|Kelly Youngblood Venture-Captain, Texas—Houston aka Arutema|
doc the grey wrote:
It has somewhat infamously come up at tier 3-4 in season 4.
I'd like to take a moment to congratulate Jesse Davis, my newest Lieutenant for Houston.
He's done incredible things in getting PFS organized at 8th Dimension Comics and Games, and will be my assistant coordinator for the upcoming Space City Con.
Space City Con is returning to Houston for its second year, and is no longer the weekend immediately before Gencon.
The Con now runs Aug 2-4, will possible early-bird gaming on the 1st. I hope to double our PFS presence from last year at their new, larger hotel. And I'm calling for talented GMs from all across Texas to make that happen. GM 2 scenarios and get in free. GM 3 scenarios or 1 all-day sanctioned module or AP volume and get a prize to-be-determined as well.
To sign up, email me at email@example.com, and sign up on Warhorn. If you were there last year, you can use the same Warhorn login.
Can we get enough players and GMs to reveal the mystery 3-7 on our schedule?
And don't forget the Warhorn:http://warhorn.net/houston-pfs/
My kitsune is going the easy, mega infiltrator route with ninja, fox shape and realistic likeness feats. Although he uses the kitsune rules, he is an inner sea fey fox spirit cousin called a brunnmigi.
Please don't make us drag up the debate on re-skinning in PFS. Just play a kitsune as a kitsune.
Only d20pfsrd.com changed the names, and that was due to licensing issues.
As d20pfsrd.com is not a legal additional resource for PFS, there is no need to list their altered names in additional resources.
If you are looking for a site that uses the original names, try The Archives of Nethys
Jason Wu wrote:
Double-check additional resources, Sheildmarshal is legal.
Additional Resources wrote:
Axe beak is added to the Paladin/Cavalier/Nature Oracle list by a certain scenario's boon. (But make sure the player actually has that boon.)
To the best of my knowledge, the giant chameleon is not a legal mount. (But it is a legal animal companion for Druids and archetypes which may select animal companions as a druid.)
Also, note that creatures purchased are not the same as creatures granted by class features. Purchased creatures do not advance in any way from their printed bestiary stats.
although gaining the undead type would suddenly grant it a bunch of immunities.
It would also cause certain PCs (Pharasman clerics, Oath against Undeath Paladins) to be honor-bound to destroy it on sight, a problem similar to the Undead Lord's corpse companion.
Remember what happened to the Undead Lord?
It is from The Pathfinder Society FAQ
The nearest we have to you at the moment is a game Sunday afternoons at Gerard's One Stop Game Shop in the very southeast corner of Houston.
It runs every 2nd and 4th Sunday of each month from noon-8pm, typically offering 2 scenarios or one sanctioned module.
Signups are on Warhorn at http://warhorn.net/houston-pfs/, though April's games are not up yet.
In Golarion, how closely are Paladins tied in to using their deity's favored weapons? I've got a paladin I'm building up who uses a longbow, but the character's personality isn't well-suited to worship of Erastil.
Would Abadar or Sarenrae consider using a longbow heretical? Does Iomedae frown on using anything but swords? Should a paladin of Shizuru spend a feat on Exotic Weapon Proficiency (Katana)?
Is a paladin's weapon choice tied to their deity, or more of a personal choice?
Unless you're a mysterious Stranger or Pistolero (who can spend grit for extra damage at first level), having more grit is not all that useful until you hit 7th level when you get Targeting and Dead Shot.
Take other stuff at first level, and save extra grit for later, when you have more need of it to perform your deeds.
I have a halfling underfoot adept monk in society. Pure dex build. I must admit I used GM credit to get her to the point I could afford and buy the agile amulet of mighty fists. Damage is still not spectacular, but they are very good at making things prone, which is a state you almost never want to be in.
James Sutter wrote:
Excellent. That's one of my favorite NPCs from scenarios. I'll be glad to see his/her return. I say his because I've typically depicted him as a "bear" rather than a transwoman when running that series.
By the rules as clarified, you can use the sansetsukon as part of a flurry, because it does have the Monk quality.
What you can't do is use the same one for all attacks in your flurry. You can't do sansetsukon/sansetsukon when flurrying, but you can do sansetsukon/kick or sansetsukon/headbutt.
This makes it generally less attractive than simply fighting unarmed.
Halfling Pistolero 1:
Don't go Mysterious Stranger because you're missing out on Gun Training, and more importantly the Quick Clear deed.
Lose the shield. You're not proficient in it, and you can't reload the gun while carrying it.
If AC concerns you, take the halfling favored class bonus that raises the AC gained by the Nimble class feature.
Yes, it has less Dex and less grit, but it also has no major weaknesses. i find Pathfinder, and especially PFS tends to reward balanced cahracters over extreme ones.
An event not seen in Houston since Owlcon 2011...
Join us in fending off the Shadow Lodge's assault in "Year of the Shadow Lodge" at Gerard's One Stop Gaming Shop in Houston on October 28th.
Seating of tables begins at noon. Characters of levels 1-11 are welcome.
Sign up on The Houston Pathfinder Society Warhorn.
And then, join as afterwards to deal with Absalom's Kobold menace in "Ambush in Absalom."
So, a Cleric or Inquisitor of Cixyron cannot use his god's favored weapon, the musket?
Not unless he takes the gunsmithing feat, and he cannot buy it until he has sufficient fame. (Or dips 1 level in gunslinger to take it as his starting gun.)
All core domains are legal, with some minor changes:
Clerics with the Nobility domain get the Persuasive feat at 8th level instead of the Leadership feat. Clerics with the Rune domain receive Spell Focus at 1st level instead of Scribe Scroll.
Can you cast atonement to become evil?
If you do so, your character is removed from play, as he is no longer a legal Society character.
So, folks, in your opinions, if you really think rogues are useless for PFS play, what would fix them?
I don't really see how rogues are useless in Society. I GM Society regularly for a team with 2 rogues. When they flank things, things die, and thanks to good acrobatics, they always flank things.
No, because you cannot trade items between players in PFS. The gun returns to its original owner at the end of the scenario. Also keep in mind that you need at least 9 fame and the Gunsmithing feat to buy firearms, aside from the initial gun you have as starting Gunslinger.
Can you be a worshiper of any god in PFS?
You may worship any deity from the core rulebook, Inner Sea World Guide, Gods and Magic, or any additional resource which you own. Your alignment must be within one step of your deity's (even for non-clerics).
Everyone talks about how much blasting sucks for casters, yet I regularly get society GMs asking "You just did how many D6 of damage?"
In one scenario, thanks to a curse that grants natural armor but does bad things to spellcasting, my level 1 bard had the highest AC of the group. Said bard proceeded to shock the table by simply grappling a small fey that was annoying us and forcing her surrender.
Nobody expects a battle-bard.
I'm working on a concept for a pathfinder Society character that is either a current of former Sister of the Golden Erinyes that would up working in the Society under the Paracountess' orders.
However, I'm finding a shortage of information on the order. What books are there that provide more details on the Sisterhood and their customs and rites?
Great RP opportunities, but I can see it being very difficult in Society play where no evil PCs are allowed. There's also the problem that the Pathfinder Society is outlawed in Irrisen and the winter witches' servants serve as antagonists in some Society scenarios.
Not impossible to RP, but definitely difficult.
The wording of the Half-elf alternate racial trait Ancestral Arms says that you gain Exotic or Martial weapon proficiency with one weapon as a bonus feat at 1st level.
However, Exotic Weapon proficiency requires BAB 1. Does this mean that a Half-elf with a class that gives less than full BAB cannot take Ancestral Arms in an exotic weapon?