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Arutema's page

FullStarFullStarFullStarFullStar Venture-Captain, Texas—Houston. 295 posts (570 including aliases). 1 review. No lists. No wishlists. 18 Pathfinder Society characters. 1 alias.


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Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.
Ring_of_Gyges wrote:
Spring load wrist sheaths to draw potions as swift actions and Accelerated Drinker to drink them as move actions. Also very useful in using Breath of Life scrolls in a timely manner.

Forget scrolls, wear First Aid Gloves. 4500GP buys you two castings of Breath of Life anyone can use. And most importantly, they're always at hand.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

3 people marked this as a favorite.

I tend to get quizzical comments for having an Asmodeus-worshipping Cheliax-loyalist halfling.

Grand Lodge

1 person marked this as a favorite.

For the human-free setting I'm working on:

1: Halflings
2: Dwarves
3: Reflavored Drow
4: Elves
5: Kitsune/Tengu (tie)

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

You cannot take the prestige class (or at least cannot benefit from it), as Chaldira has no obedience published.

You can be a warpriest, due to the following text in the warpriest class description under Blessings:

Quote:
Deities grant blessings of the same name as the domains they grant.

I hope we do see obediences for the lesser and racial deities published, but until then, you cannot benefit from feats or PRCs that require an obedience if you worship those gods.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

... the warpriest of Rovagug has the best diplomacy modifier.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

From a run of 'The Mantis's Prey':

Player: I manticle[sic] him.
Me: Manticle?
Player: Yes.
Me: You've been fighting too many mantises.

From 'Rasputin Must Die'

Spoiler:

Player: I disbelieve.
Me: The tank?
Player: No, Russia.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

3 people marked this as a favorite.

... the players are too busy referencing Monty Python to listen to the VC briefing.

Grand Lodge

1 person marked this as a favorite.
revaar wrote:
Judging by a lot of the catfolk builds I have seen, the entire race has been adopted by half orcs and breed for larger teeth.

I, for one, welcome our Orc-bred Smilodonfolk overlords.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

... your Sorcerer with the wand of cure critical is pulling healing duty.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

4 people marked this as a favorite.
The Fox wrote:
hotsauceman wrote:

Also, There is such a thing as a silencer for your gun, Oil of silence is 250 gp and makes your gun silent for 1hr.

Be careful though: it also may well tick off all the spellcasters in your party, and makes healing you a bit more problematic, even from a wand.

(And, I think it is 300 gp)

An oil of the spell Silence is indeed 300gp.

An Oil of Silence is a specific magic item which silences only a single target firearm.

Curse you duplicate named items!

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

3 people marked this as a favorite.

... your magus with a wand of Infernal Healing is the party healer.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.
nosig wrote:

wait, are we saying Druids ACs and Summoners Eidolons with Lessons of Chaldira are overpowered?

;)

What's the Handle Animal DC to teach a tiger religion?

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

The owl school revolution begins again. Feb. 21 at Rice University in Houston.

Owlcon.com.

We have much to offer this year:

Adam Daigle returns to give everyone his best Auntie Baltwin voice. Break the Siege of the Diamond City the morning of the 23rd. Prove your worth to be called a Seeker in Eyes of the Ten. And laugh in the face of TPK in Bonekeep's Maze to the Mind Slave.

GM signups are now open on our prototype Openhorn system.

GM two slots for a free badge and a shiny new tee-shirt.

Grand Lodge

2 people marked this as a favorite.

So my local lodge was running the infamously deadly Dalsine Affair today. I decided to turn a blob of GM credit into a playtest Swashbuckler and put it through its paces. It did not survive.

