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Arlock Blackwind's page

Pathfinder Society Member. 192 posts. No reviews. No lists. No wishlists.


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(yawn) ohh ahh. sorry to be away for so long. yikes what date is it now? oh my, me oh my. well I will save all the grusome details but suffice it to say it had been a bad year so far for me but here I am and ready to jump back in the game again. anyway, how is everything going for everyone? any new news...


if anything it would be fun to see who would be silly enough to use deck of many things.


Oh no my temple!
I wonder how players and building destruction will work. attack vrs wall? cannon vrs flower pot?


I dunno. It would make a fun cosmetic look on a hex sheet. I do see your point though.


the problem with this is a hex could benefit from slavery in one of the evil subhexes whiel a NG Warrior could benefit from his hunting down evildoers and compensations of it as well.

money from evil
fame from good
best of both worlds everyone would be a trueneutral hex with brances in NG and NE


what about random buff bonuses for a hex or debuffs as it were.

buffs examples
A famous bard decides to visit + economy for three days
Exellent vintage of wine produced this season +trade this month
an inventor has made a discovery in your hex + development time for buildings
a rush of settlers decides to join you + population and development

debuffs
A rivaling merchant family have a land dispute - economy
A bloodthirsty warcheif invades your teritory and burns several villages befor he leaves - development
Feuding nobles demand petty cash for compensation of disclosed blackmailing - national funds
a member of your high court is accused of a crime -security

this events any many more could happen once a month or once every several months and could benefit (harm) at random.


As one of the abilities to building custom towns and cities in Pathfinder a type of feats and bonuses can be given. we know a city will have six stat scores related to how safe functional and well facilitated the hex is. bout how about Feats or skill marks maybe some of us can call them perks. made prior to a hex being claimed or even chosen upon claiming it. If memory serves a town feat can consist of almost anything from being demographicly isolated to being a focal point in arcane enegies. or a site of a holy relic or socialy intolorable to a certin species or all species except a few chosen special.

My question is. Who would want to see these implemented and if so how would you want to see it done? Would you want to see them made part of the hex unchangable by any means or would you prefer to choose them as you evolve your civilization in the hex.


I dunno about the point buy system. I guess it would not make much of a differance. Although the traits one may have, that is a whoal new discusion we have barly scratched the surface of. Why limit to just regional, you could have religios or alginment traits i guess if you want to strech it. theres is always trade traits like wizard apprentice or blacksmith family buisness.


It would be awesome to build your own arena. catch monsters and let people fight for thier lives or pit monster vrs monster and sit back taking bets. a portion of the betting could go to the economy of the settlement. (income woohoo) it would also make sense for a small traveling groups of experts and bards to be a carnivalish band of adventurers. ( i ran a setting alot like that a long time ago/ strong man berzerker. fire eater sorcerer. bearded lady female dwarf rouge. the wolf boy a halfling child with werewolf disease.) you can imagine how it worked out.


Training guilds are hopefully going to be monitered very carefully. Either way could be disastrous.

1. training halls are too easy: every city has 11 maxed training halls in 1 year.
2. almost a year has passed and everyone on the server has thousands of Exp to spend but only 2 cities have advanced training halls and they are not sharing because they don't even have enough for their own community.

Not on the topic of stats I love the idea of forming your own over time it does give flavor to a character. Also would show what he has spent all of his skills on over time.

The sharing of exp. No, nope, never. The reason being if someone can interchange exp between characters on their account or with friends then the whole point of having everyone gain exp at the same time goes right out the window.

twin destinies. Alts. the big one on alts is almost purely for RP reasons. not everyone will want to be a dwarf everything or an elf whatever. there is the notion of families sharing accounts different members can play different characters. there is even playing different genders that comes to mind wanting alts for your account.


