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FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. Starfinder Society GM. 903 posts (1,201 including aliases). 2 reviews. No lists. 1 wishlist. 43 Organized Play characters. 1 alias.

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Grand Lodge

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Absalom Station Infosphere is now online.

It will be the new official home of my HTML5 Starfinder character sheet, plus many other tools and resources for Starfinder players and GMs.

The launch also sees a couple brand new resources:

Races of Lost Golarion - A work-in-progress conversion of all races from the Advanced Race Guide yet to appear in Starfinder.

The online point buy and ability score calculator - Work out your ability scores for a starting character, the plan your level-based increases and personal upgrades.

All content is forever free under the community use policy. Enjoy!

Grand Lodge

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So to contract the other thread, what Starfinder features do you want to see carried over in Pathfinder Second Edition.

* Bulk: Much faster than adding a lot of fractional weights together, then triple-checking a table for your carrying capacity.

* Trick Attack: Works so much better than sneak attack in practice.

* 4 skill point/level minimum: 2 skill points per level was never enough.

* Strong will saves on Soldiers/Fighters: Do I need to explain why?

Grand Lodge

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So, with a new edition comes the chance to promote some classes to core, or demote some to archetypes or supplemental rulebooks.

With that said, what 4 classes do you most want to see in the core rulebook?

Bard - The classic does-a-bit-of-everything class and a potent force multiplier in 1e.
Kineticist - One of the most popular classes from OA, and an early chance to work out some of the class's quirks. Gather power could work in interesting ways with the new actions system that's been teased.
Oracle - Always liked the curse, mystery, and revelation system better than the boring old domain system.
Monk - Do not forget to put the number one option for unarmed, unarmored ass-kicking in the core book.

Grand Lodge *****

Inspired by the current direction of the "Rare sightings in PFS" thread, I'm interested to know what primary weapons everyone's SFS characters are rocking.

Here goes:

701 - Mighty Vesk fists
702 - Tactical Diasporan sniper rifle
703 - Solar blade

Grand Lodge

So I've a 3rd-level Vesk mystic who fights unarmed with about 2500 credits to spend. Being an unarmed fighter who's forsworn lethal weapons, a better weapon isn't an option till higher level stun weapons are available.

Current ability scores are Str 16, Dex 11, Con 12, Int 8, Wis 16, Cha 10. Feats are improved unarmed strike and heavy armor proficiency.

Should I upgrade my armor from basic iridishell, or should I look at personal upgrades? I'm thinking if I do take a personal upgrade, Str is likely to be the priority.

Grand Lodge *****

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With the power of HTML5 and Javascript, I give you form-fillable character and starship sheets optimized for SFS play.

The character sheet is a 4-page affair with fame, infamy and faction reputation tracker. The 3rd page is an expanded inventory sheet, with the 4th page dedicated to a SFS compatible inventory tracker. For ammo tracking, the number of checkboxes will change (up to 100) as you change the number in the "capacity" field.

Auto-fill/auto-calculation is optional. Ignore the +/=/calculate buttons if you prefer to use your own math and notation.

Characters can be saved and loaded in JSON format. A "save" link will appear once you start entering data.

The starship sheet is of less use to SFS, but will auto-calculate the crew action DCs based on latest FAQ once you enter the ship's tier. I will at some point try to have pre-made Drake and Pegasus stats for the ship sheet.

To get it, hit the "Clone or Download" link on its Github page.

Tested working in Chrome and Firefox on Linux and Windows, plus Chrome on Android.

Grand Lodge

It's yet another character sheet.

Download it, fill it out in any browser (I recommend Chrome), print it, or save/load your characters locally for later use.

Includes an expanded 4-page layout with full-page inventory sheet and Starfinder Society inventory tracking sheet.

By design, it has no auto-fill/auto-calculation. (Thus the Analog property.) Any auto-fill/auto-calculation added in future releases will be optional.

Please report any glitches in this thread of the Github issue tracker for it.

Grand Lodge

So I'm drawn to the irony of a rat who derives power by his worship of the sun, and trying to build a Ysoki priest Solarion. Focusing on active photon powers and passive graviton ones. The Ysoki penalty to str hurts, and the low racial HP has me worried.

Does Str 14, Dex 12, Con 10, Int 12, Wis 11, Cha 14 work? Or will the low con and low racial HP get me killed? Probably going to be boosting Str,Dex,Con,Cha with level-up benefits.