First, the character build:

Spoiler:

Isa
Rakshasa-Spawn Tiefling Swashbuckler 3
NG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 16 (+4 armor, +1 shield, +3 Dex, +1 natural, +1 dodge)
hp 28 (3d10+6)
Fort +3, Ref +6, Will +0 (+1 vs. fear)
Defensive Abilities bravery +1; Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee masterwork rapier +8 (1d6+1/18-20/×2+3 Precise Strike)
Special Attacks deed: menacing swordplay, deed: opportune parry, deed: precise strike, deed: riposte, panache
Spell-Like Abilities
. . 1/day—detect thoughts (DC 15)
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 14, Int 10, Wis 8, Cha 16
Base Atk +3; CMB +4; CMD 18 (18 vs. disarm, 18 vs. steal, 18 vs. sunder)
Feats Power Attack, Weapon Focus (rapier)
Traits empyreal cultist (magnimar), reactionary
Skills Acrobatics +9, Diplomacy +9, Disguise +5, Intimidate +9, Knowledge (local) +6, Perception +5, Sense Motive +1; Racial Modifiers deed: derring-do
Languages Celestial, Common, Infernal
SQ deed: recovery, deed: swashbuckler initiative, prehensile tail, swashbuckler finesse
Other Gear Mithral Chain shirt, Masterwork Buckler, Masterwork Rapier, 150 GP
--------------------
Special Abilities
--------------------
Bravery +1 (Ex) +1 to Will save vs. Fear
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deed: Derring-Do (Ex) Spend 1 panache to add 1d6 when making Escape Artist, Fly, Ride, or Swim check.
Deed: Menacing Swordplay (Ex) While have 1 panache, demoralize struck opponent as swift action.
Deed: Opportune Parry (Ex) Spend 1 panache and 1 AoO to attempt to parry a melee attack.
Deed: Precise Strike +3 (Ex) While have 1 panache, bonus to ak/dmg w/ light/one-hand piercing weaps.
Deed: Recovery (Ex) When attacked, spend 1 panache to step 5 ft. and gain +2 AC vs attack.
Deed: Riposte (Ex) When parrying, spend 1 panache and AoO to atttack your attacker.
Deed: Swashbuckler Initiative (Ex) While have Panache, can use a free hand to draw a light or one-handed piercing weapon as part of the initiative check.
Empyreal Cultist (Magnimar) +1 on Diplomacy checks against good-aligned humanoids.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Swashbuckler Finesse At 2nd level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, as well as gains a +4 bonus to her CMD on disarm, steal, and sunder attempts made against these weapons.

First encounter:

Spoiler:

We get the illegal cultists smuggled away. With no ranks in bluff I'm not very good at delaying the guards. The eidolon takes the forefront here, tripping their captain and staying behind until dismissed to hold the line against them.

Second encounter:

Spoiler:

Giant spider. I win initiative and do rather weak damage to it. It then counters and due to poor fort I fail my poison save and take Con damage. The remaining party members kill it while i am stagger from the poison.

Third encounter:

Spoiler:

Faceless stalker. I do weakish damage, and in the process have to block the eidolon's charge lane. I do some weak damage, the ranger then kills it.

Fourth encounter:

Spoiler:

Dogs. Nothing much to say. I do weakish damage again, then the ranger and eidolon finish everything off.

Boss encounter:

Spoiler:

Big bad evil magus. The ranger goes first and attacks the illusion. He then takes the spell combat attack but keeps ticking. I move in and can't hit his high AC, but do give the ranger a flank. The eidolon can't hit it either. The only party members dealing damage here are the ranger with humans as favored enemy and the sorcerer who's hitting his touch AC.

After spending a turn attack the eidolon the BBEG turns to attack the ranger who's toe only one injuring him and kills him outright with an empowered shocking grasp. I still can't hit him, especially with my flanking buddy dead.

Fourth round. I'm wearing metal armor, so I get the shocking grasp spellstrike, dropping me to -4. The cleric channels me up to 3 and I try to stand up and grapple the BBEG. He crits on his AOO, dropping me to -18. Dead.

Final round. The eidolon finally gets in a hit, then the sorcerer's acid arrows finish him off. Ranger has enough prestige to get a raise dead. I have no such luxury.

Overall, I was unimpressed by the class. I was seriously outclassed in damage by the halfling ranger power attacking with his greatsword, ad of course, the eidolon. My AC was well below the eidolon's even before it got buffed, and slightly less than the ranger's.

With 3 Panache, I spent one to parry a hit, botching the parry roll. I wasted the second to improve my precise strike damage only to miss on the attack roll. I have to keep the third in reserve to use precise strike. I never finished off an enemy or even threatened a crit to regain Panache.

