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The guide says:

Quote:
Trickery Domain: Bluff, Disguise and Stealth become class skills,

However, those three are already inquisitor class skills, so they don't "become" class skills.


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Fair enough.

One more comment. Ultimate Combat p.130 states regarding grapple weapons:

Quote:

While you grapple the target with a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away to be out of the weapon's reach, you end the grapple with that action.

The above seems pretty clear to me that you're actually using the weapon in the grapple maneuver. Hence, a grapple weapon's bonuses should apply to grapple maneuvers.

So this seems similar to a trip weapon's bonuses applying to drag/reposition maneuvers.


With the new FAQ allowing tripping with any weapon, how should we interpret the (Ult.Combat) Net Maneuvering feat benefit "In melee, you can use a net to trip or disarm opponents instead of entangling them. You gain a +2 bonus on disarm checks made to use a net in this way."

Should this be interpreted the same as if the net gained the 'trip' special feature (i.e., you can drop it)? And presumably the +2 disarm benefit is the same as the 'disarm' special feature. It would perhaps have been more clear if it just said "In melee, you can use a net as if it were a trip weapon or a disarm weapon."