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FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Texas—Houston. 477 posts (754 including aliases). 2 reviews. No lists. No wishlists. 25 Pathfinder Society characters. 1 alias.


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Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Wei Ji the Learner wrote:
FLite wrote:
Wei Ji the Learner wrote:


Is there a way to get a 'just black' version of the Guild Guide? Or a hard copy? I'm willing to pay a nominal fee for printing, even.

I don't have a smart phone to put some nifty ap on.

I'm out of colour ink after printing out my inventory tracking sheets.

I'm not sure if I'll be able to find a spot to get this printed out myself in Indy, yet according to the rules it's necessary for play?

If you are printing this from adobe, there is a "print in grayscale" button. You could try that.

Oooh. Good thought. Let me take a look at that.

If that still trys to use color ink, check your printer's settings for its own "print in grayscale" option.

Grand Lodge

1 person marked this as a favorite.

I love the class, but I do wish the talents had been sorted by level instead of alphabetically.

Grand Lodge

Nicos wrote:
As it's now, slashing grace is weaker and with more prerequisites than dervish dance, how can that be considered a good thing?, answer: It can't.

Slashing Grace now works with light weapons, unlike DD. There are some fun light-weapon-only tricks like Piranha Strike out there to play with now.

And, of course, it opens it up for light weapon use without requiring a swashbuckler dip.

Grand Lodge

I assume this means no Spell Combat, but yes, I'd like to hear about the buckler question too.

Grand Lodge

Kalindlara wrote:
Matthew Morris wrote:

ok so Slashing Grace reads: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.

So why the hate for TWF fighters or swashbuckler types? Or just for someone who holds a wand in the off hand?

Oof... that buckler thing is problematic.

Bucklers are strapped to the forearm and don't take up a hand, based on their entry in the core book.

My swashbuckler loves them off-hand wands though. Ouch.

Grand Lodge

TriOmegaZero wrote:
Mark Seifter wrote:
I took a look. The iconic medium is not adding it on thrown damage, since it isn't being used as a melee weapon then. That seems right to me.
Has it been pointed out that the medium is using a piercing weapon with Slashing Grace?

Presumably, it is meant to be read as "(light OR [one-handed slashing]) weapon." A Paizo dev would be the one to confirm this though.

Grand Lodge

You appear to be looking at an old printing of AA. The current printing (the only one legal in PFS) lists the Guard Dog as a small dog, which would use the standard small dog stats as in the bestiary.

Grand Lodge

1 person marked this as a favorite.

You may also want to wait until the ACG errata comes out before committing to a build. Mark Seifter confirmed here that Slashing Grace is up for errata which will apparently include letting it apply to light weapons.

Also nice is Piranha Strike, from Sargava, the Lost Colony, which is Power Attack exclusively for light weapons, without that pesky 13 Str requirement.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Tels wrote:
Kelly Youngblood wrote:
Muser wrote:
Poor Yoon. All them Bonekeeps, Hinojais and Sealed Gates.

I just had a good look at her level 7 sheet.

Poor Yoon.

There is a reference here I am missing....

I wasn't so much making a reference, but noting that all her character build resources are spent on things shut down by "immune: magic" or "immune: fire".

As a GM, there's some scenarios where I'll just have to tell players "Don't pick her, you won't have fun."

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Muser wrote:
Poor Yoon. All them Bonekeeps, Hinojais and Sealed Gates.

I just had a good look at her level 7 sheet.

Poor Yoon.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Typo spotted on the Spiritualist pregens: At all levels, Honaire's type is given as "outside" rather than "outsider".

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Update:

Have:
Nexavarian Requisition
On-the-Job Training
Personal Fixer
Personal Physician
Research Specialist
Sinscarred x2
Sylph x2
Technophobe
Treasure Map
Undine
Xenophobia

Willing to trade many-for-one for:
Tiefling
Tien Weapon Training

Also looking for:
Kitsune (to go with xenophile)
Extra Hours

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

LInda T. wrote:

I am trying to reconcile four mirrored armor with Society play and would like to get an official ruling. The additional Resources guide eliminated it for Society play as it is in the disallowed chapter in the Ultimate Combat. That was great but now it is in the Ultimate Equipment Guide and does not seem to be disallowed. What is the official ruling on use in Society play.

