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Arutema's page

FullStarFullStarFullStarFullStar Venture-Captain, Texas—Houston. 320 posts (595 including aliases). 1 review. No lists. No wishlists. 18 Pathfinder Society characters. 1 alias.


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Grand Lodge

There are two traits in ultimate campaign which might be of interest:

"Larger Than Life" - You are counted as one size larger for making intimidate checks as long as you wield a firearm.

"Twinned Presence" - If your eidolon is within 30 feet, use its size instead of yours for intimidate checks.

These are somewhat class-specific, but as you didn't mention a class in the OP, I thought I would mention them.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1-2 hours, I'd expect closer to 1 unless we have technical issues.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Still room for 2 more players.

Grand Lodge

Starbuck_II wrote:

No, don't let it die yet.

Back on topic, it is there so you get an extra 3K money from selling the masterwork gun.

Except the gunslinger's starting gun explicitly has a resale value of only 4d10 GP worth of scrap.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

While in mystic focus, you can use the bloodrager bloodline powers of the bloodline you picked, using your magus level as your bloodrager to determine their effective level and available powers. See the bloodlines section of the bloodrager class description.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

I see we are full up and starting to waitlist. If you are on the waitlist, be warned that we will probably not be able to add extra tables due to limited floor space at Ettin Games.

I'd hate to turn anyone away, but I don't want anyone to leave disappointed either.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

hxcmike wrote:
I was surprised that the Bloodrager was Elemental bloodline and not Stormborn bloodline. i mean, they both work, but his backstory seems to scream Stormborn

Stormborn exists only for Sorcerers at the moment.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

gabryl wrote:

Have: 2014 GM Star Refresh boon

Want: Sylph Racial Boon

PM sent.

Grand Lodge

1 person marked this as a favorite.

I'm more worried about what sort of campaign you're playing if your PC is sacrificing an unwilling living creature daily, since that's required to stay an Evangelist of Lamashtu.

Grand Lodge

Umbranus wrote:
Derwalt wrote:
I'm ressurecting this thread (hululululu!) - as I think the issue needs errata. I've pressed FAQ on the first post, and would invite others to do the same.

I don't think it needs one. This issue is an inconvenience that you have different ways to cope with.

It's like the druid needing a feat to cast during wildshape.

And indeed, said feat for Mad Dogs has now been printed in the Advanced Class Guide:

Skilled Rager
With practice, you’ve mastered your rage to allow yourself
more versatility.

Prerequisite: Rage class feature.

Benefit: Choose one Charisma-, Dexterity-, or Intelligence-based skill. While you are raging, you can use this skill.

Special: You can take this feat multiple times. Each time you do, it applies to a different skill.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Let's see:

Have:
- Sylph
- Oread x 2
- Spirit of the Shadow Lodge
- Mounted Tradition
- Nexavarian Requisition
- On-the-Job Training
- Research Specialist
- Sinscarred x 3
- Sacred Trust
- Personal Physician

Willing to trade for:
- GM Star Recharge boon
- Character rebuild boon

Grand Lodge

I just realized that the Sacred Fist archetype for the Warpriest is the only way to qualify for Crusader's Flurry as a single-classed character. The archetype doesn't give you proficiency with your deity's favored weapon, but that can be made up with by being a half-elf with Ancestral Arms.

What are some good deities to use this trick with? Of the core 20 I was looking closest at Shelyn to get a reach weapon. Sarenrae could be nice for dervish dance shenanigans if sacred fists weren't so feat-starved to begin with.

What are good deities to look at for this? Am I overlooking anything massively good?

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

They are not. It calls out Androids as illegal, but it doesn't call out others as legal. Otherwise, it would be phrased "All races except Android are legal."

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

DM Beckett wrote:
Do we have word yet on ACG rebuilding yet? I can't seem to find anything so far since the book was out, though I see the Additional Resources was updated. Supposed to play tomorrow and it's kind of important.

Do the rules on playtest rebuilds on pages 27-28 of the guide to organized play require additional clarification?

