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Ranger

Aref Sami Shahrokh's page

197 posts. Alias of Fake Healer.

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(Male Human Sorceror 3 EXP-3450)

Hey guys, I should be able to get off at least one more Magic Missile before he is out of range so hopefully that can get him...or should I summon another hawk to slow him down a bit?

(Male Human Sorceror 3 EXP-3450)

Reflex save-1d20 3=10, 1d6=3 used action point for 13 total, still not enough, 3d6=14damage.
"Stinking Beast!!! Liviok!!!" Magic missile 1d4 1=3damage.
previous summon is long gone now. Also I am hopping on a plane to Florida on monday afternoon so I may be a bit lax in posting for a day or so, DMPC Aref as needed.

(Male Human Sorceror 3 EXP-3450)

Pharasma wrote:
You summoned again... does it move or attack?

Nah, I magic missiled again. I will probably summon again next round...

(Male Human Sorceror 3 EXP-3450)

Pharasma wrote:

I think it still leaves you with some options to get increments of advantage in addition to the instant summons itself, which is good.

Go ahead and post your round.

Trying to use that now to get Calebra to use his AoO for the round (or one of them at least). Yeah, I like that idea. Good call.

(Male Human Sorceror 3 EXP-3450)

So you are ruling for a partial round(move or attack), full round, partial round(the other from the first). I like that. OK, that works out.

1d20 2=18,+ 1d6=5 Action point= 23 will save, just making sure....
Aref summons forth another energy avian form to send at the winged riddler. Liviok! Before stepping further away from the flying menace. (move to S23)1d4 1=3damage to Calebra.(magic missile)
The hawk takes off, flying to the corner of the room....Drawing an AoO from the Sphinx
{I need lessons on how to make that nice of maps}

(Male Human Sorceror 3 EXP-3450)

Aref moves through the doorway and yells Liviok!. A vaguely bird-shaped form of energy leaps from Aref's outstretched hand and slams into Calebra's shoulder.
Move to R23, cast magic missile. 1d4 1=4 damage.

Meanwhile the Hawk strikes at Calebra with it's talons. 1d20 6=23+2 for flanking for 25, 1d4-1=1 using his smite ability for 1 extra damage.
After striking the hawk lands on the ground beside Calebra, preparing to leap up and attack. Maybe...

(With rapid summoning, he shows up for a standard action on the first round, then on the second round he can do full actions. Does he disappear after the 2nd round or does he stay for 2 full-rounds from his conjuring? If he does he is around for a standard action next round, but that seems a bit powerful to have him able to get off 3 attacks in 2 full rounds. I leave the ruling for the DM. Let me know when the summons should disappear.)

(Male Human Sorceror 3 EXP-3450)

Aref yells, "Calebra approaches I vill hold him off as long as I can!"
then moves forward chanting Comen Hali Avi! and a Red-tailed Hawk appears by the doors, glowing with a pure inner light. The hawk moves to confront Calebra. Aref moves to R17, then casts summon monster I to call a celestial red-tailed hawk into being, the hawk appears in Q22 and moves to engage Calebra in M26. Rapid summoning allows me to summon as a standard action, and when the creature appears it can take 1 standard action.
Celestial Red-tailed Hawk (use owl stats) Tiny mag.bst.-extraplanar

Spoiler:

Hit Dice: 1d8 2=6 Initiative: +3 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 Base Attack/CMB: +0/–9 Attack: Talons +5 melee (1d4–1)+1 smite, Full Attack: Talons +5 melee (1d4–1)+1 smite Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, darkvision 60, resist cold acid electric 5, SR6 Saves: Fort +4, Ref +5, Will +2 Abilities: Str 8, Dex 17, Con 14, Int 3, Wis 14, Cha 4 Skills: Listen +16, Move Silently +17, Spot +8* Feats: Alertness, Weapon FinesseB

BTW- Kruel, here is a link to a Hawk image if you wanna use it for an icon. Red-tailed hawk.

(Male Human Sorceror 3 EXP-3450)

Aref will keep an eye out on the flank in case any others show up from behind.

(Male Human Sorceror 3 EXP-3450)

Pharasma wrote:
Aref Sami Shahrokh wrote:

What is the stats for light leather armor?

