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Sesserak

Armenius's page

Pathfinder Adventure Path, Modules, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Pathfinder Society Member. 107 posts. 2 reviews. No lists. No wishlists. 4 Pathfinder Society characters.


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That's disappointing and something they should probably change to actually be present in the PDF.


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The PFS guide says:
"Campaign Mode: For sanctioned modules and Adventure
Paths, GMs are allowed to use their own rules for
character creation and running the presented content (the
entire book or series). Credit is applied to an appropriate
Roleplaying Guild character as if the character created
were a pregenerated character."

Crypt of the Everflame is a sanctioned module. Why could you not run Crypt in Campaign Mode?


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Please cancel my Pathfinder Setting subscription. Thank you.


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Any chance space catfolk are statted (or even mentioned in another creature's description) here?


1 person marked this as a favorite.
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*hopes card game hype will lead to Hells Vengeance adventure path getting sanctioned for Society play*


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I'd guess sales on the RPG line, especially the rule book, leads to more sales for the Adventure Path line than the other way around.


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KingOfAnything wrote:
I don't think it is unfair for a book to expect a reasonably balanced party. It's not like the required skills are trained-only. Everyone can attempt to gather information.

I have zero issue with it being diplomacy checks. I do have issues with the dcs and that the gang checks specifically say you can't use culture to learn about them even though one of the backgrounds is supposed to make you better at knowing about them. Being a semicompetent gm I let them use culture anyways but I still consider it a flaw of the adventure.


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Rysky the Dark Solarion wrote:

If it is your first time GMing then it is even more paramount that you read the adventure thoroughly (granted I wouldn't recommend an AP for your first experience as a GM either). One of the very first things this adventure tells you is "The skills and DCs already set are commonly assumed ones but can and should be changed to something appropriate for your group", which is something you yourself requested in your review.

As for the writing and structure of the AP as a whole I'm just going to disagree, it was a well written introductory adventure to Starfinder, nothing too out there or complicated.

I managed to get through it decently with some on the fly modifications, but I'm not giving the book any credit for including a "by the way if this stuff doesn't work you can change it" section. It should just work in the first place.


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Bloodrealm wrote:
It doesn't take a few hours to sit a heavy box on top of a desk or kick over a table.

Sitting a heavy box on top of a desk sounds like a full round action. Kicking over a table would be a standard.


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Yes I did get them to all get numbers but I don't want to make them all have to register characters too just so me nd one player can get rewards


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Okay, thank you. There's so many details on the form and 90% of them don't apply at all and I just don't want to forget anything that might cause trouble for me or the player in the long run (Extremely unlikely, but just in case a GM questions the chronicle or something)


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Okay so... do I need them all to create and register Society characters so I can assign the sheet to someone? That's the problem I'm having. I know the rules for applying chronicle sheets, but because this is a home game only a fraction of the group actually has any interest in Society. Do I need the people who do not play Society to create a (barebones) Society character just so I have someone to assign the sheet to, or can I just ignore it?


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I just learned that you can report home games of sanctioned Adventure Paths whether playing by Society rules or not and wanted to start collecting chronicles, but I'm not really sure how to report it. Only myself and one player are interested in Society. What is actually essential to be reported? They aren't PFS characters and only one of the players even HAS a PFS character so I can't record those characters as having played. Or can I put the non-PFS character down in the record?

I'm just really confused because the report sheet clearly isn't designed for this and I just need to know what exactly I need to fill out for it to be legal.

Thank you.


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Mercenary works well with oddnumbered strength but thatsbthe only thing I can think of.


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Just wanted to be sure about this since it's such a major ability.

Spoiler:
The Genie Heritage boon from 8-08: Tyranny of Winds, Part 1: The Sandstorm Prophecy says "Oread bloodragers with the elemental (fire) bloodline and oread sorcerers with the deep earth or shaitan bloodlines treat their Charisma score as 2 points higher for all sorcerer and bloodrager spells and class abilities."