Grand Lodge

supervillan wrote:

Xethik, you may be thinking of the Spellslinger wizard archetype which sadly is not PFS legal.

Looks like we're on then. I do think being able to obtain a masterwork item worth 3,300gp (pepperbox pistol) at level 1 or 2 as a bonded witch is unusual but if it's all legal let's go for it :)

Keep in mind that PFS treats firearms as magic items for purposes of purchases, you need the required prestige to buy a 3300 GP item to buy a pepperbox.

My advice would be dip 1 level of gunslinger at the start, and turn the class-granted firearm into your bonded object.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

I open the PDF in GIMP, select the chronicle sheet page, then add text layers on top to fill it out. I'll put a tutorial for this online sometime when I get a chance.

Grand Lodge

BigNorseWolf wrote:

The problem currently with daggers is that you need the agile enhancement to get dex to damage on them (since they kinda fumbled the ball with slashing grace to be only one handed, slashing weapons)

That's absolutely true, but they qualify for Pirana Strike, while rapiers and scimitars do not. Pirana strike doesn't require the 13 Str that Power Attack does, and 13 Str is tough to get on a race with a Str penalty.

Grand Lodge

Of the 4 presented, I think the support bard would be most appreciated at tables. My experience with PFS has been that you often have melee-heavy parties, so someone who can inspire courage in the 2-4 beatsticks you can get at every table helps clean up encounters fast. And as they all dump Cha, they'll appreciate a party face as well.

I'll also throw a Kitsune concept I've had for a while out for adoption.

ACG swashbuckler class. Fights using daggers. Stack river rat (river fox?) trait, weapon specialization dagger, swashbuckler weapon training, precise strike deed and pirana strike and you get a surprising amount of damage out of a dagger, without needing any Str.

Grand Lodge

Bigdaddyjug wrote:
wakedown wrote:

Parry also requires a point of panache - which is something my tables often overlooked during the playtest, and which made it seem crazy amazing.

TBH, I can't tell which is the more specific vs more general rule - you could argue the parry ability is generally worded, and that the natural 20 rule is specific about a certain dice roll versus a general attack roll.

I imagine this question will become even more important since any class can grab parry+riposte with a feat. :)

FAQ away!

I'm not sure if I'm being dense or not, but Parry only requires having a point of panache, it doesn't require spending that point. Taking the subsequent riposte requries spending the plint of panache. Also, swashbucklers should have at least as easy a time as gunslingers in recovering panache, so I don't see a lack of panache points every really coming into play.

I do not know what source you are reading, but the latest playtest version requires that you spend, not have 1 panache in order to parry, and the subsequent riposte requires only your immediate action for the round.

You may be able to cheat this with signature deed at 11th level, but that's a long time to wait, especially if it's in PFS.

Grand Lodge

I've had good fun playing one as a dagger-wielding Swashbuckler (the ACG playtest class). Piercing weapon and swim speed? I'm ready for aquatic combat any time.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

NOG the Demoralizer wrote:

I have several characters that are coming back to play with the new season approaching (and a more organized local PFS scene), but they haven't played since the ITS was introduced. What is the most effective and clear way to backfill the ITS for them that will be legal at the table? Am I looking at a chronicle by chronicle purchase by purchase thing, or can I just start at the last session played before the ITS became required and fill it out from there?

I am looking at close to 80 chronicle sheets worth of purchases.

Thanks in advance for any advice.

Simply mark the ITS with your current possessions, and a mark to indicate that they were purchased prior to the start of season 5. I use a 'L' (for legacy) in the purchased box on my ITS for such purposes. You don't have to backfill all the details for purchases made before season 5.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

Saturday, September 13 at Ettin Games, Humble TX
10AM – Midnight

Join us as we ring in the Year of the Sky Key at Ettin Games with:

10 AM – 2:30 PM:
5-99: The Paths We Choose

The failure of Mendev’s wardstones set in motion not only a new crusade but also catalyzed a change in the Pathfinder Society’s various factions. As the Pathfinders prepare to march on the Sky Citadel Jormurdun, members of the various factions scramble to consolidate their gains and neutralize their enemies. If they succeed, the Pathfinders may discover that the greatest prize is not the mountain fortress itself but the treasure that lies at its heart.

