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About Ascaria de Vintre
Feats:
Alertness (Familiar) Combat Casting (Human) Iron Will (1) Traits:
Charming: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. Researching the blot: I have recently heard the Order of the Cypher's call for aid in determining the nature of the strange shadow in the sky above Riddleport. Although I have no intention in joining them, I have certainly wondered about the nature of the blot. I was called to the Gold Goblin several days ago: The owner's aunt was sick and someone suggested to "get that witch" to help her. Well, I did in fact. It was not so much magic but rather a rigorous dietconcerning everything but ale that made her feel better in short time. Nevertheless, the owner, Saul Vancaskerkin, was pretty thankful. He’s even given me pass to attend the gambling tournament he’s about to throw. I'm not sure how into gambling I’ll be, but perhaps there’ll be some visitors from out of town I can talk to about the strange shadow
Skills:
Acrobatics (0) +2 Appraise (0) +3 (+3 from Familiar) Bluff (0) +0/+1 (+1 for sexually attracted characters) Climb (0) -1 Craft (Untrained) (0) +4 Diplomacy (2) +2/+3 (+3 for sexually attracted characters) Disguise (0) +1 Escape Artist (0) +2 Fly (1) +6 Heal (2) +5 Intimidate (1) +5 Knowledge(Arcana) (1) +8 Knowledge(Local) (1) +5 Knowledge(Planes) (1) +8 Perception (1) +3 Perform (Untrained) (0) +1 Ride (0) +2 Sense Motive (1) +3 Spellcraft (1) +8 (+3 from class skill +1 from Trait) Stealth (0) +2 Survival (1) +1 Swim (0) -1 Use Magic Device (1) +5 (+3 from class skill +1 from Trait) Weapons:
Mwk Sickle Attack: +1 Damage: 1d6-1 Critical: 20/x2 Range: 5' Type: S Sling
Dagger
Hexes:
1: Fortune 2: Cackle Spells:
Patron Theme: Healing Spells per day: 0:4, 1st:3 0-level: Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
Equipment and Funds:
Total weight of gear: 15.51 lbs, load: light Masterwork Sickle, Dagger, Sling
Potion of Cure Light Wounds (x4), Potion of Mage Armor (x3), Vial of Antitoxin Scroll of Diagnose Disease Chalk, Chalkboard, Compass, Cooking Kit (left at the Golden Goblin), Flint & Steel, Ink & Quills, Perfume (5 doses), Rice Paper (100 sheets), Rope (Silk, 50 ft.), Scroll Case , Sewing Needle, Shoulder bag (leather), Soap, String/Twine (50 ft.), Travelling Spellbook, Whistle GP: 412
Familiar:
Blackbeard Male Raven; Tiny Animal Hit Points: 8 Initiative: +2 Speed: Walk 10 ft., Fly 40 ft. (average) AC: 15 (touch 14, flat-footed 12) Attacks: bite +4 (1d3–4) CMB: +0; CMD: 6 Vision: Low-light Space / Reach: 2 ft. / 0 ft. Special Qualities: Speak One Language (Varisian), alertness, empathic link, improved evasion, share spells, store spells Saves: Fortitude: (2) +1, Reflex: (2) +4, Will: (3) +5 Abilities: STR 2 (-4), DEX 15 (+2), CON 9 (-1), INT 6 (-2), WIS 15 (+2), CHA 7 (-2) Skills: Fly: +6; Perception: +8; Feats: Skill Focus (Perception) Description:
I have fair blond hair that sticks to my head in slightly disorganized strands. People have called my green eyes 'piercing' but others seemed to like them. I'm of average height and have a slender frame. I guess I look even younger than I am. But that doesn't mean that I can't be a "wise woman", does it? Backstory:
I am Ascaria. I grew up in Riddleport, or rather, I grew up in the marshes north of the city. I have lived with my Granny all my life. Well, I don't know if she was really my Granny. I asked her a couple of times but she didn't really answer and I didn't really pry. Granny was a "wise woman", some called her a witch. She helped people. People with ills and ailments. They came and Granny cured them. Sometimes she just listened, sometimes she brewed something, on rare occassions, she threw the bone dice. Whatever, in most cases, the people left healed. Granny went to the Spirits last month. I was with her when she left. She lay on her bed. She lay still and seemed at peace. Only once she opened her eyes, touched my forehead and spoke in a voice that was not hers at all. Deeper, hoarsely, she whispered: "Now you must take my place, now you must do my work." She closed her eyes again and some time later she was gone. Now, I wander the streets of Riddleport, I stroll through the marshes. I visit people just as my Granny sometimes did. I'm not sure if I can help them but I try. Sometimes, I pass a couple of children and I can hear them whisper, I can see them point at me. I know what they say. They call me "witch"....
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