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Sinspawn Axeman

Arnwyn's page

1,974 posts. 3 reviews. No lists. 1 wishlist.


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Vincent Takeda wrote:

Here's the situation:

Lets say I've got a player who has a strong desire to play 'proud, arrogant characters' like Dwarves and Wolfen Quattoria in rifts...

Characters that, to be portrayed to his enjoyment, would demand an aire of 'Hush your whining, silly manling!' or 'it takes time to earn the respect of a dwarf' kind of thing.

Would you join a table with that character? How would you interact with it?

*shrug* It would entirely depend on how 'over the top' it was at the table. Something minor and on occasion? Meh. All the time every session over and over in every conversation loudly and repetitive? Deal-breaker.

But this:

Quote:
What if you were thinking about making this table your regular weekly table and you found out the player 'gravitates to this type of character consistantly across several campaigns.'

Would probably grate on us (as in, both me and my group). We probably wouldn't be that tolerant of it over time.

Muad'Dib wrote:
No two gamers are alike and who wants them to be?

<quietly raises hand...>

(BTW - there is such a thing as mutually incompatible gamers, styles, and/or personalities. It's real.)


Aranna wrote:
Arnwyn wrote:
Tels wrote:
I don't mind fanservice in anime at all, but what does kill me, is when girls have, like, quintuple triple G breasts in them. For example, Highschool of the Dead, I think, would be a lot better show if all of the girls weren't so incredibly stacked.
If I'm going to get fanservice, this is the kind that I want.
Are you comfortable telling young girls that they should be nothing more than eye candy for guys? And that that in any way is healthy for them as individuals?

I don't know what you're talking about. Other people have mentioned fanservice long before I did.

Try again. (Or rather: Don't.)


Tels wrote:
I don't mind fanservice in anime at all, but what does kill me, is when girls have, like, quintuple triple G breasts in them. For example, Highschool of the Dead, I think, would be a lot better show if all of the girls weren't so incredibly stacked.

If I'm going to get fanservice, this is the kind that I want.


Spiral_Ninja wrote:

OK, OK

** spoiler omitted **

Word. Raina is awful - wish she would just disappear from the show.


Andrew Turner wrote:

So...while I wait three days for Dragon Age to download, I thought I'd give this game another chance.

I wish we could rename this thread: "So, you wanna play The Evil Within? Get ready to get full-up intimate with game frustration, yet find yourself drawn to continuing: it's like not being able to look away from the two-cup video..."

I'm wondering - how did (do) you feel about Resident Evil (notably RE 1-3 and CV)?


Unassuming Local Guy wrote:
The question is this, when your players stumble onto something that may unbalance the campaign just by noticing story patterns...how do you adjust?

I cheer and do nothing else.

My players actually pay attention to the story? Learn from it and start making adjustments that make sense within the story and campaign world? Howdy-doody, I'm happy! Watching the players figure out those sorts of things is why I like DMing.


No surprise. SGU was awful. Killed the franchise.


Albatoonoe wrote:
Jaelithe wrote:
Aranna wrote:

~raises a glass~

A toast to JJ Abrams and what could be the best Star Wars in a long while.

Considering the mutilation of Star Trek for which he's responsible, you're quite the optimist.

Hope it works out for you Warsies, but ... I don't think it will.

In that case, I would have you compare the Star Wars Prequel Trilogy vs. the new Star Trek. TELL ME STAR TREK IS AS BAD AS THAT. I DARE YOU.

Oh, good lord. Into Darkness was easily as bad.


Well, sure, if somebody or a company finds something offensive for whatever reason, they should...

Alzrius wrote:
Apparently they're also fine that people can buy books such as F&&+ for Satan, Choice and Blood (which can be summed up as "d20 Modern: Abortion"), and the infamous Carcosa, but a card game that leans in support of GamerGate? That's apparently a bridge too far.

...wait, what?


magnuskn wrote:
If you think killing babies is a good act in any form or shape, you have some serious issues with your moral compass and should probably reflect on that for a long while.

This.

(But, yeah - it depends on the metaphysics of the game world. This is yet another place where 3.x did it better than PF - if using 3.x defaults, orcs are "often CE", a step below "usually" and certainly not "always".)


*shrug*

Because some people aren't as imaginative as others.

And that's okay.


Would love to see more stuff done with the troop subtype. (For one - turn it into a robust, functioning template.)

I'd pay for that.


bugleyman wrote:
Scott Betts wrote:
I think it's a liiiiittle silly for anyone to be upset about a half-second clip of a fantasy weapon that they otherwise know nothing about.
Me too. Good thing no one here is "upset."

Indeed. Sounds like someone is (inexplicably) making things up.


Hmmm.... I won't cheat and I'll take movies only:

1-3. LotR Trilogy (Extended)
4. Blade Runner
5. Star Trek II: The Wrath of Khan
6. It's a Wonderful Life
7. Howl's Moving Castle
8. Aliens
9. Spaceballs
10. Despicable Me


Bill Dunn wrote:
Freehold DM wrote:

*sigh*

I understand the importance of not getting one's hopes up especially in light of the last trilogy, but YEESH..tough crowd.

