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I was talking with a friend of mine recently about how there seems to be this mindset that can be found on the Paizo boards. A mindset I would describe as confused at best, the mindset that suggests that things like game balance and such doesn't matter because this game is all cooperative and so if someone is better or worse at a thing it doesn't matter because it's not PvP.
The thing is, it's all PvP. Pathfinder, the d20 system in general, is saturated in PvP. PCs and NPCs follow the same core rules for progressing their statistics, classed NPCs draw from the same abilities as PCs, NPCs can take the same feats as the PCs, and for the most part everyone plays by the same rules.
There is no aggro system, there is a human mind pulling the strings of 100% of all enemies and creatures you encounter. Sometimes that mind will pull its punches or make poor choices intentionally or unintentionally as the case may demand, but you can't just throw your meatshield out and let them use Taunt and Sunder Armor over and over and expect everything to stay glued to him like it was a sovereign glue pool party.
The obviousness of this manifests in two very simple ways.
1: Classes aren't created equal and they should be. While many would decry that Fighters don't need to be balanced with Rangers, Paladins, and Barbarians because it's a coop game, they still get the same treasure and XP values as those classes which means that if I use a CR 8 barbarian the party may struggle against them, but if use a CR 8 fighter it's a free XP pinata.
2: Groups of characters need ways of reacting to problems that aren't reliant upon their foes making poor decisions. "Tank and spank" doesn't work in Pathfinder. A heavily armored meatbag cannot just shout a few obscenities at an enemy and make them ignore the mages giving him 6th degree burns in the back ranks. This means that the warrior must have a way of being a presence that at the very least hinders their enemies for ignoring them.
It (Pathfinder) is very similar to PvP in World of Warcraft. In PvP, aggro doesn't exist in any form except how much you can legitimately scare someone into fighting you instead of another guy. Tanks in WoW have to make use of things like stuns, interrupts, snares, or abilities that protect their allies from harm because no one in their right mind is going to sit there and fight the hulk while they've got an HP battery behind them or wait for their buddies to murder them.
I gotta go to work now, but I wanted to open this discussion. I propose that 100% of combat in Pathfinder is PvP, always has been, always will be. Balance matters and what you are capable of bringing to your team matters because actually being able to do stuff is the only way you're going to contribute to your group's success outside of just trying to push your damage numbers (and damage is far from the end-all tactic).
I further propose that "this game is not pvp" is a myth.