The ability to cast spells is a Bloodrager class ability, right? This boon means a Oread Bloodrager with 9 Charisma could still cast first level spells?

Bonus question: Would this work with the wildblooded variations (bedrock, shazada, arial)?


1 person marked this as a favorite.
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That's kind of disappointing that a page was spent, and a full character art, on an excessively high check that for some groups is flat out impossible to make.

Heck, my group couldn't make the DC 20 check to find the Downside Kings hideout.


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Just so I'm clear, the only way to meet with the Level 21 gang is to pass a DC 30 diplomacy or intimidate check, right?


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It's probably reasonable to say that whether all of the criticisms are true or not you probably won't notice any major flaws within a couple sessions. It's usually taken till sixth or seventh level in Pathfinder for me to go "Oh yeah the internet is right this class/archetype/whatever kind of sucks" or "Wow it really IS overpowered".

I'll wait for my copy to confirm anything, but none of the criticisms surprise me because things like that existed in Pathfinder and every supplement.

I'm sure a number of houserules will eventually be put in place but I'm pretty determined to run Dead Suns as-is (extremely tedious mechanics withstanding, *cough*ammo*cough*) to make sure I know the systems I think sound bad are actually bad and I'll have a gaggle of players to back me up. The ability to houserule something absolutely does not make up for a bad rule/wording in the book, however.


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Zaister wrote:
Mashallah wrote:
Fully agreed. I feel like most of the arguing in this thread stems from people not understanding this.
Or maybe some people don't understand that the game is about more than just numbers and math. It's not Diablo

Did we play different Diablos?


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I'm using Automatic Bonus Progression in a test game and I like it, but I run pre-writtens and those can require some more work to keep the loot and wealth balanced. I do like it though and would love to try it out with a full party of experienced players (My games tend to start out with at least half new to Pathfinder).


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I like the concept of having a limited, randomized set of magic items in a city but in my experience this just leads to players rolling for the items they want and banking their gold if they don't find anything they really want. Has anyone tried discounting the available magic items? I think that would encourage players to make "suboptimal" purchasing decisions without breaking wbl or player wealth but I'm not sure on a percentage.


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I cannot update my card's expiration date to 6/21, nor can I add an additional payment method.


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Yes I know, I was more asking about thoughts on how say, a half-orc or gnome would fit in to the story of Dead Suns. One of the adventures takes place in Castrovel so I would assume elves have a lot of roleplaying opportunities there, but in Pathfinder Adventure Paths sometimes the writers will recommend against something that seems like it would fit. The player's guide usual has some general "These races would fit well/poorly in this adventure path" but given there is no player's guide planned it would be nice to still get those answers.


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Most assuredly too early to ask, but I plan on running this pretty soon after its release and with the news of no player's guide, I was wondering about player allowed races.

Would it be best to allow Starfinder core races only for this adventure path, or would the Pathfinder core also work well? I mean primarily for roleplaying and plot opportunities in the adventure rather than any balance reason. Based on the descriptions of the books I was thinking of doing Starfinder core plus half elves.


7 people marked this as a favorite.
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Erika Mona mentioned Hero Lab for Starfinder at the Starfinder demo in the Twin Cities.


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Why exactly do you need four Starfinder subscriptions to get Paizo Advantage? There are only five lines and the Adventure Path is only two dollars cheaper than the Pathfinder one.


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Is there anything in the book that could let you finesse a quarterstaff?


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Yeah but there's definitely a point where one overpowered character rolls high on initiative and ends the encounter in one round. Sure, everyone else may be around the same power level but that power level is so high that it is steam-rolling through encounters so fast that not everyone can show off their powers.

Of course that doesn't seem to be the issue with the nerfs I've seen in the book or otherwise.


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They keep flip-flopping on whether multiplayer is completely out or is being considered as a late stretch goal. At this point I'm stuck checking until they announce the final goal.


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The one stretch goal announced at a time thing is really bugging me. I might drop some money if I knew multiplayer or oracles or something that interested me was ahead even if it was in like 300k.


