paizo.com Recent Posts by Ascalaphuspaizo.com Recent Posts by Ascalaphus2024-03-18T17:46:31Z2024-03-18T17:46:31ZRe: Forums: Rules Discussion: Sure Footing VS GrappleAscalaphushttps://paizo.com/threads/rzs43yf8?Sure-Footing-VS-Grapple#162024-03-18T12:30:47Z2024-03-18T12:19:03Z<div class="messageboard-quotee">shroudb wrote:</div><blockquote> <div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote><p> The reasonable thing is to check when the suppression ends, whether the original cause for the effect is still valid.</p>
<p>If your friend was immobilized by being stuck under a boulder, was Sure-Footed, and walked away, then they shouldn't become immobilized again. Because the boulder can't do that at a distance.</p>
<p>If your friend was immobilized by magical goo, got Sure-Footed, walked away, but the goo is still on them, then afterwards they get immobilized again. </blockquote><p>But then you are basically rulling that you fully counteracted the effect and not merely suppressed it.
<p>Especially since the suppression effect mentions that the condition reappears without time having elapsed. </blockquote><p>Not precisely.
<p>Suppress it for long enough, that with another action, you can indeed get out from under it. So there is a cost, it's not free. But the pricing is indeed attractive.</p>shroudb wrote:Ascalaphus wrote:The reasonable thing is to check when the suppression ends, whether the original cause for the effect is still valid.
If your friend was immobilized by being stuck under a boulder, was Sure-Footed, and walked away, then they shouldn't become immobilized again. Because the boulder can't do that at a distance.
If your friend was immobilized by magical goo, got Sure-Footed, walked away, but the goo is still on them, then afterwards they get immobilized again.
...Ascalaphus2024-03-18T12:19:03ZRe: Forums: Pathfinder Society: AP Chronicle Boon Full-text in PFS2e FAQAscalaphushttps://paizo.com/threads/rzs43yeg?AP-Chronicle-Boon-Fulltext-in-PFS2e-FAQ#72024-03-18T09:57:01Z2024-03-18T09:51:09Z<div class="messageboard-quotee">Pirate Rob wrote:</div><blockquote><p> No intention. You're not supposed to know the specifics before applying.</p>
<p>You're supposed to apply where you want the xp, not have to carefully boon plan. If you do want the boon rewards somewhere specifically you can always move around with Bequeathal later. </blockquote><p>I think that's exaggerated.
<p>For PFS scenarios you're not supposed to boon-hunt to try to play a specific scenario with a specific character because you know the reward.</p>
<p>But these are APs we're talking about, you don't play them with a PFS character anyway, so that reason isn't relevant.</p>
<p>I think this is more a side effect of just habit/technical limitations, than the result of a specific intention.</p>Pirate Rob wrote:No intention. You're not supposed to know the specifics before applying.
You're supposed to apply where you want the xp, not have to carefully boon plan. If you do want the boon rewards somewhere specifically you can always move around with Bequeathal later.
I think that's exaggerated. For PFS scenarios you're not supposed to boon-hunt to try to play a specific scenario with a specific character because you know the reward.
But these are APs we're talking about, you don't...Ascalaphus2024-03-18T09:51:09ZRe: Forums: Advice: Spell storing runeAscalaphushttps://paizo.com/threads/rzs43yfk?Spell-storing-rune#32024-03-18T15:34:53Z2024-03-18T09:24:38Z<p>Laughing Fit (previously: Hideous Laughter) could be an interesting one. </p>
<p>Unless the enemy critically succeeds, this prevent the enemy from using actions as long as you keep sustaining it. That could be useful against an AoO-happy enemy that's harassing your spellcasters.</p>
<p>In general I'd be looking for Will save oriented spells, because enemies that you get close to in melee will often have good Fortitude or Reflex.</p>Laughing Fit (previously: Hideous Laughter) could be an interesting one.
Unless the enemy critically succeeds, this prevent the enemy from using actions as long as you keep sustaining it. That could be useful against an AoO-happy enemy that's harassing your spellcasters.
In general I'd be looking for Will save oriented spells, because enemies that you get close to in melee will often have good Fortitude or Reflex.Ascalaphus2024-03-18T09:24:38ZRe: Forums: Rules Discussion: Sure Footing VS GrappleAscalaphushttps://paizo.com/threads/rzs43yf8?Sure-Footing-VS-Grapple#132024-03-18T09:30:46Z2024-03-18T09:18:08Z<p>The reasonable thing is to check when the suppression ends, whether the original cause for the effect is still valid.</p>
<p>If your friend was immobilized by being stuck under a boulder, was Sure-Footed, and walked away, then they shouldn't become immobilized again. Because the boulder can't do that at a distance.</p>
<p>If your friend was immobilized by magical goo, got Sure-Footed, walked away, but the goo is still on them, then afterwards they get immobilized again.</p>The reasonable thing is to check when the suppression ends, whether the original cause for the effect is still valid.
If your friend was immobilized by being stuck under a boulder, was Sure-Footed, and walked away, then they shouldn't become immobilized again. Because the boulder can't do that at a distance.
If your friend was immobilized by magical goo, got Sure-Footed, walked away, but the goo is still on them, then afterwards they get immobilized again.Ascalaphus2024-03-18T09:18:08ZRe: Forums: Rules Discussion: Double Slice and HardnessAscalaphushttps://paizo.com/threads/rzs43ybe?Double-Slice-and-Hardness#72024-03-11T13:12:36Z2024-03-11T12:48:26Z<p>They should all work the same.</p>
<p>Keep in mind that <b>hardness</b> is quite rare on monsters. Hardness is something objects have, monsters would usually have <b>resistance</b>. There is one monster that does have hardness that you run into in quite a few adventures, and that's the Animated Object. But you can imagine why that one has hardness.</p>
<p>You can sort of see behind the curtain that the devs were trying to balance all these abilities. They all focus on characters that hit often, for smaller amounts of damage. As compared to someone with for example a greatsword or a polearm that hits fewer times, but for more damage at once. For both of those kinds of characters, weakness and resistance should matter, but not be too good or too awful. So if you hit more often, you don't get to trigger weakness more often; but you also don't get punished by resistance more often.</p>
<p>So you can draw that RAI forward to hardness: it makes sense that for hardness they'd want things to work the same.</p>
<p>Also of course, hardness is done all the way at the end of the damage process, after the damage had already been merged. It would be extra work to un-merge it for hardness, and what would be the point of doing so? Punish some classes for no reason?</p>They should all work the same.
Keep in mind that hardness is quite rare on monsters. Hardness is something objects have, monsters would usually have resistance. There is one monster that does have hardness that you run into in quite a few adventures, and that's the Animated Object. But you can imagine why that one has hardness.
You can sort of see behind the curtain that the devs were trying to balance all these abilities. They all focus on characters that hit often, for smaller amounts of...Ascalaphus2024-03-11T12:48:26ZRe: Forums: Rules Discussion: Double Slice and HardnessAscalaphushttps://paizo.com/threads/rzs43ybe?Double-Slice-and-Hardness#52024-03-11T11:55:15Z2024-03-11T10:13:36Z<p>Yeah, shield block happens very late in the damage sequence, after the damage has already been merged for processing weaknesses and resistances. At that point it makes no sense to split it up again into separate pools to use shield block against one or the other or both.</p>Yeah, shield block happens very late in the damage sequence, after the damage has already been merged for processing weaknesses and resistances. At that point it makes no sense to split it up again into separate pools to use shield block against one or the other or both.Ascalaphus2024-03-11T10:13:36ZRe: Forums: Rules Discussion: Free Archetype Variant, Multiclassing with Class Feats and Dedication RulesAscalaphushttps://paizo.com/threads/rzs43yaw?Free-Archetype-Variant-Multiclassing-with#42024-03-10T10:50:52Z2024-03-10T10:37:31Z<p>Well, the GM is sorta right, that the writeup of Free Archetype in the GM Core is written in that vein. </p>
<div class="messageboard-quotee">GM Core p. 84 wrote:</div><blockquote><p>If the group all has the same archetype or draws from a
</p>
limited list, you might want to ignore the free archetype’s
<br />
normal restriction of selecting a certain number of feats
<br />
before taking a new archetype. That way a character can
<br />
still pursue another archetype that also fits their character.</blockquote><p>But the writeup in GMC takes up just a bit more than a quarter of a page, and is mainly concerned with use cases such as "you're all apprentices at a magic school", but requiring everyone to spend class feats on multiclassing into wizard would be a bit hefty for people who want to play a rogue or fighter. So it's very much a sketch for what the GM <i>might</i> do, not a full and hard rule system.
<p>This means on the one hand that the GM can't really say "but RAW says I must handle it this way" because it's very much up to the GM's own decisions. On the other hand, you're already getting more freedom in archetype selection than the GMC is suggesting.</p>
<p>—-</p>
<p>In practice, most groups that I see on the forums talking about Free Archetype fall into two main types:</p>
<p>- People playing the Strength of Thousands AP where everyone is supposed to have a dash of primal and/or arcane magic flavor in their character. This one suggests using the "specific archetypes list" approach.</p>
<p>- People playing free archetype "just because". There might be some combinations of archetypes that the GM bans for power reasons, or to avoid monotony of everyone taking the same strong choices. But apart from that, the restriction of branching out into the next archetype for the free archetypes is generally considered to be in a separate silo from any archetypes you take with your "paid" class feats.</p>
<p>In other words, most groups using Free Archetype don't seem to be doing it exactly RAW.</p>
<p>—-</p>
<p>Personally I think the RAW rules are a good common ground for starting a discussion, but especially in these kinda sketch-like rules, I think as a GM you shouldn't actually <i>hide</i> behind RAW. You should own your preferences.</p>Well, the GM is sorta right, that the writeup of Free Archetype in the GM Core is written in that vein.
GM Core p. 84 wrote:If the group all has the same archetype or draws from a
limited list, you might want to ignore the free archetype’s
normal restriction of selecting a certain number of feats
before taking a new archetype. That way a character can
still pursue another archetype that also fits their character.
But the writeup in GMC takes up just a bit more than a quarter of a page, and...Ascalaphus2024-03-10T10:37:31ZRe: Forums: Rules Discussion: Force Barrage, instances of damage, and dying values.Ascalaphushttps://paizo.com/threads/rzs43y6h?Force-Barrage-instances-of-damage-and-dying#172024-03-04T14:40:48Z2024-03-04T14:28:54Z<div class="messageboard-quotee">Darksol the Painbringer wrote:</div><blockquote> <div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote><p> There's the procedural element - Force Barrage says to combine damage for missiles aimed at a single target, so that you can't for example get an absolutely massive boost on a single target from bardic music or unleashing psyche. So the damage is already combined for that, you shouldn't split it up again.</p>
<p>But there's also the fuzzier "too extreme to be true" argument - there's no good reason why this spell should be far far deadlier than other spells in the same level band. If it was supposed to be super deadly, it'd have the Death trait. Since the designers didn't put a "this should be extra deadly" signal on it, we should choose the more moderate interpretation. </blockquote>Nah, there are enemies immune to effecra with the Death trait, so putting it on a spell like Force Barrage when a spell like Disintegrate doesn't have it falls under TBTBT. </blockquote><p>Disintegrate doesn't need the death trait because it says "A creature reduced to 0 HP is reduced to fine powder; its gear remains."
<p>Creatures with immunity to death effects are mostly undead and constructs which are destroyed at 0HP anyway, so don't interact with Dying rules at all.</p>
<p>I don't buy that force barrage was intended to be far deadlier than other spells. If that was the intent, there would be flags and sirens on it saying so.</p>Darksol the Painbringer wrote:Ascalaphus wrote:There's the procedural element - Force Barrage says to combine damage for missiles aimed at a single target, so that you can't for example get an absolutely massive boost on a single target from bardic music or unleashing psyche. So the damage is already combined for that, you shouldn't split it up again.
But there's also the fuzzier "too extreme to be true" argument - there's no good reason why this spell should be far far deadlier than other...Ascalaphus2024-03-04T14:28:54ZRe: Forums: Rules Discussion: Force Barrage, instances of damage, and dying values.Ascalaphushttps://paizo.com/threads/rzs43y6h?Force-Barrage-instances-of-damage-and-dying#142024-03-04T09:43:46Z2024-03-04T09:35:02Z<p>There's the procedural element - Force Barrage says to combine damage for missiles aimed at a single target, so that you can't for example get an absolutely massive boost on a single target from bardic music or unleashing psyche. So the damage is already combined for that, you shouldn't split it up again.</p>
<p>But there's also the fuzzier "too extreme to be true" argument - there's no good reason why this spell should be far far deadlier than other spells in the same level band. If it was supposed to be super deadly, it'd have the Death trait. Since the designers didn't put a "this should be extra deadly" signal on it, we should choose the more moderate interpretation.</p>There's the procedural element - Force Barrage says to combine damage for missiles aimed at a single target, so that you can't for example get an absolutely massive boost on a single target from bardic music or unleashing psyche. So the damage is already combined for that, you shouldn't split it up again.
But there's also the fuzzier "too extreme to be true" argument - there's no good reason why this spell should be far far deadlier than other spells in the same level band. If it was...Ascalaphus2024-03-04T09:35:02ZRe: Forums: Advice: New Monster helpAscalaphushttps://paizo.com/threads/rzs43y7i?New-Monster-help#22024-03-04T08:53:46Z2024-03-04T08:45:59Z<p>So, I can see you used the GM guidelines for monster creation, the numbers are overall in the normal ranges. Let's look at some details then.</p>
<p>Nitpick: You wrote Initiative instead of Perception.</p>
<p>AC is moderate, HP is low, and saves are high/moderate/low - overall this makes the creature a bit fragile.</p>
<p>As for attacks, you used the Moderate to hit and Moderate damage.</p>
<p>The buzz-by attack is probably supposed to work with its fly speed, but technically speaking, a Stride is only land movement. You might want to look at the <a href="https://2e.aonprd.com/Monsters.aspx?ID=177" target="_blank" rel="nofollow">Zephyr Hawk</a> for how you could word the ability for flying.</p>
<p>—-</p>
<p>Overall, I think you might have lowballed this monster a bit. It has only moderate offense, and is a bit weak defensively. You can probably afford to make it a bit more powerful in one area.</p>
<p>You could use the Base Roadmaps (GM Core p. 115, or GMG p. 59) to figure out a good combination of strong and weak points.</p>So, I can see you used the GM guidelines for monster creation, the numbers are overall in the normal ranges. Let's look at some details then.
Nitpick: You wrote Initiative instead of Perception.
AC is moderate, HP is low, and saves are high/moderate/low - overall this makes the creature a bit fragile.
As for attacks, you used the Moderate to hit and Moderate damage.
The buzz-by attack is probably supposed to work with its fly speed, but technically speaking, a Stride is only land...Ascalaphus2024-03-04T08:45:59ZRe: Forums: Advice: Monsters and how to Make ThemAscalaphushttps://paizo.com/threads/rzs43y3l?Monsters-and-how-to-Make-Them#212024-03-03T08:56:30Z2024-03-03T08:50:40Z<p>Yeah, the roadmaps based on creature type (undead, demon..) and role (soldier, spellcaster, ambusher..) are basically the new templates.</p>Yeah, the roadmaps based on creature type (undead, demon..) and role (soldier, spellcaster, ambusher..) are basically the new templates.Ascalaphus2024-03-03T08:50:40ZRe: Forums: Advice: Monsters and how to Make ThemAscalaphushttps://paizo.com/threads/rzs43y3l?Monsters-and-how-to-Make-Them#162024-02-28T12:10:46Z2024-02-28T12:00:25Z<div class="messageboard-quotee">Kerry Allen wrote:</div><blockquote>The background from PF1 was also helpful in this regard. The idea that PCs and NPCs aren't really the same thing is true in terms of what we all see on-screen. Perhaps there is a half-measure that will satisfy both desires at once! And, thankfully, as I have no intention of creating anything new in my initial campaign and am not merely re-writing racial stats, I have some time to consider it. The idea that "yes, I am merely constructing an illusion, and you know very well that's what I'm doing" doesn't sit well with me at the table. Of course that's always what we are doing, but we don't say it, and we do pretend otherwise for the sake of immersion. I shall ponder this deep and hard and to much excess and eventually come up with a solution that I will probably hate but which I'll go along with anyways!</blockquote><p>Yeah, I've found this is pretty important.
<p>As a player, I <i>know</i> that low-level NPC "rogue" that we're fighting isn't built with the actual rogue class. But if he turns out to have both sneak attack and attack of opportunity, I'm still going to feel like he's breaking character.</p>
<p>In RPGs, immersion is being willing to be fooled, for your own entertainment. The whole game is make-believe. But willingness only goes so far.</p>
<p>If an NPC wizard starts casting a whole lot of divine spells, there had better be some story behind it, such as that she's actually a priest pretending to be a wizard. Of course, under the hood, the NPC is actually neither a PC wizard or a PC cleric. But that doesn't matter as much as the consistency.</p>Kerry Allen wrote:The background from PF1 was also helpful in this regard. The idea that PCs and NPCs aren't really the same thing is true in terms of what we all see on-screen. Perhaps there is a half-measure that will satisfy both desires at once! And, thankfully, as I have no intention of creating anything new in my initial campaign and am not merely re-writing racial stats, I have some time to consider it. The idea that "yes, I am merely constructing an illusion, and you know very well...Ascalaphus2024-02-28T12:00:25ZRe: Forums: Advice: Looking to get enemy aggroAscalaphushttps://paizo.com/threads/rzs43y4c?Looking-to-get-enemy-aggro#182024-02-28T15:59:17Z2024-02-28T09:46:56Z<p>It's a bit more niche than the others, true. You need to actually have a plan to exploit the debuff, such as:</p>
<p>- You want to Feint and the lower Perception helps. I'm not sold on it because Feint is okay but there are just so many even easier ways to achieve flat-footed.</p>
<p>- You or a teammate is gonna target their Will save, probably with spells or Intimidate. This can be good especially against mooks. If you have an enemy where Will wasn't their best save to begin with, you debuff it, then it becomes quite likely that a spell like Fear or Calm Emotions can really wreck them. Given how quickly mook HP goes up at higher level, Will spells can be the fastest way to remove them from the fight for a while.</p>
<p>Another point is that it's relatively cheap. It's just a skill feat, it doesn't commit you to a class or archetype. And Diplomacy is one of the more useful skills to have for other things already. And Bon Mot doesn't require a free hand or a particular kind of weapon. So it doesn't really interfere with the rest of your build very much.</p>It's a bit more niche than the others, true. You need to actually have a plan to exploit the debuff, such as:
- You want to Feint and the lower Perception helps. I'm not sold on it because Feint is okay but there are just so many even easier ways to achieve flat-footed.
- You or a teammate is gonna target their Will save, probably with spells or Intimidate. This can be good especially against mooks. If you have an enemy where Will wasn't their best save to begin with, you debuff it, then it...Ascalaphus2024-02-28T09:46:56ZRe: Forums: Advice: Monsters and how to Make ThemAscalaphushttps://paizo.com/threads/rzs43y3l?Monsters-and-how-to-Make-Them#142024-02-28T09:32:53Z2024-02-28T09:26:49Z<p>Sometimes as a player I grumble a bit about "so they have that rogue thing and that fighter thing as well, isn't <i>that</i> convenient for them..."</p>
<p>And yeah, that's partly because NPCs don't truly get built like PCs. They're just a sort of hollow outer shell that looks like a PC class, with just enough class ability sauce to be convincing stand-ins.</p>
<p>But on the other hand, that's also part of the brilliance. It saves heaps of time, and guarantees that you get to a much more on-target balance result.</p>
<p>One of the tips in the monster design guidelines I particularly like is this one:</p>
<div class="messageboard-quotee">GMG p. 68 wrote:</div><blockquote>Avoid abilities that do nothing but change the creature’s math, also known as “invisible abilities.” These alter a creature’s statistics in a way that’s invisible to the players, which makes the creature less engaging because the players don’t see it using its abilities in a tangible or evocative way. For example, an ability that allows a creature to use an action to increase its accuracy for the round with no outward sign (or worse, just grants a passive bonus to its accuracy) isn’t that compelling, whereas one that increases its damage by lighting its arrows on fire is noticeable. These both work toward the same goal—dealing more damage this round—but one is far more memorable.</blockquote><p>This sounds really reasonable and obvious when you read it like that. But when you start putting it into practice, you notice it's really powerful advice. Compare this to a lot of PF1 monster design that actually had a lot of "internal" creature design just to satisfy getting to required numbers, but that was pretty invisible to players.
<p>This also pairs well with another part of PF2 monster design philosophy: think about how much the monster has to show off. Most monsters aren't going to last more than 5 rounds in combat. Giving a monster more abilities than it can possibly have time to use, is a waste of design time. And it makes the statblock overly complicated for the GM to use. Harder to see what's important.</p>
<p>Some abilities don't need to be in the statblock at all. Basically anything the monster does that won't happen during combat, doesn't need to be in the statblock. It can (should) go in the description as flavor. But it doesn't need to be mechanical.</p>
<p>To contrast that to older design: in PF1, some of the bad guys in Iron Gods had a quarter page devoted to item creation feats that they had, and tech items that needed multiple rounds to draw and use. But they lasted for two combat rounds because they just didn't have level-appropriate stats.</p>
<p>The "hollow" design of PF2 monsters means you don't have this problem anymore. If the description says they can craft tech items, I'll believe it. I don't need to see them spend feats on item crafting. And I don't want their combat stats to not actually match the threat level they're supposed to be because it was all spent on item crafting feats.</p>
<p>Once you decide that the statblock is just for combat, not for what they can do off-screen in their own villain downtime, it's massively simplifying and liberating as GM.</p>Sometimes as a player I grumble a bit about "so they have that rogue thing and that fighter thing as well, isn't that convenient for them..."
And yeah, that's partly because NPCs don't truly get built like PCs. They're just a sort of hollow outer shell that looks like a PC class, with just enough class ability sauce to be convincing stand-ins.
But on the other hand, that's also part of the brilliance. It saves heaps of time, and guarantees that you get to a much more on-target balance
...Ascalaphus2024-02-28T09:26:49ZRe: Forums: Advice: Looking to get enemy aggroAscalaphushttps://paizo.com/threads/rzs43y4c?Looking-to-get-enemy-aggro#162024-02-28T12:00:45Z2024-02-28T09:01:50Z<p>I like the champion reaction and Bon Mot as "taunt" options because they don't prevent the GM from making choices, but you do get to put weight on the scales.</p>
<p>AoO/Reactive Strike can also be one of those. "Walk past me and I'll hit you."</p>
<p>Another one is tripping/grabbing. "First you have to get away from me before you can hit my friends."</p>
<p>Notice that with the right polearm, you can do most of these.</p>I like the champion reaction and Bon Mot as "taunt" options because they don't prevent the GM from making choices, but you do get to put weight on the scales.
AoO/Reactive Strike can also be one of those. "Walk past me and I'll hit you."
Another one is tripping/grabbing. "First you have to get away from me before you can hit my friends."
Notice that with the right polearm, you can do most of these.Ascalaphus2024-02-28T09:01:50ZRe: Forums: Advice: Monsters and how to Make ThemAscalaphushttps://paizo.com/threads/rzs43y3l?Monsters-and-how-to-Make-Them#82024-02-26T17:12:03Z2024-02-26T15:27:14Z<p>A big difference between PF1 and PF2 monster design is that PF2 design is really focused on the end result, while PF1 design is more concerned with the process of how you get there.</p>
<p>—-</p>
<p>In PF1, you'd take a base creature, add templates, add levels, and calculate where you end up. </p>
<p>Then you could compare that to a table of "what numbers should a creature of this level actually have?" and you were probably off from that by a lot. So then you could invent some "special abilities" to give you a bonus or penalty of some kind to get closer to the table.</p>
<p>—-</p>
<p>PF2 monster design is much more to the point. "My party is level 14, I want a Moderate difficulty challenge here, so the XP table says I can do that with a level 16 solo creature. Okay so now I want a level 16 ogre/warrior flavored monster". You look in the creature design tables and they give you the numbers you need. You add a couple more abilities. And done.</p>
<p>The <b>numbers</b> are pretty much automatic. They're just the numbers that are appropriate for a monster of that level, with the kind of style you asked for (bruiser, soldier, ambusher etc.) The <b>abilities</b> is where you do most of the creative work.</p>
<p>That also means that a lot of the boring work of looking up numbers can be automated, and it has been. I like to use this website to do that for me: <a href="https://monster.pf2.tools/" target="_blank" rel="nofollow">monster tools</a>. You start out by telling it:
<br />
- the level of the monster
<br />
- creature type
<br />
- roadmap (soldier, spellcaster etc.)</p>
<p>From that, it can fill in a lot of numbers for you with "typical" values. Saves a lot of work, and the result is pretty good. You get a monster that is exactly as powerful as you asked for.</p>A big difference between PF1 and PF2 monster design is that PF2 design is really focused on the end result, while PF1 design is more concerned with the process of how you get there.
---
In PF1, you'd take a base creature, add templates, add levels, and calculate where you end up.
Then you could compare that to a table of "what numbers should a creature of this level actually have?" and you were probably off from that by a lot. So then you could invent some "special abilities" to give you a...Ascalaphus2024-02-26T15:27:14ZRe: Forums/Pathfinder Second Edition: General Discussion: Restoration vs Sound Body/Clear Mind/Sure FootingAscalaphushttps://paizo.com/threads/rzs43y1o?Restoration-vs-Sound-BodyClear-MindSure-Footing#172024-02-24T18:02:45Z2024-02-24T17:52:08Z<p>The side to this that hasn't been mentioned yet is spontaneous casters.</p>
<p>Restoration solves some problems. So does Neutralize Poson, Remove Fear, Remove Paralysis, Remove Disease and Remove Curse.</p>
<p>Because many of these rely on counteracting, a say divine sorcerer would have to either devote many high level / signature slots to them, or accept that they can't be relied on to make everything better. As opposed to a cleric, who can at least prepare the right spell the next day in a high slot.</p>
<p>In the remaster this list is at least somewhat consolidated.</p>The side to this that hasn't been mentioned yet is spontaneous casters.
Restoration solves some problems. So does Neutralize Poson, Remove Fear, Remove Paralysis, Remove Disease and Remove Curse.
Because many of these rely on counteracting, a say divine sorcerer would have to either devote many high level / signature slots to them, or accept that they can't be relied on to make everything better. As opposed to a cleric, who can at least prepare the right spell the next day in a high slot.
...Ascalaphus2024-02-24T17:52:08ZRe: Forums: Rules Discussion: Ignition cantrip in meleeAscalaphushttps://paizo.com/threads/rzs43y01?Ignition-cantrip-in-melee#72024-02-19T12:30:46Z2024-02-19T12:22:54Z<p>As a GM when selecting monsters from the Bestiary, or designing your own, it's important to not overdo it with attacks of opportunity / reactive strike.</p>
<p>It's supposed to be a somewhat uncommon ability, that only some enemies have it truly suits their theme. And that doesn't mean "they should be difficult", because then you're gonna end up with every boss monster having it.</p>
<p>Typical enemies that have it are those that have a very "military trained" to fight theme, or that emphasize reach and area control.</p>
<p>For designing bosses, I think it's reasonable for most bosses to have a reaction of some kind - bosses should be a bit more dynamic than average monsters. </p>
<p>But it shouldn't always be AoO. Because then if you're a class that has more trouble with AoOs like a magus, you're going to feel bad in all of the boss fights. Which is bad - boss fights should feel hard, but it shouldn't feel like boss fights are the category of fights that your class is particularly bad at.</p>As a GM when selecting monsters from the Bestiary, or designing your own, it's important to not overdo it with attacks of opportunity / reactive strike.
It's supposed to be a somewhat uncommon ability, that only some enemies have it truly suits their theme. And that doesn't mean "they should be difficult", because then you're gonna end up with every boss monster having it.
Typical enemies that have it are those that have a very "military trained" to fight theme, or that emphasize reach and...Ascalaphus2024-02-19T12:22:54ZRe: Forums: Advice: Advice on Champion characters in APs without many Unholy enemies?Ascalaphushttps://paizo.com/threads/rzs43xyj?Advice-on-Champion-characters-in-APs-without#252024-02-17T18:13:23Z2024-02-17T15:45:32Z<div class="messageboard-quotee">ComradeCanuck wrote:</div><blockquote><p> I'm going to be starting my first Pathfinder 2e campaign sometime next month, and I was looking for some input/advice from people more familiar with pf2e than I am. I'm heavily leaning toward the Kingmaker AP right now (though I haven't made a final decision) but I think my question would apply to a lot of APs.</p>
<p>Specifically, one of my players wants to run a Champion character. I'm concerned how well that will work with the current state of the champion in the Remaster rules- while I don't have the Kingmaker material to read though yet, my understanding from what I have read online is that it doesn't really have a lot of Unholy enemies. (I know we're getting the remastered champion in July, but that's well after the campaign is going to start, so we're stuck with it as-is for now)
<br />
</blockquote><p>So good on you for trying to handle trouble ahead of time.
<p>As you've seen in other responses, there's a lot to the champion that should work fine in a campaign without many unholy enemies. Of course you'd want to warn the player that "super specializing in fighting demons isn't gonna do that much in this storyline". But champions have some other mechanical options to take that work fine with fairly neutralish enemies.</p>
<p>With all that in mind, you could also agree that once the remaster lands, some rebuilding is on the table for everyone. And you don't necessarily have to do it exactly according to the downtime rules or such. You could just say "hey, we've had time to read the new book, next week I want to switch over the rules, so let's see if there's things you would want different in your character based on that".</p>
<p>I've found that campaigns can run a lot smoother if you allow some "under the hood" rebuilding from time to time. The essential theme of the character might be "I punish bad people". You could do that as a paladin, but also as a fighter who just happens to single out those people that deserve it. So if the new champion rules turn out to be a big disappointment for the player, maybe retroactively they've been a fighter all along?</p>ComradeCanuck wrote:I'm going to be starting my first Pathfinder 2e campaign sometime next month, and I was looking for some input/advice from people more familiar with pf2e than I am. I'm heavily leaning toward the Kingmaker AP right now (though I haven't made a final decision) but I think my question would apply to a lot of APs.
Specifically, one of my players wants to run a Champion character. I'm concerned how well that will work with the current state of the champion in the Remaster...Ascalaphus2024-02-17T15:45:32ZRe: Forums: Rules Discussion: Is Raise a Shield a Manipulate action? ChatGPT claims it is and I can't sufficiently refute it to my GM's satisfaction.Ascalaphushttps://paizo.com/threads/rzs43xzh?Is-Raise-a-Shield-a-Manipulate-action-ChatGPT#112024-02-18T20:22:59Z2024-02-17T15:12:49Z<p>The manipulate trait is weird, actually. It's defined as:</p>
<div class="messageboard-quotee">Manipulate wrote:</div><blockquote>You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.</blockquote><p>It does sound like raising a shield would have the manipulate trait, doesn't it? You're physically manipulating an item. You can't really use a shield without some kind of suitable appendage.
<p>But the same goes for making a Strike with a sword, doesn't it?</p>
<p>It's one of those logic snags. All manipulate actions involve using "hands" to handle something. But not all actions involving handling something have the manipulate trait.</p>
<p>Actually, in the first printing of the PF2 CRB, the Parry trait used Interact action to use a weapon to provide a bonus to AC. Which is sorta reasonable - you're using an item, right, so that's Interact? But Interact has the manipulate trait, which means you might provoke an attack of opportunity by trying to gain an AC bonus. Like the current question.</p>
<p>In the second printing this "bug" had been fixed; the Parry trait no longer mentioned Interact. Similarly, Raise a Shield has never used Interact or had the manipulate trait.</p>
<p>So the better way to understand Manipulate is actually that you're trying to do some kind of complicated chancy handwork that potentially leaves you distracted for people to exploit. Which is different from more combat-minded handwork like Strike, Raise Shield, Parry, and combat maneuvers like Grab, Trip, Shove and so on which all require a free hand but don't have Manipulate.</p>
<p>—-</p>
<p>Also, was this the first "don't take high stakes financial or medical (or tactical) advice from ChatGPT" question we've had here?</p>The manipulate trait is weird, actually. It's defined as:
Manipulate wrote:You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
It does sound like raising a shield would have the manipulate trait, doesn't it? You're physically manipulating an item. You can't really use a shield without some kind of suitable appendage. But the same...Ascalaphus2024-02-17T15:12:49ZRe: Forums/Pathfinder Second Edition: General Discussion: I'm also trying to sell my table on PF2E.Ascalaphushttps://paizo.com/threads/rzs43ulw&page=2?Im-also-trying-to-sell-my-table-on-PF2E#712024-02-17T12:10:48Z2024-02-17T12:00:20Z<div class="messageboard-quotee">Errenor wrote:</div><blockquote> <div class="messageboard-quotee">magnuskn wrote:</div><blockquote><p> The first check? Who exactly would get the idea to even try "pushing back spirits"? One in ten players, if I'm being very optimistic? How do I even get that idea over to the players without it seeming to come out of nowhere? There actually does not even seem to be a mechanic to make a recall knowledge check, as far as I have seen. </p>
<p>So, yeah, hazards seem to me to be often underexplained in as how to deal with them, <b>especially</b> haunts. I hope the upcoming GM Core spends a bit more time on how to have players get knowledge on how defeat them, because currently it is a bit of a crapshoot. </blockquote><p>This quote is only an example, but it points at the way to deal with hazards: "Determining a magical hazard’s properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using Identify Magic or Recall Knowledge." So to determine ways to disable hazards you need to Recall Knowledge or Identify Magic in case of magical ones.
</p>
As to why haunts sometimes use 'strange' skills - they are spirits or spirit remains, so sometimes you can interact with them a bit like with creatures. That allows 'normal', non-magical skills. </blockquote><p>Okay, necromancy sure. But this is taking things out of context a bit. I'll refer to the AoN page because this text hasn't really changed between CRB and remaster GMC.
<div class="messageboard-quotee"><a href="https://2e.aonprd.com/Rules.aspx?ID=669" target="_blank" rel="nofollow">Detecting a Hazard</a> wrote:</div><blockquote><p>Every hazard has a trigger of some kind that sets its dangers in motion. For traps, this could be a mechanism like a trip wire or a pressure plate, while for an environmental hazard or haunt, the trigger may simply be proximity. When characters approach a hazard, they have a chance of finding the trigger area or mechanism before triggering the hazard. They automatically receive a check to detect hazards unless the hazards require a minimum proficiency rank to do so.</p>
<p>During exploration, determine whether the party detects a hazard when the PCs first enter the general area in which it appears. If the hazard doesn’t list a minimum proficiency rank, roll a secret Perception check against the hazard’s Stealth DC for each PC. For hazards with a minimum proficiency rank, roll only if someone is actively searching (using the Search activity while exploring or the Seek action in an encounter), and only if they have the listed proficiency rank or higher. Anyone who succeeds becomes aware of the hazard, and you can describe what they notice.</p>
<p>Magical hazards that don’t have a minimum proficiency rank can be found using detect magic, but this spell doesn’t provide enough information to understand or disable the hazard—it only reveals the hazard’s presence. <b>Determining a magical hazard’s properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using Identify Magic or Recall Knowledge.</b> Magical hazards with a minimum proficiency rank cannot be found with detect magic at all.</blockquote><p>As you see, the line about needing to Recall Knowledge appears in the context of finding some magical hazards just with detect magic, not using any kind of skill check.
<p>I don't think that should be extrapolated to "you always need a RK check to determine the skills to handle any hazard". That's a big leap.</p>
<p>Instead I think the theme is:
<br />
- PF2 doesn't like people doing important things without taking a risk.
<br />
- Any significant hazard requires a check to "get to know". Usually that's a Perception check while Searching or Seeking.
<br />
- A few hazards can be found automatically with detect magic (usually during the Detect Magic exploration activity). That's great, it means that your poor-Perception wizard does something useful. But the game still requires an element of chance, so to know what to actually do with the hazard, you need a check. But that might be a skill check that the wizard is better at than Perception, so yay for them.</p>
<p>So if you found a hazard with a successful Perception check, I'd give you the information about which skills can be used automatically, because you've already paid the "must take a risk" toll.</p>Errenor wrote:magnuskn wrote:The first check? Who exactly would get the idea to even try "pushing back spirits"? One in ten players, if I'm being very optimistic? How do I even get that idea over to the players without it seeming to come out of nowhere? There actually does not even seem to be a mechanic to make a recall knowledge check, as far as I have seen.
So, yeah, hazards seem to me to be often underexplained in as how to deal with them, especially haunts. I hope the upcoming GM Core...Ascalaphus2024-02-17T12:00:20ZRe: Forums: Rules Discussion: Fortune/misfortune on flat checksAscalaphushttps://paizo.com/threads/rzs43xwl?Fortunemisfortune-on-flat-checks#32024-02-21T04:31:54Z2024-02-12T09:08:04Z<p>Yeah they're d20 checks, no problem using fortune on them.</p>
<p>I believe it was really intentional, many of these used to be d100% dice checks in 1E, they standardized them all to d20 checks in 2E so they'd connect smoothly with the rest of the game system.</p>
<p>The section you quote talks about DCs. You never have bonuses or penalties to flat checks; then they wouldn't be flat. But they are sometimes harder or easier, so the DC can be changed.</p>
<p>But a fortune reroll isn't any of those things, so not bothered by the restriction. Using hero points to reroll a flat check is pretty common at my table.</p>Yeah they're d20 checks, no problem using fortune on them.
I believe it was really intentional, many of these used to be d100% dice checks in 1E, they standardized them all to d20 checks in 2E so they'd connect smoothly with the rest of the game system.
The section you quote talks about DCs. You never have bonuses or penalties to flat checks; then they wouldn't be flat. But they are sometimes harder or easier, so the DC can be changed.
But a fortune reroll isn't any of those things, so not...Ascalaphus2024-02-12T09:08:04ZRe: Forums: Rules Discussion: Hero Points and timingAscalaphushttps://paizo.com/threads/rzs43xvk?Hero-Points-and-timing#112024-02-12T10:39:24Z2024-02-11T21:20:40Z<div class="messageboard-quotee">Errenor wrote:</div><blockquote> <div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote><p> This came up before and we do have a fairly official answer (at the time, Mark Seifter was still a Paizo game designer). Note also my earlier analysis in that thread.</p>
<p>Long and short of it is: you decide to use a hero point after learning if the roll was a crit/success/failure/critfailure. </blockquote>Which thread though? I can't find it (quickly) even searching your posts for 'hero point'... </blockquote><p>D'oh! I thought I'd put in the link.
<p><a href="https://paizo.com/threads/rzs433h7?Do-you-need-to-choose-to-Hero-point-before-or" target="_blank" rel="nofollow">here</a> it is.</p>Errenor wrote:Ascalaphus wrote:This came up before and we do have a fairly official answer (at the time, Mark Seifter was still a Paizo game designer). Note also my earlier analysis in that thread.
Long and short of it is: you decide to use a hero point after learning if the roll was a crit/success/failure/critfailure.
Which thread though? I can't find it (quickly) even searching your posts for 'hero point'... D'oh! I thought I'd put in the link. here it is.Ascalaphus2024-02-11T21:20:40ZRe: Forums: Rules Discussion: Hero Points and timingAscalaphushttps://paizo.com/threads/rzs43xvk?Hero-Points-and-timing#42024-02-10T23:26:00Z2024-02-10T17:01:16Z<p>This came up before and we do have a fairly official answer (at the time, Mark Seifter was still a Paizo game designer). Note also my earlier analysis in that thread.</p>
<p>Long and short of it is: you decide to use a hero point after learning if the roll was a crit/success/failure/critfailure. </p>
<p>However, no later than that. Once you decide not to reroll a failure, you can't listen to the effect and decide "gosh, that's a lot of damage, I'm going to reroll after all".</p>This came up before and we do have a fairly official answer (at the time, Mark Seifter was still a Paizo game designer). Note also my earlier analysis in that thread.
Long and short of it is: you decide to use a hero point after learning if the roll was a crit/success/failure/critfailure.
However, no later than that. Once you decide not to reroll a failure, you can't listen to the effect and decide "gosh, that's a lot of damage, I'm going to reroll after all".Ascalaphus2024-02-10T17:01:16ZRe: Forums: Rules Discussion: Objects as Targets!?Ascalaphushttps://paizo.com/threads/rzs43xu4&page=2?Objects-as-Targets#622024-02-10T08:10:47Z2024-02-10T07:58:49Z<p>My personal take on perspective 2 is that this should change over levels. A level 15+ PC is a bit like a Marvel superhero and we don't think the Hulk inflicting structural damage on buildings is wrong. If you're watching a Marvel movie and bad guys are holed up in their fortress waiting to ambush the heroes. They've got their guns trained at the door. Suddenly the Hulk smashes in through a wall from the side. Then we don't go complaining that the encounter was invalidated; we cheer because it's cool.</p>
<p>I also think there's some give and take here. As players we're used to monsters being wondrously static, waiting in their appointed encounter area, not reacting too much to noise from other rooms, and not moving up the timetable while the players heal up. And as heroes, we're not expected to tunnel through the walls directly to the boss room.</p>
<p>That's one particular "market equilibrium" for it. You could also have a campaign where monsters are more dynamic, but the players also try to come at the adventure from unexpected angles. If the players start digging tunnels to go through the dungeon diagonally, it's fair for monsters to hear all that noise and go move around as well. Of course then the players could also try to anticipate <i>that</i> and maybe make a lot of digging noise in one place, to distract monsters so they can launch a surgical strike elsewhere.</p>
<p>It's not for everyone, but it can be a fun playstyle for some groups.</p>My personal take on perspective 2 is that this should change over levels. A level 15+ PC is a bit like a Marvel superhero and we don't think the Hulk inflicting structural damage on buildings is wrong. If you're watching a Marvel movie and bad guys are holed up in their fortress waiting to ambush the heroes. They've got their guns trained at the door. Suddenly the Hulk smashes in through a wall from the side. Then we don't go complaining that the encounter was invalidated; we cheer because...Ascalaphus2024-02-10T07:58:49ZRe: Forums: Rules Discussion: Objects as Targets!?Ascalaphushttps://paizo.com/threads/rzs43xu4&page=2?Objects-as-Targets#612024-02-10T08:00:46Z2024-02-10T07:50:53Z<p>I think the problem in this discussion is that people are saying two different things:</p>
<p>1. "There are all these abilities that imply that striking objects is possible. And it's just absurd that you couldn't try to smash a table or door with an axe." Maybe with a side helping of "The rules don't really talk much about striking objects because it isn't expected to be that common, 99.99% of the time you're striking creatures. If an object is expected to be attacked, it probably has AC (traps, wall spells)."</p>
<p>2. "If characters could just attack any object, it would invalidate dungeon design because they'd go through the walls instead of dealing with expected encounters" with a side helping of "there is no mention of striking objects because you're not supposed to; therefore you can't, unless the object specifically allows it, like wall spells and traps with AC"</p>
<p>Because one of them is talking from a "what makes sense that I could do as a character" perspective, and the other from a "what do I need for my game to work well" perspective, it's really hard to convince the other side.</p>I think the problem in this discussion is that people are saying two different things:
1. "There are all these abilities that imply that striking objects is possible. And it's just absurd that you couldn't try to smash a table or door with an axe." Maybe with a side helping of "The rules don't really talk much about striking objects because it isn't expected to be that common, 99.99% of the time you're striking creatures. If an object is expected to be attacked, it probably has AC (traps,...Ascalaphus2024-02-10T07:50:53ZRe: Forums: Rules Discussion: Objects as Targets!?Ascalaphushttps://paizo.com/threads/rzs43xu4?Objects-as-Targets#272024-02-08T10:45:16Z2024-02-08T07:03:00Z<p>I don't really worry about Strike so much. I think most people can agree during actual play when it's reasonable to Strike objects (effectively) and when not. Try to take down a castle with a dagger? No. Hack your way through a door with an axe? Sure.</p>
<p>Spells are a bit different. For some spells it clearly makes no sense to target objects (Daze) but for others it could make a lot of sense (Ignition, set something on fire). And for some it makes sense that they would affect objects, but actually tracking it for all the objects in the room would be tedious (Fireball) so we don't always do it.</p>I don't really worry about Strike so much. I think most people can agree during actual play when it's reasonable to Strike objects (effectively) and when not. Try to take down a castle with a dagger? No. Hack your way through a door with an axe? Sure.
Spells are a bit different. For some spells it clearly makes no sense to target objects (Daze) but for others it could make a lot of sense (Ignition, set something on fire). And for some it makes sense that they would affect objects, but...Ascalaphus2024-02-08T07:03:00ZRe: Forums: Advice: Piercing damageAscalaphushttps://paizo.com/threads/rzs43xtl?Piercing-damage#112024-02-08T07:09:19Z2024-02-08T06:58:15Z<p>If you only run into material-resistant/weak enemies very rarely, you could also go for the alloy orb. It's a new talisman from the GM Core, which you can activate for 1 action to make the weapon count as cold iron/silver for a minute. So it's a bit less juggling held items than the silversalve etc, and it works for both metal types (and adamantine at level 12+).</p>If you only run into material-resistant/weak enemies very rarely, you could also go for the alloy orb. It's a new talisman from the GM Core, which you can activate for 1 action to make the weapon count as cold iron/silver for a minute. So it's a bit less juggling held items than the silversalve etc, and it works for both metal types (and adamantine at level 12+).Ascalaphus2024-02-08T06:58:15ZRe: Forums: Rules Discussion: Objects as Targets!?Ascalaphushttps://paizo.com/threads/rzs43xu4?Objects-as-Targets#92024-02-07T09:15:46Z2024-02-07T09:11:10Z<div class="messageboard-quotee">Gortle wrote:</div><blockquote> <div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote>They don't say you <i>can't</i> Strike objects, they just don't mention it. </blockquote>Sorry that just seems false to me. Strike says it targets creatues. So it is up to the GM to be reasonable about it. </blockquote><p>What I'm getting at is that people have read the Strike rules in two ways:
<p>1) They only mention striking creatures, so you're forbidden from striking anything else.</p>
<p>2) They only mention striking creatures because that's the 99% most common thing to happen in the game. If you want to strike something else, the GM should figure out a reasonable way to handle that.</p>
<p>Obviously I think 2 is a better way to read it.</p>Gortle wrote:Ascalaphus wrote:They don't say you can't Strike objects, they just don't mention it.
Sorry that just seems false to me. Strike says it targets creatues. So it is up to the GM to be reasonable about it. What I'm getting at is that people have read the Strike rules in two ways: 1) They only mention striking creatures, so you're forbidden from striking anything else.
2) They only mention striking creatures because that's the 99% most common thing to happen in the game. If you...Ascalaphus2024-02-07T09:11:10ZRe: Forums: Rules Discussion: Objects as Targets!?Ascalaphushttps://paizo.com/threads/rzs43xu4?Objects-as-Targets#72024-02-07T10:01:13Z2024-02-07T07:43:57Z<p>A nuance: the Strike rules describe using it on creatures. </p>
<p>They don't say you <i>can't</i> Strike objects, they just don't mention it. Not mentioning how to do it shouldn't be stretched into "the rules forbid it". Especially since there are quite a few abilities that actually relate to Striking objects, such as the Razing weapon trait, wall spells with AC and HP, and traps often having an AC.</p>
<p>Lacking a central and formal description of how attacking objects works, the best general rule I can boil down from all the individual cases would be this:</p>
<p>- If you want to Strike something with an AC, you can just use the same procedure as when striking a creature with AC.</p>
<p>- Many objects are easy to hit (like a whole wall). These have AC 10, often some hardness, have a HP total. They're immune to critical hits and precision damage. Of course since they have low AC you'll crit them often. And because of how critical hit immunity works, fatal still gives you a bigger damage die, just not doubling the damage. Which means that picks are pretty good against walls. That seems like it's working as intended.</p>
<p>- Some objects are hard to hit, such as hazards with high AC. I would not afford these critical hit immunity. If the statblock doesn't list immunity to precision damage then they're not immune, however...</p>
<p>- Objects don't use creature conditions, such as off-guard/flat-footed. So you're not often going to be able to deal precision damage to them.</p>
<p>- Check the object's description (or for the category of object, such as structures/hazards/traps) to see if you need to deal enough damage to destroy it, or if just enough damage to make it Broken is already enough to achieve what you want.</p>
<p>- Not all objects have saving throws listed. Attended objects use the attender's saving throw, if they can even be targeted. Unattended objects with their own saving throw bonus listed would use those.</p>
<p>- For objects without saving throws listed, consider that most Will and Fortitude based effects don't apply to them anyway (charm, disease), or specify what would happen (disintegrate). The object can't move out of the way, but also can't stumble extra into the way. So for reflex saves, if the object has no stats for it, I'd rule it always has a normal failure, but not a critical failure. That seems most in line with how walls tend to have low AC but immunity to critical hits.</p>A nuance: the Strike rules describe using it on creatures.
They don't say you can't Strike objects, they just don't mention it. Not mentioning how to do it shouldn't be stretched into "the rules forbid it". Especially since there are quite a few abilities that actually relate to Striking objects, such as the Razing weapon trait, wall spells with AC and HP, and traps often having an AC.
Lacking a central and formal description of how attacking objects works, the best general rule I can boil...Ascalaphus2024-02-07T07:43:57ZRe: Forums: Advice: Piercing damageAscalaphushttps://paizo.com/threads/rzs43xtl?Piercing-damage#72024-02-07T15:51:41Z2024-02-07T07:27:42Z<p>For those low levels when skeletons are getting you down, remember two things:
<br />
- undead are not automatically immune to nonlethal damage anymore. It seems like only constructs get that by default.
<br />
- everyone is proficient with punch</p>
<p>Punching a skeleton for 1d4+STR can be more efficient than stabbing or slicing them for 1d8+STR but running into 5 resistance.</p>
<p>In other words: at low level, you already have your backup weapon. By level 6-7 or so, you can easily afford to get a +1 striking weapon just as backup for damage types. I often combine it with also going for cold iron or silver, in case I need that.</p>
<p>(I tend to rate silver slightly higher - it always feels like devils and such that resist non-silver attacks are more problematic than demons that can be hurt with any weapon but take extra from cold iron.)</p>For those low levels when skeletons are getting you down, remember two things:
- undead are not automatically immune to nonlethal damage anymore. It seems like only constructs get that by default.
- everyone is proficient with punch
Punching a skeleton for 1d4+STR can be more efficient than stabbing or slicing them for 1d8+STR but running into 5 resistance.
In other words: at low level, you already have your backup weapon. By level 6-7 or so, you can easily afford to get a +1 striking...Ascalaphus2024-02-07T07:27:42ZRe: Forums: Advice: Piercing damageAscalaphushttps://paizo.com/threads/rzs43xtl?Piercing-damage#42024-02-07T00:59:40Z2024-02-06T21:59:57Z<p>There's a fair amount of creatures where bludgeoning is a better damage type. At low level, skeletons that resist piercing and slashing. At later levels, oozes that don't take damage from piercing or slashing (but instead split, double trouble). And some constructs with various resistances to non-bludgeoning (-non-adamantine) damage.</p>
<p>There's also some creatures that take extra damage from slashing, like zombies and various plant monsters.</p>
<p>There's only one group of monsters where piercing is the best way to handle them (rakshasas, and they're not seen very often).</p>
<p>On the other hand, piercing weapons are better underwater.</p>
<p>Also, piercing weapons seem to do pretty well with base stats. Just look at ranged weapons, most of the serious ones are piercing. Also some choice melee weapons are piercing (rapier, picks). So maybe against standard enemies, piercing is slightly better because it has good weapons, but against some enemies it's a lot worse.</p>
<p>I think it's fine to have a piercing primary weapon, but I would make very sure I also had a secondary weapon.</p>There's a fair amount of creatures where bludgeoning is a better damage type. At low level, skeletons that resist piercing and slashing. At later levels, oozes that don't take damage from piercing or slashing (but instead split, double trouble). And some constructs with various resistances to non-bludgeoning (-non-adamantine) damage.
There's also some creatures that take extra damage from slashing, like zombies and various plant monsters.