The class in general fails at its design goal of making an effective Dex-based melee combatant. Maybe it would have evened out with the tho-handed fighter at higher levels, but it has to somehow survive to reach them while the two-handed fighter can do its job starting at level 1.

In short: felt useless, died ignobly.

Grand Lodge

3 people marked this as a favorite.
Scavion wrote:
Prince of Knives wrote:

Heh. It's another one of those, "3.5 did this already and the world didn't end," things, to be perfectly honest.

Its a full 3 levels before the earliest class can get pounce!(Druid 6th via Beastshape 2)

Op! Everyone dips Swashbuckler!

I jest of course.

Don't be silly. Eidolons get pounce at first level and a spellcaster companion.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.
James McTeague wrote:
Mason Whitlark wrote:
Beyond Kyle's with the strange ability to live, what other goblins are still running around?
I know I ran for a goblin bard at Gencon and didn't manage to kill him (not from lack of trying though - that middle encounter in Feast of Sigils is pretty scary!)

I know of at least one Goblin in Houston that exists only as a stack of GM credit and it therefore still alive.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

3 people marked this as a favorite.

It will be a few more levels till I can pull it off, but:

"I am Riddywhipple the magnificent!"

The brightly colored dragon indicates the strange grey creature whose head it is perched on.

"Oh, and this is Fred."

"Thank you, Riddywhipple."

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

Welcome to the team.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

If you cannot tolerate a given class, but still wish you and your players to get PFS credit, then I would suggest running a sanctioned AP in "campaign mode." You are then free to ban classes as you wish.

Just as I am setting up a blissfully summoner-free CoCT campaign.

Grand Lodge

5 people marked this as a favorite.

Another thing which seems like a copy-paste oversight of Precise strike from the duelist: you can't use it if carrying a shield, and yet the class is proficient with bucklers? Should Precise Strike work with a buckler, but not a heavier shield, or is this a deliberate compromise the Swashbuckler must make?

Grand Lodge

6 people marked this as a favorite.

I like the swashbuckler so far, and will probably make it my next PFS character.

However, one thing seems off: The restriction of "living creatures with discernible anatomies." in Precise Strike feels like a copy-paste error from 3.5. There's a reason Paizo removed that restriction from sneak attack in PF.

Grand Lodge

20 people marked this as FAQ candidate. 4 people marked this as a favorite.

If you take levels in a class which grants an animal companion after taking the Animal Ally feat, can the your effective Druid level ever exceed your character level?

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

3 people marked this as a favorite.

Running Rasputin Must Die for my local seekers:

Player: "I disbelieve."

Me: "Disbelieve the tank?"

Player: "No, Russia."

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

5 people marked this as a favorite.

I am no longer allowed to run seeker-level characters over with tanks. At least not until I get a fresh batch of seekers.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

I have high hopes for the Swashbuckler myself. Have wanted to play a dex-based melee for a while, but would prefer to avoid becoming dervish dancer #21560.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

3 people marked this as a favorite.

ALL GLORY TO THE HYPNOTOAD!

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

Mike has stated that the appropriate logo must be worn on a shirt. However, he specified in reply 50 in this thread that it need not be the original shirt. You are free to cut out the logo and sew it onto a shirt in better condition.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

Allow me to congratulate Houston's seekers on finishing 'Eyes of the Ten' at Space City Con:

Venture Captain Brenkyn (The Drinkin') - Rogue 13
Venture Captain Kammie - Cleric 13
Venture Captain Rassiel Fallsmeyer - Magus 13
(Still the World's Worst Rogue) Venture Captain Cormac O'Bron - Rogue 4/Fighter 9
Venture Captain Rothgar Darkblade - Barbarian 3/Sorcerer 2/Dragon Disciple 8

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

5 people marked this as a favorite.
Silbeg wrote:
I cannot see using this to re-GM an adventure (since we are all here, in the end, to play), but I am not someone with 150+ GM credits.

I could totally see using it to re-GM [redacted] to get the [redacted] boon on my [redacted].

