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Asherick Whiteplume's page

1,624 posts. Alias of Sunphoenix72.


Full Name

'Sir' {Lieutenant} Asherick "Ashe" Whiteplume-Stolyarev {The Grey Knight of Korvosa - 'Greyeagle'}

Race

Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/68 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}

Classes/Levels

Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5

Gender

Male

Usable:
Smite Evil: 4 / 1; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 1 [4]

Age

{18}19

Alignment

Lawful Good

Deity

IOMEDAE

Languages

Common, Varisian, Celestial {1pt}, Elven {Int}, Goblin {1pt}, Shoanti {1pt}, Draconic (1pt), Thassilonian {1pt}

Occupation

Courtesan; Physician, Alchemist, Scholar

About Asherick Whiteplume

'Sir' {Lieutenant} Asherick "Ashe" Whiteplume-Stolyarev
{The Grey Knight of Korvosa - 'Greyeagle'}
Male Human {Half Varisian/Chelaxian} Paladin [IOMEDAE] 6 / Bard 1 /
HOLY VINDICATOR 1
LG Medium Humanoid
Init: +1 {+2} [IS: dusty rose]; Senses: Detect – Evil 60’ft; Perception: +6 {+7} [IS: dark blue]
--------------------
Defense
--------------------
AC: 24{28 ‘32’} [se: 28{32 ‘36’}], touch 12 ‘16’ [se: 15 ‘21’], flat-footed 23{27 ‘31’} [se: 27{31 ‘35’}] (+11 Full Plate ‘armor’ +2 / +4 Heavy Steel ‘Sanctifed’ +2 ‘shield’, +1 Ring ‘deflection’, +1 Dex; +1 Amulet ‘natural armor’, +4’Sacred’ Vindicator Shield)
- In camp/On Ship (+4 Armored Coat ‘armor’, +4 Heavy Steel +2 ‘Sanctifed’ ‘shield’ OR +1 Quickdraw ‘shield’ "Greyeagle", +1Dex, +1 Ring ‘deflection’, +1 Dex; +1 Amulet ‘natural armor’, +4’Sacred’ Vindicator Shield )
hp: 68 {current 68} (7d10+1d8+8[+3fav])
Fort: +13, Ref: +11, Will: +15 {+16 vs Charm/Compulsion}
Resist: Immune to Disease, Immune to Fear, +1 ‘trait’ Sv Vs Charm/Compulsion
--------------------
Offense
--------------------
Base Atk: +7/+2; CMB: +10{+12} [IS: dusty rose]; CMD: 22 {28} [se: 25{31}] [IS: dusty rose, +1 Ring, +4’Sacred’ Vindicator Shield]
Speed: 30' {40’ft BoSS} [20' {30’ft BoSS}- Run x3]

Melee:

<DAUNTLESS HEART> +1{+2} Greyflame, Longsword-Consecrated
“Celestial Spirit {'Labbiel'}-Divine Bond” = +14{+15}/+9{+10} (1d8+{+1d6+1}+5, 19/x2),
- Notes: Inheritor’s Gauntlet Outsider [Evil] +16{+17}/+11{+12} (1d8{+1d6+1}+2d6+7),
Smite [Evil] = +18{+19}/+13{+14} (1d8{+1d6+1}+15/+25 {e-o/e-drag/e-st/u} ),
All +20{+21}/+15{+16} (1d8{+1d6+1}+2d6+27 ‘e-o’),
'Greyflame': Swi act, +1h/d, +1d6{Silver & Good}, 1rd/ d6 of Ch:PE Current: 3rds,
Channel Smite: [Current: +1d6/ Will DC 15], PoAt : -2hit / +4dam

Ty: S & Magic {Silver & Good [3rd]} /Smite evil {No DR}
- Location: Right hip sheath

"Greyeagle" Aldori Dueling Sword = +13/+8 (1d8+4, 19/x2)
- Notes: Inheritor’s Gauntlet Magic Weapon +14/+9 (1d8+5), Outsider [Evil] +15/+10 (1d8+2d6+6),
Smite [Evil] = +17/+12 (1d8+14/+24 {e-o/e-drag/e-st/u} ),
Magic Weap./Smite [Evil] +18/+13 (1d8+15/+25 {e-o/e-drag/e-st/u} ),
All +19/+14 (1d8+2d6+27 ‘e-o’), PoAt : -2hit / +4dam
- Ty: S / Smite evil {No DR}
- Location: Right hip sheath

Shortsword-Alchemical Silver = +12/+7 (1d6+3, 19/x2)
- Notes: Inheritor’s Gauntlet Magic Weapon +13/+8 (1d6+4), Outsider [Evil] +14/+9 (1d6+2d6+5),
Smite [Evil] +16/+11 (1d6+14/+24 {e-o/e-drag/e-st/u} ),
Magic Weap./Smite [Evil] +17/+12 (1d6+15/+25 {e-o/e-drag/e-st/u} ),
All +19/+14 (1d8+2d6+27 ‘e-o’), PoAt : -2hit / +4dam

- Ty: P / alchem.-silver / Smite evil {No DR}
- Location: Left hip sheath

Kapenia - Varisian Pocketed-Reinforced, Bladed Scarf-Alchem. Silver/Mw = +13/+8 (1d6+6 {+trip}, x3)
- Notes: Inheritor’s Gauntlet Magic Weapon (1d6+7), Smite [Evil] +17/+12 (1d6+16/+26 {e-o/e-drag/e-st/u} ),
Both +17/+12 (1d6+17/+27), PoAt : -2hit / +6dam
- Ty: S / Silver / Smite evil {No DR}
- Location: Scarf at neck {Always worn - Both Identities}

Warhammer-Cold Iron = +12/+7 (1d8+4, x3)
- Notes: Inheritor’s Gauntlet Magic Weapon +13/+8 (1d8+5), Smite [Evil] +16/+11 (1d8+14/+24 {e-o/e-drag/e-st/u} ),
Both +15/+10 (1d8+15/+25), PoAt : -2hit / +4dam

- Ty: B / cold iron / Smite evil {No DR}
- Location: Small of back waist

’Royal Glaive’ Glaive-Guisarme-Mw {w/Korvosan Watch Tassel} = +13/+8 (1d10+6, x3)
[Reach 10'ft, Brace, -2Ride ck - unseat 'hook']
- Notes: Inheritor’s Gauntlet Magic Weapon (1d10+7), Smite [Evil] = +17/+12 (1d10+16/+26 {e-o/e-drag/e-st/u} ),
Both +17/+12 (1d10+17/+27), PoAt : -2hit / +6dam

- Ty: S / Smite evil {No DR}
- Location: Efficient Quiver

Lance = +12{+14ch}/+7 (1d8+4, x3 [Reach, 2x Dam on Charge] )
- Notes: Inheritor’s Gauntlet Magic Weap (1d8+5), Smite [Evil] = +16{+18ch}/+11 (1d8+14/+24 {e-o/e-drag/e-st/u} ),
Both +17{+19 ch}/+12 (1d10+15/+25), PoAt : -2hit / +4dam

- Ty: P / Smite evil {No DR}, [Reach 10'ft]
- Location: Efficient Quiver

Ranged:

<TITAN> +1 Adaptive, Composite Shortbow, {Mighty Str 16} = +10/+5 (1d6'+5', x3)
- Notes: Smite [Evil] = +14/+9 (1d6+15/+25 {e-o/e-drag/e-st/u}
- Range: 70'ft, Ty: P & Magic / cold iron or alchem.-silver / Smite evil {No DR}, Wt: 2lbs
- Location: Cross back, right-shoulder draw
Efficient Quiver: Arrows = 20x Std, 10x Alchem Silver, 10x Cold Iron, Weap. Blanch <10x Silver, 10x Cold Iron,
10x Adaman, 10x Ghost Salt>
- Location: Back-Shoulder, Right-side draw

Special Attacks -
Smite Evil {Su} : {10th Lvl} Swi Act, Add Cha Mod Hit & AC ‘deflection’ [+4hit / +4AC] Vs Smited creature, Add Level dam [+10 {+20} dam] {Double Lvl damage Vs - evil outsiders with the evil subtype, evil-aligned dragons, or an undead creature}; Bypass ALL DR - [ 4/day ]