There's only one group of monsters where piercing is...Ascalaphus2024-02-06T21:59:57ZRe: Forums: Rules Discussion: Success Recall Knowledge & DCsAscalaphushttps://paizo.com/threads/rzs43xow?Success-Recall-Knowledge-DCs#222024-02-06T22:00:47Z2024-02-06T21:53:38Z<p>Yeah, the purpose of that FAQ seems to be to unblock those kind of abilities, not to completely overhaul RK.</p>Yeah, the purpose of that FAQ seems to be to unblock those kind of abilities, not to completely overhaul RK.Ascalaphus2024-02-06T21:53:38ZRe: Forums: Rules Discussion: Priority order of Edicts and Anathema in the RemasterAscalaphushttps://paizo.com/threads/rzs43xs5?Priority-order-of-Edicts-and-Anathema-in-the#212024-02-06T00:05:23Z2024-02-05T23:30:02Z<p>To talk about the original topic then: there have been various dev statements that anathemas are supposed to be an RPG tool.</p>
<p>If your character has to choose between two anathemas, RPing your character agonizing over the choice is certainly working as intended. But I think they don't really love the idea of trying to mechanistically determine the objectively correct thing to do based on anathema order.</p>
<p>We don't know how remastered paladins will work yet. So that rules question can't be answered. For cleric though we do have remastered rules:</p>
<div class="messageboard-quotee">PC1 p. 110 wrote:</div><blockquote><p>If you perform <b>enough</b> acts that are anathema to your
</p>
deity, you lose the magical abilities that come from your
<br />
connection to your deity. The class features that you lose are
<br />
determined by the GM, but they likely include your divine
<br />
font and all cleric spellcasting. These abilities can be regained
<br />
only if you repent by conducting an atone ritual (page 390).</blockquote><p>As you can see, it's actually pretty loose. "Enough" violations result in punishments fully determined by the GM, with some likely ones listed, but the GM is not compelled to stick to that.
<p>If your cleric had to choose between two anathema and did the best they could, a kind deity might understand that and just not punish at al. A vengeful or unreasonable deity on the other hand might lay down the law severely. A more balanced one might not punish heavily (and let the party finish the current quest at full power) but afterwards demand that the cleric make things right (post-adventure sidequest).</p>To talk about the original topic then: there have been various dev statements that anathemas are supposed to be an RPG tool.
If your character has to choose between two anathemas, RPing your character agonizing over the choice is certainly working as intended. But I think they don't really love the idea of trying to mechanistically determine the objectively correct thing to do based on anathema order.
We don't know how remastered paladins will work yet. So that rules question can't be...Ascalaphus2024-02-05T23:30:02ZRe: Forums: Rules Discussion: Did Remaster establish # of encounters per day?Ascalaphushttps://paizo.com/threads/rzs43xpo?Did-Remaster-establish-of-encounters-per-day#122024-02-02T14:41:35Z2024-02-01T17:27:59Z<p>I like SuperBidi's analysis. But I think there's a few more points to consider.</p>
<p>Encounters per day is like adding salt to a dish;
<br />
- too few, it tastes flat
<br />
- too much, it ruins the dish, and you can't really get it out again
<br />
- not everyone like the same amount
<br />
- prepackaged food has more salt in it than health authorities would recommend
<br />
- even with all those caveats, we want recipes to give an indication of what is sort of the normal amount of salt to add</p>
<p>As you get more GMing experience you also get a better feeling for how much salt/acid slime monsters you want in your adventuring day, and how that'll vary depending on what kind of adventure you're running and who you're running it for.</p>
<p>I think there's an element SuperBidi didn't cover so much though - encounters per in-game day, and encounters per game session. Of course if your game session represents one in-game day then that's the same. That happens in a lot of PFS scenarios. But not always.</p>
<p>Sometimes the party is moving a 1000km to a different country for a different adventure, and that trip is going to take weeks of in-game time but only one game session. You do want some encounters along the way, to kind of paint the scenery the party is traveling through <span class=messageboard-ooc>with blooooood</span>.</p>
<p>Sometimes the party is exploring a dungeon, which has more than 4-5 encounters, but it does make sense to do it all at once. Actually, maybe the party can even guess there's more encounters to come. For example, there's all these claw marks and soot stains, but so far the party hasn't encountered any creature capable of doing that. So they'll be holding back some spells for a dragon or something. They don't expect the dungeon is done until the fat lizard sings. But this might be a two-session escapade that takes only one in-game day.</p>
<p>Encounter difficulty has to be balanced with encounter quantity. If you're doing eight encounters in a day, they can't all be hard things that burn through your spells. If you have one encounter during a week of travel, maybe it should be a bit on the spicier side, but not quite dip into boss-fight XP budgets. In both cases, the players have a bit of a ballpark idea about how many encounters they're likely to face that day. That's fine - informed players get to have the fun of trying to make good choices, instead of pure gambles.</p>
<p>I do think, comparing published adventures to these analytical figures, that they're kinda heavy on the salt. I'd rather see adventures have more obvious midway breakpoints, than dungeon floors with 11ish encounters that XP you a whole level.</p>I like SuperBidi's analysis. But I think there's a few more points to consider.
Encounters per day is like adding salt to a dish;
- too few, it tastes flat
- too much, it ruins the dish, and you can't really get it out again
- not everyone like the same amount
- prepackaged food has more salt in it than health authorities would recommend
- even with all those caveats, we want recipes to give an indication of what is sort of the normal amount of salt to add
As you get more GMing experience...Ascalaphus2024-02-01T17:27:59ZRe: Forums/Pathfinder Second Edition: General Discussion: Thaumaturge & ImplementsAscalaphushttps://paizo.com/threads/rzs43xp6?Thaumaturge-Implements#72024-01-30T19:40:48Z2024-01-30T19:30:52Z<p>I've found the wand to be too expensive in actions to use in some adventures, but then the occasional long-range fight happens and it's a godsend for a strength > dex build.</p>I've found the wand to be too expensive in actions to use in some adventures, but then the occasional long-range fight happens and it's a godsend for a strength > dex build.Ascalaphus2024-01-30T19:30:52ZRe: Forums/Pathfinder Second Edition: General Discussion: Did APs ever get the hang of runes?Ascalaphushttps://paizo.com/threads/rzs43xno?Did-APs-ever-get-the-hang-of-runes#492024-01-30T06:52:53Z2024-01-30T06:50:21Z<div class="messageboard-quotee">Dancing Wind wrote:</div><blockquote> <div class="messageboard-quotee">Themetricsystem wrote:</div><blockquote><p> I think the disconnect here is that some people look at APs and Modules, to use an analogy like they're a finished and furnished home
</p>
[snip]
<br />
You're getting something like 80% of what you need from the published AP or Module and that last 20% that remains is supposed to be handled by the GM, be it through changes to the tone of the adventure, tweaking the treasure, modifying encounters, or spinning the plot "off the rails" to help deliver an experience that is unique to the group. </blockquote>That's not how those work for Organized Play. </blockquote><p>For PFS(2), all APs are in "adventure mode" which means the GM has a lot of freedom to change things up, as long as it's recognizably still the same story and recognizably still Pathfinder.
<p>(You really have to know how to look for it though, in the current version of the <a href="https://lorespire.paizo.com/tiki-index.php?page=pfs2guide._.Full-Guide#Modes_of_Play" target="_blank" rel="nofollow">Guide</a>.)</p>Dancing Wind wrote:Themetricsystem wrote:I think the disconnect here is that some people look at APs and Modules, to use an analogy like they're a finished and furnished home
[snip]
You're getting something like 80% of what you need from the published AP or Module and that last 20% that remains is supposed to be handled by the GM, be it through changes to the tone of the adventure, tweaking the treasure, modifying encounters, or spinning the plot "off the rails" to help deliver an experience...Ascalaphus2024-01-30T06:50:21ZRe: Forums/Pathfinder Second Edition: General Discussion: Did APs ever get the hang of runes?Ascalaphushttps://paizo.com/threads/rzs43xno?Did-APs-ever-get-the-hang-of-runes#402024-01-29T17:45:17Z2024-01-29T09:17:08Z<p>Abomination Vaults (hardcover) has a list in each chapter of what the permanent treasures in it are. That does make it a bit easier for the GM to consider any switches.</p>
<p>In general as GM I think it's healthy when preparing an adventure to analyze it to find:</p>
<p>- what treasure is there, and how does it square up against the GMC reward guidelines?
<br />
- where are good daily-rest break points
<br />
- where are good downtime break points
<br />
- where are encounters that should be done quite quickly after another
<br />
- where are encounters that may require a break after, for example to deal with hefty conditions?</p>Abomination Vaults (hardcover) has a list in each chapter of what the permanent treasures in it are. That does make it a bit easier for the GM to consider any switches.
In general as GM I think it's healthy when preparing an adventure to analyze it to find:
- what treasure is there, and how does it square up against the GMC reward guidelines?
- where are good daily-rest break points
- where are good downtime break points
- where are encounters that should be done quite quickly after another...Ascalaphus2024-01-29T09:17:08ZRe: Forums: Rules Discussion: Harpy - Captivating Song - Poorly Balanced - Poorly WrittenAscalaphushttps://paizo.com/threads/rzs43xco?Harpy-Captivating-Song-Poorly-Balanced#122024-02-01T03:40:22Z2024-01-29T09:05:30Z<p>I disagree. I think captivated is not a <i>generic</i> condition, but that doesn't mean it isn't anything at all. It's a specific effect, caused by this ability.</p>
<p>Note that the failure effect doesn't mention breaking the Fascinated effect at all:</p>
<div class="messageboard-quotee">Quote:</div><blockquote>Failure: The creature is 'Fascinated', and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.</blockquote><p>If the harpy attacks, going by this, when does the fascination break? There's nothing in there saying the fascinated condition works different than normal. So it would break immediately on attack. But the captivation effect explicitly lasts for the rest of the turn when the harpy attacks. So there's two possibilities here:
<p>- Fascinated and captivated are chained together. You have to infer that the harpy attacking doesn't break fascinated immediately, so fascinated doesn't work the way it normally does.</p>
<p>- Fascinated and captivated are separate effects, fascinated breaks normally and immediately, but the captivated doesn't break until it says it does.</p>
<p>So if "captivated" is some kind of condition, what really "is" it? Well it definitely meets the definition for "effect":
<br />
<div class="messageboard-quotee">PC1, p. 455 wrote:</div><blockquote><b>effect</b> An effect is the result of an ability, though an ability’s exact effect is sometimes contingent on the result of a check or other roll.</blockquote><p>Is it a "condition"? It could be, by the definition:
</p>
<div class="messageboard-quotee">PC1, p. 454 wrote:</div><blockquote><b>condition</b> An ongoing effect that changes how a character can act or alters some of their statistics.</blockquote><p>Looking at the general rules for conditions (p. 426-427) the category of "effects" is totally open-ended. For conditions, there's a list of them. It doesn't quite say if that list is final, and no other conditions could exist. But it also isn't really important because there aren't really any abilities saying "remove any condition". They always give you a specific list of conditions they can remove. So just like a Sound Body spell isn't going to fix your Frightened or Fascinated condition, it's not going to fix Captivated either.
<p>It doesn't really matter if Captivated is a "condition". </p>
<p>It's clearly an effect, because it's the result of an ability. It has a duration, traits, consequences for affected creatures, and defines other ways it could be ended. "Captivated" is just a shorthand name for "affected by the effect of the Captivating Song ability" which is a really big mouthful. </p>
<p>I think the Fascinated ability is mostly a side issue, which might matter a little bit because it causes a Perception penalty. So if another creature tried a Feint it'd be a little easier, because you're only paying attention to the harpy.</p>I disagree. I think captivated is not a generic condition, but that doesn't mean it isn't anything at all. It's a specific effect, caused by this ability.
Note that the failure effect doesn't mention breaking the Fascinated effect at all:
Quote:Failure: The creature is 'Fascinated', and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If...Ascalaphus2024-01-29T09:05:30ZRe: Forums: Homebrew and House Rules: Wizard Substitution for all CastersAscalaphushttps://paizo.com/threads/rzs43xhi?Wizard-Substitution-for-all-Casters#72024-01-29T17:45:17Z2024-01-29T08:41:18Z<p>I really like Teridax's analysis.</p>
<p>I also tend to be pretty liberal with retraining. In fact, unless a downtime/uptime cycle was really a part of the campaign theme (it might be in Kingmaker?) I would probably just kinda waive required retraining days and just say "okay, in between these two missions, feel free to make some changes".</p>
<p>There used to be this fear that players would abuse that, selecting stuff at low level that they would then switch out for different stuff, based on knowing it would only be good at low level.</p>
<p>But the way PF2 class feats are set up, that fear doesn't really manifest so much. Most of the low-level feats don't get replaced in function by higher level feats. For a fighter, stuff like Sudden Charge stays useful at all levels for example. Similar for a wizard with Reach Spell.</p>
<p>The Uncanny Acumen feat is really just the weird exception here as far as I can tell.</p>I really like Teridax's analysis.
I also tend to be pretty liberal with retraining. In fact, unless a downtime/uptime cycle was really a part of the campaign theme (it might be in Kingmaker?) I would probably just kinda waive required retraining days and just say "okay, in between these two missions, feel free to make some changes".
There used to be this fear that players would abuse that, selecting stuff at low level that they would then switch out for different stuff, based on knowing it...Ascalaphus2024-01-29T08:41:18ZRe: Forums/Pathfinder Second Edition: General Discussion: Did APs ever get the hang of runes?Ascalaphushttps://paizo.com/threads/rzs43xno?Did-APs-ever-get-the-hang-of-runes#202024-01-29T17:44:03Z2024-01-28T08:31:48Z<p>I think this issue pairs with the "how many encounters in an AP dungeon before long rest" question.</p>
<p>APs often have long sequences where mechanically, the party really needs a break. To regain daily spells/powers, to go up a level if you don't like doing that mid-dungeon, or to change equipment (purchasing stuff, moving runes). But the story often sounds like all the trouble is happening right now, it doesn't make sense to put things on hold like that.</p>
<p>I think APs should include more explicit guidance to the GM on how to see these pacing needs, and how to handle them.</p>I think this issue pairs with the "how many encounters in an AP dungeon before long rest" question.
APs often have long sequences where mechanically, the party really needs a break. To regain daily spells/powers, to go up a level if you don't like doing that mid-dungeon, or to change equipment (purchasing stuff, moving runes). But the story often sounds like all the trouble is happening right now, it doesn't make sense to put things on hold like that.
I think APs should include more...Ascalaphus2024-01-28T08:31:48ZRe: Forums/Pathfinder Second Edition: General Discussion: Moving Initiative when getting Dying condition- why?Ascalaphushttps://paizo.com/threads/rzs439jj?Moving-Initiative-when-getting-Dying#252024-01-30T20:58:23Z2024-01-28T08:28:13Z<p>You can look at this issue in two ways:</p>
<p>"It's weird that your initiative changes if you go down"</p>
<p>"It's normal that it always takes the same time from when you go down, to when you need to roll a Recovery check"</p>You can look at this issue in two ways:
"It's weird that your initiative changes if you go down"
"It's normal that it always takes the same time from when you go down, to when you need to roll a Recovery check"Ascalaphus2024-01-28T08:28:13ZRe: Forums/Pathfinder Second Edition: General Discussion: Moving Initiative when getting Dying condition- why?Ascalaphushttps://paizo.com/threads/rzs439jj?Moving-Initiative-when-getting-Dying#242024-01-29T17:44:03Z2024-01-28T08:25:55Z<div class="messageboard-quotee">yellowpete wrote:</div><blockquote><p> There is a bit of a problem with the rule, and that is what happens when you have a large encounter with many players and multiple monsters. Since it takes so long to reach your next turn (as the downed PC), it is not unlikely that you will be healed and then dropped again before you get to act, force-delaying you even further. You could feasibly go for 3 or so rounds without ever having a turn. That's especially frustrating if you've got fast healing running but it never does anything because your turn keeps getting 'skipped' by your initiative moving back.</p>
<p>For this reason, I think it's fine to give players the choice of where they want to be in initiative after being dropped. Essentially, not forcefully moving them at all, but letting them Delay without having to make recovery checks or triggering any other ongoing effects, though at most until right before the foe that dropped them. </blockquote><p>Well, that would be a problem, but I think it's a very rare problem. While the current rule helps you out with a much more common problem.
<p>Why your scenario is rare:
<br />
- The typical party is 3-6 players, with 4-5 being more common. Going far beyond that in either direction is going to warp lots of rules. We can't balance the normal 4-5 player game for problems that mostly happen for 7+ player parties.
<br />
- Each time you go down, Wounded goes up by 1. It's really hard to get healed and knocked down three times in a row without ending up at Dying 4 and exit.
<br />
- Basically, if you keep getting healed up and knocked down rightaway, then something weird is going on. Is there environmental damage happening? Okay, then if you didn't get healed up, you would have gone down the Dying track further, due to taking damage while already knocked out. Also not good. Is it because enemies are targeting you because you just got healed up? Then maybe the rest of the party needs to do their teamwork differently, first clear away enemies from your body a bit before healing you. Or use the Delay action to heal you just before your turn.</p>
<p>The other, I think more common scenario:</p>
<p>- A monster crits you to 0 HP (Dying 2), and also inflicts some persistent damage effect. Quite a few monsters do persistent damage effects, some of them all the time, some only on a crit. Or maybe you already had some persistent damage from some other effect, which got you low on HP, and then a crit took you to 0. All in all, the chance of this happening is quite real.</p>
<p>- On your next turn, you're at Dying 2, need to make a recovery check which has 10% chance of just killing you, %45 chance of making you Dying 3, 45% chance of improving. Then at the end of your turn you're going to take persistent damage, which will increase your Dying value. So actually, you only survive in the 45% chance case that you succeed at Recovery; Failure that drops you to Dying 3 is already more than you can afford.</p>
<p>In this scenario it's really important that you get help before your turn.</p>yellowpete wrote:There is a bit of a problem with the rule, and that is what happens when you have a large encounter with many players and multiple monsters. Since it takes so long to reach your next turn (as the downed PC), it is not unlikely that you will be healed and then dropped again before you get to act, force-delaying you even further. You could feasibly go for 3 or so rounds without ever having a turn. That's especially frustrating if you've got fast healing running but it never...Ascalaphus2024-01-28T08:25:55ZRe: Forums: Homebrew and House Rules: Wizard Substitution for all CastersAscalaphushttps://paizo.com/threads/rzs43xhi?Wizard-Substitution-for-all-Casters#52024-01-27T09:41:17Z2024-01-27T09:31:00Z<p>It would be particularly good for cleric and druid yeah. Maybe this should only be something that's available for prepared casters that don't automatically know their entire spell list (witch, wizard, magus)?</p>It would be particularly good for cleric and druid yeah. Maybe this should only be something that's available for prepared casters that don't automatically know their entire spell list (witch, wizard, magus)?Ascalaphus2024-01-27T09:31:00ZRe: Forums: Rules Discussion: Does Spirit Damage with the Holy trait harm PCs?Ascalaphushttps://paizo.com/threads/rzs43xnh?Does-Spirit-Damage-with-the-Holy-trait-harm-PCs#92024-01-27T00:14:54Z2024-01-26T20:25:26Z<p>Yeah, old spells need to be updated with discerning and good taste, not according to a rigid and unyielding algorithm.</p>Yeah, old spells need to be updated with discerning and good taste, not according to a rigid and unyielding algorithm.Ascalaphus2024-01-26T20:25:26ZRe: Forums: Rules Discussion: Spellheart questionAscalaphushttps://paizo.com/threads/rzs43xln?Spellheart-question#22024-01-27T00:05:46Z2024-01-22T17:09:51Z<div class="messageboard-quotee">Secrets of Magic p. 170 wrote:</div><blockquote>Spellhearts are permanent items that work similarly to talismans.</blockquote><div class="messageboard-quotee">GM Core p. 263 wrote:</div><blockquote><p>You must be wielding or wearing an item to activate a
</p>
talisman attached to it.</blockquote><p>I think the "wearing" is intended to refer to talismans on armor, not to a weapon you're "wearing" in a scabbard. Otherwise you could get a whole lot of lightweight weapons and have as many talismans/spellhearts as you want. The design intent seems to be that you have just a few of them, but could switch them out with 10m of work.Secrets of Magic p. 170 wrote:Spellhearts are permanent items that work similarly to talismans.
GM Core p. 263 wrote:You must be wielding or wearing an item to activate a
talisman attached to it.
I think the "wearing" is intended to refer to talismans on armor, not to a weapon you're "wearing" in a scabbard. Otherwise you could get a whole lot of lightweight weapons and have as many talismans/spellhearts as you want. The design intent seems to be that you have just a few of them, but could...Ascalaphus2024-01-22T17:09:51ZRe: Forums: Advice: Using Reposition to swap places with an enemyAscalaphushttps://paizo.com/threads/rzs43xky?Using-Reposition-to-swap-places-with-an-enemy#82024-01-27T00:05:46Z2024-01-22T15:43:05Z<p>It's not a free Step. You're actually taking a Step. That's why it takes two actions: one for the Reposition and one for the Step.</p>
<p>The only free part is that you're permitting to reposition an enemy into your own square, on condition that you then immediately leave that square yourself with another action.</p>It's not a free Step. You're actually taking a Step. That's why it takes two actions: one for the Reposition and one for the Step.
The only free part is that you're permitting to reposition an enemy into your own square, on condition that you then immediately leave that square yourself with another action.Ascalaphus2024-01-22T15:43:05ZRe: Forums: Advice: Using Reposition to swap places with an enemyAscalaphushttps://paizo.com/threads/rzs43xky?Using-Reposition-to-swap-places-with-an-enemy#62024-01-27T00:05:46Z2024-01-22T08:38:56Z<p>Oh, that's an interesting way of looking at it. </p>
<p>Two actions is a serious price to pay for it, I think that does a decent job of balancing it. It's something you might do sometimes, but not very often.</p>Oh, that's an interesting way of looking at it.
Two actions is a serious price to pay for it, I think that does a decent job of balancing it. It's something you might do sometimes, but not very often.Ascalaphus2024-01-22T08:38:56ZRe: Forums: Advice: Using Reposition to swap places with an enemyAscalaphushttps://paizo.com/threads/rzs43xky?Using-Reposition-to-swap-places-with-an-enemy#32024-01-27T00:04:01Z2024-01-21T12:47:03Z<div class="messageboard-quotee">OliveToad wrote:</div><blockquote><p> Alright, so this happened in session. It was a spur of the moment, and I told my players “Hey, I’m not sure about this. I’m going to rule it as X, I’ll give a firm ruling later.” </p>
<p>Alright Players are fighting an enemy, enemy is in the doorway, blocking them. Player wants to reposition, so basically they’d trade places with the enemy. I just ruled it as a normal reposition action. </p>
<p>Which seems extremely generous. So, going forward in the future: How can I rule/invoke this to be more fair?</blockquote><p>I think you made a good in the moment call, to try it out but not promise that it would work like that forever.
<div class="messageboard-quotee">OliveToad wrote:</div><blockquote><br />
<br />
My original way, I could see this getting abused to flank. Not to mention it steps on the toes for Tumble Through, Swap Reflections and Unexpected Transposition.</blockquote><p>Unexpected Transposition and Swap Reflections are both quite long range effects, I wouldn't worry too much about stepping their toes. Those toes are 30/120 feet away.
<p>Tumble Through uses a different skill so a rogue might prefer to use that, rather than Athletics (Dexterity vs Strength based).</p>
<p>As for flanking/off-guard: there's quite a lot of ways to set up flanking. Reposition is already good for setting up flanking actually, and that's just standard rules. At later levels it's not that rare for an enemy to be off-guard for three different reasons at the same time, but it doesn't stack of course.</p>
<div class="messageboard-quotee">OliveToad wrote:</div><blockquote>I was thinking: The instigator triggers any movement based reactions, takes two actions, counts as two attacks for MAP and increase the DC by +5. </blockquote><p>I think then you make it so hard, that you've effectively forbidden it. Compare it to repositioning someone to the side and stepping, or shoving them twice. Those are both easier and less risky, and only in a few rare cases is their result really worse.
<p>I do think a Drag maneuver, basically the opposite of Shove, makes sense.</p>
<p>It might also be an interesting new Athletics skill feat to be able to swap spots with an enemy in fewer actions/checks than if you're doing it bit by bit with maneuvers.</p>OliveToad wrote:Alright, so this happened in session. It was a spur of the moment, and I told my players “Hey, I’m not sure about this. I’m going to rule it as X, I’ll give a firm ruling later.”
Alright Players are fighting an enemy, enemy is in the doorway, blocking them. Player wants to reposition, so basically they’d trade places with the enemy. I just ruled it as a normal reposition action.
Which seems extremely generous. So, going forward in the future: How can I rule/invoke this to be...Ascalaphus2024-01-21T12:47:03ZRe: Forums: Advice: Ways to prebuffAscalaphushttps://paizo.com/threads/rzs42y9q?Ways-to-prebuff#502024-01-27T00:04:01Z2024-01-21T09:05:12Z<div class="messageboard-quotee">Atalius wrote:</div><blockquote> <div class="messageboard-quotee">nicholas storm wrote:</div><blockquote> If the wand of longstrider is broken, just buy scrolls of it. </blockquote>Lol ya I did that, he said "do you think I'm dumb?" </blockquote><p>So just prepare the spell. It's worth a rank 2 slot.Atalius wrote:nicholas storm wrote: If the wand of longstrider is broken, just buy scrolls of it.
Lol ya I did that, he said "do you think I'm dumb?" So just prepare the spell. It's worth a rank 2 slot.Ascalaphus2024-01-21T09:05:12ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=6#2952020-05-23T14:03:19Z2020-05-23T14:03:19Z<p>Rakisan grunts a bit as he gets whacked, but he can take it. Also, his electrostatic field will zap the hologram;
<br />
<span class="messageboard-dice"><b>Electric damage:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 3) = 6</span></p>
<p><b>"We're not locked in here with you. You're locked in with us."</b></p>
<p><b>"I really enjoy getting to say that."</b></p>
<p>Soldier's Onslaught, three attacks at -6:</p>
<p><span class="messageboard-dice"><b>To Hit:</b></span> <span class="messageboard-dice">1d20 + 19 - 6 ⇒ (18) + 19 - 6 = 31</span> vs. EAC
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (5, 3, 1) + 21 = 30</span> Sonic, Ghostkiller, if it deals damage it makes Guidance flat-footed for 1 round.</p>
<p><span class="messageboard-dice"><b>To Hit:</b></span> <span class="messageboard-dice">1d20 + 19 - 6 ⇒ (8) + 19 - 6 = 21</span> vs. EAC
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (1, 2, 1) + 21 = 25</span> Sonic, Ghostkiller, if it deals damage it makes Guidance flat-footed for 1 round.</p>
<p><span class="messageboard-dice"><b>To Hit:</b></span> <span class="messageboard-dice">1d20 + 19 - 6 ⇒ (7) + 19 - 6 = 20</span> vs. EAC
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (4, 6, 3) + 21 = 34</span> Sonic, Ghostkiller, if it deals damage it makes Guidance flat-footed for 1 round.</p>
<p>[ooc]If Guidance uses a Guarded Step to back off I'll follow, but hold my AoO from Step Up And Strike to see what it does (ranged attack, spell), and respond to that).</p>Rakisan grunts a bit as he gets whacked, but he can take it. Also, his electrostatic field will zap the hologram;
[dice=Electric damage]2d6[/dice]
"We're not locked in here with you. You're locked in with us."
"I really enjoy getting to say that."
Soldier's Onslaught, three attacks at -6:
[dice=To Hit]1d20+19-6[/dice] vs. EAC
[dice=Damage]3d6+21[/dice] Sonic, Ghostkiller, if it deals damage it makes Guidance flat-footed for 1 round.
[dice=To Hit]1d20+19-6[/dice] vs. EAC...Rakisan (alias of Ascalaphus)2020-05-23T14:03:19ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=6#2822020-05-21T13:16:56Z2020-05-21T13:16:56Z<p><span class=messageboard-ooc>Psst Eddie, we're waiting for you to go.</span></p>Psst Eddie, we're waiting for you to go.Rakisan (alias of Ascalaphus)2020-05-21T13:16:56ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=6#2752020-05-20T15:44:50Z2020-05-20T15:44:50Z<p><span class="messageboard-dice"><b>Engineering:</b></span> <span class="messageboard-dice">1d20 + 23 ⇒ (19) + 23 = 42</span></p>
<p><span class=messageboard-ooc>I'm particularly interested in resistances/immunities to things the party does often, like mental attacks.</span></p>[dice=Engineering]1d20+23[/dice]
I'm particularly interested in resistances/immunities to things the party does often, like mental attacks.Rakisan (alias of Ascalaphus)2020-05-20T15:44:50ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=6#2712020-05-20T06:54:36Z2020-05-20T06:54:36Z<p><b><<< irritation >>> typical >>> do it the hard way then <<< </b></p>
<p>Rakisan jogs around the computer banks to charge the hologram from the other side and give Eddie an opening for a flank assault. Movement is just a few inches above-ground on force soles.</p>
<p><span class="messageboard-dice"><b>to hit vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (12) + 13 = 25</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (5, 3, 1) + 21 = 30</span> sonic</p>
<p><span class="messageboard-dice"><b>to hit vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (16) + 13 = 29</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (4, 5, 6) + 21 = 36</span> sonic</p>
<p><span class=messageboard-ooc>This weapon has a ghostkiller fusion, so deals full damage to incorporeals like living holograms. Due to my gear boost, if either attack deals damage, Guidance becomes flat-footed for 1 round. I may use Step Up And Strike if the hologram tries to escape its predicament.</span></p>
<p><b><<< determination >>> I will engage the hologram in close quarters >>> get to uploading the purge sequence <<< </b></p>>> typical >>> do it the hard way then
Rakisan jogs around the computer banks to charge the hologram from the other side and give Eddie an opening for a flank assault. Movement is just a few inches above-ground on force soles.
[dice=to hit vs. EAC]1d20+13[/dice]
[dice=damage]3d6+21[/dice] sonic
[dice=to hit vs. EAC]1d20+13[/dice]
[dice=damage]3d6+21[/dice] sonic
This weapon has a ghostkiller fusion, so deals full damage to incorporeals like living holograms. Due to my gear boost, if...Rakisan (alias of Ascalaphus)2020-05-20T06:54:36ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=6#2662020-05-19T08:30:12Z2020-05-19T08:30:12Z<p>Rakisan will walk forward with a maintenance toolkit in hand.</p>Rakisan will walk forward with a maintenance toolkit in hand.Rakisan (alias of Ascalaphus)2020-05-19T08:30:12ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=6#2642020-05-19T06:32:48Z2020-05-19T06:32:16Z<p><b>"Guidance, we're here to do required maintenance. We are properly authorized to perform this maintenance. Please stand aside and let us work."</b></p>"Guidance, we're here to do required maintenance. We are properly authorized to perform this maintenance. Please stand aside and let us work."Rakisan (alias of Ascalaphus)2020-05-19T06:32:16ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=6#2592020-05-18T06:23:02Z2020-05-18T06:23:02Z<p><b><<< pleased >>> we didn't have to fight our own >>> agreed >>> make speed before they come back <<<</b></p>>> we didn't have to fight our own >>> agreed >>> make speed before they come backRakisan (alias of Ascalaphus)2020-05-18T06:23:02ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=6#2542020-05-17T20:06:51Z2020-05-17T20:06:51Z<p>Rakisan stands by to follow kAPP's plan.</p>Rakisan stands by to follow kAPP's plan.Rakisan (alias of Ascalaphus)2020-05-17T20:06:51ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=5#2462020-05-16T10:14:39Z2020-05-16T10:14:39Z<p><span class=messageboard-ooc>Right, I think I misunderstood the description. If I understood correctly, we <i>already</i> activated the "distress call" for a maintenance drone, but that turned out to be this one in this room and so we ended up here?</span></p>Right, I think I misunderstood the description. If I understood correctly, we already activated the "distress call" for a maintenance drone, but that turned out to be this one in this room and so we ended up here?Rakisan (alias of Ascalaphus)2020-05-16T10:14:39ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=5#2432020-05-16T06:43:22Z2020-05-16T06:43:22Z<p><b><<< irritation >>> didn't the mission briefing say something about our route passing through The Perplexity? >>> this is perhaps it >>> how do we get through this >>> no time for games <<<</b></p>
<p>Rakisan tried to see if the drone had been damaged by the hail of bullets.</p>
<p><span class="messageboard-dice"><b>Engineering:</b></span> <span class="messageboard-dice">1d20 + 23 ⇒ (9) + 23 = 32</span> or <span class="messageboard-dice"><b>Percpetion:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (10) + 14 = 24</span></p>>> didn't the mission briefing say something about our route passing through The Perplexity? >>> this is perhaps it >>> how do we get through this >>> no time for games
Rakisan tried to see if the drone had been damaged by the hail of bullets.
[dice=Engineering]1d20+23[/dice] or [dice=Percpetion]1d20+14[/dice]Rakisan (alias of Ascalaphus)2020-05-16T06:43:22ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=5#2342020-05-15T21:07:47Z2020-05-15T21:07:47Z<p><span class="messageboard-dice"><b>Engineering:</b></span> <span class="messageboard-dice">1d20 + 23 ⇒ (19) + 23 = 42</span></p>
<p>Rakisan wrenches out one of the apertures and moves 65ft towards the far door.</p>[dice=Engineering]1d20+23[/dice]
Rakisan wrenches out one of the apertures and moves 65ft towards the far door.Rakisan (alias of Ascalaphus)2020-05-15T21:07:47ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=5#2302020-05-15T11:57:09Z2020-05-15T11:56:37Z<p><span class=messageboard-ooc>Could you give a bit more description of the area, or what ways we can interact with the trap? I don't really understand the scene. Does the trap fire the same 9 shots at each person who fails the reflex save?</span></p>Could you give a bit more description of the area, or what ways we can interact with the trap? I don't really understand the scene. Does the trap fire the same 9 shots at each person who fails the reflex save?Rakisan (alias of Ascalaphus)2020-05-15T11:56:37ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=5#2272020-05-15T06:02:57Z2020-05-15T06:02:57Z<p><b>"Seriously? How did she manage to install all of this without anyone noticing? Our security is terrible."</b></p>
<p><span class="messageboard-dice"><b>reflex:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (18) + 11 = 29</span></p>
<p>Rakisan runs the gauntlet.</p>"Seriously? How did she manage to install all of this without anyone noticing? Our security is terrible."
[dice=reflex]1d20+11[/dice]
Rakisan runs the gauntlet.Rakisan (alias of Ascalaphus)2020-05-15T06:02:57ZRe: Forums: Play-by-Post Discussion: GM Bret’s Outpost III Fate of the Scoured God DiscussionPrincess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/discussion&page=3#1212020-05-14T20:43:57Z2020-05-14T20:43:57Z<div class="messageboard-quotee">Desha Doash wrote:</div><blockquote>Also, dang! We were just a bit slow on getting those godblood's down! Oh well. Hopefully our earlier successes contributed meaningfully to the "room's" overall success!</blockquote><p>Yeah, so close, we'd just gotten the hang of it :/Desha Doash wrote:Also, dang! We were just a bit slow on getting those godblood's down! Oh well. Hopefully our earlier successes contributed meaningfully to the "room's" overall success!
Yeah, so close, we'd just gotten the hang of it :/Princess Dh'Qa (alias of Ascalaphus)2020-05-14T20:43:57ZRe: Forums: Play-by-Post Discussion: GM Bret’s Outpost III Fate of the Scoured God DiscussionPrincess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/discussion&page=3#1202020-05-14T20:43:01Z2020-05-14T20:43:01Z<div class="messageboard-quotee">GM Bret wrote:</div><blockquote><p> Did any of your characters advance to 2nd level as a result of the Scoured Stars Veteran boon?</p>
<p>If you did, I need to know your starting XP on this adventure. </blockquote><p>Yes, I did. I'm at 15XP.
<p><span class="messageboard-dice"><b>boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 13</span></p>GM Bret wrote:Did any of your characters advance to 2nd level as a result of the Scoured Stars Veteran boon?
If you did, I need to know your starting XP on this adventure.
Yes, I did. I'm at 15XP. [dice=boon?]1d20[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-14T20:43:01ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=5#2212020-05-14T07:24:55Z2020-05-14T07:24:55Z<p><span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (13) + 14 = 27</span></p>
<p>Keeping a close eye on my blindsense (thought) 90ft. as well.</p>[dice=perception]1d20+14[/dice]
Keeping a close eye on my blindsense (thought) 90ft. as well.Rakisan (alias of Ascalaphus)2020-05-14T07:24:55ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=13#6462020-05-13T22:39:51Z2020-05-13T22:39:51Z<p>The Princess steps back a little bit to give the critter room to get onto the platform, then shoots it to keep its attention focused.</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (5) + 13 = 18</span>
<br />
<span class="messageboard-dice"><b>laser damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (3, 3) + 6 = 12</span></p>The Princess steps back a little bit to give the critter room to get onto the platform, then shoots it to keep its attention focused.
[dice=to hit]1d20+13[/dice]
[dice=laser damage]2d8+6[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-13T22:39:51ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=13#6382020-05-13T15:42:54Z2020-05-13T15:42:54Z<p><b><<< frustration >>> we need the monster to come to my pillar >>> don't attack it >>> hide >>> let it see only me as a prey <<< </b></p>
<p>The Princess stands tall and plainly visible. Time to reload the rifle.</p>>> we need the monster to come to my pillar >>> don't attack it >>> hide >>> let it see only me as a prey
The Princess stands tall and plainly visible. Time to reload the rifle.Princess Dh'Qa (alias of Ascalaphus)2020-05-13T15:42:54ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=5#2182020-05-13T09:00:40Z2020-05-13T09:00:40Z<p><b>"I'm <i>not</i> a philosopher. I believe in practical, real things. Things I can build, take apart, inspect, maintain, improve. If you want to know what I'm all about, it's that.</b></p>
<p>As he says that he digs up various 3D holographic field reports for emergency repairs made to starships, jury-rigging to enhance them above official specs when needed, and the sort of dents they've made in the enemy.</p>
<p><span class="messageboard-dice"><b>Engineering:</b></span> <span class="messageboard-dice">1d20 + 23 ⇒ (16) + 23 = 39</span></p>"I'm not a philosopher. I believe in practical, real things. Things I can build, take apart, inspect, maintain, improve. If you want to know what I'm all about, it's that.
As he says that he digs up various 3D holographic field reports for emergency repairs made to starships, jury-rigging to enhance them above official specs when needed, and the sort of dents they've made in the enemy.
[dice=Engineering]1d20+23[/dice]Rakisan (alias of Ascalaphus)2020-05-13T09:00:40ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=13#6312020-05-13T07:22:02Z2020-05-13T07:22:02Z<p>The Princess snatches up some airdropped stimpacks.
<br />
<span class="messageboard-dice"><b>first aid:</b></span> <span class="messageboard-dice">3d6 ⇒ (4, 6, 1) = 11</span></p>
<p>And then fires some "have I got your attention" shots at Purple.
<br />
<span class="messageboard-dice"><b>to hit vs EAC:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (5) + 9 = 14</span>
<br />
<span class="messageboard-dice"><b>laser damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (1, 1) + 6 = 8</span></p>
<p><span class="messageboard-dice"><b>to hit vs EAC:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (7) + 9 = 16</span>
<br />
<span class="messageboard-dice"><b>laser damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (6, 7) + 6 = 19</span></p>The Princess snatches up some airdropped stimpacks.
[dice=first aid]3d6[/dice]
And then fires some "have I got your attention" shots at Purple.
[dice=to hit vs EAC]1d20+9[/dice]
[dice=laser damage]2d8+6[/dice]
[dice=to hit vs EAC]1d20+9[/dice]
[dice=laser damage]2d8+6[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-13T07:22:02ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=13#6232020-05-12T21:28:13Z2020-05-12T21:27:28Z<p><span class="messageboard-dice"><b>Athletics to Climb:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (19) + 10 = 29</span></p>
<p>The Princess makes it to the top, then crosses the platform to put herself in view of the purple ooze - although trying to be in sight, but having a bit of cover from the ledge. She's trying to lure it into coming up instead of making ranged attacks. Just in case, she pulls out her rifle again. Laser fire might be persuasive if just standing tall doesn't do the trick.</p>
<p><b><<< determination >>> comrades >>> I am now in position >>> get out of the monster's sight >>> it is dumb >>> it will go after the visible enemy >>> me <<<</b></p>[dice=Athletics to Climb]1d20+10[/dice]
The Princess makes it to the top, then crosses the platform to put herself in view of the purple ooze - although trying to be in sight, but having a bit of cover from the ledge. She's trying to lure it into coming up instead of making ranged attacks. Just in case, she pulls out her rifle again. Laser fire might be persuasive if just standing tall doesn't do the trick.
>> comrades >>> I am now in position >>> get out of the monster's sight >>> it is...Princess Dh'Qa (alias of Ascalaphus)2020-05-12T21:27:28ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=13#6082020-05-12T06:48:33Z2020-05-12T06:48:33Z<p><b><<< agreement >>> I will climb this tower >>> lure creature up >>> lay waste to it <<< </b></p>
<p><span class="messageboard-dice"><b>Athletics to climb:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (11) + 10 = 21</span></p>
<p><span class="messageboard-dice"><b>Athletics to climb:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (12) + 10 = 22</span></p>>> I will climb this tower >>> lure creature up >>> lay waste to it
[dice=Athletics to climb]1d20+10[/dice]
[dice=Athletics to climb]1d20+10[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-12T06:48:33ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=13#6012020-05-11T23:00:56Z2020-05-11T23:00:56Z<p>The Princess stows her rifle and starts to climb.
<br />
<span class="messageboard-dice"><b>Athletics to climb:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (10) + 10 = 20</span></p>The Princess stows her rifle and starts to climb.
[dice=Athletics to climb]1d20+10[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-11T23:00:56ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=5#2102020-05-10T07:46:14Z2020-05-10T07:46:14Z<p>Rakisan stands back a bit, looking at the walls, not quite sure what to say. Happy to let Killik to handle the conversation for now.</p>Rakisan stands back a bit, looking at the walls, not quite sure what to say. Happy to let Killik to handle the conversation for now.Rakisan (alias of Ascalaphus)2020-05-10T07:46:14ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=12#5892020-05-08T22:32:54Z2020-05-08T22:32:54Z<p><b><<< tactical >>> we need this thing up that pillar >>> I'll go climb >>> lure it up there when I'm up on it <<<</b></p>
<p>The Princess uses Withdraw to get away from the critter and get into position to start climbing next round.</p>>> we need this thing up that pillar >>> I'll go climb >>> lure it up there when I'm up on it
The Princess uses Withdraw to get away from the critter and get into position to start climbing next round.Princess Dh'Qa (alias of Ascalaphus)2020-05-08T22:32:54ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=12#5822020-05-08T13:52:44Z2020-05-08T13:52:44Z<p><span class=messageboard-ooc>Am I still nauseated and entangled? The previous effects you said were only for one round.</span></p>Am I still nauseated and entangled? The previous effects you said were only for one round.Princess Dh'Qa (alias of Ascalaphus)2020-05-08T13:52:44ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=12#5752020-05-08T06:39:02Z2020-05-08T06:39:02Z<p><span class="messageboard-dice"><b>Fort:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (2) + 8 = 10</span></p>
<p>Yuck yuck. The Princess retreats behind the pillar to give her some cover.</p>[dice=Fort]1d20+8[/dice]
Yuck yuck. The Princess retreats behind the pillar to give her some cover.Princess Dh'Qa (alias of Ascalaphus)2020-05-08T06:39:02ZRe: Forums: Play-by-Post Discussion: GM Bret’s Outpost III Fate of the Scoured God DiscussionPrincess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/discussion&page=3#1082020-05-07T06:53:32Z2020-05-07T06:53:32Z<div class="messageboard-quotee">GM Numbat wrote:</div><blockquote><p> A shirren by the name of Klysk, a slightly more senior Starfinder, drops by to provide assistance with an engineering problem, if needed.</p>
<p>Have an Aid Token boosted - Provide Knowledge (Engineering - hard). </blockquote><p>Can we use the aid token on the skill check to destroy a critter?GM Numbat wrote:A shirren by the name of Klysk, a slightly more senior Starfinder, drops by to provide assistance with an engineering problem, if needed.
Have an Aid Token boosted - Provide Knowledge (Engineering - hard).
Can we use the aid token on the skill check to destroy a critter?Princess Dh'Qa (alias of Ascalaphus)2020-05-07T06:53:32ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=12#5632020-05-06T23:22:40Z2020-05-06T23:22:40Z<p>The Princess aims to put Red down for a moment again <span class=messageboard-ooc>(someone else please Ready to knock it down once it wakes up again)</span>.</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (13) + 9 = 22</span>
<br />
<span class="messageboard-dice"><b>laser damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (8, 5) + 6 = 19</span></p>
<p>Then takes another shot at Purple.
<br />
<span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (11) + 9 = 20</span>
<br />
<span class="messageboard-dice"><b>laser damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (8, 1) + 6 = 15</span></p>
<p><b><<< concern >>> the bear is taking heavy damage >>> we need another person on a pillar as well >>> get on top of the pillar >>> lure the creature in >>> then exterminate it with the machine >>> exterminate >>> exterminate >>> exterminate <<<</b></p>The Princess aims to put Red down for a moment again (someone else please Ready to knock it down once it wakes up again).
[dice=to hit]1d20+9[/dice]
[dice=laser damage]2d8+6[/dice]
Then takes another shot at Purple.
[dice=to hit]1d20+9[/dice]
[dice=laser damage]2d8+6[/dice]
>> the bear is taking heavy damage >>> we need another person on a pillar as well >>> get on top of the pillar >>> lure the creature in >>> then exterminate it with the machine >>> exterminate >>> exterminate >>>...Princess Dh'Qa (alias of Ascalaphus)2020-05-06T23:22:40ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=12#5542020-05-06T21:04:21Z2020-05-06T21:04:21Z<p><b><<< fierce >>> one down, two to go >>> let's keep the second one down too >>> I'll start bringing down the third >>> let the bear move to a new spot <<<</b></p>
<p>The Princess moves to a new position near the small pillar and then shoots at Purple.
<br />
<span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (17) + 13 = 30</span>
<br />
<span class="messageboard-dice"><b>laser:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (6, 1) + 6 = 13</span></p>>> one down, two to go >>> let's keep the second one down too >>> I'll start bringing down the third >>> let the bear move to a new spot
The Princess moves to a new position near the small pillar and then shoots at Purple.
[dice=to hit]1d20+13[/dice]
[dice=laser]2d8+6[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-06T21:04:21ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=4#1872020-05-06T10:02:49Z2020-05-06T10:02:49Z<p><span class="messageboard-dice"><b>culture:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (13) + 19 = 32</span></p>
<p><b><<< thoughtful >>> it raises some questions about the legal basis we have to detain people >>> shouldn't we be handing them to the Stewards >>> all these secrets cost us dearly >>> Sangoro's Bulwark, lost when senior leadership vanished in Scoured Stars Incident >>> Guidance leading us astray <<<</b></p>[dice=culture]1d20+19[/dice]
>> it raises some questions about the legal basis we have to detain people >>> shouldn't we be handing them to the Stewards >>> all these secrets cost us dearly >>> Sangoro's Bulwark, lost when senior leadership vanished in Scoured Stars Incident >>> Guidance leading us astrayRakisan (alias of Ascalaphus)2020-05-06T10:02:49ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=11#5462020-05-06T07:40:49Z2020-05-06T07:40:49Z<p><b><<< pain >>> mystic >>> can you keep this one down <<< indicates Red >>> I support the bear >>> he needs to disable that one <<< indicates Green >>> teamwork makes hive work <<<</b></p>
<p><span class=messageboard-ooc>Desha, can you and/or your ape use the ready actions to keep Red off my back pleeease? :P</span></p>
<p>The Princess tries to take down Green so Teddington can try to disable it.</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (13) + 9 = 22</span>
<br />
<span class="messageboard-dice"><b>laser:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (3, 4) + 6 = 13</span></p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (15) + 9 = 24</span>
<br />
<span class="messageboard-dice"><b>laser:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (4, 1) + 6 = 11</span></p>>> mystic >>> can you keep this one down >> I support the bear >>> he needs to disable that one >> teamwork makes hive work
Desha, can you and/or your ape use the ready actions to keep Red off my back pleeease? :P
The Princess tries to take down Green so Teddington can try to disable it.
[dice=to hit]1d20+9[/dice]
[dice=laser]2d8+6[/dice]
[dice=to hit]1d20+9[/dice]
[dice=laser]2d8+6[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-06T07:40:49ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=11#5402020-05-05T22:23:00Z2020-05-05T22:23:00Z<p><span class=messageboard-ooc>I think we need to change our tactics. I was still thinking in PF1 terms, where you could keep hitting a regenerating creature to keep it at minus a lot. That doesn't work in Starfinder. The monster doesn't go "below" 0 anymore.</span></p>I think we need to change our tactics. I was still thinking in PF1 terms, where you could keep hitting a regenerating creature to keep it at minus a lot. That doesn't work in Starfinder. The monster doesn't go "below" 0 anymore.Princess Dh'Qa (alias of Ascalaphus)2020-05-05T22:23:00ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=11#5342020-05-05T14:34:21Z2020-05-05T14:34:21Z<p><span class="messageboard-dice"><b>Fort:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (7) + 8 = 15</span></p>[dice=Fort]1d20+8[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-05T14:34:21ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=4#1782020-05-05T07:06:16Z2020-05-05T07:06:16Z<p>Rakisan also takes a moment to rest up and refresh. There's probably more trouble up ahead, but we seem to have handled this without triggering any alarms.</p>
<p><b>"I can use the hammer. It doesn't quite do the fancy tricks, but if something needs a brute beating and won't listen to my disk this'll work."</b></p>Rakisan also takes a moment to rest up and refresh. There's probably more trouble up ahead, but we seem to have handled this without triggering any alarms.
"I can use the hammer. It doesn't quite do the fancy tricks, but if something needs a brute beating and won't listen to my disk this'll work."Rakisan (alias of Ascalaphus)2020-05-05T07:06:16ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=11#5292020-05-04T21:05:28Z2020-05-04T21:05:28Z<p><b><<< pain >>> this acid is nasty >>> when we injure them enough to drop them >>> injure them more >>> keep them down >>> time to work <<<</b></p>>> this acid is nasty >>> when we injure them enough to drop them >>> injure them more >>> keep them down >>> time to workPrincess Dh'Qa (alias of Ascalaphus)2020-05-04T21:05:28ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=11#5202020-05-03T23:47:02Z2020-05-03T23:47:02Z<p>The Princess Steps away from Red, then shoots Green to give Teddington some help getting on top of it.</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (16) + 13 = 29</span>
<br />
<span class="messageboard-dice"><b>laser damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (5, 3) + 6 = 14</span></p>
<p>If it's okay, I'll use the aid token on that.
<br />
<span class="messageboard-dice"><b>Aid with Boost:</b></span> <span class="messageboard-dice">3d8 ⇒ (7, 6, 2) = 15</span></p>The Princess Steps away from Red, then shoots Green to give Teddington some help getting on top of it.
[dice=to hit]1d20+13[/dice]
[dice=laser damage]2d8+6[/dice]
If it's okay, I'll use the aid token on that.
[dice=Aid with Boost]3d8[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-03T23:47:02ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=4#1712020-05-03T23:40:54Z2020-05-03T23:40:54Z<p>Rakisan charges the mouth-full rat (as a standard action);</p>
<p><span class="messageboard-dice"><b>to hit vs EAC:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (4) + 15 = 19</span>
<br />
<span class="messageboard-dice"><b>sonic:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (2, 4, 4) + 21 = 31</span></p>
<p><span class="messageboard-dice"><b>to hit vs EAC:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (8) + 15 = 23</span>
<br />
<span class="messageboard-dice"><b>sonic:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (4, 4, 4) + 21 = 33</span></p>
<p>Then uses his move action to run around it and set up a flank for ED.</p>Rakisan charges the mouth-full rat (as a standard action);
[dice=to hit vs EAC]1d20+15[/dice]
[dice=sonic]3d6+21[/dice]
[dice=to hit vs EAC]1d20+15[/dice]
[dice=sonic]3d6+21[/dice]
Then uses his move action to run around it and set up a flank for ED.Rakisan (alias of Ascalaphus)2020-05-03T23:40:54ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=11#5122020-05-03T16:21:29Z2020-05-03T16:21:29Z<p><span class=messageboard-ooc>I'd be most interested in energy weaknesses/resistances/immunities and what could be done to stop them regenerating. What weapons will work, won't work, etc.</span></p>I'd be most interested in energy weaknesses/resistances/immunities and what could be done to stop them regenerating. What weapons will work, won't work, etc.Princess Dh'Qa (alias of Ascalaphus)2020-05-03T16:21:29ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=11#5102020-05-03T07:12:54Z2020-05-03T07:12:54Z<p><span class=messageboard-ooc>How hard to climb do the pillars look? Is the big body in the northeast usable as a ramp to get up to that pillar?</span></p>
<p>Trying to clear a path for Gunnz and Jackojare, the Princess unloads at Red.