Heavy Armor Proficiency at first is probably a given with that lowish Dex. Weapon Focus at 3rd, then Step Up at 5th, after increasing Dex, followed by Step Up and Strike at 7th. Undecided for later feats. Suggestions?

Max ranks in Acrobatics, Athletics, Culture, Diplomacy, and Intimidate to help round out party skills and captain a ship.

Revelations (order undecided, thoughts?):
Stellar Rush
Gravity Boost
Plasma Sheath
Defy Gravity
Soul Furnace
Gravity Surge
Ray of light (zenith)

Grand Lodge

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Starting on an open source Starfinder toolset. Whether it will ever be as comprehensive as commercial tools remains to be seen.

Right now, the point-buy calculator can work out your first-level ability scores and starting HP/SP/RP.

Get it on GitHub. (Hit the Download Zip button under Clone or Download.)

You will need a Python interpreter if one does not come with your OS. You can get that at python.org

Grand Lodge *****

Do the Haan and Sarcesian races on the Gencon boon use the listed ability adjustments from First Contact, or does the boon itself give alternative ability score adjustements? (The ones in First Contact don't look right compared to core.)

Grand Lodge

So I want to make a mystic themed around the open sharing of ideas and knowledge. Think the GNU Public License, Creative Commons License, or indeed Open Gaming License. I'm having a hard time figuring out if this best matches the tenets of Triune or Yaresa, and which mystic connection it matches.

Any suggestions or input?

Grand Lodge *****

The wolliped is a legal choice for triaxian PCs, who may select it in place of a horse animal companion.

It this likely to be the charity auction boon for Gencon?

Grand Lodge

So I'm kicking around concepts for a character that uses a shield bash as her primary attack.

The Shield Master feat let you count your shield's enhancement bonus as a weapon enhancement bonus, and thus saves a fair bit of cash. The BAB +11 pre-req is a bit harsh though.

It looks like a ranger (or slayer) can take it at level 6 via the weapon and shield combat style.

Are there other ways to pick up a ranger combat style, or the Shield Master feat specifically that I'm missing?

Grand Lodge *****

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I case you hadn't heard, Houston is hosting a Superb Owl next year. (Also, some football.)

Owlcon returns to Rice University the weekend of Feb. 10-12, with a full slate of gaming. PFS event will span all released seasons Friday to Saturday, leading up to The Cosmic Captive Sunday morning.

Paizo designer Stephen Radney-MacFarland will be on hand to run Skeleton Moon in an out-of-retirement event as well. Other special events include Kobolds, Aspis Agents, and Elementals on their own missions.

Over on the PACG side of the hall, bring your best Goblin deck for We Be Goblins Friday and Saturday, then team up with the RPG team for The Cosmic Captive Sunday.

Haven't played PACG before? Stick around after The Cosmic Captive Sunday for a mass PACG demo.

It's hard-working GMs that make all of this possible. Pick your GM spots on our warhorn, then signup at the Owlcon main website to claim your badge and pick player seats.

GM 8 total hours of RPG or PACG to claim your GM badge.

Player signups open early December.

Grand Lodge *****

Join us Saturday morning for Black Waters:

The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well?

Then, come back in the evening for the sequel, School of Spirits!

Sign up on the Aethercon site

Reminder, these are core campaign games, characters should be built with core rulebook only with certain exceptions as outlined in the roleplaying guild guide.

Grand Lodge

So I'm considering making a character who fights exclusively with a heavy shield.

All the PRD has to say about shields as magic weapons is:

An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

So what would be the pricing of a shield that is both a +1 shield and +1 weapon?

For heavy steel shield, I assume it would be:

20gp (heavy steel shield) + 150gp (masterwork armor) + 300gp (masterwork weapon) + 1000gp (+1 armor) + 2000gp (+1 weapon) = 3470gp.

Is this right?

Grand Lodge

So I've got a character concept I'm kicking around; A halfling medium who's vocation/background is as a Minkai shrine maiden.

I'm having trouble settling on a combat style. Champion spirit lets you grab pretty much any martial weapon and be effective, and the halfling favored class bonus helps offset the str penalty and smaller weapon die.

But what do I do if I end up in combat with trickster, heirophant, or even archmage channeled? Those spirits don't exactly dish out bonus damage or weapon proficiencies.