Channel {Positive} Energy-4th {Su}: Std Act, 30'ft Burst, Dam {Undead} of Healing {Living} 1d6.
- 'As Cleric [1d {1st}, 2d {3rd}, 3d {5th}, 4d {7th}… 9/ 11/ 13]' [ 4d6 ] dam {Living} / healing {undead}, DC 10+ 1/2 [Paladin Lvl] + Cha Mod {1/2 dam} [ DC17 ] for 1/2 dam
- { Use 2 Lay On Hands per Channel }] - [ 11 Lay On Hands/day 'Extra Channel' ]

Divine Bond-5th {Sp} : divine bond deity to Enhance weapon; Std Act {Call Celestial Spirit - 'Labbiel'},
Duration: 1 min/per Pal Lvl [ 6 min ], ‘Called’ spirit -enchants weapon light {20'ft radius},
+1 enhancement bonus, +1/per 3 Paladin Lvls beyond 5th [ +1 ], to a Max of +6 at 20th and 1/day +1/per 4 Paladin Lvls beyond 5th - [ 1/day ]
Available weapon properties:
{axiomatic[+2], brilliant energy[+4], defending[+1], disruption[+2], flaming[+1], flaming burst[+2], holy[+2], keen[+1], merciful[+1], and speed[+3])

Bardic Performance {Ex} : std action-start, free action-maintain, 4rds + Chr Mod/day [8rds/day]
- Countersong {Su} : Any creat. In 30’ft {including self} – Use Perform ck result in place of Save vs Any sonic or language-dep. Magical effects {Not vs no save effects}
- Distraction {Su} : Any creat. In 30’ft {including self} – Use Perform ck result in place of Save vs Any Illusion{pattern} or Illusion{figment} magical attack {Not vs no save effects}
- Fascinate {Su} : 90’ft, Use performance to fascinate [1target], Will [DC15]
+ Will Sv(DC10 + ½ bard’s level {1min} + Cha Mod, Success – Immune 24hrs
[Fascinated] = -4 penalty all skill cks made as reaction, such as perception – Enchantment{Compulsion}, mind-affecting
- Inspire Courage {Su} : +1 Save Vs Charm & Fear, hit and damage {all allies}

Spell-Like Abilities –
At will - Detect Evil {Sp} : Std Act - as spell, Mv Act {single item/individual} 3rd-Study
- Detect Evil 'spell' = 60'ft Cone-shaped emanation

Paladin – Divine Spells Prepared (CL 3rd, DC14+Lvl):
Concentration +7

Level 1 (2/day)
1 Heroes’ Defiance
2 Protection from Evil

Paladin Spell List:

1st Lvl - [ 43 spells ]
bed of iron 8; bless; bless water; bless weapon; bowstaff 3; challenge evil 1 compel hostility 3; create water;
cure light wounds; detect charm 5; detect poison; detect undead; diagnose disease 2; divine favor; emblazon crest 8;
endure elements; ghostbane dirge 1; grace 1; horn of pursuit 2; heroes defiance 1; honeyed tongue 1; keep watch 8;
knight’s calling 1; know the enemy 2; liberating command 5; litany of sloth 3; longshot 3; magic weapon;
protection from chaos/evil; rally point 1; read magic; resistance; restoration, lesser; sanctify corpse 2;
serren’s swift girding 8; stalwart resolve 6; sun metal 3; tactical acumen 3; unbreakable heart 12; veil of positive energy 1;
virtue; wartrain mount 2; weapons against evil-IOMEDAE 7; word of resolve 2

2nd Lvl - [ 42 spells ] {Caster DC8}
angelic aspect, lesser 9; arrow of law 2; aura of greater courage 1; bestow grace 1 bestow weapon proficiency 3;
blessing of courage & life 1; bull’s strength; carry companion 8; corruption resistance 1; delay poison; divine arrow 3;
eagle’s splendor; effortless armor 3; endure elements-communal 3; fires of entanglement 1; holy shield 2;
inheritor's smite-IOMEDAE 10; instant armor 1; light of Iomedae 4; light lance 1; litany of defense 3; litany of eloquence 3;
litany of entanglement 3; litany of righteousness 3; litany of warding 3; magic siege engine 3; martyr's bargain 4;
owl’s wisdom; paladin’s sacrifice 1; protection from chaos/evil/good/law-communal 3; remove paralysis; resist energy;
righteous vigor 1; sacred bond 1; saddle surge 1; shield other; suppress charms & compulsions 3; undetectable alignment;
vestment of the champion 2; wake of light 1; weapon of awe 1; zone of truth

3rd Lvl - [ 29 spells ] {Caster DC11}
accept affliction 9; angelic aspect 9; archon's aura 2; blade of bright victory 2; blessing of the mole 2; burst of speed 3;
cure moderate wounds; daybreak arrow 3 daylight; deadly juggernaut 3; delay poison, communal 3; discern lies; dispel magic; divine transfer 1; fire of judgment 1; litany of escape 3; litany of sight 3; ghostbane dirge , mass 1; heal mount;
holy whisper 1; magic circle against chaos/evil; magic weapon, greater; marks of forbiddance 1; prayer;
remove blindness/deafness; remove curse; resist energy, communal 3; sanctify armor 1; wrathful mantle 1

4th Lvl - [ 32 spells ] {Caster DC14}
angelic aspect, greater 9; archon’s trumpet 9; bestow grace of the champion 2; blaze of glory 1; break enchantment;
burst of glory-IOMEDAE 11; chains of light 9; crusader’s edge 4; cure serious wounds; death ward; dispel chaos;
dispel evil; eaglesoul 4; fire of vengeance 1; forceful strike 4; forced repentance 1; holy sword; king’s castle 1; blaze of glory 3; litany of thunder 3; litany of vengeance 3; magic siege engine, greater 3; mark of justice; neutralize poison; oath of peace 1;
raise animal companion 2; reprobation 2; resounding blow 1; restoration; sacrificial oath 1; stay the hand 1;
symbol of healing 2

1 {Advanced Player’s Guide spells}
2 {Ultimate Magic spells}
3 {Ultimate Combat spells};
4 {Pathfinder Campaign Setting: Inner Sea Magic}
5 {Pathfinder Companion: Andoran ‘Spirit of Liberty’}
6 {Pathfinder Field Guide}
7 {Faiths of Purity};
8 {Knights of the Inner Sea}
9 {Champions of Purity}
10 {Adventure Path: Council of Thieves-The Sixfold Trail}
11 {Pathfinder Chronicles – Gods and Magic}
12 {Pathfinder Campaign Setting – Inner sea World Guide

Bard – Arcane Spells Known ‘Spontaneous’ (CL 1st, DC14+Lvl):
Concentration +5

Level 1 (2/day)
feather fall [Immed. act, V, 25’ft, 1creat./obj, {20’ft apart} until landing or 1rd];
timely inspiration [Immed. Act, V, 25’ft, 1 creat., +1 comp to att or skill ck {Retroactively-same round}]

Level 0 (4/day)
detect magic [60’ft-Cone, Concen. To 1min{D}, No Sv/SR];
flare [V, 25’ft, burst of light, Fort Neg. or Dazzled 1min {-1att. & sight per.}];
mage hand [25’ft, One non-magic obj {5lbs}, Concen., Sv No/SR];
prestidigitation [10’ft, 1hour, SR No ‘minor magical effect’]

Bard Spell List:

0 Lvl - [ 20 spells ]
dancing lights; daze; detect magic; flare; ghost sound; haunted fey aspect 3; know direction; light; lullaby; mage hand; mending; message; open/close; prestidigitation; read magic; resistance; sift 2; spark 2; summon instrument;
unwitting ally 2

1st Lvl - [ 69 spells ]
adjuring step 3; abundant ammunition 3; adoration 3; alarm; animate rope; anticipate peril 2; beguiling gift 1;
barrow skill 1; call weapon 4; cause fear; charm person; chord of shards 2; compel hostility 3; comprehend languages;
confusion, lesser; cure light wounds; dancing lantern 1; deadeye’s lore 3; delusional pride 2; detect secret doors;
detect charm 5; disguise self; ear-piercing scream 2; erase; expeditious retreat; feather fall; feather step 1;
flare burst 1; forced quiet 2; fumbletongue 2; grease; hideous laughter; horn of pursuit 2; hypnotism; identify;
innocence 1; invigorate 1; jury rig 3; ki arrow 2; liberating command 3; lock gaze 3; magic mouth; memory lapse 1;
moment of greatness 3; negative reaction 3; obscure object; play instrument 2; remove fear; restful sleep 1;
saving finale 1; see alignment 3; share language 1; silent image; sleep; solid note 1; summon minor monster 2;
summon monster I; timely inspiration 1; touch of gracelessness 1; tansfer tatoo 4; undetectable alignment;
unnatural lust 2; unprepared combatant 2; unseen servant; vanish 1; vocal alteration 2; ventriloquism; weaponwand 4;
youthful appearance 2

