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Scarab Sages

Player Character concept for Return of the Runelords

Name: Iolanthi

Oracle of Pharasma, The Spiral of Fate
Mystery: Time

Race: Trueblood Azlanti
Sex: Male

Background:

When Iolanthi was young, he suffered from almost debilitating deja vu. After Iolanthi reached puberty, his deja vu got to be so bad his parents fretted about him ever being able to become a productive member of Azlant society.

The night before Iolanthi was to reach the age of majority, both his parents had an identical dream in which a hooded form appeared to them and directed them to take their son to "The Spiral of Fate" for aid.

That morning, Iolanthi did not wake up. He was most definitely alive but no matter what his parents tried, he just would not wake up. Heeding the "advice" of the hooded figure from their dream, they carefully placed Iolanthi in a carriage and took him to the local Temple of Pharasma.

When they arrived, the high priestess was standing on the temple steps waiting to greet them. SHe explained she was expecting them and that they should bring Iolanthi inside which they did.

When inside, the high priestess examined Iolanthi and asked for more information about their son.

The parents explained what had happened that morning as well as Iolanthi's debilitating bouts of deja vu over the past few years.

The high priestess explained that Iolanthi was not dead nor was he sleeping. He was in a state of stasis and that it was most likely that Pharasma put him in that state the previous night the moment he became an adult.

Iolanthi's parents were naturally quite worried and wanted to know why Pharasma did this and when he might recover?

The high priestess said that sometimes Pharasma's motivations were completely inscrutable and that it would be completely up to her when Iolanthi would be released from his stasis.

The high priestess advised that Iolanthi was physically fine and that he would not need to eat, drink, or even breathe while in stasis but he was still very vulnerable to anyone or anything that wanted to hurt him. She advised Iolanthi's parents to leave him in her care and that the Pharasmins would ensure his safety.

Iolanthi's parents agreed. They never saw their son again even though they tried to visit him over the years. The priesthood explained they entombed him deep inside their catacombs and warded his tomb with powerful wards that would take much effort to re-establish if they were broken for such a mundane reason as a "visit."

Time passed. In fact, thousands of years passed until one day, Iolanthi awoke. He had no idea how much time had passed but when he exited his tomb (with much effort) he realized he had no idea where he was. The Temple had been destroyed LONG ago and he counted himself as lucky to be alive and able to exit the temple's ruins.

Trying to orient himself in both location and time (he sensed he was no longer in "his" time), Iolanthi found a safe place to sleep for the night and dreamed.

He dreamed of a hooded figure telling him he was a favored of Pharasma and that his strange connection to Time would be needed in the days ahead. The last thing Iolanthi could remember about the dream was the hooded figure pointing him in the direction of a large city that he sensed was close by.

The next morning, Iolanthi set off towards that city.

Scarab Sages

For character levels...?

Scarab Sages

1 person marked this as a favorite.
VRMH wrote:

Walk away.

Unless you're having fun.

This.

Scarab Sages

pocsaclypse wrote:

Ragathiel's parentage certainly lends weight to the idea that the kid would be a demigod. However... what if we wanted to get unconventional with it?

If we say the "demi" in demigod is carried on the recessive genes then the kid could come out as a tiefling but since Nocticula has been redeemed maybe theres a little less demon in her than there once was and that gets cancelled out by the paladins goodness and their kid just ends up as a run of the mill human.
Now we have a story of a kid having to live up to his parents reputation. Maybe his childhood is spent throwing himself head first into daring feats of shining championship like Cayden or iomedae. Maybe he takes some time off before college to travel around helping people like Milani and Kurgess. Maybe he gets really into zen at uni and starts taking after Irori. Or (pause for effect) maybe he starts to focus on the wrong parts of what it takes to become a demigod like his parents. He starts acting out, he falls in with a bad crowd, starts wearing all black, spends a lot of time reading about Norgorber. "Oh, it's just a phase," the parents tell each other, "He'll grow out of it." Does he? Or does he start a coup in Cheliax to take over and start a war of conquest in Asmodeus' name as part of a deal to be made a god if he wins? Who knows? The only thing we know for certain is that I spent waaaay to long thinking about this.

