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FullStarFullStarFullStarFullStar RPG Venture-Captain, Texas—Houston. 425 posts (700 including aliases). 2 reviews. No lists. No wishlists. 21 Pathfinder Society characters. 1 alias.


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Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

March 4th?

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Monday is the only day I'm free for online play for now, but I'm available all day, so count me interested.

How do you feel about core campaign? I'm planning a core run of Murder's Mark next Monday.

Warhorn link.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

The following games at still need a GM:

Saturday: Rats of round Mountain parts 1 and 2
Sunday: Destiny in the Sands part 2, Weapon in the Rift
Monday: The Green Market

If you'd like to visit Houston that weekend and would like a free badge, sign up for 3 slots here.

If you'd just like to play, sign up at Comicpalooza's Site.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

Give your character a personality, preferably one that is not a stereotype of your race and class. That said, don't overdo it and hog the spotlight or draw out the game.

And yes, please pay attention during the mission briefing. Ask questions if it doesn't seem clear. Take notes if you have to.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Even after correcting all my Emerald Spire and Thornkeep sessions, I appear to be 8 GM sessions away from where I was before the update. (None of them were PACG.)

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

If the GM does not have the resource on them, and the player cannot provide it, how is anyone to know what an ability does at 1st level?

Sometimes you do not have an internet connection to access the PRD. Sometimes someone wants to use a resource that is not on the PRD. This would only shift responsibility onto GMs to have all resources their players want to use.

Grand Lodge

One thing to note is that you get Dirsuptive and Spellbreaker for free. These interfere with casters in your threatened area, but don't prevent the classic 5' step to escape your reach. For that, I suggest Step Up so that you can keep them adjacent when they try that trick.

My 6th level aasimar arcane duelist took Toughness at 1st (more HP never hurts), Power Attack at 3rd (More damage is good), and Step Up at 5th (see above).

A longsword works just fine for an arcane duelist.

I'd actually recommend against Spell Focus. The arcane duelist is not a casting-focused archetype. Focus on buff and healing spells for your spells known (I don't see a divine caster in that party). With 16 con and free arcane strike, get that Inspire Courage up, then join the cavalier in the front ranks. That is what the arcane duelist does best.

Grand Lodge

Have you chosen a race? If not, which ones are available?

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Allow me to apologize, Demos. My tone was not what it should have been for a Paizo officer.

I shall henceforth refrain from posting while tired.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

6 people marked this as a favorite.
Demos Titus wrote:
Why not open up the gun weilding archetypes only to characters that possess 1 or more levels of gunslinger and/or add the rule that a character can only ever receive 1 "free" class granted firearm. Thus you keep guns and gunslingers limited (or as limited as they would be anyway) while opening up those options.

Possibly because PFS needs additional rules complexity about as much as it needs thread necromancy.

Grand Lodge

Woodenman wrote:
And finally what to spend PP on? Ive got 10 available (only spent 2) and it seems a bit of a waste to just have them sitting there....

Unless you're stockpiling gold for that purpose, keep saving prestige until you have 16 "banked" for a Raise Dead spell. Because dying permanently is bad.

Grand Lodge

blackbloodtroll wrote:

I suppose multiclass is an option.

I wouldn't do it before having at least two levels in Paladin.

What would work for this build?

Flying Blade Swashbuckler is also Cha-focused, and get bonuses to range and damage to thrown daggers and starknives.

Grand Lodge

So the latest update to the stock Adobe reader breaks the ability to search your local library and foists in a bunch of cloud features that I can't use at half the places I take my wifi-only tablet.

So what are good alternatives for reading PDFs stored locally on an Android tablet or phone?

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Player signups are live at Comicpalooza's Site

There's still room to GM as well. Those signups remain at HoustonPFS.com.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

My experience with Snows of Summer is that the sanctioned bits typically take 8-10 hours.

However, while it is level 1 repeatable, it is quite brutal on actual level 1 characters.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

If you'd like to GM here, don't delay. The deadline to get free scenarios as a GM is April 1.

So sign up to GM today.

Player signups should be opening by the end of the week as well. I will announce that here when it happens.

Grand Lodge

RainyDayNinja wrote:

...

Traits: Reactionary, Wisdom in the Flesh (Swim)

I think you will find that that trait is not in the traits web enhancement, and therefore not allowed in core.

I recommend Focused Mind, because +2 to all concentration checks never hurts.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Robert Hetherington wrote:
grandpoobah wrote:
Robert Hetherington wrote:
pauljathome wrote:
Pleasing all of us is a literally impossible job. We want different and opposing things. Mike does an excellent job of trying to keep us all reasonably happy.
I want a pony.

I WANT A PONY TOO! WHY DOES PIRATE ROB GET A PONY? IS IT BECAUSE HE'S A VENTURE OFFICER? THAT'S SO UNFAIR. I'LL BET HIS PONY IS A SYNTHESISIT SUMMONER TOO, RIGHT?

Well, once upon a time in PFS we had a Nightmare themed Synthesist called Lady Nocturne. Unfortunately she got hit with a feeblemind and we had no immediate way to resolve the condition.