<br />
<span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (1) + 9 = 10</span>
<br />
<span class="messageboard-dice"><b>laser damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (4, 3) + 6 = 13</span></p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (20) + 9 = 29</span>
<br />
<span class="messageboard-dice"><b>laser damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (3, 8) + 6 = 17</span></p>How hard to climb do the pillars look? Is the big body in the northeast usable as a ramp to get up to that pillar?
Trying to clear a path for Gunnz and Jackojare, the Princess unloads at Red.
[dice=to hit]1d20+9[/dice]
[dice=laser damage]2d8+6[/dice]
[dice=to hit]1d20+9[/dice]
[dice=laser damage]2d8+6[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-03T07:12:54ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=10#5002020-05-02T15:46:23Z2020-05-02T15:46:23Z<p><b>How are we going to get them close to the devices?</b></p>How are we going to get them close to the devices?Princess Dh'Qa (alias of Ascalaphus)2020-05-02T15:46:23ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=10#4972020-05-02T09:27:38Z2020-05-02T09:27:38Z<p>The Princess asks...
<br />
<span class="messageboard-dice"><b>Life Science:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (18) + 13 = 31</span></p>
<p>But shoots first!
<br />
<span class="messageboard-dice"><b>to hit vs. Green:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (17) + 13 = 30</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (8, 7) + 6 = 21</span></p>The Princess asks...
[dice=Life Science]1d20+13[/dice]
But shoots first!
[dice=to hit vs. Green]1d20+13[/dice]
[dice=damage]2d8+6[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-05-02T09:27:38ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=4#1642020-05-02T09:18:01Z2020-05-02T09:17:14Z<p>Attack of opportunity on Blue:
<br />
<span class="messageboard-dice"><b>AoO vs. EAC and FF:</b></span> <span class="messageboard-dice">1d20 + 21 ⇒ (12) + 21 = 33</span>
<br />
<span class="messageboard-dice"><b>sonic:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (6, 1, 4) + 21 = 32</span></p>
<p><span class=messageboard-ooc>If it survives, the slow would still reduce its movement speed so does it actually make it to under any garbage or is it still sitting in the open for people to shoot at?</span></p>
<p>Rakisan then looks at the magnet and decides to charge Red (instead of pursuing Blue). But he takes a detour through via the southwest heap to avoid Purple's threatened area.
<br />
<span class="messageboard-dice"><b>Charge to hit vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (9) + 15 = 24</span>
<br />
<span class="messageboard-dice"><b>sonic:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (3, 5, 1) + 21 = 30</span> <span class=messageboard-ooc>Makes him flat-footed for a round, should also be useful to Eddie.</span></p>
<p><span class="messageboard-dice"><b>Charge to hit vs. Flat-Footed EAC:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (3) + 15 = 18</span>
<br />
<span class="messageboard-dice"><b>sonic:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (4, 1, 5) + 21 = 31</span></p>Attack of opportunity on Blue:
[dice=AoO vs. EAC and FF]1d20+21[/dice]
[dice=sonic]3d6+21[/dice]
If it survives, the slow would still reduce its movement speed so does it actually make it to under any garbage or is it still sitting in the open for people to shoot at?
Rakisan then looks at the magnet and decides to charge Red (instead of pursuing Blue). But he takes a detour through via the southwest heap to avoid Purple's threatened area.
[dice=Charge to hit vs. EAC]1d20+15[/dice]...Rakisan (alias of Ascalaphus)2020-05-02T09:17:14ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=10#4862020-05-01T13:27:41Z2020-05-01T09:05:34Z<p><span class=messageboard-ooc>I've played this before as well so I'll also let you folks decide.</span></p>
<p>The Princess crunches her mandibles in response to Gunnz as she gets her phone and artillery laser out of the charger.</p>
<p><span class=messageboard-ooc>And I'm glad we won our space battle but didn't have to do another. Burning through resolve every battle adds up..</span></p>I've played this before as well so I'll also let you folks decide.
The Princess crunches her mandibles in response to Gunnz as she gets her phone and artillery laser out of the charger.
And I'm glad we won our space battle but didn't have to do another. Burning through resolve every battle adds up..Princess Dh'Qa (alias of Ascalaphus)2020-05-01T09:05:34ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=10#4672020-04-30T17:02:05Z2020-04-30T17:02:05Z<p>The Princess is taken a bit aback at the Jinsuls' reckless flying, and presses the big red button. Aiming at their aft arc, let's concentrate fire.</p>
<p><span class="messageboard-dice"><b>forward particle beam:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (2) + 12 = 14</span></p>
<p><span class=messageboard-ooc>We had two rerolls to use this combat right? Can I use the second one too?</span></p>
<p><span class="messageboard-dice"><b>forward particle beam:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (11) + 12 = 23</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">8d6 ⇒ (6, 3, 5, 1, 4, 5, 6, 2) = 32</span></p>The Princess is taken a bit aback at the Jinsuls' reckless flying, and presses the big red button. Aiming at their aft arc, let's concentrate fire.
[dice=forward particle beam]1d20+12[/dice]
We had two rerolls to use this combat right? Can I use the second one too?
[dice=forward particle beam]1d20+12[/dice]
[dice=damage]8d6[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-30T17:02:05ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=10#4652020-04-30T09:04:14Z2020-04-30T09:04:14Z<p><b>Port? Aft you mean. Just remember that this ship doesn't have any starboard weapons!</b></p>
<p><span class=messageboard-ooc>It feels bad to spend resolve to get a coilgun shot. But all the little bits can add up...</span></p>
<p><span class=messageboard-ooc>friend computer give me a +2</span>
<br />
<span class="messageboard-dice"><b>turret heavy plasma torpedo to hit:</b></span> <span class="messageboard-dice">1d20 + 12 - 2 + 2 ⇒ (16) + 12 - 2 + 2 = 28</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">5d10 ⇒ (3, 4, 8, 10, 8) = 33</span></p>
<p><span class=messageboard-ooc>friend computer give me a +2</span>
<br />
<span class="messageboard-dice"><b>aft coilgun to hit:</b></span> <span class="messageboard-dice">1d20 + 12 - 2 + 2 ⇒ (6) + 12 - 2 + 2 = 18</span> <span class=messageboard-ooc>Let's reroll that</span>
<br />
<span class="messageboard-dice"><b>aft coilgun to hit:</b></span> <span class="messageboard-dice">1d20 + 12 - 2 + 2 ⇒ (12) + 12 - 2 + 2 = 24</span>
<br />
<span class="messageboard-dice"><b>coilgun damage:</b></span> <span class="messageboard-dice">4d4 ⇒ (2, 3, 1, 2) = 8</span></p>Port? Aft you mean. Just remember that this ship doesn't have any starboard weapons!
It feels bad to spend resolve to get a coilgun shot. But all the little bits can add up...
friend computer give me a +2
[dice=turret heavy plasma torpedo to hit]1d20+12 -2 +2[/dice]
[dice=damage]5d10[/dice]
friend computer give me a +2
[dice=aft coilgun to hit]1d20+12 -2 +2[/dice] Let's reroll that
[dice=aft coilgun to hit]1d20+12 -2 +2[/dice]
[dice=coilgun damage]4d4[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-30T09:04:14ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=10#4632020-04-30T07:45:03Z2020-04-30T07:45:03Z<p><span class=messageboard-ooc>Have we moved yet? I need to know where our guns are facing.</span></p>
<p><b>That is some </b> mandible gulp <b>nice flying there</b></p>Have we moved yet? I need to know where our guns are facing.
That is some mandible gulp nice flying therePrincess Dh'Qa (alias of Ascalaphus)2020-04-30T07:45:03ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=4#1592020-04-30T07:41:12Z2020-04-30T07:41:12Z<p><span class=messageboard-ooc>Excuse me; I didn't take my action yet, that was only the effect of my electrostatic field armor upgrade and me asking a question.</span></p>
<p>Seeing blue still going strong, Rakisan goes for a full attack;</p>
<p><span class="messageboard-dice"><b>to hit vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (2) + 13 = 15</span>
<br />
<span class="messageboard-dice"><b>sonic damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (2, 6, 4) + 21 = 33</span></p>
<p><span class="messageboard-dice"><b>to hit vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (14) + 13 = 27</span>
<br />
<span class="messageboard-dice"><b>sonic damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (5, 2, 6) + 21 = 34</span></p>
<p><span class="messageboard-dice"><b>to hit vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (15) + 13 = 28</span>
<br />
<span class="messageboard-dice"><b>sonic damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (5, 1, 6) + 21 = 33</span></p>Excuse me; I didn't take my action yet, that was only the effect of my electrostatic field armor upgrade and me asking a question.
Seeing blue still going strong, Rakisan goes for a full attack;
[dice=to hit vs. EAC]1d20+13[/dice]
[dice=sonic damage]3d6+21[/dice]
[dice=to hit vs. EAC]1d20+13[/dice]
[dice=sonic damage]3d6+21[/dice]
[dice=to hit vs. EAC]1d20+13[/dice]
[dice=sonic damage]3d6+21[/dice]Rakisan (alias of Ascalaphus)2020-04-30T07:41:12ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=10#4562020-04-29T23:03:59Z2020-04-29T22:54:18Z<p><b>Yes your majesty!</b></p>
<p>Dh'Qa leans in to spread some peace through superior firepower.</p>
<p><span class=messageboard-ooc>Captain</span>
<br />
<span class="messageboard-dice"><b>forward particle beam:</b></span> <span class="messageboard-dice">1d20 + 12 - 2 + 2 ⇒ (12) + 12 - 2 + 2 = 24</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">8d6 ⇒ (2, 6, 4, 3, 3, 3, 5, 6) = 32</span></p>
<p><span class="messageboard-dice"><b>forward coilgun:</b></span> <span class="messageboard-dice">1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">4d4 ⇒ (1, 3, 4, 3) = 11</span></p>
<p><span class=messageboard-ooc>Friend Computer</span>
<br />
<span class="messageboard-dice"><b>turret heavy plasma torpedo:</b></span> <span class="messageboard-dice">1d20 + 12 - 2 + 2 ⇒ (20) + 12 - 2 + 2 = 32</span><span class=messageboard-ooc>CRIT!</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">5d10 ⇒ (2, 10, 1, 10, 8) = 31</span></p>Yes your majesty!
Dh'Qa leans in to spread some peace through superior firepower.
Captain
[dice=forward particle beam]1d20+12 -2 +2[/dice]
[dice=damage]8d6[/dice]
[dice=forward coilgun]1d20+12 -2[/dice]
[dice=damage]4d4[/dice]
Friend Computer
[dice=turret heavy plasma torpedo]1d20+12 -2 +2[/dice]CRIT!
[dice=damage]5d10[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-29T22:54:18ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=4#1562020-04-29T08:22:41Z2020-04-29T08:22:41Z<p>As blue bites down on Rakisan he gets zapped by his electrostatic field.</p>
<p><span class="messageboard-dice"><b>electricity:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 2) = 5</span></p>
<p><span class=messageboard-ooc>What state is blue in? Did any of kAPP's shots on blue hit?</span></p>As blue bites down on Rakisan he gets zapped by his electrostatic field.
[dice=electricity]2d6[/dice]
What state is blue in? Did any of kAPP's shots on blue hit?Rakisan (alias of Ascalaphus)2020-04-29T08:22:41ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=9#4432020-04-28T15:15:34Z2020-04-28T15:15:34Z<p><span class=messageboard-ooc>Resolve for broadside</span></p>
<p><span class=messageboard-ooc>Computer support</span>
<br />
<span class="messageboard-dice"><b>forward particle beam:</b></span> <span class="messageboard-dice">1d20 + 12 - 2 + 2 ⇒ (6) + 12 - 2 + 2 = 18</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">8d6 ⇒ (2, 6, 6, 3, 4, 6, 3, 2) = 32</span></p>
<p><span class="messageboard-dice"><b>forward coilgun:</b></span> <span class="messageboard-dice">1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">4d4 ⇒ (4, 2, 4, 1) = 11</span> +1 damage for Divert Power</p>
<p><span class=messageboard-ooc>Computer support</span>
<br />
<span class="messageboard-dice"><b>turret heavy plasma torpedo:</b></span> <span class="messageboard-dice">1d20 + 12 - 2 + 2 ⇒ (7) + 12 - 2 + 2 = 19</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">5d10 ⇒ (8, 10, 1, 2, 7) = 28</span> +1 damage for Divert Power</p>Resolve for broadside
Computer support
[dice=forward particle beam]1d20+12 -2 +2[/dice]
[dice=damage]8d6[/dice]
[dice=forward coilgun]1d20+12 -2[/dice]
[dice=damage]4d4[/dice] +1 damage for Divert Power
Computer support
[dice=turret heavy plasma torpedo]1d20+12 -2 +2[/dice]
[dice=damage]5d10[/dice] +1 damage for Divert PowerPrincess Dh'Qa (alias of Ascalaphus)2020-04-28T15:15:34ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=9#4412020-04-28T14:40:53Z2020-04-28T14:40:53Z<p><span class=messageboard-ooc>Oh.. I thought it was per table</span></p>Oh.. I thought it was per tablePrincess Dh'Qa (alias of Ascalaphus)2020-04-28T14:40:53ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=9#4392020-04-28T10:45:13Z2020-04-28T10:45:13Z<p><span class=messageboard-ooc>Question: didn't we vote to do the easier starship encounter?</span></p>Question: didn't we vote to do the easier starship encounter?Princess Dh'Qa (alias of Ascalaphus)2020-04-28T10:45:13ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=9#4242020-04-27T00:05:27Z2020-04-27T00:05:27Z<p><b>"Thank you for putting up with the Drake.. I realize it's not a smooth ride, but then, it won't be for the Jinsul either."</b> She bristles her mandibles in an evil-looking way.</p>"Thank you for putting up with the Drake.. I realize it's not a smooth ride, but then, it won't be for the Jinsul either." She bristles her mandibles in an evil-looking way.Princess Dh'Qa (alias of Ascalaphus)2020-04-27T00:05:27ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=9#4202020-04-27T01:58:31Z2020-04-26T20:41:20Z<p><b>"The Drake is a grouchy beast yeah. But isn't it more of a challenge? Its guns are positioned so that to get them all into play, you need a pilot who really dominates the opposition."</b></p>"The Drake is a grouchy beast yeah. But isn't it more of a challenge? Its guns are positioned so that to get them all into play, you need a pilot who really dominates the opposition."Princess Dh'Qa (alias of Ascalaphus)2020-04-26T20:41:20ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=3#1492020-04-26T09:32:13Z2020-04-26T09:32:13Z<p><b><<< irritation >>> yes I know >>> I'm not blind <<<</b></p>>> yes I know >>> I'm not blindRakisan (alias of Ascalaphus)2020-04-26T09:32:13ZRe: Forums: Play-by-Post Discussion: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit Road DiscussionZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/discussion#302020-04-26T07:37:30Z2020-04-26T07:37:30Z<p><span class="messageboard-dice"><b>Pathfinder Lore:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span></p>[dice=Pathfinder Lore]1d20+4[/dice]Zenobia of Whistledown (alias of Ascalaphus)2020-04-26T07:37:30ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=9#4162020-04-26T07:35:19Z2020-04-26T07:35:19Z<p>I hate leaving the Master of Stars in the lurch because then we'll be spending another five scenarios giving it a new coat of paint, but we're not the best group for starship combat, so let's go the easier route.</p>I hate leaving the Master of Stars in the lurch because then we'll be spending another five scenarios giving it a new coat of paint, but we're not the best group for starship combat, so let's go the easier route.Princess Dh'Qa (alias of Ascalaphus)2020-04-26T07:35:19ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=3#1462020-04-26T00:12:26Z2020-04-26T00:12:04Z<p><span class=messageboard-ooc>Also did green make a Will save against confusion from the crit I gave it? If green didn't withdraw, then I'd focus my attack on green, or at least an AoO.</span></p>Also did green make a Will save against confusion from the crit I gave it? If green didn't withdraw, then I'd focus my attack on green, or at least an AoO.Rakisan (alias of Ascalaphus)2020-04-26T00:12:04ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=3#1442020-04-26T00:04:49Z2020-04-26T00:04:49Z<p>Rakisan lays into blue, performing Soldier's Onslaught.</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (15) + 13 = 28</span> vs EAC
<br />
<span class="messageboard-dice"><b>sonic:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (2, 1, 1) + 21 = 25</span> sonic</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (9) + 13 = 22</span> vs EAC and flat-footed
<br />
<span class="messageboard-dice"><b>sonic:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (4, 1, 6) + 21 = 32</span> sonic</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (14) + 13 = 27</span> vs EAC and flat-footed
<br />
<span class="messageboard-dice"><b>sonic:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (4, 3, 5) + 21 = 33</span> sonic</p>Rakisan lays into blue, performing Soldier's Onslaught.
[dice=to hit]1d20+13[/dice] vs EAC
[dice=sonic]3d6+21[/dice] sonic
[dice=to hit]1d20+13[/dice] vs EAC and flat-footed
[dice=sonic]3d6+21[/dice] sonic
[dice=to hit]1d20+13[/dice] vs EAC and flat-footed
[dice=sonic]3d6+21[/dice] sonicRakisan (alias of Ascalaphus)2020-04-26T00:04:49ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=9#4062020-04-25T16:31:17Z2020-04-25T16:31:17Z<p>The Princess goes in up close for the kill</p>
<p><span class="messageboard-dice"><b>sting vs. KAC:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (16) + 12 = 28</span>
<br />
<span class="messageboard-dice"><b>piercing:</b></span> <span class="messageboard-dice">1d6 + 16 ⇒ (2) + 16 = 18</span></p>The Princess goes in up close for the kill
[dice=sting vs. KAC]1d20+12[/dice]
[dice=piercing]1d6+16[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-25T16:31:17ZRe: Forums: Play-by-Post Discussion: GM Bret’s Outpost III Fate of the Scoured God DiscussionPrincess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/discussion&page=2#932020-04-25T14:48:31Z2020-04-25T14:48:31Z<p>I'm expecting either some kind of surprise enemy or for this guy to be stronger than he looks.</p>
<p>You can also just try to keep just behind Teddington, he's got a lot more AC than you so it's okay to let him tank.</p>I'm expecting either some kind of surprise enemy or for this guy to be stronger than he looks.
You can also just try to keep just behind Teddington, he's got a lot more AC than you so it's okay to let him tank.Princess Dh'Qa (alias of Ascalaphus)2020-04-25T14:48:31ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=9#4032020-04-25T06:55:21Z2020-04-25T06:55:21Z<p>move move</p>move movePrincess Dh'Qa (alias of Ascalaphus)2020-04-25T06:55:21ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=4#1642020-04-24T17:49:41Z2020-04-24T17:49:41Z<p><b>"So Victus, how do you feel about that? We work together pretty well! Teamwork makes the dream work!"</b></p>"So Victus, how do you feel about that? We work together pretty well! Teamwork makes the dream work!"Zenobia of Whistledown (alias of Ascalaphus)2020-04-24T17:49:41ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=4#1632020-04-24T17:27:08Z2020-04-24T17:27:08Z<p><b>The kami - Kodama, nice to meet you - is free. The thief has been... dealt with. We found our fellow Pathfinders, and the hired help should be free to go home now. Yeah, I think that takes care of all of it?"</b></p>
<p>She hefts the katana and tries out the balance. <b>"I've heard of these eastern swords, never actually seen one for real."</b></p>The kami - Kodama, nice to meet you - is free. The thief has been... dealt with. We found our fellow Pathfinders, and the hired help should be free to go home now. Yeah, I think that takes care of all of it?"
She hefts the katana and tries out the balance. "I've heard of these eastern swords, never actually seen one for real."Zenobia of Whistledown (alias of Ascalaphus)2020-04-24T17:27:08ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=4#1552020-04-24T14:27:48Z2020-04-24T14:27:48Z<p><b>NO YOU DON'T!</b></p>
<p>As the kitsune strikes Katerina Zenobia makes a Retributive Strike (Paladin reaction).</p>
<p><span class="messageboard-dice"><b>Strike vs. FF (at the spot where he hit Katerina):</b></span> <span class="messageboard-dice">1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20</span>
<br />
<span class="messageboard-dice"><b>bludgeoning:</b></span> <span class="messageboard-dice">1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9</span>
<br />
<span class=messageboard-ooc>This also gives Katerina 3 resistance against that attack, looks like that might have just kept her up.</span></p>
<p>Now that he's come in close to face her, Zenobia tries to strike him again.
<br />
<span class="messageboard-dice"><b>Strike:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15</span>
<br />
<span class="messageboard-dice"><b>bludgeoning:</b></span> <span class="messageboard-dice">1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6</span></p>
<p>Then she positions herself a bit and raises her shield.</p>NO YOU DON'T!
As the kitsune strikes Katerina Zenobia makes a Retributive Strike (Paladin reaction).
[dice=Strike vs. FF (at the spot where he hit Katerina)]1d20+7+1[/dice]
[dice=bludgeoning]1d8+4+1[/dice]
This also gives Katerina 3 resistance against that attack, looks like that might have just kept her up.
Now that he's come in close to face her, Zenobia tries to strike him again.
[dice=Strike]1d20+7+1[/dice]
[dice=bludgeoning]1d8+4+1[/dice]
Then she positions herself a bit and raises...Zenobia of Whistledown (alias of Ascalaphus)2020-04-24T14:27:48ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=3#1392020-04-24T07:05:27Z2020-04-24T07:05:27Z<p>Rakisan charges down;</p>
<p><span class="messageboard-dice"><b>to hit vs EAC:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (2) + 15 = 17</span>
<br />
<span class="messageboard-dice"><b>sonic damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (3, 1, 4) + 21 = 29</span> sonic</p>
<p><span class="messageboard-dice"><b>to hit vs EAC:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (20) + 15 = 35</span><span class=messageboard-ooc> CRIT: green must make a DC 21 Will save or be confused for 1 round.</span>
<br />
<span class="messageboard-dice"><b>sonic damage:</b></span> <span class="messageboard-dice">6d6 + 42 ⇒ (1, 6, 5, 5, 4, 1) + 42 = 64</span> sonic</p>
<p>Sonic Resonance will make Green flat-footed for 1 round.</p>Rakisan charges down;
[dice=to hit vs EAC]1d20+15[/dice]
[dice=sonic damage]3d6+21[/dice] sonic
[dice=to hit vs EAC]1d20+15[/dice] CRIT: green must make a DC 21 Will save or be confused for 1 round.
[dice=sonic damage]6d6+42[/dice] sonic
Sonic Resonance will make Green flat-footed for 1 round.Rakisan (alias of Ascalaphus)2020-04-24T07:05:27ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=8#3942020-04-24T07:00:03Z2020-04-24T07:00:03Z<p>Princess comes up alongside.</p>
<p><b><<< eager >>> close quarters combat >>> time to try the sheet caster <<< </b></p>
<p>And while walking she pulls out this alien squid thing weapon.</p>Princess comes up alongside.
>> close quarters combat >>> time to try the sheet caster
And while walking she pulls out this alien squid thing weapon.Princess Dh'Qa (alias of Ascalaphus)2020-04-24T07:00:03ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=8#3872020-04-23T17:59:33Z2020-04-23T17:59:33Z<p>The Princess tries to remember what she learned about geometry and theoretical lines of fire.</p>
<p><span class="messageboard-dice"><b>Physical Science:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (9) + 2 = 11</span></p>
<p>And then just makes a run for it.</p>
<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (13) + 8 = 21</span></p>The Princess tries to remember what she learned about geometry and theoretical lines of fire.
[dice=Physical Science]1d20+2[/dice]
And then just makes a run for it.
[dice=Reflex]1d20+8[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-23T17:59:33ZRe: Forums: Play-by-Post Discussion: GM ZD Outpost III: Lions of Ketapesh DiscussionIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/discussion&page=2#592020-04-23T07:20:46Z2020-04-23T07:20:46Z<p>Thanks for running!</p>Thanks for running!István of Uskwood (alias of Ascalaphus)2020-04-23T07:20:46ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=3#1362020-04-23T07:19:43Z2020-04-23T07:16:45Z<p>Knowing that he'll only have a short instance to find his footing, Rakisan readies to charge the green rat when the magnet releases.</p>
<p><span class=messageboard-ooc>I have Force Soles II so I'll be able to walk as soon as the magnet drops me. As a Blitz soldier I can charge as a standard action, and I have 65ft speed, so moving double that on a charge should get me there.</span></p>
<p><span class=messageboard-ooc>Because I'm coming from above, I should be able to get to the green rat without moving through the blue one's threatened area.</span></p>Knowing that he'll only have a short instance to find his footing, Rakisan readies to charge the green rat when the magnet releases.
I have Force Soles II so I'll be able to walk as soon as the magnet drops me. As a Blitz soldier I can charge as a standard action, and I have 65ft speed, so moving double that on a charge should get me there.
Because I'm coming from above, I should be able to get to the green rat without moving through the blue one's threatened area.Rakisan (alias of Ascalaphus)2020-04-23T07:16:45ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=5#2472020-04-23T07:13:36Z2020-04-23T07:13:36Z<p><b>"I'm afraid I was a bit overcome with bloodlust.. if I'd held back my strikes a bit we might have been able to have a druid interrotage the animal. But at least it's solved the problem."</b></p>"I'm afraid I was a bit overcome with bloodlust.. if I'd held back my strikes a bit we might have been able to have a druid interrotage the animal. But at least it's solved the problem."István of Uskwood (alias of Ascalaphus)2020-04-23T07:13:36ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=8#3822020-04-23T07:10:20Z2020-04-23T07:10:20Z<p>Fellow insects unite! Dh'Qa gives Jackojare a boost.</p>
<p><span class="messageboard-dice"><b>Acrobatics to Aid:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (12) + 10 = 22</span></p>
<p><span class="messageboard-dice"><b>Fortitude:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span></p>Fellow insects unite! Dh'Qa gives Jackojare a boost.
[dice=Acrobatics to Aid]1d20+10[/dice]
[dice=Fortitude]1d20+8[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-23T07:10:20ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=8#3752020-04-22T22:25:24Z2020-04-22T22:25:24Z<p><span class=messageboard-ooc>In case it helps, Princess Dh'Qa also has the Xenoseeker theme.</span></p>
<p>The Princess gets out her planetary survey notes - when we conquer this planet, will it be suitable for formian colonization?</p>
<p><span class="messageboard-dice"><b>Life Science:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (16) + 13 = 29</span></p>
<p><span class=messageboard-ooc>Just in case</span>
<br />
<span class="messageboard-dice"><b>Fortitude:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (17) + 8 = 25</span></p>In case it helps, Princess Dh'Qa also has the Xenoseeker theme.
The Princess gets out her planetary survey notes - when we conquer this planet, will it be suitable for formian colonization?
[dice=Life Science]1d20+13[/dice]
Just in case
[dice=Fortitude]1d20+8[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-22T22:25:24ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=5#2362020-04-22T21:02:53Z2020-04-22T21:02:53Z<p>With the glare out of his eyes István now gets down to the bussiness of serious wolfpack flanking, again vacating the spot to give Dranald a shot too.</p>
<p><span class="messageboard-dice"><b>Flurry1:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (19) + 9 = 28</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (6) + 3 = 9</span> <span class=messageboard-ooc>Looks like a potential crit, so then double that</span></p>
<p><span class="messageboard-dice"><b>Flurry2:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (8) + 3 = 11</span></p>With the glare out of his eyes István now gets down to the bussiness of serious wolfpack flanking, again vacating the spot to give Dranald a shot too.
[dice=Flurry1]1d20+9[/dice]
[dice=damage]1d8+3[/dice] Looks like a potential crit, so then double that
[dice=Flurry2]1d20+5[/dice]
[dice=damage]1d8+3[/dice]István of Uskwood (alias of Ascalaphus)2020-04-22T21:02:53ZRe: Forums: Play-by-Post Discussion: GM Bret’s Outpost III Fate of the Scoured God DiscussionPrincess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/discussion&page=2#882020-04-22T20:56:16Z2020-04-22T20:56:16Z<p>Well you're the operative, so we'll probably need you to bail us out a couple of times anyway :P</p>Well you're the operative, so we'll probably need you to bail us out a couple of times anyway :PPrincess Dh'Qa (alias of Ascalaphus)2020-04-22T20:56:16ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=8#3732020-04-22T20:55:15Z2020-04-22T20:55:15Z<p>The Princess <i>just</i> bought this much lighter armor in which you can properly sprint.</p>
<p><span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (18) + 10 = 28</span></p>The Princess just bought this much lighter armor in which you can properly sprint.
[dice=Athletics]1d20+10[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-22T20:55:15ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=8#3682020-04-22T16:16:39Z2020-04-22T16:16:39Z<p>The Princess isn't as confident in her medicine skills, but she can help out in the case of insectoid allies.</p>
<p><span class="messageboard-dice"><b>Medicine to Aid:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (5) + 5 = 10</span></p>The Princess isn't as confident in her medicine skills, but she can help out in the case of insectoid allies.
[dice=Medicine to Aid]1d20+5[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-22T16:16:39ZRe: Forums: Play-by-Post Discussion: GM Bret’s Outpost III Fate of the Scoured God DiscussionPrincess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/discussion&page=2#852020-04-22T16:14:36Z2020-04-22T16:14:36Z<p>I personally enjoy it when we're the table that's doing well and that helps pull up the other tables, so I'd be in favor of going forward as soon as we get a success. But I'm okay with the other suggestions too.</p>I personally enjoy it when we're the table that's doing well and that helps pull up the other tables, so I'd be in favor of going forward as soon as we get a success. But I'm okay with the other suggestions too.Princess Dh'Qa (alias of Ascalaphus)2020-04-22T16:14:36ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=4#1512020-04-22T16:10:56Z2020-04-22T16:10:56Z<p>Zenobia strides-strides to flank the kitsune with Victus (see blue line).</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (19) + 8 = 27</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6</span></p>Zenobia strides-strides to flank the kitsune with Victus (see blue line).
[dice=to hit]1d20+8[/dice]
[dice=damage]1d8+4+1[/dice]Zenobia of Whistledown (alias of Ascalaphus)2020-04-22T16:10:56ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=8#3612020-04-22T07:47:57Z2020-04-22T07:47:57Z<p><span class=messageboard-ooc>Yeah Bastiar-3 sounds good.</span></p>Yeah Bastiar-3 sounds good.Princess Dh'Qa (alias of Ascalaphus)2020-04-22T07:47:57ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=8#3532020-04-21T22:13:36Z2020-04-21T22:13:36Z<div class="messageboard-quotee">Desha Doash wrote:</div><blockquote><p> Desha continues leading the charge, raising her rifle to fire once again on red.</p>
<p>[dice=Pulse rifle]1d20+6 [dice=Damage (So)]1d10 </blockquote><p><span class=messageboard-ooc>Don't you have weapon specialization?</span>Desha Doash wrote:Desha continues leading the charge, raising her rifle to fire once again on red.
[dice=Pulse rifle]1d20+6 [dice=Damage (So)]1d10
Don't you have weapon specialization?Princess Dh'Qa (alias of Ascalaphus)2020-04-21T22:13:36ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=5#2292020-04-21T21:47:18Z2020-04-21T21:46:47Z<p>István also darts inn to flank, takes a couple of swipes, and out again.</p>
<p><span class="messageboard-dice"><b>Flurry vs. FF:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (6) + 9 = 15</span>
<br />
<span class="messageboard-dice"><b>flat check:</b></span> <span class="messageboard-dice">1d20 ⇒ 2</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6</span></p>
<p><span class="messageboard-dice"><b>Flurry vs. FF:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (8) + 5 = 13</span>
<br />
<span class="messageboard-dice"><b>flat check:</b></span> <span class="messageboard-dice">1d20 ⇒ 2</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7</span></p>István also darts inn to flank, takes a couple of swipes, and out again.
[dice=Flurry vs. FF]1d20+9[/dice]
[dice=flat check]1d20[/dice]
[dice=damage]1d8+2+1[/dice]
[dice=Flurry vs. FF]1d20+5[/dice]
[dice=flat check]1d20[/dice]
[dice=damage]1d8+2+1[/dice]István of Uskwood (alias of Ascalaphus)2020-04-21T21:46:47ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=3#1432020-04-21T21:41:36Z2020-04-21T21:41:36Z<p>Zenobia quickly draws her flickmace and whacks at the foxes nipping at her heels.</p>
<p><b>"Damn you for inciting these woodland animals!"</b></p>
<p>Striking against red (with flank) if he's still there, otherwise blue.
<br />
<span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10</span></p>
<p>Then she raises her shield.</p>
<p><span class=messageboard-ooc>Ranged reprisal if any critters hurt the party.</span></p>Zenobia quickly draws her flickmace and whacks at the foxes nipping at her heels.
"Damn you for inciting these woodland animals!"
Striking against red (with flank) if he's still there, otherwise blue.
[dice=to hit]1d20+7+1[/dice]
[dice=damage]1d8+4+1[/dice]
Then she raises her shield.
Ranged reprisal if any critters hurt the party.Zenobia of Whistledown (alias of Ascalaphus)2020-04-21T21:41:36ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=8#3512020-04-21T21:34:57Z2020-04-21T21:34:57Z<p>The Princess advances at Red and shoots.</p>
<p><span class="messageboard-dice"><b>to hit vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (5) + 13 = 18</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (1, 4) + 6 = 11</span></p>The Princess advances at Red and shoots.
[dice=to hit vs. EAC]1d20+13[/dice]
[dice=damage]2d8+6[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-21T21:34:57ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=5#2232020-04-21T15:58:42Z2020-04-21T15:58:42Z<p><span class="messageboard-dice"><b>Will:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (15) + 7 = 22</span></p>
<p><span class=messageboard-ooc>Waiting for a moment to see if people move into positions that let me flank and use the backstabber element of wolf style.</span></p>[dice=Will]1d20++7[/dice]
Waiting for a moment to see if people move into positions that let me flank and use the backstabber element of wolf style.István of Uskwood (alias of Ascalaphus)2020-04-21T15:58:42ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=7#3432020-04-21T07:45:11Z2020-04-21T07:45:11Z<p>One target left.</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (19) + 9 = 28</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (6, 5) + 6 = 17</span></p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (2) + 9 = 11</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (6, 7) + 6 = 19</span></p>One target left.
[dice=to hit]1d20+9[/dice]
[dice=damage]2d8+6[/dice]
[dice=to hit]1d20+9[/dice]
[dice=damage]2d8+6[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-21T07:45:11ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=5#2132020-04-20T22:20:19Z2020-04-20T22:20:19Z<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (10) + 10 = 20</span></p>
<p>István quickly crouches low, grounding himself a bit and taking the edge of the jolt. He comes back up in wolf style, slinks around and attacks blue.</p>
<p><span class="messageboard-dice"><b>flurry:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (12) + 9 = 21</span>
<br />
<span class="messageboard-dice"><b>piercing:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (3) + 2 = 5</span></p>
<p><span class="messageboard-dice"><b>flurry:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (19) + 5 = 24</span>
<br />
<span class="messageboard-dice"><b>piercing:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (7) + 2 = 9</span></p>[dice=Reflex]1d20+10[/dice]
István quickly crouches low, grounding himself a bit and taking the edge of the jolt. He comes back up in wolf style, slinks around and attacks blue.
[dice=flurry]1d20+9[/dice]
[dice=piercing]1d8+2[/dice]
[dice=flurry]1d20+5[/dice]
[dice=piercing]1d8+2[/dice]István of Uskwood (alias of Ascalaphus)2020-04-20T22:20:19ZRe: Forums: Play-by-Post: GM Bret’s Outpost III SFS Fate of the Scoured God Tier 5-6Princess Dh'Qa (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkyj/gameplay&page=7#3312020-04-20T14:44:16Z2020-04-20T14:43:58Z<p>The Princess skitters from the cover of the tree to the cover of the bear, and takes aim at green.</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (7) + 13 = 20</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (7, 5) + 6 = 18</span></p>The Princess skitters from the cover of the tree to the cover of the bear, and takes aim at green.
[dice=to hit]1d20+13[/dice]
[dice=damage]2d8+6[/dice]Princess Dh'Qa (alias of Ascalaphus)2020-04-20T14:43:58ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=5#2112020-04-20T08:35:40Z2020-04-20T08:35:40Z<p><b>"Run ahead of us as fast as you can and hope we catch up before they eat you? That was your plan?!"</b></p>
<p>No time to go into a fighting stance. István rushes forward to try to help and unleash a flurry of blows.</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (2) + 9 = 11</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (2) + 2 = 4</span></p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (15) + 5 = 20</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (2) + 2 = 4</span></p>"Run ahead of us as fast as you can and hope we catch up before they eat you? That was your plan?!"
No time to go into a fighting stance. István rushes forward to try to help and unleash a flurry of blows.
[dice=to hit]1d20+9[/dice]
[dice=damage]1d6+2[/dice]
[dice=to hit]1d20+5[/dice]
[dice=damage]1d6+2[/dice]István of Uskwood (alias of Ascalaphus)2020-04-20T08:35:40ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=3#1272020-04-19T09:58:56Z2020-04-19T09:58:56Z<p><b><<< resolution >>> have to fight this rat now >>> no other nearby rats for it to fight >>> provide distraction for valgard <<<</b></p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (17) + 15 = 32</span>
<br />
<span class="messageboard-dice"><b>sonic:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (2, 2, 6) + 21 = 31</span> and makes the rat flat-footed for 1 round</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (7) + 15 = 22</span>
<br />
<span class="messageboard-dice"><b>sonic:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (6, 3, 5) + 21 = 35</span></p>
<p><b><<< idea >>> ignore magnet >>> focus on enemies >>> just fly when magnet drops you <<<</b></p>>> have to fight this rat now >>> no other nearby rats for it to fight >>> provide distraction for valgard
[dice=to hit]1d20+15[/dice]
[dice=sonic]3d6+21[/dice] and makes the rat flat-footed for 1 round
[dice=to hit]1d20+15[/dice]
[dice=sonic]3d6+21[/dice]
>> ignore magnet >>> focus on enemies >>> just fly when magnet drops youRakisan (alias of Ascalaphus)2020-04-19T09:58:56ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=4#1942020-04-18T21:36:56Z2020-04-18T21:36:56Z<p><span class=messageboard-ooc>I'm pristine, apart from using one hero point. I still have one left because of my own campaign coin.</span></p>I'm pristine, apart from using one hero point. I still have one left because of my own campaign coin.István of Uskwood (alias of Ascalaphus)2020-04-18T21:36:56ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=3#1202020-04-18T13:44:45Z2020-04-18T13:44:45Z<p>Regarding Ti Lan and Li Po, Zenobia speaks;</p>
<p><b>"Certainly. We were sent here to make sure you all got back. That includes the hired help."</b></p>
<p><b>"On the way we ran into several invisible spirits that rode along a bit in our bodies, and it seems they showed us the way to you. From what I understand these kami are basically decent spirits. So if one of them needs rescue we should get on that."</b></p>
<p><span class=messageboard-ooc>Victus may have the most damage, but you have the fewest hit points left. But the nice thing about Lay On Hands is that it's a focus spell - 10 minutes of praying and I can use it again. Since it doesn't seem like we really have to absolutely run, we can take 30 minutes and get on our way fully restored.</span></p>Regarding Ti Lan and Li Po, Zenobia speaks;
"Certainly. We were sent here to make sure you all got back. That includes the hired help."
"On the way we ran into several invisible spirits that rode along a bit in our bodies, and it seems they showed us the way to you. From what I understand these kami are basically decent spirits. So if one of them needs rescue we should get on that."
Victus may have the most damage, but you have the fewest hit points left. But the nice thing about Lay On...Zenobia of Whistledown (alias of Ascalaphus)2020-04-18T13:44:45ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=3#1172020-04-18T07:07:46Z2020-04-18T07:07:46Z<p><b>"Erastil's grace will restore us. But healing all of us will take me a bit longer."</b></p>
<p><span class=messageboard-ooc>Zenobia can Lay on Hands for 6, then needs a 10m Refocus to be able to do it again. So 30 minutes to be able to set out again fresh. Sound okay?</span></p>
<p><b>"Zhao, you look most injured, let me take care of you first."</b></p>"Erastil's grace will restore us. But healing all of us will take me a bit longer."
Zenobia can Lay on Hands for 6, then needs a 10m Refocus to be able to do it again. So 30 minutes to be able to set out again fresh. Sound okay?
"Zhao, you look most injured, let me take care of you first."Zenobia of Whistledown (alias of Ascalaphus)2020-04-18T07:07:46ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=4#1902020-04-18T11:30:54Z2020-04-18T07:05:41Z<p><span class=messageboard-ooc>Okay, I'll try.</span></p>
<p><span class="messageboard-dice"><b>Survival:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (16) + 5 = 21</span></p>Okay, I'll try.
[dice=Survival]1d20+5[/dice]István of Uskwood (alias of Ascalaphus)2020-04-18T07:05:41ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=4#1862020-04-17T17:44:42Z2020-04-17T17:44:42Z<p><span class=messageboard-ooc>Do we have to be trained to follow the blood trail?</span></p>Do we have to be trained to follow the blood trail?István of Uskwood (alias of Ascalaphus)2020-04-17T17:44:42ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=4#1842020-04-17T17:51:42Z2020-04-17T16:09:46Z<p>István peers at the desert. A color scheme quite different from the greytones he's used to.</p>
<p><span class="messageboard-dice"><b>survival:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (1) + 5 = 6</span>
<br />
<span class=messageboard-ooc>Dammit Jim, I'm a monk not a ranger!</span></p>István peers at the desert. A color scheme quite different from the greytones he's used to.
[dice=survival]1d20+5[/dice]
Dammit Jim, I'm a monk not a ranger!István of Uskwood (alias of Ascalaphus)2020-04-17T16:09:46ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=4#1812020-04-17T13:20:16Z2020-04-17T13:20:16Z<p>István doesn't really care much to talk to scared huddled goblins so he goes to get some sleep, get up fresh and early the next day. Once the others are awake he'll talk.</p>
<p><b>"Well, that didn't go as well as we'd hoped, but maybe our hopes weren't realistic. These kittens played it smart, setting up a distraction so they could get one of the goblins while we fought the others. It's a classic predator tactic. But classic predators don't want to die during the distraction. They also underestimated us."</b></p>
<p>He looks out over the camp.</p>
<p><b>"Yesterday we arrived late. We didn't build any barricades, and that was a good call; the cats just climbed over them and they would have hindered us. Only a clear run allowed us to support each other. But the cats didn't get into the hospital, only the tents. Today we might construct more hard shelters. The goblins have already managed to build a hospital and parts of a bridge. We should repurpose some of the building materials earmarked for the bridge, for the time being. Because the carts aren't enough."</b></p>
<p>Standing up he continues.</p>
<p><b>"We also need to take the fight to the cats. See if we can find a lair. These cats aren't normal. Most predators know better than to pick a fight with a guarded camp. And fire-breathing wolves... well they don't have those where I come from. The cats knew where to go, which tent to attack. Damn fast. Either they could smell out the hiding goblin, or maybe they'd spied on our preparations. We should be on guard for that."</b></p>István doesn't really care much to talk to scared huddled goblins so he goes to get some sleep, get up fresh and early the next day. Once the others are awake he'll talk.
"Well, that didn't go as well as we'd hoped, but maybe our hopes weren't realistic. These kittens played it smart, setting up a distraction so they could get one of the goblins while we fought the others. It's a classic predator tactic. But classic predators don't want to die during the distraction. They also underestimated...István of Uskwood (alias of Ascalaphus)2020-04-17T13:20:16ZRe: Forums: Play-by-Post Discussion: Outpost III - Data Purge DiscussionRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/discussion#392020-04-17T07:16:29Z2020-04-17T07:16:29Z<p>I'm 5ft above the heap, diagonally above-left of purple.</p>I'm 5ft above the heap, diagonally above-left of purple.Rakisan (alias of Ascalaphus)2020-04-17T07:16:29ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=3#1132020-04-16T21:18:53Z2020-04-16T21:18:53Z<p>Zenobia joins the group. The bandit is probably already pulp, otherwise here is a Strike;</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (20) + 7 = 27</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (7) + 4 = 11</span></p>
<p>And raise shield.</p>
<p><b>"Everyone allright?"</b></p>Zenobia joins the group. The bandit is probably already pulp, otherwise here is a Strike;
[dice=to hit]1d20+7[/dice]
[dice=damage]1d8+4[/dice]
And raise shield.
"Everyone allright?"Zenobia of Whistledown (alias of Ascalaphus)2020-04-16T21:18:53ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=3#1042020-04-16T09:16:38Z2020-04-16T09:16:38Z<p>Zenobia double strides to come up beside Victus, and also strikes at the red bandit.</p>
<p><span class="messageboard-dice"><b>Flickmace:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (13) + 7 = 20</span>
<br />
<span class="messageboard-dice"><b>bludgeoning:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span></p>Zenobia double strides to come up beside Victus, and also strikes at the red bandit.
[dice=Flickmace]1d20+7[/dice]
[dice=bludgeoning]1d8+4[/dice]Zenobia of Whistledown (alias of Ascalaphus)2020-04-16T09:16:38ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=4#1692020-04-15T14:41:09Z2020-04-15T14:41:09Z<p>With the threat of flanking abated István moves back in to flank himself.</p>
<p><span class="messageboard-dice"><b>wolf Jaw vs. FF:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (7) + 9 = 16</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (1) + 3 = 4</span></p>
<p><span class="messageboard-dice"><b>wolf Jaw vs. FF:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (11) + 5 = 16</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (1) + 3 = 4</span></p>
<p>And then raises his shield again.</p>With the threat of flanking abated István moves back in to flank himself.
[dice=wolf Jaw vs. FF]1d20+9[/dice]
[dice=damage]1d8+3[/dice]
[dice=wolf Jaw vs. FF]1d20+5[/dice]
[dice=damage]1d8+3[/dice]
And then raises his shield again.István of Uskwood (alias of Ascalaphus)2020-04-15T14:41:09ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=4#1662020-04-15T08:46:38Z2020-04-15T08:46:38Z<p>With Dran'Thul back aware and flanking, István does a wolf pack flurry.</p>
<p><span class="messageboard-dice"><b>wolf jaw strike vs. FF:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (11) + 9 = 20</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (3) + 3 = 6</span>
<br />
<span class="messageboard-dice"><b>wolf jaw strike vs. FF:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (8) + 5 = 13</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (6) + 3 = 9</span></p>
<p><b>"They're nimble, try to flank them of you can!"</b></p>
<p>Then he raises his shield and lopes to a different position where it won't be as easy to flank him in turn.</p>With Dran'Thul back aware and flanking, István does a wolf pack flurry.
[dice=wolf jaw strike vs. FF]1d20+9[/dice]
[dice=damage]1d8+3[/dice]
[dice=wolf jaw strike vs. FF]1d20+5[/dice]
[dice=damage]1d8+3[/dice]
"They're nimble, try to flank them of you can!"
Then he raises his shield and lopes to a different position where it won't be as easy to flank him in turn.István of Uskwood (alias of Ascalaphus)2020-04-15T08:46:38ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=3#1142020-04-14T23:34:13Z2020-04-14T23:20:41Z<p><span class="messageboard-dice"><b>Fortitude:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (17) + 11 = 28</span> <span class=messageboard-ooc>+2 if it's a poison or disease, or +6 if it's injury/contact poison or disease</span></p>
<p><span class="messageboard-dice"><b>Fortitude:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (10) + 11 = 21</span> <span class=messageboard-ooc>+2 if it's a poison or disease, or +6 if it's injury/contact poison or disease</span></p>
<p><span class=messageboard-ooc>Acid damage reduced by armor upgrade</span></p>
<p>Rakisan charges down at the purple rat. <span class=messageboard-ooc>Blitz soldier 11 can attack twice at the end of a charge at -4/-4</span></p>
<p><span class=messageboard-ooc>Because of my Sonic Resonance gear boost, any creature I damage with a sonic weapon becomes flat-footed for 1 round.</span></p>
<p><span class="messageboard-dice"><b>attac:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (13) + 15 = 28</span>
<br />
<span class="messageboard-dice"><b>sonic damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (6, 6, 2) + 21 = 35</span></p>
<p><span class="messageboard-dice"><b>attac:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (19) + 15 = 34</span>
<br />
<span class="messageboard-dice"><b>sonic damage:</b></span> <span class="messageboard-dice">3d6 + 21 ⇒ (6, 2, 5) + 21 = 34</span></p>
<p>After that Rakisan steps around to block purple's path towards Killik and the computer terminal.</p>
<p><span class=messageboard-ooc>Note that I have both Coordinated Shot and the Advanced Coordination gear boost. If I would give cover to a creature I threaten in melee, I don't. If I didn't give cover to begin with, allies get +1 on ranged attacks against that creature.</span></p>
<p><b><<< irritation >>> what is this stuff they're spitting >>> valgard do you know >>> valgard I will try to block their access to the terminal >>> try to take control of the magnet <<<</b></p>
<p><span class=messageboard-ooc>Also note I have Step Up And Strike; if Purple tries to step away to spit again without provoking, I will follow and punish, while trying to stay away from Red.</span></p>[dice=Fortitude]1d20+11[/dice] +2 if it's a poison or disease, or +6 if it's injury/contact poison or disease
[dice=Fortitude]1d20+11[/dice] +2 if it's a poison or disease, or +6 if it's injury/contact poison or disease
Acid damage reduced by armor upgrade
Rakisan charges down at the purple rat. Blitz soldier 11 can attack twice at the end of a charge at -4/-4
Because of my Sonic Resonance gear boost, any creature I damage with a sonic weapon becomes flat-footed for 1 round.
...Rakisan (alias of Ascalaphus)2020-04-14T23:20:41ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=3#1472020-04-14T10:49:55Z2020-04-14T10:49:55Z<p>István drops down into wolf stance and then lopes across to set up a flank for Dran.</p>István drops down into wolf stance and then lopes across to set up a flank for Dran.István of Uskwood (alias of Ascalaphus)2020-04-14T10:49:55ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=2#922020-04-14T09:04:22Z2020-04-14T09:04:22Z<p>Zenobia takes out her flickmace and whacks blue-round.</p>
<p><span class="messageboard-dice"><b>flickmace:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (10) + 7 = 17</span>
<br />
<span class="messageboard-dice"><b>bludgeoning:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span></p>
<p>Then seeing Victus facing off against two bandits on his own, she rushes over in that direction.</p>
<p><b>Victus, come over here, join ranks and we'll teach them a lesson!</b></p>
<p><span class=messageboard-ooc>If you and anyone hitting you are within 15ft of me then I can use Ranged Reprisal to punish them if they attack you.</span></p>Zenobia takes out her flickmace and whacks blue-round.
[dice=flickmace]1d20+7[/dice]
[dice=bludgeoning]1d8+4[/dice]
Then seeing Victus facing off against two bandits on his own, she rushes over in that direction.
Victus, come over here, join ranks and we'll teach them a lesson!
If you and anyone hitting you are within 15ft of me then I can use Ranged Reprisal to punish them if they attack you.Zenobia of Whistledown (alias of Ascalaphus)2020-04-14T09:04:22ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=2#872020-04-13T20:13:32Z2020-04-13T20:13:32Z<p><span class=messageboard-ooc>Did Gurnk drop out?</span></p>Did Gurnk drop out?Zenobia of Whistledown (alias of Ascalaphus)2020-04-13T20:13:32ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=3#1412020-04-13T14:22:50Z2020-04-13T14:22:50Z<p>István lurks in between the tents, hoping to catch the lions by surprise.</p>István lurks in between the tents, hoping to catch the lions by surprise.István of Uskwood (alias of Ascalaphus)2020-04-13T14:22:50ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=2#832020-04-12T08:11:13Z2020-04-12T08:11:13Z<p><span class=messageboard-ooc>I'm waiting for a moment to allow Gurnk to use the flank, then I'll act.</span></p>I'm waiting for a moment to allow Gurnk to use the flank, then I'll act.Zenobia of Whistledown (alias of Ascalaphus)2020-04-12T08:11:13ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=3#1032020-04-11T07:03:43Z2020-04-11T07:03:43Z<p>Rakisan follows Valgard along, also ascending to the ceiling, and keeping well away from the magnet.</p>
<p><b><<< glee >>> maybe you should try to use the magnet to scoop out the hiding creature >>> we're going to have to deal with them anyway <<< </b></p>Rakisan follows Valgard along, also ascending to the ceiling, and keeping well away from the magnet.
