paizo.com Favorited Posts by Arutemapaizo.com Favorited Posts by Arutema2024-03-28T19:55:23Z2024-03-28T19:55:23ZRe: Forums: Pathfinder Society: Gearing up to GM PFS at a convention. Advice?Arutemahttps://paizo.com/threads/rzs43yav?Gearing-up-to-GM-PFS-at-a-convention-Advice#72024-03-12T09:42:22Z2024-03-11T14:47:33Z<p>As for conventions vs home settings:</p>
<p>• Expect lots of background noise, you may need to talk louder then usual. This can be tiring, so bring throat lozenges and water as permitted by the venue.</p>
<p>• If you're GMing low-level games, expect players who've never played before. You may wish to bring dice and minis to loan them. Establish who is responsible for providing pregenerated characters and new society member cards. This will often be the event organizer.</p>
<p>• Be sure to print off plenty of chronicle sheets from the final page of the adventure. You may need up to 7 per table you run. I like to print 8 in case of major mistakes.</p>As for conventions vs home settings:
* Expect lots of background noise, you may need to talk louder then usual. This can be tiring, so bring throat lozenges and water as permitted by the venue.
* If you're GMing low-level games, expect players who've never played before. You may wish to bring dice and minis to loan them. Establish who is responsible for providing pregenerated characters and new society member cards. This will often be the event organizer.
* Be sure to print off plenty of...Arutema2024-03-11T14:47:33ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelArutemahttps://paizo.com/community/blog/v5748dyo6sih6&page=6?Field-Test-3-That-Cantina-Feel#2742024-01-13T18:16:06Z2024-01-13T13:16:23Z<div class="messageboard-quotee">CorvusMask wrote:</div><blockquote><p> When people start making massive essays on east post, it becomes really hard to keep up with thread.</p>
<p>Anyhoo, I haven't commented on my feelings on multiple pairs of arm thing so I'll do it now: I'd honestly prefer more type of "you can only wield one heavy weapon at time regardless of number of arms" type balance than "we have to make sure you have only two active arms when balancing heavy weapons".</p>
<p>Like I get the idea of "what if big gun is balanced around with shooting and reloading taking all there actions, if you had six pairs you could shoot it three times per round instead of reloading!" but I kinda feel like balance should be on equipment rules side and not arm rules if that makes sense. </blockquote><p>I agree, and it's an easy to solve problem too; "This weapon has the Unwieldy quality. Attacking with such a weapon is a Flourish action, meaning it can be done once per turn."CorvusMask wrote:When people start making massive essays on east post, it becomes really hard to keep up with thread.
Anyhoo, I haven't commented on my feelings on multiple pairs of arm thing so I'll do it now: I'd honestly prefer more type of "you can only wield one heavy weapon at time regardless of number of arms" type balance than "we have to make sure you have only two active arms when balancing heavy weapons".
Like I get the idea of "what if big gun is balanced around with shooting...Arutema2024-01-13T13:16:23ZRe: Forums/Organized Play: General Discussion: Paizo Blog: December Digital Adventure PreviewsArutemahttps://paizo.com/community/blog/v5748dyo6sigy?December-Digital-Adventure-Previews#32023-12-21T23:29:11Z2023-12-18T02:12:26Z<p>And congrats, Jeremy, on your first published adventure!</p>And congrats, Jeremy, on your first published adventure!Arutema2023-12-18T02:12:26ZRe: Forums/Paizo: General Discussion: Paizo Blog: Paizo Pricing & Sustainability UpdateArutemahttps://paizo.com/community/blog/v5748dyo6sifa&page=3?Paizo-Pricing-Sustainability-Update#1062023-10-22T01:07:48Z2023-10-21T13:19:26Z<div class="messageboard-quotee">Swiftbrook wrote:</div><blockquote>As I've posted before, a price increase from $3.99 to $8.99 is a 125% increase. All production costs for these scenarios has already been paid, years ago. The only ongoing cost is the cost to maintain the files on the server and the web description pages. Under Paizo's current business practices, customers have access to digital purchases on the Paizo servers until the practices change, so these are (small) ongoing costs.</blockquote><p>Server space isn't free. The choice may well be increase prices, or wipe old 1e content from the servers to save space.Swiftbrook wrote:As I've posted before, a price increase from $3.99 to $8.99 is a 125% increase. All production costs for these scenarios has already been paid, years ago. The only ongoing cost is the cost to maintain the files on the server and the web description pages. Under Paizo's current business practices, customers have access to digital purchases on the Paizo servers until the practices change, so these are (small) ongoing costs.
Server space isn't free. The choice may well be...Arutema2023-10-21T13:19:26ZRe: Forums: Product Discussion: Starfinder EnhancedArutemahttps://paizo.com/products/btq02eom/discuss&page=5?Starfinder-Enhanced#2032023-10-20T06:30:48Z2023-10-19T19:29:27Z<div class="messageboard-quotee">cmlobue wrote:</div><blockquote> Please make a boon for Novians, even if it's like 500 AcP, for the finale of SFS1. </blockquote><p>The boons page has been updated, and it's 120ACP.cmlobue wrote:Please make a boon for Novians, even if it's like 500 AcP, for the finale of SFS1.
The boons page has been updated, and it's 120ACP.Arutema2023-10-19T19:29:27ZRe: Forums/Pathfinder Second Edition: General Discussion: The Best Parts of PF2Arutemahttps://paizo.com/threads/rzs43vob?The-Best-Parts-of-PF2#242023-09-18T16:20:39Z2023-09-18T14:04:33Z<p>3-action combat.</p>
<p>Skills, saves, and attack rolls all using the same progression.</p>3-action combat.