2nd Lvl - [ 40 spells ] {Caster DC5}
alter self; animal messenger; animal trance; blindness/deafness; blood biography 1; blur; calm emotions; cat’s grace;
cure moderate wounds; darkness; daze monster; delay poison; detect thoughts; eagle’s splendor; enthrall;
fox’s cunning; glitterdust; heroism; hold person; hypnotic pattern; invisibility; locate object;
masterwork transformation 2; minor image; mirror image; misdirection; pyrotechnics; rage; returning weapon 3; scare;
shatter; silence; sound burst; suggestion; summon monster II; summon swarm; tattoo potion 4; tongues;
versatile weapon 1; whispering wind

3rd Lvl - [ 31 spells ] {Caster DC8}
blink; charm monster; clairaudience/clairvoyance; confusion; crushing despair; cure serious wounds; daylight;
deep slumber; dispel magic; displacement; fear; gaseous form; geas, lesser; glibness; good hope; haste; illusory script; invisibility sphere; major image; phantom steed; rain of frogs 2; remove curse; scrying; sculpt sound; secret page;
see invisibility; sepia snake sigil; slow; speak with animals; summon monster II; thunderous drums 1; tiny hut

4th Lvl - [ 24 spells ] {Caster DC11}
break enchantment; cure critical wounds; detect scrying; dimension door; discordant blast 1; dominate person;
echolocation 2; freedom of movement; hallucinatory terrain; hold monster; invisibility, greater; legend lore;
locate creature; modify memory; neutralize poison; rainbow pattern; repel vermin; secure shelter; shadow conjuration;
shout; speak with plants; summon monster V; thundering drums ?; zone of silence

5th Lvl - [ 2 spells ] {Caster DC14}
dispel magic, greater; shadow walk

6th Lvl - [ 4 spells ] {Caster DC17}
find the path; gateway 1; geas/quest; project image

1 {Advanced Player’s Guide spells}
2 {Ultimate Magic spells}
3 {Ultimate Combat spells};
4 {Pathfinder Campaign Setting: Inner Sea Magic}
5 {Pathfinder Companion: Andoran ‘Spirit of Liberty’}
6 {Pathfinder Field Guide}
7 {Faiths of Purity};
8 {Knights of the Inner Sea}
9 {Champions of Purity}
10 {Adventure Path: Council of Thieves-The Sixfold Trail}


--------------------
Statistics
--------------------
Abilities:

Str 16 [18 (+4)]
Dex 12 (+1)
Con 12 (+1)
Int 12 (+1)
Wis 12 (+1)
Cha 16’ [18 (+4)]

5p+2{Human}, 2p, 2p, 2p, 2p, 7p
-4th [Cha +1]
Encumbrance: Light- 76 [100 ‘116’]lbs / Medium- 153 [200 ‘233’]lbs/ Heavy- 230 [300 ‘350’]lbs/ Lift- 460 [600]lbs/
Drag- 1,150 [1,500]lbs

Feats:

{Paladin} AP: All light, med., Hvy & Shields - except Tower Shield; WP: All sim. & mar.
{Bard} AP: All light & Shields - except Tower Shield; WP: [whip]
{Trait} WP: Bladed Scarf & Starknife
Endurance-RC 'Human' = +4 1: Swim to resist non-lethal exhaustion damage, 2: Con to continue running,
3: Con to avoid non-lethal damage from forced march, 4: Con to hold breath,
5: Con to avoid non-lethal damage from starvation or thirst, 6: Fort Saves to avoid non-lethal damage from hot/cold environments,
7: Fort saves to resist damage from suffocation.
Weapon Focus {Longsword}-GLv1 [+1hit]
Power Attack-GLv3 [-2hit / +4dam]
Extra Channel-GLv5 [+4 Lay On Hands for – Channeling Positive Energy ‘Only’]
Channel Alignment-GLv7 {Evil Outsiders} [Channel to damage or heal]

Traits:

{Race: Varisian} Varisian Tattoo = Gain a +1 trait bonus on saves versus charm & compulsion spells and effects & WP: Bladed Scarf & Starknife
{Faith} Sacred Touch = As a standard action, may automatically stabilize a dying creature merely by touching it.
{Social} Charming: +1 Bluff & Diplomacy, +1DC {Lang-Based spells}

Drawback:

Naive: -2 penalty to AC against attacks with improvised weapons and a -2 penalty to CMD against dirty trick combat maneuvers

Skills:

[39sp + 3Fv] Pal {12C+6I+6r+3FC}, Brd {6C+1I+1r}, HlyVin {2C+1I+1r}

< 'Class' + Ranks + Ability + [Equipment] >

- Acrobatics ( Dex ) ‘+3’+3rk+1[+5 BoSS] = +2 {+1 w/Shield} [+7 {w/sh +6}]
* {Fight Defensively: -4hit/+3AC ‘dodge’; Total Defense: +6AC ‘dodge’}
- Bluff ( Cha ) ‘+3’+1rk+4 = +8 ‘+9’
- Climb ( Str ) ‘+3’+4 = -1 {-2 w/Shield}
- Craft (Alchemy) ( Int ) '+3'+2rk+1[+4AL-Mw] = +10
- Diplomacy ( Cha ) '+3'+1rk+4 = +8 ‘+9’ {+10 ‘+11’ w/Korvosan Citizens}
- Disguise (Cha) ‘+3’+4[+10HoD] = +4 [+14]
- Escape Artist (Dex) ‘+3’+1 = -4 {-5 w/Shield}
- Handle Animal ( Cha ) '+3'+1rk+4 = +7
- Heal ( Wis ) '+3'+1rk+1[+5hk, +5blb/bob, +2kno:D] = +15 {+17 Diseases}
- Intimidate ( Cha ) '+3'+1rk+4 = +8
- Knowledge (Arcana) ( Int ) '+3'+1BK+1rk+1 = +6
- Knowledge (Dungeoneering) ( Int ) '+3'+1BK+1rk+1[+4AL] = +6 [+10 Avoid Lost]
- Knowledge (Engineering) ( Int ) '+3'+1BK+1rk+1 = +6
- Knowledge (Geography) ( Int ) '+3'+1BK+1rk+1 = +6
- Knowledge (History) ( Int ) '+3'+1BK+1rk+1 = +6
- Knowledge (Local) ( Int ) '+3'+1BK+1rk+1 = +6
- Knowledge (Nature) ( Int ) '+3'+1BK+1rk+1 = +6
- Knowledge (Nobility) ( Int ) '+3'+1BK+1rk+1 = +6
- Knowledge (Planes) ( Int ) '+3'+1BK+1rk+1 = +6
- Knowledge (Religion) ( Int ) '+3'+1BK+5rk+1 = +10
- Linguistics ( Int ) '+3'+5rk+1 = +9
- Perception ( Wis ) ‘+3’+2rk+1 +1 {IS: dark blue} = +6 {+7}
- Perform (Dance) ( Cha ) = ‘+3’+1rk+4 = +8 { Combat Performance: +13 }
- Perform (Sing) ( Cha ) = ‘+3’+1rk+4 = +8
- Perform (String) ( Cha ) = ‘+3’+1rk+4 = +8
- Profession (Courtesan) ( Wis ) '+3'+1rk+1 = +5
- Profession (Sailor) ( Wis ) ‘+3’+1rk+1 = +5
- Ride ( Dex ) '+3'+1rk+1 = +0 {-1 w/Shield}
- Sense Motive ( Wis ) '+3'+1rk+1 +1 {IS: dark blue} = +5 {+6}
- Sleight of Hand (Dex) ‘+3’+1 = -4 {-5 w/Shield}
- Spellcraft ( Int ) '+3'+1rk+1 = +5
- Stealth ( Dex ) ‘+3’+1 = -4 {-5 w/Shield}
- Survival ( Wis ) +1[+5AL] = +1
- Swim ( Str ) +1rk+4+4Eft = +0 {+3 w/Endurance, -1 w/Shield, +3 w/Endurance & Shield}
- Use Magic Device (Cha} ‘+3’+4 = +4