Well, the lower your expectations, the more likely they will be exceeded. The higher they are, the more likely you are to be disappointed.

This.

My expectations are very low for this movie (and I'm going to scoff at almost all forms of hype for it).


1 person marked this as a favorite.
memorax wrote:
Who thought that putting Ogres who are large sized creatures in a medium sized fort was a good idea.

Well, to be fair, it was a human fort that the ogres took over.

So... the idea was fine.


Set wrote:

My initial Reverse Flash guess would be that Eddie learns that Iris has a crush on the Flash, and comes to the bone-headed conclusion that he can't compete with a dude with super-powers, and tries to get some for himself and / or eliminate the super-dude he thinks he's losing Iris to.

But that's pretty much the biggest cliche that ever clitched a schey, so perhaps not...

Perhaps not? You do know this is a CW show, right?

Your cliche would be perfectly reasonable to them. I would not be surprised one tiny bit if something like that was done.


I'm thankful for a lot of these (many that started me off when I was younger):

1. Books: The Prydain Chronicles

2. Movies: Lord of the Rings (but also stuff my Dad showed me when I was young, including such wonderful schlock as Sinbad and the Eye of the Tiger, Red Sonja, The Sword and the Sorcerer, Conan...)

3. Comics: was never a comic fan...

4. Video Games: the Final Fantasy series and Chrono Trigger

5. Gaming stuff: GDQ1-7 Queen of the Spiders

6. 3rd Party Product: Necromancer Games (and Frog God Games), with Rappan Athuk figuring prominently


I'd like to see APs in the following regions (mainly due to the cultures found within them):

- Vudra (in a localized area)

- Land of the Linnorm Kings (staying within that region, dealing with internal factors and nothing external)

- Alkenstar

Also:
- Distant Worlds, but only if it involves ships (so I can use it for Spelljamming); no simple 'gate-hopping' to various planets (boring)


2 people marked this as a favorite.

I hate time travel in almost every possible way...

... and then somebody has to go and mention Chrono Trigger.


Don't like Eberron for the reasons people here have said that they like it.

However, there's some decent stealable stuff here for steampunk/magitech settings, so that's all right (though not as much, or as well defined, as I would have liked).

And trains. I thought the trains were meh until I saw "Riding the Rail" in Dungeon #143. Now trains are the bomb.


Neal Litherland wrote:

I've put together two posts on this before, but as we all know there's just so many rules in Pathfinder a few of them are bound to slip through the cracks. Some of them really shouldn't though, either because you run into them every game session (how many times have you had to remind the monk that she's flat-footed?), or because they're really useful (spell criticals anyone?) So this third installment has 6 more rules we tend to either forget about or overlook entirely.

Without Further Ado: 6 More Rules Right Here!

Huh. I thought all those except the full plate armor one were commonly known and commonly used...


Didn't really like that episode... except for the very end.


Communication and management (including time and people) skills.


I like the idea of all these optional rules being included in the DMG.


Skeld wrote:
max00 wrote:
wraithstrike wrote:
Unless it is in the middle of combat I just let the players know who is dead most of the time.
You are right I've forgot to say "during a fight".

During combat, I wouldn't require a check. I would tell them to spend a Move action to determine whether or not the other character is alive.

Out of combat, I'd just tell them who's alive and who isn't.

That's pretty close to our house rule. ("House rule? Really?" you might say? Yes, it comes up quite often in our games, actually...)

- In combat, it's a move action to determine if a someone is dead or unconscious (or stabilized). No checks.
- If the creature was reduced to below -15 hp, then no move check is required - we rule it's obvious then (guts all over the place, etc.). No checks.
- Outside of combat, we just say whether someone is dead or not. No checks.


I'll probably pick it up... eventually.


Tinkergoth wrote:
It'd be nice to get actual console releases of 2 and 3. I love 2, but playing on the PSP isn't ideal

Yeah - I'd love to get VC 2 and 3 on the PS3 or PS4.

(I have VC 2 on the PSP, but would definitely prefer a console version - with trophies!)


Ayanzo wrote:
needs spoiler tags

Are you sure? It's the title of the 4th AP volume... found in many places all over the messageboard and website including the most recent Paizo Blog.


So... Numeria. I'm not sure I entirely get it. Short form: What's up with "Numeria" and "space"?

I think I get the basics of Numeria - great big spaceship crashed long ago in uncivilized region; people from region grab and make use of technology scave

Is that close?

So, what's up with the other 'space' stuff in and around Numeria? Do space things only land in Numeria? Why? What's up with that? (Or is every single tech/space thing in Numeria directly tied to the crashed ship? And if not - why not?)

(I put my query in this thread because Valley of the Brain Collectors seemed to me to be disconnected from the crashed ship and it's just a random "space"/tech thing in Numeria, for inexplicable reasons... But I'm looking to be set straight if I'm wrong.)