It's actually 'fine' leather armor. My bad. AC +2 / +8 MXDEX / ?? ASF (muahahaha) / 5 lb. You and Pulsifer should probably roll off for it because it's made for magic users. Maybe some rock, paper, scissors in the discussion thread.

Alrighty then, Pulsifer, we need to see who gets the magician's armor. See ya in the discussion thread.

(Male Human Sorceror 3 EXP-3450)

What is the stats for light leather armor? Does it have a spell failure chance? What is the AC bonus, and Max dex? I need to beef up my AC so I wouldn't mind using it if the spell failure % is low enough. I don't think I got any aura idea from it, did I?
Also for Kruely---

Spoiler:
Also does my PC know the spoiler info from the ring or is that just my own knowledge so we don't have to have ongoing adjustments?

(Male Human Sorceror 3 EXP-3450)

My essence is my weapon. I have no need of others. However, I would like to try one of those rings. Shillot!
*detect magic, does one seem more powerful that the other in aura? If so Aref takes that one.*
Who wishes for light? Shirak!
*Casts light on a stone and places it on a table in the hospice. Aref will cast light on anything the party wants, he can do it as much as is needed. They will last 2 hours so he can refresh them when needed also.*

(Male Human Sorceror 3 EXP-3450)

I think we need to either fortify our position in the hospice or check de other two doors by the northern pool. If we aren't preparing an ambush I would like to at least find a good place to secure against the beast. I don't consider the hospice to be one with a crypt below it. The dead sometimes don't rest as well as the should and I would hate to be caught between a crazed sphinx and a legion of undead.

(Male Human Sorceror 3 EXP-3450)

Bringin' over the map.
MAP!

(Male Human Sorceror 3 EXP-3450)

I will follow Cordoba with detect magic going.

(Male Human Sorceror 3 EXP-3450)

Pharasma wrote:

light leather armor (leather with an AC bonus of 1, from A&A 3.5).

You pinpoint 4 arrows (among 13), 2 longswords (there are others, too), a claymore (looks like it belongs in the paladin's scabbard), a suit of half plate (big enough for Syd or Bohdan), the light leather, and a dagger (among 5-10 others).

10 auras, you have to roll ten times, right?

Not sure with Pathfinder.

If so here are my rolls---
1d20 5=6, 1d20 5=6, 1d20 5=7, 1d20 5=18, 1d20 5=12, 1d20 5=16, 1d20 5=25, 1d20 5=22, 1d20 5=23, 1d20 5=23
For ease I placed them in order.
Arrows- 6,6,7,18
longswords- 12,16
claymore- 25
Half-plate- 22
Light Leather- 23
dagger- 23

(Male Human Sorceror 3 EXP-3450)

Wetsands wrote:
"No escape bad-bad."

If we need to escape then we are already dead. We can't make a 500 foot climb with a flying beast attacking us. We are already no escape bad-bad. If we make Calebra fight on our terms then we have an advantage. It dies or we die, there is no escape.

I can blast him without error and summon de beasts of the heavens to my call to serve in battle against him. The others here all look to be capable battlers also, especially the Half-Humans. We will win because we must.

(Male Human Sorceror 3 EXP-3450)

Let me check the pile of bone for magicks. Someone keep your eyes to the hole above while I am distracted.
Shillot! *detect magic on the pile of bones and gear. If any auras are found I will concentrate to try to determine aura, my Spellcraft is +5*

(Male Human Sorceror 3 EXP-3450)

Perhaps we could look like we are fleeing the beast from the main chamber when it shows up by running into it's lair. We leave a couple of Wetsands people hidden in the main chamber, to spring out after Calebra enters the lair and close the door to trap the beast with us. Calebra cannot escape and his wings would be much less effective in this place than out in the main chamber.
I don't know how they could secure the door, but if they could we could keep Calebra in the hallway where he can't fly or maneuver while we attack in force. Hopefully by neutralizing the creature's flying ability and boxing it in we can defeat this monster.

(Male Human Sorceror 3 EXP-3450)

We need to stop this ridiculous looting! Calebra will return and we shall be caught unprepared! We must plan and be ready for the beast's return, search the chambers that may hold danger for us so we don't get attacked by it's minion or minions and figure out how we wish to slay this creature.
Any ideas?
*Aref is keeping his eye toward the opening above to try to not be taken unaware.*

(Male Human Sorceror 3 EXP-3450)

Aref is now a sorcerer. Arcane Bloodline. Etc....