I recall playing a very old and not to stylish online game called RPGworld. The gm at the time was ready to retire and let someone else run the server and I too was close to logging for the last time. to go out with a bit of a bang he released the greymarch (pretty much the apocalypse) basicly a huge army of stadard ai designed to kill all npc and then have to wipe server and restart (characters do not get reset but homes items and vendors do.) anyway so he set the grey march and everyone online scrambles to the city to prtect the king and towns people. I however go to my home witch has my minions and a teleporter. pcs are dieing of left and right and grey soldiers are dying in scores and just as the town is about to get breaached I bring in my 10 giant diamond golems and basicly block all town doors by myself with my char at the main (south gate) door. 3 golems at the east north and west doors a single golem with me and the remaing living players hiding in the throneroom. the gm and me go way back so I say why don't we just have a diel you play the dark one (main boss figure) and winner takes all. the fight lasts so long people start taking bets. problem was he had over 1mill health but only did 2-3 dmg to me I have hundreds of potions, healing, and spells but an only doing a few hundred dmg per hit after an hour we called a draw and retired both characters and my golems were placed on permenent guard duty with legends on how the hero used them to save everyone and died killing the the darklord and stoping the greymarch.


as long as it makes sense I am ok with it. a goblin cheiften may have had a very powerful shamen at one time and might have a healing potion or two as proof of it. an orc ranger might have one time made use of three arowns of animal bane. a tribe of giants might keep large anounts of minned ore for making giant sized armore one day. a lich may have several magic items it had accumulated over the years but it also stands to reason it might have cursed one or two to slow down thieves. A city that has been known to raise and care for dragons may have a suit of golden dragon scale armore left over from a war when one of their pets died, although I cannot see them leting go of such a sentimental item for anything less than three times the value of said outfit. (for anyone who gets the following joke props to you)you can't take away wild treasure like that! Why one time I kiled a rat and out popped a whoal chest, how else you going to fund an adventure like this?

final line. make it sound reasonable. coins on monstrous humanoids is not a strech but a wolf should not be carrying logs and hydras don't carry around hunks of pure silver in their gullet. Carp on the other hand I am not to sure, those things will eat ANYTHING!


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I would wager my first months skymetal that the craft skills will be broken into seperat stats. Blacksmithing str. alchemy int. cooking wis. ETC. although good guess is all knowlage skills are inteligence based. I would put a hunch they will try to even out the skills into equal amounts. 100 int skill 100 con skils you get the idea.

as for commoner expert and aristocrate. I love that idea. owever I hope that feats like craft reliquary or magic arms and armore remain magic user only feats. no one should make wands who cannot cast the spell to make it. or brew potions that a big one. I was hopeing to open my own little potion/used magic items shop in my church.. please do not take my dream from me GW.

My wife says screw the basic clases she is going all aristocrate so she can be a countess and live in the city all the time. I told her she will always be my little princess. happy valentines you guys.


So an Idea poped into my twisted little cranium today. In the kingmaker adventure path there was a tournament Rushlight I think. Competition where all nearby kingdoms send a champion to fight for the honor of their homelands.
Could we not implement some friendly competition in PFO? A small wager or funds collected by all participating factions followed by any side bets by individuals. probably dwindle to the top 3 contestants 1st place will recieve 60 of funds for thier home 2nd will recieve 30 third will recieve 10. if the communal pot is 1,000,000 gold per kingdom entry and 10 kingdoms compete. well you do the math. It would only be curtius for the champion to recieve 5% of their returning glory for themselves.


When I first started gaming some Odd 25 years ago. my first game was startropics. if you played that game you know you cannot fit a whoal name onto a playthough title. so I made up a name useing a code. it csme up Arlock. years later I found the joy of anime. favoite one was an odd one call outlaw star. name of the main char was jean Starwind(english translation). I often use Starwind and Blackwind (a term commonused by magus/janus) from chono trigger. to follow my Arlock name. So Arlock Starwind (goodguy) Arlock Blackwind (badguy). I have also used Deathwind but only for AQworlds, Arlockrune for wow. Even my gamer tag on Xbox is Arlock Starwind. over two decades of refining a charactor name story and backround it cannot be helped but to have many incarnations but the original and possible most resolute icon will always be Arlock. I do not think I could ever use anything else in my game.


I quote Dungeons and Dragons on this matter. : An elf? The problem with elves is they aint got no meat on ther bones. You gatta get a nice 360libs dwarf EH, hair on her chin you can hang on too! Eh Eh?, Ahh.


not to mention selling information on gold mine or a witchs hut. possible player made settlements. you may sonder though an area and find nothin but 3 months later someone else can walk through and find several strang things.

this acutally reminds me of a whiel back when we used to run privet server games. the DMs would control pc or monsters and run around giving quests or taoilred items of little or no use but always hilarious and fun. the one I remeber most was (bobs spoon of evereat) it was supposted to be cursed and a duke could not stop eating. when it was finnaly dispelled we carried the once evil spoon as a good luck charm. ocasionally still useing it to eat. one of our campfire saying was: You did not mix the spoons again did you?


even though I do not see me burning villages to the ground or kicking puppies I will be a lawful evil player that commonly uses undead to discover the secrets of golarion.


