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"Full Metal Badass"- have at least 2 limbs replaced with clockwork prosthesis or equivalent.
"Lithium Flower"- have your entire body replace with an artificial shell containing your "ghost".
"Jeepers creepers, look at those peepers" - Seduce a Aasimar NPC
"Excellent!"- Obtain a magical vehicle
"The Joining"- Survive a dangerous rite of passage
"Griff Ball"- Be the butt of 20 jokes
I have Das Korvut making a Masterwork earthbreaker for one of my players. In an effort to determine how long the weapon will take (and shorten its construction time) I've been trying to find all the possible stackable bonuses.
How many assistants would be working at the Red Dog Smithy? In a town of 1200 people I'm sure there would be some kids capable and desperate enough to apprentice under Old Bouncy Chops.
I use the settlement rules then randomly generate magic items from there. It results in a LOT of consumables like scrolls and potions.
In my RotRL game for the month of Rova, Sandpoint has these items available:
Wand (Endure Elements spell CL1) no clue to function [750 GP]
Potion (Cat's Grace spell CL3) [50 GP]
Wand (Fog Cloud spell CL3) with clue to wand's function [4,500 GP]
Scroll (Produce Flame spell CL1) [25 GP]
Potion (Detect Animals spell CL1) [50 GP]
Scroll (Ray of Enfeeblment spell CL1) [50 GP]
Scroll (Illusory Script spell CL5) [375 GP]
Wand (Produce Flame spell CL1) with clue to wand's function [750 GP]
Wand (False Life spell CL3) with clue to wand's function [4,500 GP]
Wand (Ghoul Touch spell CL3) no clue to function [4,500 GP]
Potion (Eagles Splendor spell CL3) [300 GP]
Ring (Swimming, improved) [10,000 GP]
Weapon (+3 Hand crossbow) [10,400 GP]
I use the random tables to a point and then make choices where appropriate, like giving enchantment attributes that are in different books.
Not so sure about demanding the sock as tribute, but that could have been pretty funny depending on how you played it.
As for the dog, I think your judgment was correct. If the Dog was rabid there is little chance of calming it down. Rabies is a nasty thing for a pup to get, and there's little hope for even a druid to communicate with it unless the disease is cured first.
Ok, calling them spoiled was a bit too strong, but you can't say they were mature about it. He was asked to run the game, he gave conditions for his game, they decline, but instead of just moving with a different GM, they "fail" to invite the OP to the new game because he didn't give them everything they wanted.
"You didn't give me what I want so I want play with you anymore" is the reaction of 1st graders, not adults.
The players sound like spoiled children. Instead of working within your limits (all of which are good reasons to stick to the core book), they wanted their way regardless of the extra burden it put on you. I feel bad about for the player that asked you to GM, they probably feel like crud for inadvertently setting you up for that fall.
The fact that they didn't invite you to the other game is pretty low. If that's the level of maturity these "adults" possess, then good riddance. What kind of computer do you have? RPG Geek has a lot of folk up for VoIP games that are plenty chill and act like adults.
Ceres Cato wrote:
Assuming the mothers body doesn't abort from the trauma of her own death, if the baby isn't considered "alive" than the resurrection spell may treat it as nothing more than an additional internal organ. If that the case, the child could earn automatic access to a badass custom Prestige class!
I like that. Consider the 30 days idea stolen and now house cannon.
My question is would it matter (as far as the resurrection is concerned)? Wouldn't the trauma to the mother's body from being murdered alone cause her body to abort the child?
Given Pharasma's view on the subject, I would think the soul inhabits a body at conception. It would give the heavens the numbers they need to fight wars with demons and devils. As for that elf lady in Sandpoint? Nature gods don't have a problem with her work.
I have the opposite problem. It takes a lot of effort on my part to consistently play my Wizard as a prick. I actually have a "prick personality" sheet that helps me determine what the character would do.
I normally play the loving and caring Cleric or Ranger types. Way easier because I don't have to but energy into figuring out how they would act/react.
At what point do you feel an enchanted piece of equipment would be important enough to earn a name in Golarion? Would it be dependant on enchantment level? Age? Major event?
I'm trying to inject a little more flavor into my game, and remain consistent with said flavor, so I want to see what others have to say on the subject.
Are the power levels in the Mythic rules something like what would be displayed by a Chosen or Champion of a god? I'm talking Erevis Cale, Drasek Riven, Elminster, Dove Falconhand type Chosen. Especially Erevis Cale, I love that character. How many Chosen get into a fistfight with their god in an ally?
Hey Renegade, it sounds like you were anything but dead weight. I tend to prefer generalist or healing focused characters for the sole reason that those are the roles few people around me like to play. A generalist is good when the rest of the group has bases covered because you can support everyone, and your story supports that.
A group of specialist may not be as vulnerable to a TPK, but they are vulnerable to attrition. One specialist dies or is otherwise put out of the action, and the entire group is now vulnerable.
EDIT: Though the "Justin Bieber" bit might earn a knife in the back from me. :P
Curse works under specific circumstances. Want a prison for spellcasters that prevents their casting but stops if they are let free? Curse each inmate within the prison. As a gm it gives an awesome jailbreak scene and as a local lord it gives you a repository of spellcasters to uutilize in exchange for their freedom.
I don't think so. Withdrawing is a full round action, and I've never seen any rule implying that a character can AoO while it's still their turn. Also, if the no escape thing is reactionary, then the barbarian is only leaving the space after its no longer threatened.