Languages:

Common, Varisian, Celestial {1pt}, Elven {Int}, Goblin {1pt}, Shoanti {1pt}, Draconic (1pt) , Thassilonian {1pt}

SQ Bonus Feat : Humans select one extra feat at 1st level.
Skilled : Humans gain an extra skill rank at 1st level and one additional rank whenever they gain a level.
Aura of Good {Ex}: The power of a paladin's aura of good is equal to his level
Arcane Casting: A Bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance

Equipment:

[Total: 96.5lbs +43llbs {Backpack}]
Magic Items: {Totals: 87,291gp, 4sp, 5cp}
[5,650gp] Full Plate +2 = +11AC, +1MDB, -5{-6}ck, AF35%, Spd: 20'ft (50lbs)
[4,170gp] Shield, Heavy Steel +2 Sanctified [IOMEDAE] = +4AC, -1{-2}ck, AF15%, (15lbs)
- Channel Foci = +1AC'sacred' - for 24hours or struck in combat
[1gp] + Shield Sconce

[8,465gp] <DAUNTLESS HEART> +1{+2} Greyflame, Longsword-Consecrated [IOMEDAE]
"Celestial Spirit 'Labbiel' -Divine Bond" (4lbs)
- Greyflame = Swi act, +1h/d, +1d6 'Divine-Fire' {Silver & Good}, Dur: 1rd/d6 of Ch:PE Current: 3rds
- Channel Foci = Channel Smite: 24hrs, 1/2 Cleric Channel Damage, Same DC {Ch: PE} [Current: +1d6/ Will DC 15]

[2,700gp] INHERITOR'S GAUNTLET - Full Plate {Left}: Any held sword as Holy Symbol-IOMEDAE {1lb}
- magic weapon: CL: 5th, 5min, +1 ‘enhancement’ {Gauntlet or Weapon held}, 1min, -1/ day [CW:"Justice Calls"]
- Bane {Evil-Outsiders}: +2 ‘enhancement’, +2d6 damage {Any held Sword}, 1min, -1/ day [CW: "Inheritor's Wrath!"]

[2,200gp] Ring {Tiny Jade Dragonfly} of Feather Fall {left} = CL: 7th, 7 medium creatures, 40'ft
[2,000gp] Ring of Protection +1 {right} = +1 'deflection' AC

[2,000gp] Amulet of Natural Armor +1 = +1 'Natural Armor' AC
[11,500gp] Bracers of the Avenging Knight = +4 to Paladin Level for Smite Evil purposes {1lb}
[1,000gp] Cloak of Resistance +1 {Grey hooded Travel Cloak} (1lb)
[10,000gp] Unfettered Shirt = freedom of movement, Std Act, CL: 7th, 10min – 1/day
[4,000gp] Belt of Giant Strength +2 {1lb}
[4,000gp] Headband of Alluring Charisma +2 {1lb}
[5,500gp] Boots of Striding & Springing = +10’ft Move, +5 ’competance’ Acrobatics {1lb}

[1,800gp] Hat of Disguise {Full Plate Helm – Griffin Crested w/Large Whiteplume ‘Ashe Father’s’} = disguise self, constant, +10 Disguise {Will SV DC11}

[250gp] Wayfinder = light – 20’ft rad, [CW: "Auris"] (1lb)
- Magnetic compass = +2’cir’ Survival & Know: Dungeoneering {to avoid getting lost}
- Hold IOUN STONE-Single {Resonance}

[1,800gp] Efficient Quiver - {Capacity: 60Arrows, 18 Javelins, 8 Spears/Staves} {2lbs}
- [ [312gp] ‘Royal Glaive’ Glaive-Guisarme-Mw {w/Korvosan Watch Tessel} (8lbs);
[3,600gp] <TITAN> +1 Adaptive, Composite Shortbow, {Mighty Str 16} (2lbs); [3.5gp] - 40 arrows / 20x Std,
10x Alchemical Silver, 10x Cold Iron (4lbs); [325gp] 40 Weapon Blanch Arrows < 10x Cold Iron, 10x Silver,
10x Adamantine., 10x Ghost Salt > (4lbs); [10gp] Lance (10lbs)
[240gp] Nodachi-Alchemical Silver = 1d10-1/18 x2, Ty: S or P [Brace] (8lbs) ]

[2,000gp] Handy Haversack {Large Belt Pouch} = Currently 38.5lbs, Total 76.5lbs {5lbs}
- [1sp, 6cp] [ Powder-Chalk 'blue' (0.5 lb) '1cp'; 4x Candles '4cp'; 4x Chalk Pieces '1cp';
- [2gp, 21cp] Flint & Steel '1gp'; Grappling Hook (4lbs) '1gp'; 4x Iron Spike (4lbs) '20cp'; Torch (1lb) '1cp';
- [13gp] 50' ft Silk Rope (5lbs) '10gp'; 2x Manacles (4lbs); Holy Symbol-Wooden [IOMEDAE] '1gp'
- [10.1gp] Swim Fins - +10'ft Swim MV, -5'ft Base MV '5rds - don' (5lbs) '1sp'; Aldori Dueling Sword (3lbs) ‘20gp’;
- [5gp] Costume Andoran Eagle mask - painted White; Copper Trumpet w/Pennant Korvosa's Coat of Arms
Brass Navigational Instruments:
- Sextant = +1'cir' Survival {Avoid Lost} (2lbs); Navigation Charts - from Direption {D4}
- Compass = +2'cir' Survival {Navigate Wilderness} & Kno: Dungeoneering (0.5lbs);
- Spyglass {battered three-drawer telescope} = Magnify 2x Size, -1Per/ 20'ft (1lb); Ruler, Dividers, etc;
- [12cp] Wax Earplugs = +2Sv vs Audio effects, -5 hear Perception;
- [10gp] 2x Smoked Goggles = +8Sv 'gaze'/ -4 Per 'visual', 20% miss chance;
- [145gp] Healer’s Kit w/Surgeon’s Tools-Mw = +5’cir’ Heal, 10uses (6lbs);
- [200gp] 4x Air Crystal = 1min breathable Air ‘no talking;
- [100gp] 2x Anti-Toxin = +5 ‘alch’ to Fort vs Poison – 1hr
- [100gp] 2x Vail of Anti-Plague = +5 ‘alch’ to Fort vs disease – 1hr, Infected – 2 Saves ‘no +5’
- [25gp] Bloodblock = +5 ‘alch’ on Heal cks for first aid, treat wounds or deadly wounds’, Ends bleed effect – DC 15 ‘heal’, 1use healer’s kit
- [25gp] Bodybalm = +5 ‘alch’ to SV vs long-term care, treating poison & treating disease
- [25gp] Dose of Smelling Salts = Grants new SV vs spell or effect uncon or staggered, Dying Immed. Conscious;
- [20gp] 2x Flask of Nushadir = 1 cubic ft of acid neutralized – 1min (2lbs)
- [25gp] Sooth Syrup = +5 ‘alch’ to SV vs resist effects of nauseated & sickened (0.5lbs)
- COMBAT GEAR (38lbs) ]