>> maybe you should try to use the magnet to scoop out the hiding creature >>> we're going to have to deal with them anywayRakisan (alias of Ascalaphus)2020-04-11T07:03:43ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=5#2012020-04-11T06:51:31Z2020-04-11T06:51:31Z<p><span class="messageboard-dice"><b>pilot:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (18) + 16 = 34</span></p>
<p><b>This really is a pretty nice vehicle. The only thing missing really is some really big "pacifist" guns.</b></p>
<p><span class="messageboard-dice"><b>solar flare vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4</span>
<br />
<span class="messageboard-dice"><b>cold:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (1) + 2 = 3</span></p>
<p>She takes some potshots at White but he won't sit still.</p>[dice=pilot]1d20+16[/dice]
This really is a pretty nice vehicle. The only thing missing really is some really big "pacifist" guns.
[dice=solar flare vs. EAC]1d20+5-2[/dice]
[dice=cold]1d4+2[/dice]
She takes some potshots at White but he won't sit still.Nivaeka (alias of Ascalaphus)2020-04-11T06:51:31ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=2#762020-04-10T23:35:14Z2020-04-10T23:35:14Z<p><b>"Oh I'm so relieved we found you, Amara told us you may have gotten lost in this strange wood! I don't think the spirits are malicious, but it's still dangerous. There seems to be some strange foxy business afoot. Have you seen anything strange that could be due to troubles with the spirits?"</b></p>
<p>Taking a moment to digest that actually they had entirely different problems she switches tracks.</p>
<p><b>"Bandits? We need to look into that! There's a lovely village near here, but I don't think those people could really defend themselves. They're in danger!"</b></p>"Oh I'm so relieved we found you, Amara told us you may have gotten lost in this strange wood! I don't think the spirits are malicious, but it's still dangerous. There seems to be some strange foxy business afoot. Have you seen anything strange that could be due to troubles with the spirits?"
Taking a moment to digest that actually they had entirely different problems she switches tracks.
"Bandits? We need to look into that! There's a lovely village near here, but I don't think those people...Zenobia of Whistledown (alias of Ascalaphus)2020-04-10T23:35:14ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=2#992020-04-10T23:21:08Z2020-04-10T23:21:08Z<p><b><<< danger >>> there are creatures in the nearby mounds >>> the magnet might disturb them >>> so might walking over them <<<</b> Rakisan telepathically warns his teammates.</p>
<p>As a move action I focus my blindsense to blindsight so I can properly see them, and depending on what I see I may want to do something with my standard action.</p>>> there are creatures in the nearby mounds >>> the magnet might disturb them >>> so might walking over them Rakisan telepathically warns his teammates.
As a move action I focus my blindsense to blindsight so I can properly see them, and depending on what I see I may want to do something with my standard action.Rakisan (alias of Ascalaphus)2020-04-10T23:21:08ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=4#1952020-04-10T17:57:44Z2020-04-10T17:57:44Z<p><b>"Guess who got it now. Ugh. You're sooo dead."</b> Nivaeka pushes the cultist aside and keeps the vehicle steady.</p>
<p><span class="messageboard-dice"><b>pilot:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (9) + 16 = 25</span></p>
<p>Then she takes a shot at the white cultist:</p>
<p><span class="messageboard-dice"><b>solar flare vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18</span>
<br />
<span class="messageboard-dice"><b>cold:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (3) + 2 = 5</span></p>
<p><span class=messageboard-ooc>Does the abandoned hovercraft go anywhere?</span></p>"Guess who got it now. Ugh. You're sooo dead." Nivaeka pushes the cultist aside and keeps the vehicle steady.
[dice=pilot]1d20+16[/dice]
Then she takes a shot at the white cultist:
[dice=solar flare vs. EAC]1d20+5-2[/dice]
[dice=cold]1d4+2[/dice]
Does the abandoned hovercraft go anywhere?Nivaeka (alias of Ascalaphus)2020-04-10T17:57:44ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=4#1852020-04-10T12:12:01Z2020-04-10T12:10:58Z<p><span class="messageboard-dice"><b>pilot hovercraft:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (14) + 12 = 26</span></p>
<p>Nivaeka gets hit but isn't put out of action yet.</p>
<p><b>"Oofff! Yes I'm on it."</b></p>
<p><span class="messageboard-dice"><b>pilot CHERAV:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (9) + 16 = 25</span></p>
<p>And she puts the vehicle back under control.</p>
<p><span class=messageboard-ooc>@Kwinten, could you <b>bold</b> the people who are up in the initiative order? Makes it a lot easier to read.</span></p>[dice=pilot hovercraft]1d20+12[/dice]
Nivaeka gets hit but isn't put out of action yet.
"Oofff! Yes I'm on it."
[dice=pilot CHERAV]1d20+16[/dice]
And she puts the vehicle back under control.
@Kwinten, could you bold the people who are up in the initiative order? Makes it a lot easier to read.Nivaeka (alias of Ascalaphus)2020-04-10T12:10:58ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=2#932020-04-10T08:05:49Z2020-04-10T08:05:49Z<p>Rakisan uses his own force soles to walk down a little into the air, still 15ft above the heap but no longer in the chute, and observe the situation - scan for threats. He's got his favorite singing disk in hand.</p>
<p><span class="messageboard-dice"><b>Perception to look for hidden dangers:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (2) + 14 = 16</span></p>
<p><span class=messageboard-ooc>From here almost the whole room should in the area of my blindsense (thought, 90ft.) as well.</span></p>Rakisan uses his own force soles to walk down a little into the air, still 15ft above the heap but no longer in the chute, and observe the situation - scan for threats. He's got his favorite singing disk in hand.
[dice=Perception to look for hidden dangers]1d20+14[/dice]
From here almost the whole room should in the area of my blindsense (thought, 90ft.) as well.Rakisan (alias of Ascalaphus)2020-04-10T08:05:49ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=4#1792020-04-10T07:58:51Z2020-04-10T07:58:51Z<p>After a wink and a nod to Ratfink, Nivaeka pilots the commandeered hovercraft around the CHERAV, then hops back on the CHERAV and moves over to the wheel. (Move + Step at the last bit to avoid AoO.)</p>After a wink and a nod to Ratfink, Nivaeka pilots the commandeered hovercraft around the CHERAV, then hops back on the CHERAV and moves over to the wheel. (Move + Step at the last bit to avoid AoO.)Nivaeka (alias of Ascalaphus)2020-04-10T07:58:51ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=3#1282020-04-10T12:01:08Z2020-04-10T07:37:49Z<p><b>"That sounds like a reasonable plan. I don't think throwing up barricades is going to help much right now since they can climb over them. Might slow them down but that's all. But entering a closed structure will be harder for them because they don't have hands, so that's where we need to put the noncombatants."</b></p>"That sounds like a reasonable plan. I don't think throwing up barricades is going to help much right now since they can climb over them. Might slow them down but that's all. But entering a closed structure will be harder for them because they don't have hands, so that's where we need to put the noncombatants."István of Uskwood (alias of Ascalaphus)2020-04-10T07:37:49ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=2#882020-04-09T22:01:50Z2020-04-09T22:01:50Z<p><span class=messageboard-ooc>So are we coming down from chute 2, or looking to go up chute 2? I don't understand the setup of the scene.</span></p>So are we coming down from chute 2, or looking to go up chute 2? I don't understand the setup of the scene.Rakisan (alias of Ascalaphus)2020-04-09T22:01:50ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=4#1732020-04-09T14:36:58Z2020-04-09T14:35:34Z<p><b>"I'm commandeering this vessel now."</b></p>
<p>Nivaeka shoots the green cultist in the face. If that takes him out, try to install myself as the new driver as move action.</p>
<p><span class="messageboard-dice"><b>solar flare to hit:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (18) + 5 = 23</span>
<br />
<span class="messageboard-dice"><b>cold:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (4) + 2 = 6</span></p>"I'm commandeering this vessel now."
Nivaeka shoots the green cultist in the face. If that takes him out, try to install myself as the new driver as move action.
[dice=solar flare to hit]1d20+5[/dice]
[dice=cold]1d4+2[/dice]Nivaeka (alias of Ascalaphus)2020-04-09T14:35:34ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=2#822020-04-09T14:23:25Z2020-04-09T14:23:25Z<p>Rakisan also engages the environmental protections. Of course, we also still have that life bubble, but layered protection is just better.</p>Rakisan also engages the environmental protections. Of course, we also still have that life bubble, but layered protection is just better.Rakisan (alias of Ascalaphus)2020-04-09T14:23:25ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=2#652020-04-08T21:19:33Z2020-04-08T21:19:33Z<p><b>"Well I suppose it's good for team spirit if we all do our part..."</b> Zenobia tries to convince herself that letting the goblin be a host is a good idea...</p>"Well I suppose it's good for team spirit if we all do our part..." Zenobia tries to convince herself that letting the goblin be a host is a good idea...Zenobia of Whistledown (alias of Ascalaphus)2020-04-08T21:19:33ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=5#2092020-04-08T20:36:56Z2020-04-08T20:36:56Z<p>Sturgeon will also pinch a drink on the way out. I mean, after the bloodbath we just went through, this is hardly the thing that'll earn him detention.</p>Sturgeon will also pinch a drink on the way out. I mean, after the bloodbath we just went through, this is hardly the thing that'll earn him detention.Sturgeon (alias of Ascalaphus)2020-04-08T20:36:56ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=3#1112020-04-08T11:25:30Z2020-04-08T11:24:30Z<p><b>The hospital looks the most solid. If we put the most vulnerable goblins in there and make sure the wood is wet with water from the river then that should make it safe for them.</b></p>
<p>He considers the site and continues.</p>
<p><b>I wonder just how many lions we'll have to deal with? We could try to create a funnel so that they can't all come in at once. But they might just be able to climb over the fence..</b></p>The hospital looks the most solid. If we put the most vulnerable goblins in there and make sure the wood is wet with water from the river then that should make it safe for them.
He considers the site and continues.
I wonder just how many lions we'll have to deal with? We could try to create a funnel so that they can't all come in at once. But they might just be able to climb over the fence..István of Uskwood (alias of Ascalaphus)2020-04-08T11:24:30ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=4#1612020-04-08T10:18:31Z2020-04-08T10:18:31Z<p><span class="messageboard-dice"><b>Pilot:</b></span> <span class="messageboard-dice">1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36</span></p>
<p><b>"I like the smooth handling on this thing."</b></p>
<p>Nivaeka brings the CHERAV closer to the cultists and takes a shot at the green one.</p>
<p><span class="messageboard-dice"><b>To Hit vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12</span>
<br />
<span class="messageboard-dice"><b>cold damage:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (4) + 2 = 6</span></p>[dice=Pilot]1d20+14+2[/dice]
"I like the smooth handling on this thing."
Nivaeka brings the CHERAV closer to the cultists and takes a shot at the green one.
[dice=To Hit vs. EAC]1d20+5 - 2[/dice]
[dice=cold damage]1d4+2[/dice]Nivaeka (alias of Ascalaphus)2020-04-08T10:18:31ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=2#752020-04-08T07:30:29Z2020-04-08T07:30:29Z<p><b><i><<< Agreement >>> split up into pairs >> meet up again at Waste Chute II <<<</i></b></p>>> split up into pairs >> meet up again at Waste Chute IIRakisan (alias of Ascalaphus)2020-04-08T07:30:29ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=4#1962020-04-07T19:42:29Z2020-04-07T19:42:29Z<p><b>"Well they're still fighting at the door.. we can wait for them to finish, or look for another way out, or we can try to drive them away away too?"</b></p>"Well they're still fighting at the door.. we can wait for them to finish, or look for another way out, or we can try to drive them away away too?"Sturgeon (alias of Ascalaphus)2020-04-07T19:42:29ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=4#1912020-04-07T18:26:52Z2020-04-07T18:26:52Z<p><span class=messageboard-ooc>Are we still in initiative? The hazard seems to be far away.</span></p>Are we still in initiative? The hazard seems to be far away.Sturgeon (alias of Ascalaphus)2020-04-07T18:26:52ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=4#1552020-04-07T11:56:52Z2020-04-07T11:56:52Z<p>Nivaeka looms grim, although perhaps also a bit relieved to get to <i>do</i> something <b>"Let's go correct some spelling errors. The<i>ir</i> end is nigh!"</b></p>Nivaeka looms grim, although perhaps also a bit relieved to get to do something "Let's go correct some spelling errors. Their end is nigh!"Nivaeka (alias of Ascalaphus)2020-04-07T11:56:52ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay&page=2#542020-04-07T09:22:31Z2020-04-07T09:22:31Z<p><before we left the village></p>
<p>Zenobia goes round the village and her fellow Pathfinders to check for wounded, laying on hands on anyone who needs it.</p>
<p><b>"Here Gurnk, we take care of each other."</b></p>
<p><on the road>
<br />
<span class="messageboard-dice"><b>religion:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (17) + 3 = 20</span></p>
<p><b>"Careful.. that shape is a spirit looking for a body to inhabit, I don't know if it's for good or ill. What should we do? If it's a wicked spirit then letting it in would be bad, but if it's one of the righteous kami then it would give us someone to talk to about what's going on."</b></p>Zenobia goes round the village and her fellow Pathfinders to check for wounded, laying on hands on anyone who needs it.
"Here Gurnk, we take care of each other."
[dice=religion]1d20+3[/dice]
"Careful.. that shape is a spirit looking for a body to inhabit, I don't know if it's for good or ill. What should we do? If it's a wicked spirit then letting it in would be bad, but if it's one of the righteous kami then it would give us someone to talk to about what's going on."Zenobia of Whistledown (alias of Ascalaphus)2020-04-07T09:22:31ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=4#1842020-04-07T09:11:40Z2020-04-07T09:11:40Z<div class="messageboard-quotee">Jamal Wati wrote:</div><blockquote><span class=messageboard-ooc>(Sturgeon has taken more damage, but Pell has less hit points... and Pell needs to be perfect all the time!)</span></blockquote><p><span class=messageboard-ooc>No worries, he needs it more :)</span>Jamal Wati wrote:(Sturgeon has taken more damage, but Pell has less hit points... and Pell needs to be perfect all the time!)
No worries, he needs it more :)Sturgeon (alias of Ascalaphus)2020-04-07T09:11:40ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=4#1802020-04-06T22:32:25Z2020-04-06T22:32:25Z<p>Jamal was nice to Sturgeon. Electrocuting Jamal is <i>not</i> nice.</p>
<p><b>Stop bullying my friend!</b> Sturgeon rushes over to slash at red.</p>
<p><span class="messageboard-dice"><b>strike:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (9) + 9 = 18</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 4 ⇒ (2) + 4 = 6</span></p>Jamal was nice to Sturgeon. Electrocuting Jamal is not nice.
Stop bullying my friend! Sturgeon rushes over to slash at red.
[dice=strike]1d20+9[/dice]
[dice=damage]1d6+4[/dice]Sturgeon (alias of Ascalaphus)2020-04-06T22:32:25ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=3#1502020-04-06T10:53:52Z2020-04-06T10:53:40Z<p>Nivaeka will tag along with Gusio and generally chauffeur people around. <span class=messageboard-ooc>I don't really have the skillset for this adventure.</span></p>Nivaeka will tag along with Gusio and generally chauffeur people around. I don't really have the skillset for this adventure.Nivaeka (alias of Ascalaphus)2020-04-06T10:53:40ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=3#1032020-04-06T09:00:38Z2020-04-06T09:00:38Z<p><b>"I think we'll have the best chance of defending you if you're all in one place, that way we have only one place to defend. For tonight the priority must be to try to intercept the lions and stop them from getting to you. Tomorrow we can try to find their lair. The daylight favors our ranged combatants."</b></p>
<p>István looks at the environment for any tall grass etc. suitable for him to lurk in (terrain stalker feat)</p>"I think we'll have the best chance of defending you if you're all in one place, that way we have only one place to defend. For tonight the priority must be to try to intercept the lions and stop them from getting to you. Tomorrow we can try to find their lair. The daylight favors our ranged combatants."
István looks at the environment for any tall grass etc. suitable for him to lurk in (terrain stalker feat)István of Uskwood (alias of Ascalaphus)2020-04-06T09:00:38ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=2#982020-04-06T06:40:26Z2020-04-06T06:40:26Z<p><span class=messageboard-ooc>I'd missed the post where I got damaged but see it now. Did we have opportunity to treat our wounds before resuming the journey?</span></p>
<p><b>"And are the cats as unnatural as the wolves we faced? Do they smoke from the mouth?"</b></p>I'd missed the post where I got damaged but see it now. Did we have opportunity to treat our wounds before resuming the journey?
"And are the cats as unnatural as the wolves we faced? Do they smoke from the mouth?"István of Uskwood (alias of Ascalaphus)2020-04-06T06:40:26ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=4#1652020-04-05T21:33:00Z2020-04-05T21:33:00Z<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (19) + 10 = 29</span></p>
<p>Sturgeon ducks behind a non-conductive piece of wooden furniture.</p>
<p><span class=messageboard-ooc>Did green heal at some point? He got hit by both Locke (#156) and Sturgeon (#160) but is only showing the damage from Sturgeon.</span></p>[dice=Reflex]1d20+10[/dice]
Sturgeon ducks behind a non-conductive piece of wooden furniture.
Did green heal at some point? He got hit by both Locke (#156) and Sturgeon (#160) but is only showing the damage from Sturgeon.Sturgeon (alias of Ascalaphus)2020-04-05T21:33:00ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=4#1602020-04-05T18:28:12Z2020-04-05T18:28:12Z<p><b>Dogs eat cats, cats eat fish, I slice dog, therefore I slice you! </b></p>
<p>Sturgeon dashes forward, slashes vengefully at yellow, then whirls around and takes an opportunistic slash at green.</p>
<p><span class="messageboard-dice"><b>strike yellow:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (18) + 9 = 27</span>
<br />
<span class="messageboard-dice"><b>slashing:</b></span> <span class="messageboard-dice">1d6 + 4 ⇒ (3) + 4 = 7</span><span class=messageboard-ooc>double if it's a crit</span></p>
<p><span class="messageboard-dice"><b>strike green, flank:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (8) + 5 = 13</span>
<br />
<span class="messageboard-dice"><b>slashing, backstab, sneak:</b></span> <span class="messageboard-dice">1d6 + 4 + 1d6 + 1 ⇒ (1) + 4 + (1) + 1 = 7</span></p>
<p><b>See, I learned logical destruction in school!</b></p>Dogs eat cats, cats eat fish, I slice dog, therefore I slice you!
Sturgeon dashes forward, slashes vengefully at yellow, then whirls around and takes an opportunistic slash at green.
[dice=strike yellow]1d20+9[/dice]
[dice=slashing]1d6+4[/dice]double if it's a crit
[dice=strike green, flank]1d20+5[/dice]
[dice=slashing, backstab, sneak]1d6+4+1d6+1[/dice]
See, I learned logical destruction in school!Sturgeon (alias of Ascalaphus)2020-04-05T18:28:12ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=4#1542020-04-05T13:55:34Z2020-04-05T13:55:34Z<p><span class=messageboard-ooc>I think Jamal is right, after the hazard knocked him out his initiative would have changed. That's why he didn't take his turn after he got healed - it had been postponed until just before the hazard. Look at how the errata document describes it:</span></p>
<p><span class=messageboard-ooc><i>Page 459: In the first bullet point under Knocked Out
<br />
and Dying, change the sentence to “You immediately
<br />
move your initiative position to directly before the turn
<br />
in which you were reduced to 0 HP.”</i></span></p>
<p><span class=messageboard-ooc>So since he got knocked out in the hazard's turn, his initiative would be moved to just before the hazard's next turn.</span></p>I think Jamal is right, after the hazard knocked him out his initiative would have changed. That's why he didn't take his turn after he got healed - it had been postponed until just before the hazard. Look at how the errata document describes it:
Page 459: In the first bullet point under Knocked Out
and Dying, change the sentence to “You immediately
move your initiative position to directly before the turn
in which you were reduced to 0 HP.”
So since he got knocked out in the hazard's turn,...Sturgeon (alias of Ascalaphus)2020-04-05T13:55:34ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=2#622020-04-05T12:12:46Z2020-04-05T12:12:46Z<p>Rakisan looks around to see if the vessel has any guns.</p>Rakisan looks around to see if the vessel has any guns.Rakisan (alias of Ascalaphus)2020-04-05T12:12:46ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=2#912020-04-05T07:32:49Z2020-04-05T07:32:49Z<p><span class=messageboard-ooc>At last, a flank!</span></p>
<p>István dashes over to team up with Orin. Making a sharp turn he swipes at the remaining wolf. No time to raise a shield now.</p>
<p><span class="messageboard-dice"><b>Flurry1 vs. flatfooted:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (4) + 10 = 14</span>
<br />
<span class="messageboard-dice"><b>piercing:</b></span> <span class="messageboard-dice">1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11</span></p>
<p><span class="messageboard-dice"><b>Flurry2 vs. flatfooted:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (5) + 6 = 11</span>
<br />
<span class="messageboard-dice"><b>piercing:</b></span> <span class="messageboard-dice">1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6</span></p>At last, a flank!
István dashes over to team up with Orin. Making a sharp turn he swipes at the remaining wolf. No time to raise a shield now.
[dice=Flurry1 vs. flatfooted]1d20+10[/dice]
[dice=piercing]1d8+2+1+1[/dice]
[dice=Flurry2 vs. flatfooted]1d20+6[/dice]
[dice=piercing]1d8+2+1+1[/dice]István of Uskwood (alias of Ascalaphus)2020-04-05T07:32:49ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=3#1482020-04-05T07:25:47Z2020-04-05T07:25:47Z<p><span class=messageboard-ooc>Just to be clear, the only hazard areas remaining are the light blue and red ones?</span></p>Just to be clear, the only hazard areas remaining are the light blue and red ones?Sturgeon (alias of Ascalaphus)2020-04-05T07:25:47ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=3#1432020-04-04T22:43:04Z2020-04-04T22:31:31Z<div class="messageboard-quotee">GM Wayfinder wrote:</div><blockquote> <span class=messageboard-ooc>Can you not use Nimble Dodge? That way you keep Nimble Dodge for is attacked twice in a round?</span></blockquote><p>I only get one reaction per round anyway so it's a toss-up for me.GM Wayfinder wrote:Can you not use Nimble Dodge? That way you keep Nimble Dodge for is attacked twice in a round?
I only get one reaction per round anyway so it's a toss-up for me.Sturgeon (alias of Ascalaphus)2020-04-04T22:31:31ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay#402020-04-04T17:12:14Z2020-04-04T17:12:14Z<p>Zenobia steps in closer and draws her flickmace and tries to give the red fox a good whack.</p>
<p><span class="messageboard-dice"><b>flickmace:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (15) + 7 = 22</span>
<br />
<span class="messageboard-dice"><b>bludgeoning:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (7) + 4 = 11</span></p>
<p>After that she eyes all the foxes intently, ready to mete out retribution <span class=messageboard-ooc>(paladin reaction: an ally within 15ft is struck)</span> if the foxes attack her companions.</p>
<p><b>"Why are the foxes attacking us? This isn't what foxes normally do!"</b></p>Zenobia steps in closer and draws her flickmace and tries to give the red fox a good whack.
[dice=flickmace]1d20+7[/dice]
[dice=bludgeoning]1d8+4[/dice]
After that she eyes all the foxes intently, ready to mete out retribution (paladin reaction: an ally within 15ft is struck) if the foxes attack her companions.
"Why are the foxes attacking us? This isn't what foxes normally do!"Zenobia of Whistledown (alias of Ascalaphus)2020-04-04T17:12:14ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=3#1402020-04-04T17:04:42Z2020-04-04T17:04:42Z<p><span class=messageboard-ooc>I'd have used my Drunken Stumble if possible, so then my AC would have been high enough to avoid.</span></p>
<p>Sturgeon draws his dogslicer and slashes at the crowd to scare them
<br />
<span class="messageboard-dice"><b>strike:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (12) + 9 = 21</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 4 ⇒ (6) + 4 = 10</span></p>
<p>Half drunk and thorougly sick of being picked on by the bigger boys he screams at the top of his lungs.</p>
<p><b>"You think you can pick on me? Think you can bully me? <span class=messageboard-bigger>I'll cut you up if you come near me or my friends!</span>"</b></p>
<p><span class="messageboard-dice"><b>Intimidate to cow the piece of crowd we're in:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (20) + 6 = 26</span></p>I'd have used my Drunken Stumble if possible, so then my AC would have been high enough to avoid.
Sturgeon draws his dogslicer and slashes at the crowd to scare them
[dice=strike]1d20+9[/dice]
[dice=damage]1d6+4[/dice]
Half drunk and thorougly sick of being picked on by the bigger boys he screams at the top of his lungs.
"You think you can pick on me? Think you can bully me? I'll cut you up if you come near me or my friends!"
[dice=Intimidate to cow the piece of crowd we're in]1d20+6[/dice]Sturgeon (alias of Ascalaphus)2020-04-04T17:04:42ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=3#1322020-04-04T14:19:27Z2020-04-04T14:19:27Z<p><b>"That's right! Throw it like you want to kill something!"</b> <i>The Headmaster will probably think Port Peril is a bad influence on an impressionable goblin.</i></p>"That's right! Throw it like you want to kill something!" The Headmaster will probably think Port Peril is a bad influence on an impressionable goblin.Sturgeon (alias of Ascalaphus)2020-04-04T14:19:27ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay&page=2#552020-04-04T10:35:19Z2020-04-04T10:29:45Z<p>Rakisan looks around at the landscape.</p>
<p><b>"I suppose we should bring back some rocks from our geology school trip."</b></p>
<p>He collects some shiny-looking ones, takes pictures, does the whole provenance bit. It's not important whether the rocks are really scientifically interesting, just to have something to lug around. Sparkly rocks preferred.</p>Rakisan looks around at the landscape.
"I suppose we should bring back some rocks from our geology school trip."
He collects some shiny-looking ones, takes pictures, does the whole provenance bit. It's not important whether the rocks are really scientifically interesting, just to have something to lug around. Sparkly rocks preferred.Rakisan (alias of Ascalaphus)2020-04-04T10:29:45ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=3#1292020-04-04T10:00:53Z2020-04-04T09:19:33Z<p><span class=messageboard-ooc>My campaign coin gives me an extra hero point that I can also spend to let someone else reroll. It's on offer to use for whoever does the third throw. Let's win this :)</span></p>My campaign coin gives me an extra hero point that I can also spend to let someone else reroll. It's on offer to use for whoever does the third throw. Let's win this :)Sturgeon (alias of Ascalaphus)2020-04-04T09:19:33ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=3#1272020-04-04T08:04:46Z2020-04-04T08:04:46Z<p><b>"Oooh I know this game! But you throw daggers at a piece of wood instead of a dog?"</b></p>
<p><span class="messageboard-dice"><b>dagger throw:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (17) + 9 = 26</span></p>"Oooh I know this game! But you throw daggers at a piece of wood instead of a dog?"
[dice=dagger throw]1d20+9[/dice]Sturgeon (alias of Ascalaphus)2020-04-04T08:04:46ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=2#792020-04-04T07:58:32Z2020-04-04T07:58:32Z<p>István circles around to the black wolf and flurries, giving it a taste of its own medicine.</p>
<p><span class="messageboard-dice"><b>Flurry1:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (20) + 10 = 30</span>
<br />
<span class=messageboard-ooc>Looks like a crit..</span>
<br />
<span class="messageboard-dice"><b>Wolf Jaw Strike damage:</b></span> <span class="messageboard-dice">2d8 + 6 ⇒ (1, 8) + 6 = 15</span></p>
<p><span class="messageboard-dice"><b>Flurry2:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (8) + 6 = 14</span>
<br />
<span class=messageboard-ooc>probably not a hit..</span>
<br />
<span class="messageboard-dice"><b>Wolf Jaw Strike:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (1) + 3 = 4</span></p>
<p>Eyeing the yellow wolf, he then raises his shield.</p>István circles around to the black wolf and flurries, giving it a taste of its own medicine.
[dice=Flurry1]1d20+10[/dice]
Looks like a crit..
[dice=Wolf Jaw Strike damage]2d8+6[/dice]
[dice=Flurry2]1d20+6[/dice]
probably not a hit..
[dice=Wolf Jaw Strike]1d8+3[/dice]
Eyeing the yellow wolf, he then raises his shield.István of Uskwood (alias of Ascalaphus)2020-04-04T07:58:32ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=2#702020-04-03T22:27:46Z2020-04-03T22:27:46Z<p><span class=messageboard-ooc>I just realized I forgot to factor in Inspire Courage, so my to-hit is 16, not 15. It might just make the difference?</span></p>I just realized I forgot to factor in Inspire Courage, so my to-hit is 16, not 15. It might just make the difference?István of Uskwood (alias of Ascalaphus)2020-04-03T22:27:46ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=3#1172020-04-03T22:14:05Z2020-04-03T22:14:05Z<p><b><span class=tiny>I hope I don't get in trouble for this</span> Bottom's Up!</b></p>
<p><span class="messageboard-dice"><b>Fortitude:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (14) + 7 = 21</span></p>I hope I don't get in trouble for this Bottom's Up!
[dice=Fortitude]1d20+7[/dice]Sturgeon (alias of Ascalaphus)2020-04-03T22:14:05ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=2#672020-04-03T12:32:39Z2020-04-03T12:31:51Z<p><b>"What the.. wolves don't do that."</b> István runs around to try to give the wolves something else to focus on except setting the wagons on fire again. After that, flurry and raise shield.</p>
<p><span class="messageboard-dice"><b>flurry:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (6) + 9 = 15</span>
<br />
<span class="messageboard-dice"><b>piercing:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (1) + 2 = 3</span>
<br />
<span class="messageboard-dice"><b>flurry:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (4) + 5 = 9</span></p>"What the.. wolves don't do that." István runs around to try to give the wolves something else to focus on except setting the wagons on fire again. After that, flurry and raise shield.
[dice=flurry]1d20+9[/dice]
[dice=piercing]1d8+2[/dice]
[dice=flurry]1d20+5[/dice]István of Uskwood (alias of Ascalaphus)2020-04-03T12:31:51ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=3#1382020-04-03T12:32:17Z2020-04-03T12:28:18Z<p>Nivaeka remarks to her companions:</p>
<p><b>"Since we have limited time, maybe we should do a flyover of the pillars and get some idea of what the possibilities of each are?"</b></p>
<p><span class=messageboard-ooc>Basically, could we do an inventory of what skills are called for at each pillar, so we can allocate who's going to spend time where?</span></p>Nivaeka remarks to her companions:
"Since we have limited time, maybe we should do a flyover of the pillars and get some idea of what the possibilities of each are?"
Basically, could we do an inventory of what skills are called for at each pillar, so we can allocate who's going to spend time where?Nivaeka (alias of Ascalaphus)2020-04-03T12:28:18ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay#492020-04-03T08:35:50Z2020-04-03T08:35:50Z<p>The massive korasha looks glum at the thought of having to go in and fight his own.</p>
<p><b>"To be clear though - obviously we don't want to injury any Starfinders, or innocent bystanders for that matter. But when you say avoid lethal force, does that extend to any 'foreign' resistance we encounter? There may be a tradeoff between speed and secrecy on the one hand, and being careful to take enemies alive."</b></p>The massive korasha looks glum at the thought of having to go in and fight his own.
"To be clear though - obviously we don't want to injury any Starfinders, or innocent bystanders for that matter. But when you say avoid lethal force, does that extend to any 'foreign' resistance we encounter? There may be a tradeoff between speed and secrecy on the one hand, and being careful to take enemies alive."Rakisan (alias of Ascalaphus)2020-04-03T08:35:50ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay#292020-04-02T22:16:01Z2020-04-02T22:16:01Z<p>Zenobia indeed spends some time explaining what the Pathfinder Society is - it might sound like a rather rose-tinted view, but she's earnest about it. And hopefully it'll help the locals open up about any other things they know.</p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (3) + 5 = 8</span></p>
<p>Maybe she's just a bit too naive though.</p>Zenobia indeed spends some time explaining what the Pathfinder Society is - it might sound like a rather rose-tinted view, but she's earnest about it. And hopefully it'll help the locals open up about any other things they know.
[dice=Diplomacy]1d20+5[/dice]
Maybe she's just a bit too naive though.Zenobia of Whistledown (alias of Ascalaphus)2020-04-02T22:16:01ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=3#1302020-04-02T14:12:15Z2020-04-02T14:12:15Z<p><span class=messageboard-ooc>I get confused very quickly from spatial descriptions. I've lost track of where most people are. Whatever, just point me at people that need talking to.</span></p>
<p>Nivaeka pilots the hovercraft to the Xenowardens and hops out to walk over them and have a chat.</p>
<p><b>"Hi folks, nice weather ain't it?"</b></p>I get confused very quickly from spatial descriptions. I've lost track of where most people are. Whatever, just point me at people that need talking to.
Nivaeka pilots the hovercraft to the Xenowardens and hops out to walk over them and have a chat.
"Hi folks, nice weather ain't it?"Nivaeka (alias of Ascalaphus)2020-04-02T14:12:15ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=3#1262020-04-02T09:40:22Z2020-04-02T09:40:22Z<p><b>"I'm okay with going to talk to them. I'm not a huge survivalist though, so I might need someone with bio knowledge to come along. We can telepathically sort our stories if need be."</b></p>"I'm okay with going to talk to them. I'm not a huge survivalist though, so I might need someone with bio knowledge to come along. We can telepathically sort our stories if need be."Nivaeka (alias of Ascalaphus)2020-04-02T09:40:22ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay#212020-04-02T09:33:53Z2020-04-02T09:33:53Z<p>The big gnome puts a motherly hand on Gurnk's shoulder, as if to signal that it's all going to be ok. <b>"Pleased to make your acquaintance mister. I'm Zenobia, and yes we're Pathfinders looking for some of our friends who seem to have gotten themselves lost."</b></p>The big gnome puts a motherly hand on Gurnk's shoulder, as if to signal that it's all going to be ok. "Pleased to make your acquaintance mister. I'm Zenobia, and yes we're Pathfinders looking for some of our friends who seem to have gotten themselves lost."Zenobia of Whistledown (alias of Ascalaphus)2020-04-02T09:33:53ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=2#842020-04-02T09:40:31Z2020-04-02T09:31:04Z<p>After putting some bandaids on his pricked fingers Sturgeon eventually manages to win best of five staredowns with the sea urchin.</p>After putting some bandaids on his pricked fingers Sturgeon eventually manages to win best of five staredowns with the sea urchin.Sturgeon (alias of Ascalaphus)2020-04-02T09:31:04ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay&page=2#592020-04-02T09:11:06Z2020-04-02T09:11:06Z<p><b>"Wolves like to flank. I should know. Don't make it easy for them."</b> István drops into Wolf Stance, lopes over to stand back to back with Dran'Thul and raises his shield.</p>"Wolves like to flank. I should know. Don't make it easy for them." István drops into Wolf Stance, lopes over to stand back to back with Dran'Thul and raises his shield.István of Uskwood (alias of Ascalaphus)2020-04-02T09:11:06ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=2#782020-04-01T22:04:03Z2020-04-01T22:04:03Z<p><b>"Is she doing this to get away from us?"</b></p>"Is she doing this to get away from us?"Sturgeon (alias of Ascalaphus)2020-04-01T22:04:03ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay#382020-04-01T15:48:42Z2020-04-01T15:48:42Z<p><b>"Not sure if we're supposed to assemble it already. But we could see if we can deduce what it's supposed to be?"</b></p>"Not sure if we're supposed to assemble it already. But we could see if we can deduce what it's supposed to be?"Rakisan (alias of Ascalaphus)2020-04-01T15:48:42ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=3#1172020-04-01T13:23:31Z2020-04-01T13:23:31Z<div class="messageboard-quotee">Gusio wrote:</div><blockquote><p> <span class=messageboard-ooc>Let's go for a favor. Gusio is pretty sure that Ferrus-26 and Sir Kit are very capable of recording stuff, and we don't have favors yet I believe.</span></p>
<p>After saying goodbye to the Desnans and getting back aboard the vehicle, Gusio leans in towards Ratfink and Nivaeka. <b>"Well, they're certainly different then I expected... Let's go somewhere else, far faaar away from them. I felt my IQ dropping just standing there."</b> </blockquote><p><b>"Yeah... they sound like teenagers complaining that other tourists are also going to the same exotic destination."</b>Gusio wrote:Let's go for a favor. Gusio is pretty sure that Ferrus-26 and Sir Kit are very capable of recording stuff, and we don't have favors yet I believe.
After saying goodbye to the Desnans and getting back aboard the vehicle, Gusio leans in towards Ratfink and Nivaeka. "Well, they're certainly different then I expected... Let's go somewhere else, far faaar away from them. I felt my IQ dropping just standing there."
"Yeah... they sound like teenagers complaining that other tourists are...Nivaeka (alias of Ascalaphus)2020-04-01T13:23:31ZRe: Forums: Play-by-Post Discussion: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit Road DiscussionZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/discussion#192020-04-01T11:02:48Z2020-04-01T11:02:48Z<p>Boons: don't have any relevant ones.
<br />
Schools: I'll take an owlbear claw (attached to flickmace) and a healing potion.</p>Boons: don't have any relevant ones.
Schools: I'll take an owlbear claw (attached to flickmace) and a healing potion.Zenobia of Whistledown (alias of Ascalaphus)2020-04-01T11:02:48ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay&page=2#572020-04-01T11:00:25Z2020-04-01T11:00:25Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (7) + 5 = 12</span></p>[dice=Perception]1d20+5[/dice]Sturgeon (alias of Ascalaphus)2020-04-01T11:00:25ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay#352020-04-01T10:55:39Z2020-04-01T10:55:39Z<p><b><i><<<THIS IS WHAT YOU GET WHEN YOU USE PAPER>>></i></b> Rakisan telepathically screams at Valgard as he runs into the sky to chase the book.</p>>> Rakisan telepathically screams at Valgard as he runs into the sky to chase the book.Rakisan (alias of Ascalaphus)2020-04-01T10:55:39ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay#482020-03-31T20:39:24Z2020-03-31T20:39:24Z<p><span class=messageboard-ooc>István is usually Avoiding Notice. If the rest of the caravan is moving slowly and there's tall grass or other undergrowth, his Terrain Stalker feat becomes active.</span></p>István is usually Avoiding Notice. If the rest of the caravan is moving slowly and there's tall grass or other undergrowth, his Terrain Stalker feat becomes active.István of Uskwood (alias of Ascalaphus)2020-03-31T20:39:24ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay#482020-03-31T20:00:22Z2020-03-31T18:26:57Z<p><b>"How hiiiigh..."</b> splash</p>"How hiiiigh..." splashSturgeon (alias of Ascalaphus)2020-03-31T18:26:57ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=3#1092020-03-31T15:35:20Z2020-03-31T15:35:20Z<p>Nivaeka bristles a bit at the cultist rhetoric.</p>Nivaeka bristles a bit at the cultist rhetoric.Nivaeka (alias of Ascalaphus)2020-03-31T15:35:20ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay#442020-03-31T13:16:44Z2020-03-31T13:16:44Z<p>Sturgeon's cheeks go all red. <b>"I meant no disrespect ma'am. That's a very igneous agreement."</b></p>Sturgeon's cheeks go all red. "I meant no disrespect ma'am. That's a very igneous agreement."Sturgeon (alias of Ascalaphus)2020-03-31T13:16:44ZRe: Forums: Play-by-Post: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit RoadZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/gameplay#82020-03-31T08:51:56Z2020-03-31T08:51:56Z<p><b>"Let's not assume they're dead yet, if they're still alive then we should try to get there fast and we might yet help them! Pathfinders always stick up for each other!"</b></p>
<p>The voice comes from a big, <i>big</i> gnome. You know, blue-purple hair in a mohawk, one of those telltale crazy gnome flail weapons, but about six foot tall and highly muscular. She's got the basics of heavy armor on, and you can see a holy symbol of Erastil around her neck.</p>"Let's not assume they're dead yet, if they're still alive then we should try to get there fast and we might yet help them! Pathfinders always stick up for each other!"
The voice comes from a big, big gnome. You know, blue-purple hair in a mohawk, one of those telltale crazy gnome flail weapons, but about six foot tall and highly muscular. She's got the basics of heavy armor on, and you can see a holy symbol of Erastil around her neck.Zenobia of Whistledown (alias of Ascalaphus)2020-03-31T08:51:56ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay#422020-03-31T08:49:09Z2020-03-31T08:49:09Z<p>He nods at Jamal <b>"Yeah I guess this needs a bit of dressing up for me too."</b></p>
<p>To Calisro <b>"So captain,.. how does this contract work? I wouldn't think pirates would be all that impressed by words on paper?"</b></p>He nods at Jamal "Yeah I guess this needs a bit of dressing up for me too."
To Calisro "So captain,.. how does this contract work? I wouldn't think pirates would be all that impressed by words on paper?"Sturgeon (alias of Ascalaphus)2020-03-31T08:49:09ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay#242020-03-31T08:39:40Z2020-03-31T08:39:40Z<p><b>"Hey everyone else. I'm Rakisan, but you probably know that already. And before you bring it up. I'm sorry about the 'the only good bug is a dead bug' posters. I was young and stupid. The Qabarat cadet corps was a different organization back then."</b></p>
<p><span class=messageboard-ooc>You'll have seen his face on posters a lot, you know the "we can do it" kind of military recruitment posters. Big bug, lots of muscle, wrench in one hand, sword in another kinda posters.</span></p>
<p><b>"So I dunno what this is all about but I'm guessing it's not just looking at rocks. Since we'll be traveling together for a couple of days, what about we do some training routines together so we can figure out our teamwork?"</b></p>
<p>Pushing some crates around he'll try to improvise a basic gym in a cargo hold. He's clearly in the physical/brawny category, although given how he actually organizes the hold and how he turns some spare parts into improvised gym apparatus, he's also good at engineering.</p>"Hey everyone else. I'm Rakisan, but you probably know that already. And before you bring it up. I'm sorry about the 'the only good bug is a dead bug' posters. I was young and stupid. The Qabarat cadet corps was a different organization back then."
You'll have seen his face on posters a lot, you know the "we can do it" kind of military recruitment posters. Big bug, lots of muscle, wrench in one hand, sword in another kinda posters.
"So I dunno what this is all about but I'm guessing it's...Rakisan (alias of Ascalaphus)2020-03-31T08:39:40ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay#412020-03-31T08:34:18Z2020-03-31T08:34:18Z<p>István might not be a born performer, but he can jump and snarl like a wolf and shoot little jets of fire from his fingers like a phoenix. Goblins like fire right?</p>
<p><span class="messageboard-dice"><b>Acrobatics:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (12) + 8 = 20</span>
<br />
<span class="messageboard-dice"><b>Athletics:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (16) + 6 = 22</span></p>István might not be a born performer, but he can jump and snarl like a wolf and shoot little jets of fire from his fingers like a phoenix. Goblins like fire right?
[dice=Acrobatics]1d20+8[/dice]
[dice=Athletics]1d20+6[/dice]István of Uskwood (alias of Ascalaphus)2020-03-31T08:34:18ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay#142020-03-30T22:04:11Z2020-03-30T22:04:11Z<p>Rakisan gets out of a cab, thanks the fan who brought him over, shakes his head to clear it of all the fanboy stories he just had to hear, and walks up to the ship.</p>
<p><b>"I'm here."</b> And then notices Valgard and slaps him on the shoulder, careful not to knock him over. <b>"Hey, that's been a while since I last saw you. How are you doing man?"</b></p>Rakisan gets out of a cab, thanks the fan who brought him over, shakes his head to clear it of all the fanboy stories he just had to hear, and walks up to the ship.
"I'm here." And then notices Valgard and slaps him on the shoulder, careful not to knock him over. "Hey, that's been a while since I last saw you. How are you doing man?"Rakisan (alias of Ascalaphus)2020-03-30T22:04:11ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay#302020-03-30T19:21:01Z2020-03-30T19:21:01Z<p>[Spoiler omitted]</p>[Spoiler omitted]István of Uskwood (alias of Ascalaphus)2020-03-30T19:21:01ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=2#1002020-03-30T14:18:03Z2020-03-30T14:18:03Z<p><span class=messageboard-ooc>I'm terrible with remembering what went where.</span></p>
<p><b>"Sure, I'll drive you over to the Desnans. It's a sister faith of mine."</b></p>I'm terrible with remembering what went where.
"Sure, I'll drive you over to the Desnans. It's a sister faith of mine."Nivaeka (alias of Ascalaphus)2020-03-30T14:18:03ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay#192020-03-30T09:22:15Z2020-03-30T09:22:15Z<div class="messageboard-quotee">PFS 2 GM ZD wrote:</div><blockquote><p> <span class=messageboard-ooc>If anyone would like to recall knowledge. Please make a secret roll by placing a dice roll with in the spoiler and do not open it.</span></p>
<p><span class=messageboard-ooc>Example: replaced the = with a - so you can see the format. •• spoiler omitted ••</span> </blockquote><p><span class=messageboard-ooc>What skills can we use?</span>PFS 2 GM ZD wrote:If anyone would like to recall knowledge. Please make a secret roll by placing a dice roll with in the spoiler and do not open it.
Example: replaced the = with a - so you can see the format. ** spoiler omitted **
What skills can we use?István of Uskwood (alias of Ascalaphus)2020-03-30T09:22:15ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=2#912020-03-29T22:02:14Z2020-03-29T22:02:14Z<p><b>"I wanna take our new ride for a spin, maybe take a look in those sea caves now? This hovercraft seems much more suited to that sort of thing than the Pegasus. I mean, the Pegasus is pretty graceful in space, but here down at the surface it's kinda like trying to find a parking spot for the Gorgon.."</b></p>"I wanna take our new ride for a spin, maybe take a look in those sea caves now? This hovercraft seems much more suited to that sort of thing than the Pegasus. I mean, the Pegasus is pretty graceful in space, but here down at the surface it's kinda like trying to find a parking spot for the Gorgon.."Nivaeka (alias of Ascalaphus)2020-03-29T22:02:14ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=2#892020-03-29T21:20:45Z2020-03-29T21:20:45Z<p><b>"Let me tell you about how the Starfinder Society and your Shabhan philosophy have much in common..."</b></p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (20) + 8 = 28</span></p>"Let me tell you about how the Starfinder Society and your Shabhan philosophy have much in common..."
[dice=Diplomacy]1d20+8[/dice]Nivaeka (alias of Ascalaphus)2020-03-29T21:20:45ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay#262020-03-29T17:37:28Z2020-03-29T17:37:28Z<p><b>"My apologies captain! We'll be with you immediately!"</b> the schoolboy squeaks out.</p>"My apologies captain! We'll be with you immediately!" the schoolboy squeaks out.Sturgeon (alias of Ascalaphus)2020-03-29T17:37:28ZRe: Forums: Play-by-Post: Outpost III - Data PurgeRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/gameplay#82020-03-29T17:36:34Z2020-03-29T17:36:34Z<p>The buff korasha was just getting a quick tune-up of a set of elegantly luminescent tattooed lines on his chest that accentuate, maybe even enhance his muscle tone. Looking at the message he frowns.</p>
<p><b>"I wonder what that's about. Flip over a rock and see what crawls out from under it?"</b></p>
<p>He quickly slides into a big heavy suit of armor and meticulously checks to see if everything in it is properly installed.</p>The buff korasha was just getting a quick tune-up of a set of elegantly luminescent tattooed lines on his chest that accentuate, maybe even enhance his muscle tone. Looking at the message he frowns.
"I wonder what that's about. Flip over a rock and see what crawls out from under it?"
He quickly slides into a big heavy suit of armor and meticulously checks to see if everything in it is properly installed.Rakisan (alias of Ascalaphus)2020-03-29T17:36:34ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=2#852020-03-29T17:31:09Z2020-03-29T17:31:09Z<p><b>"Well, that's good. It seems we both want to do the same thing: gather as much knowledge as possible. I think we should work together!"</b></p>"Well, that's good. It seems we both want to do the same thing: gather as much knowledge as possible. I think we should work together!"Nivaeka (alias of Ascalaphus)2020-03-29T17:31:09ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=2#762020-03-28T23:52:13Z2020-03-28T23:52:13Z<p><span class=messageboard-ooc>So could we drop off our mechanic at the top of the pillar and let him spend time setting up equipment, which would take an hour, and meanwhile we go explore the tunnels which might also take the same hour?</span></p>So could we drop off our mechanic at the top of the pillar and let him spend time setting up equipment, which would take an hour, and meanwhile we go explore the tunnels which might also take the same hour?Nivaeka (alias of Ascalaphus)2020-03-28T23:52:13ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay&page=2#712020-03-28T18:14:59Z2020-03-28T18:14:59Z<p><b>"I don't really have any experience with setting up that technical equipment, but I could try to get talks going with the butterfly people."</b></p>"I don't really have any experience with setting up that technical equipment, but I could try to get talks going with the butterfly people."Nivaeka (alias of Ascalaphus)2020-03-28T18:14:59ZRe: Forums: Play-by-Post Discussion: [OutPost III, PFS(2)] PFS(2) 1-06 Lost on the Spirit Road DiscussionZenobia of Whistledown (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl0d/discussion#142020-03-26T21:50:40Z2020-03-26T21:49:56Z<p>Building alias now..</p>Building alias now..Zenobia of Whistledown (alias of Ascalaphus)2020-03-26T21:49:56ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay#482020-03-26T21:44:09Z2020-03-26T21:44:09Z<p><b>"Yikes, that came close!"</b></p>
<p>Step away, <i>shoot it</i>.</p>
<p><span class="messageboard-dice"><b>solar flare:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (12) + 5 = 17</span>
<br />
<span class="messageboard-dice"><b>cold damage:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (3) + 2 = 5</span></p>"Yikes, that came close!"
Step away, shoot it.
[dice=solar flare]1d20+5[/dice]
[dice=cold damage]1d4+2[/dice]Nivaeka (alias of Ascalaphus)2020-03-26T21:44:09ZRe: Forums: Play-by-Post Discussion: Outpost III - Data Purge DiscussionRakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/discussion#42020-03-26T21:28:31Z2020-03-26T20:52:55Z<p><b>Player Name:</b> Lau
<br />
<b>Character Name:</b> Rakisan
<br />
<b>Character Number:</b> 798-701
<br />
<b>Faction:</b> Exo-Guardians
<br />
<b>Day Job Roll:</b> eh, pass</p>
<p>I have the usual amount of nonsense abilities that you accumulate as you level up, but there's one I need to check with you to know if it works;</p>
<p><a href="https://www.aonsrd.com/FeatDisplay.aspx?ItemName=Psychic%20Sense" target="_blank" rel="nofollow">Psychic Sense</a> gives you blindsense(thought) with a range equal to your (limited) telepathy. </p>
<p>As a lashunta I have <a href="https://www.aonsrd.com/Rules.aspx?ID=149" target="_blank" rel="nofollow">limited telepathy</a>. Although there are several items available that give you limited telepathy specifically with technological creatures, as written, regular limited telepathy also seems to work on robots. Right? </p>
<p>Or does that not work because they're immune to mind-affecting effects? But then if I took a <a href="https://www.aonsrd.com/MagicItems.aspx?ItemName=Sapphire%20Cone&Family=Aeon%20Stone" target="_blank" rel="nofollow">Sapphire Cone</a> Aeon Stone, which specifically gives limited telepathy with technological creatures, it should work right?</p>Player Name: Lau
Character Name: Rakisan
Character Number: 798-701
Faction: Exo-Guardians
Day Job Roll: eh, pass
I have the usual amount of nonsense abilities that you accumulate as you level up, but there's one I need to check with you to know if it works;
Psychic Sense gives you blindsense(thought) with a range equal to your (limited) telepathy.
As a lashunta I have limited telepathy. Although there are several items available that give you limited telepathy specifically with...Rakisan (alias of Ascalaphus)2020-03-26T20:52:55ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay#432020-03-26T16:31:45Z2020-03-26T16:30:52Z<p>Nivaeka's arm and hand are surrounded by a glowing lattice of blue lines, vectors and equations as she points at the [yellow] ooze.</p>
<p><span class=messageboard-ooc>Full attack</span></p>
<p><span class="messageboard-dice"><b>Solar Flare vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (18) + 1 = 19</span>
<br />
<span class="messageboard-dice"><b>cold damage:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (2) + 2 = 4</span></p>
<p><span class="messageboard-dice"><b>Solar Flare vs. EAC:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (18) + 1 = 19</span>
<br />
<span class="messageboard-dice"><b>cold damage:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (1) + 2 = 3</span></p>
<p>Bursts of cold blue light flash outward.</p>
<p><b>"Boom."</b></p>Nivaeka's arm and hand are surrounded by a glowing lattice of blue lines, vectors and equations as she points at the [yellow] ooze.
