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Shoanti Tribeswoman

Arizhel's page

899 posts. Alias of Akinra.


Full Name

Arizhel Lokrien Savet

Race

Halfling

Classes/Levels

Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Gender

Female

Size

Small, 2'8", 27 pounds

Age

22 years old

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Halfling

Occupation

Former slave

Strength 8
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 10
Charisma 20

About Arizhel

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BACKGROUND
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Spoiler:
Miranda Savet, the last of her line, owned a small household in the hills just outside the northern walls of Katapesh. Miranda never asked much of her slaves, there simply wasn’t that much to be done. The fields near her home had long gone fallow, and their restoration was not of interest to the matriarch.

Miranda knew that she was the last of her line and that she would never have children of her own. Perhaps because of this, or perhaps because she was simply kind, she treated her Halfling slaves like they were her own children. She loved watching them play and frolic around the grounds. She even went so far as to formally educate the only child of her last two slaves.

Arizhel loved and respected Miranda, and never truly understood that she was a slave. This is not to saw that Arizhel was unaware of her status, she did wear a slaves collar at all times when she was not inside the home, and she had been told what it was to be a slave by her mother and father who had, previous to being owned by Miranda, had more than their fair share of sadistic and cruel owners. However, having never been in any household other than the Savet, Arizhel’s understanding of her position was entirely intellectual, and not real.

Fearful that she would die and her beloved family would be returned to slavery, in her final months Miranda worked diligently to secure freedom for her last three slaves, and left her ancestral home to Arizhel’s parents. In honor of their former master and her kindness, the Arizhel’s family adopted the Savet name for themselves. Unfortunately due to some bureaucratic loophole, Arizhel has recently learned she is not, in point of fact, free. Fortunately, the city has offered her an opportunity to earn her freedom for herself.


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ARIZHEL LOKRIEN SAVET
------------------------------------------
Spoiler:

Unnamed Hero
Female Halfling Summoner (Master Summoner) 3
NG Small Humanoid (halfling)
Init +2; Senses Perception +2
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Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 16 (3d8)
Fort +3, Ref +4, Will +4; +2 vs. fear
--------------------
Offense
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Speed 20 ft.
Ranged Blowgun +5 (1/x2) and
. . Blowgun +5 (1/x2)
Spell-Like Abilities Summoning Mastery II (10/day)
Summoner (Master Summoner) Spells Known (CL 3):
1 (5/day) Protection from Evil, Mage Armor, Enlarge Person (DC 16), Grease (DC 16)
0 (at will) Acid Splash, Open/Close (DC 15), Daze (DC 15), Detect Magic, Guidance, Message
--------------------
Statistics
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Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 20
Base Atk +2; CMB +0; CMD 12
Feats Augment Summoning, Extra Evolution, Superior Summoning
Traits Earning Your Freedom (Fortitude Save), Highlander (hills or mountains)
Skills Acrobatics +2 (-2 jump), Fly +8, Handle Animal +10, Linguistics +4, Perception +2, Spellcraft +6, Stealth +12 (+14 in hilly or rocky areas) Modifiers highlander (hills or mountains), swift as shadows
Languages Common, Halfling, Ignan
SQ eidolon link, fearless, lesser eidolon, life link, share spells with eidolon
Other Gear Blowgun, Blowgun, 146 GP
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TRACKED RESOURCES
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Summoning Mastery II (10/day) (Sp) - 0/10
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Fearless +2 racial bonus vs Fear saves.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.

The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summoning Mastery II (10/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.
Superior Summoning When summoning more than one creature, summon an extra one
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.


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