There is also the benefit for the hex for killing monsters ryan ad devs have stated that each hex will have stats like a pc and some of those stats will be moddified by the security of the hex. I can see it as a common quest to clear out pesky monsters from a peticularly civilized hex.


I concur with grumpy mel. If you do not have a good reason to check it is more or less OOC. Yes palidens can detect evil people but I do not remeber any rule in their book to go killing us on sight without provocation....

It did happen in NVN2 a free to play privet server and I was Part of the evil community. on more than one occasion someone would flat out refuse to work with me or would try to knock me out to drag me to jail whiel the only crime I made was hand placing my alignment to LE.

personally the heinus flag is more than a huge red target for goodly players it is also a HUGE OOC concept. unless I have my wispering way cub scout badge stapled to my nose you should have no idea that I have undead in my basement. Or that I have done anything wrong at all. As far as anyone in concerned No one should know what my char is up to because that is half the game when you are playing a bad guy. If someone really wants to stop me and put an end to my evil they ned to do some leg work just like in TT rules. not just run in the street and say Oh I see you have this flag over your head. Follow me down this ally we need to ki.. I mean talk about something.


Ryan also stated a few times that when a new player enters the game he is a complete newb and is going to go (through the ropes) I assume he will learn combat skill learning and item managment/ownership with expansion tutorials on crafting/harvesting. Ryan has stated this will be a fairly short time period so I would assume the skills training time for these will be in minuts or hours not days or weeks. I would also wager a months subsciption that the highest lvl skills 19-20 tiers merits wil be close to or over a month long training and a nasty quest for the merit. such as ok you have reached equivelent of 20th lvl combat for a warrior now go to bloodmire arena and win 20 consecutive battles without healing potions.


I have never played EVE. skill based games yes a few. I would guess that it will be broken into catagories and sub catagories arranged in sets with various cross-class abilities. short answer, I have no idea.


I think it will be nice to be able to rotate from PvP and PvE peroticly but if I had to choose one I like PvP. The ocasional dungeon crawl will be nice to have.


Orcus is in there. not a deity just a demon lord. inner sea world guide page 231 I think he is in the book of the damed volume 2 also I think, whitchever is the demon one.

this also raises a question about wispering way. will joining them automaticly make you 24/7 villan? because to be part of them you pretty much have to have plans for undead stuff.


Tuoweit wrote:
Arlock Blackwind wrote:
I love the idea of just having 1 or 2 undead as long as I can play a necromancer. taking away control undead is like telling a evocation expert you cannot use offensive spells cause you might hit someone, or telling a barbarion hey you cannot rage cause someone might not like you yelling to loudly. I do not want to split hairs but you need to give some breathing room to the evil side of this game other wise I can tell you it will dissolve into a hey lets all be LG and take on the creepy looking tower dungeon over yonder and it will quickly go to a Co-op PVE.

There's LOTS of room in "Evil" for all kinds of character concepts besides Necromancers accompanied by undead minions. Saying the sky is falling because one particular concept out of hundreds is being effectively veto'd up front is ridiculous.

well not just one spell but all others that follow suit creat greater undead etc but I understand what you are saying.

this is not the only issie I was leaning too. I can understand how a chaotic settlement might not have civilised buildings or organisations but they should get other bonuses to make up for them. like skills only avalible to chaotic player settlements that you will not se in lawful areas. now I understand haveing an anti-greifing flag but a flag for rping Evil that allows someone to kill them with little or NO penalties? I understand that only really evil skills will cause this like undead control but I can think of alot of resally evil spells like planar binding a devil/demon will that be a flag or how about wail of the banshee thats pretty evil. or maybe vampiric touch that is a spell mimicing vampirism mind it is though your hand only but still. lets not ignor curse or contagion spells will those have flags as well they have a evil descipter on them I think. if say that in the entire spell book all spells in all book that what maybe 700 total spells. lets say 135 have a evil descipter these are just numbers right outta my head and only a guess. say maybe 20 are ones that will flag you. MAYBE. yea its not much but how many good spells will get you killed on sight? thats not really my main concern I do not mind one bit getting ganked not at all! it is retaliating and getting punished for it because I was flagged and he was not!