3PM – 7:30PM:
6-00: Legacy of the Stonelords

At long last, the Pathfinders have reached the lost Sky Citadel Jormurdun only to find it already occupied by fiends and subterranean foes. The Society must mount an epic offense to explore the immense subterranean city while simultaneously driving off the squatters within.

8PM – Midnight:
6-01: Trial by Machine

More than a millennium has passed since the “machine mage” Karamoss’s failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs’ resourcefulness and skill to make it out alive.

6-02: The Silver Mount Collection

The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its “stolen” property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

6-03: The Technic Siege

When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria’s most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria’s otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society’s foothold in the Mwangi Expanse?

Admission:

Admission to this event is $10, which will be refunded to you as store credit.

Sign-ups:

Signups can be found here, on the Houston PFS Warhorn.

Grand Lodge

So I'm working on a concept of an agile, katana-fighting samurai who follows a strict code of honor.

This will not involve levels in the samurai class. This will instead be a swashbuckler/paladin multiclass.

The keystone of this build is the Slashing Grace feat, which allows you to finesse a one-handed slashing weapon and use it for swashbuckler class features. A katana is such a weapon. On the paladin side, I will be worshiping Shiziru, Tien goddess of ancestors, honor, sun and swordplay.

Race is likely to be half-elf, both for katana proficiency from ancestral arms, and for dual favored classes.

What would you say the ideal balance of swashbuckler vs. paladin levels is. I plan on at least 2 paladin levels for save bonuses, and at least 5 swashbuckler levels for weapon training. Any thoughts on how to mix the remaining 5 levels for a PFS build?

Finally, samurai don't use bucklers. What's a good use for my free off-hand aside from laying on hands?

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

I might be interested in The Forgotten Laboratory Wednesday with either a Warpriest 2, Paladin/Swashbuckler 3 or Oracle 4.

Grand Lodge

Can a Warpriest with natural attacks select these attacks as his sacred and focus weapons?

Grand Lodge

Rudy2 wrote:
Is Swashbuckler one of those new classes? I'm not familiar.

It's an Advanced Class Guide class currently in playtesting, so yes.

Grand Lodge

You mention multiclassing with other classes with Iroran Paladin as the primary class. It might be worth mentioning how nice 2 levels of Iroran Paladin can be for a Swashbuckler.

Swashbucklers often like to dip paladin in order to get their Cha bonus to their otherwise weak saves. An Iroran Paladin dip gets both that and +2 AC from the deal.

Grand Lodge

So I'm currently using an old nook color to read my PF rulebooks, but it's not great in the speed department, and chokes entirely on some of the more image-heavy pages.

So I'm looking to upgrade. I've had good luck reading said PDFs on my Android phone, but the screen is too small for comfortable viewing.

So what's a good tablet for this? As I've enjoyed using the Android OS on my phone, I'd prefer a tablet which runs the same. I'd also like to avoid spending more than $200 on one.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

4 people marked this as a favorite.
Ring_of_Gyges wrote:
Spring load wrist sheaths to draw potions as swift actions and Accelerated Drinker to drink them as move actions. Also very useful in using Breath of Life scrolls in a timely manner.

Forget scrolls, wear First Aid Gloves. 4500GP buys you two castings of Breath of Life anyone can use. And most importantly, they're always at hand.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Scenario: Kobold Quarterly 23 Quest: The Urge to Evolve (Level 3-7)

Date/Time: Saturday, August 30th, 2014 @ 2:00 AM EDT US [-4 UTC]

GM: Kelly Youngblood

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Quest for levels 3-7

"I’m in Ordellia, in a warehouse off Rivermark Street at the docks. It’s dark inside and the windows are greased to restrict the view.