Is the Ultimate Combat or the Ultimate Equipment the answer?

Thank you.

Four-mirror armor is in Chapter 3 of ultimate combat. Additional Resources mentions that "Everything in the book is legal with the following exceptions...", and make no exception for Eastern Armors, so UC is a legal source for these.

Grand Lodge

How about a full write-up for:

Gathlain (B4)
Kasatha (B4)
Trox (B4)
Wyrwood (B4)
Wyvaran (B4)

and then more archetypes and options for existing races, especially those that got only a couple pages in ARG. Too many races just gets the setting confused.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....

Only 4 slots to this, as there are only 4 Goblin pregens.

Sign up on Warhorn

When signing up, please indicate which pre-gen you'd prefer with your class choice: Cleric, Fighter, Rogue, Alchemist

Please have the Teamspeak client, available at http://www.teamspeak.com/ installed and ready to go at game time.

Grand Lodge

Darrell Impey UK wrote:
Only problem I see the the perennial CMB/CMD issue between Small and Large(r) characters.

Indeed, you will get grappled easily. My advice for that is to invest in Escape Artist ranks.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

SamuraiJack wrote:

Have:

Shaonti Quah-Friend
Prosperity

Want:
Ifrit

Sending PM.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Most of my core games have been online, and for those, I just add the watermark in GIMP as I'm filling out the chronicle electronically.

Grand Lodge

2 people marked this as a favorite.

Fix the prestige classes and their requirements instead of re-enabling early entry for certain races and builds only.

Maybe re-examine the conventional wisdom that PRCs should not be accessible before 6th level.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Michael Brock wrote:
Thanks to almost all of you for the well wishes. It is appreciated. If anyone is looking for a home game in the New Orleans area, feel free to PM me. I would love to start recruiting for a home game I am GMing that will start in mid-August.

A bit far for me, but do swing by Owlcon or Comicpalooza if you feel like a bit of a drive.

Grand Lodge

Wolfspirit wrote:
Tinalles wrote:

On Friday I'll be running The Night March of Kalkamedes (PFS scenario 4-19) as a vigilante playtest, for a group of three vigilantes. I'm starting them at level 5 with 20 point buy, limited to Paizo-published products, and excluding the uncommon races from the ARG. They players are all fairly experienced; two of them are long-term GMs.

The adventure gives instructions for increasing or decreasing the difficulty based on "sub-tier". I've never played in PFS, so I don't know what a "sub-tier" is. Which level of difficulty should I be having them play at considering the above?

EDIT: Never mind, I found the answer to the above question.

It should be noted that PFS scenarios assume 4 PCs; typically with 3 players the GM plays an NPC. Level 5 will be on the high side of the 4-5 tier so they should be ok, but something to keep in mind

From season 4 on, they assume 6 PCs. Since Night March is a season 4 scenario, be mindful of this and the given 4-player adjustments.

And have fun, that scenario is a blast.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Let's see.

Have:
Ifrit
Nexavarian Requisition
On-the-Job Training
Personal Fixer
Personal Physician
Research Specialist
Sinscarred x2
Sylph x2
Technophobe
Treasure Map
Undine
Xenophile
Xenophobia

Willing to trade many-for-one for:
Tiefling
Tien Weapon Training

Also looking for:
Prosperity
Extra Hours

Grand Lodge

Imbicatus wrote:
Doesn't Gather Energy allow you to spend a move action to negate the burn?

Only for blasts, which Kinetic Healer isn't.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Thank you Jesse. It's an honor to be counted among PFS's 5-star GMs. I look forward to running the 5-star exclusive after Gencon.

