Sheila Heidmarch

Arillia Kaenath's page

146 posts. Organized Play character for Nathan Goodrich.


Full Name

Arillia Kaenath

Race

HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 |

Classes/Levels

Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

Gender

Female

Size

Medium

Alignment

Chaotic Good

Deity

Shelyn

Languages

Common, Draconic & Infernal

Occupation

Concert Singer

Strength 10
Dexterity 18
Constitution 18
Intelligence 12
Wisdom 8
Charisma 28

About Arillia Kaenath

Chelaxian Draconic Sorcerer 15 – Arillia Kaenath
CG Medium humanoid (human); Age 32 (Birthdate: 2 Pharast 4687); Height 5' 2"; Weight 130 lbs
Faction: Liberty's Edge, Andoran Eagle Knight
Init +10; Senses Perception +20; low-light vision

DEFENSE
AC 22, touch 18, flat-footed 18, CMD 25, Spell CMD 35 (+4 natural armor, +4 dexterity +3 deflection +1 insight)
Hit Points 137 (+62 sorcerer, +60 constitution, +15 toughness)
Fort +20, Ref +15, Will +16 (+1 vs demons)
Resist: fire 10

OFFENSE
Speed 30 ft., fly 60 ft. (average maneuverability)
Melee claws (12 rounds/day) +7/+7 (1d6+1d6 fire/20/x2), dagger +7/+2 (1d4/19-20/x2), CMB +7
Ranged ranged touch attack +11, point-blank ranged touch attack +12 & +1 damage, spell CMB +28
Sorcerer Spells Known (CL 16th; Concentration +30, Cast Defensively +32, Spell Penetration +20)
7th (5/day, DC 26) - Control Undead, Forcecage, Form of the Dragon II
6th (7/day, DC 25) - Disintegrate, Form of the Dragon I, Greater Dispel Magic, Greater Heroism
5th (8/day, DC 24) - Break Enchantment, Fire Snake, Spell Resistance, Telekinesis, Wall of Force
4th (8/day, DC 23) - Arcane Eye, Dimension Door, Enchantment Foil, Enervation, Fear, Greater Invisibility
3rd (8/day, DC 22) - Dispel Magic, Fireball, Fly, Haste, Heroism, Suggestion
2nd (8/day, DC 21) - False Life, Gust of Wind, Invisibility, Minor Image, Resist Energy, Scorching Ray, See Invisibility
1st (9/day, DC 20) - Burning Hands, Disguise Self, Heightened Awareness, Jump, Liberating Command, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield
Cantrips (DC 19) - Acid Splash, Arcane Mark, Detect Magic, Ghost Sound, Light, Mage Hand, Mending, Message, Message, Prestidigitation
Special Abilities - Rune of Alacrity (+2 dodge bonus to AC for 3 rounds, 1/day), Dragon Breath (19d6 fire damage, DC 28 Reflex half, 30' cone, 2/day)

STATISTICS
Str 10, Dex 18, Con 18, Int 12, Wis 8, Cha 28
Base Atk +7; CMB +7; CMD 25
Feats – Additional Traits, Empower Spell, Eschew Materials, Great Fortitude, Improved Initiative, Iron Will, Point-Blank Shot, Precise Shot, Quicken Spell, Spell Focus (Evocation), Spell Penetration & Greater Spell Penetration, Toughness
Traits - Arcane Temper, Blood of Dragons (Low-Light Vision), Resilient, Talented (Sing)
Skills (ranks: +30 Sorcerer +15 Human +15 Intelligence +11 favored class bonus) - Bluff +31, Diplomacy +19, Fly +15, Intimidate +20, Knowledge (arcana) +11, Knowldge (planes) +11, Perception +18, Perform (sing) +22, Spellcraft +21, Use Magic Device +17

Conditional Skill Modifiers:
Bluff: +4 vs Lissalans
Diplomacy: +4 vs Pathfinder Society & Lissalans
Intimidate: +2 vs Lissalans & can Intimidate them as a move action, +4 vs Pathfinder Society
Knowledge (arcana): +1 at Grand Lodge, +2 vs runes & symbols (masterwork tool)
Knowledge (planes): +1 at Grand Lodge, +2 vs demons & the Abyss (masterwork tool)
Perform (sing): +3 to day job
Sense Motive: +2 (1/scenario)
Spellcraft: +2 to identify magic items (masterwork tool)

Skill Ranks - Bluff 15, Diplomacy 3, Fly 9, Intimidate 4, Knowledge (arcana) 6, Knowledge (planes) 6, Perception 15, Perform (sing) 3, Spellcraft 9, Use Magic Device 1
Languages - Draconic, Infernal, Taldane
SQ - Bloodline (Draconic - Red), Bloodline Arcana (+1 damage per die rolled for spells with fire energy descriptor), Dragon Resistances (+4 natural armor & fire resist 10), Wings (60' fly with average maneuverability)

Combat Gear - Belt of Physical Might +4 (Dexterity & Constitution), Circlet of Persuasion, Cloak of Resistance +5, Dusty Rose Prism Ioun Stone, Gloves of Elvenkind, Handy Haversack, Headband of Alluring Charisma +6, Jade Wayfinder, Lesser Metamagic Rod of Empower, Ochre Rhomboid Ioun Stone, Orange Prism Ioun Stone, Page of Spell Knowledge (Heightened Awareness), Page of Spell Knowledge (Liberating Command), Ring of Freedom of Movement, Ring of Protection +3, Rune of Endurance, Robes of Arcane Heritage, Stone of Good Luck, dagger, smoked goggles, sunrod
Other Gear - bedroll, cold weather outfit, explorer's outfit, masterwork tools (arcana, planes, sing, spellcraft), 5 noble's outfits & jewelry, 50' silk rope, waterskin, winter blanket
Consumable Items: - Potion of Cure Serious Wounds, Oil of Daylight, Scroll of Communal Protection from Energy, 4 Scrolls of Comprehend Languages, Scroll of Detect Secret Doors, Scroll of Dimensional Anchor, Scroll of Glitterdust, Scroll of Heal, Scroll of Lesser Wish, Scroll of Make Whole, Scroll of Obscuring Mist, Scroll of Protection from Evil, Scroll of Restoration (100g component), Wand of Cure Light Wounds (35 charges remaining), Wand of Infernal Healing (43 charges remaining), Wand of Magic Missile (11 charges remaining), 2 forcecage components, holy water
Carrying Capacity Light: 33, Medium: 66, Heavy: 100
Total Carried 27 lbs