(Male Human Sorceror 3 EXP-3450)

I vill check this area over here....*checking area 1* Take 10 on perception for 14.

(Male Human Sorceror 3 EXP-3450)

I am having a scroll which will provide light for a time if you need. I could cast it upon one of the people's gear that is descending down the hole first. It will give unfaltering light in a greater area than a torch.

(Male Human Sorceror 3 EXP-3450)

Let us get in the beast's lair before it returns to toss us off the mesa here.

(Male Human Sorceror 3 EXP-3450)

Hmmm. That dome is interesting. I would like to be checking that out.
*Aref moves slowly and carefully toward the dome. Perception-1d20 4=7

(Male Human Sorceror 3 EXP-3450)

Your meal won't be of us you vile bugs! Aref spits on his hands and concentrating he draws caustic energy into being, hurling the acidic blob at one of the wasps(#1), trying to distract it from his injured companion. 1d20 4=22 Ranged touch, 1d6 1=7 damage.

(Male Human Sorceror 3 EXP-3450)

Aref fires off a bolt of Acid at one of the wasps, but misses. 1d20 4=8, 1d6 1=3 at the one in P-Q/13-14
"Bah! I vill get you vermin."

(Male Human Sorceror 3 EXP-3450)

There! De wasps!!
initiative 1d20=13
Nice map! Am I on a flat surface to stand? I am guessing that the horizontal lines are shelves.

(Male Human Sorceror 3 EXP-3450)

Wetsands wrote:
"Jackalope tasty. So you not climb Aref? Haha. No look down. Pray Pharasma lots."

Oh, I'm climbing. I am just none to good for the climbing. The heights don't bother me, just my ineptitude.

(Male Human Sorceror 3 EXP-3450)

Ryor Saar'Narlok wrote:
"So tell me about these lands Aref while we climb."

.............and when in an oasis, beware for many are the beasts that come for the water, and some live in the water. Take the Maaj for instance, in their mature form, a big mouth with tentacles that likes pools of water in the northern desert. They like to grab thirsty prey from beneath the waves and drag them down below the water as a snack. That is why I have a Water Noose to gather waters from a distance.

The more typical desert creatures that may be problematic are Jackels, scorpions, vipers, and the dreaded Jackalope. Part Dire Hare, part dire antelope they be able to disembowel a man with with their antlers after hopping 30 feet to surprise the fellow. Always beware the Jackalope!

(Male Human Sorceror 3 EXP-3450)

Thank you, my new friend! This is quite the climb and my nerves are on edge at the thought. Your assistance is most calming.

(Male Human Sorceror 3 EXP-3450)

I will go but I am not much of a climber. Ending this monster's reign of terror on the Bhuka is more important than my own skin. I have some rope but I use it mostly for rope tricks and minor magics. 50' of fine silk though!

(Male Human Sorceror 3 EXP-3450)

Wetsands wrote:

The Bhuka chatter amongst themselves for a long time with much pointing and hand waving. As they finish there is some foot stomping among those who seem to be his lieutenants, and Bigstones, his burly lotus-addled brother.

"Wetsands come with. These Sandwhisper, Palmseed and Scorpion come too. Bigstones mightiest protect tribes. Tribes most important - many warriors."

He gestures toward three other Bhuka who smile and nod while he's talking. Two are gracile while the third, Palmseed presumably, is stout and has a head like a... well... a coconut.

"Agreed?"

This is the part where you stamp your feet.

Thank you, gracious one. *stamp, stamp, stamp* I agree!

When should we go?

(Male Human Sorceror 3 EXP-3450)

Wetsands wrote:

Nods at Katella. "Brave."

To the PCs: "You want kill Calebra maybe Bhuka help. But Calebra badbad strong."

Ryor Saar'Narlok wrote:
What is Calebra? I wanna meet him and give him some cheese.Yes you take me to Calebra now eh?
"Calebra flying lion ugly face. Probably like cheese. You short walk there now. Bigstones finish crap you there." At this Wetsands points out the cave opening.