I hope this message isn’t for nothing. They plan to sacrifice me to a... No! I was just... please, no! Not again! Let me get my...

They speak of me being consumed, and soon. Please, if you’re hearing this, you have to help me! Time is running out!"

Written by Adam Daigle.

Notes:

Free Roll20.net account required: http://roll20.net/

This game is a part of VTT Game Day 4. For more games and info check out the official game list.

Sign-ups:

Please sign up here: SIGN-UP HERE

Other:

Join us for a midnight game and spend an hour playing through this nigh-forgotten quest. No XP or gold to be had, but a useful boon to be claimed.

Grand Lodge

Ultimate Equipment wrote:


These weapons fit snugly around the knuckles and allow you to deal lethal
damage with an unarmed strike. You may hold, but not wield, a weapon or other object in a hand wearing brass knuckles. You may cast a spell with a
somatic component while wearing brass knuckles if you make a successful concentration check (DC 10 + the level of the spell you’re casting). Monks are proficient with brass knuckles. Brass knuckles can’t be disarmed.

This doesn't say anything about the attack with brass knuckles not provoking. Do I still need the Improved Unarmed Strike feat to avoid AoOs when attacking with brass knuckles?

Also, say I'm suddenly fighting a demon and want to swap out the knuckles I'm wearing for a cold iron set. What action types is is to remove a set and put another on? I assume it defaults to the same rules as drawing or sheathing a weapon?

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Kyle Baird wrote:
One could, theoretically, create an aasimar or tiefling now, get to 1, 2, or 3 xp and after August 14th, rebuild for free into an ACG class without changing the race. Correct?

I do not believe this is the case, as those races are no longer legal to be rebuilt into.

However, you may start a playtest version of one of the classes on an aasimar or tiefling, then convert to the final version of the class once the ACG comes out. This misses out on taking archetypes however.

Grand Lodge

My poor paycheck.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

3 people marked this as a favorite.

I tend to get quizzical comments for having an Asmodeus-worshipping Cheliax-loyalist halfling.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Have:
* Personal Physician
* Sinscarred x3
* Sacred Trust
* Oread x2
* Undine
* Research Specialist
* On-the-Job Training
* Nexavarian Requisition
* Mounter Tradition

Willing to trade any or all of them for a character rebuild boon.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

I'm down for occasional Wednesdays.

Grand Lodge

Is it this one? They're not quite compatible, as the bard archetype requires worship of Sarenrae, while the paladin archetype strongly implies worship of Irori, and you can only get mechanical benefits from one deity in PFS.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Halfling - 3+1 stack of GM credit likely to be one
Aasimar - 2
Dwarf - 1+1 stack of GM credit likely to be one
Tiefling - 2+1 deceased
Human - 2
Undine - 1+1 deceased
Wayang - 1
Tengu - 1
Elf - 1
Dhampir - 1

Grand Lodge

1 person marked this as a favorite.

For the human-free setting I'm working on:

1: Halflings
2: Dwarves
3: Reflavored Drow
4: Elves
5: Kitsune/Tengu (tie)

Grand Lodge

Phoebus Alexandros wrote:

While I am creating a new class, per se, it's based on pre-established concepts and themes. Those themes were as follows:

1. "Weapon master" (with full BAB) focused on a single melee weapon.
2. "Tacking a spell effect onto a melee swing" (not to brag, but that's something we had established since before the Magus).
3. Spells from level 1.

I wonder if another possible answer isn't going with 4th level progression but starting at level 1. I don't think I've seen that with any Paizo-written class, though.

My thoughts on this would be:

* Start with the Bloodrager chassis from the ACG playtest.
* Strip out the Bloodrage and bloodline abilities.
* Give it cantrips from level 1, tweak spell list to your preferred fluff.
* Give it limited bonus combat feat progression including the ability to take fighter-exclusive feats for their chosen weapon.
* Add in Spellstrike from the Magus.

