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So play Call of Cthulhu. Why try to develop a set of house rules to make Pathfinder into CoC instead of just playing CoC in the first place?
Because some people might like the core 'chassis' underlying d20. d20 + modifiers vs. AC or a DC, cyclical initiative, move/standard/full-round actions, easy to use movement system, a class-based system, straightforward and easy to understand/implement multiclassing... that sort of stuff.
Some people (inexplicably) forget that the above stuff has value to some people. The ubiquitous magic doesn't have to go along with the rest of the basic mechanics of d20. Why learn a whole new action/resolution/movement/etc system when the basic core works exactly how you want it to... and when WotC did close to no analysis of the impacts of magic when they released the 3.0 PHB?
(With all that said - is there a CoC d20? I thought I heard that that might exist...? If that is a real thing, then yeah, I'm with Orfamay Quest - why not play CoC d20?)