Grand Lodge

2 people marked this as a favorite.

Is is too early to pre-order a Daigle-in-a-box for Owlcon 2014?

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.
Hazzard wrote:
Warhopper wrote:
Thank you for the info Kelly, I will have to check that out. It's to bad that Fat Ogre doesn't have any games right now.

There are PFS gamers in the area and some games being played, but no solid organization.

Houston Pathfinder Society
http://houstonpfs.com/forum/index.php

Houston Pathfinder Society Facebook page
https://www.facebook.com/groups/265388043564552/

And don't forget the Warhorn:

http://warhorn.net/houston-pfs/

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

Axe beak is added to the Paladin/Cavalier/Nature Oracle list by a certain scenario's boon. (But make sure the player actually has that boon.)

To the best of my knowledge, the giant chameleon is not a legal mount. (But it is a legal animal companion for Druids and archetypes which may select animal companions as a druid.)

Also, note that creatures purchased are not the same as creatures granted by class features. Purchased creatures do not advance in any way from their printed bestiary stats.

Grand Lodge ****

2 people marked this as a favorite.
Phillip Reed wrote:
Hey, I've never seen them in the same room at the same time. For all I know, they could be the same person.

You're right. My money's on veiled master.

Grand Lodge ****

4 people marked this as a favorite.

After 'Race for the Runecarved Key', Texas gamers got a chance to ask Mike Brock their questions about the future of Pathfinder Society, and he revealed some interesting bits of information on season 5.

Some changes to factions and how they work:

Number of factions likely to be reduced partially so writers have to spend less time writing for factions which are barely played. There are likely to be scenarios which center around these factions' fall. Mechanics for changing factions for those affected were discussed, but are not set in stone yet. Old faction traits and vanities from those factions will remain in effect, but it will no longer be possible to take them on new characters.

The disconnect between nation-based (Taldor/Qadira/Osirion/Cheliax/Andoran) and ideology-based (Silver Crusade/Lantern Lodge/Grand Lodge/Scarzni/Shadow Lodge) was discussed as something Mike was unhappy with.

These and more details on changes to the faction system to be revealed in the blog soon.

Just as season 4 spent a lot of time in Varisia, season 5 is likely to see a lot of The Worldwound. Future seasons are unlikely to be connected completely to adventure paths, in order to allow the PFS and AP players to experience different parts of Golarion. However, nothing is set in stone.

Mike mentioned wanting to put out a PFS book which would remain in print indefinitely versus the limited-run 'Seekers of Secrets' and 'Field Guide' sometime after that book. However, further internal discussion is needed at Paizo and will be announced when there is more concrete info.

'The Fabric of Reality' will not be the last appearance of the Hao Jin Tapestry.

Mike expressed a desire to setup a GM reward system for every star level, beyond the 4-star exclusive scenarios. This will require a lot of work from Paizo IT team, who are currently tied down to Paizo's virtual tabletop project, as well as several other projects.

Sanctioning of 'Reign of Winter' and future adventure paths was discussed. Mike commented that it was too early into seeing results from 'Shatered Star' and 'Rise of the Runelords' sanctioned to know how expanding this will effect the campaign. He would like to see more reporting data and feedback on sanctioned APs before sanctioning additional APs.

'First Steps' may be retired, as it introduces faction leaders who may longer be present in season 5, and new players are often not interested in committing 12 hours to an intro series.

Finally, Mike teased scenarios for tier 12.

Grand Lodge ****

2 people marked this as a favorite.

And we have shattered all previous Houston records with a total of 48 tables run!

Grand Lodge ****

1 person marked this as a favorite.
Michael Azzolino wrote:
PFS does not use the randomizing game selection process deployed for the rest of the Con. We use our warhorn page (linked above) to muster tables. DundraCon is a great first Con!

Confirming that Dundracon is indeed a great first con. If you're in town, you should go, because who knows where you'll be and what you'll be doing a few years later.

Grand Lodge ****

1 person marked this as a favorite.