I was playing Farak, the Most Powerful Mage in All Absalom, so I took Lady Nocturne as my mount and spent the rest of the adventure flying around on a "Nightmare" being extra awesome.

In other words you're right. I already have a pony and it is a Synthesist. :Þ

I think I GMed for that character back at Kubla' 2011.

I must now know how she ended up feebleminded.

Grand Lodge

My immediate thoughts were Watersinger Bard or Hydrokineticist (Occult Adventures playtest).

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

DomonKashu wrote:

Our LGS is just getting ready to run our first Core session next weekend and I am trying to get a few things cleared up. I apologize if any of these are answered further back in this thread but at nearly 1000 posts i just can't read through them all.

1. If something is in the core book but relisted elsewhere with a modified description/effect/stat which should I use?

The version from the latest printing of the Core Rulebook.

Quote:

2. Just for clarification this means we don't have favored class bonuses?

Favored class bonuses are limited to 1 hit point or 1 skill point per level. (core page 31)

Quote:
3. With Clerics are we allowed to choose a diety outside of the core book if the domains are both from the core book but no core deity has both?

Clerics are limited to the deities on page 43 of the core rulebook.

Grand Lodge

Looks at the source book each site gives for it.

D20PFSRD has the version which was originally printed as part of an AP.

Nethys has the updated version from Faiths & Philosophies.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Have:

Sylph
Oread x3
Expanded Narrative (GM star recharge)
Prosperity
Nexavarian Requisition
On-the-job Training
Research Specialist
Adopted Weapon Training
Sacred Trust
Sinscarred x3
Personal Physician

Want: Tien Weapon Training

Grand Lodge

The Daring Champion archetype from ACG trades out the mount and mount-related class features for free weapon finesse and swashbuckler deeds, including applying your level to damage starting at 4th level. It also uses Cha for Panache so your social skills will be good.

I'd definitely give it a look.

Edit: damn ninjas.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Joseph Gilbert wrote:
I will only be able to run 1, I'm staff with the First Aid department this year, so my badge is taken care of. But I can't remember my login for this site, I would like to run the Blood Under Absolom (Tier 3-5 if possible.

I've put you down for it.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Comicpalooza is coming up right on schedule on Memorial Day weekend in Houston at the George R. Brown convention center.

While I work to enter the games to our game signup site for players, I must put out a call for GMs.

GM signups are hosted on the Houston PFS site. Please signup for one full-day module or 3 scenarios to claim your badge. You'll also need to register at comicpaloozagames.com for processing and to sign up as a player.

What's on the schedule? A bit of season 6, including Scions of the Sky Key, The Overflow Archive, and From Under Ice. Core campaign steps it up with the entire Blackros Museum/Family arc in core mode. We demo adventure paths with The Half-Dead City and Snows of Summer. Qualify for The Ruby Phoenix Tournament in Blood Under Absalom, then bring your level 10-12 characters for the tournament itself.

And many, many more classics from seasons 0-5!

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

Please join me in welcoming new Venture Lieutenants for Houston, TX: Matthew Weltz and Lindsey Long.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Does anyone still have a Tiefling boon they would be willing to trade?

If so, I'll post what I have when I get home.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

The Fox wrote:
Fleet of Foot alternate racial trait for halflings.

This.

Also, canteens, bandoliers and all the other mundane gear from Ultimate Equipment.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Jiggy wrote:
New idea: human ranger with FE(undead), fights with a scorpion whip spiked chain, and carries ample supplies of throwing axes and holy water. Name's Simon Belmont.

Don't forget butterknives throwing daggers.

Grand Lodge

1 person marked this as a favorite.

It is here I must confess that I'm currently building a gunslinger named Vera, who will of course call her musket "Jane".

Grand Lodge

Dual pistols are insanely feat-heavy. Fighters get lots of feats.

Pistols also mean you often have to waste a move action getting into range and lose the full attack. A Cavalier or Paladin's mount can do the moving for you.

Dual pistols mean needing a free hand to somehow reload. Alchemists can grow extra.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Ninja'd.

Keep in mind that Pathfinder Society play can often end up roleplay-light just due to the limited length of the timeslots and episodic nature of the scenarios.

However, this week you're in luck, as we are hosting a core campaign table of roleplay and puzzle heavy classic 'The Night March of Kalkamades' this Sunday at 8th dimension Comics and Games.

If you'd rather have non-core options at your disposal, we're also running intro scenario 'The Confirmation' in the regular campaign.

If you haven't played Society before, check out the Guide to Organized play and Core Campaign announcement.

If you don't already have a character, build one in advance to the standards in the guide to organized play, and sign it up on Warhorn to reserve your spot.

I hope to see you there.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Ruba wrote:


Shades of Ice (4-5)

Scenario #2-15, Written in Blood (1-5)
Scenario #2-17, Exiles of Winter (1-5)

Scenario #2-19, Keep of the Huscarl King (1-5)
Scenario #3-01, The Frostfur Captives (1-5)

The City of Strangers (5)

Scenario #51, The Shadow Gambit (1-7)

Scenario #52, The Twofold Demise (1-7)

Keep in mind that City of Strangers foreshadows Shades of Ice, so it's best run before that (or most other season 2 scenarios).