Skills, saves, and attack rolls all using the same progression.Arutema2023-09-18T14:04:33ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Which core deity will we lose?Arutemahttps://paizo.com/threads/rzs43ur8&page=6?Which-core-deity-will-we-lose#2582023-09-17T15:42:23Z2023-09-17T14:24:15Z<div class="messageboard-quotee">Archpaladin Zousha wrote:</div><blockquote> My only question is this; Razmir already was too cowardly to take the Test of the Starstone before. That's why he set up the whole scam with Razmiran and his church in the first place. That's why he's been desperately trying to get his hands on the Sun Orchid Elixer to keep himself going. What about the gods infighting would actually make the actual Test any easier? The gods dont administer the Test or anything, it's essentially something Aroden set and seems to tailot istelf to whover makes it to the Starstone itself. And Razmir was at the peak of his power when he STARTED Razmiran, there's no indication he's done anything but stagnate. So what reason would Razmir have to actually try this time? Especially since it'd expose his lie for what it is? Even if he DID now have actual divine power his reputation would be ruined. </blockquote><p>Possibly desperation. If he's having no luck getting his hands on Sun Orchid Elixir and at an age where he's likely to run out the clock soon, he's got nothing to lose.Archpaladin Zousha wrote:My only question is this; Razmir already was too cowardly to take the Test of the Starstone before. That's why he set up the whole scam with Razmiran and his church in the first place. That's why he's been desperately trying to get his hands on the Sun Orchid Elixer to keep himself going. What about the gods infighting would actually make the actual Test any easier? The gods dont administer the Test or anything, it's essentially something Aroden set and seems to...Arutema2023-09-17T14:24:15ZRe: Forums/Organized Play: General Discussion: [Discussion] How do you recruit & keep GMs?Arutemahttps://paizo.com/threads/rzs43vop?Discussion-How-do-you-recruit-keep-GMs#322023-09-15T11:39:28Z2023-09-15T04:02:20Z<div class="messageboard-quotee">Magus Tata wrote:</div><blockquote><p> As a player who is relatively new to RPGs (only since the summer of Covid) and is even newer to Pathfinder, I am interested in GMing and have already mentioned it to the local Ventureperson (I don’t know her rank offhand). </p>
<p>My biggest concern is exactly the concern I had when I first GMed for my kids, and later my friends. As a brand new GM, I felt that the adventure was vague in ways that forced some degree of adlibbing and/or improvisation. Not knowing the world or all the rules, that’s intimidating. I’m also an engineer, whereas my friend who is our regular GM was an English major and he has done this for years. </p>
<p>I would <b>•love•</b> to see some adventures written with a lot of handholding for new GMs. Even giving guidance and/or examples of how to deal with players not following the script the GM is reading would be an immense help. I don’t know how practical it would be, but it would definitely make it easier to onboard potential GMs who share my fears/concerns. </blockquote><p>I like this idea. As a long-time 1e GM just starting to pick up 2e, it would be nice to see adventures designed and tagged for those learning to GM the system.
<p>Currently, I have to look through available 1-4 adventures and rely on the reviews to see if a given adventure takes a more experienced GM or not. Having some scenarios designed around introducing GMs would alleviate that.</p>Magus Tata wrote:As a player who is relatively new to RPGs (only since the summer of Covid) and is even newer to Pathfinder, I am interested in GMing and have already mentioned it to the local Ventureperson (I don’t know her rank offhand).
My biggest concern is exactly the concern I had when I first GMed for my kids, and later my friends. As a brand new GM, I felt that the adventure was vague in ways that forced some degree of adlibbing and/or improvisation. Not knowing the world or all the...Arutema2023-09-15T04:02:20ZRe: Forums: Playtest General Discussion: Wishes and concerns for Starfinder Second EditionArutemahttps://paizo.com/threads/rzs43uri&page=6?Wishes-and-concerns-for-Starfinder-Second#2952024-01-08T10:53:27Z2023-09-06T13:44:37Z<div class="messageboard-quotee">JiCi wrote:</div><blockquote><p> I never expected translation to be a problem...</p>
<p>Were sci-fi TV shows and movies lying to us this whole time XD ? </blockquote><p>Depends which ones you mean? See, for example, Ivanova's less-than-stellar attempts at speaking Minbari on Babylon 5:
<p>"<Hat rack rat-catcher to forward weapons. Brickbat lingerie.>"</p>
<p>And yes, magic is the problem-solver here, if you can convince someone whose language you don't speak to let you touch them with a charged spell.</p>JiCi wrote:I never expected translation to be a problem...
Were sci-fi TV shows and movies lying to us this whole time XD ?
Depends which ones you mean? See, for example, Ivanova's less-than-stellar attempts at speaking Minbari on Babylon 5: ""
And yes, magic is the problem-solver here, if you can convince someone whose language you don't speak to let you touch them with a charged spell.Arutema2023-09-06T13:44:37ZRe: Forums: Playtest General Discussion: Starship Combat, the pre-fieldtest session zero conversationArutemahttps://paizo.com/threads/rzs43uxh?Starship-Combat-the-prefieldtest-session-zero#362023-09-03T17:40:21Z2023-09-03T14:06:54Z<p>Thinking of how heavily SF1e favors lots of guns and gunners, plus gunner and pilot feeling like the only roles that really move the encounter forward... </p>
<p>What if SF2e leaned into that and made lots of guns and gunners the norm? And finally, what if a starship gun's accuracy was completely decoupled from a character's proficiency in ranged handheld weapons? If a starship gun's accuracy was a function only of ship tier plus ship's tracking computer, it would solve a lot of problems such as melee fighters being sub-par gunners in SF1e.</p>Thinking of how heavily SF1e favors lots of guns and gunners, plus gunner and pilot feeling like the only roles that really move the encounter forward...