My evil plan to assault Houston with Pathfinder Society on all fronts takes a step forward in the northwest this month, or shall I say:

Pathfinder Society begins at 8th Dimension Comics and Games, 8475 Highway 6 N, Houston, TX

Games are the 1st and 3rd Sunday of every month from 2-7 PM. GM duties are shared. Gain 5 player points every time you GM, spend one every time you play.

Sign-ups are on the Houston Pathfinder Society Warhorn.

We're beginning with the First Steps series. After that, I hope to show just how high the risks can get in The Cyphermage Dilemma.

So sign up if you're coming, and let's show 8th Dimension what Houston can bring.

Grand Lodge ****

1 person marked this as a favorite.

Seeker of Secrets page 52 or Mists of Mwangi page 4. There may be others.

Grand Lodge ****

1 person marked this as a favorite.

Do you remember us, from last year? Do you remember stranding us on Ceti Alpha V, leaving us to die in this barren wasteland of gaming? I will... help you remember. Just a moment as I place this tiny creature in your space helmet...

...there. There. Now your mind is more... pliant. You may find yourself more willing to do as you are asked. Now then, listen closely:

You wish to volunteer to run games for OwlCon. Or should I say:

OwlKHAAAAN! is a gaming convention held at Rice University from February 15th through 17th, 2013. Pathfinder society will run the entire weekend, culminating with "Race for the Runecarved Key" on Sunday morning.

Pathfinder Society GM signups are now open. As always, GMing two tables(or an all-day sanctioned module) gets you a free con badge and tee shirt.

Contact me at vlyoungblood@houstonpfs.com to sign up.

If you're coming from out-of-town, be sure to book your hotel early, as we are competing for hotel space with the NBA all-star game this year.

Grand Lodge ****

1 person marked this as a favorite.

Now on Facebook! Let me know if you need to be added to the group.

Grand Lodge

1 person marked this as a favorite.

Try this:

Halfling Pistolero 1:
Str 10
Dex 18
Con 12
Int 10
Wis 16
Cha 9

Don't go Mysterious Stranger because you're missing out on Gun Training, and more importantly the Quick Clear deed.

Lose the shield. You're not proficient in it, and you can't reload the gun while carrying it.

If AC concerns you, take the halfling favored class bonus that raises the AC gained by the Nimble class feature.

Yes, it has less Dex and less grit, but it also has no major weaknesses. i find Pathfinder, and especially PFS tends to reward balanced cahracters over extreme ones.

Grand Lodge ****

1 person marked this as a favorite.

With the GM core assumption expanding to include the PRD, do we need to place the statblock of a Bestiary 2 or Bestiary 3 creature in our submissions, or simply reference the relevant page of the relevant book?

Grand Lodge ****

2 people marked this as a favorite.

The Rats of Round Mountain
Scenario #3-20, The Sundered Path
Scenario #3-22, Pagoda of the Rat

Aspis Consortium Demiplane
Scenario #3-25, Storming the Diamond Gate
Scenario #3-26, Portal of the Sacred Rune

Together with

Wonders in the Weave parts 1 (#3-12) and 2 (#2-14), The Icebound Outpost (#3-19), and to a lesser extent The Temple of Empyreal Enlightenment (#3-21) these make up a large arc concluding the Year of the Ruby Phoenix arc.

And presenting, the Shadow Lodge mega-arc in roughly plot order:

Spoiler:

Prologue: The City of Strangers
Scenario #51, The Shadow Gambit
Scenario #52, The Twofold Demise

Season 2 Special: Year of the Shadow Lodge

Scenario #2-04, Shadows Fall on Absalom

The Heresy of Man
Scenario #2-06, The First Heresy
Scenario #2-07, Where Dark Things Sleep
Scenario #2-09, Beneath Forgotten Sands

Shades of Ice
Scenario #2-15, Written in Blood
Scenario #2-17, Exiles of Winter
Scenario #2-19, Keep of the Huscarl King

Scenario #2-08, The Sarkorian Prophecy

Scenario #2-21, The Dalsine Affair

Shadow's Last Stand
Scenario #2-23, At Shadow's Door
Scenario #2-24, Web of Corruption

Scenario #2-26, The Mantis's Prey

Epilogue:
Scenario #3-01, The Frostfur Captives

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