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The softcover lines seldom get full errata, but they may get fixes in PFS campaign clarifications for obvious glitches. Such as
The dragonheir scion gains fearful might at 2nd level. She gains draconic strike and draconic presence at 4th level and 6th level, respectively, replacing the fighter bonus feats she would normally gain at these levels.
My intro to this usually goes something like:
"Shiela Heidmarch has assigned you, as unproven agents, the mind-numbling dull task of researching the histories of small towns in Varisia for follow-up by more experienced teams.
You're in the towl of Illsurian, which you've learned was established by Ilsur... [read establishing paragraph on page 3 up to] ...this racism has
"As you're finishing up your studies for the week, the circus rolls into town. Want to go relax?"
Space McMan wrote:
You might wanna look into some means of immortality. Sarenrae not going to treat such a thing favorably in the afterlife.
It seems that neither the specific summoning spells, nor the sub-school rules on conjuration mention a specific book for looking up creature statistics.
Thus, we must indeed ask "How do core rulebook spells which summon creatures work in PFS core campaign?", then hit the FAQ button to get some developer attention.
The just-released Legacy of Dragons has this info on pages 29-31 under the form of the exotic dragon and form of the alien dragon spells.
* Lunar Dragon: 60-foot line of cold, cold resistance 20, burrow 20 feet.
I wouldn't mind seeing a campaign setting hardcover in the vein of Inner Sea Gods focusing on arcane and psychic casters of Golarion.
My wishlist for it would include
I will say that one change that was made somewhere along the line which is very positive is that the VCs no longer open the briefing by insulting the PCs. In the first couple of seasons, the briefing would start with things like "I asked for the best, but instead I got you. Oh well." More than once I've had groups of players taken aback by this, saying, wait, why are we working for this jerk?
Reading the intros of scenarios where this happens, it appears the VC delivering this treatment is Dennel Hamshamks at least half the time.
Perhaps it's for the best we haven't see that VC lately.
Since this thread was started, additional resources has become quite clear on the diabolist:
It is also printed on the final page of the traits web enhancement, which is used in core campaign.
I named mine after my first sweetheart, Jane. Well, that's what we all called her. None of us could pronounce her proper elvish name. She was only 85 when a fever took her, which is nothing for an elf like her. Life's harsh in Rahadoum, I tell ya.
I decided to leave Rahadoum when I lost her. When I traded up from my ol' crossbow in Alkenstar, I named my new shootin' iron in 'er memory. May she rest in peace.
I don't know of any way to get a pepperbox rifle, or any other advanced firearm in PFS. This probably leaves double-barreled musket as your dream gun, but also be be sure to read up the Ultimate Combat and Ultimate Equipment errata.
You may also want paper cartridges. They are pricey at low levels, but allow faster reloading of early firearms.
Finally, consider how you will contribute outside combat. What social or knowledge skills can you reliably make checks in?
I'm actually hoping for no new elements. Existing talents are spread thin enough across the existing 7 elements.
I would love to see the existing elements expanded with more talent selection though.
I'm GMing for a most unusual group. They're all aliens who were abducted by Silver Mount's crew and just released from stasis as the campaign started.
They're all custom races built with the race builder rules, so we have:
A giant rock-man unchained titan mauler, who will dual-wield absolutely anything.
I'd probably play a pixie-like aerokineticist were I playing and not GMing.
Concepts I'm currently playing around with:
A gnomish "necromancer" who dresses the part to excess. She won't actually know any necromancy spells though. Her undead minions? Pure illusion magic.
A noble gnomish (again) paladin, charging into battle astride her mighty badger steed.
A knight in black armor, wielding and throwing a blade of pure shadows. Mechanically, this will be void kineticist/Hellknight.
That depends on whether or not shoving a beheaded person's head onto their body would make them count as "whole". I would personally say that so long as the person's bits are all together in the right way then raising fixes all physical damage, even if that means reconnecting severed parts.
This is why the Galtan revolution soul binds those they behead. You can never be too sure.
Gun Dragon wrote:
I am making a Mesmerist Kitsune with the Realistic Likeness feat that is mostly a caster. What spells are must have's for all the 1-6 spell levels?
While it may be tempting to focus entirely on enchantments, take a moment to pick up grease so you have something to contribute against enemies with good will, magic immunity (grease is SR: no), or other tricks that might shutdown your enchantments.
