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Ashiel wrote:So no, it's not false. You can just run the game as normal. If your PCs have references to the powers that they know and/or will be using, you can run the game off bullet-point knowledge. It's that smooth..
Assuming the players are themselves all of the following.
1. Fully knowledgeable of the psionics system.
Define fully knowledgeable? All the player needs to do is have their class mechanics, the same bullet point list the GM has, and references to any powers that they intend to use (which are read and resolved like spells).
2. Fully honest about using it, and the important bit, actually willing to police themselves about such important things as manifestor limits, special rules restricting powers etc...
Hence what the bullet points thing is for. You can cover the dos and don'ts such as the manifestor limits.
I've heard players rebuking other players for reminding DM's of things that they forgotten that were mandatory to apply.
Which is true for everything else in this game. Also, if your players are going to attempt to cheat or rebuke other players for being honest, you should really get new players because no matter what rules you use, cheaters are cheaters.
And to be honest, you run your games with more than a casual knowledge of psionics, given how much you champion it on the forum.
Yeah, which is why I know that all the important stuff could be bullet pointed.
A GM who is going to run a campaign with psionic players is pretty much giving them the house if he's not conversant with either the system and the occasional monkey wrench such as psionic predators to throw at them.
No, not at all. For the record, I've never once used the optional psionic maladies because I think they're not conductive to good gameplay (there are already normal diseases and such that irritate both casters and manifesters). Likewise, the only time I've ever used "psionic predators" was actually in a game that had no psionic characters at all.