So what I'm ultimately looking for is something that fits the concept/flavor, without being totally dependent on the champion spirit for combat effectiveness.

By the way, this is for PFS. Probably going to be a relic channeler as well.

Grand Lodge

So I'm kicking around the concept of a halfling vigilante whose vigilante identity is her real name and identity. Her social identity would be that of an anonymous servant or slave.

Everyman social talent is a given, what other rules options are there to support such a character?

Grand Lodge

So I'd like to add a bit of a diversion on the way to Scrapwall at the start of book 2, and take some time to foreshadow 'Valley of the Brain Collectors'.

I'd like my party to come across a wreck in which the dominion has also taken an interest. What are some monsters related to the dominion that are suitable for throwing at a well-optimized level 4 party?

Grand Lodge

I wonder if the design team anticipated a flood of "small medium" jokes when they gave halflings one of the better medium favored class bonuses.

Any way, on to my actual question; I'm building a halfling medium, and wondering whether it's worth taking two-weapon fighting and using a double weapon in order to get more chances per turn to apply my spirit and seance bonuses.

The double weapon seems to have an advantage over two light weapons that I can use it as a two-hander in turns I only get one attack in. But, I'm still not sure the extra attacks are worth having to split points between Dex and Str.


Grand Lodge

So I'm gearing up to run this for some experienced players who are also die-hard PFS GMs.

I want to get crazy with races.

Really crazy.

Race-builder crazy.

I'm giving my players instructions to create alien races with the race building rules, as well as to agree on some backstory details like a common homeworld for these races.

They'll start the adventure coming out of cryostatis in an area that then connects to A1 (as backup power to that area runs out). Due to the cave entrance being underwater, I don't expect they'll be able to exit for a while, possibly not till they accidentally rescue Khonnir. (I will switch out one of his prepared spells for Water Breathing.)

Then they can leave, visit Torch, learn Common, and find out just how far from home they really are.

I know I'll have to carefully tailor the loot in the early areas to what they'll need, having no access to shops yet.

Any suggestions? Especially in motivating PCs who effectively can't go home to carve out their niche as heroes on a new world?

Grand Lodge *****

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After much planning, I'm ready to announce:

Owlcon 2016

Will be at Rice university in Houston on February 29-21, 2016. And we're bringing not one, but two guests from Paizo along for this campaign: designer Mark Seifter (who works on Pathfinder RPG books like Unchained and Occult Adventures) and PFS developer Linda Zayas-Palmer!

We've got plenty of special events brewing, with Serpent's Rise, True Dragons of Absalom, The Sky Key Solution, as well as The Eternal Obelisk as an out-of-retirement special.

It's not to late to volunteer or GM and claim a free badge for your trouble. PFS GM and volunteer signup is on Warhorn this year, or you can be a general con volunteer at owlcon.com directly.

If you just want to buy a badge and play, don't worry, general signups begin Friday evening, in fact.

Grand Lodge *****

Having won the Free Captains’ Regatta, the adventurers must now claim their prize—the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle’s monstrous denizens won’t be enough. Once they’ve got things well in hand, the adventurers must host a feast for the Shackles' infamous Pirate Council, only to have a dangerous situation turn even worse when a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity?

Written by Neil Spicer

GM Jacob Savage

Signups on warhorn

Grand Lodge

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As I worked to convert my playtest kinetic blade build to the final released version, I started taking notes on what was good and not, those notes became a short guide, then a long one.

As I'm 5 chapters (out of a likely 7) in, I figured it's high time I open it to community feedback.

This is not a general kineticist guide, those have been written. This is a guide to a specific, but still flexible build; the blade kineticist, who rushes into melee to deliver the beatdown with kintetic blade. As such, options will be looked at through the lens of how they interact with kinetic blade.

The guide (and not much else yet) can be found on my blog.

Open to feedback and comments here.

Grand Lodge *****

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....

Only 4 slots to this, as there are only 4 Goblin pregens.

Sign up on Warhorn

When signing up, please indicate which pre-gen you'd prefer with your class choice: Cleric, Fighter, Rogue, Alchemist

Please have the Teamspeak client, available at http://www.teamspeak.com/ installed and ready to go at game time.

Grand Lodge

So I've got experience to level one of my PFS characters up from 4 to 5, but I'm not quite sure what path to take her on. The problem I'm hitting is that I can deal quite good damage, but only after using at least one standard action to buff myself.