I dont want to be a demi god or even stronger cause I play necromancer I do not want to be any better than any other player. I would not even mind have a slight disadvantage. I just want an EVEN PLAYING FIELD. is that so much to worry about? if there is a bad flag there should be a good flag. If there is not, some kind of equaliser would be nice.


I have seen alot of cooking craft in games most default to you fint meat then you get cooked X meat. I kinda like Wuhans idea. it is simple and could be fun to play with not to mention to add a little flaver you could set up each prefix or suffix of a meal could change the given buff. like say a spicy (constitution) boar meat (health regen) in buttersause (+1 hour time bonus). if you really get creative you can give your character a favorite meal or prefix/suffix so his bonus is a tad stronger or lasts longer and to counter it he could have a food alergy or unfavorite meal prefix/suffix. of course this could be unlocked using a merit badge in cooking skill or maybe upon charicter creation witchever is good for the devs. It would also make sense to be able to change it over a long period of time cause you know taste buds do change over time.


Ok for once Ryan I have to disagree with you on this. Yes a person who has just dozens if not hundreds of (pets) not just lagging the server but has the capacity to just go solo. it is kinda the point when you are hiding because you have a villan flag on your head. I love the idea of just having 1 or 2 undead as long as I can play a necromancer. taking away control undead is like telling a evocation expert you cannot use offensive spells cause you might hit someone, or telling a barbarion hey you cannot rage cause someone might not like you yelling to loudly. I do not want to split hairs but you need to give some breathing room to the evil side of this game other wise I can tell you it will dissolve into a hey lets all be LG and take on the creepy looking tower dungeon over yonder and it will quickly go to a Co-op PVE. If you need time to build up server power and correct the bugs thats fine but don't paint a black and white painting of ok here is the line in the sand and good always wins cause we say so.

as for a system I would vote for I guess you could do a semi-build for (pets) you have one minor pet (actual pet like creature like familiar or druid pet maybe even a palidans horse) the one companion (like an undead creature or hireling or if you have leadership feat) then a small X amount of temparary pets -three tops. this would cover summon creature spells or planar allies or the control of monstrous pets like community dragons. so at the least of most people they would have one or two ai at a given time but to those who specialize in it would never have more than four or five. if the server has 5000 player it is a maximum potiential of 2,5000 PC andPC controlled AIs. I do not want to play solo but I want to be able to put a contribution into fighting. Necromancer have lots of cool spells yes but are hard pressed to find groups that will take them and even then are one step down from debuff specialist without a undead to help them fight.


here here. I have had a long standing love for necronmancers. this flag system makes it sound like if you play with undead you would have to be a necro-moron. it pretty much says hey kill me and take my stuff just because I raised your granny to pick my oranges today.

I am an evil player but am I to be punished as if I was a bad player?

I know no one wants a game where everyone gets along but what I see down the road is oh hey palidin buddy see that LE villan guy over there lets go kill him in the name of pharasma. ok lets. sometime killing later hey there is those palidins that killed me lets get them back. 1200 fights later LE is now CE because he kills LG that stay Lawful because they get no losses and necromancer turns Chaotic because he is flagged. /Facepalm


I dunno this goes back to the idea of why canJt we have chosen gods depending on our alignment. such as urgothoa or maybe orcus. it is just a matter of finding a god that deals with bringing the dead back or undead as for the (Fate) part of a character that can be switched out for as a (no longer fate but a chosen or fate breaker or new destiny or maybe faliled prophosy.) it may be a little out of the story build but there is a huge call for evil players on this game and I can kind of see why Ryan and GW has to make it an unappealing type of play because alot of people like to play hero and hate to loswe to evil. but carrying a flag that allows people to kill me with a next to nothing rep/alignment loss makes it look like playing evil is outright being selected to be non-playable. personally I do not know how many more hits evil can take as it is. bad starting area hard to survive and LE being the only somewhat playable alignment as is. on the turn around rewards for LG are almost overwhelming but thats a another discusion for later.


well I do have to admite I think we already have a few good stories started without the game being launched. from the bakery to all out arguments of what constitutes evil acts and how poorly chaotic settlements will florish. we have well know posters and regular conversations with the devs including ryan. if that does not somehow find a way into the beggining story of PFO, what the heck are we trying to acomplish? there is a fine line between a good game and a good story. I have had both in my day and have some incredible and unbelieveable tales that make me wonder just what I might see in this game.

