If creature hardness is meant exactly to work like objects, does that imply creatures with hardness automatically halve energy damage before applying hardness unless a type is called out as an exception?
On the one hand, giving that ability to, say, robots seems overkill. On the other, I don't see much of a reason why animating an object would suddenly make it more vulnerable to energy.
How does hardness work for creatures? Does energy damage such as cold deal half damage to creatures with hardness (Pathfinder RPG Core Rulebook 173-174) even before applying the flat numerical reduction?When a creature with hardness sustains damage, subtract its hardness from the damage dealt. The rules for halving damage, doubling damage, dealing damage with ineffective tools, immunities, and the like only apply to damaging inanimate objects.