Some VERY interesting suggestions in there!

I'm intrigued with the kid being a plain old human, at least for a while. The kid grows up with both Chaotic and Lawful influences and becomes either neutral good or perhaps, neutral evil.

If it grows up neutral good, he/she might still be a little rebellious and follow Sarenrae (Oracle of Battle, maybe?) instead of Iomedae or Desna. At some point, his/her demi-devine heritage would have to manifest itself, though.

I'd have to do a little more thinking about what a neutral evil version might do or be like.

Thanks for the ideas!

Scarab Sages

David knott 242 wrote:

I guess the kid would be like either Ragathiel or Little Nicky.

Or you could just go with a simple demigod since both parents are good aligned divine beings of at least that level of power.

The offspring being a demigod similar to Ragathiel was my first thought, too. Thanks for confirming that I'm not crazy.

Scarab Sages

We all know that when a human and a demigod breed, the offspring that results is a Nephilim (see Bestiary 3, page 200).

What is the result when two demigods breed?

Specifically, in a continuation of a Wrath of the Righteous game, my character, an Aasimar Paladin (20Pal/Myth10), after a couple of months of rest, decided to pursue the Demon Lord Deskari in the Rasping Rifts.

I should provide a little more background, sorry. At the end of WotW book 6, our party took on and defeated Deskari and killed him. This triggered his Abyssal Resurrection. So, we have up to a year to find him and defeat him again so that he dies permanently.

Anyway my paladin, in a bid to make Sarkoris forever safe from Deskari had undertaken a solo quest to kill him fairly soon after his first defeat.

The quest to destroy Deskari was successful but at a great cost. My Paladin suffered fatal injuries during the last round of battle but managed to kill Deskari.

When Deskari died, all the swarms in the Rasping Rifts were set loose and most came down and attacked my Pally. My character was definitely going to die and his soul was surely to be consumed except then a miracle occurred.

As many of you may recall, the Demon Lord of all Succubi, Nocticula, has been giving hints that she might seek redemption. Well, in our game, that was indeed the case.

After my Pally's battle with Deskari, Nocticula started down the path of redemption in earnest by saving the Paladin right before he was consumed. The problem for Nocticula is she had to sacrifice herself so that the Paladin might live. She did just that (apparently, she was impressed with our party, and my Pally in particular for our actions in the Ivory Labyrinth).

My Paladin was saved but Nocticula was going to die in a terrible way instead. So, with the one use of Divine Intervention that my Pally took as a reward from Iomedae herself at the end of WotW Book 5, he implored Iomedae to save Nocticula. This was granted and Nocticula was saved.

Immediately after my Pally and Iomedae saved Nocticula, Iomedae appeared to my Pally in a vision and tasked him with completing Nocticula's redemption (Nocticula's alignment had moved to CN immediately after her sacrifice for my Pally). My Pally agreed to take on that task and after a long period of time, succeeded in helping to change Nocticula's alignment to CG.

When this was done, Iomedae appeared to my Pally again and took him up into the 7 Heavens where she presented a case before the rest of the Empyreal Lords that my Pally should be added to their ranks. They agreed that killing Baphomet, killing Deskari, and redeeming a very powerful and notorious Demon Lord were deeds worthy of a true Empyreal Lord. So, my Pally was named "Triaxus the Redeemer" and made into an Empyreal Lord.

So, after all that, Nocticula and my Pally, consummated their love and a child was the result of their union.

My question is, what is the child? It is definitely the result of the breeding of two demigods. Is it a demigod, too? Some sort of super-Nephilim? Some weird mixture of a Half-Fiend/Half-Celestial? Or is it something else altogether??

Any thoughts would be appreciated.

Scarab Sages

Luthorne wrote:
Arkat wrote:
The Gold Sovereign wrote:


Inner Sea Bestiary has a Nascent Demon Lord, and a Daemon Harbinger, as well as the first Infernal Duke to get a stat block.