It's a pretty fuzzy situation, rule wise. But I would personally rule no.
Can arcane casters create water of any sort? I've only ever seen spells that create the energy types for arcane, but not water (aside from summoning a water elemental, but it might get a tad bit pissed if you tried drinking it).
If I remembered correctly, the average IQ of a person is 100, but this represents both social and book smarts. Could either take character with an Int of 7 as having a 70 IQ, or as I prefer to do, take the average of int and wisdom the multiply by 10.
I absolutely agree with all of this. The one situation where, I feel, gentle repose *could* delay Pharasma's judgement of a soul is from her own Clerics of death (repose domain), and that's asking her to do so. She doesn't have to oblige.
Edit: except the last sentence of that last part. Mortals are not positive energy creatures. They only have a spark, that's why the positive energy plane will kill unprotected mortals. Undead, however, are empowered by the negative energy plane.
But she does care about what happens to souls... which is intrinsically linked to building structures, spacial limits, and the like.
I've never found anything within her domain or church description that leads me to this conclusion, despite having played multiple clerics of Pharasma (life, death, and prophecy varieties). Either way, I'll concede the point, I've derailed the topic too much already.
I'm not sure why comparing what the undead do to the deeds of MORTAL life invalidates the "undead is evil" thing for so many people. There's a reason why the Prime Material Plain, the home of MORTAL life and the natural order, is in the center of the inner plane cosmology.
Positive energy creates.
Undead that are not under control revert to their Negative energy drive, to destroy any positive energy even if it's just a spark (mortal life). Anything that exists solely to destroy life and/or existence is evil (unless we want to start a thread on how Rovagug is just a misunderstood elder god that was punished for being grumpy about a splinter in his tentacle).
Let's see if I can make this make sense (always a lot harder with text then words). Specifically, I was referring to SAGA (where you have an heavy focus on "space wizards" and where the class based system pretty much restricts the abilities of a character.
When you look at Alternity, yes you have "classes" but those just make some skills cheaper to purchase. Outside of that you can take pretty much whatever you please. You can make a character with interests outside of their Career choice, like a demolitions guy with a side interest in being a professional hair stylist... or something... ok, I'm reaching.
I guess it just comes down to the preference of mechanics representing the setting you're playing in. I think the class based D20 system is best for fantasy where people grow up in one profession and pretty much stay there for the rest of their lives. I think skill based systems are best for Modern and Sci-fi because people have a lot more opportunity to learn other skill sets alongside whatever the character's focus is.
And I'm just not fond of heavy emphasis on "space wizards", thus my primary gripe with Starwars and Warhammer 40k.
Edit: Though I do like Spelljammer.... huh...
Second Edit: Also, Alternity has a better damage resolution system.
I was less then satisfied with how D20 works with modern and future settings, which really need skill based systems instead of class based. That was part of the reason I discovered Silhouette and Alternity.
Just keep in mind that some players and GMs like to treat Pathfinder as a tactical wargame. Optimization threads show up because
That's the beauty of games like Pathfinder, Time of War, Silhouette, Alternity, ect. They are just frame work acting as the foundation of the player's experience. It's why we have so many people from so different of backgrounds.
I'm just happy Interstellar Ops is getting worked on. I have a campaign with a friend starting using a mix of Tac Ops, Strat Ops, and the Revised Mercenary Field Manual. We're starting in 3039, but I look forward to making our way into the Jihad, and then maybe jumping to the Dark Ages when some more books supporting that era are released.
I tried SAGA Edition. I feel it suffers from the same problem as D20 Modern/Future. I don't like fantasy in space style games, so the systems I prefer for modern and sci-fi are skill based, namely Alternity or Silhouette.
I'm familiar with Pathfinder(D20), Alternity, Rifts, Silhouette, and Battletech: Time of War. From my experience, Silhouette is brutal to inexperienced players that haven't learned how to exploit defense modifiers like hard cover. I think it's actually more lethal then Battletech and Rifts. Damage multiplier systems are nasty.
I'm setting up my second attempt at RotRL. I plan on spicing up the initial encounter by having tar soaked arrows falling on the town as the surprise attack. Then the first three encounters happen.
The player as excepted my work above, and a number of restriction that I placed on the Garuda's abilities (spell, proficiency). Should be a good build that isn't too strong or too weak.
Could someone clarify, or point to a book and page that does so, the offense section of a monster's stat block?
Also, with natural attacks only listing one attack bonus, how would things work if a creature with high enough BAB wants to, say, bite twice? or use the "2 Claws" entry more then once?
I feel kinda ashamed for asking this given how long I've been playing, but a player wanting to play a monstrous race is making me consider things I never worried about before.
Since players are going to use whatever color they want for their characters, the question for NPC's becomes this: What is the ethnic composition of the River Kingdoms (that still is the setting for PFO, right?)?
Don't play?... Don't play?!?! BURN THE HEATHEN! :)
I spent a little time breaking it down. This assumes that the Garuda has glide, bite, hatred, and low-light vision as base racial abilities.
Level BAB Fort Ref Will Special
Not included is the spell casting. Starting at level 5, the Garuda is treated as a 1st level sorcerer, with cantrips being usable at lvl 4.
disregarding attributes causing discrepancies and equipment, this will result in a RAW CR9 Garuda.
Wings, talons and claws all refer to the natural weapon attacks.
I would very much like some input on what's here.