About Ariella Moiraine
1st: Barbarian (Urban Barbarian); Crowd Control, Controlled Rage (8 rnds/Day), Point Blank Shot, Extra Rage
2nd: Monk (Zen Archer); Bonus Feat (Rapid Shot), Flurry of Blows, Perfect Strike, Unarmed Strike
3rd: Monk (Zen Archer); Bonus Feat (Precise Shot), Way of the Bow (Longbow), Deadly Aim
4th: Monk (Zen Archer); Fast Movement, Zen Archery, Point Blank Master (Longbow), +1 Con
5th: Fighter; Dodge, False Opening (Longbow)
AKA The Huntress
Fort +9, Ref +9, Will +3
Melee Unarmed Strike +6 (1d6+2)
Ranged Longbow (Rapid Shot, Deadly Aim) +8/+8 (1d8+7 x3) or (Rapid Shot) +10/+10 (1d8+3 x3) or (Deadly Aim) +10 (1d8+7 x3) or +12 (1d8+3 x3)
(+1 hit/dmg within 30', +2 hit while raging)
Space 5 ft., Reach 5 ft.
A zen archer’s flurry of blows otherwise functions as normal for a monk of his level.
A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.
Crowd Control (Ex):At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds.
Controlled Rage (Ex):When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.
Peanutbutter - The Huntress tumbles up the (preferably male) opponent and kicks them hard in the crotch (dirty trick; sickened) and then puts two arrows into their genitals at point blank range.
Feats:Point Blank Shot, Extra Rage, Rapid Shot, Perfect Strike, Improved Unarmed Strike, Precise Shot, Weapon Focus (Longbow), Deadly Aim, Point Blank Master (Longbow), False Opening (Longbow)
Skills: Acrobatics +14 (5 ranks, 6 Dex, 3 class), Escape Artist +14 (5 ranks, 6 Dex, 3 class), Intimidate +11 (3 ranks, -1 Cha, 3 class, 6 dex), Perform (Act) +13 (5 ranks, -1 Cha, 3 class, 6 dex), Stealth +14 (5 ranks, 6 Dex, 3 class)
Racial Modifiers: +2 Dex, Bonus Feat, Skilled
Belt of Dexterity +2 - 4000 GP
Total Weight:18 lbs.
Ariella is the only child of a noble in the city-state of Tymon. Her father is distant cousin to the Tymon family which founded the city, and influential there. He's always wanted a son, so when Ariella was young her indulged her tom-boyish nature and allowed her to train with fighting and go hunting whenever she pleased. She spent hours every day firing her bow and practicing martial arts. But eventually she came of age, and her father started trying to marry her off. She scorned this, turning away all her suitors in one way or another. Several of them ended up with broken limbs during hunting 'accidents', or went home shamed after Ariella challenged them to a sparring match and put them in the dirt with little effort.
Ullorth Ungin the leader of Tymon asked her father to marry her to a high ranking Razmiran official in hope of strengthening their ties and holding off invasion for a little while longer. Unable to stomach the thought of marrying an enemy of her homeland, being bartered like some piece of meat Ariella took her gear and left home. She entered into one of the Tymon gladiatorial colleges disguised as a peasant man. Her plan was to defend her homeland her own way, by winning the Immortal Games. She quickly won all her bouts and was selected to be one of the gladiators from Tymon sent to Razmiran. Only then did she reveal herself to be a noble's daughter. Her father was outraged, but they could not change things since the selection had already been made.