I have gone through the Inner Sea Bestiary several times and have not been able to find the "Nascent Demon Lord." Could you please tell me who or what it is as well as a page number?

Thanks.

Nightripper (which is on page 34 according to Archives of Nethys, but I don't have my copy with me to check for sure) is the nascent demon lord.

Thanks so much. That was really vexing me. Not sure how I missed it!

Scarab Sages

The Gold Sovereign wrote:


Inner Sea Bestiary has a Nascent Demon Lord, and a Daemon Harbinger, as well as the first Infernal Duke to get a stat block.

I have gone through the Inner Sea Bestiary several times and have not been able to find the "Nascent Demon Lord." Could you please tell me who or what it is as well as a page number?

Thanks.

Scarab Sages

Your answer is in this thread:

http://paizo.com/products/btpy9u07/discuss?Starfinder-Core-Rulebook-Limited -Edition-Hardcover#tabs

Scarab Sages

No, I didn't.

It's moot now as I've lost interest.

Scarab Sages

LOTS more Empyreal Lords, Infernal Dukes, and Demon Lords.

Scarab Sages

Benjamin Medrano wrote:
Arkat wrote:
Benjamin Medrano wrote:
One time JJ said that various NPCs are built as monsters first and foremost. So her familiar has class levels and its own mythic tiers. She needs to have the HP expected for her CR, thus her Con gets increased. Are there specific rules for how she got there? Not to my knowledge. She's built as an encounter, not a PC.
Maybe. I can tell you that I can calculate her HPs like she was a PC and they come out EXACTLY to the 551 she has in Book 6.
Yes... I was saying that as she was built as an encounter, her attributes won't necessarily match up to what attributes you could reasonably achieve as a PC. Some NPCs do, others don't. But they usually just seem to decide about how many HP they need for a CR, and adjust Constitution/Feats until they are close to that number, regardless of how the creature could get that Con score.

Unfortunately, that makes a certain amount of sense.

I was trying to glean some "hidden" information like maybe the existence of a Demon Lord, Empyreal Lord, or Infernal Duke template that I could use to "advance" a retired PC with.

Thanks.

Scarab Sages

Lemartes wrote:

I just added up everything you had there and got more than 48.

I guess I misread what you posted. So you mean without books and belts etc?

I didn't mean to include leveling points because she would likely have used those for her INT score. Her +8 stat points for being 8th tier would also likely have been added to her INT as well for the same reason...she's a Witch.

Scarab Sages

Benjamin Medrano wrote:
One time JJ said that various NPCs are built as monsters first and foremost. So her familiar has class levels and its own mythic tiers. She needs to have the HP expected for her CR, thus her Con gets increased. Are there specific rules for how she got there? Not to my knowledge. She's built as an encounter, not a PC.

Maybe. I can tell you that I can calculate her HPs like she was a PC and they come out EXACTLY to the 551 she has in Book 6.

Scarab Sages

Lemartes wrote:
She put 17 points into con to give her an 18 starting score? Which leave you 2 short.

No, I'm talking +20 to CON beyond her starting CON (16 or 18) + Books, + Belt, + levels, etc.

It's like it's a +20 Nascent Demon Lord Bonus to CON.

Scarab Sages

RainOfSteel wrote:

It hardly matters as she gets blown away if the PCs are doing anything that resembles character optimization with the Mythic rules.

A properly constructed spellcaster can one-shot Deskari unless he/it rolls a 20 on the saving throw.

Thanks for not answering the question.

Anyone else?

Scarab Sages

Can anyone tell me how Areelu Vorlesh's Constitution Score was arrived at?

48 is awfully high considering she's a Witch who needs a high INT score.

Here's what I figure, for sure, have been added:

- Belt of Physical Perfection (+6 Enhancement Bonus to CON, STR, and DEX)
- Energuman (+6 Profane Bonus to CON)
- Half-Succubus template (+4 to CON)

Now you could add all the leveling up points (+5), the +8 points from being 8th tier, a +5 Manual of Bodily Health, etc.