Combat Gear:
{Handy Haversack Storage}
[30gp] Shortsword-Alchemical Silver (2lbs)
[40gp] 2x Alchemist Fire = 1d6/1d6 {fire}, 1pt splash (2lbs)
[15gp] 2x Alchemical Grease = 1Md or 2 Sm, +5’alch’ vs Escape Artist or CMB/CMD vs Grapple, 4 hrs or wash off (3lbs)
[2gp] 2x Bag of Caltrops = 5'ft sq, +0 tou att. / No Defl <+2AC w/shoes>, 1pt dam {1/2Mv - 24hr [heal Dc15 neg.],
1/2 Mv neg. (2lbs)
[150gp] 3x Flash Powder = Std act, 10’ft radius – Blinded, Fort DC 13 Neg.;
[20gp] 2x Flask of Acid = 1d6/1pt (2lbs);
[30gp] 2x Flask of Alkali = 1d6/1pt (2lbs);
[50gp] 2x Holy Water = 1d6 ‘undead/Evil-outsider’ (2lbs)
{Used} [80gp] 2x Flask of Liquid Ice = 1d6 {cold}, 1pt splash (2lbs);
[120gp] 2x Itching Powder = RaI 10’ft, DC12 Fort/DC8 Fort {-2 All rolls, 1rd wash off} (4lbs)
[4cp] 4x Powder = AC5 – 5’ft sq ‘Find Invis’ (2lbs)
[60gp] 3x Smokesticks = fog cloud - 10'ft cube, consumed 1rd - cloud 1 min (1lb)
[50gp] 2x Smoke Pellet = RaI 10’ft, 5’sq ‘smoke’ (-);
[120gp] 2x Sneezing Powder = RaI 10’ft, DC12 Fort/DC8 Fort {1d4+1rds, Fort DC10 or Staggered} (2lbs);
[100gp] 2x Tanglefoot Bag = RaTou - RaI 10'ft, -2att., -4Dex, REF DC15 or No 'wing' fly/Mv {not in H2O}, STR DC17 or
15dam Ty: S {free -1/2 Mv}, Spellcasting Concentration DC15+spell Lvl; Ends - 2d4rds (8lbs)
[60gp] 2x Thunderstone = RaI 20’ft {AC5}10’ft rad, DC15 deaf 1hr {-4Intv, 20% AF 'V'} (2lbs)
[20gp] 20x tindertwigs = Standard action - start fire
[10gp] 2x Vermin Repellent = 4hrs, - 1rd wash off, Vermin Fort 15 SV to enter sq;
[40gp] 2x Pot of Bladeguard = 1fu rd, 1x 2hd weap., 2x 1hd or light weap., 50x ammo – 24hrs Immune to corrode/dissolve

[priceless] Zellara's 'haunted' Harrow Deck = Aura moderate divination; CL 10th; (1lb)
- Alignment: CG; Ego: 8; Senses: 60 ft. vision and hearing; Int 10, Wis 13 {+1}, Cha 13 {+1}
- Communication: empathy; Lesser Powers identify 3/day, major image 1/day; Special Purpose: defend Korvosa
{Beautifully hand-painted but quite worn. The cards have the ability to repair themselves if badly damaged. Imbued with Zellara's spirit and she can sense what is going on around it, and is able to manifest herself. She can use her considerable skill as a Harrower to manipulate the cards.}

[2,000gp] ”Plaguebringer’s” Physician's Mask
1) Protects the wearer against the debilitating effects of obnoxious smells and against all effects of a single disease, which must be chosen at the time of creation – Blood Veil.
2) Obscures the wearer's alignment, even if he raises it to show his face provided he doesn't remove it entirely

Ioun Stones - { AC: 24, hp 10, Hardness 5, Orbit 1d3'ft }
[500gp] {Inserted} 'Cracked' Dusty Rose - Prism = Orbits, +1 'competence' Initiative
- Resonance: +2 'insight' CMB & CMB
[4,000gp] 'Cracked' Pale Green - Prism = +1 'competance' on attack rolls or saving throws
[400gp] 'Cracked' Dark Blue - Rhomboid = Orbits, +1 'competence' Perception & Sense Motive
- Resonance: No penalty to Perception while sleeping - fully aware while sleeping
[25gp] Dull Grey - Cube = Orbits, 'No Powers' - suitable "Target" for spells cast on 'objects'
- Resonance: read magic {1/day}

Other Gear:
[30gp] Shortsword-Alchemical Silver (2lbs)
[24gp] Warhammer-Cold Iron (5lbs)

[330gp] Kapenia – Varisian Pokected-Reinforced, Bladed Scarf-Alchemical Silver/Mw =
+4 Sleight of Hand to hide onbody, Hard 10 / hp 4 {Break DC24}
[Triple-Stripe [Pink, Red, Violet] {love, kindness, courage; lust, longevity, inner STR; enhanced intuition, divine inspiration},
parted by pin-stripes [Turquoise] {physical STR} and End Tassels [Orange] {happiness, resourcefulness,
adventuring}
(3.5lbs)
- 4 ‘Dried Apple Slices; 10 pieces of paper wrapped hard candy; 4 wrapped strips of salted Jerky
- Wanted Poster - Bearing the likeness of Trinia Sabor which announce that Queen Ileosa is offering a royal bounty of 5,000 GP for her capture;
- Zellara's Harrow Deck Card - 'The Marriage' = AL: LN, Charisma {Union of persons or ideas 'Never Misalinged'}

2x Sword Scabbards
[10gp] 2x Wrist Sheath, Spring Loaded = hold item, draw as Immed. act (2lbs)
- {Spring S. 1#} Potionprotection from evil; {Spring S. 2#} Wand – Chord of Shards
[25g] Holy Symbol-Silver [IOMEDAE] 'neck'

[400gp] Medal - Pseudodragon’s Mark {Champion of Korvosa} = +2’cir’ Diplomacy w/Korvosan Citizens

[50gp] Backpack-Masterwork = +1Str vs Encumb.,+39lbs (4lbs)
[2g, 1sp] - [Bedroll (5lbs) '1sp'; 2x Traveller's Outfits (10lbs) '2gp';
[30gp] Courtier's Outfit {Blue Shirt & Breaches w/Silver Double-Eagle Eagle Brocading upon the breast & sleaves, High collared} (6lbs)
[75gp] Noble's Outfit {Scarlet Doublet/Longcoat 'Jacket' brocaded in gold scrollwork on shoulders & sleeves - Twin Dragon's;
White Silk Shirt w/Laced Sleaves; Scarlet Breaches w/Gold Scrollwork; Silver Circlet of Interlocking-Leaves}
(10lbs)
[10gp] Explorer’s Outfit- All Dark Light Grey {Sturdy Boots, Leather Breeches, Belt, Shirt w/Jacket, Gloves, Hooded Cloak ‘many pockets’, Hair Scarf, Wide-Brimmed Hat} {8lbs}
[50gp] Armored Coat = +4AC, +3MDB, -2ck, AF20%, Spd: 20'ft (20lbs)
-Move Action to Don or remove
Quickdraw Shield, Light Steel = +1AC, -2ck, AF5% (7lbs)
- Swi act as part of Mv act to ready

Possessions-
Shirt - Scarlet w/Blue Trim, Black, Gold & Green Giant Eagle emblem on Back

Artisan's Tools & Alchemical Lab:
[200gp/free-loot +50gp] Alchemist's Lab, w/Artisan's Tools-Mw = +4'cir' Craft: Alchemy
[50gp/free-loot] Carpenter's Artisan's Tools-Mw = +2'cir' Craft: Carpentry
3x Large, Cylindrical Glass Vat/Chambers - Daemon Binding {Enchanted}

Tomes on Necromancy, Golem Creation and Diseases = +2 'cir' Knowledge - Disease & Necromancy
2x books on necromancy, Laboratory notebook (same bad handwriting)

Surgery Gear-
Hammer & Pliers, Glinting saws, pliers, long stitching needles, and other surgical equipment
{mundane materials - thread, needles, knives, shears, etc.}

[5gp] Costume Half-Devil's Horned mask - painted Red
"Vlado Drafir" - Disfigured Hellknight, Order of the Rack Costume

Gifted to Nexus –
large four-poster bed, simple writing desk, full-length mirror

Coin
0 PP, 414 GP, 25 SP, 19 CP


--------------------
TRACKED RESOURCES
--------------------
Alchemical:

Healer’s Kit w/Surgeon’s Tools-Mw (10)
Air Crystal (4)
Anti-Toxin (2)
Vail of Anti-Plague (2)
Bloodblock (1use healer’s kit)
Flask of Nushadir (2)

Alchemist Fire (2)
Alchemical Grease (2)
Bag of Caltrops (2)
Flash Powder (3)
Flask of Acid (2)
Flask of Alkali (2)
Holy Water (2)
{Used} Flask of Liquid Ice (2)
Itching Powder (2)
Powder (4)
Smokesticks (3)
Smoke Pellet (2)
Sneezing Powder (2)
Tanglefoot Bag (2)
Thunderstone (2)
Tindertwigs (20)
Vermin Repellent (2)
Pot of Bladeguard (2)

Miscellaneous:

Feather Tokens -
Floating Feather (2)

Potions:

[50gp] protection from evil (1)
[50gp] cure light wounds (1)
[100gp] cure moderate wounds (2)
[100gp] oil of bless weapon (4 {2 free})
[100gp] expeditious retreat (2)
[50gp] undetectable alignment (2)
[50gp] shield of faith (2)