Should I consider multiclassing out of Oracle to something more martial? Rage Prophet maybe?

If I stay oracle, what are good spells to take, and are there ways to bypass the standard action bottleneck to cast them before quicken spell comes online? Are there any good spells that cast as move, swift, or immediate actions on the Cleric/Oracle list?

In either case, what would be a good PFS-legal feat for 5th level?

And since you'll need to know it, here's what she is now at 4th level, and which cannot be changed:


Female halfling oracle 4 (Pathfinder RPG Advanced Player's Guide 42)
NG Small humanoid (halfling)
Init +2; Senses Perception +4
AC 20, touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 size)
hp 31 (4d8+8)
Fort +4, Ref +4, Will +4; +2 vs. fear
Speed 40 ft.
Melee mwk cold iron greatsword +7 (1d10+3/19-20) or
. . shortsword +6 (1d4+2/19-20)
Ranged halfling sling staff +6 (1d6+2/×3)
Oracle Spells Known (CL 4th; concentration +9)
. . 2nd (4/day)—bull's strength, cure moderate wounds, heat metal (DC 15)
. . 1st (7/day)—bless, cure light wounds, divine favor, lead blades[APG], magic weapon
. . 0 (at will)—create water, detect magic, guidance, light, mending, resistance
. . Mystery Metal
Str 15, Dex 14, Con 14, Int 10, Wis 8, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Extra Revelation[APG], Power Attack
Traits fate's favored, focused mind
Skills Acrobatics -1 (+3 to jump), Diplomacy +9, Knowledge (planes) +6, Knowledge (religion) +7, Perception +4, Spellcraft +6; Racial Modifiers +2 Perception
Languages Celestial, Common, Halfling
SQ oracle's curse (tongues), revelations (armor mastery, dance of the blades, skill at arms)
Combat Gear oil of bless weapon, wand of cure light wounds, alchemist's fire (2); Other Gear +1 breastplate, halfling sling staff, mwk cold iron greatsword, shortsword, sling bullets (20), canteen, masterwork backpack, silk rope (50 ft.), spell component pouch, sunrod (5), 998 gp, 8 sp
Special Abilities
Armor Mastery (Ex) You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty...
Dance of the Blades (Ex) +10 Speed while wielding a metal weapon.
Fate's Favored Increase luck bonuses by 1.
Fearless +2 racial bonus vs Fear saves.
Focused Mind +2 to Concentration checks
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Tongues (Celestial) You can only understand and speak one language in combat.

Grand Lodge

So the latest update to the stock Adobe reader breaks the ability to search your local library and foists in a bunch of cloud features that I can't use at half the places I take my wifi-only tablet.

So what are good alternatives for reading PDFs stored locally on an Android tablet or phone?

Grand Lodge *****

Comicpalooza is coming up right on schedule on Memorial Day weekend in Houston at the George R. Brown convention center.

While I work to enter the games to our game signup site for players, I must put out a call for GMs.

GM signups are hosted on the Houston PFS site. Please signup for one full-day module or 3 scenarios to claim your badge. You'll also need to register at comicpaloozagames.com for processing and to sign up as a player.

What's on the schedule? A bit of season 6, including Scions of the Sky Key, The Overflow Archive, and From Under Ice. Core campaign steps it up with the entire Blackros Museum/Family arc in core mode. We demo adventure paths with The Half-Dead City and Snows of Summer. Qualify for The Ruby Phoenix Tournament in Blood Under Absalom, then bring your level 10-12 characters for the tournament itself.

And many, many more classics from seasons 0-5!

Grand Lodge *****

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Please join me in welcoming new Venture Lieutenants for Houston, TX: Matthew Weltz and Lindsey Long.

Grand Lodge *****

I'm surprised we don't have this thread yet. What characters are you looking forward to playing in the core campaign?

Here's mine:

Cori (Last name TBD)
Halfling fighter 1
NG Small humanoid (halfling)
Init +3; Senses Perception +7
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 12 (1d10+2)
Fort +5, Ref +4, Will +1; +2 vs. fear
Speed 20 ft.
Melee dagger +4 (1d3+2/19-20) or
. . glaive +4 (1d8+3/×3)
Ranged halfling sling staff +5 (1d6+2/×3)
Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats Combat Reflexes, Power Attack
Traits ease of faith, observant
Skills Acrobatics +4 (+0 to jump), Climb +3, Craft (painting) +4, Diplomacy +6, Perception +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
Combat Gear alchemist's fire (2), holy water; Other Gear studded leather, dagger, glaive, halfling sling staff, sling bullets (20), artisan's tools, backpack, bread (2), cheese (2), sunrod (3), waterskin, wooden holy symbol of Shelyn, 14 gp, 5 sp, 6 cp
Special Abilities
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 racial bonus vs Fear saves.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Grand Lodge

Do I have the order of operations on this right for a possible Swashbuckler/Magus multiclass?

