Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Ascaria de Vintre's page

205 posts. Alias of Markus vD.

Full Name

Ascaria de Vintre




Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)








Neutral Good




Common, Dwarven, Elven, Halfling, Varisian


Wise (?) Woman, "Witch"

Strength 8
Dexterity 14
Constitution 12
Intelligence 17
Wisdom 10
Charisma 12

About Ascaria de Vintre

Female Human Witch 2
NG Medium humanoid (human)
Init +2; Senses Perception +3

AC 12 (dex +2), touch 12, flat-footed 10
CMD 12
HP 16 (6+6 + 2Con + 2 Favored)
Fort (0) +1, Ref (0) +2, Will (3) +5 (+2 from Iron Will)
Defensive Abilities None
Immunities None
Resistances None

Speed 30 ft
Mwk Sickle +1 (1d6-1)
Dagger +0 (1d4-1)
Sling +3 (1d4-1; 50 feet)

Abilities Str 8 (-1), Dex 14 (+2), Con 12 (+1), Int 17 (+3), Wis 10 (+0), Cha 12 (+1)
Base Attack +1; Melee Touch +0; Ranged Touch +3
CMB +0


Alertness (Familiar)
Combat Casting (Human)
Iron Will (1)


Charming: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Researching the blot: I have recently heard the Order of the Cypher's call for aid in determining the nature of the strange shadow in the sky above Riddleport. Although I have no intention in joining them, I have certainly wondered about the nature of the blot.

I was called to the Gold Goblin several days ago: The owner's aunt was sick and someone suggested to "get that witch" to help her. Well, I did in fact. It was not so much magic but rather a rigorous dietconcerning everything but ale that made her feel better in short time.

Nevertheless, the owner, Saul Vancaskerkin, was pretty thankful. He’s even given me pass to attend the gambling tournament he’s about to throw. I'm not sure how into gambling I’ll be, but perhaps there’ll be some visitors from out of town I can talk to about the strange shadow
in the sky. At the very least, I'm hoping someone at the tourney will be into magic — there’s not really enough folk in this town who seem all that interested in magic, I’ve found. My interest in magic dates back as far as I could think, and as a result, I’ve developed a knack for identifying common magical items at a glance. I get +1 to Spellcraft & Use magic device checks.


Acrobatics (0) +2
Appraise (0) +3 (+3 from Familiar)
Bluff (0) +0/+1 (+1 for sexually attracted characters)
Climb (0) -1
Craft (Untrained) (0) +4
Diplomacy (2) +2/+3 (+3 for sexually attracted characters)
Disguise (0) +1
Escape Artist (0) +2
Fly (1) +6
Heal (2) +5
Intimidate (1) +5
Knowledge(Arcana) (1) +8
Knowledge(Local) (1) +5
Knowledge(Planes) (1) +8
Perception (1) +3
Perform (Untrained) (0) +1
Ride (0) +2
Sense Motive (1) +3
Spellcraft (1) +8 (+3 from class skill +1 from Trait)
Stealth (0) +2
Survival (1) +1
Swim (0) -1
Use Magic Device (1) +5 (+3 from class skill +1 from Trait)


Mwk Sickle
Attack: +1 Damage: 1d6-1 Critical: 20/x2 Range: 5' Type: S

Attack: +3 Damage: 1d4-1 Critical: 20/x2 Range: 200' Type: B

Attack: +0 Damage: 1d4-1 Critical: 19-20/x2 Range: 5' Type: S


1: Fortune
2: Cackle


Patron Theme: Healing

Spells per day: 0:4, 1st:3

0-level: Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
1st-level: Beguiling Gift, Charm Person, Chill Touch, Cure Light Wounds, Ear-Piercing Scream, Ill Omen, Mage Armor, Remove Fear (patron), Remove Sickness

Equipment and Funds:

Total weight of gear: 15.51 lbs, load: light

Masterwork Sickle, Dagger, Sling
Traveller's Outfit,

Potion of Cure Light Wounds (x4), Potion of Mage Armor (x3), Vial of Antitoxin

Scroll of Diagnose Disease

Chalk, Chalkboard, Compass, Cooking Kit (left at the Golden Goblin), Flint & Steel, Ink & Quills, Perfume (5 doses), Rice Paper (100 sheets), Rope (Silk, 50 ft.), Scroll Case , Sewing Needle, Shoulder bag (leather), Soap, String/Twine (50 ft.), Travelling Spellbook, Whistle

GP: 412
SP: 43
CP: 37


Male Raven; Tiny Animal
Hit Points: 8
Initiative: +2
Speed: Walk 10 ft., Fly 40 ft. (average)
AC: 15 (touch 14, flat-footed 12)
Attacks: bite +4 (1d3–4)
CMB: +0; CMD: 6
Vision: Low-light
Space / Reach: 2 ft. / 0 ft.
Special Qualities: Speak One Language (Varisian), alertness, empathic link, improved evasion, share spells, store spells
Saves: Fortitude: (2) +1, Reflex: (2) +4, Will: (3) +5
STR 2 (-4), DEX 15 (+2), CON 9 (-1), INT 6 (-2), WIS 15 (+2), CHA 7 (-2)
Fly: +6; Perception: +8;
Feats: Skill Focus (Perception)


I have fair blond hair that sticks to my head in slightly disorganized strands. People have called my green eyes 'piercing' but others seemed to like them. I'm of average height and have a slender frame. I guess I look even younger than I am. But that doesn't mean that I can't be a "wise woman", does it?


I am Ascaria. I grew up in Riddleport, or rather, I grew up in the marshes north of the city. I have lived with my Granny all my life. Well, I don't know if she was really my Granny. I asked her a couple of times but she didn't really answer and I didn't really pry.

Granny was a "wise woman", some called her a witch. She helped people. People with ills and ailments. They came and Granny cured them. Sometimes she just listened, sometimes she brewed something, on rare occassions, she threw the bone dice. Whatever, in most cases, the people left healed.

Granny went to the Spirits last month. I was with her when she left. She lay on her bed. She lay still and seemed at peace. Only once she opened her eyes, touched my forehead and spoke in a voice that was not hers at all. Deeper, hoarsely, she whispered: "Now you must take my place, now you must do my work." She closed her eyes again and some time later she was gone.

Now, I wander the streets of Riddleport, I stroll through the marshes. I visit people just as my Granny sometimes did. I'm not sure if I can help them but I try. Sometimes, I pass a couple of children and I can hear them whisper, I can see them point at me. I know what they say. They call me "witch"....

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.