Scrolls:

Paladin –
[2,100gp] 2x Scroll of Every 1st Level Paladin spell [43 ’86 total’]

Bard –
[3,500gp] 2x Scroll of Every 1st Level Bard spell [70 ’140 total’]
[500gp] 2x Scroll of Every 0 Level Bard spell [20 ’40 total’]

Wands:

- Chord of Shards = 15’ft-Cone, 2d6 {piercing} REF neg. {DC11}, No SR (50 charges) [750gp; 15gp/ch]
- Glitterdust = 140’ft, 10’ft rad, 4rds, Will neg. {blind-only} {DC13}, No SR {Reveal Invisible Targets, -40 stealth ck
(15 charges) [1,800gp; 120gp/ch]
- Remove Disease (7 charges /1 ‘remaining’ ) [1,575gp; 225gp/ch]
- Remove Disease (8 charges) [1,800gp; 225gp/ch]
- Invisibility (10 charges / 7 ‘remaining’ ) [900gp; 90gp/ch]

Loot:

Ashe
Ring of Feather Fall [2,200gp]
Ring of Protection +1 [2,000gp]
Zellara's 'haunted' Harrow Deck
'This deck is beautifully hand-painted, images decorate this Harrow deck, the frames gilt in silver so that under lighting they sparkle and flash but the deck is quite worn. Despite the worn condition of the card backs, the images on the faces are so vibrant they seem to move when viewed out of the corner of the eye. The deck itself handles with surprising ease, almost shuffling itself. A bent, torn, or lost card always seems to mend itself or reappear when no one is looking. The cards have the ability to repair themselves if badly damaged. It is imbued with Zellara's spirit and she can sense what is going on around it, being able to manifest herself upon occasion as well as use her considerable skill as a Harrower to manipulate the cards. If you hold the deck, it can also tell you about up to 3 magic items per day, acting as an Identify spell.'

”Plaguebringer’s” Physician's Mask - from Direption {D4} [2,000gp]
1) Protects the wearer against the debilitating effects of obnoxious smells and against all effects of a single disease, which must be chosen at the time of creation – Blood Veil.
2) Obscures the wearer's alignment, even if he raises it to show his face provided he doesn't remove it entirely
Potions - 2x Cure Moderate Wounds; Lesser Restoration
Wands - Remove Disease (7 /1 ‘current’ charges) [1,575gp; 225gp/ch];
- Remove Disease {8 charges} [1,800gp; 225gp/ch]
- Invisibility (10 charges) [900gp; 90gp/ch]
Navigation Charts - from Direption {D4}
Loose Papers/Charts - from Direption {D3}

Graxer
+1 Amulet of Natural Armor [2,000gp]
Periapt of Wisdom +2 {Neck slot} [4,000gp]
Potions - 5x Cure Moderate Wounds; Lesser Restoration
Wand - Cure Serious Wounds {37 charges} [8,325gp; 225gp/ch]
key

Damoc
+1 Human-Bane Rapier [8,310gp]
+2 Cloak of Resistance [4,000gp]
Headband of Intellect +2 [4,000gp]
Potions - 3x Cure Moderate Wounds = heal 2d8+3; 2x Cure Serious Wounds = 3d8+5; Remove Disease
Wands - Magic Missile = 120’ft, 2d4+2 (CL 3rd, 43 charges) [1,935gp; 45gp/ch]

Ebon Wings
Potions - 3x Cure Moderate Wounds = heal 2d8+3; Shield of Faith = +5’deflction’
Wands - Cure Moderate Wounds = heal 2d8+3 (30 charges) [2,700gp; 90gp/ch]

Jaessa
Potions - Barkskin +4; Blur; 3x Cure Moderate Wounds = heal 2d8+3

Zalania Sapphros

{Given to Temple of Pharasma - Bishop d'Bear}
Sealed Iron Box {contains a collection of ledgers, invoices, and the deed to the Direption, all from a group noted as 'B7,'
titling one 'R. Davaulus' with ownership of the ship and a cargo noted only as 'specimens.'}
- from Direption {D3}
Plague Chest of Vorrel's Phage 'Infected' Silver Coins {100?} - from Direption {D3}/Yvicca
Corpse - Queen's Physician - from Direption {D4}
Brass Holy Symbol-URGATHOA {Evidence} - from Direption {D4}

PARTY ITEMS
2 vials of a nasty greenish-yellow liquid (poison, type?)
miles of rope, dark cloaks
[200gp/free-loot] 10x Alchemist Fire = 1d6/1d6 {fire}, 1pt splash (11lbs)
unguent of timeless (6 doses / 5 remaining) [150gp]
flask of curses {CURSED ITEM}
Potions:
- Blur, Barkskin +4, 6x Cure Moderate Wounds, Remove Disease, Shield of Faith +5, Posion

Ryloth's Spellbook
4th: animate dead, dimension door, enervation, and ice storm
3rd: dispel magic, hold person, lightning bolt, ray of exhaustion, and vampiric touch
2nd: detect thoughts, false life, ghoul touch, scorching ray, and spectral hand
1st: charm person, chill touch, grease, mage armor, ray of enfeeblement, and shield
0 lvl: acid splash, detect magic, light, ray of frost, and touch of fatigue.

Vreeg's Spellbook -
3rd: fly, gentle repose, vampiric touch, water breathing
2nd: blindness/deafness, command undead, darkness, false life, feather fall, scare, scorching ray, spectral hand
1st: cause fear, sleep, magic missile, chill touch, ray of enfeeblement, shield
0 lvl: touch of fatigue, detect magic, mage hand, mending, ray of frost

VENCARLO’S HOME -
{First Floor}
{A6 & A7}
Red Mantis Assassin Gear
2x +1 Leather Armour [1,160gp ea '2,320gp'], 2x Mask of the Mantis [6,000gp ea '12,000gp'],
2x Cloak of resistance +1 [1,000gp ea '2,000gp']
Potions: empty potion bottle
4x Sawtooth Sabres-Mw [335gp ea. ‘1,340gp’], 8x daggers [16gp] , 4x empty flasks - alchemist's fire

{Second Floor}
{A8}
bag of holding (type I)
- black hooded cloak of elvenkind
- Several black masks, 12x masterwork daggers with a stylized 'B' engraved in their pommels
- {black leather} +2 slick leather armour,
- {black leather} boots of elvenkind
- amulet of proof against detection and location
- {black leather} gloves of Dexterity +2 * (with two fingers in the right hand containing fake, possably wooden fingers)
- mithral +2 keen rapier

"Pilts's PALACE"
{C3}
Pilts's Corpse -
Potions - Barkskin +4
Rod of Wonder [12,000gp]
+1 Glamered Chain Shirt [4,050gp]
Cloak of Charisma +2 [4,000gp]
masterwork war razor [308gp]
masterwork light crossbow w/10 bolts [335gp]
a rather tatty long red robe and the brass crown which now has a dent in it.

Pilt's Gnome Executioner Corpse -
+1 Leather Armour [1,160gp]
+1 Greataxe-Sz: S [2,320gp]
Gauntlets of Ogre-Power "STR +2" [4,000gp]
Amulet of Natural Armour +1 [2,000gp]

{Former Members}
Hytogg
Scroll: identify, command undead
Potions: cure moderate wounds (2d8+3hp heal)

Shakhan
Ring of Protection +1
Bracers of Armor +2

Icahbod
Wands: charm person (38 charges)
Plague chest {Empty} - from Direption {D3}

Gronk
Eversmoking Bottle
masterwork silver dagger

Una
+1 Silver Rapier

Varrel
+1 Cloak of Resistance +1 [1,000gp]
Potionsinvisibility; 3x cure moderate wounds
Scrollsblur


--------------------
Special Abilities
--------------------
Divine Grace {Su} : Add Charisma Mod to All saves [ +4 to All Saves ]

Lay On Hands {Su} : Touch, Heal Self-{Swi Act} or others-{Mv Act}) Heal 1d6/ 2Lvls Pal [ 3d6 ], Use 1/day per 2Lvls Pal + Cha Mod - [ 7/day ]
- Damage Undead 1d6/ 2Lvls of Paladin [ 3d6 ]

Aura of Courage {Su} : Immune to fear (magical or otherwise). All allies in 10’ft radius +4’morale’ SV vs Fear effects.