1 - I am in an enemy's threatened area, I begin casting a spell to use with spellstrike.
2 - Because of this, I provoke an AoO.
3 - Enemy takes the AoO.
4 - I spend Panache and parry the AoO.
5(optional) - I riposte.
6 - I complete the spell and hit the enemy with my spellstrike.

Is that the right order of operations?

Is this a worthwhile way of dealing with AoOs if I'm going to be multiclassing Magus/Swashbuckler?

Grand Lodge

So I'm thinking of making a finesse archaeologist bard as my next PFS character. I will likely be a half-elf to pick up scimitar proficiency via ancestral arms.

There's 3 feats I want to be most effective, Weapon Finesse, Dervish Dance are obvious for a Dex build, and then Lingering Performance to stretch out my rounds of archaeologist's luck per day.

What I'm stumped on is the best order to take all these feats in. Weapon finesse is an obvious first so I can hit things, but which of them next? To rely on my luck for damage for a while with Lingering Performance, or to have to be stingy on luck rounds for a while and use Dervish Dance for damage for a couple levels.

What do you think?

Grand Lodge

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Reading through the playtest classes, the only one that really caught my interest was the kineticist, with it's all-day elemental powers. I decided to turn a 3rd-level blob of PFS GM credit into a kineticist. I picked water as my element due to that element's flexibility. Seeing that many of the playtests thus far had played the class as a ranged attacker, I decided to focus on kinetic blade instead for variety. In short, I think that worked out well.

Character build process and commentary:
Race selection: I initially considered using one of my Undine boons for this character. They fit thematically, and get the ability to swim and possibly breathe water natively, which would free up a couple wild talent slots. In the end, I decided that the Halfling's +1 size bonus to attack and AC and saving throw bonus beat that out for general utility. Kinetic blade seems an ideal melee option for small characters, as the damage does not scale down based on size.

Ability scores
After racial adjustments:
Str 10, Dex 18, Con 16, Int 12, Wis 10, Cha 9

I hate to dump Cha to this extent, but the class needs Dex and Con as high as you can get them, and I wanted that extra skill point that comes from Int 12.

Skills and traits
The very poor assortment of class skills and low skill points are a big limiter here. For the element-manipulating martial artist people like to fluff them as, it lacks Acrobatics as a class skills regardless of element chosen. For an elemental-themed mystic, it lacks Knowledge (Planes) to actually know about the elemental planes, again regardless of element chosen. It badly needs more skill choices so it can more easily fir these concepts. Extra skill points would help the class live up to these concepts and contribute out-of-combat.

I take the Reckless trait to make acrobatics a class skill, and put my skill points into acrobatics, stealth, and perception. My other trait goes to Focused Mind, which is a given for anyone who needs to make concentration checks.

Weapon Finesse is necessary for Dex-based melee.
Toughness comes next to help deal with burn.

Finishing Touches
Favored class bonus goes into HP, because d8 HD and burn mechanics.
I decide to be a TN worshiper of Irori and a dropout from the Houses of Perfection. Vudrani goes into the bonus language slot to match that fluff. Wild talents are Kinetic Blade (obviously) and Slick (for extra utility.) I take the water blast for its superior damage and not having to deal with resistances and SR.

Gearing up
GM credit leaves me with 3311 GP to spend. Having no need for even a masterwork weapon, 2100 of that gets spent on a +1 mithral chain shirt, 750 on a wand of cure light wounds to loan out to party healers, 100 to potions of cure light wounds, and then on to mundane gear, and a few alchemical weapons to deal with swarms. (Why no low-level AoE blasts?)

Now I'm ready for game time (continues next post)

Grand Lodge

So I checked the various sources Chaldira is printed in. She's neutral good, so she should be a valid pick for paladins. However, I couldn't find a paladin's code in any of the sources that mention her. Does she have a specific code?

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