Abyssal, Aklo, Common (Taldane), Draconic, Infernal
Asharii is a hellspawned female of striking beauty. She has coppery skin, fiery red hair and violet monochrome eyes. Her beauty is marred by beastial features; her brow sports two budding black horns, she has sharp teeth and oversized canines.
While slim, athletic and outwardly beautiful Asharii has spent most of her childhood on the streets of Westcrown. As a result she has become very selfreliant and cares little for conversation or company lasting longer than a single pasionate night.
Asharii hes been in the Dralneen household for as long as she remembers. For many years Asharii was maid to paracoutes Zarta Dralneen, but when her patron realized her potential as an arcane assassin and field agent things changed. The paracountes saw to that Asharii was trained by the foremost Chelaxian fencing teachers and took it upon herself to teach her apprentice the arcane arts.
Today Asharii is a full member of the Pathfinder Society where she serves Zarta Dralneen and Cheliax with loyalty and passion.
Short Stat Block:
Inspire Courage, shield, haste, +1 keen flaming frost scimitar, chill touch for 7 attacks
Asharii's Current Values Perception +8
AC 27, touch 20, flat-footed 21
Fort +8, Ref +9, Will +9
Speed 60 ft.
Additional Attack Modifiers +3 attack, +2 damage and will saves
CMB +9; CMD 25
SQ Arcane Pool 4
Long Stat Block:
Female Magus 7
N Medium humanoid (tiefling)
Init +5; Senses Perception +8; Darkvision 60'
AC 22, touch 15, flat-footed 17 (+7 armor, +5 Dex)
hp 59 (7d8+21)
Fort +8, Ref +8, Will +7
Defensive Abilities cold resistance 5, electricity resistance 5, fire resistance 5
Speed 30 ft.
Melee +1 keen scimitar +11 (1d6+6/15-20)
Range light crossbow +10 (1d8/19-20)
Special Attacks spell combat, spellstrike
Spell-like abilities (CL 7th)
Magus Spells Prepared (CL 7th; concentration +12, +16 when casting defensively)
3rd— fireball (DC 16), haste 2nd— invisibility, mirror image, scorching ray, web (DC 15)
1st— chill touch (DC 14) already cast, magic missile, shield, intensified shocking grasp, truestrike 0— acid splash, arcane mark, daze (DC 13), detect magic, disrupt undead
Str 13, Dex 20, Con 14, Int 17, Wis 12, Cha 8
Base Atk +5; CMB +6; CMD 21
Feats Combat Casting, Dervish Dance, Intensified Spell, Power Attack, Weapon Finesse
Skills Bluff +1, Fly +9, Knowledge (arcana) +13, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +8, Perform (dance) +1, Spellcraft +13, Stealth +7, Use Magic Device +9
Languages Abyssal, Aklo, Common (Taldane), Draconic, Infernal
SQ Fiendish sorcery, arcane pool (6), magus arcana (arcane accuracy, empowered magic), spell recall, knowledge pool, medium armor; traits (Arcane Lineage (shocking grasp), Focused Mind)
Magus Spells Known 3rd— fireball (DC 16), haste 2nd— acid arrow, glitterdust (DC 15), invisibility, mirror image, scorching ray, web (DC 15)
1st—burning hands (DC14), chill touch (DC 14), colorspray (DC 14), expeditious retreat, feather fall, magic missile, shield, shocking grasp, truestrike 0—acid splash,arcane mark, dancing lights, daze (DC 13), detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark Combat Gear +1 keen scimitar, light crossbow (w. 20 bolts), dagger, gauntlet, +1 mithril breast plate, alchmest's fire (3);
Other Gear belt of incredible dexterity +2, headband of vast intelligence +2, cloak of resistance +1, handy haversack, wand of cure light wounds (50 charges), mesanger wayfinder, sunrod (5), tinder twig (10), adventurer's sash, winter blanket, small steel mirror, trail rations (4), silk rope 50', water skin, spell component pouch, belt pouch, sack, courtier's outfit, jewelry (gold anklets and armbands worth 25 gp).