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Gunslinger

Arien Keyne's page

236 posts. Alias of Lekku.


Race

HP:15/15 | AC:15 T:13 FF:13 | Speed:30 | CMB: 2 | CMD:15 | F:+0 R:+6 W:+3 | +2 more vs. enchant

Classes/Levels

| Init:+3 | Perc: +10* | Stealth: +7 | Darkvision(60') | Light Blindness | Immune to Sleep | Inspiration +1d6, 4/4

Gender

Investigator (Empyricist) x2, *Wizard Variant |

About Arien Keyne

Arien Keyne
Female Half-elf (half Drow) | Investigator (Empiricist) 1/Wizard (Divination)*
N Medium Humanoid (elf, Human)

Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP 15
Fort +0, Ref +6, Will +3; +2 vs. enchantments
Immune Sleep
Weaknesses Light Blindness
--------------------
Offense
--------------------
Speed 30 ft.
Melee

MW Elven Curve Blade (18-20) |x3|:
[dice=MW Elven Curve Blade]1d20+5[/dice]
[dice=Damage]1d10+1[/dice]
 
Power Attack
[dice=MW Elven Curve Blade, Power Attack]1d20+4[/dice]
[dice=Damage]1d10+4[/dice]

Baron Sarvo’s Mithral Dagger |x2|:
Melee or Ranged
[dice=Dagger]1d20+5[/dice]
[dice=Damage]1d4+1[/dice]
 
Power Attack
[dice=Dagger, Power Attack]1d20+4[/dice]
[dice=Damage]1d4+3[/dice]

Dagger |x2|:
Melee or Ranged
[dice=Dagger]1d20+4[/dice]
[dice=Damage]1d4+1[/dice]
 
Power Attack
[dice=Dagger, Power Attack]1d20+3[/dice]
[dice=Damage]1d4+3[/dice]

Sap |x2|:
[dice=Sap]1d20+4[/dice]
[dice=Damage, Nonlethal]1d6+1[/dice]
 
Power Attack
[dice=Sap, Power Attack]1d20+3[/dice]
[dice=Damage, Nonlethal]1d6+4[/dice]

Unarmed |x2|:
[Dice=Unarmed Attack]1d20+4[/dice]
1d20+3[/dice]
[Dice=Damage, Nonlethal]1d3+1[/dice]
 
[Dice=Unarmed, Power Attack]1d20+3[/dice]
[Dice=Damage, Nonlethal]1d3+3[/dice]
 

Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +4)
    1st: CLW, Shield x2
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 10, Int 16, Wis 11, Cha 7
Base Atk +1; CMB +2; CMD 15
Feats Combat Expertise, Fast Learner[ARG], Piranha Strike, Power [Attack], Weapon Finesse
Traits Armor Expert, Clever Wordplay
Skills
   +3   Appraise
   +7   Acrobatics
   +7   Bluff
   +5   Climb
   +7   Craft(Alchemy)
   +2   Diplomacy (+7 for Gather Information)
 +11   Disable Device
   +7   Escape Artist
   +7   Knowledge (Arcana)
   +7   Knowledge (Dungeoneering)
   +7   Knowledge(Engineering)
   +7   Knowledge(History)
   +7   Knowledge (Local)
   +7   Knowledge (Nature)
   +7   Knowledge (Planes)
   +7   Knowledge (Religion)
   +3   Knowledge (Untrained)
 +10   Perception (+1 vs traps)
   +7   Sense Motive
   +7   Sleight of Hand
   +7   Spellcraft
   +8   Stealth
     0   Survival
   +1   Swim
   +7   Use Magic Device
 
Racial Modifiers +2 Perception
Languages Ancient Osiriani, Common, Elven, Osiriani, Undercommon
SQ Alchemy (Alchemy Crafting +1), Elf Blood, Inspiration (3/day), Trapfinding +1
Other Gear Elven Curve Blade, Sap, Studded Leather, Bandolier, MW Thieves’ Tools, Flint & Steel, Waterskin, Rope, Iron Spike (x2) 4sp

Wealth 5PP 1GP 4SP
 
--------------------
Special Abilities
--------------------
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can ID potions by touch.
Armor Expert -1 Armor Check Penalty.
Ceaseless Observation (Ex) Use INT instead of CHA for Gather Unformation (+5)
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Half Elf +2 Racial bonus on saving throws against enchantment spells and effects.
Elven Immunities - Sleep You are immune to magic sleep effects.
Half Drow
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


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