Kryzbyn wrote:How will races/racial traits be handled?Ashiel wrote:We're still deciding on that, honestly. Mostly, I'm wondering how much of an influence I want races to have on the overall condition of your character. There are pros and cons for making it more impactful vs more aesthetic.Kryzbyn wrote:
So you don't think races will/should have any mechanical benefit?That's interesting...
I don't think that's what he said, though I can see how that could be a take-away.
From my readings, he seemed to be on the fence about a spectrum of possibilities, ranging from one extreme ("more aesthetic") to another ("more impactful") and somewhere in between.
(He could just correct me right quick, though...)
You're correct. We're kinda on the fence about it. I can see pros and cons in both directions. To give a quick summary...
More Mechanical: If we emphasis racial traits to be more impacting to the sort of character you're playing, then it can make races feel noticeably different from one-another in major ways. The old tried and true method has been things like ability scores and passives, but if we make races more "different" it might be in the form of things like special racial perks or abilities.
The downside to this is that you might end up with races that are just the clearly superior choice for certain things, or strongly discourage characters from trying things outside of the usual norms.
Less Mechanical: On the other end, we could end up going with something that was more like a number of modern RPGs (be they MMOs or otherwise) where race is more of an aesthetic or roleplaying choice. This could have the benefit of ensuring that it's not like in Pathfinder where some races are just so much better than others (hail dwarves the master race :P).
The downside to this is that you might end up where races feel really "samey" and so people feel a bit let down that there's not some really big difference between playing an elf vs a dwarf, or somesuch.
Some Ideas: I think I'd like to try experimenting in a few different ways when it's time for playtesting. I'd like to try a few minimalist versions of races, and some that have unique special powers or abilities that make them stand out more, and seeing how people react to them.
For example, I had an idea of giving races scaling benefits that become unlocked as your level rises, so you become a paragon of your race as you advance. So a dwarf might start out with a few slight bonuses to being more sturdy, or an elf more nimble, but by high levels the dwarf can shrug off massive punishment and use himself as a bowling ball, while the elf seems to step between space or move so swiftly that people attack them only to find that they attacked their after-image and the elf is actually behind them. Things that change the way you play your character, regardless of class. I'm not sure how it would be received though, since a lot of people are used to their +2/+2/-2 standards. :P