Divine Health {Ex} : Immune to all Diseases, supernatural and magical diseases

Mercy-3rd {Su} : Add an effect to the lay on hands heal ability.
- Fatigued {3rd}; Remove Disease {6th}

Cantrips {Ex} : May learn a selection of 0 Lvl on Bard list – Not expended {Reusuable}

Bardic Knowledge {Ex} : Add ½ Bard Lvl to All Knowledge skills {min +1}, May check even untrained

Channel Energy {Su} : Holy Vindicator levels stack with any other divine class for CH:P/N-En – [ Current: 4d6 {7th} ]

Vindicator’s Shield {Su} : Channel Energy {into shield} - Std act, Gain Sacred to AC equal to CH: En dice
- [Current: +4AC ‘sacred’ ], 24hrs
--------------------

COMPANIONS & MOUNTS:

COMPANION:
‘Majenko’
- Pseudodragon, Fine Amethyst colored Scales, NG Tiny Dragon 'Male'
Init: +2; Senses : Blindsense 60’ft, Darkvision 60’ft, Low-light Vision, Perception +6
--------------------
DEFENSE
AC: 18, touch 14, flat-footed 16 (+2 Dex, +2 Size, +2 Natural Armor, +2 Leather Barding)
HP: 16 {current: 16}
Fort +4, Ref +5, Will +4
Immune: Paralysis, Sleep; SR: 12
--------------------
OFFENSE
Speed: 15', fly: 60’ft (good)
Melee: Sting +6 (1d3-2, plus poison), Bite +6 (1d2-2)
Space: 2 ½'ft; Reach: 0ft (5ft with tail)
--------------------
STATISTICS
STR 7(-2) DEX 15 (+2) CON 13 (+1) INT 10 WIS 12 (+1) CHA 10
BAB: +2, CMB: +2, CMD: 10 (14 vs Trip)
Encumbrance: {Tiny-Quadraped w/Hands!} Light- 17lbs / Medium- 34lbs/ Heavy- 52lbs/ Drag- 260lbs
--------------------
SPECIAL ABILITIES
Feats: Weapon Finesse
Skills: Diplomacy +5, Fly +15, Perception +6, Sense Motive +6, Stealth +19{+23 in Forests},
Survival +6
Racial Modifiers: +4Stealth (Improves to +8 in forests)
Languages: Draconic; Telepathy (60'ft radius)
SQ: Poison {Ex} = Sting – injury; save Fort DC 14; freq. 1/min for 10 min; effect sleep for 1 min; cure 1 save
- The save DC is Constitution-based and includes a +2 racial bonus
--------------------
Equipment: [Total: 7.5lbs] ‘65gp, 6cp’ {cost} / Dragon Hoard: 14gp
[5k] Amulet of Mighty Fists +1
[8k] Ring of Forcefangs
[2k] Ring of Protection +1

Ioun Stones - { AC: 24, hp 10, Hardness 5, Orbit 1d3'ft }
[25gp] Dull Grey - Cube = Orbits, 'No Powers' - suitable "Target" for spells cast on 'objects'
- Resonance: read magic {1/day}
[2,000gp] ‘Cracked’ Vibrant Purple - Prism = Stores 1 Spell Level – as Ring of Spellstoring (minor)
- Resonance: Std Act., Expend 1 stored level – as Pearl of Power {1st}

[10gp] Leather Barding-Tiny = +2AC, +6MDB, -0ck{not-proficient}, AF10%, Spd: ‘full’ (1.5lbs)
[20gp] Adventurer’s Sash = 6 pouches (3lbs) <+4.5lbs>
- [4x Powder = AC5 to hit square ‘reveal invisible creature’ (2lbs) ‘4cp’; 2x Candles ‘2cp’; 4x Tindertwigs ‘4gp’
Smoke Pellet = RaI 10’ft, 5’sq ‘smoke’ (-) ‘25gp’; 2x Weapon Blanch, Silver (1lb) ‘10gp’]

MOUNT:
‘Redhoof’
[75gp] - Light Horse 'Roan’ Crimsom-colored Mare', Large Animal 'Female'
Init: +2; Senses : Low-light Vision, Scent, Perception +6
--------------------
DEFENSE
AC: 15, touch 11, flat-footed 13 (+2 Dex, -1 Size, +4 Chain Shirt Barding)
HP: 15, current (15)
Fort +6, Ref +5, Will +1 <Base: +2, +2, +0>
--------------------
OFFENSE
Speed: 50'
Melee: 2x Hooves -2 (1d4+1)
Space: 10'ft
--------------------
STATISTICS
STR 16(+3) DEX 14 (+2) CON 17 (+3) INT 2 (-4) WIS 13 (+1) CHA 7(-1)
BAB: +1, CMB: +5, CMD: 17 (21 vs Trip)
Encumbrance: Light- 228lbs / Medium- 459lbs/ Heavy- 690lbs/ Drag- 3,450lbs
--------------------
SPECIAL ABILITIES
Feats: Endurance; Run
Skills: Acrobatics +2, Climb +0, Perception +6, Stealth +2, Swim +0
SQ: Docile {Ex} = Hooves are secondary weapons
--------------------
Mount Gear – +42lbs
[10gp] Riding Saddle = (25lbs); [8gp] Saddlebags (16lbs);
[2gp] Bit & Bridle (1lb)

Recently the young paladin has fallen for a lovely Bard, only time will tell what the future hold for their growing romance.

Trinia Sabor
--------------------

HONORS:

The Yagevna Family in Irrisen Recognizes ‘Ashe’ as a close associate for saving their daughter Natalya for her icy prison.
- In Irrisen: +2’cir’ on ALL Diplomacy {when mention Ygevna family and how assisted them}
{04: The Frozen Fingers of Midnight}

Venture-Captain Mihir presented with copper Coin with the ‘Sigil of the Open Road’ on one side and Flag of Jalmeray on the opposite side. When in Absalom or any major city {5,000 residents), in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor
- Present coin to any citizen of Jalmeray [1d4 hours to locate one]: +4’cir’ on Any ONE Appraise, Diplomacy, or Knowledge{any} skill check - Only use once per Scenario
{33: Assault on the Kingdom of Impossible}

Exemplar of Falcon’s Hollow: ’Ashe’ has saved the town of ‘Falcon’s Hollow’ from certain death – famed in Andoran
- +1 ‘cir’ bonus on any Charisma-based checks with citizens of Andoran
{43: The Pallid Plague}

Hero of the Fey: ’Ashe’ has saved the fey of ‘Darkmoon Wood’ from certain death
- May automatically succeed on one Charisma-based check when dealing with the fey in the future. Fey are chaotic and their memories runs short, this boon may only be used ONCE
{43: The Pallid Plague}


--------------------
PERSONALITY:

"Better it is to redeem one soul from wickedness than to send a thousand screaming into hell!"

"It is not enough to just survive... one has to be WORTHY to survive, with daily deeds of Charity, Compassion, Justice, Honor, and Humility toward all fellow sentient beings blessed with the free gift of life!"

"Until ALL, are ONE!"

”Justice and honor are a heavy burden for the righteous, but one most fulfilling!”

"One cannot defeat evil with more EVIL! But we should be Conquering Evil... with Goodness!"

A Hero through and through. Not prideful or dictatorial. Not judgmental or dogmatic with regards for what is legal. He judges all things based on the situation with trying to keep an open mind of circumstances. He upholds the law, but serves the cause for Goodness FIRST, in as lawful a manner as possible. He is not a fault finder willing to accept that most do not share his devotion to the Good and the Lawful, and does not hold others to his own rigid sense of honor and duty. He will not allow the wicked to go unpunished for their crimes but he is quick to offer mercy, preferring that the wicked be given every opportunity to see the error of their ways and change. He will not allow the innocent to be harmed. He is always ready to assist, even the moist humble or lowly will receive his full regard and respect if they should ask for his aid. A staunch protector of women and children! Ashe is chivalrous and respectful to ALL women, inspiring to the disheartened and almost suicidally brave in the face of danger. Not stubborn or headstrong always interested in listening to others opinions even ones he does not agree with. He is self-sacrificing in battle and VERY protective of the comrades in arms of his adventuring party.