I have ridden a chocobo across deserts, oceans, and glaciers. I have seen the dark caves and spawning pits of grisly demonic creatures. I have braved radiated wastelands. I have jumed bowser the king of koopas. I have even seen and elephant fly. this game however is something that holds something even more amazing than all these things combined. Hope. not just a good game but a story we can all enjoy and share with hundreds and thousands of people all over the world. Hope is worth gaming for! play on.


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well I kind of agree with Lord of Elder Days. you kids are way to spoiled when it comes to convieniance of finding good prices. ok look here simple answer is to have a way to lable your shop or shopkeeper like alchemy stuff or blacksmith. not to mention as I posted elsewhere use common sense if you want a healing potion look for a church you want a sword ask directions from a dwarf.

now here comes the hard stuff. it might surprise you but you may find yourself stashing or carrying around your most precious items. (fist sized ruby) or {stolen royal crown) it is going to be a gamble to either sell for what its worth or even find a buyer period and sometimes you will lose it. it is part of the game. finding friends who can cover all your basic needs and forming a basic trade organisation will be alot easier than what you all are making it out to be. especially if you belong to a guild. surly a outfit to get you though a day ater a bad fight is not that hard. so what if you have to settle for chainmail when you are used to plate? think of it as a chalenge not a handicap! so what? you over paid for your healing potions by 600 gold, that just means you are probably the only guy in 20 miles who has any or you are realy gulible either way you learn something.

this game is dependent on human interaction I support AH only if it is player run and only for a large city or cluster of small (very small) kingdoms.


i can definitly see how title can loose their luster but have the title for x years/months work sounds like an equal kiler. most rp's would not mind waiting for such titles but if it also required merits or fantasic amounts of kills or the like well that may be to much. now for titles like Captin gained upon aquiring a ship of apropriate size catagory not any canoe. that might be worth it especially for aquadic players. or maybe when you make your kingom make your own titles you give out like blood master or head choper or foot tickler. this would ensure alot of variety of titles.


nope completly missed it. you must be a bad comedian /facepalm


The Shameless One wrote:
Taverns made of wood, inns made of wood or stone and with two stories, stables made of wood, farmhouses made of wood, barns made of wood, small cottages hidden out in the woods made out of wood and only in one story, mad wizards towers made out of stone but crumbling due to neglect and they are also probably several centuries old, Apple headquarters made out of glass and steel.

Now this is an intersting concept. in a few MMo that had the ability to make your own homes the materials were brought up in many layers. RPGworlds had stone wood and i beleive straw houses maybe metal cannot remeber. UO had wood and stone houses and I believe stone toweres how many people put a layer of wall just inside your doorway so no can see inside your house when you opened the door lols.

anyhoo the point is , GW we want more than just simple straw huts or 1 rom houses make it avalible we just make building by putting up wals/floors and then adding (workshops/labs) then just lable the build whatever we want this will save you the hundeads of thousands of hours developing the coutles building modles you will see everyone asking for. just let us build them ourselves. an easy way to limit the size of the building simple make us pick a land plot and it has to fit in X spance and no more than 2-4 floors and as we expand our teritory we can make bigger (better) and more buildings. yes this will have it's own problems like a person trying to fit a forge, smith, furnace, and who knows what else in the same small 10ft room but oh well if they can afford it let then do it. you could say it takes x amount of iron to make an anvil x stone x steel x iron x wood to make a forge x wood x water to make a water clock. if you alow us to pick and choose what a building looks like and what we have in the building your job now become to make more home asesories for us to customise our domicilies with not make blueprints for us to say we have the best whatever and you don't. this could also chain in your idea to have certin kinds of facilities to certin areas. certin kinds of building materials could be limited in hexes and forsome to want forien materials to make exodic (for thier hex) homes would have to pay a pretty copper coin for it.


are you kidding it is a great idea. it could have limitles posibilities for rp scenarios.

lets see. we could say guard georg betrays general gilbert by kidnapping princes bob and escaping by booking passage on captin carls ship. titles cou vary from military, religious, job title, orgination or schol rank, or even misc titles like prisoner, exploer, trapper, hunter, slayer, patiant, or the legendary legend of legends.


