About Arisl'arial Tathmir“Just-just let me check, I know the incantation is in here somewhere. Maybe the next page? Oh, why didn't I choose more useful spells this morning-oh! There it is!” -Arisl’arial Tathmir, on having the wrong spells prepared About Arisl'arial:
Background: Arisl’arial Tathmir spent the first twenty years of her life freezing with her elven mother in the alleyways of Port Ice, far to the north in Issia. When Tanelara finally succumbed to the cold, Arisl’arial was still too young to really take care of herself, so after three days without food, she began knocking on doors. At the fifth door, she was greeted by a kindly-looking young woman, who took her in ‘just for the night’. Three weeks later, Selnar Oviaden began teaching the youngling elf the basics of magical theory. Aris was hooked instantly, and over the next sixty years, she eagerly devoured every bit of magical theory Selnar could teach her. Aris fell into a funk when her adoptive mother passed away at nearly eighty-five, and quietly used her inheritance (and the money from selling Selnar’s old manor) to move to Ustalav. There, she joined the students of the University of Lepidstadt, where she poured her every waking hour into understanding magical theory. Her studies, using alchemy as a method of slowing the magical reactions, allowed her to begin to understand not just the overarching theories of magic, but also some of the underlying principles holding the grand theories up. After a decade of study, the University realized that Arisl’arial never intended to graduate and removed her from the grounds. A bit put-out, but eager to see the brighter side of the situation, she began looking for more practical applications for her skills. A brief time journeying with a band of adventurers came to a quick end in the River Kingdom of Pitax without so much as a single opportunity to see danger. Instead, the other members of the party seemed content to use their inherited wealth to sit around taverns and invent heroic stories about themselves. Frustrated, Aris left and headed north toward home. When she returned to Brevoy, Aris first tried to make a life in Port Ice, reasoning that she knew the place better than any of the other cities, but the city’s streets brought back too many memories, and someone had replaced Selnar’s old home near the port with a warehouse. Port Ice was never going to be home for the Forlorn elf again, so she headed south and east, eventually arriving in the free city of Restov. With no money, she took a position as aide and librarian for a young would-be Swordlord with money, a seemingly-passionate interest in the history, geography, and denizens of the land south-west of Restov, and a penchant for fine wines nearly as strong as her own, but without even a modicum of self-control. Aside from her duties in the noble’s library (organizing books and scrolls, reading them, and arranging to have the duplicates and triplicates sold off), Aris’larial’s most frequent task was brewing a potion that either delayed hangovers or temporarily eased the symptoms of drunkenness, the better to let her employer and his friends fight early-morning duels. Over the next ten years, the Koenig library became one of the finer collections of information on the so-called “Stolen Lands” in Restov, and Teodor Koenig grew up from a hot-headed drunken youth to a well-respected and high-ranking Swordlord. By this time, Aris had moved into the Koenig library full-time, skipping meals in favor of more time reading up on the Stolen Lands and only leaving to go to her makeshift laboratory in the basement for arcane and alchemical research. Then, early one morning, the rustling of a parchment being shoved under her chamber’s door interrupted her meditation. As she read the message and accompanying charter, her brow furrowed in concentration. After a moment, her face lit up, and she quickly burnt the letter (keeping the charter) and began packing. Her objective? An assignment from Teodor Koenig and his colleagues to explore the Stolen Lands, and more importantly, and opportunity for her to finally field-test her magical innovations. Personality:
Like many elves, Arislarial has the habit of providing only carefully-worded suggestions to her friends and allies, fearing to take control over their decisions. She enjoys swimming in the nude in natural flowing water, though she’s not very good at it and she only does it where the current is slow and she can touch the bottom. She’s also rarely found without her nose in a book, even when riding or exploring, and some people have told her she falls into a trance with a book on her lap. She denies that as ridiculous. She has very little sense of humor, and in many ways is the perfect ‘straight man’ for anyone looking to make a joke. Not only will she not understand innuendo or comedy, but she’s likely to overanalyze it when those around her start laughing. Description:
Family: Selnar Oviaden: (Deceased Adoptive Mother) 83 (at death) year-old human war-widow. Selnar Oviaden was just twenty when she took Aris in, thinking her a starving girl of perhaps eight. She was quite surprised when Aris, after a few meals, told her she was actually in her twenties herself. Despite this, she didn’t stop caring for the elven girl until her death sixty years later, and on her deathbed she gave Aris a family heirloom; a beautiful tiara of copper and silver, saying it “looked elvish to her”. Even after 50 years, Arisl’arial has never stopped thinking of Selnar as her mother, despite the racial differences. Friends:
Hopes and Dreams:
Character Sheet:
Arisl’arial Tathmir Female Elf Arcanist (occultist) 3 N Medium Humanoid (elf) Initiative +2; Perception +0; low-light vision -------------------- Defense -------------------- AC 12, Touch 12, Flat-Footed 10 (+2 Dex) HP 20 (3d6+3+1) Fort +2, Ref +3, Will +3 (+2 vs. Enchantments) Immunities: Sleep Effects -------------------- Offense -------------------- Speed 30 ft. Melee Dagger +0 (1d4-1/19-20) Ranged Light Crossbow +3 (1d8/19-20) Special Attacks: Spells (Concentration +7, +9 Defensive) Spell List 0th (5 Prepped, DC 14): Daze, Detect Magic, Prestidigitation, Resistance, Dancing Lights 1st (3 Prepped, 4/day, DC 15): Vanish, Ray of Enfeeblement, Magic Missile -------------------- Statistics -------------------- Str 08 Dex 14 Con 12 Int 19 Wis 10 Cha 12 BAB +1, CMB +1, CMD 11 Feats: {1st}Breadth of Experience: +2 to Knowledge/Profession checks, can make them untrained. {3rd} Spell Focus (conjuration): +1 to DCs for conjuration spells. [ooc] [b]Traits: Forlorn (race): +1 trait bonus to Fort saves. Issian (campaign): +1 trait bonus to Will saves. Skills (Format is name: total (explanation for total) (12 Ranks Total) Appraise: 8 (1 rank, 4 ability, 3 CS) Craft (alchemy, BG): 9 (2 rank, 4 ability, 3 CS) Craft (jewelry): 8 (1 rank, 4 ability, 3 CS) Knowledge (arcana): 12 (3 rank, 4 ability, 3 CS, 2 feat) Knowledge (dungeoneering): 11 (2 rank, 4 ability, 3 CS, 2 feat) Knowledge (local): 12 (3 rank, 4 ability, 3 CS, 2 feat) Knowledge (nature): 12 (3 rank, 4 ability, 3 CS, 2 feat) Knowledge (planes): 10 (1 rank, 4 ability, 3 CS, 2 feat) Profession (librarian, BG): 5 (2 rank, 0 ability, 3 CS) Knowledge (religion): 10 (1 rank, 4 ability, 3 CS, 2 feat) Spellcraft: 10 (3 rank, 4 ability, 3 CS) (+2 to ID magical items) Languages: Common, Elven (french), Gnome (irish), Sylvan (welsh), Goblin (basque), Draconic (japanese), Celestial (hebrew) -------------------- Equipment -------------------- On Person: Spellbook (_, 3), Cold Weather Outfit (_, 7), Dagger (2, 1), Light Crossbow (35, 4), 20 Bolts (2, 2), Silken Ceremonial Armor (30, 4) On Mule: Mule (8, _), Wizard’s Kit (21, 21), 5 Days’ Animal Feed (.25, 50), Journal (10, 1) Encumbrance: 21 (26/53/80) Finances: Cash: 5 gp, 7 sp, 5 cp -------------------- Race/Class Features -------------------- Elf Favored Class (arcanist): 1 hit point/level (1), I max arcane point per leve (1) Elven Immunities: Immune to Sleep effects, +2 vs. enchantments. Keen Senses: +2 to Perception. Elven Magic: +2 to CL checks to overcome SR, +2 to Spellcraft to ID magical items. Arcane Focus: +2 to Concentration when casting defensively. Replaces Weapon Familiarity. Low-Light Vision: See twice as far as humans in low-light. Arcanist Occultist Arcane Reservoir: 3: Max 5. Powers Arcanist powers, can make spells more powerful. Arcanist Exploits: 3, 5, 9, 11, 13, 15, 17, 19 Quick Study: Consume an Arcane Reservoir point to change spells as a full-round action. Consume Spell: Can eat uncast spells to gain Arcane Reservoir charges, 2/Day. ==================================================================== Spellbook:
Spellbook 0th: All 1st: Color Spray, Mage Armor, Vanish, Ray of Enfeeblement, Snowball, Magic Missile, Enlarge Person, Expeditious Retreat, Obscuring Mist, Unseen Servant, Ear-Piercing Scream ======================================================================== |