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I'm sure this has been lampshaded before, but I really like that every once in a while I see this thread pop up in the sidebar and I think "Are people really still hyped that Sean Bean was in the first season?".


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Can anyone talk more about the Vishkanya stuff?


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So no mention of multiplayer as a stretch goal and no actual stretch goals listed past the initial 500k one that I don't care about.

But for 140 dollars a miniature (doesn't specify whether it's one companion or any companion, hopefully you can get Amiri), a cloth map of the Stolen Lands, an *actual* Pathfinder adventure, and a poster by Wayne Reynolds? That might be worth it.

Edit: Apparently MP is still on the table as a stretch goal. I will wait to see if that actually happens and if the Kickstarter kickstarts close to it I will totally back it.


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Naderi makes for a pretty great love triangle with Shelyn and Urgathoa.


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Hah,I'm having trouble giving Metroid any credit when we saw what happened when they *did* introduce a white male.


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This just makes Temple of Elemental Evil even more impressive.


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I can understand why at first level it might be considered too powerful, but Tribal Scars is really not unbalanced at 8th level. My DM will probably just let me keep the old version but still, this is not enthusing me to purchase the book.


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To be fair, Erastil's original Kingmaker article was uh, not friendly towards the deity. It got retconned hard though but I think it's fair considering most of the problematic stuff Paizo did was early on (the sexist Erastil era, pretty much).

I like Mana Wastes too. Honestly, with the exception of RK and Absalom I'd prefer adventures in all of those areas to the places you don't like as much. Still, Mummy's Mask is in Osirion, and I'd prefer a Mummy's Mask crpg to Kingmaker or a completely original adventure (For the first game. I'm cool with original stories but this is the first real step into video game territory and it should be as Paizoriffic as possible).

Re: Glorious Reclamation I only got to run the first book and read the others and they are certainly not on the same moral level as the Cult (I'd still call them LG as a whole) but I wouldn't say they were in a completely positive light. It actually annoyed me because I wanted a purely evil campaign and it felt like letting the Glorious Reclamation win *wouldn't* have been a victory for the forces of good. The world would be a worse place if they won how it is presented in the Adventure Path (And even just their attempts lead to some pretty bad stuff happening independent of the evil the PCs commit)


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Unfortunately, unattractive or unconventionally attractive characters that are significant and not ugly villainous types can be hard to find enough as it is, let alone trans ones.

Sounds like a reason to write even more trans characters to me.


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Delightful wrote:
Can I just say that I'm kind of happy that this game is taking place in the River Kingdoms. You can make the argument that its generic but at the very least its far away from Golarion's more racist and stereotypical countries.

See, I totally agree with you on some of those things (Mwangi especially, Varisia has gotten better but all the old stuff is still there). The Inner Sea World Guide just plain needs a 2nd edition. Dawnflower I don't get. It's not that big a part of Qadira let alone any of the Middle Eastern based nations. There are other extreme factions of religions and Dawnflower is an extreme faction of a NG deity. They aren't even evil.

But I don't see how that's helpful though. We do generic European setting (apologies to the people who like River Kingdoms or Slavic settings, I've played games in plenty of fantasy settings and RK is generic to me) games to avoid racist stereotypes and guess what, we end up with a lot of generic European settings. The intentions are different, but this is exactly what people who only want their generic European setting games want. Nothing changes.

Paizo has improved. We *just* got a Qadira setting book. I don't know your review of it but just by word count it's going to be more varied and less reliant on stereotypes then the blurb they got in the World Guide and whatever they got in various modules or Adventure Paths. If Paizo had narrowed down the Inner Sea, made it only a line through Cheliax and Brevoy, we never would have got a Qadira setting book. They would not have had a chance to make a better representation.

You can't just wait until something perfect comes along. That's procrastination. Eventually, Paizo is going to release a new adventure in Mwangi Expanse, or Kingmaker will do well and the next game we get is Serpent's Skull. There will be issues. Hopefully they won't be that bad. Hopefully Paizo or Owlcat or whatever hypothetical studio will listen to criticisms and do rewrites or just be better for the next product.