Thanks to all those knowledgeable people out there!


OP:

You can do whatever you like. Just understand there are consequences to your actions. If you want to DM for him - great! But understand that not everyone necessarily wants to game/spend their (possibly very limited) free time with a child - and they are under no obligation to do so.

(For example, I would never have my child game in our group - she is not part of my peer group and sometimes there is Daddy time with his friends. We game not just for the game, but to spend time with our peers. That's the way things go.)

Members of your group might not just be in the game for the game itself. The reasons are many.


Answer:
- I learned with peers (friends, siblings, etc) who were also new to the game.

(A couple of friends and I figured it out on our own.)


MMCJawa wrote:
Spiral_Ninja wrote:

My theory?

All of these changes are an attempt to force Marvel Studios/Disney to buy back the properties at an obscene rate.

Why would Disney buy them back? If this is the plan, they will just wait until Sony has pounded the property so far into the ground that it can't be profitable, and take it back when their license expires.

I'm not sure that a company would want to see a property they're interested in devalued to such a degree.


Last couple of episodes were pretty good.

Barbara is complete idiot, though.


People expecting to see an actual Batman on TV in the near (or even semi-near) future are going to be disappointed.


1 person marked this as a favorite.

When I first saw the movie, I made a guess that the Engineer on Earth was some rogue 'martyr' who decided to create life on his own, unauthorized. (So, when the other engineers found out, they got upset and wanted to 'get rid' of the potential(?) problem.)

Now... I don't care. I decided the movie wasn't good enough for me, personally, to analyze any further.


chbgraphicarts wrote:
however wrong it may be.

Give me a break, dude.


1 person marked this as a favorite.
chbgraphicarts wrote:
That being said, Paizo is still WAY behind WOTC in terms of big-book-bloat.

Separating out "big-books" is an artificial (and probably unhelpful) distinction, AFAIC.

Quote:
and it's done more to create a dynamic game in 15 books than 3.5 did in 30.

Arguable. I, for one, don't think this is even remotely true.


"Standard"? There are guidelines, but no hard and fast rule on a per-creature basis (which may vary based on setting).

Some creatures will give more loot than others, and it will often depend on the various creatures' 'ecology' within the setting. Usually it evens out in the long run.

Regardless, the DM decides how loot is found.


Tinkergoth wrote:
Hmm. That's not too bad, but these games tend to end up on the 2 for $25 sooner or later, and like I said, I've got an obscenely large pile of games I've still gotta get through (and that's just for the PS3 and 360, I'm not even thinking about the mass of games I have on Steam that I've never even looked at yet).

Yea, that sounds like me. I buy the CoDs when they hit $19 or so (don't really care about multiplayer).


3 people marked this as a favorite.

This thread is already scaring me more than any horror book/movie has.


Other anecdotal stories note that it increases d20/3.x/PF's problem of "rocket tag" normally found at higher levels over the whole gamut of levels that you use mythic.

It's a pretty divisive set of rules. It doesn't surprise me at all that no one really commented on the OP's thread. ("What?! You're adding mythic to a published adventure on purpose?!") ;)


An interesting claim.

I find it highly unlikely (along with being dangerous hype).


It has happened once that I can remember in our various campaigns over the years - some time ago.

Sadly, the player rolled Quasielemental Plane of Radiance.

So, uh... yeah. That was that, then.

(Even the player who died thought it was epic and awesome, since none of them were all that familiar with the Planes, being part of 'gaming myth and legend' at the time.)

(Generally, though, our group isn't big on individual/solo adventures, so good on your DM for giving your character some extra time/effort.)


1 person marked this as a favorite.
Diffan wrote:
Dragon Knight wrote:

And the game emphasis roleplaying over roll playing.

How? Or more specifically, where?

I think he's sort of saying it in this statement:

Dragon Knight wrote:
If I want my character to wield his grandfather's warhammer, he can do so without worrying about being underpower and overwhelmed later is his career.


Irontruth wrote:
2) The action scenes are good. They aren't amazing, but they are done well. They're also filmed in a style that actually lets you see the action, instead of covering up crappy choreography with intense close-ups and shaky-cam.

And thus already has a leg up on most action movies from the past 10 years.


Yeah, too many dungeon crawls...


5 people marked this as a favorite.

There can never be enough! NEVER!

One person's bloat of class bloat threads is another person's increased options of class bloat threads!


TriOmegaZero wrote:
Wiggz wrote:
People have their concerns. They have a right to express them. This is the appropriate forum to do it. I've never met a soul who was forced to click, read and then respond (repeatedly) to a thread against their will.
This is also a point that has been repeated endlessly on the forums.

I'd like to see stats and a measurement as to what that "point" might be, as opposed to someone's subjective opinion of what that is. (No, I don't really... I just don't care about people's subjective opinion about when to cease discussion of something!)


I liked the second episode a lot more than the first.

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