I learned this the hard way, stupid mask golem.
If a source is meant to be superseded by a new one, the older source will be removed from additional resources.
As long as the older source remains in additional resources, it remains legal for play. Some of these older sources may have errata, relevant FAQs, or clarifications. But those are all available free on this site.
Use the version of the feat/trait/spell in whatever source you bring to the table (but check the errata, FAQs and PFS campaign clarifications document.)
Will Huston wrote:
Is there a place that actual says the deific obedience to Lamashtu is not legal for PFS play? I don't actual relish the idea of role-playing it out, but I am building a demon unchained summoner and was planning on worshiping Lamashtu, and I saw the evangelist class for the Mother of Monsters has summoner specific bonuses.
Additional resources: " Misc..: all material in chapter 1 is legal except pages 92-99;" Pages 92-99 are the Lamashtu article which includes her obedience.
Reviving this thread with my wishlist:
Secrets of the Harrowed Medium - A book dedicated to the 54-spirit Harrow-card based Medium we saw hinted in the playtest.
30 Pages of Kineticist Wild Talents (Working title) - More wild talents for the 7 elements published so far.
Unarmed Tactics Toolbox/Unarmed Master's Handbook - Archetypes for the Unchained Monk, unarmed-focused archetypes for non-monks. Maybe some support for natural weapons too?
We still need volunteers, and there's something new to volunteer for: Demoing the Pathfinder Adventures card game.
We are also in need of general con volunteers. You can sign up for that at Owlcon.com as well once you have an account and are logged in.
So come; explore, report, volunteer, cooperate!
After much planning, I'm ready to announce:
Will be at Rice university in Houston on February 29-21, 2016. And we're bringing not one, but two guests from Paizo along for this campaign: designer Mark Seifter (who works on Pathfinder RPG books like Unchained and Occult Adventures) and PFS developer Linda Zayas-Palmer!
We've got plenty of special events brewing, with Serpent's Rise, True Dragons of Absalom, The Sky Key Solution, as well as The Eternal Obelisk as an out-of-retirement special.
If you just want to buy a badge and play, don't worry, general signups begin Friday evening, in fact.
On a silly note, imagine a temple trying to bring back to life a PC. The head cleric must somehow determine that the PC was second level and grab another caster to start casting 12 seconds before the first completes Raise Dead otherwise, the spell works but the PC immediately dies again.
Why 12 seconds? Am I the only one who remembers you can hold the charge on a touch spell like restoration?
Season 4 - early season 6 have a habit of assuming you have the following:
I consider that too much to haul personally, so I carry only B1 and CRB. Once I know that I'm running next week, I'll go over the PDFs for the others and print the relevant pages for my scenario. This keeps my hardback book load within reason.
As I worked to convert my playtest kinetic blade build to the final released version, I started taking notes on what was good and not, those notes became a short guide, then a long one.
As I'm 5 chapters (out of a likely 7) in, I figured it's high time I open it to community feedback.
This is not a general kineticist guide, those have been written. This is a guide to a specific, but still flexible build; the blade kineticist, who rushes into melee to deliver the beatdown with kintetic blade. As such, options will be looked at through the lens of how they interact with kinetic blade.
Open to feedback and comments here.
Yikes! Sounds like some players need warnings that evil alignments are not playable, and that is what they are on the road to becoming.
Page 31 is in the section detailing 3 XP sanctioned modules. For the similar rule on pregens in 1 XP scenarios scenarios, see page 37. (You get 500 gold if you take a scenario's chronicle down to level 1.) Page 21 also indicates that any boons wait until you are of the sub-tier played before they apply.
You may also want to wait until the ACG errata comes out before committing to a build. Mark Seifter confirmed here that Slashing Grace is up for errata which will apparently include letting it apply to light weapons.
Also nice is Piranha Strike, from Sargava, the Lost Colony, which is Power Attack exclusively for light weapons, without that pesky 13 Str requirement.
Can an Amulet of Mighty Fists without either a +1 bonus or Ghost Touch damage incorporeal creatures?
chad hale 637 wrote:
Which is proper PFS procedure as laid out in the Guide to Organized Play.
So you'll find the Aldori Dueling Sword on pages 290-291 of the Inner Sea World Guide.