maybe some rumor system to show nearby monster spawns or hex related problems.


no a system that merits change aglinment would have to many long term goals for true alignment players. most likely as other threads have seen, when we make a character it will be TN then as we make desisions like to cast spells with certin descripters or kill X aglinment creature our aglinment will shift marginally. my best guess would be a 2 polar double axis scale, X by Y for example so it can place us on a 2D grid granting us our view of an alignment as we play. one very cool aspect that I once read was a moral compass that points to your aglinment and it was a circular grid and one person sugested it to be a wayfinder. upper left portion of the grid will be for LG upper right LE lower left CG lower right CE. whiel the main grid bars represent the N status. Now heres the tricky part the grid nubering will probably not be shown but guess is it wil be based on a 1000 point marker where as if you are 200 or less or -200 or more you are neutral, any further and you are a changed alignment such as a person with 300 (good/evil) and -500 (law/chaos) would be in the lower left grid. but a person with 5 (law/chaos) -300 (good/evil) would be on or near the line just down from the the grid central point.

this is just speculation but here is what we know.

1 law and chaos is being refered to as reputation where we as players will grant you a positive (lawful) or negative (chaos) review after playing with you (team member or transaction).
2 good and evil action so far have not been to well explained but if they incorperate creature aglinments and spells descripters we can assume killing evil things will make you good and vice versa. on the other hand casting good spells wil make you good and casting evil spells will make you evil.

props to people pointing out how important evil players are in a game like this. we are just under valued and misunderstood. I cannot wait to open my hall of horrors to the public so many delicious ideas to give. so litle time.


Glad to hear from both of you. I am sure Mr. Eunson can help you with that.


I would also assume people will use common sense when moving around looking for choice items. like for example go to a church for healing potions or go to a dwarfs home even if he is a farmer and ask directions to a good sword smith. a kind of basic tenants of rpg will always come to pass in a new generation of gaming. just lean back and remeber the time you first slew a giant rat using a pathetic rusty sword, or cast your first magic missle only to realize you are now completly worthless until you sleep again. sorry getting a little nastalgic.


:Bump: keep it up I love this thread, lols.


taverns bah you think to small. I would like a nice bathhouse with a few elven slave servents with a dash of back room dens for evil masterminds to.. relax the muscles.. mwa ha ha..


All are welcome. All are welcome. just walk into the light. you will find the black cauldron right next to the big bonfire. mind the flaming skeletons now they get a litle hot headed around new folk.


I love it. don't stop typing. devs you should really take some of this in.


Dear Dr. Feel Good
As a graveyard worker in a temple of Urgathoa I have alot of work with the dead and sometimes undead (couph necromancer couph). My problem is that several days ago my perception check revealed a strange oder and color distortion on my foot and after several failed home remedies have been unable to remove said disorder. afraid to go to the priests for healing beause it may be assosiated with something undead treatment gone wrong contagion spell. I write this because it seems to be spreading at a somewhat rapid pace and is now above my knee. I would like some advice before it reaches my... upper parts.

sincerly yours: a soon to be ex-husband


on the topic of undead. it is an evil act to raise. please do not take out the good/evil axis we need it and it does not give a definate outline of you. just a general mental image of your past deeds, not your future. it is not as black and white as youall seem to think it is and do not forget the law/chaos. in my own opinion L/E is the hardest alignment to play. a paliden can go to a graveyard kill undead and the work as a guard, boom L/G. Now a necromancer has to maintain hos lawful aglinment WHIEL being evil and chased to the corners of the river kingdoms. alot harder trust me.

now as for minions. it dosent make much sense to have 40 1hd minions running around a 10skill lvl player when he can have 4 10hd powerhouses to push around. it is just common sense that quality is sometimes better than quantity, and to save on server space it is just so much easier. the best thing we can do as gamers is use our vast knolage of game info and creativity to give ideas on how to make sense to this undead monster insainity.