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Mackenzie Kavanaugh wrote:
I understand being upset about rollplayers picking deities and not even investigating the tenets of that religion, but what exactly is stopping anyone from playing a paladin of Ragathiel in Core?

Paladins in PFS require a legal deity within one step of LG.

Only the core 20 deities are legal in core, as the rest come from other sources.

Grand Lodge

I faced a similar problem on my Undine swashbuckler. My ultimate solution was to wear no armor and carry around a wand of mage armor to UMD with the dangerously curious trait. It's not quite as good as real armor, but it has no ACP, weighs nothing, and applies to those pesky incorporeal critters.

Can you share the character's stats as they are now? This will help if it's too late for a level 1 rebuild.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Eidolons. I like to play martials. I don't like a disposable pet (even more disposable than an animal companion) invalidating what I bring.

Call me a killer GM if you must, but when GMing, I'll be glad to see native outsider PCs and Ioun stone resonant powers gone. Dominate Person in a enemy's tactics is now a threat and not a waste of an action.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.
Ferious Thune wrote:
Kelly Youngblood wrote:

Dwarf Paladin of Shelyn.

I already have one of those in the regular campaign. I'm not sure how I could make them different enough.

That might do it.

Dwarven archer paladin of Shelyn with a personality based on Flonne from the Disgaea series it shall be!

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Ferious Thune wrote:
Kelly Youngblood wrote:

Dwarf Paladin of Shelyn.

I already have one of those in the regular campaign. I'm not sure how I could make them different enough.

That might do it.

You know, it just might.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Dwarf Paladin.

I already have one of those in the regular campaign. I'm not sure how I could make them different enough.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

I'm surprised we don't have this thread yet. What characters are you looking forward to playing in the core campaign?

Here's mine:

Cori (Last name TBD)
Halfling fighter 1
NG Small humanoid (halfling)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 12 (1d10+2)
Fort +5, Ref +4, Will +1; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +4 (1d3+2/19-20) or
. . glaive +4 (1d8+3/×3)
Ranged halfling sling staff +5 (1d6+2/×3)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats Combat Reflexes, Power Attack
Traits ease of faith, observant
Skills Acrobatics +4 (+0 to jump), Climb +3, Craft (painting) +4, Diplomacy +6, Perception +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
Combat Gear alchemist's fire (2), holy water; Other Gear studded leather, dagger, glaive, halfling sling staff, sling bullets (20), artisan's tools, backpack, bread (2), cheese (2), sunrod (3), waterskin, wooden holy symbol of Shelyn, 14 gp, 5 sp, 6 cp
--------------------
Special Abilities
--------------------
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 racial bonus vs Fear saves.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

BretI wrote:
A lot of people saying "Gee, I forgot that got fixed with ____ from the ______ book."

Indeed. Suddenly my favorite race (halfling) is hampered by a 20' speed again.

That said, I agree with Drogon that there is now a significantly lower barrier to entry to new players.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

2 people marked this as a favorite.

What of human languages from the Inner Sea World guide such as Kelish and Tien? Some scenarios seem to expect that you will know one or more of these.

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Already played 'Legacy of the Stonelords'? Well thanks to today's core campaign announcement, I've set aside 3 tables at Owlcon for core campaign play of 'Legacy'. This means you can replay it on a core-only character. See today's blog for details.

Get those signups in before Friday, badge purchase will close then.

It's all handled through owlcon.com

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

1 person marked this as a favorite.

Can a multi-table special event such as 'Legacy of the Stonelords' mix core and non-core tables? (So long as each individual table does not mix core and non-core players.)

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

Less than one week till pre-registration closes. Don't miss it!

Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

There was also one in 'Stay of Execution' not going to spoiler-tag it since that scenario is retired.

Grand Lodge

illyume wrote:

Here's what I've come up with so far:

Starting Stats:
STR: 5

How are you going to carry your basic inventory with a light load capacity of 16 pounds?

Are you willing to accept that a single solid hit from a Shadow will one-shot you beyond hope of Raise Dead?

Grand Lodge

Do I have the order of operations on this right for a possible Swashbuckler/Magus multiclass?

1 - I am in an enemy's threatened area, I begin casting a spell to use with spellstrike.
2 - Because of this, I provoke an AoO.
3 - Enemy takes the AoO.
4 - I spend Panache and parry the AoO.
5(optional) - I riposte.
6 - I complete the spell and hit the enemy with my spellstrike.

Is that the right order of operations?

Is this a worthwhile way of dealing with AoOs if I'm going to be multiclassing Magus/Swashbuckler?

Grand Lodge

4 people marked this as a favorite.
MrVergee wrote:


  • Are there any story elements, NPCs, locations ... you would like to see changed or added?
  • I'd love to see book 4 made more sandboxy instead of the chain-of-deals style presented in the original AP.

    Grand Lodge **** RPG Venture-Captain, Texas—Houston aka Arutema

    Cold weather outfits are 8GP and therefore don't need to appear on the inventory tracking sheets.

    However, players ARE required to bring their chronicles and ITS to games. Without them, he probably should have been forced to play a pregen.

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