Full attack
[dice=Solar Flare vs. EAC]1d20+1[/dice]
[dice=cold damage]1d4+2[/dice]
[dice=Solar Flare vs. EAC]1d20+1[/dice]
[dice=cold damage]1d4+2[/dice]
Bursts of cold blue light flash outward.
"Boom."Nivaeka (alias of Ascalaphus)2020-03-26T16:30:52ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay#372020-03-26T13:30:22Z2020-03-26T13:30:22Z<p><b>"Can we subdue them without killing them? Should we?"</b></p>
<p><span class=messageboard-ooc>Waiting to act to give people a chance to do knowledge checks. Kwinten, since you can see everyone's skills, maybe you want to just roll our knowledges at initiative? That saves a lot of waiting and back-and-forth.</span></p>"Can we subdue them without killing them? Should we?"
Waiting to act to give people a chance to do knowledge checks. Kwinten, since you can see everyone's skills, maybe you want to just roll our knowledges at initiative? That saves a lot of waiting and back-and-forth.Nivaeka (alias of Ascalaphus)2020-03-26T13:30:22ZRe: Forums: Recruitment: Outpost III - Data Purge (9-12)Rakisan (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl22/recruiting#72020-03-26T11:43:54Z2020-03-26T11:43:54Z<p>Ohhh I haven't played this character in a while. Still got 118K to spend..</p>Ohhh I haven't played this character in a while. Still got 118K to spend..Rakisan (alias of Ascalaphus)2020-03-26T11:43:54ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay#332020-03-26T08:39:45Z2020-03-26T08:39:45Z<p><span class=messageboard-ooc>Nivaeka is highly specialized as pilot, captain is a job for people who have no other employable skills :P But I can answer comms from the pilot's seat.</span></p>
<p><b>"All starfarers need to be able to count on each other in the Vast, we can't ignore a distress call. But let's hope we can help them quickly."</b></p>
<p>She starts plotting a rendezvous course.</p>Nivaeka is highly specialized as pilot, captain is a job for people who have no other employable skills :P But I can answer comms from the pilot's seat.
"All starfarers need to be able to count on each other in the Vast, we can't ignore a distress call. But let's hope we can help them quickly."
She starts plotting a rendezvous course.Nivaeka (alias of Ascalaphus)2020-03-26T08:39:45ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay#302020-03-25T23:07:32Z2020-03-25T23:07:32Z<p><b>"Nice to meet you, I'm Nivaeka. Combat pilot, gunslinger if need be."</b> </p>
<p><b>"And no, I don't really have submersible gear. Is that going to be needed? I don't really have credits to get it right now."</b></p>"Nice to meet you, I'm Nivaeka. Combat pilot, gunslinger if need be."
"And no, I don't really have submersible gear. Is that going to be needed? I don't really have credits to get it right now."Nivaeka (alias of Ascalaphus)2020-03-25T23:07:32ZRe: Forums: Play-by-Post: SFS Storm of the End TimesNivaeka (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl1q/gameplay#272020-03-25T09:25:11Z2020-03-25T09:25:11Z<p>The door slams open and a slim, heavily tattooed lashunta woman in freebooter armor storms into the meeting. </p>
<p><b>"Sorry I'm late! I was supposed to do a bombing run with the Gorgon on some asteroids for a recruitment ad, but that got cancelled and I was reassigned at the last minute. What did I miss?"</b></p>The door slams open and a slim, heavily tattooed lashunta woman in freebooter armor storms into the meeting.
"Sorry I'm late! I was supposed to do a bombing run with the Gorgon on some asteroids for a recruitment ad, but that got cancelled and I was reassigned at the last minute. What did I miss?"Nivaeka (alias of Ascalaphus)2020-03-25T09:25:11ZRe: Forums: Play-by-Post: GM ZD Outpost III: Lions of KetapeshIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/gameplay#62020-03-19T15:12:00Z2020-03-19T15:12:00Z<p><b>"We're Pathfinders. We're not going to be upset by face paint, or horns and a tail for that matter. We've all seen far weirder things in our own lodges."</b> </p>
<p>The man must have entered quietly while you were distracted. He's quite pale, and only looks paler with dark eyes, black hair with a few grey streaks, and grimy black fingernails. He's packed fairly light, just faded-black linen pants and a shirt that's seen better days, a sickle at his belt. And you notice a strange smoky scent.</p>
<p><b>"I'm István."</b> And then a weird silence as he doesn't say anything else for a moment. <b>"I'm supposed to be joining you for a... problem here?"</b></p>"We're Pathfinders. We're not going to be upset by face paint, or horns and a tail for that matter. We've all seen far weirder things in our own lodges."
The man must have entered quietly while you were distracted. He's quite pale, and only looks paler with dark eyes, black hair with a few grey streaks, and grimy black fingernails. He's packed fairly light, just faded-black linen pants and a shirt that's seen better days, a sickle at his belt. And you notice a strange smoky scent.
"I'm...István of Uskwood (alias of Ascalaphus)2020-03-19T15:12:00ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay#192020-03-17T14:35:09Z2020-03-17T14:35:09Z<p>Sturgeon packs away his homework and gets out a dogslicer. Unlike most goblin weaponry it's spotless, might pass for surgical steel, but with some mean-looking runes on it. <b>"I'm Sturgeon and I do"</b> as he makes stabbing gestures <b>"surgery."</b></p>
<p><b>"I'm also reasonably good at talking to people. I mean, talking isn't hard. But I mean usually they respond well to verbal treatment. Or if that doesn't work there's always duck and hide."</b></p>Sturgeon packs away his homework and gets out a dogslicer. Unlike most goblin weaponry it's spotless, might pass for surgical steel, but with some mean-looking runes on it. "I'm Sturgeon and I do" as he makes stabbing gestures "surgery."
"I'm also reasonably good at talking to people. I mean, talking isn't hard. But I mean usually they respond well to verbal treatment. Or if that doesn't work there's always duck and hide."Sturgeon (alias of Ascalaphus)2020-03-17T14:35:09ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay#172020-03-17T10:24:49Z2020-03-17T10:24:49Z<p>@Jamal: <b>"Well I dunno if marriage is really in the cards.. maybe if I kill a dragon first? Rules is rules right?"</b> He sounds awfully serious but the corners of his wide mouth are curling up a bit in a grin. </p>
<p>As he hears a fellow goblin singing he starts to hum along but then quickly catches himself. <b>"Right, the headmaster was very clear, no more goblin songs. Especially not teaching them to the other kids."</b></p>@Jamal: "Well I dunno if marriage is really in the cards.. maybe if I kill a dragon first? Rules is rules right?" He sounds awfully serious but the corners of his wide mouth are curling up a bit in a grin.
As he hears a fellow goblin singing he starts to hum along but then quickly catches himself. "Right, the headmaster was very clear, no more goblin songs. Especially not teaching them to the other kids."Sturgeon (alias of Ascalaphus)2020-03-17T10:24:49ZRe: Forums: Play-by-Post Discussion: GM ZD Outpost III: Lions of Ketapesh DiscussionIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/discussion#112020-03-16T14:42:00Z2020-03-16T14:41:11Z<p>Earn Income: <span class="messageboard-dice"><b>Forest Lore:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span></p>
<p>Oooh a penny!</p>Earn Income: [dice=Forest Lore]1d20+4[/dice]
Oooh a penny!István of Uskwood (alias of Ascalaphus)2020-03-16T14:41:11ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay#92020-03-15T21:30:52Z2020-03-15T20:48:45Z<p><b>"It's my arithmetic homework. I got a pass that I'm allowed to be out of school because I'm going on a Society trip, but I still have to do homework every day. Also I'll have to write one of those 'what I did on my holidays' kind of essays."</b> He rolls his eyes. <b>"It's all a bit silly, I'm an adult. But a school diploma would help in Absalom. One of the Society's lawyers, kinda weird guy, smells of brimstone, found a loophole in the school charter that allowed me in because I was the right age."</b></p>"It's my arithmetic homework. I got a pass that I'm allowed to be out of school because I'm going on a Society trip, but I still have to do homework every day. Also I'll have to write one of those 'what I did on my holidays' kind of essays." He rolls his eyes. "It's all a bit silly, I'm an adult. But a school diploma would help in Absalom. One of the Society's lawyers, kinda weird guy, smells of brimstone, found a loophole in the school charter that allowed me in because I was the right age."Sturgeon (alias of Ascalaphus)2020-03-15T20:48:45ZRe: Forums: Play-by-Post Discussion: GM ZD Outpost III: Lions of Ketapesh DiscussionIstván of Uskwood (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivl16/discussion#42020-03-15T20:12:14Z2020-03-15T20:11:38Z<p><b>Player Name or Handle:</b> Ascalaphus
<br />
<b>Player and Character ID#</b> 798-2003
<br />
<b>Faction Boon Slotted for Adventure</b> Horizon Hunters
<br />
<b>Downtime Activity & Days Spend</b> (still finalizing my build, just turned L2 so now it counts)</p>Player Name or Handle: Ascalaphus
Player and Character ID# 798-2003
Faction Boon Slotted for Adventure Horizon Hunters
Downtime Activity & Days Spend (still finalizing my build, just turned L2 so now it counts)István of Uskwood (alias of Ascalaphus)2020-03-15T20:11:38ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay#62020-03-14T14:51:05Z2020-03-14T14:51:05Z<p>The "kid" jumps up and tail-grabs some pages of homework before they flutter away. <b>"Hi! I'm Sturgeon! Yeah, I came along with King Zusgut when we all fled the Gravelands. And then I joined the Pathfinders! It's nice to meet you!"</b></p>The "kid" jumps up and tail-grabs some pages of homework before they flutter away. "Hi! I'm Sturgeon! Yeah, I came along with King Zusgut when we all fled the Gravelands. And then I joined the Pathfinders! It's nice to meet you!"Sturgeon (alias of Ascalaphus)2020-03-14T14:51:05ZRe: Forums: Play-by-Post: Port Peril Pub Crawl - GM Wayfinder - Outpost IIISturgeon (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivkzf/gameplay#32020-03-14T13:06:52Z2020-03-14T13:06:52Z<p>You see a schoolboy uniform, with a schoolboy sized goblin in it, with a long furry tail swishing behind him. Worn over that is a thick leather "greatcoat" that's fairly small but still a bit oversize for the goblin. The result looks a lot like a kid playing pirate. Some sharp things tucked into pockets complete the look.</p>
<p>The school uniform appears to be an actual real one, for one of Absalom's better boys schools. And he actually studies for a couple of hours each day, opening up a pile of books and writing homework. He doesn't seem overly challenged by the material - school stuff appropriate to a fourteen year old human.</p>You see a schoolboy uniform, with a schoolboy sized goblin in it, with a long furry tail swishing behind him. Worn over that is a thick leather "greatcoat" that's fairly small but still a bit oversize for the goblin. The result looks a lot like a kid playing pirate. Some sharp things tucked into pockets complete the look.
The school uniform appears to be an actual real one, for one of Absalom's better boys schools. And he actually studies for a couple of hours each day, opening up a pile of...Sturgeon (alias of Ascalaphus)2020-03-14T13:06:52ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=96#47732020-02-02T10:43:51Z2020-02-02T10:40:52Z<div class="messageboard-quotee">GM Woran wrote:</div><blockquote><p><span class=messageboard-ooc>Would the movement to escape the pit provoke?</span></p>
<p>(...)</p>
<p>Dayo and Eoghan are up! </blockquote><p><span class=messageboard-ooc>Nobody knows for sure, but the trend is that forced movement doesn't provoke.</span>
<p><span class=messageboard-ooc>Also, Eoghan: remember that ending your turn adjacent to the pit requires a reflex save not to slip in. So you may want to step away a bit. But it also means Aldern and the remaining goblins are going to have to move, so take advantage of that!</span></p>
<p>Also, <span class="messageboard-dice"><b>falling damage (20ft):</b></span> <span class="messageboard-dice">2d6 ⇒ (5, 6) = 11</span></p>GM Woran wrote:Would the movement to escape the pit provoke?
(...)
Dayo and Eoghan are up!
Nobody knows for sure, but the trend is that forced movement doesn't provoke. Also, Eoghan: remember that ending your turn adjacent to the pit requires a reflex save not to slip in. So you may want to step away a bit. But it also means Aldern and the remaining goblins are going to have to move, so take advantage of that!
Also, [dice=falling damage (20ft)]2d6[/dice]''Vitro'' Wizjietroczenon (alias of Ascalaphus)2020-02-02T10:40:52ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=96#47672020-02-01T00:29:54Z2020-02-01T00:29:37Z<p><b>"This. Will. Not. Do."</b> With his best Patrick Stewart voice Vitro gestures dramatically and a pit opens at the back of the cavern to try to swallow up the g(h)obbos.</p>
<p>(Create Pit with potent magic arcana, DC 18 reflex not to fall in, 20ft deep if you do, DC 25 to climb out.)</p>"This. Will. Not. Do." With his best Patrick Stewart voice Vitro gestures dramatically and a pit opens at the back of the cavern to try to swallow up the g(h)obbos.
(Create Pit with potent magic arcana, DC 18 reflex not to fall in, 20ft deep if you do, DC 25 to climb out.)''Vitro'' Wizjietroczenon (alias of Ascalaphus)2020-02-01T00:29:37ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=96#47602020-01-28T22:33:30Z2020-01-28T21:35:26Z<div class="messageboard-quotee">Justin Norvegicus wrote:</div><blockquote><b>"half an hour here and Dayo wanted to put me in a dress and give me a bath. That renders the possibility of an outside mental influence highly probable. " </b> </blockquote><p><b>"You think this place lowers inhibitions, like alcohol?"</b>Justin Norvegicus wrote:"half an hour here and Dayo wanted to put me in a dress and give me a bath. That renders the possibility of an outside mental influence highly probable. "
"You think this place lowers inhibitions, like alcohol?"''Vitro'' Wizjietroczenon (alias of Ascalaphus)2020-01-28T21:35:26ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=96#47572020-01-28T20:45:53Z2020-01-28T20:45:53Z<p>Vitro whispers back <b>"Last time he just seemed like a bit of a whimsical noble, you know the kind, a bit more money than sense. Personally, I'd say tear down the house and see if that helps."</b></p>Vitro whispers back "Last time he just seemed like a bit of a whimsical noble, you know the kind, a bit more money than sense. Personally, I'd say tear down the house and see if that helps."''Vitro'' Wizjietroczenon (alias of Ascalaphus)2020-01-28T20:45:53ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=96#47512020-01-27T16:30:25Z2020-01-27T16:30:25Z<p>Vitro stares, dumbfounded. Why do you <i>do</i> with people like this?</p>Vitro stares, dumbfounded. Why do you do with people like this?''Vitro'' Wizjietroczenon (alias of Ascalaphus)2020-01-27T16:30:25ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=95#47342020-01-21T17:56:42Z2020-01-21T17:56:42Z<p><span class=messageboard-ooc>Otherwise we'll just use more ropes.</span></p>Otherwise we'll just use more ropes.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2020-01-21T17:56:42ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=95#47262020-01-20T21:26:08Z2020-01-20T21:26:08Z<p>Vitro's going to trail a little behind Dayo, trying to keep a clear line of fire on stuff coming out of the pool without getting too close.</p>Vitro's going to trail a little behind Dayo, trying to keep a clear line of fire on stuff coming out of the pool without getting too close.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2020-01-20T21:26:08ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=95#47202020-01-20T14:41:37Z2020-01-20T14:41:21Z<p><b>"Seawater eh? What do you think the odds are that there's something unpleasant in there? Anyone want to bet that as soon as we walk past there, some tentacle comes out of the water and tries to frag off poor Eoghan?"</b></p>
<p>Vitro tries to make it sound like a joke but you can hear an undertone of worry in his voice. All this heaving water and slippery ground ahead doesn't seem to agree with him.</p>"Seawater eh? What do you think the odds are that there's something unpleasant in there? Anyone want to bet that as soon as we walk past there, some tentacle comes out of the water and tries to frag off poor Eoghan?"
Vitro tries to make it sound like a joke but you can hear an undertone of worry in his voice. All this heaving water and slippery ground ahead doesn't seem to agree with him.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2020-01-20T14:41:21ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=95#47082020-01-05T18:47:56Z2020-01-05T18:47:56Z<p>Dayo's probably got this one, but Vitro tries to splash some acid in from the other side anyway.</p>
<p><span class="messageboard-dice"><b>Acid Splash, ranged touch:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (5) + 6 = 11</span></p>
<p>But it's kinda hard to get a clear shot with Eoghan in the way.</p>Dayo's probably got this one, but Vitro tries to splash some acid in from the other side anyway.
[dice=Acid Splash, ranged touch]1d20+6[/dice]
But it's kinda hard to get a clear shot with Eoghan in the way.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2020-01-05T18:47:56ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=95#47012020-01-04T16:55:36Z2020-01-04T16:55:36Z<p><span class=messageboard-ooc>I think we're stuck waiting for Tineke or Eoghan to do something?</span></p>I think we're stuck waiting for Tineke or Eoghan to do something?''Vitro'' Wizjietroczenon (alias of Ascalaphus)2020-01-04T16:55:36ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=94#46872019-12-26T21:49:45Z2019-12-26T21:48:55Z<p><span class="messageboard-dice"><b>ranged touch:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span></p>
<p>Vitro tries to get a snowball around Eoghan but it just misses the ghoul and goes off ricochetting around the corner. He readies his sword in case the ghoul comes in closer.</p>[dice=ranged touch]1d20+6[/dice]
Vitro tries to get a snowball around Eoghan but it just misses the ghoul and goes off ricochetting around the corner. He readies his sword in case the ghoul comes in closer.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-26T21:48:55ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=94#46842019-12-26T16:18:24Z2019-12-26T16:18:24Z<p><span class=messageboard-ooc>(I will wait until Dayo has acted, because right now Eoghan&Ghoulfriend are blocking my shot, but Dayo might clear the ghoul.)</span></p>(I will wait until Dayo has acted, because right now Eoghan&Ghoulfriend are blocking my shot, but Dayo might clear the ghoul.)''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-26T16:18:24ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=94#46782019-12-23T13:13:19Z2019-12-23T12:31:03Z<p>Vitro (comes out of delay, I've got a couple of hours gap in the festivities), steps alongside Eoghan and fires another snowball at the frontmost ghoul (blue, probably, considering Dayo probably sliced up purple).</p>
<p><span class="messageboard-dice"><b>ranged touch:</b></span> <span class="messageboard-dice">1d20 ⇒ 18</span>
<br />
<span class="messageboard-dice"><b>cold damage:</b></span> <span class="messageboard-dice">6d6 + 1 ⇒ (6, 2, 6, 3, 6, 1) + 1 = 25</span></p>Vitro (comes out of delay, I've got a couple of hours gap in the festivities), steps alongside Eoghan and fires another snowball at the frontmost ghoul (blue, probably, considering Dayo probably sliced up purple).
[dice=ranged touch]1d20++[/dice]
[dice=cold damage]6d6+1[/dice]''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-23T12:31:03ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=94#46682019-12-19T12:04:34Z2019-12-19T12:04:34Z<p>Vitro steps forwards and launches an intensified snowball at one of the shapes facing Dayo. (Targeting the closest one if Eoghan hasn't killed it yet, otherwise one of the far ones. They're all in PBS range.)</p>
<p><span class="messageboard-dice"><b>ranged touch:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span>
<br />
<span class="messageboard-dice"><b>cold damage:</b></span> <span class="messageboard-dice">6d6 + 1 ⇒ (6, 2, 2, 2, 3, 4) + 1 = 20</span></p>Vitro steps forwards and launches an intensified snowball at one of the shapes facing Dayo. (Targeting the closest one if Eoghan hasn't killed it yet, otherwise one of the far ones. They're all in PBS range.)
[dice=ranged touch]1d20+6[/dice]
[dice=cold damage]6d6+1[/dice]''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-19T12:04:34ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=94#46612019-12-16T16:53:19Z2019-12-16T16:53:19Z<p>Vitro sees Eoghan stare at one of the corpses for a while as if Eoghan's trying to remember something - so he takes another look himself.</p>
<p><b>"Hey, I've seen this guy's face on a wanted poster before. There's a reward for proof of his death offered by Magnimar. I don't <i>think</i> you have to be the one that did the killing to claim it. Probably better we don't claim to have done the killing. He looks chewed on."</b></p>Vitro sees Eoghan stare at one of the corpses for a while as if Eoghan's trying to remember something - so he takes another look himself.
"Hey, I've seen this guy's face on a wanted poster before. There's a reward for proof of his death offered by Magnimar. I don't think you have to be the one that did the killing to claim it. Probably better we don't claim to have done the killing. He looks chewed on."''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-16T16:53:19ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=94#46532019-12-15T22:42:30Z2019-12-15T22:42:30Z<p><span class="messageboard-dice"><b>local:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span></p>[dice=local]1d20+8[/dice]''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-15T22:42:30ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=93#46362019-12-12T12:10:56Z2019-12-12T12:06:16Z<p><b>"So I'm thinking, we find some <i>indoors</i> place to sleep. Maybe a shed somewhere?"</b></p>"So I'm thinking, we find some indoors place to sleep. Maybe a shed somewhere?"''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-12T12:06:16ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=93#46252019-12-09T19:26:27Z2019-12-09T19:26:27Z<p><span class=messageboard-ooc>I think I need to become a bit more generous with blasting because I still have most of my spells. But if we think the undead apocalypse is holding for now, sure, let's rest up.</span></p>I think I need to become a bit more generous with blasting because I still have most of my spells. But if we think the undead apocalypse is holding for now, sure, let's rest up.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-09T19:26:27ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=93#46202019-12-08T20:09:41Z2019-12-08T20:09:41Z<p><b><span class=tiny>...delicate ears...</span></b></p>...delicate ears...''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-08T20:09:41ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=93#46172019-12-08T15:03:52Z2019-12-08T15:03:52Z<p>Vitro somehow manages to roll his eyes.</p>Vitro somehow manages to roll his eyes.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-08T15:03:52ZRe: Forums: Rules Discussion: Cantrips trump alchemists in combat?Damien Goreface (alias of Ascalaphus)https://paizo.com/threads/rzs42v8k?Cantrips-trump-alchemists-in-combat#502019-12-09T21:57:59Z2019-12-05T18:17:11Z<div class="messageboard-quotee">graystone wrote:</div><blockquote> <div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote> Perpetual Infusions lets you create lots of bottled lightning, which you can use to make enemies flat-footed. If you combine that with Wizard MC for Electric Arc, you have an all-day contribution while you can expend resources to deliver spike damage. </blockquote>It doesn't say a lot for the class when you're saying 'once you hit 7th level and multiclass, you can actually contribute...'. </blockquote><p>Yeah, if you twist it like that.
<p>Level 1: you throw the occasional bomb, especially against monsters whose weakness you can target. But you can also make ranged attacks because you have good Dex. In our local group the elven alchemist used the ancestry feat to get bow proficiency, and it's not difficult for her to have enough bombs for the whole scenario now.</p>
<p>Level 2: you can pick up the wizard MC if you like. Multiclassing is not dirty in Pathfinder 2. I did wizard MC with my fighter because there were no exciting L2 feats for sword and board.</p>
<p>Level 3: oh hey you can get better bombs now. And it doesn't cost you any WBL, so you can also think about picking up a magical ranged weapon or finesse weapon.</p>
<p>Level 4: Calculated Splash looks nice.</p>
<p>Level 5: 50% more bombs.</p>
<p>Level 6: Debilitating Bombs are a nice setup for a mean twist on Perpetual Infusion, especially since it works at Class DC.</p>
<p>Level 7: Okay, now you just have unlimited lesser ammo.</p>
<p>—-</p>
<p>I'm not saying the alchemist is as strong a class as the others, but I think it's not so bad as people claim. I do think that it's a class that requires more system mastery and some luck with the campaign (tendency towards enemies that have weaknesses).</p>graystone wrote:Ascalaphus wrote: Perpetual Infusions lets you create lots of bottled lightning, which you can use to make enemies flat-footed. If you combine that with Wizard MC for Electric Arc, you have an all-day contribution while you can expend resources to deliver spike damage.
It doesn't say a lot for the class when you're saying 'once you hit 7th level and multiclass, you can actually contribute...'. Yeah, if you twist it like that. Level 1: you throw the occasional bomb, especially...Damien Goreface (alias of Ascalaphus)2019-12-05T18:17:11ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=93#46092019-12-05T00:18:31Z2019-12-05T00:09:26Z<p><span class=messageboard-ooc>I dunno if it matters for the range of the effect, but by my count I'm 65ft away from the critter as the bat flies.</span></p>I dunno if it matters for the range of the effect, but by my count I'm 65ft away from the critter as the bat flies.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-12-05T00:09:26ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=92#45842019-11-21T00:08:33Z2019-11-21T00:08:33Z<p><span class="messageboard-dice"><b>Arcana:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (14) + 8 = 22</span></p>
<p>Vitro stares at the window in puzzlement for a bit more, something tugging at his mind, and then follows the group.</p>[dice=Arcana]1d20+8[/dice]
Vitro stares at the window in puzzlement for a bit more, something tugging at his mind, and then follows the group.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-11-21T00:08:33ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=92#45782019-11-18T06:10:25Z2019-11-17T23:18:15Z<p><span class="messageboard-dice"><b>Arcana:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (2) + 8 = 10</span></p>
<p><b>"I'm not sure what to make of this.. this doesn't look like the praxis I use at all."</b></p>
<p>Vitro turns back to examine the windows. Windows have been a lot easier to figure out here.</p>[dice=Arcana]1d20+8[/dice]
"I'm not sure what to make of this.. this doesn't look like the praxis I use at all."
Vitro turns back to examine the windows. Windows have been a lot easier to figure out here.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-11-17T23:18:15ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=92#45702019-11-15T12:10:26Z2019-11-15T12:10:26Z<p><b>"Are you Dayo again? Can we go back to the creepy room? I wasn't done there yet when it seems like you got possessed."</b></p>"Are you Dayo again? Can we go back to the creepy room? I wasn't done there yet when it seems like you got possessed."''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-11-15T12:10:26ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=92#45652019-11-14T00:00:49Z2019-11-14T00:00:37Z<p><span class=tiny><b>"I think it's because humans have this thing about building houses that stay up for longer than their own lifetime. Bad history just kinda layers and layers in them."</b></span></p>"I think it's because humans have this thing about building houses that stay up for longer than their own lifetime. Bad history just kinda layers and layers in them."''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-11-14T00:00:37ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=92#45552019-11-06T20:10:24Z2019-11-06T20:09:44Z<p><b>"Now what?"</b></p>
<p>Just in case it's another haunt, Vitro calmly but quickly makes for the exit.</p>
<p>Only once he's out of the room does he turn around to check out the windows.</p>"Now what?"
Just in case it's another haunt, Vitro calmly but quickly makes for the exit.
Only once he's out of the room does he turn around to check out the windows.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-11-06T20:09:44ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=91#45422019-11-02T01:21:37Z2019-11-02T01:21:37Z<p><span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (11) + 5 = 16</span></p>[dice=perception]1d20+5[/dice]''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-11-02T01:21:37ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=91#45252019-10-22T23:30:15Z2019-10-22T23:04:05Z<p><b>"Perhaps.. I mostly prepared for single target enemies, but acid gas might help. Spread out, don't make the group an easy target."</b></p>
<p>VItro steps into the room, stomping on the ground as he does so until acid gas bubbles up from the earth and hits the blue swarm (unless Eoghan already killed them, then red.)</p>
<p><span class="messageboard-dice"><b>acid cloud:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (5) + 2 = 7</span>
<br />
<span class=messageboard-ooc>DC 16 Fort halves, but swarms will take +50%. Failing the save means Sickened for 1 round.</span></p>"Perhaps.. I mostly prepared for single target enemies, but acid gas might help. Spread out, don't make the group an easy target."
VItro steps into the room, stomping on the ground as he does so until acid gas bubbles up from the earth and hits the blue swarm (unless Eoghan already killed them, then red.)
[dice=acid cloud]1d6+2[/dice]
DC 16 Fort halves, but swarms will take +50%. Failing the save means Sickened for 1 round.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-10-22T23:04:05ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=90#44892019-10-09T08:08:00Z2019-10-09T08:08:00Z<p>Seeing Eoghan is still a bit off his best (...) but essentially a good climber, Vitro just helps hold the rope.</p>
<p><span class=messageboard-ooc>I think with that bonus Eoghan can't fail badly enough, so he eventually gets back in?</span></p>
<p><b>"Why did you think you were on fire anyway?"</b></p>Seeing Eoghan is still a bit off his best (...) but essentially a good climber, Vitro just helps hold the rope.
I think with that bonus Eoghan can't fail badly enough, so he eventually gets back in?
"Why did you think you were on fire anyway?"''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-10-09T08:08:00ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=90#44732019-10-07T09:58:52Z2019-10-07T09:58:52Z<p><span class=messageboard-ooc>Yeah for Vitro 2nd edition would work a lot better. Justin on the other hand, 2nd ed doesn't seem to love buffing.</span></p>Yeah for Vitro 2nd edition would work a lot better. Justin on the other hand, 2nd ed doesn't seem to love buffing.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-10-07T09:58:52ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=90#44662019-10-06T14:47:44Z2019-10-06T14:47:44Z<p>Vitro tries to restrain Eoghan</p>
<p><span class="messageboard-dice"><b>grapple:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span></p>
<p>But it seems he's not reacting fast enough</p>Vitro tries to restrain Eoghan
[dice=grapple]1d20+4[/dice]
But it seems he's not reacting fast enough''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-10-06T14:47:44ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=90#44612019-10-03T16:48:13Z2019-10-03T16:48:13Z<p><span class="messageboard-dice"><b>History:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (19) + 8 = 27</span> Vitro stares at the windows with a look of distaste. <b>"Someone badly wanted to show his in-crowd that he was a really bad guy."</b> Then turns to Eoghan as he starts flopping around.</p>
<p><b>"Now what? Eoghan, chill. You're NOT ON FIRE."</b></p>
<p>Vitro grabs him by the collar and tries to haul him back from the window. <b>"SNAP OUT OF IT"</b></p>[dice=History]1d20+8[/dice] Vitro stares at the windows with a look of distaste. "Someone badly wanted to show his in-crowd that he was a really bad guy." Then turns to Eoghan as he starts flopping around.
"Now what? Eoghan, chill. You're NOT ON FIRE."
Vitro grabs him by the collar and tries to haul him back from the window. "SNAP OUT OF IT"''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-10-03T16:48:13ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=90#44562019-10-02T23:10:57Z2019-10-02T23:10:57Z<p><b>"Hmm, maybe we can restore that telescope.."</b> Vitro mentions as he moves to the windows to examine then, see if he can puzzle out who these people represent.</p>"Hmm, maybe we can restore that telescope.." Vitro mentions as he moves to the windows to examine then, see if he can puzzle out who these people represent.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-10-02T23:10:57ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=89#44362019-09-23T21:51:49Z2019-09-23T21:51:49Z<p>Vitro holds his sword in one hand just in case and peers at the stairwell. <b>"So, we go up? Who's first?"</b></p>Vitro holds his sword in one hand just in case and peers at the stairwell. "So, we go up? Who's first?"''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-09-23T21:51:49ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=88#43942019-09-11T11:10:54Z2019-09-11T11:10:54Z<p>Vitro frowns at the eerie manifestation and instinctively slides into a slightly lower, more in tune with the earth stance, but otherwise doesn't seem as shaken.</p>
<p><b><span class=tiny>"In the basement, in the attic... busy place this. What do we do first? Find out what's up there? It could be another haunting or some kind of undead?"</span></b></p>Vitro frowns at the eerie manifestation and instinctively slides into a slightly lower, more in tune with the earth stance, but otherwise doesn't seem as shaken.
"In the basement, in the attic... busy place this. What do we do first? Find out what's up there? It could be another haunting or some kind of undead?"''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-09-11T11:10:54ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=88#43832019-09-08T10:59:27Z2019-09-08T10:59:27Z<p><b>"Just a second Dayo, we'll come with you."</b></p>
<p>Vitro assists Justin in clearing the other portraits.</p>"Just a second Dayo, we'll come with you."
Vitro assists Justin in clearing the other portraits.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-09-08T10:59:27ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=88#43692019-09-05T17:26:04Z2019-09-05T17:26:04Z<p><b>"Doesn't seem very family-friendly to me. Whoever had this made was into necromancy and didn't showing it."</b></p>"Doesn't seem very family-friendly to me. Whoever had this made was into necromancy and didn't showing it."''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-09-05T17:26:04ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=88#43672019-09-05T12:31:29Z2019-09-05T12:31:29Z<p><span class="messageboard-dice"><b>Arcana:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (16) + 8 = 24</span></p>
<p><b>"Those windows are decidedly iffier than the ones downstairs. Remind me again who lived here?"</b></p>[dice=Arcana]1d20+8[/dice]
"Those windows are decidedly iffier than the ones downstairs. Remind me again who lived here?"''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-09-05T12:31:29ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=88#43602019-08-23T17:19:11Z2019-08-23T17:19:11Z<p><b>"Human relatives can be rather difficult to tell apart yeah, specially because they change so much when they get older. I've had the occasional moment when I mistook the son for a father I'd met a few summers before. Makes for some awkward reminiscing.."</b></p>"Human relatives can be rather difficult to tell apart yeah, specially because they change so much when they get older. I've had the occasional moment when I mistook the son for a father I'd met a few summers before. Makes for some awkward reminiscing.."''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-08-23T17:19:11ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=86#42922019-08-05T08:17:23Z2019-08-05T08:17:23Z<p><b>"I don't think this normally works on haunts, but this one seems to be rather personish.."</b> Vitro tries to fire Magic Missiles into Aldern (2) and the scarf (1).</p>
<p><span class="messageboard-dice"><b>Aldern:</b></span> <span class="messageboard-dice">2d4 + 2 ⇒ (2, 2) + 2 = 6</span>
<br />
<span class="messageboard-dice"><b>Scarf:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span></p>"I don't think this normally works on haunts, but this one seems to be rather personish.." Vitro tries to fire Magic Missiles into Aldern (2) and the scarf (1).
[dice=Aldern]2d4+2[/dice]
[dice=Scarf]1d4+1[/dice]''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-08-05T08:17:23ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=86#42822019-07-29T20:42:28Z2019-07-29T20:42:28Z<p>Delaying while trying to see if Snowflake can move.</p>Delaying while trying to see if Snowflake can move.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-07-29T20:42:28ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=86#42792019-07-29T15:47:52Z2019-07-29T15:47:52Z<p><b>"IT'S A HAUNT! EVERYONE GET OUT NOW!"</b></p>
<p>Vitro's not going in there. He doesn't really have anything that works against haunts.</p>"IT'S A HAUNT! EVERYONE GET OUT NOW!"
Vitro's not going in there. He doesn't really have anything that works against haunts.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-07-29T15:47:52ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=86#42762019-07-29T14:26:15Z2019-07-29T14:16:21Z<p><b>"Aldern, what happened to you? Wait, Aldern <i>Foxglove</i>?!"</b> Wheels start spinning in Vitro's head, but can he keep track of who all these humans are? Stay tuned..</p>
<p><span class="messageboard-dice"><b>Religion:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (18) + 8 = 26</span></p>"Aldern, what happened to you? Wait, Aldern Foxglove?!" Wheels start spinning in Vitro's head, but can he keep track of who all these humans are? Stay tuned..
[dice=Religion]1d20+8[/dice]''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-07-29T14:16:21ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=85#42492019-07-25T21:45:47Z2019-07-25T21:45:47Z<p>Vitro steps to the door and sets himself to lean into it so it can't easily be opened.</p>
<p><b>"So what exactly did you see down there... what's your name?"</b></p>Vitro steps to the door and sets himself to lean into it so it can't easily be opened.
"So what exactly did you see down there... what's your name?"''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-07-25T21:45:47ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=85#42422019-07-25T09:54:54Z2019-07-25T09:54:54Z<p>Vitro immediately gestures at the door of that side room to Open/Close -> Close it.</p>
<p>In a confused voice: <b>"Who is Lorey?"</b></p>Vitro immediately gestures at the door of that side room to Open/Close -> Close it.
In a confused voice: "Who is Lorey?"''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-07-25T09:54:54ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=85#42382019-07-24T21:45:09Z2019-07-24T21:45:09Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (14) + 5 = 19</span></p>[dice=Perception]1d20+5[/dice]''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-07-24T21:45:09ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=85#42282019-07-23T23:12:40Z2019-07-23T23:12:40Z<p><span class=messageboard-ooc>Take 10 nature = 18, Take 10 arcana = 19</span></p>
<p><b>"A treant, those are generally benevolent.. a roc, wild and dangerous but not truly malicious... some critters I don't know.. and an androsphinx, supposedly wise and benevolent riddlers. This was probably there before things went yuck here."</b></p>Take 10 nature = 18, Take 10 arcana = 19
"A treant, those are generally benevolent.. a roc, wild and dangerous but not truly malicious... some critters I don't know.. and an androsphinx, supposedly wise and benevolent riddlers. This was probably there before things went yuck here."''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-07-23T23:12:40ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=85#42052019-07-16T23:20:50Z2019-07-16T23:20:50Z<p><b>"Can you imagine the rows and rows of heads I'd have if I did something like this?"</b> Vitro tut-tuts as he peers in, fingers ready to wiggle in case of taxidermic insurgency.</p>"Can you imagine the rows and rows of heads I'd have if I did something like this?" Vitro tut-tuts as he peers in, fingers ready to wiggle in case of taxidermic insurgency.''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-07-16T23:20:50ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=84#41882019-07-15T21:51:10Z2019-07-15T21:51:10Z<p><b>"Would you like me to try to open the doors remotely, or do you want to be up close? Eoghan, are you satisfied the doors aren't trapped?"</b></p>"Would you like me to try to open the doors remotely, or do you want to be up close? Eoghan, are you satisfied the doors aren't trapped?"''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-07-15T21:51:10ZRe: Forums: Play-by-Post: GM Woran's Rise of the Runelords''Vitro'' Wizjietroczenon (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=84#41832019-07-15T19:32:15Z2019-07-15T19:32:15Z<p>Vitro casts Mage Armor but keeps Shield in reserve for now, maybe the monsters will never get past the... monsters...</p>Vitro casts Mage Armor but keeps Shield in reserve for now, maybe the monsters will never get past the... monsters...''Vitro'' Wizjietroczenon (alias of Ascalaphus)2019-07-15T19:32:15ZRe: Forums: Starfinder General Discussion: Semi Coherent Ramblings on the New EconomyBailey Urswick (alias of Ascalaphus)https://paizo.com/threads/rzs42kme?Semi-Coherent-Ramblings-on-the-New-Economy#72019-05-25T16:13:22Z2019-05-24T22:28:54Z<p>An android in heavy armor strides into the auditorium, not bothering to touch the ground. Security guards trying to intercept them receive painful electric shocks and decide to let this one go.</p>
<p>"Hello everyone. I'm Bailey, I've been asked to address you on the subject of Accounting For Heroes. As you know, the universe needs saving from any number of lunatic cultists, and the Society has only so many funds to kit out its agents. Using your credits wisely is key to success and the survival of life as we know it."</p>
<p><span class=messageboard-ooc>I thought about doing this in character but there's a bunch of number crunching and it just gets confusing.</span></p>
<p>I wanted to see how different SFS is from regular SF when it comes to WBL, and what conclusions we can draw from that. In all analyses, I'm assuming a 4-player party.</p>
<p>First, I figured out how many encounters it takes to go up a level. It turns out, about 13 encounters with [CR = your level] enemies. Consistently along all levels.</p>
<p>Next, I calculate the loot you'd earn as a 25% share from 13 of such encounters. (A monster worth twice as much XP also tends to be worth about twice as much GP; not precisely but close enough.) Then add those in packs of two levels, so they're comparable to SFS tiers. As it turns out, the difference is less than 5%, so from here on out we can assume that SF and SFS run on a fairly similar wealth model. Notable difference: the CRB advises not to give big pure cash payouts because it encourages players to put all their money into one above-level item. SFS only gives pure cash payouts though.</p>
<p>Having established that the amount of money you earn in SFS is about the same as in a by-the-book home game, let's look at how much money that actually is.</p>
<p>First, let's check another assumption in the CRB: that characters built above level 1 shouldn't spend more than 25% of their wealth on weapons, and no more than 25% on armor and protective devices. I think this is copy-paste nonsense from Pathfinder where you were encouraged not to spend too much of your wealth on a single magic item; but a typical character had a lot of magic items. Starfinder restricts you to two worn items, and anyway, by far the most expensive things in the game are armor and weapons. I'm just going to ignore this 25% advice.</p>
<p>Next, lets look at how much money you earn ("lifetime earnings") vs. how much you're expected to have (WBL). When you reach level 3, WBL expects you to have 4000 credits worth of stuff; but you started with 1000 credits and are supposed to have earned about 4078 credits in SF or 4320 in SFS. That puts you about 1000 credits (20%) above target. I guess the expectation is that you lose this money somehow:
<br />
• Bribes and taxes
<br />
• Spellcasting fees
<br />
• Replacement body parts
<br />
• Expended consumables
<br />
• Obsolete lower-level weapons and armor sold back for only 10%.</p>
<p>Typically, the last two categories will make up the bulk of expenses. If you take the "target WBL" of a new tier (for example, the amount of money you should have at becoming level 3), and subtract that from [the WBL at the start of the previous tier + the money earned during that tier], you get the surplus earnings in that tier. Now if you divide that surplus by the WBL at previous tier, you get the fraction of money that was supposed to evaporate.</p>
<p>Doing some of that math, it turns out that the obsolescence rate per tier should be about 40-50%.</p>
<p>Put plainly: you're expected to no longer have/use 50% of the stuff you had last tier.</p>
<p>—-</p>
<p>That's the idea anyway. I'm not so sure it works that way in practice. In practice, people aren't sure on when to upgrade, or don't think upgrading a weapon is quite necessary yet. Or they buy things with a longer shelf life, like armor upgrades, instead of things that have a short shelf life, like armor.</p>
<p>GM babies are another thing. GM babies accumulate all the income without wasting money on stuff that becomes obsolete. So when you decant them at higher level, they're about 20-50% over WBL.</p>
<p>—-</p>
<p>What kind of practical lessons can we draw from this?</p>
<p>• If something doesn't need replacing right now, consider postponing it for a few levels and skipping ahead to the next generation of the item</p>
<p>• Mistakes you make in purchasing should fade out in about 2-4 levels.</p>
<p>• The difference between home games and SFS in wealth aren't as big as I thought, assuming that the GM uses the treasure rules well. If he's giving you items counted as full value which you don't use, then you're behind SFS. It's hard to beat the perfect flexibility of cash.</p>
<p>• It's okay to use consumables. It's in the budget.</p>
<p>• If you think about it, an armor that only has a shelf life of a couple of levels is also a kind of consumable.</p>
<p><a href="https://docs.google.com/spreadsheets/d/1r5limfUHhShrn9Mxqh64XBaHNxB50hmvEQ9w045-DN8/edit?usp=sharing" target="_blank" rel="nofollow">Calculations</a></p>An android in heavy armor strides into the auditorium, not bothering to touch the ground. Security guards trying to intercept them receive painful electric shocks and decide to let this one go.
"Hello everyone. I'm Bailey, I've been asked to address you on the subject of Accounting For Heroes. As you know, the universe needs saving from any number of lunatic cultists, and the Society has only so many funds to kit out its agents. Using your credits wisely is key to success and the survival of...Bailey Urswick (alias of Ascalaphus)2019-05-24T22:28:54ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=3#1182019-04-24T00:10:00Z2019-04-24T00:10:00Z<p>No sweat, I can afford the spell :)</p>
<p>And yeah, I'm surprised I managed to remember up and down most of the time :P</p>No sweat, I can afford the spell :)
And yeah, I'm surprised I managed to remember up and down most of the time :PRagnilde Jotunnsdottir (alias of Ascalaphus)2019-04-24T00:10:00ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=3#1122019-04-21T08:03:39Z2019-04-21T08:03:39Z<p>I can cast the mending spells for Keriassa. </p>
<p>I'll pay 150gp for a remove curse. It feels a bit grim to just toss Helga aside over something that's cheap to fix.</p>
<p>At 8 completed faction journal goals Ragnilde gets 100gp in day job checks from her season 8 card. It might also somewhat offset the cost of the remove curse: <span class=messageboard-ooc>"If you expended gold on tolls, bribes, living expenses, or other non-permanent costs during an adventure, your faction reimburses you for the gold spent, to a maximum of the amount you
<br />
earned on your Day Job check."</span></p>
<p>And yeah, thanks for running, it's been fun!</p>I can cast the mending spells for Keriassa.
I'll pay 150gp for a remove curse. It feels a bit grim to just toss Helga aside over something that's cheap to fix.
At 8 completed faction journal goals Ragnilde gets 100gp in day job checks from her season 8 card. It might also somewhat offset the cost of the remove curse: "If you expended gold on tolls, bribes, living expenses, or other non-permanent costs during an adventure, your faction reimburses you for the gold spent, to a maximum of the...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-21T08:03:39ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=8#3722019-04-20T08:41:14Z2019-04-20T08:41:14Z<p><span class=messageboard-ooc>If the dragon fell to the ground, did it take falling damage and go prone as a result?</span></p>
<p>Ragnilde hops back on Helga and readies her horsechopper. Helga charges.</p>
<p><span class="messageboard-dice"><b>Ragnilde to hit, haste, inspire courage:</b></span> <span class="messageboard-dice">1d20 + 15 + 1 + 2 ⇒ (6) + 15 + 1 + 2 = 24</span>
<br />
Probably no dice. But just in case:
<br />
<span class="messageboard-dice"><b>Damage, adamantine P/S:</b></span> <span class="messageboard-dice">2d8 + 19 + 2 ⇒ (2, 7) + 19 + 2 = 30</span></p>
<p><span class="messageboard-dice"><b>Helga to hit, haste, inspire courage, greater magic fang, charge:</b></span> <span class="messageboard-dice">1d20 + 16 + 1 + 2 + 2 + 2 ⇒ (16) + 16 + 1 + 2 + 2 + 2 = 39</span></p>
<p><span class="messageboard-dice"><b>Damage (piercing, magic), powerful charge, inspire courage, bone fists, greater magic fang:</b></span> <span class="messageboard-dice">3d8 + 18 + 2 + 2 + 2 ⇒ (8, 3, 8) + 18 + 2 + 2 + 2 = 43</span></p>
<p>As the dragon crashes to the ground, the ankylosauruses warily converge. One of them gets close enough this round to take a whack at it. I've counted the water as difficult terrain for them, but since Eshimka turned most of the vegetation to ashes I thought as huge creatures it wouldn't hinder them anymore. (Helga was under the effect of Mass Feather Step anyway.)</p>
<p><span class="messageboard-dice"><b>Ankylosaurus, shaken, inspire courage:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (6) + 14 = 20</span>
<br />
<span class="messageboard-dice"><b>Damage, blugeoning:</b></span> <span class="messageboard-dice">3d6 + 12 + 2 ⇒ (1, 2, 2) + 12 + 2 = 19</span></p>
<p>If it hits, the dragon has to make a DC 23 fort save or be stunned for a round.</p>If the dragon fell to the ground, did it take falling damage and go prone as a result?
Ragnilde hops back on Helga and readies her horsechopper. Helga charges.
[dice=Ragnilde to hit, haste, inspire courage]1d20+15+1+2[/dice]
Probably no dice. But just in case:
[dice=Damage, adamantine P/S]2d8+19+2[/dice]
[dice=Helga to hit, haste, inspire courage, greater magic fang, charge]1d20+16+1+2+2+2[/dice]
[dice=Damage (piercing, magic), powerful charge, inspire courage, bone fists, greater magic...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-20T08:41:14ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=3#1072019-04-19T16:05:46Z2019-04-19T16:05:46Z<p>I was kinda hoping for some quick knowledge checks from Trey/Valentino on the dragon so I could do a Communal Resist Energy vs. its breath weapon, but everyone is moving in all directions. And because of the arcane rules for communal touch spells, I do have to touch everyone at once. My 15ft reach with moss troll claws helps, but not <i>that</i> much.</p>I was kinda hoping for some quick knowledge checks from Trey/Valentino on the dragon so I could do a Communal Resist Energy vs. its breath weapon, but everyone is moving in all directions. And because of the arcane rules for communal touch spells, I do have to touch everyone at once. My 15ft reach with moss troll claws helps, but not that much.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-19T16:05:46ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=8#3632019-04-18T13:39:07Z2019-04-18T13:39:07Z<p><b>"Quick! Tell me what type of energy it might breathe!"</b></p>
<p><span class=messageboard-ooc>Ragnilde didn't go to arcane magic nerd class :P</span></p>"Quick! Tell me what type of energy it might breathe!"
Ragnilde didn't go to arcane magic nerd class :PRagnilde Jotunnsdottir (alias of Ascalaphus)2019-04-18T13:39:07ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=8#3612019-04-18T05:47:46Z2019-04-18T05:47:46Z<p>Seeing others tending to Lissa, Ragnilde tries to use the most powerful scroll they've been given by Medda.</p>
<p><span class="messageboard-dice"><b>caster level (DC 12):</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (1) + 9 = 10</span>
<br />
<span class="messageboard-dice"><b>avoid mishap (DC 5):</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (7) + 4 = 11</span></p>
<p>Frowning, but a blush is hard to see on a moss troll, she turns the scroll the other way up. <span class=messageboard-ooc>Trying again in the second round of preparation.</span></p>
<p><span class="messageboard-dice"><b>caster level (DC 12):</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (12) + 9 = 21</span></p>
<p>She uses the SNA-6 scroll to get 1d3 SNA-5 critters, ankylosauruses specifically.</p>
<p><span class="messageboard-dice"><b>how many beasts?:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span></p>
<p><span class=messageboard-ooc>That's both of my rounds used.</span></p>
<p>Three huge dinos start coalescing from the ether. <span class=messageboard-ooc>Between us and whatever direction the army is gonna come from.</span></p>Seeing others tending to Lissa, Ragnilde tries to use the most powerful scroll they've been given by Medda.
[dice=caster level (DC 12)]1d20+9[/dice]
[dice=avoid mishap (DC 5)]1d20+4[/dice]
Frowning, but a blush is hard to see on a moss troll, she turns the scroll the other way up. Trying again in the second round of preparation.
[dice=caster level (DC 12)]1d20+9[/dice]
She uses the SNA-6 scroll to get 1d3 SNA-5 critters, ankylosauruses specifically.
[dice=how many beasts?]1d3[/dice]
...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-18T05:47:46ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=3#1032019-04-17T05:37:57Z2019-04-17T05:37:57Z<p>We had (look up):
<br />
2x Cure Critical
<br />
1x Stoneskin
<br />
1x Summon Nature's Ally VI</p>
<p>Cure Critical is on the bard and druid spell lists and requires a caster level of 7 which shouldn't be a problem for me or Valentino. I can also cast Stoneskin and (by rolling a 3+ on a caster level check) SNA-6. I can also cast some more buffs since this time we don't drop right in. (Bone Fists, Communal Resist Energy 20, 2x Death Ward) Or convert them to more SNA 2, 3, 4 and 5, bring our own army. We could pack the battlefield with meat shields to protect the ranged characters. That's nice to do now because they're full round castings.</p>
<p>I have to prioritize, what do we want most?</p>We had (look up):
2x Cure Critical
1x Stoneskin
1x Summon Nature's Ally VI
Cure Critical is on the bard and druid spell lists and requires a caster level of 7 which shouldn't be a problem for me or Valentino. I can also cast Stoneskin and (by rolling a 3+ on a caster level check) SNA-6. I can also cast some more buffs since this time we don't drop right in. (Bone Fists, Communal Resist Energy 20, 2x Death Ward) Or convert them to more SNA 2, 3, 4 and 5, bring our own army. We could pack the...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-17T05:37:57ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=2#942019-04-16T17:05:31Z2019-04-16T17:05:31Z<p>I dunno what the army does, but I get pretty nervous from fear auras that lock half the party out of the fight.</p>
<p>We still have some of those scrolls we got, I think there was a big healing scroll in there too? And the SNA-6 could pack some firepower.</p>
<p>I have a packet of <a href="https://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Mimic%20fibers" target="_blank" rel="nofollow">Mimic Fibers</a>, I dunno if that's enough to get Keriassa's bow back into non-broken status?</p>I dunno what the army does, but I get pretty nervous from fear auras that lock half the party out of the fight.
We still have some of those scrolls we got, I think there was a big healing scroll in there too? And the SNA-6 could pack some firepower.