It may be a lot of work, but this sounds like what you're looking for.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

You cannot take the prestige class (or at least cannot benefit from it), as Chaldira has no obedience published.

You can be a warpriest, due to the following text in the warpriest class description under Blessings:

Quote:
Deities grant blessings of the same name as the domains they grant.

I hope we do see obediences for the lesser and racial deities published, but until then, you cannot benefit from feats or PRCs that require an obedience if you worship those gods.

Grand Lodge

LazarX wrote:
jimibones83 wrote:

I like how several people here are saying theres no reason to make the katana finesse-able and to just play by the rules when Arutema has already pointed out that you can now make it finesse-able by the rules.

Which leads me to my question. @Arutema Is there a way to accomplish this without being a swashbuckler? I'm playing a ninja, dual wielding wakizashis right now but id like a katana in 1 hand.

Arutema is using an unintended combination of rules to do so. Swashbucklers don't use katanas.

Don't confuse class with fluff. The lightly-armored (or unarmored) sword-saint can be represented by a variety of classes. Swashbuckler, Magus, and Samurai are just some of them.

Grand Lodge

I know of none that does not require a swashbuckler dip, as otherwise finesse is limited to light weapons, rapiers, and elven curve blades. Only the swashbuckler lets you finesse one-handed weapons that are not rapiers.

Grand Lodge

jimibones83 wrote:


If you elect me I promise in due time ill necro every old post i can find. im jimibones and i approve this message

Interesting, in the time it has taken to re-animate this thread, it has in fact become possible to finesse a katana, it's just feat heavy.

1 level of playtest swashbuckler lets you finesse light and one-handed piercing weapons.

The Slashing Grace feat from the playtest document lets you treat a 1-handed slashing weapon as a piercing weapon for such purposes. A katana is a 1-handed slashing weapon.

I had considered making a katana-based swashbuckler as a PFS character, but wasn't willing to pay all the feat taxes to do so, but it is certainly possible.

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

Venture Captain Marra Furoien has broken the siege of the Diamond City on GM credit and is now level 16.

Grand Lodge

Race is set as undine due to that art which inspired this build.

I like the barbarian variants. There is one oddball build I also cooked up. It sacrifices worship of Besmara though.

1 level of sorcerer. (Ability to cast Mage Armor, required for DD.)
4 levels of Iroran paladin (Inner Sea Combat) (Up to +4 Cha modifier as dodge bonus to AC, plus Cha to saves and Lay on hands.)
7 levels of Dragon Disciple. (Inherent natural armor bonuses and inherent Str bonuses to make up for Undine's racial penalty.)

What do you think?

Grand Lodge **** Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

... the warpriest of Rovagug has the best diplomacy modifier.

Grand Lodge

Arachnofiend wrote:
Here's a weirder option: play a Barbarian with the Urban and Invulnerable archetypes. Stack up on as much DR (you'll really want Stalwart, so a 1 level dip in Unbreakable Fighter would be a good idea) and HP boosters as possible. Ideally, you'll get hit, but you won't care.

Interesting. Besides Stalwart, what are good DR boosters?

Grand Lodge

So a picture has inspired me to use one of my Undine boons for PFS to create an Undine that fights using a rapier and wearing as little as possible, which means no armor.

There's a decent bit of support out there for light armor fighters, especially the swashbuckler playtest class, but no so much for unarmored fighters. With the Undine's Str penalty it seems a dervish dance build would be ideal, but that's limited to scimitars.

How can I make this work? BTW, shields are allowed. Also, I would prefer to be CN and worship Besmara, but that's not required.

Grand Lodge

Samasboy1 wrote:

To get this back onto the Warpriest and Sacred Weapon

Musket Master 1/Sohei 1/Warpriest 4 of Cixyron with Crusader's Flurry can flurry with the musket much sooner than other Sohei builds.

I would probably take Musket Master to 5, then back to Warpriest.

Sohei 1 is so you can Flurry in Armor.

You need at least 3 levels of musket master to reload your musket as a free action.

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