What if SF2e leaned into that and made lots of guns and gunners the norm? And finally, what if a starship gun's accuracy was completely decoupled from a character's proficiency in ranged handheld weapons? If a starship gun's accuracy was a function only of ship tier plus ship's tracking computer, it would solve a lot of problems such as...Arutema2023-09-03T14:06:54ZRe: Forums: Playtest General Discussion: Wishes and concerns for Starfinder Second EditionArutemahttps://paizo.com/threads/rzs43uri&page=2?Wishes-and-concerns-for-Starfinder-Second#932024-01-05T13:20:01Z2023-08-14T13:16:59Z<p>My wish: a complete overhaul of the starship combat system to resolve such encounters faster and give stations besides pilot and gunners more impact on resolving the encounter.</p>My wish: a complete overhaul of the starship combat system to resolve such encounters faster and give stations besides pilot and gunners more impact on resolving the encounter.Arutema2023-08-14T13:16:59ZRe: Forums: Playtest General Discussion: Is the Cantina Closed?Arutemahttps://paizo.com/threads/rzs43usy&page=3?Is-the-Cantina-Closed#1162023-08-13T01:28:24Z2023-08-13T00:27:36Z<div class="messageboard-quotee">Driftbourne wrote:</div><blockquote>We don't have a two-headed playable species yet I'f love to be able to have my character argue with themself, or have to bluff their other head into doing something. </blockquote><p>Zaphod, is that you?Driftbourne wrote:We don't have a two-headed playable species yet I'f love to be able to have my character argue with themself, or have to bluff their other head into doing something.
Zaphod, is that you?Arutema2023-08-13T00:27:36ZRe: Forums: Playtest General Discussion: What Starfinder Exclusive Mechanics Do You Want To Return?Arutemahttps://paizo.com/threads/rzs43urw?What-Starfinder-Exclusive-Mechanics-Do-You#282024-01-04T10:24:50Z2023-08-04T21:28:56Z<div class="messageboard-quotee">Totally Not Gorbacz wrote:</div><blockquote> Between the stated goal of full PF2 compatibility and the preview monsters, it's relatively clear that EAC/KAC are not going to make a return. </blockquote><p>What if most EAC weapons end up with the Agile trait instead? This makes them more likely to hit on multiple attacks in a turn without needing new rules in the system.Totally Not Gorbacz wrote:Between the stated goal of full PF2 compatibility and the preview monsters, it's relatively clear that EAC/KAC are not going to make a return.
What if most EAC weapons end up with the Agile trait instead? This makes them more likely to hit on multiple attacks in a turn without needing new rules in the system.Arutema2023-08-04T21:28:56ZRe: Forums: Playtest General Discussion: Welcome to the Playtest General Discussion Forum!Arutemahttps://paizo.com/threads/rzs43ur1?Welcome-to-the-Playtest-General-Discussion-Forum#92023-08-04T16:03:05Z2023-08-03T15:58:49Z<div class="messageboard-quotee">AKA_Kira wrote:</div><blockquote> <div class="messageboard-quotee">Noven wrote:</div><blockquote> So why is Starfinder Enhanced a thing? The timing seems really off. </blockquote>might be because SF2 won't be out until 2025, i.e. it is there to help the transition and tie us over until SF2 </blockquote><p>I'm guessing the attempted murder of the OGL also resulted in schedules changing.AKA_Kira wrote:Noven wrote: So why is Starfinder Enhanced a thing? The timing seems really off.
might be because SF2 won't be out until 2025, i.e. it is there to help the transition and tie us over until SF2 I'm guessing the attempted murder of the OGL also resulted in schedules changing.Arutema2023-08-03T15:58:49ZRe: Forums: Starfinder General Discussion: SF 2nd Ed out in about 3 years, give or takeArutemahttps://paizo.com/threads/rzs43ted?SF-2nd-Ed-out-in-about-3-years-give-or-take#162023-08-03T17:58:36Z2023-08-03T15:48:57Z<p>Agreed that I hope the systems stay mostly separated.</p>
<p>Except for the epic crossover AP that is Iron Gods 2.</p>Agreed that I hope the systems stay mostly separated.
Except for the epic crossover AP that is Iron Gods 2.Arutema2023-08-03T15:48:57ZRe: Forums: Starfinder General Discussion: GENCON Starfinder news, what might we get are ya thinkin?Arutemahttps://paizo.com/threads/rzs43uqp?GENCON-Starfinder-news-what-might-we-get-are#132023-08-04T02:33:39Z2023-08-03T15:45:12Z<div class="messageboard-quotee">Totally Not Gorbacz wrote:</div><blockquote> It made literally no sense for Paizo to keep SF running on an adjusted PF1 engine and have designers keep switching between PF2 and SF frame of mind </blockquote><p>Especially with the PF1 engine being tied to an effectively dead license (OGL)Totally Not Gorbacz wrote:It made literally no sense for Paizo to keep SF running on an adjusted PF1 engine and have designers keep switching between PF2 and SF frame of mind
Especially with the PF1 engine being tied to an effectively dead license (OGL)Arutema2023-08-03T15:45:12ZForums: Field Test Discussion: Multi-armed characters?Arutemahttps://paizo.com/threads/rzs43ur4?Multiarmed-characters#12023-08-04T11:58:51Z2023-08-03T15:40:06Z<div class="messageboard-quotee">Playtest doc wrote:</div><blockquote><br />
<br />
HANDS
<br />
Multi-Armed Characters: Characters that have more than two hands,
<br />
like kasathas, can hold more items and weapons than typically
<br />
expected. Performing actions with multiple pairs of arms concurrently
<br />
is a challenge and can’t be done without intensive training. You must
<br />
designate a pair of hands as your active hands. You can change this
<br />
designation from one pair of hands to another by taking the Switch
<br />
Active Hands action, which is an Interact action. You can only attack
<br />
with weapons wielded in your active hands.
<br />
</blockquote><p>Can you designate any 2 two hands you have as active with this action? Or must you choose top/bottom pair for a Kasatha or top/middle/bottom pair for a Skittermander?