Steven Lau wrote:
*Just in time for my move to Alaska*

Nooooooo!

Grand Lodge

With Str 5, you will have difficulty carrying the clothes on your back, a handy haversack, and a decent number of magic items. A shadow can also 1-shot you without even needing to crit.

I'd suggest boosting Str to 8, and possibly dropping Wis to 8. You have a racial bonus to perception and a strong will save class.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

kinevon wrote:
... the GM opens the conversation by asking the table, "So, do you want me to run the Confirmation or Wounded Wisp next session?"

Probably not

Spoiler:
Eyes of the Ten part 4

Grand Lodge

"Dragonfly" wrote:
Arutema wrote:
Since using the kinetic blast is a standard action, it looks like the Bullseye Shot feat from inner sea gods might actually have some use coupled with it, as said feat allows you to use a move action to increase your accuracy with a ranged attack in the same turn.
I thought the same thing at first, but the playtest Kineticist already has an option to expend a move action and increase accuracy (can't recall by how much, but IIRC eventually as much as Bullseye Shot).

Strange, I don't recall seeing that. What was the ability called?

Grand Lodge

1 person marked this as a favorite.

Since using the kinetic blast is a standard action, it looks like the Bullseye Shot feat from inner sea gods might actually have some use coupled with it, as said feat allows you to use a move action to increase your accuracy with a ranged attack in the same turn.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

If anyone's coming up from Houston, my car can take a passenger, and I could use someone to split hotel costs with.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

BigNorseWolf wrote:
RealAlchemy wrote:
(Though oddly, other evil outsider bloodlines are legal.).
The daemon bloodline is a little heavy on the torture, which probably falls below even the loose moral expectations of a pathfinder field agent.

The 9th-level power also uses the aging rules, which aren't used in the PFS campaign.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Halfling x5 (1 core)
Tiefling x3 (1 dead)
Dwarf x2
Human x2 (1 Garundi, 1 Vudrani)
Aasimar x2
Undine x2 (1 dead)
Elf x1
Tengu x1
Dhampir x1
Wayang x1
Kitsune x1
Gnome x1 (core)

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

ixious wrote:

I want to take part in this convention, but my only current character is a CORE 1, which no events seem open for (not your fault, i'm new but passionate). If I brought a pregen 4 to https://warhorn.net/events/ap-con-2015/schedule/2015/06/28/sessions/76052 (i selected this bc it's Core)

- Would my Core 1 be able to apply credit for the event after he hits 4?
- Would I and the group have any measure of fun having a pre-made at the table?
- Would the DM of this have a personal problem with it, in which case I wouldn't want to do it anyway.

Thanks much, and I look forward to either seeing y'all or rooting you on silently from the forums :D

In order.

Yes.
Yes, especially if you pick a pregen to fill a role not covered by the party makeup.
I would not have a problem with it.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Robert Hetherington wrote:

Hi guys,

One of the things I started doing this year in the Bay Area is doing a Traveler Boon to encourage our players/GMs to visit other locations.

As part of his special prize our most traveled player has asked me for an Oread boon. Unfortunately I don't have one but am happy to trade to trade for one to make this happen.

tl;dr;
Want Oread
Have Other Elemental Races

PM sent.

Grand Lodge

1 person marked this as a favorite.

It's in the Bestiary FAQ.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Steven Lau wrote:
Hey guys you find me yet?... Oh wait I am not there, Air Force decided to send me on a Trip during Paizo Con then Cancel it last second!!! ARGH!!!!!!

Where's the "dislike" button when I need it?

Grand Lodge

Matai wrote:

As for the mithral, I'm convinced its the weight of the item as if its already mithral (half normal weight for item) because its being made out of the material and not added to the original item. (only does this for everything other than armor and shields which have a set increase).

So an item that weighs 16 lbs regular would weigh 8 lbs when made out of mithral and that is where the price is.
...
Right or wrong?

Wrong according to the official FAQ on mithral pricing.

