Kevin Ingle wrote:It is a bit silly isn't it? We have perfectly good rules for retraining the additional traits feat, but not for actual traits.Snorter wrote:You can't retrain traits, which it sounds like are the main part of his investment...Ascalaphus wrote:I hadn't really counted on it being quite this powerful and ruining the adventure quite this much. So now I've got a character that I generally like, that's got non-retrainable investments in something that's just too powerful to be fun.
I thought retraining had been opened up in PFS, so if you do change your mind, you can alter your build, though at a cost.
You may not get the free rebuild you'd get, after an ability is errataed into lower-functionality, but in practice those are less common than they should be, since the official line seems to be that if you can still get some functionality, it doesn't warrant a free rebuild.
Yeah, that's the problem. I guess I'm just gonna reserve the glitterdust for the unusually tough scenarios, or for when I'm playing up. When playing a "normal" adventure I'll just prepare a different spell (Arcanist).