<p>Is this really meant to be a interact (therefore manipulate) action that provokes AoOs?</p>Playtest doc wrote:HANDS
Multi-Armed Characters: Characters that have more than two hands,
like kasathas, can hold more items and weapons than typically
expected. Performing actions with multiple pairs of arms concurrently
is a challenge and can’t be done without intensive training. You must
designate a pair of hands as your active hands. You can change this
designation from one pair of hands to another by taking the Switch
Active Hands action, which is an Interact action. You can only attack...Arutema2023-08-03T15:40:06ZRe: Forums: Starfinder Society: [Official] Starfinder Society Boon Request ThreadArutemahttps://paizo.com/threads/rzs43ubg?Official-Starfinder-Society-Boon-Request-Thread#262023-07-10T01:03:35Z2023-07-08T01:15:39Z<p>Medical Professional:</p>
<p>Use medicine instead of profession to earn income during downtime.</p>
<p>Computer Professional:</p>
<p>Use computers instead of profession to earn income during downtime.</p>Medical Professional:
Use medicine instead of profession to earn income during downtime.
Computer Professional:
Use computers instead of profession to earn income during downtime.Arutema2023-07-08T01:15:39ZRe: Forums: Starfinder Society: [Official] Starfinder Society Boon Request ThreadArutemahttps://paizo.com/threads/rzs43ubg?Official-Starfinder-Society-Boon-Request-Thread#32023-07-10T14:17:31Z2023-07-06T20:12:43Z<p>Ramiyel species boon. (AP #21: Huskworld)</p>Ramiyel species boon. (AP #21: Huskworld)Arutema2023-07-06T20:12:43ZRe: Forums/Paizo: General Discussion: Paizo Blog: TRANScendental - A Trans Character Celebration!Arutemahttps://paizo.com/community/blog/v5748dyo6sicb?TRANScendental-A-Trans-Character-Celebration#142023-06-23T16:52:57Z2023-06-21T16:29:53Z<div class="messageboard-quotee">Kobold Catgirl wrote:</div><blockquote> I think this thread is the best place to rectify that! What are some of the great Golarion trans characters that didn't make the cut, or whose creators weren't available for this post? I don't know who Anevia or J are, but I'd love to hear more. :) </blockquote><p>J Dacilane is a Pathfinder Society NPC who first debuted way back in scenario #6: Black Waters.
</p>
[Spoiler omitted]</p>
<p>He shows up again in #7-05: School of Spirits, where we get the first hints he's something other than a ciswoman.</p>
<p>By 2nd Edition, he's fully transitioned, and shows up as the headmaster of Dacilane academy in multiple scenarios.</p>
<p>(Did he have any other 1st edition appearances I missed?)</p>Kobold Catgirl wrote:I think this thread is the best place to rectify that! What are some of the great Golarion trans characters that didn't make the cut, or whose creators weren't available for this post? I don't know who Anevia or J are, but I'd love to hear more. :)
J Dacilane is a Pathfinder Society NPC who first debuted way back in scenario #6: Black Waters.
[Spoiler omitted]He shows up again in #7-05: School of Spirits, where we get the first hints he's something other than a
...Arutema2023-06-21T16:29:53ZRe: Forums: Starfinder General Discussion: Ways to lower starship turn distanceArutemahttps://paizo.com/threads/rzs43tvw?Ways-to-lower-starship-turn-distance#22023-06-06T02:10:44Z2023-06-06T01:44:13Z<p>There's also the lesser version of Audacious Gambit for when you don't want to spend resolve or can't reliably make that check:</p>
<div class="messageboard-quotee">SRD wrote:</div><blockquote><br />
<br />
Maneuver (Helm Phase)
<br />
You move your starship up to its speed. You can also attempt a Piloting check (DC = 15 + 1-1/2 × your starship’s tier) to reduce your starship’s distance between turns by 1 (to a minimum of 0). </blockquote><p>There's also the lesser version of Audacious Gambit for when you don't want to spend resolve or can't reliably make that check:
SRD wrote:Maneuver (Helm Phase)
You move your starship up to its speed. You can also attempt a Piloting check (DC = 15 + 1-1/2 × your starship’s tier) to reduce your starship’s distance between turns by 1 (to a minimum of 0).Arutema2023-06-06T01:44:13ZRe: Forums: Starfinder General Discussion: So what is going to happen to Apostae?Arutemahttps://paizo.com/threads/rzs43trh?So-what-is-going-to-happen-to-Apostae#172024-03-05T17:38:27Z2023-05-30T00:44:33Z<p>And here I was kind of hoping for the Ilee to retake their planet between editions.</p>And here I was kind of hoping for the Ilee to retake their planet between editions.Arutema2023-05-30T00:44:33ZRe: Forums/Pathfinder Second Edition: General Discussion: Opinion: Rarity currently covers too many distinct conceptsArutemahttps://paizo.com/threads/rzs43tm0&page=2?Opinion-Rarity-currently-covers-too-many#582023-05-22T17:53:29Z2023-05-21T11:29:55Z<p>I wonder how much headache Paizo could have spared GMs if there was simply another value for rarity: Regional. Thus, something could be "Regional (Vudra)" or "Regional (Arcadia)" instead of the blanket "Uncommon".</p>I wonder how much headache Paizo could have spared GMs if there was simply another value for rarity: Regional. Thus, something could be "Regional (Vudra)" or "Regional (Arcadia)" instead of the blanket "Uncommon".Arutema2023-05-21T11:29:55ZRe: Forums: Product Discussion: Starfinder Ports of CallArutemahttps://paizo.com/products/btq02egv/discuss?Starfinder-Ports-of-Call#442023-05-10T19:39:45Z2023-05-10T01:15:21Z<div class="messageboard-quotee">Electromagni wrote:</div><blockquote><p> Finally got my PDF and am excited to read through it! However, I’m worrying if my phone downloaded it weird because in the first 2 or 3 pages I’ve already seen 4 words missing letters. Anybody else or just me? </p>
<p>“Books like starfinde”, “This book explores four diffe ent”, “Reasons why traffi” “Almost definitel” . </p>
<p>I can’t download into my pic until midnight when I’m home but I just wanted to make sure it wasn’t just me. </blockquote><p>There are a couple of references to "Starÿ nder" in the backmatter too. Did the PDF get hit with some sort of character encoding issue?Electromagni wrote:Finally got my PDF and am excited to read through it! However, I’m worrying if my phone downloaded it weird because in the first 2 or 3 pages I’ve already seen 4 words missing letters. Anybody else or just me?