I have a packet of Mimic Fibers, I dunno if that's enough to get Keriassa's bow back into non-broken status?Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-16T17:05:31ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=8#3532019-04-16T06:03:15Z2019-04-16T06:03:15Z<p><span class="messageboard-dice"><b>Ragnilde will:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21</span>
<br />
<span class="messageboard-dice"><b>Helga will:</b></span> <span class="messageboard-dice">1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10</span></p>
<p>Ragnilde grits her teeth. <b>"I will NOT step back and let you walk my world."</b>
<br />
<span class="messageboard-dice"><b>Ragnilde will REROLL 4 stars:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 + 4 ⇒ (20) + 15 + 2 + 4 = 41</span></p>
<p>No power attack, this beast is hard to hit.
<br />
<span class="messageboard-dice"><b>Ragnilde to hit, inspire courage, haste:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 + 1 ⇒ (1) + 15 + 2 + 1 = 19</span></p>
<p>Frustrated at being forced to dismount, Ragnilde calls out to the Pathfinders further off. <b>"Some help here! This is what we came for!"</b> I'm activating the <span class=messageboard-ooc>Allied Offensive</span> because we need the flank bonus.</p>
<p><span class="messageboard-dice"><b>Ragnilde to hit HASTE, inspire courage, haste, flank:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 + 1 + 2 ⇒ (12) + 15 + 2 + 1 + 2 = 32</span></p>
<p><span class="messageboard-dice"><b>Ragnilde to hit ITERATIVE, inspire courage, haste, flank:</b></span> <span class="messageboard-dice">1d20 + 10 + 2 + 1 + 2 ⇒ (20) + 10 + 2 + 1 + 2 = 35</span></p>
<p><span class="messageboard-dice"><b>Ragnilde to hit ITERATIVE CONFIRM, inspire courage, haste, PA:</b></span> <span class="messageboard-dice">1d20 + 10 + 2 + 1 + 2 ⇒ (15) + 10 + 2 + 1 + 2 = 30</span></p>
<p>Sooo close.. activating a Moment of Glory RSP boon to add 1d6 to the result (and auto-stabilize for three rounds if things go south). Horsechopper crits are a rare and precious thing.</p>
<p><span class="messageboard-dice"><b>Glory:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span></p>
<p>——
<br />
<span class=messageboard-ooc>As I read the allied offensive boon from Scar B in my downloads, it's only the initial attack that gains extra damage, and everything afterwards (regardless if you hit) is flanking. So I didn't add damage for that.</span></p>
<p><span class="messageboard-dice"><b>Damage HASTE hit, inspire courage:</b></span> <span class="messageboard-dice">2d8 + 13 ⇒ (3, 6) + 13 = 22</span></p>
<p><span class="messageboard-dice"><b>Damage ITERATIVE hit, inspire courage:</b></span> <span class="messageboard-dice">2d8 + 13 ⇒ (5, 1) + 13 = 19</span>
<br />
<span class="messageboard-dice"><b>Damage ITERATIVE CRIT, inspire courage:</b></span> <span class="messageboard-dice">4d8 + 26 ⇒ (6, 5, 8, 5) + 26 = 50</span>
<br />
I'm using the "Burning Radiance" blessing from Vildeis on that one:
<br />
<span class="messageboard-dice"><b>Vildeis damage:</b></span> <span class="messageboard-dice">1d6 + 20 ⇒ (3) + 20 = 23</span>
<br />
(Not sure if the 2x your level bonus damage also multiplies on a crit; it's static damage which usually does. I haven't added it to the total here.)</p>[dice=Ragnilde will]1d20+15+2[/dice]
[dice=Helga will]1d20+6+2[/dice]
Ragnilde grits her teeth. "I will NOT step back and let you walk my world."
[dice=Ragnilde will REROLL 4 stars]1d20+15+2+4[/dice]
No power attack, this beast is hard to hit.
[dice=Ragnilde to hit, inspire courage, haste]1d20+15+2+1[/dice]
Frustrated at being forced to dismount, Ragnilde calls out to the Pathfinders further off. "Some help here! This is what we came for!" I'm activating the Allied Offensive because we...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-16T06:03:15ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=7#3482019-04-15T23:42:57Z2019-04-15T23:42:57Z<p><span class="messageboard-dice"><b>Ragnilde will:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29</span>
<br />
<span class="messageboard-dice"><b>Helga:</b></span> <span class="messageboard-dice">1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17</span></p>
<p><b>"I don't care what you think you are. Our world does't need things like you in it."</b> If only Helga was as decisive too.</p>
<p>Ragnilde attempts to get off and get in the action.</p>
<p><span class="messageboard-dice"><b>Ride to Fast Dismount:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (7) + 11 = 18</span></p>
<p>That's not DC 20, so it takes a move action. Ragnilde has to spend the rest of her turn getting into position.</p>
<p><span class=messageboard-ooc>Remember that we all have Mass Feather Step so we can ignore difficult terrain.</span></p>[dice=Ragnilde will]1d20+15+2[/dice]
[dice=Helga]1d20+6+2[/dice]
"I don't care what you think you are. Our world does't need things like you in it." If only Helga was as decisive too.
Ragnilde attempts to get off and get in the action.
[dice=Ride to Fast Dismount]1d20+11[/dice]
That's not DC 20, so it takes a move action. Ragnilde has to spend the rest of her turn getting into position.
Remember that we all have Mass Feather Step so we can ignore difficult terrain.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-15T23:42:57ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=7#3172019-04-10T10:25:07Z2019-04-10T10:24:50Z<p><span class=messageboard-ooc>Thanks!</span></p>
<p>Ragnilde looks over the scrolls, especially the summoning scroll. <b>"I could do some damage with this. Assuming I manage to cast it properly."</b></p>Thanks!
Ragnilde looks over the scrolls, especially the summoning scroll. "I could do some damage with this. Assuming I manage to cast it properly."Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-10T10:24:50ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=7#3142019-04-09T23:07:56Z2019-04-09T23:07:56Z<p><b>"Let none pass. Keep the ritual site clear.</b> <span class=tiny>Ragnilde wonders if somewhere in all that Numerian trash she's gathered is a music box that can play the Ride of the Valkyries.</span></p>
<p><span class="messageboard-dice"><b>Helga:</b></span> <span class="messageboard-dice">1d20 + 16 + 1 + 2 ⇒ (18) + 16 + 1 + 2 = 37</span></p>"Let none pass. Keep the ritual site clear. Ragnilde wonders if somewhere in all that Numerian trash she's gathered is a music box that can play the Ride of the Valkyries.
[dice=Helga]1d20+16+1+2[/dice]Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-09T23:07:56ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=7#3052019-04-09T16:49:58Z2019-04-09T16:49:58Z<p>[Spoiler omitted]</p>
<p>While Ragnilde performs the necessary wand-wavings, she directs Helga to run over any undead that come close.</p>
<p><span class="messageboard-dice"><b>Helga on patrol:</b></span> <span class="messageboard-dice">1d20 + 16 + 1 + 2 ⇒ (20) + 16 + 1 + 2 = 39</span></p>[Spoiler omitted]
While Ragnilde performs the necessary wand-wavings, she directs Helga to run over any undead that come close.
[dice=Helga on patrol]1d20+16+1+2[/dice]Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-09T16:49:58ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=7#3012019-04-09T06:23:33Z2019-04-09T06:23:33Z<p>Ragnilde (carefully, considering the claws) slaps Lissa on the back. <b>"Glad you took him out, I was sure he'd strike down next and I wouldn't have wanted to take a nap in that place."</b></p>
<p><span class=messageboard-ooc>Is there time to heal up before we start the ritual?</span></p>
<p>Ragnilde and Helga ride into the sky to ravage any undead hordes foolish enough to try to close in on their position.</p>
<p><span class="messageboard-dice"><b>Ragnilde defend, higher ground:</b></span> <span class="messageboard-dice">1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35</span></p>
<p><span class=messageboard-ooc>If animal companions can contribute to the ritual this way?:</span></p>
<p><span class="messageboard-dice"><b>Helga defend, higher ground, greater magic fang:</b></span> <span class="messageboard-dice">1d20 + 16 + 1 + 2 ⇒ (20) + 16 + 1 + 2 = 39</span></p>Ragnilde (carefully, considering the claws) slaps Lissa on the back. "Glad you took him out, I was sure he'd strike down next and I wouldn't have wanted to take a nap in that place."
Is there time to heal up before we start the ritual?
Ragnilde and Helga ride into the sky to ravage any undead hordes foolish enough to try to close in on their position.
[dice=Ragnilde defend, higher ground]1d20+15+1[/dice]
If animal companions can contribute to the ritual this way?:
[dice=Helga defend,...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-09T06:23:33ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=6#2912019-04-08T20:32:41Z2019-04-08T20:32:41Z<p>Ragnilde and Helga glide a little deeper into the room, giving her a chance to bring her trusty horsechopper to bear again.</p>
<p><span class="messageboard-dice"><b>Ragnilde, PA/FF, higher ground, inspire courage, raging song, reckless abandon, haste:</b></span> <span class="messageboard-dice">1d20 + 15 + 1 + 2 + 1 + 2 + 1 ⇒ (14) + 15 + 1 + 2 + 1 + 2 + 1 = 36</span></p>
<p><span class="messageboard-dice"><b>+1 adamantine piercing/slashing:</b></span> <span class="messageboard-dice">2d8 + 22 ⇒ (1, 1) + 22 = 24</span></p>
<p><span class="messageboard-dice"><b>Ragnilde hasted, PA, higher ground, inspire courage, raging song, reckless abandon, haste:</b></span> <span class="messageboard-dice">1d20 + 15 - 2 + 1 + 2 + 1 + 2 + 1 ⇒ (2) + 15 - 2 + 1 + 2 + 1 + 2 + 1 = 22</span></p>
<p><span class="messageboard-dice"><b>+1 adamantine piercing/slashing:</b></span> <span class="messageboard-dice">2d8 + 22 ⇒ (7, 3) + 22 = 32</span></p>
<p><span class="messageboard-dice"><b>Ragnilde iterative, PA, higher ground, inspire courage, raging song, reckless abandon, haste:</b></span> <span class="messageboard-dice">1d20 + 10 - 2 + 1 + 2 + 1 + 2 + 1 ⇒ (3) + 10 - 2 + 1 + 2 + 1 + 2 + 1 = 18</span></p>
<p><span class="messageboard-dice"><b>+1 adamantine piercing/slashing:</b></span> <span class="messageboard-dice">2d8 + 22 ⇒ (2, 6) + 22 = 30</span></p>
<p>—-</p>
<p><span class="messageboard-dice"><b>Helga gore, higher ground, inspire courage, raging song, reckless abandon, haste, greater magic fang:</b></span> <span class="messageboard-dice">1d20 + 16 + 1 + 2 + 1 + 2 + 1 + 2 ⇒ (17) + 16 + 1 + 2 + 1 + 2 + 1 + 2 = 42</span></p>
<p><span class="messageboard-dice"><b>gore damage, inspire courage, raging song, bone fists, greater magic fang:</b></span> <span class="messageboard-dice">3d6 + 13 + 2 + 2 + 2 + 2 ⇒ (5, 3, 3) + 13 + 2 + 2 + 2 + 2 = 32</span></p>
<p><span class="messageboard-dice"><b>Helga gore, higher ground, inspire courage, raging song, reckless abandon, haste:</b></span> <span class="messageboard-dice">1d20 + 16 + 1 + 2 + 1 + 2 + 1 ⇒ (20) + 16 + 1 + 2 + 1 + 2 + 1 = 43</span></p>
<p><span class="messageboard-dice"><b>gore damage, inspire courage, raging song, bone fists, greater magic fang:</b></span> <span class="messageboard-dice">3d6 + 13 + 2 + 2 + 2 + 2 ⇒ (1, 1, 1) + 13 + 2 + 2 + 2 + 2 = 24</span></p>
<p><span class="messageboard-dice"><b>confirm:</b></span> <span class="messageboard-dice">1d20 + 16 + 1 + 2 + 1 + 2 + 1 ⇒ (9) + 16 + 1 + 2 + 1 + 2 + 1 = 32</span></p>
<p><span class="messageboard-dice"><b>crit:</b></span> <span class="messageboard-dice">3d6 + 13 + 2 + 2 + 2 + 2 ⇒ (1, 4, 6) + 13 + 2 + 2 + 2 + 2 = 32</span></p>Ragnilde and Helga glide a little deeper into the room, giving her a chance to bring her trusty horsechopper to bear again.
[dice=Ragnilde, PA/FF, higher ground, inspire courage, raging song, reckless abandon, haste]1d20+15+1+2+1+2+1[/dice]
[dice=+1 adamantine piercing/slashing]2d8+22[/dice]
[dice=Ragnilde hasted, PA, higher ground, inspire courage, raging song, reckless abandon, haste]1d20+15-2+1+2+1+2+1[/dice]
[dice=+1 adamantine piercing/slashing]2d8+22[/dice]
[dice=Ragnilde...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-08T20:32:41ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=2#812019-04-07T15:35:00Z2019-04-07T15:33:23Z<p>If the giant was using Invisibility, wouldn't he become visible after the first attack? It won't cancel any hits, but it saves on some sneak attack damage. Also, doesn't cleave require followup targets to be adjacent to each other? Helga and Ragnilde clearly are, but Laara clearly isn't.</p>
<p>It's possible that the giant has some advanced abilities but in that case that's also good to know that we're dealing with something more than regular cleave.</p>If the giant was using Invisibility, wouldn't he become visible after the first attack? It won't cancel any hits, but it saves on some sneak attack damage. Also, doesn't cleave require followup targets to be adjacent to each other? Helga and Ragnilde clearly are, but Laara clearly isn't.
It's possible that the giant has some advanced abilities but in that case that's also good to know that we're dealing with something more than regular cleave.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-07T15:33:23ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=6#2842019-04-07T15:31:23Z2019-04-07T15:31:23Z<p><span class=messageboard-ooc>You should have flanking, because a line drawn from the center of your space to the center of mine crosses opposite borders of the enemy's space. I moved to stand there on purpose. That said, sneak attack and acid damage wouldn't be multiplied on a crit.</span></p>
<p><span class=messageboard-ooc>Waiting for Blake to report on the beast's condition before I act.</span></p>You should have flanking, because a line drawn from the center of your space to the center of mine crosses opposite borders of the enemy's space. I moved to stand there on purpose. That said, sneak attack and acid damage wouldn't be multiplied on a crit.
Waiting for Blake to report on the beast's condition before I act.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-07T15:31:23ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=6#2792019-04-05T17:22:33Z2019-04-05T17:22:33Z<p><span class=messageboard-ooc>After my movement I'm too close to take AoOs on the bear with the horsechopper, but in troll form I have a bite attack. Current AC for me and Helga is 4 higher due to Barkskin.</span></p>After my movement I'm too close to take AoOs on the bear with the horsechopper, but in troll form I have a bite attack. Current AC for me and Helga is 4 higher due to Barkskin.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-05T17:22:33ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=6#2782019-04-05T17:21:03Z2019-04-05T17:21:03Z<p>Ragnilde looks at all the crackling energy and harrumphs. Readies her horsechopper to swipe at the bear when she gets in range, then guides Helga into the room and over the bear, swiping on the way.</p>
<p><span class="messageboard-dice"><b>Horsechopper, higher ground, inspire courage, haste, PA/FF:</b></span> <span class="messageboard-dice">1d20 + 15 + 1 + 2 + 1 ⇒ (18) + 15 + 1 + 2 + 1 = 37</span></p>
<p><span class="messageboard-dice"><b>damage, inspire courage, PA: piercing/slashing, adamantine, magic:</b></span> <span class="messageboard-dice">2d8 + 21 ⇒ (8, 5) + 21 = 34</span></p>Ragnilde looks at all the crackling energy and harrumphs. Readies her horsechopper to swipe at the bear when she gets in range, then guides Helga into the room and over the bear, swiping on the way.
[dice=Horsechopper, higher ground, inspire courage, haste, PA/FF]1d20+15+1+2+1[/dice]
[dice=damage, inspire courage, PA: piercing/slashing, adamantine, magic]2d8+21[/dice]Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-05T17:21:03ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=6#2592019-04-03T13:15:43Z2019-04-03T13:13:52Z<p><b>"Yeah, negative energy. That's about what I expected now that we're getting to the heart of this darkness. And after all that difficulty in the woods with the plants, we'll probably get more of the same nonsense with fleshy undead. Excuse me..."</b></p>
<p>Ragnilde stands up straighter, then seems to slouch as bones elongate and rearrange and her skin turns from dark granite to a deep fuzzy green, while her teeth and nails grow longer and sharper. <span class=messageboard-ooc>Wildshape into a moss troll.</span></p>
<p><b>"And after the previous debacle with the death plant let's try to avoid a repeat. I think we <i>really</i> don't want any grabbing in there."</b> With a claw-tipped arm stretching a full 15ft she taps Lissa and casts Freedom of Movement on her, then also on herself. Helga gets rubbed with Alchemical Grease.</p>
<p><b>"We also don't want to be slowed down there."</b> Mass Feather Step on everyone.</p>
<p>Greater Magic Fang on Helga. Barkskin on Helga, Ragnilde, Laara. +4 enhancement to natural armor.</p>
<p><b>"I have Death Ward spells prepared, but I can't tell who's going to be targeted most and they don't last long enough, I think I should reserve them for when we face Eshimka."</b></p>
<p><b>"Alright, lets break some bones."</b> Bone Fists on Helga, Ragnilde, Laara and anyone else who wants, 9 minutes.</p>
<p><span class=messageboard-ooc>Ready to go.</span></p>"Yeah, negative energy. That's about what I expected now that we're getting to the heart of this darkness. And after all that difficulty in the woods with the plants, we'll probably get more of the same nonsense with fleshy undead. Excuse me..."
Ragnilde stands up straighter, then seems to slouch as bones elongate and rearrange and her skin turns from dark granite to a deep fuzzy green, while her teeth and nails grow longer and sharper. Wildshape into a moss troll.
"And after the previous...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-04-03T13:13:52ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=2#682019-03-30T02:38:11Z2019-03-30T02:38:11Z<p>We're having a convention this weekend, so my uptime is a bit spotty. I'll try to keep checking in, but if it takes too long I think my botting notes should be thorough enough.</p>We're having a convention this weekend, so my uptime is a bit spotty. I'll try to keep checking in, but if it takes too long I think my botting notes should be thorough enough.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-30T02:38:11ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=5#2152019-03-29T08:26:46Z2019-03-29T08:26:46Z<p><span class=messageboard-ooc>Ragnilde and Helga share <a href="https://www.aonprd.com/FeatDisplay.aspx?ItemName=Escape%20Route" target="_blank" rel="nofollow">Escape Route</a>, so the plant doesn't get AoOs for our movement.</span></p>
<p><span class=messageboard-ooc>Ragnilde also has Freedom of Movement active. Pretty much required if you want to have any chance of success as a 2H build at this level otherwise the constant grabby monsters keep you from using your weapon.</span></p>
<p><span class=messageboard-ooc>If she didn't, she <i>couldn't</i> have used Liberating Command on herself because that also requires an immediate action from the recipient, and nobody can do two immediate actions at the same time.</span></p>Ragnilde and Helga share Escape Route, so the plant doesn't get AoOs for our movement.
Ragnilde also has Freedom of Movement active. Pretty much required if you want to have any chance of success as a 2H build at this level otherwise the constant grabby monsters keep you from using your weapon.
If she didn't, she couldn't have used Liberating Command on herself because that also requires an immediate action from the recipient, and nobody can do two immediate actions at the same time.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-29T08:26:46ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=2#672019-03-28T23:49:40Z2019-03-28T23:49:40Z<p>That's what I figured. Well I don't have any good boosts available. Ragnilde isn't that highly educated.</p>That's what I figured. Well I don't have any good boosts available. Ragnilde isn't that highly educated.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-28T23:49:40ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=2#652019-03-28T23:27:39Z2019-03-28T23:14:00Z<p>Are we allowed to use this aid token this encounter? If so, either as offensive boost when Laara gets there or as more healing to slow the digestive rate?</p>Are we allowed to use this aid token this encounter? If so, either as offensive boost when Laara gets there or as more healing to slow the digestive rate?Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-28T23:14:00ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=5#2122019-03-28T23:08:29Z2019-03-28T23:07:20Z<p><b>"Slashing damage eh? I should have woken up as a troll this morning, show this abomination something. Well. No time to do it the right way I suppose."</b></p>
<p>We charge, protected by Escape Route.</p>
<p><span class="messageboard-dice"><b>Helga chaaarge, greater magic fang, inspire courage, haste, higher ground:</b></span> <span class="messageboard-dice">1d20 + 16 + 2 + 2 + 2 + 1 + 1 ⇒ (9) + 16 + 2 + 2 + 2 + 1 + 1 = 33</span></p>
<p><span class="messageboard-dice"><b>Powerful Charge damage (piercing), greater magic fang, inspire courge:</b></span> <span class="messageboard-dice">3d8 + 18 + 2 + 2 ⇒ (6, 3, 8) + 18 + 2 + 2 = 39</span></p>
<p><span class="messageboard-dice"><b>Ragnilde charge, inspire courage, haste, higher ground:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 + 1 + 1 ⇒ (15) + 15 + 2 + 1 + 1 = 34</span></p>
<p><span class="messageboard-dice"><b>damage (piercing/slashing), PA/FF, inspire courage:</b></span> <span class="messageboard-dice">2d8 + 21 ⇒ (4, 3) + 21 = 28</span></p>
<p><b>"Laara, I can use a liberating command if you get grabbed, I'm close enough now."</b> <span class=messageboard-ooc>I would use it as immediate action, maybe that can even preempt the Constrict. With my caster level it's a +18 to Escape Artist.</span></p>
<p><b>"Now might also be the time to use the trees for transport if you can..."</b></p>"Slashing damage eh? I should have woken up as a troll this morning, show this abomination something. Well. No time to do it the right way I suppose."
We charge, protected by Escape Route.
[dice=Helga chaaarge, greater magic fang, inspire courage, haste, higher ground]1d20+16+2+2+2+1+1[/dice]
[dice=Powerful Charge damage (piercing), greater magic fang, inspire courge]3d8+18+2+2[/dice]
[dice=Ragnilde charge, inspire courage, haste, higher ground]1d20+15+2+1+1[/dice]
[dice=damage...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-28T23:07:20ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=2#622019-03-28T00:09:58Z2019-03-28T00:09:58Z<div class="messageboard-quotee">GM Blake wrote:</div><blockquote><p> The current Aid Token has boosted Allied Offensive and boosted Burst of Healing.</p>
<p>So:</p>
<p>Allied Offensive would grant you +4d8 damage for your next attack (it has to hit).
<br />
Burst of Healing would grant you 7d6 healing.</p>
<p>I'll go with healing after Ragnilde's action if nobody has argued for a different tactic. </blockquote><p>Healing seems appropriate.GM Blake wrote:The current Aid Token has boosted Allied Offensive and boosted Burst of Healing.
So:
Allied Offensive would grant you +4d8 damage for your next attack (it has to hit).
Burst of Healing would grant you 7d6 healing.
I'll go with healing after Ragnilde's action if nobody has argued for a different tactic.
Healing seems appropriate.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-28T00:09:58ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=5#2022019-03-28T00:04:13Z2019-03-28T00:04:13Z<p>Helga and Ragnilde whack away at the mounds.</p>
<p><span class="messageboard-dice"><b>Helga vs. Red-dash, GMF, haste, higher ground:</b></span> <span class="messageboard-dice">1d20 + 16 + 2 + 1 + 1 ⇒ (14) + 16 + 2 + 1 + 1 = 34</span>
<br />
<span class="messageboard-dice"><b>Helga damage, GMF:</b></span> <span class="messageboard-dice">3d6 + 15 ⇒ (5, 5, 3) + 15 = 28</span></p>
<p><span class="messageboard-dice"><b>Helga vs. Red-dash, GMF, haste, higher ground:</b></span> <span class="messageboard-dice">1d20 + 16 + 2 + 1 + 1 ⇒ (17) + 16 + 2 + 1 + 1 = 37</span>
<br />
<span class="messageboard-dice"><b>Helga damage, GMF:</b></span> <span class="messageboard-dice">3d6 + 15 ⇒ (1, 1, 5) + 15 = 22</span></p>
<p>Ragnilde starts attacking red-dash if it's still going, otherwise blue.</p>
<p><span class="messageboard-dice"><b>Ragnilde, PA/FF, haste, higher round:</b></span> <span class="messageboard-dice">1d20 + 15 + 1 + 1 ⇒ (8) + 15 + 1 + 1 = 25</span>
<br />
<span class="messageboard-dice"><b>damage, PA:</b></span> <span class="messageboard-dice">2d8 + 19 ⇒ (3, 6) + 19 = 28</span></p>
<p><span class="messageboard-dice"><b>Ragnilde, PA, haste, higher round:</b></span> <span class="messageboard-dice">1d20 + 15 - 2 + 1 + 1 ⇒ (11) + 15 - 2 + 1 + 1 = 26</span>
<br />
<span class="messageboard-dice"><b>damage, PA:</b></span> <span class="messageboard-dice">2d8 + 19 ⇒ (8, 2) + 19 = 29</span></p>
<p><span class="messageboard-dice"><b>Ragnilde iterative, PA, haste, higher round:</b></span> <span class="messageboard-dice">1d20 + 10 - 2 + 1 + 1 ⇒ (8) + 10 - 2 + 1 + 1 = 18</span>
<br />
<span class="messageboard-dice"><b>damage, PA:</b></span> <span class="messageboard-dice">2d8 + 19 ⇒ (8, 2) + 19 = 29</span></p>Helga and Ragnilde whack away at the mounds.
[dice=Helga vs. Red-dash, GMF, haste, higher ground]1d20+16+2+1+1[/dice]
[dice=Helga damage, GMF]3d6+15[/dice]
[dice=Helga vs. Red-dash, GMF, haste, higher ground]1d20+16+2+1+1[/dice]
[dice=Helga damage, GMF]3d6+15[/dice]
Ragnilde starts attacking red-dash if it's still going, otherwise blue.
[dice=Ragnilde, PA/FF, haste, higher round]1d20+15+1+1[/dice]
[dice=damage, PA]2d8+19[/dice]
[dice=Ragnilde, PA, haste, higher round]1d20+15-2+1+1[/dice]...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-28T00:04:13ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=4#1912019-03-27T07:52:03Z2019-03-27T07:52:03Z<p>Ragnilde swipes at the mass of weeds harassing her companion. And narrows her eyes at the other mound establishing a a hold. <b>"You're next. As if you could understand."</b> Shrug. <b>"Does anyone actually know what these are? Should I use a particular weapon?"</b></p>
<p><span class="messageboard-dice"><b>Ragnilde AoO vs. Blue, reckless abandon, higher ground, inspired rage:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 + 1 + 1 ⇒ (15) + 15 + 2 + 1 + 1 = 34</span></p>
<p><span class=messageboard-ooc>Since I previously couldn't reach the witch, this is my first attack this round and Furious Focus applies.</span></p>
<p><span class="messageboard-dice"><b>Damage, PA, inspired rage; +1 adamantine P/S:</b></span> <span class="messageboard-dice">2d8 + 20 ⇒ (6, 7) + 20 = 33</span></p>Ragnilde swipes at the mass of weeds harassing her companion. And narrows her eyes at the other mound establishing a a hold. "You're next. As if you could understand." Shrug. "Does anyone actually know what these are? Should I use a particular weapon?"
[dice=Ragnilde AoO vs. Blue, reckless abandon, higher ground, inspired rage]1d20+15+2+1+1[/dice]
Since I previously couldn't reach the witch, this is my first attack this round and Furious Focus applies.
[dice=Damage, PA, inspired rage; +1...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-27T07:52:03ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=4#1852019-03-27T00:18:17Z2019-03-27T00:17:52Z<p><span class=messageboard-ooc>We're still 15ft above the ground, just enough to get to the witch, unfortunately also in range of the Large mounds. But we're not interrupting your charge lanes.</span></p>We're still 15ft above the ground, just enough to get to the witch, unfortunately also in range of the Large mounds. But we're not interrupting your charge lanes.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-27T00:17:52ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=4#1802019-03-26T06:58:27Z2019-03-26T06:58:27Z<p>Looking over her shoulder at Lissa she adds: <b>"I do have a spell against acid that can protect all of us, or as many as I can touch at one time. Can you use the trees to get back to us?"</b></p>Looking over her shoulder at Lissa she adds: "I do have a spell against acid that can protect all of us, or as many as I can touch at one time. Can you use the trees to get back to us?"Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-26T06:58:27ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=4#1792019-03-26T06:56:45Z2019-03-26T06:56:45Z<p><b>"Laara, I'm taking her to you!"</b></p>
<p>Ragnilde readies to strike the moment the witch is far away enough to reach with the horsechopper.</p>
<p>As a move action, thanks to Greater Grapple, Helga uses the Awesome Blow option for maintaining the impale, throwing the witch 10ft northwards on the map, <b>prone</b>, and dealing Gore damage.</p>
<p><span class="messageboard-dice"><b>Helga maintain impale, inspired rage, reckless abandon, greater magic fang, higher ground, maintain against enemy that didn't break free:</b></span> <span class="messageboard-dice">1d20 + 25 + 1 + 2 + 2 + 1 + 5 ⇒ (17) + 25 + 1 + 2 + 2 + 1 + 5 = 53</span>
<br />
<span class="messageboard-dice"><b>Helga gore damage, inpired rage, greater magic fang:</b></span> <span class="messageboard-dice">3d6 + 13 + 2 + 2 ⇒ (6, 2, 1) + 13 + 2 + 2 = 26</span></p>
<p>Then Ragnilde's ready action resolves:</p>
<p><span class="messageboard-dice"><b>Ragnilde to hit, inspired rage, reckless abandon, higher ground:</b></span> <span class="messageboard-dice">1d20 + 15 + 1 + 2 + 1 ⇒ (6) + 15 + 1 + 2 + 1 = 25</span>
<br />
<span class="messageboard-dice"><b>horsechopper damage (adamantine, P/S, magic), PA+FF, inspired rage:</b></span> <span class="messageboard-dice">2d8 + 20 ⇒ (5, 7) + 20 = 32</span></p>
<p>Then Helga moves 5ft northwest and hits again at the witch:</p>
<p><span class="messageboard-dice"><b>Helga to hit, inspired rage, reckless abandon, greater magic fang, higher ground:</b></span> <span class="messageboard-dice">1d20 + 16 + 1 + 2 + 2 + 1 ⇒ (5) + 16 + 1 + 2 + 2 + 1 = 27</span>
<br />
<span class="messageboard-dice"><b>Helga gore damage, inpired rage, greater magic fang:</b></span> <span class="messageboard-dice">3d6 + 13 + 2 + 2 ⇒ (4, 2, 1) + 13 + 2 + 2 = 24</span></p>
<p>And impales again, causing the witch also to move a space northwest, closer to Laara.</p>
<p><span class="messageboard-dice"><b>Helga again impale, inspired rage, reckless abandon, greater magic fang, higher ground:</b></span> <span class="messageboard-dice">1d20 + 25 + 1 + 2 + 2 + 1 ⇒ (7) + 25 + 1 + 2 + 2 + 1 = 38</span></p>"Laara, I'm taking her to you!"
Ragnilde readies to strike the moment the witch is far away enough to reach with the horsechopper.
As a move action, thanks to Greater Grapple, Helga uses the Awesome Blow option for maintaining the impale, throwing the witch 10ft northwards on the map, prone, and dealing Gore damage.
[dice=Helga maintain impale, inspired rage, reckless abandon, greater magic fang, higher ground, maintain against enemy that didn't break free]1d20+25+1+2+2+1+5[/dice]...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-26T06:56:45ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=4#1742019-03-26T00:42:35Z2019-03-26T00:37:47Z<p><span class=messageboard-ooc>I had cast Freedom of Movement on myself before the battle <a href="https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=4#164" target="_blank" rel="nofollow">here</a>. Pretty much exactly to prevent this situation. I'll update my statblock, I see I forgot to include it there. Anyway, that would prevent grab/constricting me.</span></p>I had cast Freedom of Movement on myself before the battle here. Pretty much exactly to prevent this situation. I'll update my statblock, I see I forgot to include it there. Anyway, that would prevent grab/constricting me.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-26T00:37:47ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=2#582019-03-25T15:04:00Z2019-03-25T15:04:00Z<p>Since I charged forward there at what is presumably one of the big bads of the chapter, she'll probably try something nasty at me. I doubt (likely) impalement puts her completely out of commission. I may want to use rerolls to make it safely through anything she throws at me so that the rest has time to get over here too.</p>Since I charged forward there at what is presumably one of the big bads of the chapter, she'll probably try something nasty at me. I doubt (likely) impalement puts her completely out of commission. I may want to use rerolls to make it safely through anything she throws at me so that the rest has time to get over here too.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-25T15:04:00ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=4#1692019-03-25T08:57:58Z2019-03-25T08:57:58Z<p>Ragnilde rumbles in that Schwarzenegger-married-a-concrete-mixer voice: <b>"I will give this witch something to think about."</b> Then sets Helga to charge through the sky at the witch doctor. <span class=messageboard-ooc>It puts her 15ft above the ground so the shamblers can probably get to her this time. Can't be helped if I want to attack the shortest figure in that bunch.</span></p>
<p><span class="messageboard-dice"><b>Ragnilde To Hit, charge, inspired rage, reckless abandon, higher ground:</b></span> <span class="messageboard-dice">1d20 + 21 ⇒ (5) + 21 = 26</span></p>
<p><span class="messageboard-dice"><b>Ragnilde Damage, PA+FF, inspired rage:</b></span> <span class="messageboard-dice">2d8 + 19 + 1 ⇒ (4, 3) + 19 + 1 = 27</span></p>
<p><span class="messageboard-dice"><b>Helga To hit, charge, inspired rage, reckless abandon, greater magic fang, higher ground:</b></span> <span class="messageboard-dice">1d20 + 24 ⇒ (16) + 24 = 40</span></p>
<p><span class="messageboard-dice"><b>Helga Powerful Charge damage, inspired rage, greater magic fang:</b></span> <span class="messageboard-dice">3d8 + 18 + 2 + 2 ⇒ (8, 3, 6) + 18 + 2 + 2 = 39</span></p>
<p><span class="messageboard-dice"><b>Impaling Horn, charge, inspired rage, reckless abandon, greater magic fang, higher ground:</b></span> <span class="messageboard-dice">1d20 + 25 + 2 + 1 + 2 + 2 + 1 ⇒ (5) + 25 + 2 + 1 + 2 + 2 + 1 = 38</span></p>
<p><span class=messageboard-ooc>If that's enough to hit her CMD then she's impaled which is pretty much the same as grappled except I have a bit different set of maintain-grapple options. It should make spellcasting very difficult for her. Also, it should move her adjacent to Helga. Note that Helga does not gain the grappled condition, although the horn is of course occupied. She does have Improved Unarmed Strike to take AoOs with though.</span></p>
<p>(Ragnilde also releases one hand from her Horsechopper so she can slam-AoO if the witch gets any funny ideas.)</p>Ragnilde rumbles in that Schwarzenegger-married-a-concrete-mixer voice: "I will give this witch something to think about." Then sets Helga to charge through the sky at the witch doctor. It puts her 15ft above the ground so the shamblers can probably get to her this time. Can't be helped if I want to attack the shortest figure in that bunch.
[dice=Ragnilde To Hit, charge, inspired rage, reckless abandon, higher ground]1d20+21[/dice]
[dice=Ragnilde Damage, PA+FF, inspired
...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-25T08:57:58ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=4#1642019-03-24T19:56:24Z2019-03-24T19:55:42Z<p>[Spoiler omitted]</p>
<p>As the main group of Pathfinders rendesvouzezezes with her band and heads towards the main battlefield Ragnile casts several spells.</p>
<p>[Spoiler omitted]</p>[Spoiler omitted]
As the main group of Pathfinders rendesvouzezezes with her band and heads towards the main battlefield Ragnile casts several spells.
[Spoiler omitted]Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-24T19:55:42ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=4#1592019-03-23T20:44:31Z2019-03-23T20:44:31Z<p>Wrestling with some unseen force, unable to use the horsechopper effectively, Ragnile guides Helga down yet lower so she can slam the beast in the face instead. <span class=messageboard-ooc>So now there's just a 5ft gap between it and us.</span></p>
<p><span class="messageboard-dice"><b>Ragnilde Slam, gappled -2, Inspire Courage +2, Reckless Abandon +2, Inspired Rage +1, Haste+1, higher ground +1:</b></span> <span class="messageboard-dice">1d20 + 14 - 2 + 2 + 2 + 1 + 1 + 1 ⇒ (19) + 14 - 2 + 2 + 2 + 1 + 1 + 1 = 38</span></p>
<p><span class="messageboard-dice"><b>Slam Damage, power attack +4, inspire courage +2, inspired rage +1:</b></span> <span class="messageboard-dice">1d8 + 8 + 4 + 2 ⇒ (5) + 8 + 4 + 2 = 19</span></p>
<p><span class="messageboard-dice"><b>Ragnilde Slam, gappled -2, Inspire Courage +2, Reckless Abandon +2, Inspired Rage +1, Haste+1, higher ground +1:</b></span> <span class="messageboard-dice">1d20 + 14 - 2 + 2 + 2 + 1 + 1 + 1 ⇒ (9) + 14 - 2 + 2 + 2 + 1 + 1 + 1 = 28</span></p>
<p><span class="messageboard-dice"><b>Slam Damage, power attack +4, inspire courage +2, inspired rage +1:</b></span> <span class="messageboard-dice">1d8 + 8 + 4 + 2 ⇒ (8) + 8 + 4 + 2 = 22</span></p>
<p>—-</p>
<p><span class="messageboard-dice"><b>Helga Gore, Inspire Courage +2, GMF +2, Inspired Rage +1, Haste+1, higher ground +1:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 + 2 + 1 + 1 + 1 ⇒ (8) + 15 + 2 + 2 + 1 + 1 + 1 = 30</span></p>
<p><span class="messageboard-dice"><b>Damage (P), Inspire +2, GMF +2, Inspired Rage +2:</b></span> <span class="messageboard-dice">3d6 + 19 ⇒ (1, 3, 2) + 19 = 25</span></p>
<p><span class="messageboard-dice"><b>Helga Gore, Inspire Courage +2, GMF +2, Inspired Rage +1, Haste+1, higher ground +1:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 + 2 + 1 + 1 + 1 ⇒ (5) + 15 + 2 + 2 + 1 + 1 + 1 = 27</span></p>
<p><span class="messageboard-dice"><b>Damage (P), Inspire +2, GMF +2, Inspired Rage +2:</b></span> <span class="messageboard-dice">3d6 + 19 ⇒ (3, 3, 1) + 19 = 26</span></p>Wrestling with some unseen force, unable to use the horsechopper effectively, Ragnile guides Helga down yet lower so she can slam the beast in the face instead. So now there's just a 5ft gap between it and us.
[dice=Ragnilde Slam, gappled -2, Inspire Courage +2, Reckless Abandon +2, Inspired Rage +1, Haste+1, higher ground +1]1d20+14 -2 +2 +2 +1 +1 +1[/dice]
[dice=Slam Damage, power attack +4, inspire courage +2, inspired rage +1]1d8+8+4+2[/dice]
[dice=Ragnilde Slam, gappled -2, Inspire...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-23T20:44:31ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=3#1452019-03-22T07:36:59Z2019-03-22T07:36:59Z<p><b>"...alright. Not a friendly fight then."</b></p>
<p>Ragnilde guides Helga down 5ft so they can both reach the beast.</p>
<p><span class="messageboard-dice"><b>Ragnile, PA, FF, music:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (8) + 17 = 25</span>
<br />
<span class="messageboard-dice"><b>damage, adamantine +1 P/S:</b></span> <span class="messageboard-dice">2d8 + 19 ⇒ (4, 3) + 19 = 26</span></p>
<p><span class="messageboard-dice"><b>Ragnile, PA, music:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (4) + 10 = 14</span>
<br />
<span class="messageboard-dice"><b>damage, adamantine +1 P/S:</b></span> <span class="messageboard-dice">2d8 + 19 ⇒ (5, 7) + 19 = 31</span></p>
<p><span class="messageboard-dice"><b>Helga, FF, music:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (16) + 17 = 33</span>
<br />
<span class="messageboard-dice"><b>damage, piercing:</b></span> <span class="messageboard-dice">3d6 + 13 ⇒ (2, 4, 5) + 13 = 24</span></p>"...alright. Not a friendly fight then."
Ragnilde guides Helga down 5ft so they can both reach the beast.
[dice=Ragnile, PA, FF, music]1d20+17[/dice]
[dice=damage, adamantine +1 P/S]2d8+19[/dice]
[dice=Ragnile, PA, music]1d20+10[/dice]
[dice=damage, adamantine +1 P/S]2d8+19[/dice]
[dice=Helga, FF, music]1d20+17[/dice]
[dice=damage, piercing]3d6+13[/dice]Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-22T07:36:59ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=3#1402019-03-21T22:27:31Z2019-03-21T22:27:31Z<p><b>"I wonder if that's a fey creature that may or may not be reborn if it dies on this plane, and I wonder if it knows it itself.."</b> Ragnilde murmurs. She guides Helga into the sky to fly with a 15ft gap above the beast, so she can still just reach it with a swipe of her horsechopper (20ft reach).</p>
<p><span class="messageboard-dice"><b>to hit, power attack, furious focus:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (19) + 15 = 34</span>
<br />
<span class="messageboard-dice"><b>damage, +1 adamantine P/S:</b></span> <span class="messageboard-dice">2d8 + 19 ⇒ (1, 1) + 19 = 21</span></p>"I wonder if that's a fey creature that may or may not be reborn if it dies on this plane, and I wonder if it knows it itself.." Ragnilde murmurs. She guides Helga into the sky to fly with a 15ft gap above the beast, so she can still just reach it with a swipe of her horsechopper (20ft reach).
[dice=to hit, power attack, furious focus]1d20+15[/dice]
[dice=damage, +1 adamantine P/S]2d8+19[/dice]Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-21T22:27:31ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=3#1302019-03-20T07:39:21Z2019-03-20T07:39:21Z<p>Ragnilde stares and glowers. <b>"More jumping? If I wanted a jumping unicorn I wouldn't have sought a sky unicorn."</b></p>
<p>Going last cuz this might knock over some pillars, we do the climb down climb up routine again (27).</p>Ragnilde stares and glowers. "More jumping? If I wanted a jumping unicorn I wouldn't have sought a sky unicorn."
Going last cuz this might knock over some pillars, we do the climb down climb up routine again (27).Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-20T07:39:21ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=3#1232019-03-19T23:41:50Z2019-03-19T23:41:50Z<p><b>"Normally I'd enjoy testing my wits in a maze. I like the patient struggle of grinding analysis against the design of another. This is no time for patient struggle."</b></p>
<p>Let's try to charge Helga through the maze.</p>
<p><span class="messageboard-dice"><b>attack:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (6) + 18 = 24</span></p>
<p><span class=messageboard-ooc>Not included in this total: bonus to to-hit roll for charging (normally you can't charge through obstacles; although in this case I'm charging at the obstacle..). Note that Helga has Powerful Charge. </span></p>
<p><span class=messageboard-ooc>Also not included: bonus for Mass Feather Step, not sure if it applies to attack rolls as well. </span></p>
<p><span class=messageboard-ooc>Also, Ragnilde has Woodland Stride, but Helga doesn't (and this looks like magic vegetation). We share Escape Route so if the mobile vegetation resembles AoOs that might help.</span></p>"Normally I'd enjoy testing my wits in a maze. I like the patient struggle of grinding analysis against the design of another. This is no time for patient struggle."
Let's try to charge Helga through the maze.
[dice=attack]1d20+18[/dice]
Not included in this total: bonus to to-hit roll for charging (normally you can't charge through obstacles; although in this case I'm charging at the obstacle..). Note that Helga has Powerful Charge.
Also not included: bonus for Mass Feather Step, not...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-19T23:41:50ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=3#1102019-03-18T22:59:36Z2019-03-18T22:59:36Z<p>Ragnilde and Helga will climb up (27) and see what's going on at the top. If it's safe up there, we'll lower rope for the others because those vines look nasty.</p>Ragnilde and Helga will climb up (27) and see what's going on at the top. If it's safe up there, we'll lower rope for the others because those vines look nasty.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-18T22:59:36ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=3#1082019-03-18T20:43:15Z2019-03-18T20:41:48Z<p>Ragnilde looks at the rocky edge, pulls out a scroll of Spider Climb and casts it on Helga, then guides her down the ravine and up again.</p>
<p>Take 10 for having a climb speed (20+20 greater longstrider): 27</p>Ragnilde looks at the rocky edge, pulls out a scroll of Spider Climb and casts it on Helga, then guides her down the ravine and up again.
Take 10 for having a climb speed (20+20 greater longstrider): 27Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-18T20:41:48ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=2#982019-03-17T22:10:13Z2019-03-17T22:10:13Z<p>Ragnilde guides Helga down to the forest floor and looks at the logs skeptically. <b>"No flying eh? To make it a proper race, fair enough I suppose. But I'm not sure Helga can cross those logs.."</b></p>
<p>Ragnilde's taking a long hard look at the ravine. How wide is it? Would jumping be an option? How rough is the wall? Climbing maybe?</p>Ragnilde guides Helga down to the forest floor and looks at the logs skeptically. "No flying eh? To make it a proper race, fair enough I suppose. But I'm not sure Helga can cross those logs.."
Ragnilde's taking a long hard look at the ravine. How wide is it? Would jumping be an option? How rough is the wall? Climbing maybe?Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-17T22:10:13ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=2#952019-03-17T09:32:01Z2019-03-17T09:32:01Z<p>Ragnilde looks levelly at the strange man, and questions her companions. <b>"Are we playing games now? Fine. I suppose we can put up a pace if needed."</b></p>
<p>She casts Mass Feather Step on the party.</p>Ragnilde looks levelly at the strange man, and questions her companions. "Are we playing games now? Fine. I suppose we can put up a pace if needed."
She casts Mass Feather Step on the party.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-17T09:32:01ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion&page=2#522019-03-17T09:29:50Z2019-03-17T09:29:50Z<p>Agree on the passing, but IIRC boosting doesn't cost an action right? So:</p>
<p><span class="messageboard-dice"><b>Helga boosts attack:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (11) + 16 = 27</span></p>
<p>(I envisage a low-tier party suddenly seeing a 6 metric ton woolly thing landing on their enemy.)</p>Agree on the passing, but IIRC boosting doesn't cost an action right? So:
[dice=Helga boosts attack]1d20+16[/dice]
(I envisage a low-tier party suddenly seeing a 6 metric ton woolly thing landing on their enemy.)Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-17T09:29:50ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=2#872019-03-16T09:32:00Z2019-03-16T09:32:00Z<p>Ragnilde looks around from her high perch, trying to see where the voice came from. Her own voice is stone-deep and booming as well.</p>
<p><b>"We are no minions of anyone. We are Pathfinders. Who are you?"</b></p>Ragnilde looks around from her high perch, trying to see where the voice came from. Her own voice is stone-deep and booming as well.
"We are no minions of anyone. We are Pathfinders. Who are you?"Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-16T09:32:00ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=2#822019-03-15T18:59:39Z2019-03-15T18:59:39Z<p>Ragnilde mentally hypothesizes that anyone looking jovial while imprisoned by an evil witch must be trying to mask existential despair with frivolity. She's going to share some of the funny yet bleak stories of her own career in order to try to build a rapport. Her stint in the Ungrounded ("earth witch captain") and the troubles at <a href="https://paizo.com/products/btpy9cu4" target="_blank" rel="nofollow">a certain clock tower in Uringen</a> serve as particular inspiration. </p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 20 ⇒ (8) + 20 = 28</span></p>Ragnilde mentally hypothesizes that anyone looking jovial while imprisoned by an evil witch must be trying to mask existential despair with frivolity. She's going to share some of the funny yet bleak stories of her own career in order to try to build a rapport. Her stint in the Ungrounded ("earth witch captain") and the troubles at a certain clock tower in Uringen serve as particular inspiration.
[dice=Diplomacy]1d20+20[/dice]Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-15T18:59:39ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=2#692019-03-14T17:10:30Z2019-03-14T17:10:30Z<p><span class=messageboard-ooc>Finally done with stats. Before we got back under way I also wanted to cast Greater Magic Fang on Helga (9 hour duration).</span></p>
<p><span class="messageboard-dice"><b>Sense Motive:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (16) + 9 = 25</span></p>
<p>The giantess raises an eyebrow and directs her query at the calm face. <b>"I am Ragnilde Jotunnsdottir. Mother Bloodleaf? Who is that?"</b></p>Finally done with stats. Before we got back under way I also wanted to cast Greater Magic Fang on Helga (9 hour duration).
[dice=Sense Motive]1d20+9[/dice]
The giantess raises an eyebrow and directs her query at the calm face. "I am Ragnilde Jotunnsdottir. Mother Bloodleaf? Who is that?"Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-14T17:10:30ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionHelga, Woolly Sky Unicorn (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion#362019-03-14T11:59:29Z2019-03-14T11:59:29Z<p>dot</p>dotHelga, Woolly Sky Unicorn (alias of Ascalaphus)2019-03-14T11:59:29ZRe: Forums: Play-by-Post: [PFS, Outpost II] Solstice Scar, Version DRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/gameplay&page=2#642019-03-14T09:53:38Z2019-03-14T09:53:38Z<p>As the spiders fall Ragnilde guides Helga down again to bask in the healing waves Kerlassa's channeling. The stone giantess takes out a wand and starts tapping the woolly unicorn.</p>
<p><b>"Well, that was quite the introduction. Both to the fauna and flora "</b> she looks dubiously at the writhing vegetation <b>" and to you folks. Please give me a moment to tend to Helga here."</b></p>
<p>[Spoiler omitted]</p>
<p><b>"So I must confess some ignorance. I was asked to join this caravan at short notice, but I wasn't present for the earlier clash with I believe dragons? Can someone explain the object of our current quest?"</b></p>As the spiders fall Ragnilde guides Helga down again to bask in the healing waves Kerlassa's channeling. The stone giantess takes out a wand and starts tapping the woolly unicorn.
"Well, that was quite the introduction. Both to the fauna and flora " she looks dubiously at the writhing vegetation " and to you folks. Please give me a moment to tend to Helga here."
[Spoiler omitted]
"So I must confess some ignorance. I was asked to join this caravan at short notice, but I wasn't present for...Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-14T09:53:38ZRe: Forums: Play-by-Post Discussion: [PFS, Outpost II] Solstice Scar, Version D DiscussionRagnilde Jotunnsdottir (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk5o/discussion#272019-03-13T19:48:46Z2019-03-13T19:48:46Z<p>Yeah I skipped C, after B I was sick of the overlap. I was happy that D was changed to not overlap with B. I did hear rumors of a nasty fight though.</p>Yeah I skipped C, after B I was sick of the overlap. I was happy that D was changed to not overlap with B. I did hear rumors of a nasty fight though.Ragnilde Jotunnsdottir (alias of Ascalaphus)2019-03-13T19:48:46ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=13#6072019-03-09T00:26:00Z2019-03-09T00:26:00Z<p><b>"That's a Razmiran mask.. shady people, but what would they be doing in a remote village like this?"</b></p>"That's a Razmiran mask.. shady people, but what would they be doing in a remote village like this?"Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-03-09T00:26:00ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=13#6042019-03-07T16:28:07Z2019-03-07T16:28:07Z<p>Jurgen will also put some work in inspecting the rest of the burial chamber to see if he can figure out just who the intruders were. Were they just tomb robbers?</p>Jurgen will also put some work in inspecting the rest of the burial chamber to see if he can figure out just who the intruders were. Were they just tomb robbers?Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-03-07T16:28:07ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#6002019-03-05T16:47:43Z2019-03-05T16:47:43Z<p><b>"Easy now, it's alright, the nightmare is over. We destroyed the talking skeleton."</b></p>"Easy now, it's alright, the nightmare is over. We destroyed the talking skeleton."Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-03-05T16:47:43ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5972019-03-05T12:45:21Z2019-03-05T12:45:21Z<p>Jurgen immediately applies his wand (also a great way of unmasking undead pretending to be alive).</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (2) + 1 = 3</span></p>Jurgen immediately applies his wand (also a great way of unmasking undead pretending to be alive).
[dice=CLW]1d8+1[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-03-05T12:45:21ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5942019-03-04T23:25:50Z2019-03-04T23:25:50Z<p>Jurgen helps him up, looking him over to make sure he's alright/not bleeding out anymore, then also turns towards the huddled figure.</p>
<p><b>"Miss? Are you alright? I'm Jurgen.. I grew up in Kassen too, and these are my mates, we've come to save you."</b></p>Jurgen helps him up, looking him over to make sure he's alright/not bleeding out anymore, then also turns towards the huddled figure.
