Ascalaphus wrote:I'm actually surprised with how rarely this pops up in PFS. 90% of the adventures involve the PCs being in some sort of hurry to get their thing done before enemies get away or finish their scheme. The odd adventure where you actually refresh "dailies" between encounters is a refreshing change of pace.At the same time very few scenarios actually have that many combat encounters though. Lord knows my Kineticist has had a ton of scenarios where she just sits on her burn for a whole day of adventuring until the obvious final boss shows up and she automatically explodes them. I think I've had exactly one scenario where there were enough encounters of high enough difficulty that I had to manage my resources carefully (Labyrinth of Hungry Ghosts, if you haven't played it you should do so, it's awesome).
I ran Labyrinth last saturday... it was okay, I guess. Not wild about it. Liked the premise and flavour, not so much the exact monsters, stats and tactics chosen to do it.
Most adventures tend to fall neatly into 3-4 encounters with an obvious Boss Room Door, that's true. Though I'm usually too cautious with expending resources anyway. I rather dig scenarios where I go through more than 70% of my prepared spells but they're unusual. The low point was Ghennett Manor Gauntlet where due to overeager barbarians I still have about 70% of my spells un-cast but we had two dead and one melted. It was just me and the Ninja/Paladin looking at each other and we decided that since all the impulsive people were decommissioned, now was the time to do the rest of he stuff properly careful. So I ended that scenario with 4 L4 and 4 L3 spells uncast...