DM Beckett wrote:So it's on par with the Cleric, Paladin, Monk, Fighter, etc. . . with wanting 4+ stats. :PPaladins only need two stats. The Shaman is mainly interesting because it's the only true caster (in the sense that using a weapon isn't worth your time) that's that MAD. Only God Caster in the game that gets meaningfully better the higher the point buy goes.
That's not my experience with paladins.
STR: you'll need this, unless you manage a dex to damage build, which probably requires some multiclassing.
DEX: you'll want this because AC and Reflex. Not top priority but still something you want.
CON: you need this, particularly for melee paladins. People will try to hit you back and you hit hard enough to draw some aggro. Sure, you're also good at healing while continuing to fight, but you need to worry about things that kill you in a single full attack. I play a Con 12 paladin and that was a big mistake.
INT: You get painfully few skill points and without skills, you're very limited in how much you can contribute out of combat. Many of the cool flavour things built into your class still require you to have some skill. So you probably don't want to dump Int.
WIS: This is the one you can most afford to neglect, although you're basically giving up on Perception/Surprise rounds then.
CHA: 'nuff said.
All in all it's not terrible, it's still a powerful and fun class. But there's some MADness involved.