If ever rules text seems ambiguous, check for FAQs and errata on it.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Michael Brock wrote:
We eliminated some things (should be 7-8 pages shorter)

My printer thanks the both of you from the bottom of its rotten, electronic heart.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Getting ready to run Red Harvest today, and I feel like Samsaran would be a good addition to round out the Tien races, though they may be worth reserving for boon status.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

jasonm777 wrote:

I've seen numerous references that some Traits are not allowed in PFS / Core play, but I can't find any official post, blog, or document that contains a full list of them.

Am I missing something? How do I know which Traits are legal and which are not?

I'm currently creating a PC for Core and would like to know which Traits from the Web Enhancement I can choose from.

Thanks!

Any in that document which are allowed in the regular campaign are allowed in core.

Any outside that document are not allowed in core.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

UndeadMitch wrote:
There was no grandfathering for the SLA rules or arcane strike, when the FAQ hit management allowed PC's that could no longer legally have it to replace it, but that's it.

Indeed, you must retrain Arcane Strike at no cost as you no longer qualify for it, and should have done so the first game after the SLA FAQ was changed.

Grand Lodge

supervillan wrote:

Uruskreil is an infernal duke and therefore not PFS legal.

Lamashtu, Reymenda and Sobek are all legal choices though.

Note that the sacred fist archetype loses proficiency with the deity's favoured weapon. You'll need a feat or a cleric dip to retain falchion proficiency.

He said half-orc. Those have falchion and greataxe as racial weapons.

Grand Lodge

claudekennilol wrote:

Ok, I'm making a sacred fist for PFS. I'm not really sure how I want to do this. I either want to focus on using a falchion with Crusader's Flurry (so I've got to find which god has that as a favored weapon..), or I want to focus on using pummeling style/charge....

Also, I'm not sure about the Wisdom bonus to AC. It seems to me like I'd be better off just wearing armor.

I obviously haven't planned a lot out, but are there suggestions about this?

Lamashtu's favored weapon is the falchion. Are you OK with following her?

Also, remember that since the sacred fist's flurry of blow ability "works like the monk ability of the same name." You can't use it in armor, just like a monk can't. So I'd suggest drop your Str by one point to a mere 18 and use the freed up points to have more Wis.

Grand Lodge

The Midnight Mauler remains among my favorite PFS scenarios. Did you have a favorite part of developing it?

Grand Lodge

chad gilbreath wrote:
Kalindlara wrote:

By the way, for those suggesting that the character cast blindness on herself at the start of each scenario and remove blindness at the end:

Blindness/deafness has a duration of Permanent(D). You can save the second spell. ^_^

Yes while that is true in PFS if you end an adventure with a condition that has negative impact on your character it has to be reported as dead unless that said condition was cured by the time the senario is done.

The (D) stands for dismissable. It means you can end the spell anytime during its duration as a standard action.

Grand Lodge

Dafydd wrote:
It has thus been decided that dibilitating conditions (poisons, diseases, blind, deaf etc) must be cleared or the agent gets kicked out of the society.

Indeed:

Guide to Organized Play" wrote:

All conditions gained during an adventure, except for

permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’ Permanent negative levels, ability drain,
and non-mechanical conditions being carried over to the
next session should be recorded under the Notes section
of the Chronicle sheet. An unplayable character should be
marked as dead when reporting the session. See additional
rules under Dealing with Afflictions in Chapter 7.

If you are blind at the end of a scenario and do not clear that condition, you are reported dead.

Not every character concept is appropriate for an organized play environment. This is a concept I'd love to work with in a home game, but it is simply not PFS viable or legal.

Edit: accursed goblin ninjas.

Grand Lodge

So I've got experience to level one of my PFS characters up from 4 to 5, but I'm not quite sure what path to take her on. The problem I'm hitting is that I can deal quite good damage, but only after using at least one standard action to buff myself.

Should I consider multiclassing out of Oracle to something more martial? Rage Prophet maybe?