--------------------
APPEARANCE:

HT: 6'2", WT: 195lbs, Eyes: Frosty Blue,
Hair: Pure-White worn long & tied back {Birthmark of his Sacred Touch}
[Including Eyebrows and Eyelashes - All Shock White]
Skin: Pale with bronzed tints

A tall imposing man when first seen but his eyes hold a gentleness and a warmth that are, calming. His hair is shock White, and usually worn long tied back with a hair clasp. He is muscular and though not cat-like in reflexes he is still not clumsy of limb. His bearing is always one of dignity and serious devotion. His Chelaxian racial stock is evident in his face structure but his bronzed skin denotes some Varisan blood as well. His voice is calm and reassuring… his smile – captivating! Very Handsome!

He usually wears well-to-do clothing of modest fashion. When adventuring he Usually wears All grey. He wears a grey tabard with no emblem, and a Darker Grey cloak with a hood. The rest of his apparel also being of varying shades of gray. Which has earned him his moniker... 'The Grey Knight'.

In his profession as a professional courtesan he wears well-to-do fashions, to put on a good image for the young ladies of the court that he escorts to the many social events in the Korvosan hierarchy, when not performing duties for the Church of IOMADAE, on mission for the Pathfinder Society, or performing tasks for his Andoran Faction.

Varisian Tatoos [30gp] : Pink {love, kindness, courage} Open Flower {bountiful love} on left-side chest front and Turquoise {physical strength} IOMEDAEN Sword {faith in} on right-side chest back, both with Violet {enhanced intuition, divine inspiration} Feathered Wings {freedom} and Red {lust, longevity, inner strength} Ribbons {entertainment}. Vines {strong family ties} along sides and flanks of legs, shoulders, chest.

One piece of equipment 'Ashe' wears almost constantly is very distinctive. His helm is ornate with a Hippogriff figurine perched upon its brow and its wings sweeping back and flaring out on the sides of his helm. A single large white feather-plume {supposedly from his father's Hippogriff - Kyrie} is pinioned in the top of the helm flowing banner-like from the crest of his helm. The helm was his father's who served for a time with the Sable Guard as a Hippogriff Rider before settling into his service with the Korvosan Guard when after years of service - his Hippogriff, Kyrie, having been slain in battle.

Currently -
Wearing Ornately engraved obviously of masterwork Full Plate Armor with a golden tinge to it color and many symbols of Iomedae, a Grey Tabard with no emblem, a cloak red on one side and white on the other and trimmed in gold, and an armor cassock-like robe white and trimmed in gold. He is armed with his ornate Longsword - "Dauntless Heart", and a silver shortsword at his left and right hip. Hanging behind his back from his weapons belt at his waist is also a cold iron warhammer. Across his back a quiver with a ornately carved elven white-wood shortbow of masterwork quality and arrows within. An ornate Glaive-Guisarme with a Korvosan Royal pennant attached to it {Small Triangular banner/flag} is in a metal clasp part of the quiver and attached to its haft to hold it secure next to the quiver. On straps at his shoulder hangs his large steel shield of also masterwork quality ornately embossed with the emblem of Ioemdae.

His helm is ornate with a Hippogriff figurine perched upon its brow and its wings sweeping back and flaring out on the sides of his helm. A single large white feather-plume {supposedly from his father's Hippogriff - Kyrie} is pinioned in the top of the helm flowing banner-like from the crest of his helm. The helm was his father's who served for a time with the Sable Guard as a Hippogriff Rider before settling into his service with the Korvosan Guard when after years of service - his Hipporgriff, Kyrie, was been slain in battle.

Finally at his neck is a singular garish piece of clothing that clashes horribly with everything else he wears... but he proudly bears it regardless. His Kapenia Scarf woven by his mother specifically for him.

Kapenia – Varisian Scarf : Triple-Stripe [Pink, Red, Violet] {love, kindness, courage; lust, longevity, inner STR;
enhanced intuition, divine inspiration}, parted by pin-stripes [Turquoise] {physical STR} and End Tassels [Orange] {happiness, resourcefulness, adventuring}

To say the least obviously Ashe comes from a wealthy background of privilege!

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HISTORY:

Whiteplume Manor - Varisia, Korvosa { 47 Ridgefield Road, Cliffside - Heights District }

Asherick Whiteplume is the son of a poor landless knight, ‘Sir’ Thomas Whiteplume in the great city of Korvosa. Sir Thomas, a pure blood Chelaxian, was the son of Lady Reika of House Endrin who married for love a well respected knight of the house, making Asherick a fourth removed cousin to the Major House. Ashe's father served in the Sable Guard for many years faithfully, but in the course of his service his Hippogriff, Kyrie, was slain and his heart was forever mournful of his faithful companion's loss. He would ride no other steed and left the Sable Guard. Not wanting to end his service to Korvosa Sir Thomas applied for entry into the Korvosan Guard. It was not such an unusual thing... there were instances of bonded Hippogriff riders becoming similarly despondent at the deaths of their treasured aerial mounts. Sir Thomas was a well liked knight and when he applied to continue service with the Korvosan Guard he was immediately accepted, with no real sore feelings from his old fellow soldiers-in-arms in the Sable Guard. Following in the usual House Tradition of faithful service Asherick's Father died when Asherick was 8 as a well respected Officer Captain in the Korvosan Guard in the line of duty - leaving his mother, ‘Lady’ Anica ‘Sarah’ Stolyarev - a rich Varisan Merchant's daughter, to raise him and his little sister Cynthia - age 4 alone by herself. His mother was saved by a local priestess of IOMEDAE who served at the shrine in the Pantheon of Many, Delia The Pure, when she was accosted on the streets of Korvosa one evening by a pair of drunken Hellknights of the Order of Nail. So impressed was Sarah by the valor of the Priestess she insisted she come and have dinner with her at her house in the Heights-Cliffside out of gratitude. That evening Delia ate dinner with Sarah and her children and saw the spark of a hero in young Asherick. Sarah asked that Delia take Asherick with her and train him to be a Knight of the church of IOMEDAE. Delia accepted 10 year old Asherick and took him regularly to the Shrine of IOMEDAE at the Pantheon of Many to serve as a shrine page and eventually as his training increased a Paladin of the Inheritor. Sarah hoped he would be afforded a better future - than what she, of Minor Noble but modest means, could provide. Asherick's piety and bravery in the face of danger along with his unswerving Zeal for Justice earned him training as a church warrior. The Goddess placed her blessing upon him and his superiors were inspired to 'test' him for her service. Asherick proved worthy of her blessing and was trained to be one of the Goddess' chosen Paladins. He grew and learned quickly under the intense training and study. When his training ended the Goddess' power manifested her blessing upon him and he was sent forth to seek Injustice, wherever it be found, and oppose all who promote its spread.

As a landless knight, Asherick, when in Korvosa or other cities with an established nobility, is employed as a professional Courtesan...

Meaning, he escorts young ladies of 'promise' in the local Nobility to the many galas and social events that take place. Mostly, his is a protector/ chaperone/ 'Male' Escort for young ladies that their families wish to introduce to court-life without the risk of...'untoward' advances by young suitors that might vie for the young ladies' attention, or 'indiscretions' that might occur due to a male escort manipulating the young lady into 'inappropriate' situations. A 'Paladin' is a safe... dependable and yet socially appropriate ideal 'male escort' for a young lady of nobility. The young lady can entertain and court other young men of the court without seeming to commit for she is 'with someone', her escort... and be free to know no awkward 'jealousy' will be inspired for the 'paladin escort' is not actually seeking her hand or affections.

Most 'escorts' Asherick does are with young, just debuting, noble daughters of court in their middle to late teens. Usually, no intimate contact is expected or even wanted... he is a courteous place-holder for his young charge in social situations. So the traditional idea of a 'Courtesan Escort', is not really what Asherick does. There are occasions where more 'mature' ladies of court have hired Ashe as an 'escort' to a courtly social function {ie. widows, wives whose husbands are far away on business and cannot attend with their spouse, or even unmarried matrons who do or do not wish to seem 'unavailable' for male courtly romantic attentions}. On rare occasion a escort has asked Ashe to 'stay the night'... but such is wholly at their choice and not expected by Ashe.

Asherick joined the Pathfinders to better gain access to knowledge of where the struggle against evil and injustice could best be fought. He is dedicated to the destruction of evil with a zeal of youthful FIRE! He tends to see all matters in Black and White. But his heart is pure gold, driven by compassion for the innocent and downtrodden, and mercy for the wicked if it is possible.


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