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The following games at still need a GM:
Saturday: Rats of round Mountain parts 1 and 2
If you'd like to visit Houston that weekend and would like a free badge, sign up for 3 slots here.
If you'd just like to play, sign up at Comicpalooza's Site.
If the GM does not have the resource on them, and the player cannot provide it, how is anyone to know what an ability does at 1st level?
Sometimes you do not have an internet connection to access the PRD. Sometimes someone wants to use a resource that is not on the PRD. This would only shift responsibility onto GMs to have all resources their players want to use.
One thing to note is that you get Dirsuptive and Spellbreaker for free. These interfere with casters in your threatened area, but don't prevent the classic 5' step to escape your reach. For that, I suggest Step Up so that you can keep them adjacent when they try that trick.
My 6th level aasimar arcane duelist took Toughness at 1st (more HP never hurts), Power Attack at 3rd (More damage is good), and Step Up at 5th (see above).
A longsword works just fine for an arcane duelist.
I'd actually recommend against Spell Focus. The arcane duelist is not a casting-focused archetype. Focus on buff and healing spells for your spells known (I don't see a divine caster in that party). With 16 con and free arcane strike, get that Inspire Courage up, then join the cavalier in the front ranks. That is what the arcane duelist does best.
Demos Titus wrote:
Why not open up the gun weilding archetypes only to characters that possess 1 or more levels of gunslinger and/or add the rule that a character can only ever receive 1 "free" class granted firearm. Thus you keep guns and gunslingers limited (or as limited as they would be anyway) while opening up those options.
Possibly because PFS needs additional rules complexity about as much as it needs thread necromancy.
And finally what to spend PP on? Ive got 10 available (only spent 2) and it seems a bit of a waste to just have them sitting there....
Unless you're stockpiling gold for that purpose, keep saving prestige until you have 16 "banked" for a Raise Dead spell. Because dying permanently is bad.
Robert Hetherington wrote:
I think I GMed for that character back at Kubla' 2011.
I must now know how she ended up feebleminded.
The version from the latest printing of the Core Rulebook.
Favored class bonuses are limited to 1 hit point or 1 skill point per level. (core page 31)
3. With Clerics are we allowed to choose a diety outside of the core book if the domains are both from the core book but no core deity has both?
Clerics are limited to the deities on page 43 of the core rulebook.
The Daring Champion archetype from ACG trades out the mount and mount-related class features for free weapon finesse and swashbuckler deeds, including applying your level to damage starting at 4th level. It also uses Cha for Panache so your social skills will be good.
I'd definitely give it a look.
Edit: damn ninjas.
Comicpalooza is coming up right on schedule on Memorial Day weekend in Houston at the George R. Brown convention center.
While I work to enter the games to our game signup site for players, I must put out a call for GMs.
GM signups are hosted on the Houston PFS site. Please signup for one full-day module or 3 scenarios to claim your badge. You'll also need to register at comicpaloozagames.com for processing and to sign up as a player.
What's on the schedule? A bit of season 6, including Scions of the Sky Key, The Overflow Archive, and From Under Ice. Core campaign steps it up with the entire Blackros Museum/Family arc in core mode. We demo adventure paths with The Half-Dead City and Snows of Summer. Qualify for The Ruby Phoenix Tournament in Blood Under Absalom, then bring your level 10-12 characters for the tournament itself.
And many, many more classics from seasons 0-5!
Dual pistols are insanely feat-heavy. Fighters get lots of feats.
Pistols also mean you often have to waste a move action getting into range and lose the full attack. A Cavalier or Paladin's mount can do the moving for you.
Dual pistols mean needing a free hand to somehow reload. Alchemists can grow extra.
Keep in mind that Pathfinder Society play can often end up roleplay-light just due to the limited length of the timeslots and episodic nature of the scenarios.
However, this week you're in luck, as we are hosting a core campaign table of roleplay and puzzle heavy classic 'The Night March of Kalkamades' this Sunday at 8th dimension Comics and Games.
If you'd rather have non-core options at your disposal, we're also running intro scenario 'The Confirmation' in the regular campaign.
If you don't already have a character, build one in advance to the standards in the guide to organized play, and sign it up on Warhorn to reserve your spot.
I hope to see you there.
Keep in mind that City of Strangers foreshadows Shades of Ice, so it's best run before that (or most other season 2 scenarios).
Mackenzie Kavanaugh wrote:
I understand being upset about rollplayers picking deities and not even investigating the tenets of that religion, but what exactly is stopping anyone from playing a paladin of Ragathiel in Core?
Paladins in PFS require a legal deity within one step of LG.
Only the core 20 deities are legal in core, as the rest come from other sources.
I faced a similar problem on my Undine swashbuckler. My ultimate solution was to wear no armor and carry around a wand of mage armor to UMD with the dangerously curious trait. It's not quite as good as real armor, but it has no ACP, weighs nothing, and applies to those pesky incorporeal critters.
Can you share the character's stats as they are now? This will help if it's too late for a level 1 rebuild.
Eidolons. I like to play martials. I don't like a disposable pet (even more disposable than an animal companion) invalidating what I bring.
Call me a killer GM if you must, but when GMing, I'll be glad to see native outsider PCs and Ioun stone resonant powers gone. Dominate Person in a enemy's tactics is now a threat and not a waste of an action.
I'm surprised we don't have this thread yet. What characters are you looking forward to playing in the core campaign?
Cori (Last name TBD)
Already played 'Legacy of the Stonelords'? Well thanks to today's core campaign announcement, I've set aside 3 tables at Owlcon for core campaign play of 'Legacy'. This means you can replay it on a core-only character. See today's blog for details.
Get those signups in before Friday, badge purchase will close then.
It's all handled through owlcon.com
Do I have the order of operations on this right for a possible Swashbuckler/Magus multiclass?
1 - I am in an enemy's threatened area, I begin casting a spell to use with spellstrike.
Is that the right order of operations?
Is this a worthwhile way of dealing with AoOs if I'm going to be multiclassing Magus/Swashbuckler?