“Books like starfinde”, “This book explores four diffe ent”, “Reasons why traffi” “Almost definitel” .
I can’t download into my pic until midnight when I’m home but I just wanted to make sure it wasn’t just me.
There are a couple of references to "Starÿ nder" in...Arutema2023-05-10T01:15:21ZRe: Forums/Pathfinder Second Edition: General Discussion: [For fun] Let's do a poll! What do you want to change in PF2?Arutemahttps://paizo.com/threads/rzs43tb7?For-fun-Lets-do-a-poll-What-do-you-want-to#502023-05-07T16:32:58Z2023-05-07T01:49:09Z<p>The ship has long ago sailed on these, since they came up in playtest, but.</p>
<p>Bring back a general feat at 1st level.</p>
<p>Give us ways to have scaling proficiency not tied to class and archetype.</p>
<p>Lay off on tagging any vaguely interesting character options as Uncommon. (Seriously, is the purpose of the rarity system to enforce power levels, or euro-centrism? It seems even the writers can't decide)</p>The ship has long ago sailed on these, since they came up in playtest, but.
Bring back a general feat at 1st level.
Give us ways to have scaling proficiency not tied to class and archetype.
Lay off on tagging any vaguely interesting character options as Uncommon. (Seriously, is the purpose of the rarity system to enforce power levels, or euro-centrism? It seems even the writers can't decide)Arutema2023-05-07T01:49:09ZRe: Forums/Pathfinder Second Edition: General Discussion: Did you stop playing Starfinder because of Pathfinder 2e ?Arutemahttps://paizo.com/threads/rzs43t5t?Did-you-stop-playing-Starfinder-because-of#372023-05-03T12:20:23Z2023-05-03T11:30:13Z<p>I hope the equipment scaling rules they announced in the upcoming book fix the worst of that. (You prefer small arms, heavy, or sniper weapons, the enemies in a given AP only drop longarms.)</p>I hope the equipment scaling rules they announced in the upcoming book fix the worst of that. (You prefer small arms, heavy, or sniper weapons, the enemies in a given AP only drop longarms.)Arutema2023-05-03T11:30:13ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Pathfinder Second Edition Remaster Project!Arutemahttps://paizo.com/community/blog/v5748dyo6siae&page=7?Pathfinder-Second-Edition-Remaster-Project#3142023-04-27T15:58:45Z2023-04-26T22:26:51Z<p>I'm excited to see ability scores and the legacy alignment system ditched for pure modifiers and personal edicts and anathemas. Should help Pathfinder have its own feel instead of living in another system's shadow.</p>I'm excited to see ability scores and the legacy alignment system ditched for pure modifiers and personal edicts and anathemas. Should help Pathfinder have its own feel instead of living in another system's shadow.Arutema2023-04-26T22:26:51ZRe: Forums/Pathfinder Second Edition: General Discussion: I'd like to be convinced to switch to 2eArutemahttps://paizo.com/threads/rzs43t22&page=2?Id-like-to-be-convinced-to-switch-to-2e#962023-04-23T17:05:24Z2023-04-23T13:20:09Z<div class="messageboard-quotee">Totally Not Gorbacz wrote:</div><blockquote> <div class="messageboard-quotee">Arutema wrote:</div><blockquote> All I can say to OP is "Welcome to the 2e playtest, where almost exactly all these concerns were brought up, and swept under the rug." </blockquote><p>Luckily Paizo went out of business shortly after PF2 launch, proving its critics that it was truly a badly thought-out game that failed to respect the incredibly touchy sensibilities of PF1 diehards.
<p>Except it didn't, lol, lmao. </blockquote><p>Eh, it's the job of a publishing company to make money, not create some mythical system that will appeal to everyone.Totally Not Gorbacz wrote:Arutema wrote: All I can say to OP is "Welcome to the 2e playtest, where almost exactly all these concerns were brought up, and swept under the rug."
