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Some of you may remember the story of how my 6-year-old played Pathfinder. Well, he hasn't stopped yet. Sometimes, when my father came for a visit, my son had him read a few parts of the Core Rulebook, and got him interested. So when we decided to start a new campaign, we invited my father to join us. He started playing a halfling bard, and when that character died in the final battle of the first adventure, he decided he'd be happier with a human fighter, whom he's played ever since.
I wanted to run a couple of old D&D modules in this campaign, but in an effort to make this look as Paizo-ish as possible, I got a PFRPG GM's screen. I already had a couple of Bestiary Boxes for monsters, but the Beginner Box gave only a few choices for PC figures. My father repeatedly complained about that. He kept saying "When will you get more pawns, already?" So when his halfling character died, I got an NPC Codex Box in time to give him a big selection for his fighter character. When I told him that, he looked awkward, and muttered "Oh, you didn't have to get that", and without even LOOKING in the NPC Codex Box, just chose the Valeros pawn from the Beginner Box. Go figger.
But he's been having fun and doing well in this campaign, for the most part. He participates, and he role-plays in character at some of the times when I least expect it.
My "default" campaign world is Golarion, but this time around, I surprised my son by announcing that this campaign would be set in the Grand Duchy of Karameikos, for a reason I kept secret at first.
Long ago, I had learned the hard way to start beginning players not with an ambitious, long-term campaign, but with a simple dungeon crawl. So I ran "King's Festival". Then I ran "The Sunless Citadel" just to level the characters up before I got to the big one.
Well, I don't mean to pooh-pooh "The Sunless Citadel". It IS my all-time favorite introductory module, so I felt like I was really accomplishing something by writing up a PFRPG conversion. I don't run D&D modules in PFRPG "on the fly". And for something as special as "Sunless", I didn't want to take a lot of shortcuts. I statted up all the NPCs, staying as true to the original stat blocks, and to PFRPG, as I could. For other adventures, I might have just grabbed some handy stat blocks from the NPC Codex, or something, but I just couldn't bear to treat "Sunless" so dismissively. I even statted up Erky Timbers! (Well, I did copy the gear from the NPC Codex to get Sharwyn's treasure.)
But when the party finished "Sunless", I felt it was ready for the adventure I REALLY wanted to run. I had been waiting for five years for this moment. I had chosen the setting because of this module. Now I could finally run "Night's Dark Terror".
And I could run it the way I wanted to. Upon seeing the...
See, that's the nifty thing about starting at first level. One of my earlier players started his first campaign at 5th level, and didn't realize what he had until he had to start his next D&D Campaign at level 1. Now my father understood how the challenges of a Pathfinder adventure could be deadly to ordinary mortals. Now he could truly appreciate that his PC and his party weren't just run-of-the-mill people, but HEROES!
Anyway, we've been sticking with the campaign for a long time now. We're now on 5th level, and we just entered...