"Miss? Are you alright? I'm Jurgen.. I grew up in Kassen too, and these are my mates, we've come to save you."Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-03-04T23:25:50ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5922019-03-03T23:27:47Z2019-03-03T23:27:47Z<p>Jurgen quickly applies his wand to Araklifest.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span></p>
<p>And again!</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span></p>Jurgen quickly applies his wand to Araklifest.
[dice=CLW]1d8+1[/dice]
And again!
[dice=CLW]1d8+1[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-03-03T23:27:47ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5892019-03-03T12:25:26Z2019-03-03T12:25:26Z<p><b>"Here goes the last one..."</b></p>
<p><span class="messageboard-dice"><b>PBS ranged touch:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (14) + 5 = 19</span>
<br />
<span class="messageboard-dice"><b>acid damage:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (5) + 1 = 6</span></p>"Here goes the last one..."
[dice=PBS ranged touch]1d20+5[/dice]
[dice=acid damage]1d6+1[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-03-03T12:25:26ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5862019-03-03T08:09:14Z2019-03-03T08:09:14Z<p><span class=messageboard-ooc>I've moved Asar so that he can actually reach Heir</span></p>
<p><b>"Heir, this isn't working for me, his armor is too strong. I got some more acid but I'm afraid of splashing you."</b></p>
<p><span class=messageboard-ooc>That'll teach me not to just bring a six-pack of holy water.</span></p>I've moved Asar so that he can actually reach Heir
"Heir, this isn't working for me, his armor is too strong. I got some more acid but I'm afraid of splashing you."
That'll teach me not to just bring a six-pack of holy water.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-03-03T08:09:14ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=6#2602019-02-23T19:31:00Z2019-02-23T10:14:28Z<p>I've had a lot of fun. I really liked the high tempo. And one of the things I'm enjoying abut PBP is much more banter in combat.</p>I've had a lot of fun. I really liked the high tempo. And one of the things I'm enjoying abut PBP is much more banter in combat.Torsten the Tormented (alias of Ascalaphus)2019-02-23T10:14:28ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=11#5482019-02-20T23:10:36Z2019-02-20T23:10:36Z<p><span class=messageboard-ooc>Ok so I assume we have at least one round and maybe more.</span></p>
<p>Torsten drinks the potion, being in a rush and all.</p>
<p><span class="messageboard-dice"><b>CMW, Fey Foundling:</b></span> <span class="messageboard-dice">2d8 + 7 ⇒ (5, 2) + 7 = 14</span></p>Ok so I assume we have at least one round and maybe more.
Torsten drinks the potion, being in a rush and all.
[dice=CMW, Fey Foundling]2d8+7[/dice]Torsten the Tormented (alias of Ascalaphus)2019-02-20T23:10:36ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=11#5392019-02-20T15:47:15Z2019-02-20T15:47:15Z<p><b>"Let's heal up as fast as we can, but let's also be prepared to evacuate the engineers in an orderly fashion if it becomes clear we can no longer hold this position. We seem to be drawing heavier attention from the demons. Price of success I suppose."</b></p>
<p><span class=messageboard-ooc>With no more enemies, are we out of initiative (but still in rounds)? I'll spend rounds healing up as fast as possible then providing healing to anyone still unhealed. Which may include the siege engineers.</span></p>"Let's heal up as fast as we can, but let's also be prepared to evacuate the engineers in an orderly fashion if it becomes clear we can no longer hold this position. We seem to be drawing heavier attention from the demons. Price of success I suppose."
With no more enemies, are we out of initiative (but still in rounds)? I'll spend rounds healing up as fast as possible then providing healing to anyone still unhealed. Which may include the siege engineers.Torsten the Tormented (alias of Ascalaphus)2019-02-20T15:47:15ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=5#2362019-02-19T23:49:22Z2019-02-19T23:49:22Z<p>It's in the swingy range. A lucky crit one way or the other could change things completely. Speaking of crits...</p>It's in the swingy range. A lucky crit one way or the other could change things completely. Speaking of crits...Torsten the Tormented (alias of Ascalaphus)2019-02-19T23:49:22ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=11#5282019-02-19T23:48:58Z2019-02-19T23:48:58Z<p><b>"You chose poorly coming here today demon. I'm not afraid to die here. Dying here, fighting you to protect them?</b> looking at the siege engineers <b> might be just the thing that wipes clean some of the slate for me."</b></p>
<p><span class="messageboard-dice"><b>to hit, bless, bull's strength, flank:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (20) + 12 = 32</span>
<br />
<span class="messageboard-dice"><b>confirm?:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (6) + 12 = 18</span></p>
<p><span class="messageboard-dice"><b>damage, cold iron slashing:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (9) + 5 = 14</span>
<br />
<span class="messageboard-dice"><b>crit:</b></span> <span class="messageboard-dice">2d10 + 13 ⇒ (4, 6) + 13 = 23</span></p>"You chose poorly coming here today demon. I'm not afraid to die here. Dying here, fighting you to protect them? looking at the siege engineers might be just the thing that wipes clean some of the slate for me."
[dice=to hit, bless, bull's strength, flank]1d20+12[/dice]
[dice=confirm?]1d20+12[/dice]
[dice=damage, cold iron slashing]1d10+5[/dice]
[dice=crit]2d10+13[/dice]Torsten the Tormented (alias of Ascalaphus)2019-02-19T23:48:58ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=5#2222019-02-18T22:22:15Z2019-02-18T22:22:15Z<p>Yeah two brimoraks is hefty, especially with all the distractions (false crusaders, siege engines siphoning action economy).</p>
<p>It's the strangest thing, I always buy cold iron weapons if there's no compelling reason to buy a different material, but I checked my records and I didn't buy the boulder helmet cold iron.</p>
<p>And it's tough luck that I'm not level 4 yet, it would give me an immense amount of extra durability.</p>
<p><b>idea</b> The second brimorak came up the ladder, rather than teleporting up. Summoned creatures can't teleport. Many demons can summon demons of the same kind. <i>Maybe</i> if this one is summoned we can run out the clock on it. It probably spent some time climbing the ladder, too.</p>Yeah two brimoraks is hefty, especially with all the distractions (false crusaders, siege engines siphoning action economy).
It's the strangest thing, I always buy cold iron weapons if there's no compelling reason to buy a different material, but I checked my records and I didn't buy the boulder helmet cold iron.
And it's tough luck that I'm not level 4 yet, it would give me an immense amount of extra durability.
idea The second brimorak came up the ladder, rather than teleporting up....Torsten the Tormented (alias of Ascalaphus)2019-02-18T22:22:15ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=11#5212019-02-18T08:00:05Z2019-02-18T08:00:05Z<p>Torsten continues on the defensive, trying to buy time to heal himself up before subjecting himself to more burns from striking the demons. He carefully positions himself to set up a flank for Taniian and to prevent lining up too many people for a breath weapon.</p>
<p><span class=messageboard-ooc>I'll be under Flip</span></p>
<p><span class="messageboard-dice"><b>to hit, bless, bull's strength, flank, fight defensively:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (5) + 8 = 13</span></p>
<p>AC vs this demon: 26</p>
<p><span class="messageboard-dice"><b>Lay on Hands (last one):</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (3) + 2 = 5</span></p>Torsten continues on the defensive, trying to buy time to heal himself up before subjecting himself to more burns from striking the demons. He carefully positions himself to set up a flank for Taniian and to prevent lining up too many people for a breath weapon.
I'll be under Flip
[dice=to hit, bless, bull's strength, flank, fight defensively]1d20+8[/dice]
AC vs this demon: 26
[dice=Lay on Hands (last one)]1d6+2[/dice]Torsten the Tormented (alias of Ascalaphus)2019-02-18T08:00:05ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=11#5132019-02-17T22:50:43Z2019-02-17T22:50:43Z<p><span class="messageboard-dice"><b>reflex, protection from evil:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (12) + 4 = 16</span>
<br />
<span class=messageboard-ooc>I could use inspiration on <i>that</i></span></p>
<p>Staggering about all burnt and scorched [0 hp] Torsten calls on more holy power to keep going.</p>
<p><span class="messageboard-dice"><b>Lay on Hands:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (6) + 2 = 8</span></p>
<p><b>"Guys we need help here!"</b></p>
<p><span class="messageboard-dice"><b>to hit, fight defensively, bless, bull's strength:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span></p>
<p><span class=messageboard-ooc>My AC against the demon should be 26 this round due to protection from evil and defensive fighting.</span></p>[dice=reflex, protection from evil]1d20+4[/dice]
I could use inspiration on that
Staggering about all burnt and scorched [0 hp] Torsten calls on more holy power to keep going.
[dice=Lay on Hands]1d6+2[/dice]
"Guys we need help here!"
[dice=to hit, fight defensively, bless, bull's strength]1d20+6[/dice]
My AC against the demon should be 26 this round due to protection from evil and defensive fighting.Torsten the Tormented (alias of Ascalaphus)2019-02-17T22:50:43ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5822019-02-16T12:09:38Z2019-02-16T12:08:11Z<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (1) + 6 = 7</span></p>
<p><b>"Well. Thanks for telegraphing my timing."</b></p>
<p>And Jurgen slinks aside.</p>[dice=to hit]1d20+6[/dice]
"Well. Thanks for telegraphing my timing."
And Jurgen slinks aside.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-02-16T12:08:11ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=10#4982019-02-15T21:33:31Z2019-02-15T21:33:31Z<p>Torsten is starting to look a bit worse for wear but grimly strikes on at the demon.
<br />
<span class="messageboard-dice"><b>to hit, bull's strength, smite:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (2) + 14 = 16</span></p>
<p><b>"NO. I <i>have</i> to destroy you!"</b></p>
<p><span class="messageboard-dice"><b>campaign coin reroll, 4 stars:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (16) + 18 = 34</span>
<br />
<span class="messageboard-dice"><b>damage, cold iron slashing, bull's strength, smite:</b></span> <span class="messageboard-dice">1d10 + 8 ⇒ (9) + 8 = 17</span></p>
<p><span class="messageboard-dice"><b>Lay on Hands:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (5) + 2 = 7</span></p>Torsten is starting to look a bit worse for wear but grimly strikes on at the demon.
[dice=to hit, bull's strength, smite]1d20+14[/dice]
"NO. I have to destroy you!"
[dice=campaign coin reroll, 4 stars]1d20+18[/dice]
[dice=damage, cold iron slashing, bull's strength, smite]1d10+8[/dice]
[dice=Lay on Hands]1d6+2[/dice]Torsten the Tormented (alias of Ascalaphus)2019-02-15T21:33:31ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=10#4852019-02-14T13:29:13Z2019-02-14T10:50:01Z<p><span class=messageboard-ooc>Ok I'll abstain from using the oil if enemies are this far and few between, it would wear off too fast. And I only really need it for fiendish animals.</span>
<br />
<span class="messageboard-dice"><b>CLW between waves on self:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (3) + 3 = 6</span></p>
<p>Seeing another brimorak, remembering how tricksy the last one was, and not wanting anything that fiery near the siege crew, he closes in fast.</p>
<p><b>"WE DON'T WANT YOUR KIND HERE"</b> SMITE EVIL</p>
<p><span class="messageboard-dice"><b>to hit, bless, bull's strength, smite:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (7) + 14 = 21</span>
<br />
<span class="messageboard-dice"><b>damage, cold iron slashing, ignore all DR on evil enemy due to smite; extra damage due to first hit with smite against evil outsider:</b></span> <span class="messageboard-dice">1d10 + 11 ⇒ (10) + 11 = 21</span></p>Ok I'll abstain from using the oil if enemies are this far and few between, it would wear off too fast. And I only really need it for fiendish animals.
[dice=CLW between waves on self]1d8+3[/dice]
Seeing another brimorak, remembering how tricksy the last one was, and not wanting anything that fiery near the siege crew, he closes in fast.
"WE DON'T WANT YOUR KIND HERE" SMITE EVIL
[dice=to hit, bless, bull's strength, smite]1d20+14[/dice]
[dice=damage, cold iron slashing, ignore all DR on...Torsten the Tormented (alias of Ascalaphus)2019-02-14T10:50:01ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=5#2082019-02-14T10:45:09Z2019-02-14T10:45:09Z<p>Geez, that's a long time between waves of enemies. Are we more efficient than expected? I'm used to it normally being "after the PCs defeat a wave, 1-2 rounds to recover before the next wave". Doesn't this many rounds in between mean we fire off an insane amount of siege weaponry?</p>Geez, that's a long time between waves of enemies. Are we more efficient than expected? I'm used to it normally being "after the PCs defeat a wave, 1-2 rounds to recover before the next wave". Doesn't this many rounds in between mean we fire off an insane amount of siege weaponry?Torsten the Tormented (alias of Ascalaphus)2019-02-14T10:45:09ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=10#4672019-02-13T08:26:20Z2019-02-13T08:26:20Z<p><span class="messageboard-dice"><b>Fort vs. poison:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (7) + 13 = 20</span></p>
<p>Feeling much improved Torsten looks back at the front line, but notices the bee being hacked to bits first takes a moment to apply some Oil of Bless Weapon to his axe. Then he steps back in. <b>"Alright, I'm ready again now."</b></p>[dice=Fort vs. poison]1d20+13[/dice]
Feeling much improved Torsten looks back at the front line, but notices the bee being hacked to bits first takes a moment to apply some Oil of Bless Weapon to his axe. Then he steps back in. "Alright, I'm ready again now."Torsten the Tormented (alias of Ascalaphus)2019-02-13T08:26:20ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=10#4632019-02-13T00:04:45Z2019-02-13T00:04:45Z<p><b>"Ugh.. excuse me a second, I wasn't prepared for poisonous bees..."</b></p>
<p>5ft step back and drink an antitoxin</p>
<p><span class="messageboard-dice"><b>fort vs. poison:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (4) + 13 = 17</span></p>"Ugh.. excuse me a second, I wasn't prepared for poisonous bees..."
5ft step back and drink an antitoxin
[dice=fort vs. poison]1d20+13[/dice]Torsten the Tormented (alias of Ascalaphus)2019-02-13T00:04:45ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=9#4432019-02-12T07:03:33Z2019-02-12T07:03:33Z<p><b>"OOFFFF"</b>
<br />
<span class="messageboard-dice"><b>Fort vs. poison:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (2) + 8 = 10</span></p>
<p><span class="messageboard-dice"><b>Lay on Hands:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (2) + 2 = 4</span></p>
<p><span class="messageboard-dice"><b>To hit, BS, bless:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (3) + 10 = 13</span></p>
<p><b>"I've been better but it takes more than that to kill me."</b></p>
<p>He looks around at the dead siege crew. <b>"Ah crap. Dana, if you're out of spells, can you fill in with the crew? I'm sure you're tough enough to stand here, but so am I and at least in theory I can hack this thing apart, and you can't.."</b></p>"OOFFFF"
[dice=Fort vs. poison]1d20+8[/dice]
[dice=Lay on Hands]1d6+2[/dice]
[dice=To hit, BS, bless]1d20+10[/dice]
"I've been better but it takes more than that to kill me."
He looks around at the dead siege crew. "Ah crap. Dana, if you're out of spells, can you fill in with the crew? I'm sure you're tough enough to stand here, but so am I and at least in theory I can hack this thing apart, and you can't.."Torsten the Tormented (alias of Ascalaphus)2019-02-12T07:03:33ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=9#4312019-02-11T23:09:32Z2019-02-11T23:09:32Z<p>Torsten quickly rubs some alchemical grease on his armor, just in case a demon gets grabby and tries to pull him off the ramparts. <span class=messageboard-ooc>Gives me +5 alchemical bonus to CMD and Escape Artist to avoid being grappled.</span></p>Torsten quickly rubs some alchemical grease on his armor, just in case a demon gets grabby and tries to pull him off the ramparts. Gives me +5 alchemical bonus to CMD and Escape Artist to avoid being grappled.Torsten the Tormented (alias of Ascalaphus)2019-02-11T23:09:32ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=4#1862019-02-11T23:07:55Z2019-02-11T23:07:55Z<p>@GM Top: Will standing directly in front of the big ballista be bad, or does it shoot upward at a high angle? (Since we can't use it to shoot demons in front of it...)</p>
<p>@Team:
<br />
I've drunk one Bull's Strength. That should work for 30 combat rounds, I think we can get a lot done in that time. Someone else can take the other one if they like.</p>
<p>I could use a Magic Weapon scroll on my axe, but it's only +1 damage, so only if nobody else gets more out of it.</p>@GM Top: Will standing directly in front of the big ballista be bad, or does it shoot upward at a high angle? (Since we can't use it to shoot demons in front of it...)
@Team:
I've drunk one Bull's Strength. That should work for 30 combat rounds, I think we can get a lot done in that time. Someone else can take the other one if they like.
I could use a Magic Weapon scroll on my axe, but it's only +1 damage, so only if nobody else gets more out of it.Torsten the Tormented (alias of Ascalaphus)2019-02-11T23:07:55ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=4#1802019-02-11T16:00:08Z2019-02-11T16:00:08Z<p>Could we even properly use our siege weapons if we block our own line of sight with mist?</p>Could we even properly use our siege weapons if we block our own line of sight with mist?Torsten the Tormented (alias of Ascalaphus)2019-02-11T16:00:08ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=9#4242019-02-11T14:52:26Z2019-02-11T14:52:26Z<p>Surveying the oncoming hordes, Torsten drinks a helpfully provided potion of Bull's Strength. <span class=messageboard-ooc>Depending on map size, also Enlarge Person. Right now the map is too small.</span></p>Surveying the oncoming hordes, Torsten drinks a helpfully provided potion of Bull's Strength. Depending on map size, also Enlarge Person. Right now the map is too small.Torsten the Tormented (alias of Ascalaphus)2019-02-11T14:52:26ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=4#1752019-02-11T12:28:17Z2019-02-11T12:28:17Z<p>I was mostly thinking about like 5 spaces more. Right now if we just stand at the battlements there's almost no space for enemies even to get <i>on</i> the map.</p>
<p>Right now the map is so small that enemies getting onto the map pretty much get to the siege engine immediately.</p>I was mostly thinking about like 5 spaces more. Right now if we just stand at the battlements there's almost no space for enemies even to get on the map.
Right now the map is so small that enemies getting onto the map pretty much get to the siege engine immediately.Torsten the Tormented (alias of Ascalaphus)2019-02-11T12:28:17ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=4#1732019-02-11T10:40:26Z2019-02-11T10:40:26Z<p>I know you get the map pack that you get, but in this case, wouldn't it make sense to paste some more generic map grid to the north?</p>I know you get the map pack that you get, but in this case, wouldn't it make sense to paste some more generic map grid to the north?Torsten the Tormented (alias of Ascalaphus)2019-02-11T10:40:26ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=9#4152019-02-10T14:50:31Z2019-02-10T13:21:57Z<p>Torsten kicks their weapons away, keeping the axe hanging over their heads. He's scathing as he speaks to them. <b>"You're hoping for a reward in the Abyss? Lowlifes such as you will just be reborn as maggots to be eaten by real demons. There is no hope for you there."</b></p>
<p>Torsten will supervise the rest tying them up so they can be brought in for judgment later on.</p>Torsten kicks their weapons away, keeping the axe hanging over their heads. He's scathing as he speaks to them. "You're hoping for a reward in the Abyss? Lowlifes such as you will just be reborn as maggots to be eaten by real demons. There is no hope for you there."
Torsten will supervise the rest tying them up so they can be brought in for judgment later on.Torsten the Tormented (alias of Ascalaphus)2019-02-10T13:21:57ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5772019-02-10T13:19:10Z2019-02-10T13:19:10Z<p>Jurgen keeps peppering Asar with arrows
<br />
<span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (16) + 6 = 22</span>
<br />
<span class="messageboard-dice"><b>blunt arrow:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (2) + 3 = 5</span></p>Jurgen keeps peppering Asar with arrows
[dice=to hit]1d20+6[/dice]
[dice=blunt arrow]1d8+3[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-02-10T13:19:10ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=4#1692019-02-10T01:31:18Z2019-02-10T01:31:18Z<p>In my case, I've run this scenario before at 10-11 and so I knew about the impending betrayal. I tried to keep it out of my initial reaction and went forth to deal with the dretches, but when other people began pointing out pieces of evidence against the crusaders it wouldn't make sense to ignore it completely.</p>In my case, I've run this scenario before at 10-11 and so I knew about the impending betrayal. I tried to keep it out of my initial reaction and went forth to deal with the dretches, but when other people began pointing out pieces of evidence against the crusaders it wouldn't make sense to ignore it completely.Torsten the Tormented (alias of Ascalaphus)2019-02-10T01:31:18ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=9#4132019-02-10T14:43:59Z2019-02-10T01:29:11Z<p><span class="messageboard-dice"><b>AoO, bless:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (2) + 8 = 10</span></p>
<p>Torsten squares off against the traitor next to him [i.e. green]. <b>"Why? What made you turn your back on mankind and sell yourself to the Abyss?"</b></p>
<p><span class="messageboard-dice"><b>To hit, bless:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (19) + 8 = 27</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d10 + 3 ⇒ (7) + 3 = 10</span></p>[dice=AoO, bless]1d20+8[/dice]
Torsten squares off against the traitor next to him [i.e. green]. "Why? What made you turn your back on mankind and sell yourself to the Abyss?"
[dice=To hit, bless]1d20+8[/dice]
[dice=damage]1d10+3[/dice]Torsten the Tormented (alias of Ascalaphus)2019-02-10T01:29:11ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=4#1632019-02-09T09:44:41Z2019-02-09T09:44:41Z<p>Yeah specials are tough for low-level casters. I can tell from experience though, after a while Psychics just don't stop anymore. Need to cast Placebo Effect every 8 minutes to keep an ally from turning into a blob? No problem, can keep that up for two hours.</p>Yeah specials are tough for low-level casters. I can tell from experience though, after a while Psychics just don't stop anymore. Need to cast Placebo Effect every 8 minutes to keep an ally from turning into a blob? No problem, can keep that up for two hours.Torsten the Tormented (alias of Ascalaphus)2019-02-09T09:44:41ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=4#1602019-02-08T23:44:04Z2019-02-08T23:44:04Z<p>To clarify what Torsten was trying to do:</p>
<p>- Use the fact that the false crusaders can no longer see through the stinking cloud
<br />
- Because they can't see him when he's 10ft off, he can close in to 5ft without provoking
<br />
- At 5ft he should be too close for the crusaders to attack, given that they seemed to be using some kind of trippy polearm</p>To clarify what Torsten was trying to do:
- Use the fact that the false crusaders can no longer see through the stinking cloud
- Because they can't see him when he's 10ft off, he can close in to 5ft without provoking
- At 5ft he should be too close for the crusaders to attack, given that they seemed to be using some kind of trippy polearmTorsten the Tormented (alias of Ascalaphus)2019-02-08T23:44:04ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=9#4042019-02-08T23:21:52Z2019-02-08T23:21:52Z<p><span class="messageboard-dice"><b>hold breath, high is good:</b></span> <span class="messageboard-dice">1d100 ⇒ 81</span></p>
<p>Torsten bears down through the cloud, hearing the oh so predictable drama unfold. Noting a change in tone from Guy's song and the "crusaders" suddenly squinting into the pea-soup, he steps forward, slipping within the reach of their polearms and stepping around to put himself between his allies and the traitors.</p>
<p>Finally out of the cloud: <b>"It's not the dretches that are weak, it's you. Allying with the Abyss? Look at yourself. Pathetic."</b></p>[dice=hold breath, high is good]1d100[/dice]
Torsten bears down through the cloud, hearing the oh so predictable drama unfold. Noting a change in tone from Guy's song and the "crusaders" suddenly squinting into the pea-soup, he steps forward, slipping within the reach of their polearms and stepping around to put himself between his allies and the traitors.
Finally out of the cloud: "It's not the dretches that are weak, it's you. Allying with the Abyss? Look at yourself. Pathetic."Torsten the Tormented (alias of Ascalaphus)2019-02-08T23:21:52ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=8#3992019-02-08T19:12:47Z2019-02-08T19:12:47Z<p><span class=messageboard-ooc>Ah, ok, I got the impression from your earlier post that Red had provoked and would have cast the Cause Fear if the AoO didn't disrupt it. In that case the AoO could only have been against Blue.</span></p>Ah, ok, I got the impression from your earlier post that Red had provoked and would have cast the Cause Fear if the AoO didn't disrupt it. In that case the AoO could only have been against Blue.Torsten the Tormented (alias of Ascalaphus)2019-02-08T19:12:47ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5732019-02-08T18:38:50Z2019-02-08T18:38:50Z<p>Jurgen strides off the stairs again, grabbing his bow and taking a shot at the miscreant.</p>
<p><span class="messageboard-dice"><b>To hit, PBS:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (3) + 6 = 9</span></p>
<p><span class=messageboard-ooc>Woran, could you paint in where all the disarmed stuff is lying? It's becoming a thing...</span></p>Jurgen strides off the stairs again, grabbing his bow and taking a shot at the miscreant.
[dice=To hit, PBS]1d20+6[/dice]
Woran, could you paint in where all the disarmed stuff is lying? It's becoming a thing...Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-02-08T18:38:50ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=8#3972019-02-08T18:34:31Z2019-02-08T18:34:31Z<p><span class=messageboard-ooc>My previous strike as well as my AoO were at the red Dretch; as is the upcoming strike.</span></p>
<p>Torsten holds his breath (50% chance not to need to save against inhaled poisons this round, CRB p.558): <span class="messageboard-dice"><b>high is good:</b></span> <span class="messageboard-dice">1d100 ⇒ 61</span></p>
<p>He peers through the rotten gas at his adversary, hoping to finish this fight.
<br />
<span class="messageboard-dice"><b>to hit, bless:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (15) + 8 = 23</span>
<br />
<span class="messageboard-dice"><b>miss chance, high is good for me:</b></span> <span class="messageboard-dice">1d100 ⇒ 97</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d10 + 3 ⇒ (1) + 3 = 4</span></p>
<p>Not wanting to get separated from the rest though he walks backwards. Risk AoO from Red if Red is still alive. He walks backwards, coming in range of the song and spotting Blue, stopping there and nodding to Gordy on the other side to go for the flank.</p>My previous strike as well as my AoO were at the red Dretch; as is the upcoming strike.
Torsten holds his breath (50% chance not to need to save against inhaled poisons this round, CRB p.558): [dice=high is good]1d100[/dice]
He peers through the rotten gas at his adversary, hoping to finish this fight.
[dice=to hit, bless]1d20+8[/dice]
[dice=miss chance, high is good for me]1d100[/dice]
[dice=damage]1d10+3[/dice]
Not wanting to get separated from the rest though he walks backwards. Risk...Torsten the Tormented (alias of Ascalaphus)2019-02-08T18:34:31ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=8#3882019-02-08T07:36:52Z2019-02-08T07:34:44Z<p><span class="messageboard-dice"><b>AoO, bless:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (12) + 5 = 17</span> Torsten takes a whack at the demon casting a spell within his reach.
<br />
<span class="messageboard-dice"><b>cold iron slashing:</b></span> <span class="messageboard-dice">1d10 + 3 ⇒ (4) + 3 = 7</span></p>
<p>He's immune to fear due to Aura of Courage (not shared with others, due to Alone In The Dark).</p>
<p><b>"Sì, lo parlo. Senti, puoi tenere d'occhio quei crociati? Questi demoni non sembrano troppo duri, posso tenerli occupati per ora."</b></p>
<p>[Spoiler omitted]</p>
<p>He saves vs. the cloud:
<br />
<span class="messageboard-dice"><b>Fort vs. SLA:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (12) + 10 = 22</span></p>[dice=AoO, bless]1d20+5[/dice] Torsten takes a whack at the demon casting a spell within his reach.
[dice=cold iron slashing]1d10+3[/dice]
He's immune to fear due to Aura of Courage (not shared with others, due to Alone In The Dark).
"Sì, lo parlo. Senti, puoi tenere d'occhio quei crociati? Questi demoni non sembrano troppo duri, posso tenerli occupati per ora."
[Spoiler omitted]
He saves vs. the cloud:
[dice=Fort vs. SLA]1d20+10[/dice]Torsten the Tormented (alias of Ascalaphus)2019-02-08T07:34:44ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=4#1532019-02-07T21:31:45Z2019-02-07T21:31:45Z<p>I'm really digging the tempo on this group :)</p>I'm really digging the tempo on this group :)Torsten the Tormented (alias of Ascalaphus)2019-02-07T21:31:45ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=8#3792019-02-07T21:30:29Z2019-02-07T21:30:29Z<p>Torsten glances at Guy and shouts;
<br />
<b>"Können Sie diese Kreuzfahrer im Auge behalten? Diese Dämonen sehen nicht so unheimlich aus, finden Sie heraus, was mit den Leuten auf unserer Seite nicht stimmt."</b></p>
<p>[Spoiler omitted]</p>
<p>Torsten strides forth to keep the small demons pinned down. He strikes at Red:</p>
<p><span class="messageboard-dice"><b>to hit, bless:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (5) + 8 = 13</span>
<br />
<span class="messageboard-dice"><b>cold iron slashing:</b></span> <span class="messageboard-dice">1d10 + 3 ⇒ (4) + 3 = 7</span></p>Torsten glances at Guy and shouts;
"Können Sie diese Kreuzfahrer im Auge behalten? Diese Dämonen sehen nicht so unheimlich aus, finden Sie heraus, was mit den Leuten auf unserer Seite nicht stimmt."
[Spoiler omitted]
Torsten strides forth to keep the small demons pinned down. He strikes at Red:
[dice=to hit, bless]1d20+8[/dice]
[dice=cold iron slashing]1d10+3[/dice]Torsten the Tormented (alias of Ascalaphus)2019-02-07T21:30:29ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=8#3742019-02-07T07:37:04Z2019-02-07T07:35:36Z<p><b>"Well actually we probably won't. From what I've been told, the demons coming out of the Worldwound are fully here, body and soul as one. So if they die here they die for good. It's not like when a wizard summons just a representation of a demon. It's as real for them as it is for us. So anything we achieve here today is really making the world safe."</b></p>
<p>Looking at the positioning of the crusaders and demons Torsten strides forward to block the demons' path.</p>"Well actually we probably won't. From what I've been told, the demons coming out of the Worldwound are fully here, body and soul as one. So if they die here they die for good. It's not like when a wizard summons just a representation of a demon. It's as real for them as it is for us. So anything we achieve here today is really making the world safe."
Looking at the positioning of the crusaders and demons Torsten strides forward to block the demons' path.Torsten the Tormented (alias of Ascalaphus)2019-02-07T07:35:36ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=4#1512019-02-07T23:11:10Z2019-02-07T07:33:08Z<p>The "big idea" of monsters is something that's a bit underrepresented in the way scenarios are formatted these days. Often, if you read the whole Bestiary description of a monster, it will make a lot of sense why that particular monster is in the scenario. Like, it really fits the region, it's exactly the sort of undead that you get from this kind of outrage, or it's a demon with a specialty in the kind of atrocity happening here.</p>
<p>But the monster stats that you get in the scenario appendix will leave out that text, including only the bare hard numbers. Leaving the GM without some important context he can use to enhance his storytelling.</p>
<p>For players, I think it makes a big difference in their appreciation of a scenario if a monster can be run as being really about something, instead of as Encounter #3.</p>
<p>—-</p>
<p>And, practically speaking, a monster's theme tends to be linked to at least one of its abilities. So it also gives the GM a handhold for what to start with on Knowledge questions.</p>The "big idea" of monsters is something that's a bit underrepresented in the way scenarios are formatted these days. Often, if you read the whole Bestiary description of a monster, it will make a lot of sense why that particular monster is in the scenario. Like, it really fits the region, it's exactly the sort of undead that you get from this kind of outrage, or it's a demon with a specialty in the kind of atrocity happening here.
But the monster stats that you get in the scenario appendix...Torsten the Tormented (alias of Ascalaphus)2019-02-07T07:33:08ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=3#1482019-02-07T06:40:07Z2019-02-07T00:26:08Z<p>The core rule is that players should be getting pieces of useful information. Sometimes, knowing that monster can't do something particular is really useful, but usually it's a dud.</p>
<p>I tend to go with: first answer is a "what is this creature called, what is it about". Almost every creature has a theme, a big idea. A medusa petrifies you with snakes. A dragon breathes something. An undead rose from the grave for some particular reason (and that gives it a certain mindset).</p>
<p>I will give type/subtype traits as a bit of a freebie, especially among common types. I won't charge people a "piece" for undead traits for example. If you identify a wight with just enough, I'll tell you the big thing about wights is they drain levels and of course it has undead immunities. For a vermlek, I'd say it's a demon [so generic demon traits] that wears corpses as skinsuits.</p>
<p>Rarer subtypes like asura, or what kind of DR this demon has, those are worth Pieces of their own.</p>
<p>A lot of groups do "player asks questions", but I consider that just as an advisory for the GM to indicate what kinds of information would be most useful to the players. He's not obliged to answer those specific questions, but whatever he answers, should be useful.</p>The core rule is that players should be getting pieces of useful information. Sometimes, knowing that monster can't do something particular is really useful, but usually it's a dud.
I tend to go with: first answer is a "what is this creature called, what is it about". Almost every creature has a theme, a big idea. A medusa petrifies you with snakes. A dragon breathes something. An undead rose from the grave for some particular reason (and that gives it a certain mindset).
I will give...Torsten the Tormented (alias of Ascalaphus)2019-02-07T00:26:08ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5642019-02-06T11:27:03Z2019-02-06T11:27:03Z<p>Jurgen tries to inch back from the skeleton in front of him.
<br />
<span class="messageboard-dice"><b>tumble:</b></span> <span class="messageboard-dice">1d20 ⇒ 2</span>
<br />
Not so much. Bring your AoO.</p>
<p>Jurgen nodes at Heir while backing up the stairs.
<br />
<b>"Thanks for the rescue. Now let's freshen things up a bit!"</b></p>
<p>He throws his last flask of holy water at Green.</p>
<p><span class="messageboard-dice"><b>holy water to hit, ranged touch:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (9) + 5 = 14</span>
<br />
<span class="messageboard-dice"><b>holy water damage:</b></span> <span class="messageboard-dice">2d4 + 1 ⇒ (1, 4) + 1 = 6</span></p>
<p>That should probably hit; otherwise it'll scatter 1 space. Splash damage is 1 for purple. Heir will also get wet but unless he's been holding out on us, shouldn't be hurt.</p>Jurgen tries to inch back from the skeleton in front of him.
[dice=tumble]1d20[/dice]
Not so much. Bring your AoO.
Jurgen nodes at Heir while backing up the stairs.
"Thanks for the rescue. Now let's freshen things up a bit!"
He throws his last flask of holy water at Green.
[dice=holy water to hit, ranged touch]1d20+5[/dice]
[dice=holy water damage]2d4+1[/dice]
That should probably hit; otherwise it'll scatter 1 space. Splash damage is 1 for purple. Heir will also get wet but unless he's...Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-02-06T11:27:03ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=8#3612019-02-06T02:18:21Z2019-02-06T01:08:38Z<p><b><span class=tiny>"grumblegrumblegrumble"</span></b> Torsten isn't happy (when is he ever) but there's no sense in picking this fight, now. He just bites his tongue during the negotiations.</p>
<p><span class=messageboard-ooc>I'm not brilliant at skill encounters but I've had a good run with combat so I don't mind sitting back a bit if you wanna go skillz.</span></p>"grumblegrumblegrumble" Torsten isn't happy (when is he ever) but there's no sense in picking this fight, now. He just bites his tongue during the negotiations.
I'm not brilliant at skill encounters but I've had a good run with combat so I don't mind sitting back a bit if you wanna go skillz.Torsten the Tormented (alias of Ascalaphus)2019-02-06T01:08:38ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=7#3462019-02-05T00:38:20Z2019-02-05T00:38:20Z<p><span class="messageboard-dice"><b>religion:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (9) + 5 = 14</span></p>
<p>Torsten eyes the fiends, cocking his head when he hears Guy talk about devils. <b>"There had better be a <i>really</i> good explanation for this."</b></p>[dice=religion]1d20+5[/dice]
Torsten eyes the fiends, cocking his head when he hears Guy talk about devils. "There had better be a really good explanation for this."Torsten the Tormented (alias of Ascalaphus)2019-02-05T00:38:20ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=7#3372019-02-04T16:19:26Z2019-02-04T16:19:26Z<p>Torsten reads it and looks at the edge of his axe, judging its sharpness. <b>"It looks like treason to me."</b></p>Torsten reads it and looks at the edge of his axe, judging its sharpness. "It looks like treason to me."Torsten the Tormented (alias of Ascalaphus)2019-02-04T16:19:26ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5602019-02-04T16:16:46Z2019-02-04T16:16:46Z<p>Jurgen tiptoes up the stairs, taking out his own wand for some more healing along the way.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (6) + 1 = 7</span>
<br />
<span class="messageboard-dice"><b>stealth:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (10) + 14 = 24</span></p>Jurgen tiptoes up the stairs, taking out his own wand for some more healing along the way.
[dice=CLW]1d8+1[/dice]
[dice=stealth]1d20+14[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-02-04T16:16:46ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=7#3262019-02-03T19:43:54Z2019-02-03T19:43:54Z<p><b>"There don't seem to be any enemies in here. Lets first secure the remaining room and then we can unstack this."</b></p>"There don't seem to be any enemies in here. Lets first secure the remaining room and then we can unstack this."Torsten the Tormented (alias of Ascalaphus)2019-02-03T19:43:54ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=7#3202019-02-03T15:14:24Z2019-02-03T15:14:24Z<p>Torsten also moves to the west door, ready to intercept trouble if it comes out. <b>"Let's secure the building against monsters first, but after that let's check that portrait. Either a message stuck to the back or a hidden wall safe - know your classics. Oh, and the trap that will typically torch whatever evidence is in there if you open it wrong.."</b></p>Torsten also moves to the west door, ready to intercept trouble if it comes out. "Let's secure the building against monsters first, but after that let's check that portrait. Either a message stuck to the back or a hidden wall safe - know your classics. Oh, and the trap that will typically torch whatever evidence is in there if you open it wrong.."Torsten the Tormented (alias of Ascalaphus)2019-02-03T15:14:24ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=7#3112019-02-01T23:41:57Z2019-02-01T23:41:57Z<p><span class=messageboard-ooc>1 point of damage is stopped by my DR. I've had a troubled youth.</span></p>
<p><b>"Yep, biting our faces off, told you!"</b> With gallows cheer Torsten whacks at the thing.</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (20) + 7 = 27</span>
<br />
<span class="messageboard-dice"><b>confirm?:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (20) + 7 = 27</span></p>
<p>Someone else being eaten first seems to have really motivated him.</p>
<p><span class="messageboard-dice"><b>critical hallelujah:</b></span> <span class="messageboard-dice">3d10 + 9 + 3 ⇒ (3, 10, 9) + 9 + 3 = 34</span></p>1 point of damage is stopped by my DR. I've had a troubled youth.
"Yep, biting our faces off, told you!" With gallows cheer Torsten whacks at the thing.
[dice=to hit]1d20+7[/dice]
[dice=confirm?]1d20+7[/dice]
Someone else being eaten first seems to have really motivated him.
[dice=critical hallelujah]3d10+9+3[/dice]Torsten the Tormented (alias of Ascalaphus)2019-02-01T23:41:57ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=7#3072019-02-01T21:05:45Z2019-02-01T21:05:45Z<div class="messageboard-quotee">Taniian Roloval wrote:</div><blockquote><p> <span class=messageboard-ooc>I see no way to avoid an AoO if one is available</span>
</p>
</blockquote><p><span class=messageboard-ooc>The monster is still flat-footed, so you got to take advantage of that. Winning initiative isn't just for rogues :P</span>Taniian Roloval wrote:I see no way to avoid an AoO if one is available
The monster is still flat-footed, so you got to take advantage of that. Winning initiative isn't just for rogues :PTorsten the Tormented (alias of Ascalaphus)2019-02-01T21:05:45ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=7#3042019-02-01T17:52:55Z2019-02-01T17:49:55Z<p>Noting people darting past behind him, Torsten nods approvingly. <b>"I'll try to keep it on this side..."</b> And the best way is probably to grab the beast's attention violently.</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (11) + 7 = 18</span>
<br />
<span class="messageboard-dice"><b>cold iron slashing:</b></span> <span class="messageboard-dice">1d10 + 3 ⇒ (8) + 3 = 11</span></p>Noting people darting past behind him, Torsten nods approvingly. "I'll try to keep it on this side..." And the best way is probably to grab the beast's attention violently.
[dice=to hit]1d20+7[/dice]
[dice=cold iron slashing]1d10+3[/dice]Torsten the Tormented (alias of Ascalaphus)2019-02-01T17:49:55ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=12#5532019-02-01T17:38:12Z2019-02-01T17:38:12Z<p>Jurgen opens his eyes, sees the nasty skeleton looming over him. <b>"Noooooope"</b></p>
<p><span class="messageboard-dice"><b>cast defensively:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (18) + 4 = 22</span></p>
<p>Jurgen vanishes, gets up and ever so quietly steps away.</p>
<p><span class="messageboard-dice"><b>stealth:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (12) + 19 = 31</span></p>Jurgen opens his eyes, sees the nasty skeleton looming over him. "Noooooope"
[dice=cast defensively]1d20+4[/dice]
Jurgen vanishes, gets up and ever so quietly steps away.
[dice=stealth]1d20+19[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-02-01T17:38:12ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5502019-02-01T07:05:56Z2019-02-01T07:05:56Z<p><span class="messageboard-dice"><b>stabilize:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (19) + 2 = 21</span></p>[dice=stabilize]1d20+2[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-02-01T07:05:56ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=6#2952019-01-31T23:42:39Z2019-01-31T23:41:17Z<p><b>"Well I'd like that too. Especially since I'm probably the first one whose face will get bitten off."</b> And yet that thought almost seems to cheer him up.</p>"Well I'd like that too. Especially since I'm probably the first one whose face will get bitten off." And yet that thought almost seems to cheer him up.Torsten the Tormented (alias of Ascalaphus)2019-01-31T23:41:17ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=6#2932019-01-31T23:17:37Z2019-01-31T23:17:37Z<p>Torsten remains grim as usual. <b>"Just because nothing is trying to scratch our face off <i>yet</i> doesn't mean everything is alright. There should have been people here meeting us, or Thurl should have reported in to the Starrise Spire. Something isn't right here."</b></p>Torsten remains grim as usual. "Just because nothing is trying to scratch our face off yet doesn't mean everything is alright. There should have been people here meeting us, or Thurl should have reported in to the Starrise Spire. Something isn't right here."Torsten the Tormented (alias of Ascalaphus)2019-01-31T23:17:37ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=6#2732019-01-31T00:59:43Z2019-01-31T00:41:10Z<p>Torsten mutters, half joking maybe, it's kinda hard to tell as he also seems to be concentrating on lining up a blow on the (relative to him) small and nimble demon. <b>"M'colleague Taniian, please remember the flanking lessons I'm sure the master of blades taught you.. there was a whole chapter about large and medium allies flanking..."</b></p>
<p><span class="messageboard-dice"><b>to hit, bless, bard:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (15) + 9 = 24</span></p>
<p><b>"GOTCHA"</b></p>
<p><span class="messageboard-dice"><b>cold iron slashing, bard:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (7, 2) + 4 = 13</span></p>
<p>Torsten takes advantage of his reach to try to not get splashed with any more boiling blood.</p>Torsten mutters, half joking maybe, it's kinda hard to tell as he also seems to be concentrating on lining up a blow on the (relative to him) small and nimble demon. "M'colleague Taniian, please remember the flanking lessons I'm sure the master of blades taught you.. there was a whole chapter about large and medium allies flanking..."
[dice=to hit, bless, bard]1d20+9[/dice]
"GOTCHA"
[dice=cold iron slashing, bard]2d8+4[/dice]
Torsten takes advantage of his reach to try to not get splashed...Torsten the Tormented (alias of Ascalaphus)2019-01-31T00:41:10ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=3#1182019-01-31T01:00:34Z2019-01-30T13:41:58Z<p>Gaaah these short legs are driving me crazy, I'm so getting boots of striding and springing next paycheck.</p>Gaaah these short legs are driving me crazy, I'm so getting boots of striding and springing next paycheck.Torsten the Tormented (alias of Ascalaphus)2019-01-30T13:41:58ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=6#2662019-01-30T23:55:39Z2019-01-30T13:40:57Z<p>Mouthing a quick prayer that it won't disrupt the ritual, Torsten steps over the small elf to put himself between Shaine and the critter.</p>
<p><span class="messageboard-dice"><b>to hit, bless, bardic, flank:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (1) + 11 = 12</span></p>
<p>He's momentarily distracted because he almost knocks over an important-looking candle, but after wobbling for a while the candle miraculously settles back in place. Torsten is inspired.</p>
<p><span class="messageboard-dice"><b>Lucky number!:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (13) + 11 = 24</span>
<br />
<span class="messageboard-dice"><b>cold iron axe realness, bardic:</b></span> <span class="messageboard-dice">2d8 + 5 ⇒ (3, 5) + 5 = 13</span></p>Mouthing a quick prayer that it won't disrupt the ritual, Torsten steps over the small elf to put himself between Shaine and the critter.
[dice=to hit, bless, bardic, flank]1d20+11[/dice]
He's momentarily distracted because he almost knocks over an important-looking candle, but after wobbling for a while the candle miraculously settles back in place. Torsten is inspired.
[dice=Lucky number!]1d20+11[/dice]
[dice=cold iron axe realness, bardic]2d8+5[/dice]Torsten the Tormented (alias of Ascalaphus)2019-01-30T13:40:57ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5432019-01-29T23:58:40Z2019-01-29T23:58:40Z<p><span class="messageboard-dice"><b>the fire continues to burn!:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span></p>
<p><b>"Tut tut tut. Trying tricksy tactics like that? Let me give you a good look at this fist, see if you can disarm that."</b></p>
<p>Jurgen raises his cestus-enclosed hand up at the skeleton, and then gives Araklifest a tap while murmling some arcane words, casting <b>Vanish</b>, so that Asar can get an unobstructed look at a flipped bird.</p>
<p><span class=messageboard-ooc>Unless Asar has some really special abilities, disarmed items would fall on the ground at the erstwhile wielder's feet, but picking them up would provoke. However, unless Asar can see invisible things, Araklifest is free to pick up his mace with impunity as a move action, still leaving him a standard action.</span></p>[dice=the fire continues to burn!]1d6[/dice]
"Tut tut tut. Trying tricksy tactics like that? Let me give you a good look at this fist, see if you can disarm that."
Jurgen raises his cestus-enclosed hand up at the skeleton, and then gives Araklifest a tap while murmling some arcane words, casting Vanish, so that Asar can get an unobstructed look at a flipped bird.
Unless Asar has some really special abilities, disarmed items would fall on the ground at the erstwhile wielder's feet, but...Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-29T23:58:40ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=6#2632019-01-30T13:00:50Z2019-01-29T23:51:02Z<div class="messageboard-quotee">GM TOP wrote:</div><blockquote> <span class=messageboard-ooc>The demon is 15 ft up on top of the roof of that building. I'm fine with leaving Torsten's attack as a readied action if it comes into range if that is acceptable.</span></blockquote><p><span class=messageboard-ooc>I figured since I'm Large myself and have 10ft reach that I could reach him.</span>GM TOP wrote:The demon is 15 ft up on top of the roof of that building. I'm fine with leaving Torsten's attack as a readied action if it comes into range if that is acceptable.
I figured since I'm Large myself and have 10ft reach that I could reach him.Torsten the Tormented (alias of Ascalaphus)2019-01-29T23:51:02ZRe: Forums: Play-by-Post: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) GameplayTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/gameplay&page=6#2522019-01-29T13:41:01Z2019-01-29T06:49:53Z<p><span class="messageboard-dice"><b>Planes:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (2) + 5 = 7</span></p>
<p><span class=tiny><b>"Have to keep the demon's attention away from the obvious ritual circle..."</b></span> Torsten mutters under his breath as he huffs and puffs up to the demon, just about reaching him thanks to the Enlarge potion carried by those very <i>helpful</i> bandits.</p>
<p><span class="messageboard-dice"><b>to hit, bless, bard:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (8) + 9 = 17</span>
<br />
<span class="messageboard-dice"><b>cold iron axe realness, bard:</b></span> <span class="messageboard-dice">2d8 + 4 + 1 ⇒ (7, 8) + 4 + 1 = 20</span></p>[dice=Planes]1d20+5[/dice]
"Have to keep the demon's attention away from the obvious ritual circle..." Torsten mutters under his breath as he huffs and puffs up to the demon, just about reaching him thanks to the Enlarge potion carried by those very helpful bandits.
[dice=to hit, bless, bard]1d20+9[/dice]
[dice=cold iron axe realness, bard]2d8+4+1[/dice]Torsten the Tormented (alias of Ascalaphus)2019-01-29T06:49:53ZRe: Forums: Play-by-Post Discussion: Retrocon: Siege of the Diamond City lvl 3-4 by GM TOP (Standard) DiscussionTorsten the Tormented (alias of Ascalaphus)https://paizo.com/campaigns/v5748p75ivk2b/discussion&page=3#1132019-01-28T19:17:21Z2019-01-28T19:17:21Z<p>Nice 1 on the lucky number again</p>Nice 1 on the lucky number againTorsten the Tormented (alias of Ascalaphus)2019-01-28T19:17:21ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5402019-01-28T17:12:48Z2019-01-28T17:12:48Z<p><b>"You're some kind of spellcaster now? Fancy yourself a hotshot necromancer? Let's see how hot you like it."</b></p>
<p>Jurgen tosses an alchemist's fire in his face.</p>
<p><span class="messageboard-dice"><b>to hit, PBS:</b></span> <span class="messageboard-dice">1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13</span></p>
<p><span class="messageboard-dice"><b>fire:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (2) + 1 = 3</span></p>"You're some kind of spellcaster now? Fancy yourself a hotshot necromancer? Let's see how hot you like it."
Jurgen tosses an alchemist's fire in his face.
[dice=to hit, PBS]1d20+6-2[/dice]
[dice=fire]1d6+1[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-28T17:12:48ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5332019-01-24T00:08:29Z2019-01-24T00:08:29Z<p><span class=messageboard-ooc>Marching order should be about the same as shown here: Heir in front of Jurgen and Araklifest in front of Z-K.</span></p>
<p><b><span class=tiny>"Anyone want to make any last preparations before we go in?"</span></b></p>Marching order should be about the same as shown here: Heir in front of Jurgen and Araklifest in front of Z-K.
"Anyone want to make any last preparations before we go in?"Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-24T00:08:29ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5312019-01-22T23:03:45Z2019-01-22T23:03:45Z<p>Jurgen ushers everyone to the other side of the bridge and whispers (then winces at the noise the statues make) <b>"I suspect this might be the main burial room, I would not be surprised if the main risen dead are here... it takes something to come back from the grave, and that something tends to come with a flair for the dramatic."</b></p>
<p>He takes a pebble, casts Light on it and tosses it into the room to get an idea of what's in there.</p>
<p><span class="messageboard-dice"><b>throw:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (11) + 4 = 15</span></p>Jurgen ushers everyone to the other side of the bridge and whispers (then winces at the noise the statues make) "I suspect this might be the main burial room, I would not be surprised if the main risen dead are here... it takes something to come back from the grave, and that something tends to come with a flair for the dramatic."
He takes a pebble, casts Light on it and tosses it into the room to get an idea of what's in there.
[dice=throw]1d20+4[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-22T23:03:45ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5292019-01-22T21:31:29Z2019-01-22T21:31:29Z<p>With the statue constrained into crossing only half the bridge, Jurgen marches up to just in front of it, stands on its toes and holds it to tango and carry him back across the bridge.</p>With the statue constrained into crossing only half the bridge, Jurgen marches up to just in front of it, stands on its toes and holds it to tango and carry him back across the bridge.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-22T21:31:29ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5262019-01-21T23:21:27Z2019-01-21T23:21:27Z<p><span class=messageboard-ooc>Eh, is there anything sturdy on this side we can loop it around?</span></p>Eh, is there anything sturdy on this side we can loop it around?Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-21T23:21:27ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5242019-01-21T16:46:27Z2019-01-21T16:46:27Z<p><b>"Right, no way can I make that jump. Lets just climb down the pit and up the other side again."</b> <span class=messageboard-ooc>With a knotted rope and walls to brace against that's DC 0.</span></p>"Right, no way can I make that jump. Lets just climb down the pit and up the other side again." With a knotted rope and walls to brace against that's DC 0.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-21T16:46:27ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5212019-01-16T09:42:23Z2019-01-16T09:37:31Z<p>Noting the statues don't seem to be actively fighting, Jurgen looks around for other theories.</p>
<p><b>"You'd think this is some sort of puzzle... can you see a switch somewhere?"</b></p>
<p>Jurgen is going to search his side of the bridgefront.</p>Noting the statues don't seem to be actively fighting, Jurgen looks around for other theories.