Luckily Paizo went out of business shortly after PF2 launch, proving its critics that it was truly a badly thought-out game that failed to respect the incredibly touchy sensibilities of PF1 diehards. Except it didn't, lol, lmao. Eh, it's the job of a publishing company to make money, not create some mythical system...Arutema2023-04-23T13:20:09ZRe: Forums/Pathfinder Second Edition: General Discussion: I'd like to be convinced to switch to 2eArutemahttps://paizo.com/threads/rzs43t22&page=2?Id-like-to-be-convinced-to-switch-to-2e#872023-04-24T01:12:13Z2023-04-23T11:24:11Z<p>All I can say to OP is "Welcome to the 2e playtest, where almost exactly all these concerns were brought up, and swept under the rug."</p>All I can say to OP is "Welcome to the 2e playtest, where almost exactly all these concerns were brought up, and swept under the rug."Arutema2023-04-23T11:24:11ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Arutemahttps://paizo.com/threads/rzs43ri4&page=3?What-should-hypothetical-Starfinder-2e-do#1122023-06-14T07:37:53Z2023-04-12T01:18:02Z<p>Changing grip on a weapon is also a swift action in Starfinder, compared to chewing up one of your three generic actions in PF2 and provoking an AoO. (Hello again, poorly explained "Manipulate" keyword.)</p>Changing grip on a weapon is also a swift action in Starfinder, compared to chewing up one of your three generic actions in PF2 and provoking an AoO. (Hello again, poorly explained "Manipulate" keyword.)Arutema2023-04-12T01:18:02ZRe: Forums: Starfinder General Discussion: The Gap TimelineArutemahttps://paizo.com/threads/rzs43svj?The-Gap-Timeline#22023-04-13T15:37:56Z2023-04-11T00:04:11Z<p>Also of note in the history of space and drift travel:</p>
<p>May contain Iron Gods spoilers:</p>
<p>[Spoiler omitted]</p>
<p>3 AG: Triune, a fusion of Casandalee, The Aballonian god-computer Epoch, and Brigh reveals itself, and the designs for the first drift engines.</p>Also of note in the history of space and drift travel:
May contain Iron Gods spoilers:
[Spoiler omitted]
3 AG: Triune, a fusion of Casandalee, The Aballonian god-computer Epoch, and Brigh reveals itself, and the designs for the first drift engines.Arutema2023-04-11T00:04:11ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Arutemahttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#912023-04-08T20:23:28Z2023-04-08T12:58:43Z<div class="messageboard-quotee">JiCi wrote:</div><blockquote><p> <b>Wording</b></p>
<p>I swear that P2E has half the word count from P1E, because everything is written with keywords. </blockquote><p>The brings me to another point: <b>layout</b>. If an ability gives you a focus spell, print the focus spell there and don't force me to hunt through the spells chapter.JiCi wrote:Wording
I swear that P2E has half the word count from P1E, because everything is written with keywords.
The brings me to another point: layout. If an ability gives you a focus spell, print the focus spell there and don't force me to hunt through the spells chapter.Arutema2023-04-08T12:58:43ZRe: Forums: Starfinder Society: Star Sugar Heartlove chronicle errorsArutemahttps://paizo.com/threads/rzs43ssc?Star-Sugar-Heartlove-chronicle-errors#22023-04-05T17:54:49Z2023-04-05T16:28:16Z<p>The grenade prices were probably current when the adventure was printed, but were reduced by errata later.</p>The grenade prices were probably current when the adventure was printed, but were reduced by errata later.Arutema2023-04-05T16:28:16ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Arutemahttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#732023-04-08T02:23:59Z2023-04-04T20:58:21Z<p>In a hypothetical Starfinder 2e, it should not be a GM's discretion thing. It's a fact of the setting that some species can naturally fly or float.</p>
<p>That said, with the setting's greater focus on guns, is a flying species as big a perceived balance problem in SF compared to the more melee-focused PF?</p>In a hypothetical Starfinder 2e, it should not be a GM's discretion thing. It's a fact of the setting that some species can naturally fly or float.
That said, with the setting's greater focus on guns, is a flying species as big a perceived balance problem in SF compared to the more melee-focused PF?Arutema2023-04-04T20:58:21ZRe: Forums: Starfinder General Discussion: Paizo Blog: Starfinder, enhance… Enhance… ENHANCE!Arutemahttps://paizo.com/community/blog/v5748dyo6si97&page=2?Starfinder-enhance-Enhance-ENHANCE#632023-03-18T17:03:40Z2023-03-18T14:19:45Z<div class="messageboard-quotee">JiCi wrote:</div><blockquote><p> I feel like most Solarian powers should "be the same, but with 2 variations". For instance, Supernova's graviton counterpart, Black Hole, doesn't "deal 1d6 cold damage plus 1d6 additional cold damage per solarian level to all creatures".</p>
<p>It's like every revelation needs to obtain a missing photon / grativon mode. </blockquote><p>It would be nice, rather than being forced to take 50% of revelations you never use, for each one to have a photon and a graviton mode.JiCi wrote:I feel like most Solarian powers should "be the same, but with 2 variations". For instance, Supernova's graviton counterpart, Black Hole, doesn't "deal 1d6 cold damage plus 1d6 additional cold damage per solarian level to all creatures".
It's like every revelation needs to obtain a missing photon / grativon mode.
It would be nice, rather than being forced to take 50% of revelations you never use, for each one to have a photon and a graviton mode.Arutema2023-03-18T14:19:45ZRe: Forums: Starfinder General Discussion: What playable species would you like to see?Arutemahttps://paizo.com/threads/rzs43s3h?What-playable-species-would-you-like-to-see#22023-03-27T14:27:48Z2023-03-17T11:16:13Z<p>I'm fond of ramiyels, (which do have playable stats). But they haven't gotten any additional coverage outside the AP backmatter article that introduced them.</p>I'm fond of ramiyels, (which do have playable stats). But they haven't gotten any additional coverage outside the AP backmatter article that introduced them.Arutema2023-03-17T11:16:13ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Arutemahttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#652023-03-07T12:55:35Z2023-03-07T11:28:14Z<div class="messageboard-quotee">CorvusMask wrote:</div><blockquote> Ye hence why I don't like idea of removing -2 flaw from either starfinder or pathfinder 2e. I actually like doing things like level 1 16 wisdom goblin druid x'D I really hope 2e SF doesn't move to "and now no species has a flaw!" </blockquote><p>What if, instead of species-based ability flaws, the quick pick arrays had an 8 you had to put somewhere?CorvusMask wrote:Ye hence why I don't like idea of removing -2 flaw from either starfinder or pathfinder 2e. I actually like doing things like level 1 16 wisdom goblin druid x'D I really hope 2e SF doesn't move to "and now no species has a flaw!"
What if, instead of species-based ability flaws, the quick pick arrays had an 8 you had to put somewhere?Arutema2023-03-07T11:28:14ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Arutemahttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#552023-03-07T18:48:46Z2023-03-06T17:02:35Z<div class="messageboard-quotee">Wesrolter wrote:</div><blockquote><p> I've looked into the 2e character gen and one thing really stood out to me. Why is a species which naturally has wings, it's a big part of their culture/race life style only able to actively fly at level 13?