1. just add hitdice / coolness factor to a limit of 4-8 undead mediem creatures.
2. add templets burning, bloody, fast, plauge, etc
3. add size/modifications big muscle,big weapon, shield other ability, archery, huge size,
4. unusual specimen multi head (perceptive immune to flanking) multi arm (duh more weapons) multi legs ( faster and trample ability)
5. core base change human, ogre, hill giant, crag linorn
6. misc crab arms, ant antena, canine mouth, lizard scales, fish fins, batwings, belching poisonus gas, explodes when dies, elemntal resistance, positive enegy resistance, spell resistance, shadow walk, spell effect upon death (firebal/chain lightning) so very many other upgrades. they are zombies skeletons and other undead stich then together tear them apart. use duct tape if you have to!

if you want the 90+ 1HD weaklings wandering around you go ahead but don't cry when they cannot even harm my DR10 ironskin 15HD ogre zombie of plague breathing.


I dunno summersnow. the idea of having the 30+ lqnguages that PF has in its universe could be interesting. for exapmple evil spellcasters hiding the work by writing it down in obscure languages like ancient cyclopian or druidish. I did a campaine where an entire generation of elven was lost because some wise¤ø& wrote all the information down in orcish. or a map that was scribbed by a hill giant so all was written in giant. I have played with literisy so many times in campaines that my players soon started maxing out the number of languages a group can learn. ok the wizarg gets draconic elven and ignan i'll take celestial and infernal. so on and so forth. it will be fun to see what people do.


ok I would love the idea that you can play (barbie) with your avatar but in the end people will end up wearing what is practical. like the +5full plate adamantine major fortified armore of all element resist. which in my mind is an asvestis coverd platinum ball of beef. no matter how you roll it it's just the look. guys will play girl avatars for all kinds of reason I personally have several gay friends who play wow guild wars 2 and various other games and they play females in games because they WANT to BE female. so they roleplay it, as far as I know they never openly lie to anyone who (wants to be more than friends) or any other drama altho to the merit of who brought it up I have seen guilds torn apart from infighting for the attention of a female char who was being promiscuis and to much pleasure to the loser the female belonged to a 62 year old man who was gold farming for his mount. on the other side of the table you have girls playing guys becase they are shy and do not want anyone to know they are girls. I am sure their are alot more reasons I am just giving an example ladies. sorry if the disscusion is more male sided I just don't have as much experiance playing with girls and if I have played with more I am oblivious to it (sorry married I just do not seem to notice females as much anymore).

now as for me I want my character to look like me. for some reason I have never felt any kind of shame or shynes for myself even though I am 6'2 300libs and full beard. been that way after I was 16 I am 27 now. I want my avatar to have black hair pulled back in a tail that goes halfway past my belt I want a beard that tickles my belly button and a 42 inch waist line. I want robes that hide my sandles but dosent trip me when I walk around town slashing wine on every door. I would love for pathfinder to have a system to choose wight and height for race/gender and even proportions for ladies or guys playing ladies to choose the sizes of thier anatomies. we ARE adults people this is not high school. let us not act like a buncn of bumbling babling batch of baboons. it is just a game after all.


heres an idea. have new ways to challenge players as the weather/seasons change. I forgot where I read it but there is a type of sewer spider or drain spider that floods the streets when the sewer systems get flooded and anytown that has the (upgrade) -sewer systems- could get this to hapen to them if they do not send tarvelers (or go themselves) to (clean their sewers from spiders) from time to time. cleche I know but very alluring when you think about it.

as for what building I want it would be a temple to Urgathoa with the main hallway leading to the main diningroom with the actuall servic/worshipping in the further back of the building almost hidden one might say. lol. of course have to have the graveyard atachment right next to it. prefurably underneith it kinda like the layout plan from elder scrolls 4 oblivion. or you could write it up as a early french catacomb installment like a monument that opens into a cave like network of natueral and worked stone tombes. verrying from peasent and slaves to minor landlord and merchant king.


Yawn (streach) sorry guys I have a bit of a medical problem for the last few weeks but I am back for more , for now at least. for all the newcomers the name is Arlock and the game is undead. it is good to see new faces. Mr. Eunson seems very good at keeping thingsss in order. hope to see everyone on release and congrats to all who helped the kickstarter.


Ok this has been an interesting issue and I highly dought it will be in PFO. what form of speech is their going to be what languages? orc,common,undercommom,draconic,ETC in pathfinder their are alot of diffrent laguages maybe in PFO it would be interesting to see them used. walk into town speaking orc or pasing by a local inn and insult the owner in dwarven when he dosent serve good ale. I can see how everyone will know common but it would be nice to implement others to see some cool RP.

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