If I stay oracle, what are good spells to take, and are there ways to bypass the standard action bottleneck to cast them before quicken spell comes online? Are there any good spells that cast as move, swift, or immediate actions on the Cleric/Oracle list?

In either case, what would be a good PFS-legal feat for 5th level?

And since you'll need to know it, here's what she is now at 4th level, and which cannot be changed:

Spoiler:

Female halfling oracle 4 (Pathfinder RPG Advanced Player's Guide 42)
NG Small humanoid (halfling)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 size)
hp 31 (4d8+8)
Fort +4, Ref +4, Will +4; +2 vs. fear
--------------------
Offense
--------------------
Speed 40 ft.
Melee mwk cold iron greatsword +7 (1d10+3/19-20) or
. . shortsword +6 (1d4+2/19-20)
Ranged halfling sling staff +6 (1d6+2/×3)
Oracle Spells Known (CL 4th; concentration +9)
. . 2nd (4/day)—bull's strength, cure moderate wounds, heat metal (DC 15)
. . 1st (7/day)—bless, cure light wounds, divine favor, lead blades[APG], magic weapon
. . 0 (at will)—create water, detect magic, guidance, light, mending, resistance
. . Mystery Metal
--------------------
Statistics
--------------------
Str 15, Dex 14, Con 14, Int 10, Wis 8, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Extra Revelation[APG], Power Attack
Traits fate's favored, focused mind
Skills Acrobatics -1 (+3 to jump), Diplomacy +9, Knowledge (planes) +6, Knowledge (religion) +7, Perception +4, Spellcraft +6; Racial Modifiers +2 Perception
Languages Celestial, Common, Halfling
SQ oracle's curse (tongues), revelations (armor mastery, dance of the blades, skill at arms)
Combat Gear oil of bless weapon, wand of cure light wounds, alchemist's fire (2); Other Gear +1 breastplate, halfling sling staff, mwk cold iron greatsword, shortsword, sling bullets (20), canteen, masterwork backpack, silk rope (50 ft.), spell component pouch, sunrod (5), 998 gp, 8 sp
--------------------
Special Abilities
--------------------
Armor Mastery (Ex) You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty...
Dance of the Blades (Ex) +10 Speed while wielding a metal weapon.
Fate's Favored Increase luck bonuses by 1.
Fearless +2 racial bonus vs Fear saves.
Focused Mind +2 to Concentration checks
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Tongues (Celestial) You can only understand and speak one language in combat.

Grand Lodge

1 person marked this as a favorite.
chad hale 637 wrote:
Telessar Talimah wrote:
Elven kensai can take the aldori sword (I did)

What is the source for the Aldori Sword?

Title and the page number that shows it.
My Pathfinder Society D.M.s will not let me "Have" something unless I can physically show The referenced material to them.

So, I don't get to fudge. I have to use the rules as they are - not how I want them to be.

Which is proper PFS procedure as laid out in the Guide to Organized Play.

So you'll find the Aldori Dueling Sword on pages 290-291 of the Inner Sea World Guide.

Grand Lodge

Dip one level of Swashbuckler or Daring Champion Cavalier.

Take the feat Slashing Grace.

You can now finesse a longsword and use your Dex modifier on damage rolls in addition.

Grand Lodge

2 people marked this as a favorite.

Seconding this. While I mostly GM society, I now have a variant on the summoner I think I'd actually allow in a home campaign I run.

Grand Lodge ***** RPG Venture-Captain, Texas—Houston aka Arutema

Beckman wrote:

But we can always ban the options that turn out to be too good..

What do you guys think?

Allowing things, then banning at a later time has proven to create a lot of backlash. See the current discussion of the APG summoner for example.

I wouldn't mind seeing more of the systems from Unchained in PFS, but these are the sort of thing that require careful consideration to avoid having to turn back and ban at a later time.

And who knows? Maybe we'll see some of them on convention or chronicle boons in the future.

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