</p>
Strix. Big winged species... I can jump better.
<br />
Level 5 I can partially fly... Half speed and have to land, so 10ft? since my base speed is 25?
<br />
Level 9, I can fly for 10 minutes once per day...
<br />
Level 13, 2(3) feats later, I can finally fly...
<br />
Stuff like that really puts me off. I have to invest multiple feats to gain the proper use of a natural appendage? Yet the enemy ones can fly at a level 2 creature? yet for my Strix, it would take 11 more levels and a couple feats.
<br />
It makes me feel their attempt to make "Ancestry" something special has basically crippled elements. They feel so bland. My Dwarf gets a knife, Darkvision and a I can get a +1 save as a reaction... Oh only against magic.
<br />
The species feels very underwhelming where as Starfinder with most, you get some toys to play with and aren't dependant on using levels and feats to gain basic anatomy usage. It has wings? OK, it has a fly speed. </blockquote><p>PF2e design in general seem absolutely terrified of giving PCs any movement besides basic land speed.
<p>Contrast Starfinder letting you buy jump jets fairly early or a jetpack at level 5, or even PF1e sort of assuming you had a friendly wizard with Fly prepped starting level 5 or so.</p>Wesrolter wrote:I've looked into the 2e character gen and one thing really stood out to me. Why is a species which naturally has wings, it's a big part of their culture/race life style only able to actively fly at level 13?
Strix. Big winged species... I can jump better.
Level 5 I can partially fly... Half speed and have to land, so 10ft? since my base speed is 25?
Level 9, I can fly for 10 minutes once per day...
Level 13, 2(3) feats later, I can finally fly...
Stuff like that really puts...Arutema2023-03-06T17:02:35ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Tian Xia: Coming 2023–2024!Arutemahttps://paizo.com/community/blog/v5748dyo6si92&page=3?Tian-Xia-Coming-2023-2024#1292023-03-07T02:18:19Z2023-03-03T03:12:24Z<p>I would not be surprised to see samurai and ninja end up as archetypes suited for a variety of martial or skillful characters. (See also: the fate of the 1e cavalier and vigilante classes.)</p>I would not be surprised to see samurai and ninja end up as archetypes suited for a variety of martial or skillful characters. (See also: the fate of the 1e cavalier and vigilante classes.)Arutema2023-03-03T03:12:24ZRe: Forums: Starfinder Society: Paizo Blog: Starfinder Society: Year 6 AnnouncementArutemahttps://paizo.com/community/blog/v5748dyo6si8h?Starfinder-Society-Year-6-Announcement#292023-03-02T13:43:15Z2023-02-18T16:04:03Z<div class="messageboard-quotee">thistledown wrote:</div><blockquote> Still no Ramiyels. </blockquote><p>Would love to see those getting more support. I don't think I've seen anything for them outside the AP they were printed in.thistledown wrote:Still no Ramiyels.
Would love to see those getting more support. I don't think I've seen anything for them outside the AP they were printed in.Arutema2023-02-18T16:04:03ZRe: Forums: Starfinder General Discussion: Starfinder hopes for 2023!Arutemahttps://paizo.com/threads/rzs43qza&page=2?Starfinder-hopes-for-2023#642023-02-21T04:34:04Z2023-02-17T21:15:17Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> <div class="messageboard-quotee">Arutema wrote:</div><blockquote> <div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote>The way starship combat works we all have to be doing it though, and we can't all be the pilot. </blockquote><p>That's definitely a flaw of the system's starship combat model. I'd love to see an alternative starship combat ruleset that better handles each PC flying a single-pilot fighter in the style of Star Wars, Babylon 5, or Battlestar Galactica.
</p>
</blockquote>Have you looked at the squadron rules from the starship manual? </blockquote><p>I don't like those rules reliance on minor crew actions for single-pilot craft, and they keep the turn and phase structure from regular starship combat, which has pacing issues with lots of craft on the board.BigNorseWolf wrote:Arutema wrote: BigNorseWolf wrote:The way starship combat works we all have to be doing it though, and we can't all be the pilot.
That's definitely a flaw of the system's starship combat model. I'd love to see an alternative starship combat ruleset that better handles each PC flying a single-pilot fighter in the style of Star Wars, Babylon 5, or Battlestar Galactica.
Have you looked at the squadron rules from the starship manual? I don't like those rules reliance on minor...Arutema2023-02-17T21:15:17ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Arutemahttps://paizo.com/threads/rzs43ri4?What-should-hypothetical-Starfinder-2e-do#62023-02-21T15:18:14Z2023-02-16T17:17:05Z<p>Also, untie proficiency scaling beyond trained from class features. It is a feature, not a bug, of Starfinder that an envoy can be decent at longarms or a mystic at heavy armor with the right feats.</p>Also, untie proficiency scaling beyond trained from class features. It is a feature, not a bug, of Starfinder that an envoy can be decent at longarms or a mystic at heavy armor with the right feats.Arutema2023-02-16T17:17:05ZRe: Forums/Paizo: General Discussion: Paizo Blog: Uplifting voices for Black History Month 2023Arutemahttps://paizo.com/community/blog/v5748dyo6si8q?Uplifting-voices-for-Black-History-Month-2023#92023-02-21T18:37:49Z2023-02-16T17:03:43Z<div class="messageboard-quotee">Berselius wrote:</div><blockquote> Has it ever been explained how Jatembe achieved his longevity? </blockquote><p>He's a <a href="https://www.aonprd.com/MythicMonsterDisplay.aspx?ItemName=Old-Mage%20Jatembe" target="_blank" rel="nofollow">level 20 wizard with the Immortality arcane discovery</a>, though I'm sure the 6 mythic ranks don't hurt.Berselius wrote:Has it ever been explained how Jatembe achieved his longevity?