"You'd think this is some sort of puzzle... can you see a switch somewhere?"
Jurgen is going to search his side of the bridgefront.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-16T09:37:31ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5102019-01-13T20:04:38Z2019-01-13T20:04:38Z<p><b>"More statues... I don't like the look of it. And that bridge looks suspicious too. Let's see if we can cross it without getting bottlenecked."</b></p>
<p>Jurgen directs the party to assemble on one side of the bridge, waiting to see if the statues do anything.</p>"More statues... I don't like the look of it. And that bridge looks suspicious too. Let's see if we can cross it without getting bottlenecked."
Jurgen directs the party to assemble on one side of the bridge, waiting to see if the statues do anything.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-13T20:04:38ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5082019-01-12T01:36:51Z2019-01-12T01:36:51Z<p>Jurgen leads the team on a quick inspection of the room (Detect Magic, take 10 perception 15) and if there's nothing interesting, on to the next.</p>Jurgen leads the team on a quick inspection of the room (Detect Magic, take 10 perception 15) and if there's nothing interesting, on to the next.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-12T01:36:51ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5052019-01-11T15:18:19Z2019-01-11T15:18:19Z<p>After the bats leave, Jurgen walks into the bathroom again, trying not to see anything horrible.</p>After the bats leave, Jurgen walks into the bathroom again, trying not to see anything horrible.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-11T15:18:19ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=11#5032019-01-10T23:11:18Z2019-01-10T23:11:18Z<p><b>"Fine, whatever."</b> Jurgen plunders everyone's packs for blankets, towels and whatnot and makes a pile of it to cover the party. Then peeks out from under it, wiggles his fingers to cast Open/Close on the door, and quickly draws them back under the pile.</p>"Fine, whatever." Jurgen plunders everyone's packs for blankets, towels and whatnot and makes a pile of it to cover the party. Then peeks out from under it, wiggles his fingers to cast Open/Close on the door, and quickly draws them back under the pile.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-10T23:11:18ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4982019-01-08T07:16:13Z2019-01-08T07:16:13Z<p><b>"What if we lie on the floor, cover up with blankets and then open the door to let them past?"</b></p>"What if we lie on the floor, cover up with blankets and then open the door to let them past?"Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-08T07:16:13ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4952019-01-07T18:34:18Z2019-01-07T18:34:18Z<p>A couple seconds later Jurgen comes to his senses and comes walking back all casual like, like a cat who wants you to forget you just saw it fall over.</p>
<p><b>"I'm not sure what that noise is.. I saw myself in the water slashing at you guys. Not sure what's with the water but I think we should avoid looking directly into it."</b></p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (14) + 5 = 19</span></p>
<p>Jurgen tries to listen what's making that sound.</p>A couple seconds later Jurgen comes to his senses and comes walking back all casual like, like a cat who wants you to forget you just saw it fall over.
"I'm not sure what that noise is.. I saw myself in the water slashing at you guys. Not sure what's with the water but I think we should avoid looking directly into it."
[dice=Perception]1d20+5[/dice]
Jurgen tries to listen what's making that sound.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-07T18:34:18ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4912019-01-07T08:52:24Z2019-01-07T08:52:24Z<p><b>"Gaah!"</b> Jurgen runs back screaming like a little girl.</p>"Gaah!" Jurgen runs back screaming like a little girl.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-07T08:52:24ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4882019-01-06T16:03:51Z2019-01-06T16:03:51Z<p>Jurgen casts Detect Magic, then walks forward to take a look into the water.</p>Jurgen casts Detect Magic, then walks forward to take a look into the water.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-06T16:03:51ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4862019-01-04T23:36:16Z2019-01-04T23:36:16Z<p>Jurgen eyes the basin skeptically, motions everyone into a "ready to receive" formation, then tosses a pebble in with an overhand throw, to see what might stir from the waters.</p>Jurgen eyes the basin skeptically, motions everyone into a "ready to receive" formation, then tosses a pebble in with an overhand throw, to see what might stir from the waters.Jurgen, The Huntsmaster General (alias of Ascalaphus)2019-01-04T23:36:16ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4822018-12-29T09:05:13Z2018-12-29T09:05:13Z<p><b>"Are everyone's wounds clean and healed up? This is not a good environment in which to have open wounds.."</b></p>"Are everyone's wounds clean and healed up? This is not a good environment in which to have open wounds.."Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-12-29T09:05:13ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4802018-12-27T23:24:36Z2018-12-27T23:24:36Z<p><b>"Is everyone alright? Are any of you proficient in the medicinal arts? These kind of zombies can be infectious, we should take a moment to ensure we're all alright. Also, that we're <i>slightly less <span class=messageboard-bigger>covered in GORE</span></i>. Yeesh."</b></p>
<p>Jurgen starts using Prestidigitation to clean himself and the others of zomgore.</p>"Is everyone alright? Are any of you proficient in the medicinal arts? These kind of zombies can be infectious, we should take a moment to ensure we're all alright. Also, that we're slightly less covered in GORE. Yeesh."
Jurgen starts using Prestidigitation to clean himself and the others of zomgore.Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-12-27T23:24:36ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4772018-12-19T10:27:53Z2018-12-19T10:28:09Z<p><b>"Yikes! Look out where you're blasting! I'm practically a lighting rod in this armor!"</b></p>
<p>A bit disappointed in the last surge of juice, Jurgen heals again.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (6) + 1 = 7</span></p>
<p>And he steps back to give ZK some clear shooting lines.</p>"Yikes! Look out where you're blasting! I'm practically a lighting rod in this armor!"
A bit disappointed in the last surge of juice, Jurgen heals again.
[dice=CLW]1d8+1[/dice]
And he steps back to give ZK some clear shooting lines.Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-12-19T10:28:09ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4712018-12-14T23:25:59Z2018-12-14T23:25:59Z<p>With Heir ready for action again Jurgen turns to tend to his own injuries.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span></p>With Heir ready for action again Jurgen turns to tend to his own injuries.
[dice=CLW]1d8+1[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-12-14T23:25:59ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4672018-12-10T14:40:47Z2018-12-10T14:40:47Z<p><span class=messageboard-ooc>Oh, never mind, I confused Zoma-Khat with Araklifest, hadn't registered on me that ZK was doing stuff, but acting after not before the zombies.</span></p>
<p>Jurgen's hit pretty hard by that zombie again, but Heir looks even worse off. Jurgen takes advantage of the cover provided by the hard corner to paddle back a bit to Heir and tap him with the wand.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span></p>Oh, never mind, I confused Zoma-Khat with Araklifest, hadn't registered on me that ZK was doing stuff, but acting after not before the zombies.
Jurgen's hit pretty hard by that zombie again, but Heir looks even worse off. Jurgen takes advantage of the cover provided by the hard corner to paddle back a bit to Heir and tap him with the wand.
[dice=CLW]1d8+1[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-12-10T14:40:47ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4652018-12-10T07:51:39Z2018-12-10T07:47:41Z<p><span class=messageboard-ooc>If Araklifest shot at blue, wouldn't that have prevented him from attacking and critting Heir? It matters quite a bit for what I'll do on my turn. Also, if you decide to use Blue's to-hit roll on me then, it wouldn't confirm because of the cover from the corner.</span></p>If Araklifest shot at blue, wouldn't that have prevented him from attacking and critting Heir? It matters quite a bit for what I'll do on my turn. Also, if you decide to use Blue's to-hit roll on me then, it wouldn't confirm because of the cover from the corner.Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-12-10T07:47:41ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4622018-12-09T17:11:36Z2018-12-09T17:11:36Z<p>Jurgen is distracted by the momentary shower of gore and gets hit in the back. Be edges back a bit, drops the battleaxe in the square east of him in case Heir or Araklifest want to pick it up. (He's still holding the dagger in his other hand.)</p>
<p>He then flicks a wand out of his sleeve and heals himself.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span></p>Jurgen is distracted by the momentary shower of gore and gets hit in the back. Be edges back a bit, drops the battleaxe in the square east of him in case Heir or Araklifest want to pick it up. (He's still holding the dagger in his other hand.)
He then flicks a wand out of his sleeve and heals himself.
[dice=CLW]1d8+1[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-12-09T17:11:36ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4592018-12-09T13:34:21Z2018-12-09T13:34:21Z<p><span class="messageboard-dice"><b>dagger vs. green:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (19) + 4 = 23</span>
<br />
<span class="messageboard-dice"><b>confirm?:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (20) + 4 = 24</span></p>
<p><span class=messageboard-ooc>muhahaha</span></p>
<p><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">2d4 + 6 ⇒ (4, 1) + 6 = 11</span></p>
<p>Jurgen staggers back a bit from the zombie's slam, then takes advantage as the zombie lurches towards him to slit it open from neck to navel.</p>[dice=dagger vs. green]1d20+4[/dice]
[dice=confirm?]1d20+4[/dice]
muhahaha
[dice=damage]2d4+6[/dice]
Jurgen staggers back a bit from the zombie's slam, then takes advantage as the zombie lurches towards him to slit it open from neck to navel.Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-12-09T13:34:21ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=10#4542018-12-05T08:49:38Z2018-12-05T08:49:38Z<p><span class="messageboard-dice"><b>dagger vs. green:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (13) + 4 = 17</span>
<br />
<span class="messageboard-dice"><b>slash!:</b></span> <span class="messageboard-dice">1d4 + 3 ⇒ (1) + 3 = 4</span></p>[dice=dagger vs. green]1d20+4[/dice]
[dice=slash!]1d4+3[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-12-05T08:49:38ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=9#4472018-12-04T10:06:17Z2018-12-04T10:06:17Z<p>Jurgen's literally cornered, trying to seize a tactical advantage before taking a better look at the zombies. <b>"Yuck."</b> Then he realizes he also picked up the magic dagger.</p>
<p><b>"Araklifest, you wanna borrow one of these?"</b></p>
<p><span class="messageboard-dice"><b>dagger:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (8) + 4 = 12</span>
<br />
<span class="messageboard-dice"><b>slashing:</b></span> <span class="messageboard-dice">1d4 + 3 ⇒ (2) + 3 = 5</span></p>Jurgen's literally cornered, trying to seize a tactical advantage before taking a better look at the zombies. "Yuck." Then he realizes he also picked up the magic dagger.
"Araklifest, you wanna borrow one of these?"
[dice=dagger]1d20+4[/dice]
[dice=slashing]1d4+3[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-12-04T10:06:17ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=9#4392018-11-26T14:01:30Z2018-11-26T14:01:30Z<p><span class="messageboard-dice"><b>Religion:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (19) + 5 = 24</span></p>
<p><b>"Right, zombies..."</b></p>
<p>Noting the zombie is slow to react, Jurgen begins to take the long way around, dropping his bow and grabbing an axe enroute. </p>
<p><b>"Tight quarters boys, and more zombies... hold your nose and spread out so we can all get at them, but don't let them flank us. And use cutting blades, no sense clubbing their spongy flesh."</b></p>[dice=Religion]1d20+5[/dice]
"Right, zombies..."
Noting the zombie is slow to react, Jurgen begins to take the long way around, dropping his bow and grabbing an axe enroute.
"Tight quarters boys, and more zombies... hold your nose and spread out so we can all get at them, but don't let them flank us. And use cutting blades, no sense clubbing their spongy flesh."Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-11-26T14:01:30ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=9#4362018-11-25T22:56:59Z2018-11-25T22:56:59Z<p><b>"This doesn't seem right.. the original tomb is way too old for that smell, and the undead ambushed my fellow villagers on the upper level. So who else died here?"</b></p>
<p>We move forward a bit.</p>"This doesn't seem right.. the original tomb is way too old for that smell, and the undead ambushed my fellow villagers on the upper level. So who else died here?"
We move forward a bit.Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-11-25T22:56:59ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=9#4342018-11-25T00:08:52Z2018-11-25T00:08:52Z<p><span class=messageboard-ooc>When did Araklifest even cast shield in the first place? Isn't that a vestigial note from three combats ago?</span></p>
<p>With nothing more to accomplish here, Jurgen leads the group back to the room just below the stairs and into the unexplored corridor.</p>When did Araklifest even cast shield in the first place? Isn't that a vestigial note from three combats ago?
With nothing more to accomplish here, Jurgen leads the group back to the room just below the stairs and into the unexplored corridor.Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-11-25T00:08:52ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=9#4302018-11-22T17:09:11Z2018-11-22T17:09:11Z<p><span class=messageboard-ooc>What buffs?</span></p>What buffs?Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-11-22T17:09:11ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=9#4282018-11-22T13:45:11Z2018-11-22T13:45:11Z<p><b>"This probably... does something... I dunno. But the whole layout of the crypt is some sort of test so we're either supposed to dial this thing up or down. Given that the pillar with the arrows was already loaded up, I think this one is already in the "wrong" position and we should turn it."</b></p>
<p>Can I just take my time to eventually make the strength check?</p>"This probably... does something... I dunno. But the whole layout of the crypt is some sort of test so we're either supposed to dial this thing up or down. Given that the pillar with the arrows was already loaded up, I think this one is already in the "wrong" position and we should turn it."
Can I just take my time to eventually make the strength check?Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-11-22T13:45:11ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=9#4262018-11-22T01:30:41Z2018-11-22T01:30:41Z<p>Jurgen will examine the wheely thing.</p>Jurgen will examine the wheely thing.Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-11-22T01:30:41ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=9#4242018-11-21T11:34:58Z2018-11-21T11:34:58Z<p>Jurgen takes another blunt-arrow shot at the remaining skeleton</p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (16) + 6 = 22</span></p>
<p><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (3) + 3 = 6</span></p>Jurgen takes another blunt-arrow shot at the remaining skeleton
[dice=to hit]1d20+6[/dice]
[dice=damage]1d8+3[/dice]Jurgen, The Huntsmaster General (alias of Ascalaphus)2018-11-21T11:34:58ZRe: Forums: Play-by-Post: GM Woran's Crypt of the EverflameJurgen, The Huntsmaster General (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransCryptOfTheEverflame/gameplay&page=9#4182018-11-19T12:54:05Z2018-11-19T12:54:05Z<p><span class="messageboard-dice"><b>punch!:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (17) + 4 = 21</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (4) + 2 = 6</span></p>
<p>Jurgen punches the skeleton in front of him to bits and then gingerly steps forward, trying to retrace the skeleton's steps to find out where the ledge is without falling off of it <span class=messageboard-ooc>moving half speed</span></p>[dice=punch!]1d20+4[[/dice]
[dice=damage]1d4+2[/dice]
Jurgen punches the skeleton in front of him to bits and then gingerly steps forward, trying to retrace the skeleton's steps to find out where the ledge is without falling off of it moving half speedJurgen, The Huntsmaster General (alias of Ascalaphus)2018-11-19T12:54:05ZRe: Forums: Play-by-Post: GM Woran's Rise of the RunelordsGossip (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=63#31132018-07-31T22:22:55Z2018-07-31T22:22:55Z<p>Vitro keeps pretty silent while the rest is inspecting the goblin cages. He looks like he's doing that stoic I'm-an-elf-I-don't-care these-are-mayfly-monsters thing, although the act isn't entirely convincing somehow.</p>Vitro keeps pretty silent while the rest is inspecting the goblin cages. He looks like he's doing that stoic I'm-an-elf-I-don't-care these-are-mayfly-monsters thing, although the act isn't entirely convincing somehow.Gossip (alias of Ascalaphus)2018-07-31T22:22:55ZRe: Forums: Pathfinder Society: Paizo Blog: Deception, Betrayal, RedemptionTitus 'Citizen Blood' Aurelius (alias of Ascalaphus)https://paizo.com/community/blog/v5748dyo5lksy?Deception-Betrayal-Redemption#82018-05-24T09:34:30Z2018-05-24T09:34:30Z<div class="messageboard-quotee">Paul Jackson wrote:</div><blockquote> <div class="messageboard-quotee">thorin001 wrote:</div><blockquote> Wait, if we fail the mission we get to see Colson imprisoned or executed? Totally worth the prestige. </blockquote>The trick is going to be to rescue the OTHER prisoners and leave Colson behind. I mean, there is no reason that THEY should suffer, is there. </blockquote><p>You mean apart from them being enemies of the people? Our problem is that the Major is not being radical <i>enough</i> - these people have the money to buy their way out of death, and we can't have that.Paul Jackson wrote:thorin001 wrote: Wait, if we fail the mission we get to see Colson imprisoned or executed? Totally worth the prestige.
The trick is going to be to rescue the OTHER prisoners and leave Colson behind. I mean, there is no reason that THEY should suffer, is there. You mean apart from them being enemies of the people? Our problem is that the Major is not being radical enough - these people have the money to buy their way out of death, and we can't have that.Titus 'Citizen Blood' Aurelius (alias of Ascalaphus)2018-05-24T09:34:30ZRe: Forums: Pathfinder Society: Chronicling The Lion's Justice [Spoilers]Olafúr Sigurðersen (alias of Ascalaphus)https://paizo.com/threads/rzs2v0qh?Chronicling-The-Lions-Justice-Spoilers#42018-03-30T04:39:47Z2018-03-29T10:41:28Z<p><b>Name:</b> Huscarl Olafúr Sigurðersen of Apador, Jarl and Baronet
<br />
<b>Choice:</b> Senator (currently electioneering)
<br />
<b>Alignment:</b> Neutral Good
<br />
<b>Race:</b> Human (Ulfen)
<br />
<b>Class:</b> Urban Barbarian 4 / Ex-Hungry Ghost Monk-Master of Many Styles 2 / Ulfen Guard 2
<br />
<b>Lion Blade:</b> Yes (joined via vanity after Lion's Justice)
<br />
<b>Description:</b> Olav is not like most people's image of an Ulfen Guard, at a slender 5'10". He can easily fade into the background, and that makes him pretty good at his bodyguarding work. He's usually dressed lightly in Taldan dress uniform with an adamantine scimitar ready at his side. Lately his eyes tend to be narrowed with suspicion as it seems Taldor and the faith of the Dawnflower both are beset from all sides by shapeshifters, decadent nobles and now a mad Grand Prince. Breaking ranks with the other Ulfen Guards against Stavian III was a painful choice. It remains to be seen whether that rift can be healed; for now he's set his sights on taking a seat in the Senate and providing a better example of noblesse oblige.</p>Name: Huscarl Olafúr Sigurðersen of Apador, Jarl and Baronet
Choice: Senator (currently electioneering)
Alignment: Neutral Good
Race: Human (Ulfen)
Class: Urban Barbarian 4 / Ex-Hungry Ghost Monk-Master of Many Styles 2 / Ulfen Guard 2
Lion Blade: Yes (joined via vanity after Lion's Justice)
Description: Olav is not like most people's image of an Ulfen Guard, at a slender 5'10". He can easily fade into the background, and that makes him pretty good at his bodyguarding work. He's usually...Olafúr Sigurðersen (alias of Ascalaphus)2018-03-29T10:41:28ZRe: Forums: Starfinder Society: !OMG! !OMG! !OMG! It is Coming! You can preorder your tickets for the tour now!!!Rakisan (alias of Ascalaphus)https://paizo.com/threads/rzs2uw4f?OMG-OMG-OMG-It-is-Coming-You-can-preorder#92018-03-14T21:18:52Z2018-02-19T20:13:37Z<div class="messageboard-quotee">Bill Baldwin wrote:</div><blockquote> <div class="messageboard-quotee">Sebastian Hirsch wrote:</div><blockquote> To be honest, all the hype kinda ruined the band for me and I frankly I am more into metal ^^ </blockquote>Have you tried Abysshead? </blockquote><p>Raise your skinny antennae like battlegloves to heaven!Bill Baldwin wrote:Sebastian Hirsch wrote: To be honest, all the hype kinda ruined the band for me and I frankly I am more into metal ^^
Have you tried Abysshead? Raise your skinny antennae like battlegloves to heaven!Rakisan (alias of Ascalaphus)2018-02-19T20:13:37ZRe: Forums: Pathfinder Society: Paizo Blog: Leaders in Liberty 2Titus 'Citizen Blood' Aurelius (alias of Ascalaphus)https://paizo.com/community/blog/v5748dyo5lk9d&page=2?Leaders-in-Liberty-2#762017-11-17T19:51:11Z2017-11-17T19:51:11Z<p>Late at night, that one bartender at the Wounded Wisp who's also (open secret) a priest of Milani remarks:</p>
<p><b>"I must say I'm rather disturbed at the lack of revolutionary spirit shown by some people here. Comrade Maldris has made some poor choices years ago, but ever since the Society's crusade into the Worldwound he's shown much better judgment. Yes, he's broken the law - but whose law was it? A law forged by canny politicians, corporate financiers and vestiges of a parasitic elite. People with enough money to buy themselves out of any courtroom. I'm not convinced his protege has enough stomach for doing what's necessary."</b></p>Late at night, that one bartender at the Wounded Wisp who's also (open secret) a priest of Milani remarks:
"I must say I'm rather disturbed at the lack of revolutionary spirit shown by some people here. Comrade Maldris has made some poor choices years ago, but ever since the Society's crusade into the Worldwound he's shown much better judgment. Yes, he's broken the law - but whose law was it? A law forged by canny politicians, corporate financiers and vestiges of a parasitic elite. People...Titus 'Citizen Blood' Aurelius (alias of Ascalaphus)2017-11-17T19:51:11ZRe: Forums: Pathfinder Society: Paizo Blog: Leaders in Liberty 2Titus 'Citizen Blood' Aurelius (alias of Ascalaphus)https://paizo.com/community/blog/v5748dyo5lk9d?Leaders-in-Liberty-2#312017-11-17T06:22:32Z2017-11-16T12:48:23Z<p>We don't get to see nearly enough halflings that aren't kleptomaniacs, sociopaths or perverts. •stern look at fellow players, they know who they are•</p>We don't get to see nearly enough halflings that aren't kleptomaniacs, sociopaths or perverts. *stern look at fellow players, they know who they are*Titus 'Citizen Blood' Aurelius (alias of Ascalaphus)2017-11-16T12:48:23ZRe: Forums: Play-by-Post: GM Woran's Rise of the RunelordsGossip (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=19#9472017-06-15T12:34:54Z2017-06-15T12:34:54Z<p><b>"Boss, I know you're frustrated with the goblins, but are you sure it's a good idea to run into the middle of them like that?"</b></p>
<p>The magpie sounds worried.</p>"Boss, I know you're frustrated with the goblins, but are you sure it's a good idea to run into the middle of them like that?"
The magpie sounds worried.Gossip (alias of Ascalaphus)2017-06-15T12:34:54ZRe: Forums: Play-by-Post: GM Woran's Rise of the RunelordsGossip (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=17#8442017-05-18T13:29:45Z2017-05-18T13:29:45Z<p>Landing on Vitro's shoulder with a heavy thud, Gossip reports;</p>
<p><b>"Psst, boss! Careful! There's lotsa goblins inside! I saw like at least one bunch of two bunches of two bunches of two bunches of goblins playing with dead people and hot stuff!"</b></p>Landing on Vitro's shoulder with a heavy thud, Gossip reports;
"Psst, boss! Careful! There's lotsa goblins inside! I saw like at least one bunch of two bunches of two bunches of two bunches of goblins playing with dead people and hot stuff!"Gossip (alias of Ascalaphus)2017-05-18T13:29:45ZRe: Forums: Play-by-Post: GM Woran's Rise of the RunelordsGossip (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=17#8392017-05-17T10:53:32Z2017-05-17T10:53:32Z<p>Gossip lands on Vitro's shoulder, bringing with him a... smell... that makes the elf wrinkle his face.</p>
<p><b>"What's up boss? Oooh, sausages.."</b></p>
<p>He tries a quick snatch at one of the leftover sausages Vitro's carrying.</p>Gossip lands on Vitro's shoulder, bringing with him a... smell... that makes the elf wrinkle his face.
"What's up boss? Oooh, sausages.."
He tries a quick snatch at one of the leftover sausages Vitro's carrying.Gossip (alias of Ascalaphus)2017-05-17T10:53:32ZRe: Forums: Play-by-Post: GM Woran's Rise of the RunelordsGossip (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=16#7972016-12-12T23:51:32Z2016-12-12T23:51:32Z<p>Gossip observes the shack from the branches of a nearby tree, looking to see if anyone shows especial interest in the heroes or behaves suspiciously. And shinies of course.</p>Gossip observes the shack from the branches of a nearby tree, looking to see if anyone shows especial interest in the heroes or behaves suspiciously. And shinies of course.Gossip (alias of Ascalaphus)2016-12-12T23:51:32ZRe: Forums: Play-by-Post: GM Woran's Rise of the RunelordsGossip (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=15#7452017-08-16T03:21:44Z2016-11-27T11:35:49Z<p><b>"Keep an eye on Vy, stay out of trouble myself, collect only unguarded shinies. Got it!"</b></p>
<p>Gossip flies out of the window, but will keep an eye on Vy, while trying to evade the notice of evildoers, townsfolk guarding shinies, and cats.</p>
<p><span class=messageboard-ooc>Relevant stats: Fly 40, Low-Light Vision, Perception +9, Sense Motive +2, Stealth +14. Can understand and speak Common and Thassilonian. Relies on high Wisdom to avoid doing stupid things.</span></p>"Keep an eye on Vy, stay out of trouble myself, collect only unguarded shinies. Got it!"
Gossip flies out of the window, but will keep an eye on Vy, while trying to evade the notice of evildoers, townsfolk guarding shinies, and cats.
Relevant stats: Fly 40, Low-Light Vision, Perception +9, Sense Motive +2, Stealth +14. Can understand and speak Common and Thassilonian. Relies on high Wisdom to avoid doing stupid things.Gossip (alias of Ascalaphus)2016-11-27T11:35:49ZRe: Forums: Play-by-Post: GM Woran's Rise of the RunelordsGossip (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=14#6942016-11-12T10:53:00Z2016-11-12T10:53:00Z<p><b>"Oh, doesn't she have nice manners? You could learn something from her Boss."</b></p>"Oh, doesn't she have nice manners? You could learn something from her Boss."Gossip (alias of Ascalaphus)2016-11-12T10:53:00ZRe: Forums: Play-by-Post: GM Woran's Rise of the RunelordsGossip (alias of Ascalaphus)https://paizo.com/campaigns/GMWoransRiseOfTheRunelords/gameplay&page=14#6912016-11-11T23:02:06Z2016-11-11T23:02:06Z<p><b>"Hakakakakak! Sure, make me clean up all the blood again, always the same story!"</b></p>
<p>A magpie hops down from a branch next to Vy and stares intently at the blood, which starts slithering off Vy and out of his clothes, slinking away almost as if to avoid the magpie's stern stare. <span class=messageboard-ooc>Valet familiars can cast Prestidigitation.</span></p>
<p><b>"That should at least make sure your dad doesn't have a fit when you come back into town."</b></p>"Hakakakakak! Sure, make me clean up all the blood again, always the same story!"
A magpie hops down from a branch next to Vy and stares intently at the blood, which starts slithering off Vy and out of his clothes, slinking away almost as if to avoid the magpie's stern stare. Valet familiars can cast Prestidigitation.
"That should at least make sure your dad doesn't have a fit when you come back into town."Gossip (alias of Ascalaphus)2016-11-11T23:02:06ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=6#2912015-12-18T08:32:51Z2015-12-18T08:32:51Z<p>I've heard the Society runs into Zyphus cultists now and then. We should talk shop.</p>I've heard the Society runs into Zyphus cultists now and then. We should talk shop.Slow Fang Shui (alias of Ascalaphus)2015-12-18T08:32:51ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=6#2872015-12-17T22:09:19Z2015-12-17T22:09:19Z<p><span class="messageboard-dice"><b>Cure Moderate:</b></span> <span class="messageboard-dice">2d8 + 3 ⇒ (8, 7) + 3 = 18</span> (Varanog, live!)</p>
<p><b>"C'mon 'Gash, let's punish this weakling wyrmling by taking its hoard!"</b></p>
<p>With that Fazgyn's gonna poke around in it to detect any final traps/treasures.</p>
<p><span class="messageboard-dice"><b>Perception, Trapfinding:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (1) + 11 = 12</span></p>[dice=Cure Moderate]2d8+3[/dice] (Varanog, live!)
"C'mon 'Gash, let's punish this weakling wyrmling by taking its hoard!"
With that Fazgyn's gonna poke around in it to detect any final traps/treasures.
[dice=Perception, Trapfinding]1d20+11[/dice]Slow Fang Shui (alias of Ascalaphus)2015-12-17T22:09:19ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=6#2772015-12-17T14:25:14Z2015-12-17T14:25:14Z<p>And/Or: since my readied action would come before his dropping the scale, and might kill him, prevent him from aiming it entirely?</p>And/Or: since my readied action would come before his dropping the scale, and might kill him, prevent him from aiming it entirely?Slow Fang Shui (alias of Ascalaphus)2015-12-17T14:25:14ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=6#2762015-12-17T14:23:38Z2015-12-17T14:23:38Z<p>Since I hadn't drawn a second sword, is there any chance I can catch the scale with my other hand?</p>Since I hadn't drawn a second sword, is there any chance I can catch the scale with my other hand?Slow Fang Shui (alias of Ascalaphus)2015-12-17T14:23:38ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=6#2752015-12-17T14:22:41Z2015-12-17T14:22:41Z<p>Looks like my readied action is triggered by his location.</p>
<p><span class="messageboard-dice"><b>To Hit, Inspire:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (14) + 10 = 24</span>
<br />
<span class="messageboard-dice"><b>Damage, Inspire:</b></span> <span class="messageboard-dice">1d4 + 6 ⇒ (4) + 6 = 10</span></p>Looks like my readied action is triggered by his location.
[dice=To Hit, Inspire]1d20+10[/dice]
[dice=Damage, Inspire]1d4+6[/dice]Slow Fang Shui (alias of Ascalaphus)2015-12-17T14:22:41ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=6#2712015-12-17T10:38:29Z2015-12-17T10:38:29Z<p><b>"Skyrakh! Step closer to the orb! Don't let the dragon past! And clear a line of fire for Athrax!"</b></p>
<p>I gesture at the space one step directly north from Skyrakh.</p>"Skyrakh! Step closer to the orb! Don't let the dragon past! And clear a line of fire for Athrax!"
I gesture at the space one step directly north from Skyrakh.Slow Fang Shui (alias of Ascalaphus)2015-12-17T10:38:29ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=6#2702015-12-17T10:19:36Z2015-12-17T10:19:36Z<p>I ready; if it comes within 5ft step range I'll move to it and attack with my sword. (If it tries to fly on I get an AoO.)</p>
<p>If there's any choice in direction, I prefer to step towards the orb, particularly its horizontal and vertical sides, not the corners. Further I have a slight preference for going northward.</p>
<p>I'll generally keep repeating this pattern round after round; in this way I can cover much of the area around the orb and deny it totally free healing. Given this pregen's build, that's about the most useful contribution I can make in this fight.</p>I ready; if it comes within 5ft step range I'll move to it and attack with my sword. (If it tries to fly on I get an AoO.)
If there's any choice in direction, I prefer to step towards the orb, particularly its horizontal and vertical sides, not the corners. Further I have a slight preference for going northward.
I'll generally keep repeating this pattern round after round; in this way I can cover much of the area around the orb and deny it totally free healing. Given this pregen's build,...Slow Fang Shui (alias of Ascalaphus)2015-12-17T10:19:36ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=6#2642015-12-16T19:09:44Z2015-12-16T19:09:44Z<p>Is the dark orb pure blackness or does it appear to have any material parts/anchor?</p>Is the dark orb pure blackness or does it appear to have any material parts/anchor?Slow Fang Shui (alias of Ascalaphus)2015-12-16T19:09:44ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=6#2612015-12-16T17:36:56Z2015-12-16T17:36:56Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (18) + 9 = 27</span></p>[dice=Perception]1d20+9[/dice]Slow Fang Shui (alias of Ascalaphus)2015-12-16T17:36:56ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=6#2592015-12-16T17:24:41Z2015-12-16T17:24:41Z<p><span class=messageboard-ooc>How big was the area of its breath weapon? And where did it breathe from? I wanna take these things into account for positioning.</p>
<p>EDIT: looking at the picture on email, is that a 25ft cone? That's a really odd shape.
<br />
</span></p>How big was the area of its breath weapon? And where did it breathe from? I wanna take these things into account for positioning.
EDIT: looking at the picture on email, is that a 25ft cone? That's a really odd shape.Slow Fang Shui (alias of Ascalaphus)2015-12-16T17:24:41ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=5#2162015-12-15T21:27:16Z2015-12-15T21:27:16Z<p><span class=messageboard-ooc>I'll be at work tomorrow during the day so no chance to look in on this then. Hence a rather detailed instruction.</span></p>
<p>Fazgyn gives Pethjun and Skyrakh a dirty look.
<br />
<b>"You just had to didn't you?"</b></p>
<p>Facing the dragon:
<br />
<b>"If you make an example of them, you can count on us as your new minions!"</b>
<br />
<span class="messageboard-dice"><b>Bluff:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (12) + 7 = 19</span></p>
<p>Meanhile I'm readying in the following way:
<br />
IF the dragon moves without a 5ft step (i.e. not gonna full attack), to anywhere I can reach him with a 5ft step;
<br />
THEN
<br />
- I'll 5ft step and attack.
<br />
- If possible (lesser priority) my 5ft step will be in a direction that takes me out of a breath weapon cone that would include other allies.
<br />
- If possible (least priority)my 5ft step will be northwards so as to make it easier to set up a flank later.</p>
<p>If all of this works out and the dragon moves on after my attack, he'll provoke since even Flyby doesn't protect you from that.</p>
<p><span class=messageboard-ooc>On subsequent rounds, if I need to be ghosted, these are things I'd be inclined to try:</span>
<br />
- Try to flank/sneak attack.
<br />
- If enemy AC seems doable, go 2WF. Otherwise, stick to one-handed for greater accuracy.
<br />
- If the dragon refuses to close into melee, use the pillar to play peekaboo. Hide behind it, stealth, then sneak attack with the bow when it gets within 30ft. Circling around the pillar as needed to maintain cover, because having cover suffices to stealth.</p>I'll be at work tomorrow during the day so no chance to look in on this then. Hence a rather detailed instruction.
Fazgyn gives Pethjun and Skyrakh a dirty look.
"You just had to didn't you?"
Facing the dragon:
"If you make an example of them, you can count on us as your new minions!"
[dice=Bluff]1d20+7[/dice]
Meanhile I'm readying in the following way:
IF the dragon moves without a 5ft step (i.e. not gonna full attack), to anywhere I can reach him with a 5ft step;
THEN
- I'll 5ft step and...Slow Fang Shui (alias of Ascalaphus)2015-12-15T21:27:16ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=5#2142015-12-15T19:37:31Z2015-12-15T19:37:31Z<p><span class=messageboard-ooc>Is the dragon still holding the scale? Does that occupy a claw?</span></p>Is the dragon still holding the scale? Does that occupy a claw?Slow Fang Shui (alias of Ascalaphus)2015-12-15T19:37:31ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=5#2052015-12-15T14:08:01Z2015-12-15T14:08:01Z<p><span class=messageboard-ooc>I'm waiting for a bit to see if anyone else wants to do something, like make ranged attacks while it has relatively little cover, or cast something clever. But I do have plans before the dragon's turn comes round again.</span></p>I'm waiting for a bit to see if anyone else wants to do something, like make ranged attacks while it has relatively little cover, or cast something clever. But I do have plans before the dragon's turn comes round again.Slow Fang Shui (alias of Ascalaphus)2015-12-15T14:08:01ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=4#1952015-12-15T09:55:50Z2015-12-15T09:55:50Z<p><span class=messageboard-ooc>If necessary I'll hazard my Bluff to distract the dragon from the casters. I should know them well enough to know by their fidgeting if they want me to, or if they'd prefer I shut up so they can try to talk the True Trueblood into compliance with the koboltariat.</span></p>If necessary I'll hazard my Bluff to distract the dragon from the casters. I should know them well enough to know by their fidgeting if they want me to, or if they'd prefer I shut up so they can try to talk the True Trueblood into compliance with the koboltariat.Slow Fang Shui (alias of Ascalaphus)2015-12-15T09:55:50ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=4#1922015-12-15T09:37:01Z2015-12-15T09:37:01Z<p>Fazgyn's beady little eyes dart this way and that way as he surveys the tower, checking for slow fangs that might go off if he steps on them.</p>
<p><span class="messageboard-dice"><b>Perception, Trapfinding:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (13) + 11 = 24</span></p>
<p>Hoping to buy the rest of the party some time to gather their wits, come up with an actual plan, and maybe even heal, he starts walking a bit to the side, and talking to the dragon with an amazed look on his face.</p>
<p><b>"A True Trueblood! Awesome! Err, I mean, we didn't accidentally stumble into your lair, did we?"</b></p>Fazgyn's beady little eyes dart this way and that way as he surveys the tower, checking for slow fangs that might go off if he steps on them.
[dice=Perception, Trapfinding]1d20+11[/dice]
Hoping to buy the rest of the party some time to gather their wits, come up with an actual plan, and maybe even heal, he starts walking a bit to the side, and talking to the dragon with an amazed look on his face.
"A True Trueblood! Awesome! Err, I mean, we didn't accidentally stumble into your lair, did we?"Slow Fang Shui (alias of Ascalaphus)2015-12-15T09:37:01ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=4#1892015-12-15T07:56:09Z2015-12-15T07:56:09Z<p>Fazgyn holds on to the orb with one claw and his favourite sword with the other.</p>
<p><b>"Come on... take us to your leader already..."</b></p>Fazgyn holds on to the orb with one claw and his favourite sword with the other.
"Come on... take us to your leader already..."Slow Fang Shui (alias of Ascalaphus)2015-12-15T07:56:09ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=4#1872015-12-14T15:29:22Z2015-12-14T15:29:22Z<p>Can kobolds make pouty me-too faces? Only one way to find out.</p>Can kobolds make pouty me-too faces? Only one way to find out.Slow Fang Shui (alias of Ascalaphus)2015-12-14T15:29:22ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=4#1752015-12-13T20:36:47Z2015-12-13T20:36:47Z<p>Fazgyn pulls out a Cure Moderate potion as well and motions towards Engashez;</p>
<p><b>"I <i>like</i> your flanking style."</b></p>
<p>Meanwhile he positions himself to touch the orb along with the others.</p>Fazgyn pulls out a Cure Moderate potion as well and motions towards Engashez;
"I like your flanking style."
Meanwhile he positions himself to touch the orb along with the others.Slow Fang Shui (alias of Ascalaphus)2015-12-13T20:36:47ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=4#1722015-12-13T19:35:38Z2015-12-13T19:35:38Z<p><span class=messageboard-ooc>Is there anyone here who's capable of that check who hasn't tried it yet?</span></p>Is there anyone here who's capable of that check who hasn't tried it yet?Slow Fang Shui (alias of Ascalaphus)2015-12-13T19:35:38ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=4#1562015-12-11T16:49:25Z2015-12-11T16:49:25Z<p>@Alexander: sorry, but I'd already stepped there..</p>@Alexander: sorry, but I'd already stepped there..Slow Fang Shui (alias of Ascalaphus)2015-12-11T16:49:25ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=3#1342015-12-10T14:48:52Z2015-12-10T14:48:52Z<p><b>"Watch the Leftie! Bomb if if it tries more witchery!"</b></p>"Watch the Leftie! Bomb if if it tries more witchery!"Slow Fang Shui (alias of Ascalaphus)2015-12-10T14:48:52ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=3#1312015-12-10T14:10:06Z2015-12-10T14:10:06Z<p>Stab (stab stab stab)</p>
<p><span class="messageboard-dice"><b>Short Sword (flank, bless, inspire):</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (3) + 13 = 16</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 6 ⇒ (2) + 6 = 8</span>
<br />
<span class="messageboard-dice"><b>Sneak Attack:</b></span> <span class="messageboard-dice">2d6 ⇒ (5, 3) = 8</span></p>Stab (stab stab stab)
[dice=Short Sword (flank, bless, inspire)]1d20+13[/dice]
[dice=Damage]1d4+6[/dice]
[dice=Sneak Attack]2d6[/dice]Slow Fang Shui (alias of Ascalaphus)2015-12-10T14:10:06ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=3#1282015-12-10T13:59:39Z2015-12-10T13:59:39Z<p>Here's a tactic for distinguishing the real Fazgyn: the one that's trying to kill you is <span class=messageboard-ooc><s>probably</s></span> not the real one.</p>Here's a tactic for distinguishing the real Fazgyn: the one that's trying to kill you is probably not the real one.Slow Fang Shui (alias of Ascalaphus)2015-12-10T13:59:39ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=3#1202015-12-10T12:34:29Z2015-12-10T12:34:29Z<p>I'm going to delay slightly, to give Engashez/Athrax/Skyrakh the opportunity to zap the remaining image(s). Then I'll drop my bow and draw my other sword, and sneak attack the imposter.</p>
<p><b>"Zhere can be only vhan!"</b></p>I'm going to delay slightly, to give Engashez/Athrax/Skyrakh the opportunity to zap the remaining image(s). Then I'll drop my bow and draw my other sword, and sneak attack the imposter.
"Zhere can be only vhan!"Slow Fang Shui (alias of Ascalaphus)2015-12-10T12:34:29ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=3#1192015-12-10T12:30:46Z2015-12-10T12:30:46Z<p>I see a -4 in his numbers for shooting into melee. Cover is not a penalty to hit, it's a bonus to AC. Also, is touch 12 not enough to hit a mirror image?</p>
<div class="messageboard-quotee">Mirror Image wrote:</div><blockquote>If the attack misses by 5 or less, one of your figments is destroyed by the near miss.</blockquote><p>I see a -4 in his numbers for shooting into melee. Cover is not a penalty to hit, it's a bonus to AC. Also, is touch 12 not enough to hit a mirror image?
Mirror Image wrote:If the attack misses by 5 or less, one of your figments is destroyed by the near miss.Slow Fang Shui (alias of Ascalaphus)2015-12-10T12:30:46ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=2#1002015-12-10T08:00:38Z2015-12-10T08:00:38Z<p><span class=messageboard-ooc>I was expecting Pethjun to do so. But if he doesn't you're welcome to.</span></p>I was expecting Pethjun to do so. But if he doesn't you're welcome to.Slow Fang Shui (alias of Ascalaphus)2015-12-10T08:00:38ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=2#982015-12-09T18:19:51Z2015-12-09T18:19:51Z<p><b>"Pfooey!"</b></p>
<p>I draw my +1 shortsword and ready to strike when someone steps into flanking position.</p>"Pfooey!"
I draw my +1 shortsword and ready to strike when someone steps into flanking position.Slow Fang Shui (alias of Ascalaphus)2015-12-09T18:19:51ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=2#962015-12-09T17:43:23Z2015-12-09T17:43:23Z<p>Did the pretender say anything, or make any sound?</p>Did the pretender say anything, or make any sound?Slow Fang Shui (alias of Ascalaphus)2015-12-09T17:43:23ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=2#952015-12-09T17:25:33Z2015-12-09T17:25:33Z<p>That doesn't hit, and no, not much use shooting if there's no sneak attack anyway.</p>That doesn't hit, and no, not much use shooting if there's no sneak attack anyway.Slow Fang Shui (alias of Ascalaphus)2015-12-09T17:25:33ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=2#822015-12-08T14:58:13Z2015-12-08T14:58:13Z<p>I'm readied to attack as well, if an enemy walks into my line of fire. Ideal would be to surprise him with stealth.</p>I'm readied to attack as well, if an enemy walks into my line of fire. Ideal would be to surprise him with stealth.Slow Fang Shui (alias of Ascalaphus)2015-12-08T14:58:13ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=2#762015-12-08T11:04:57Z2015-12-08T11:04:57Z<p>Fazgyn skitters backwards, drawing a bow and readying to shoot anything coming after him. Otherwise, intent is to hide behind the pillar so I can stealth attack next round.</p>
<p>(What is this "buff" thing you speak of?)</p>Fazgyn skitters backwards, drawing a bow and readying to shoot anything coming after him. Otherwise, intent is to hide behind the pillar so I can stealth attack next round.
(What is this "buff" thing you speak of?)Slow Fang Shui (alias of Ascalaphus)2015-12-08T11:04:57ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=2#732015-12-08T10:20:24Z2015-12-08T10:20:24Z<p>Since the magicky types seem slow to react, for now Fazgyn's just going to find a rag to drape over the orb so whatever's inside can't see out. After that he's going to look around for any other (hidden) exits in the room.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (8) + 9 = 17</span></p>Since the magicky types seem slow to react, for now Fazgyn's just going to find a rag to drape over the orb so whatever's inside can't see out. After that he's going to look around for any other (hidden) exits in the room.
[dice=Perception]1d20+9[/dice]Slow Fang Shui (alias of Ascalaphus)2015-12-08T10:20:24ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=2#712015-12-07T11:08:17Z2015-12-07T11:08:17Z<p>Fazgyn carefully investigates the room, expecting traps, just wondering where they are. The orb seems particularly suspicious, but it might just be bait for something else...</p>
<p><span class="messageboard-dice"><b>Perception/Trapfinding:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (7) + 11 = 18</span></p>Fazgyn carefully investigates the room, expecting traps, just wondering where they are. The orb seems particularly suspicious, but it might just be bait for something else...
[dice=Perception/Trapfinding]1d20+11[/dice]Slow Fang Shui (alias of Ascalaphus)2015-12-07T11:08:17ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=2#642015-12-04T23:53:44Z2015-12-04T23:53:44Z<p><b>"In that case, I think we can work on this together... like m'colleague said, anything else you can tell us or want us to retrieve?"</b></p>"In that case, I think we can work on this together... like m'colleague said, anything else you can tell us or want us to retrieve?"Slow Fang Shui (alias of Ascalaphus)2015-12-04T23:53:44ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay&page=2#622015-12-04T21:30:24Z2015-12-04T21:30:24Z<p>(Looking somewhat unconvinced, but still interested) </p>
<p><b>"So the great True Trueblood doesn't care to punish her whelp... what if we kill the True Trueblood's whelp, will she want to punish <i>us</i>?"</b></p>(Looking somewhat unconvinced, but still interested)
"So the great True Trueblood doesn't care to punish her whelp... what if we kill the True Trueblood's whelp, will she want to punish us?"Slow Fang Shui (alias of Ascalaphus)2015-12-04T21:30:24ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay#442015-12-04T09:40:29Z2015-12-04T09:40:29Z<p>Fazgyn skids to a halt and looks the critter over from tip to... toe... (Takes 10 on the knowledge check.)</p>
<p><b>"Interesting.. how do you know? Have you been watching us?"</b></p>Fazgyn skids to a halt and looks the critter over from tip to... toe... (Takes 10 on the knowledge check.)
"Interesting.. how do you know? Have you been watching us?"Slow Fang Shui (alias of Ascalaphus)2015-12-04T09:40:29ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay#412015-12-03T23:51:49Z2015-12-03T23:51:49Z<p>Fazgyn looks at Slyrakh appraisingly for a moment..</p>
<p><b>"I'd better go after Engy to keep an eye on..."</b></p>
<p>... then scurries after.</p>Fazgyn looks at Slyrakh appraisingly for a moment..
"I'd better go after Engy to keep an eye on..."
... then scurries after.Slow Fang Shui (alias of Ascalaphus)2015-12-03T23:51:49ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay#362015-12-03T13:14:16Z2015-12-03T13:14:16Z<p>Fazgyn tries to keep an eye on them, trying to figure out what the hell those things are (no applicable Knowledge), and wondering if the druggies have an easier time keeping track of those things-in-the-corner-of-your-vision.</p>
<p>To the druggie: </p>
<p><b>"You see that? Who's the little elfling? What are those scarecrows? Where are they taking her?"</b></p>Fazgyn tries to keep an eye on them, trying to figure out what the hell those things are (no applicable Knowledge), and wondering if the druggies have an easier time keeping track of those things-in-the-corner-of-your-vision.
To the druggie:
"You see that? Who's the little elfling? What are those scarecrows? Where are they taking her?"Slow Fang Shui (alias of Ascalaphus)2015-12-03T13:14:16ZRe: Forums: Play-by-Post: Ware DrakenSlow Fang Shui (alias of Ascalaphus)https://paizo.com/campaigns/WareDraken/gameplay#302015-12-03T09:55:13Z2015-12-03T09:55:13Z<p><b>"They don't look so tough or fast... guess not all the greyfaces are involved in this? I think I want a closer look... weird shiny drugs that distracts people... I can come up with some uses for that..."</b></p>
<p>Fazgyn picks one of the druggies to approach, ideally one that's a bit apart from the others.</p>
<p><b>"Hey dude, what's that you got there?"</b></p>"They don't look so tough or fast... guess not all the greyfaces are involved in this? I think I want a closer look... weird shiny drugs that distracts people... I can come up with some uses for that..."
Fazgyn picks one of the druggies to approach, ideally one that's a bit apart from the others.
"Hey dude, what's that you got there?"Slow Fang Shui (alias of Ascalaphus)2015-12-03T09:55:13ZRe: Forums: Pathfinder Society: 10 questions that'll make your PFS roleplaying blossom.Methu-suphis (alias of Ascalaphus)https://paizo.com/threads/rzs2p9iy&page=3?10-questions-thatll-make-your-PFS-roleplaying#1222015-07-25T19:16:40Z2015-07-25T19:14:26Z<p><b>1. Why are you a Pathfinder?</b></p>
<p>Stockholm Syndrome. I was happily living in this nice Osirian tomb when Pathfinders burst in and ransacked the place, and took me to Absalom as a curiosum.</p>
<p><b>2. Do you have a name and surname that is not ripped straight out of existing Earth mythology or popular culture?</b></p>
<p>Methu-suphis</p>
<p><b>3. Which nation did you grow up in? How did this nation influence you?</b></p>
<p>We had this really nice tomb, dark and quiet. There were some undead in the other rooms but they were happy to stay in their corner. Now the place is a tourist trap.</p>
<p><b>4. What do you look like? What are your wearing? How does this vary when you’re stalking through forests, sewers, deserts or in glittering cities?</b></p>
<p>Night must inevitably follow day, and that's when a dark cloak will do well to hide me from prying eyes. During the accursed tenure of the sun in the sky I'll thank you not to invade my privacy. Horrendous scars you say? Tssk, you're such a hypocrite. You people use <i>colours</i> to decorate yourself!</p>
<p><b>5. What do you love? (Treasure and experience doesn’t count)</b></p>
<p>I have to admit, travelling around as a Pathfinder, I've had the opportunity to see some nice odd places. I've met others of my race on the distant continent of Tian Xia, I've negotiated with dragons (even scarier than humans) and perused exotic spellcraft.</p>
<p><b>6. What do you hate? (Unclear and irritating darkness level rules don’t count)</b></p>
<p>I like darkness levels. Darkness shelters us from creepy day-dwellers. The world is full of scary things: loud clumsy humans trampling everything in their path, eagles swooping down to catch you, tigers pouncing. </p>
<p><b>7. Which other Pathfinders (PCs) do you rely on for teamwork, survival and butt-kicking? Do you have a bro? a mentor? a father figure? maybe a rival?</b></p>
<p>There was this nice cleric of Gozreh - seaweed in his beard, and I could smell a lot of other shrubs on him too. Nice slow-moving guy, easy to hide behind.</p>
<p><b>8. How does your race influence your views? Are you a stereotype of a certain race? How are you different from most humans/elves/gnomes/orcs/tengu?</b></p>
<p>I'm different because obviously I'm not most humans/elves/gnomes/orcs/tengu or even any of them. We came to this world during the Age of Darkness when it was a nice place, without this terrible fire in the sky all the time.</p>
<p><b>9. What are you afraid of? Do you have any phobias or worries?</b></p>
<p>Fast movements, loud sudden noises. And lately, heads that fly away from bodies to bite you.</p>
<p><b>10. What is your most treasured possession?</b></p>
<p>My spellbook, obviously. And my familiar, Ossius.</p>1. Why are you a Pathfinder?
Stockholm Syndrome. I was happily living in this nice Osirian tomb when Pathfinders burst in and ransacked the place, and took me to Absalom as a curiosum.
2. Do you have a name and surname that is not ripped straight out of existing Earth mythology or popular culture?
Methu-suphis
3. Which nation did you grow up in? How did this nation influence you?
We had this really nice tomb, dark and quiet. There were some undead in the other rooms but they were happy...Methu-suphis (alias of Ascalaphus)2015-07-25T19:14:26Z