I'd rather it be sooner than later so we can get past the cringy stuff and I can play an RPG video game in a setting that's not 90% white people.


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I found some comments from the studio on the Reddit announcement about representation (Unfortunately, unsurprisingly, I found it by sorting by controversial).

It's reassuring stuff to me. Rather, reassuring in their intentions.


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I'd be slightly moved by the "It's three artworks on a single page" argument if this was my first video game announcement.

These are not new arguments. "I'm concerned about this thing" "It's too early to worry" is going to happen at every single news update up until the last update. Yes, some concerns may be assuaged during paizo con. Some will be fixed a year from now in development. Some things will be ignored until people are complaining about them a week after release.


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So how does "I think there's not enough non white people" turn into "I think this game should push for diversity at the expense of all other things"?. Not sure how increased diversity would hurt other aspects of thing game but whatever


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My favorite part about "don't judge the book by its cover" arguments is when the game comes out and the cover ends up being pretty indicative the game.

These early things matter and can tell a lot. The best way to avoid it becoming an issue? To vocalize the criticisms and concerns.

Frankly, there's a bunch of white guys in the art we've seen, where there aren't white guys there are white women, when there aren't white women there is the one half orc and the black ranger. It's not a super crazy ratio if everyone is supposed to be native to The River Kingdoms or the surrounding area. That's one of the reasons I'm not happy about Kingmaker. It's too easy to justify a lack of diversity. Not saying that will happen in the end product, but I don't know these developers and that's starting them at a disadvantage.

For what it's worth I haven't read through all of Kingmaker. I've skimmed through a couple books of it and re-skimmed through the first book. The iconics in the book are Amiri, Harsk, Lini, and Sajan, which is a way more varied looking group than what the concept art showed. I also understand why the main art looked so bland to me. The Stag Lord has a different helm (the most recognizable part of him for me) so kudos to the people who immediately thought "Oh cool Stag Lord!" because he looked like a random skull wearing barbarian to me.


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Emerald Spire has some issues, but what's great is that it's in the River Kingdoms near Ustalav and Numeria along a road leading to the Worldwound, and it has the evil outsiders, undead, and robots to prove it.


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Oh okay see I wanted to play a Pathfinder Adventure Path built as a video game, not Avellone and the dev team be creative with a sandbox adventure set in Golarion.

Guess I'll keep hoping for that Obsidian CotCT that isn't very creative so as not to piss me off.


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SheepishEidolon wrote:


I am not sure how they want to combine pause and multiplayer, but maybe they will come up with something smart. Well, making it singleplayer from the beginning definitely helps... :D

Wait, was it confirmed no multiplayer at all, or did they just mean it was a campaign and not an MMO?


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Keydan wrote:
worldhopper wrote:
For one, what is this fixation with the River Kingdoms? IMO it's one of the least interesting parts of the setting.
For one it's not just River Kingdoms, it's Stolen Lands, right between the Slavic-esque Brevoy, the Barbaric Numeria and River Kingdoms. Also River kingdoms are very different from one another. Not to mention this is a good chance to flesh out a region which arguably gets the least love from paizo. Nethys knows when we will be getting a new book on Brevoy, not even mentioning poor, poor old Iobaria.

"It's not just River Kingdoms, it's this specific mostly uninhabited part of the River Kingdoms" isn't actually better. It's also based on an Adventure Path. I'm sure there will be some changes and some expanded areas, but I'm not exactly expecting an act devoted to exploring Numeria.


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Well then I hope the market for isometric real time with pause rpgs is a lot larger than I think it is


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I sure hope the pathfinder iconic would make sense in one of the most iconic pathfinder adventure paths.

My last hold out is multiplayer because honestly if it's a single player game with no iconic companions and a system that barely resembles the actual game then what am I playing it for? River Kingdoms?

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