About Arik Bryn
ARIK BRYN CR 3
Male Dwarf Barbarian 2 Monk (Master of Many Styles, Monk of the Sacred Mountain) 2
NG Medium Humanoid (Dwarf)
Hero Points 1
Init +3; Senses Darkvision (60 feet); Perception +9
AC 18, touch 17, flat-footed 14. . (+3 Dex, +1 natural, +1 dodge)
hp 52 (2d12+2d8+16)
Fort +9, Ref +6, Will +6
Defensive Abilities Defensive Training, Guarded Life, Uncanny Dodge
Spd 30 ft.
Melee Masterwork Bo Staff +8 (1d6+6/20/x2) and
. . Unarmed Strike +7 (1d6+4/20/x2)
Str 18, Dex 17, Con 16, Int 13, Wis 16, Cha 11
Base Atk +3; CMB +7; CMD 24
Feats Catch Off-Guard, Dodge, Improved Unarmed Strike, Monk Weapon Proficiencies, Snapping Turtle Shell, Snapping Turtle Style +2, Stunning Fist (2/day) (DC 15), Toughness +4
Traits Sacred Touch
Skills Acrobatics +10, Climb +8, Craft (Armor) +5, Craft (Weapons) +5, Escape Artist +7, Handle Animal +4, Heal +4, Intimidate +4, Knowledge (History) +5, Knowledge (Nature) +5, Knowledge (Religion) +5, Perception +9, Ride +7, Sense Motive +7, Stealth +7, Survival +7, Swim +8 Modifiers Craftsmanship
Languages Common, Dwarven, Orc
SQ AC Bonus +3, Fast Movement +10 (Ex), Fuse Style (2 styles) (Ex), Hardy +2, Hatred, Hero Points (1), Rage (9 rounds/day) (Ex), Slow and Steady, Stability, Stonecunning +2, Stunning Fist (Stun) (Ex), Unarmed Strike (1d6)
Combat Gear Masterwork Bo Staff; Other Gear Backpack (empty), Bedroll, Blanket, winter, Casting Powder, Crowbar, Flint and steel, Potion of Cure Light Wounds (3), Potion of Endure Elements (2), Rope, hempen (50 ft.), Sack (empty), Shaving Kit, Spade or shovel, String (50'), Waterskin (2), Wine (Fine, bottle)
Potion of Cure Light Wounds - 0/3
Potion of Endure Elements - 0/2
Rage (9 rounds/day) (Ex) - 0/9
Shaving Kit - 0/50
Stunning Fist (2/day) (DC 15) - 0/2
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Craftsmanship +2 for Craft or Profession checks to create objects from metal or stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Guarded Life (2 HP) (Ex) If reduced below 0HP, convert some damage to non-lethal. Auto-stabilize below 0HP.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Slow and Steady Your base speed is never modified by encumbrance.
Snapping Turtle Shell AC bonus increases by 2, and opponents receive -4 on critical confirmations
Snapping Turtle Style +2 Gain +1 shield bonus to AC when at least one hand is free
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stunning Fist (2/day) (DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Arik Bryn is the youngest son of Tog and Bryntha. His elder brother Drugan, breaking all sense of dwarven tradition, deserted home and hearth to seek Aridia.
Thrown into ruinous disgrace, Arik's family begged for permission to go and search for their son. They were denied 8 times. Tog spiraled into drink until he was but a shadow of the man he was. Bryntha succumbed to grief and shame, dying shortly after Drugan's disappearance.
Forsaking his destiny to become a monk of Torag, Arik stole away from home determined to bring honor back to his family. In the dead of night, he slipped through the tall mountain gates of his home and set off toward the Savarie desert. He never made it there.
A mere week of travel found Arik captured by human slavers and sold to a local province as a gladiator. For months he shared quarters with savage Orcs and he slowly descended into their debauched combat style.
One night, the prisoners rioted and Arik escaped. Now he presents himself to Yalandere's caravan as his last desperate hope to find his brother and bring him home. At least, he will make his brother's death mask and take that home as proof of Drugan's demise.
Arik Bryn has a noble looking face that is easily ignored with one glance at his moth-eaten clothes. His dark hair is trimmed close to his round head, but the disconcerting thing is that this dwarf sports no beard. A ragged, greying mustache mars an otherwise balded face. Arik's eyes are blue glass mirroring a clear spring sky and projecting a crushing, determined sorrow.
Arik wears thread-bare, loose fitting, red trousers that gather at the ankle and disappear under thick, short, leather boots. His under tunic is of a once fine, unbleached linen. His elbows show through growing holes in the fabric. Arik wears a iron grey, double vented over-shirt that reaches to his knees and held in place by a thin leather belt.
The young dwarf carries very little: A canvas backpack, from which is suspended a tattered bedroll, and an iron crowbar. Anything else he might have, Arik keeps stowed in the pack.
Arik scans the hectic camp.
A beggar I may be, shamed and destitute, yet I have some pride left. Pride, and a great love for my poor, misguided brother. Drugan, I will not fail you.
Arik makes boldly for the largest central tent, praying to the forge master that this Yalandere lays his tent as the Dwarven lords do. He pulls aside the flap and enters.
Yalandere glances up and cannot help but stare. Before him stands an obviously impoverished dwarf. His dark hair is trimmed close to his round head, but the disconcerting thing is that this dwarf sports no beard. A ragged mustache mars an otherwise balded face. Yalandere is pulled away from himself as the oddity begins to speak.
"Greetings lord. I am Arik Bryn and by your stare I see you are familiar with the customs of my people. Yes, the words catch in his throat, I am disgraced. I seek my lost brother. He is the eldest of my house and master of our hearth. He disappeared years ago on a quest to find Aridia. Without him, I have no being and no destiny. I beg you, Arik drops slowly to his knees. The very act seems hateful to him. allow me to join your sortie into the desert. In exchange, I vow you will have no one more earnest for your swift success than I. I am a skilled guide, earned from a long and shameful journey. Moreover, I have experience with the savage Orcs and I speak their guttural language.
Arik looks directly into Yalandere's face: tears filling his young, desperate eyes.
Arik dissolves in wracking sobs that convulse his body so hard that Yalandere can hear the young dwarf's spine cracking. After what seems like ages. Arik composes himself somewhat, stands straight and tall, and nods sharply. He exits the tent.
Yalandere, in all his years, had never seen such a sincere, noble beggar. His heart broke for the young dwarf and began running through his mental list of applicants, frantically scanning for names to strike. He then turns his mind to money. He tabulates how much the young man might cost to feed. He's not that big...He is certainly motivated...
Yalandere collapses into his chair, lost in thought.