The problem with adding all that to CON, though, is you can't also add them to INT (except for another book, of course).

There's about +20 to CON missing.

The only thing I can figure is she has gotten some sort of special, undisclosed bonus to CON from Deskari or some other source. I have noticed all the Demon Lords, Archdevils, and Empyreal Lords have also gotten some sort of special CON bonus.

Could I just get a confirmation that such unique, demigod-like creatures all get a uniform CON bonus as soon as the ascend to "demigodhood"?

Thanks.

Scarab Sages

Rysky wrote:

-_-

DnD

As for the APs, the only thats been able to go to 20 was Wrath, and that was because of Mythic making for higher CRs making for more EXP. Wordcount is also a consideration.

Yes, and one of my groups is playing through Wrath of the Righteous right now and we're enjoying the heck out of it.

Speaking of Mythic, since the Wrath AP gives options for not using the Mythic rules, why couldn't ALL APs be written with the Mythic rules in mind but also give options for not using them like Wrath did?

The more support for their products (like the Mythic rules) could only encourage sales of other products like the Mythic rules.

Seems like a win/win to me.

Scarab Sages

Gorbacz wrote:
High level adventures don't sell and Paizo isn't a charity. That's why APs cap off at level 17 or below.

How would you know whether they sell or not?

Paizo, from what I can see, has only made ONE high level module - The Witchwar Legacy. If it didn't sell (I bought it), maybe it wasn't that good.

Giving up on high level play because one module "didn't sell" doesn't make any sense.

Scarab Sages

Adam Daigle wrote:
Arkat wrote:

What level should we reach by the end of this AP? 16th-17th like most APs or 20th?

Getting sick and tired of playing characters who never reach their full potentials in APs.

I'm not finished developing the Adventure Path, but my figures and intention point to it ending at or around 17th level, like nearly all of our other Adventure Paths.

Very disappointed with this decision.

To my thinking, Paizo created Pathfinder with leveling possible all the way to 20. Therefore, I'd expect Paizo to support leveling to 20 in at least a good portion (maybe half?) of their Adventure Paths. I'd also expect them to put out some modules in the 18-20 range, too, but they really haven't done that (except maybe one module?) either.

It's almost as if Paizo doesn't care very much about that aspect (high levels) of their game.

Scarab Sages

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By the 6th book in most APs, you're supposed to be 15th level and possibly making it to 16th or maybe 17th level by the AP's end. Wrath of the Righteous was an exception as you are supposed to make it to 20th level before the end of the 6th book.

What level should we reach by the end of this AP? 16th-17th like most APs or 20th?

Getting sick and tired of playing characters who never reach their full potentials in APs.

Scarab Sages

Hi all.

I too play in Pat's game. I play a Grey Elf Wizard who has taken the Generalist Wizardry racial subtitution level from Races of the Wild. At the time of this session, I was just a plain old 7th level wizard who, after this session, went up a level and took my first level of Force Missile Mage (PRC from Dragon Magazine #328).

Anyway, I don't have a lot more to say than what Pat or Lylo has said already except that I really think the best way for a DM to alter the encounter would be to change three of the four Doppelgangers that were tied up in the room to just some random city folk instead of the player characters. The fourth tied-up person of course would stay the actual character.

That way the party wouldn't assume they were all doppelgangers and would lead to some more interesting interactions between the actual tied-up character and his doppelganger which is, by now, a member of the party.

Anyway, I did like the idea of giving the PC who got replaced some extra experience points but only if they do a good job. In our party's case, the guy who played Lylo ended up having to kill himself (actually the Lylo doppelganger killed Lylo) and we had no inkling that a switch had taken place. He definitely deserved the extra exp.

I must say I also like the pace at which the game moves and the speed we seem to be advancing. The relatively frequent level-ups (about one every two to three weeks) is quite refreshing and keeps the game interesting.