He's a level 20 wizard with the Immortality arcane discovery, though I'm sure the 6 mythic ranks don't hurt.Arutema2023-02-16T17:03:43ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Arutemahttps://paizo.com/threads/rzs43ri4?What-should-hypothetical-Starfinder-2e-do#22023-02-17T01:41:46Z2023-02-16T12:29:09Z<p>For a start, the core math needs to be less punishing and actually fun to play. Optimizing in SF means you can actually succeed in your area of expertise most of the time. In PF2 it means you don't fall behind what the system expects.</p>
<p>For that matter, throw out Assurance and keep Take 10, because not everything needs to be a die roll, and investing in a skill needs to make you not fail trivial tasks in it because the dice said "no". Also, get rid of natural 1s downgrading your skill checks to crit fails.</p>For a start, the core math needs to be less punishing and actually fun to play. Optimizing in SF means you can actually succeed in your area of expertise most of the time. In PF2 it means you don't fall behind what the system expects.
For that matter, throw out Assurance and keep Take 10, because not everything needs to be a die roll, and investing in a skill needs to make you not fail trivial tasks in it because the dice said "no". Also, get rid of natural 1s downgrading your skill checks...Arutema2023-02-16T12:29:09ZRe: Forums: Starfinder General Discussion: Starfinder hopes for 2023!Arutemahttps://paizo.com/threads/rzs43qza&page=2?Starfinder-hopes-for-2023#572023-02-17T01:43:27Z2023-02-16T03:34:17Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote>The way starship combat works we all have to be doing it though, and we can't all be the pilot. </blockquote><p>That's definitely a flaw of the system's starship combat model. I'd love to see an alternative starship combat ruleset that better handles each PC flying a single-pilot fighter in the style of Star Wars, Babylon 5, or Battlestar Galactica.BigNorseWolf wrote:The way starship combat works we all have to be doing it though, and we can't all be the pilot.
That's definitely a flaw of the system's starship combat model. I'd love to see an alternative starship combat ruleset that better handles each PC flying a single-pilot fighter in the style of Star Wars, Babylon 5, or Battlestar Galactica.Arutema2023-02-16T03:34:17ZRe: Forums: Starfinder General Discussion: Starfinder hopes for 2023!Arutemahttps://paizo.com/threads/rzs43qza?Starfinder-hopes-for-2023#382023-03-07T21:37:39Z2023-02-05T14:07:01Z<div class="messageboard-quotee">Cyder wrote:</div><blockquote> I just want a SF2e. The 3 action system and mathematical tightness of PF2e has ruined me. SF feels like going back to AD&D 2nd Ed. It's clunky by comparison.</blockquote><p>On the flip side, some of us find the 3-action system over-rated and the math of 2e excessively tight.
<p>Though I won't argue that starship combat, especially at low levels needs a complete re-write.</p>Cyder wrote:I just want a SF2e. The 3 action system and mathematical tightness of PF2e has ruined me. SF feels like going back to AD&D 2nd Ed. It's clunky by comparison.
On the flip side, some of us find the 3-action system over-rated and the math of 2e excessively tight. Though I won't argue that starship combat, especially at low levels needs a complete re-write.Arutema2023-02-05T14:07:01ZRe: Forums: Starfinder General Discussion: Best and worst parts of StarfinderArutemahttps://paizo.com/threads/rzs43qu8?Best-and-worst-parts-of-Starfinder#122023-01-31T18:45:20Z2023-01-31T01:42:40Z<p>Best: The kitchen sink science fantasy setting. The stamina system for short rests.</p>
<p>Worst: Low-level starship combat encourages overly-defensive play (restore shields, evasive maneuvers every turn) that can easily leave combatants stalemated. I would have preferred some system of automatic damage and AC scaling to buying new stuff every few levels.</p>Best: The kitchen sink science fantasy setting. The stamina system for short rests.
Worst: Low-level starship combat encourages overly-defensive play (restore shields, evasive maneuvers every turn) that can easily leave combatants stalemated. I would have preferred some system of automatic damage and AC scaling to buying new stuff every few levels.Arutema2023-01-31T01:42:40ZRe: Forums: Starfinder General Discussion: Starfinder hopes for 2023!Arutemahttps://paizo.com/threads/rzs43qza?Starfinder-hopes-for-2023#92023-01-31T18:42:19Z2023-01-30T15:00:04Z<p>More support for species that have only been featured in AP backmatter so far. (And ACP boons for them?)</p>
<p>Starfinder Unchained: Here's how to incorporate different action economy systems, if you want to.</p>More support for species that have only been featured in AP backmatter so far. (And ACP boons for them?)
Starfinder Unchained: Here's how to incorporate different action economy systems, if you want to.Arutema2023-01-30T15:00:04ZRe: Forums/Paizo: General Discussion: How popular were PF1e Adventures?Arutemahttps://paizo.com/threads/rzs43ozr?How-popular-were-PF1e-Adventures#172023-01-28T03:09:01Z2023-01-27T15:36:54Z<div class="messageboard-quotee">Alison-Cybe wrote:</div><blockquote> I think the 1st edition org play scenarios were popular enough that if a 1st-2nd edition conversion guide were a thing, they would see a huge surge in play (and sales), if such a product were ever released (HINT HINT!) </blockquote><p>Call me a curmudgeon if you must, but the point of 2e is to sell new, incompatible products, not give you a new way to play old content you already own.Alison-Cybe wrote:I think the 1st edition org play scenarios were popular enough that if a 1st-2nd edition conversion guide were a thing, they would see a huge surge in play (and sales), if such a product were ever released (HINT HINT!)
Call me a curmudgeon if you must, but the point of 2e is to sell new, incompatible products, not give you a new way to play old content you already own.Arutema2023-01-27T15:36:54Z