Hmmm... 'flying lion ugly face'....

Knowledge check (I have arcana, dungeoneering and nature, take your pick)1d20 9=16 do I have a clue what Calebra is?

(Male Human Sorceror 3 EXP-3450)

Wetsands, if you would help us to protect the children that would be a most welcome bit of assistance. I know the Bhuka are brave and strong but perhaps Calebra is too powerful. I don't want your courageous warriors to die. Perhaps a couple of your strongest could come with us to help find the dangers that may be within the tower?

(Male Human Sorceror 3 EXP-3450)

I have heard stories of this tower, although I thought it a manmade tower and not one of natural stone. I would like to proceed within but I will be needing people to go also, as my arcane focus leaves me vulnerable to physical attacks and there is safety in numbers.
What is the story with the children? How do we keep them safe? I have no wish to see young ones injured or placed in danger.

(Male Human Sorceror 3 EXP-3450)

Wetsands wrote:


To Aref Wetsands shouts in Qadiran: "Dawr al Qunaytirah al wadi ghada!"

** spoiler omitted **

Ha-haaa! Sometimes size does matter, my friend! I thank you for your wonderful pipe, but I must be saying no more. I believe the extra eyes you are sprouting is telling me that I have hit my limit. Do the Bhuka know of the temple of Aroden? I would like to find where it lies. I need to grow in my art and the power that is reputed to lie within would be of great assistance in my growth. Any information you can give would be greatly appreciated, my friend.

Having trouble deciphering the Bhukan responses, He may have already given me much info that went over my head.

(Male Human Sorceror 3 EXP-3450)

Wetsands wrote:

"Wetsands ask Aref Sami Shahrokh why come here?"

I lived in an oasis to the west for 2 handsful of seasons. I came to find a lost temple, buried in time with only stories remaining to let people know about it. It bears the name 'Aroden'. Perhaps your people have heard some story of this place?

(Male Human Sorceror 3 EXP-3450)

Certainly my long-eared friend! That is quite an interesting flower which blossoms from your shoulder. Is that a desert cactus blossom?
Hallucinations!

(Male Human Sorceror 3 EXP-3450)

A most pleasant meeting this is! I am gladdened by the gathering of our two peoples. To not be clashing in anger and misery is most welcome. Thank you for the company Wet-sands.
Aref smokes the lotus nards in a cross-legged position while stoking his sitting camel's furry mane.

(Male Human Sorceror 3 EXP-3450)

1d20 4=12 Perception, 1d20 9=16 Nature, 1d20 4=8 Local, 1d20 2=14 Fortitude.
Be wary, the humanoid tracks.....Bhuka. They walk in a single line to hide their numbers.

(Male Human Sorceror 3 EXP-3450)

I am just arrived here this very day. I come from an oasis further in the desert where I have lived for a couple years. I left to try to find more legends and stories of a temple lost in the shifting desert sands.
Those canine tracks are of the jackel. They are most abundant in the desert.

(Male Human Sorceror 3 EXP-3450)

My water is your water if your intent is friendly and I have plenty to spare and share! If your intent is for ill then you may gather your own water and at your peril it will be.

(Male Human Sorceror 3 EXP-3450)

Perception-1d20 4=23
"We have visitors, Drasheer. The desert is filled with persons this day! I am glad for the company be let us be wary, for not all are friendly in a hostile land...."
HO THERE TRAVELERS! May the desert's breath be cool and free of sand upon you!

(Male Human Sorceror 3 EXP-3450)

Background is complete except for some minor tweaks.
I have my summoned statted, just need to toss them in my profile.

Ready for insertion at your leisure, Kruel.

(Male Human Sorceror 3 EXP-3450)

Aref is almost complete. Just need to do up his background, add some Summoned Creature stats into his Profile and deduct for the cost of Drasheer, his camel. Lemme know if you like him.


Sorry, gonna have to drop out. I am in several PBPs already and I don't think I can handle another....


Drenith Malcorm is a Male Human Adept who's profession is Mortician. He prepares the dead for burial and sometimes does the final blessings at the funeral proceedings(when the person is not of significent stature to be buried by a full priest). He has some alchemical skills due to needing to know how to prepare the body for return to the Mother. He has some knowledge of the healing arts which comes from study and close work with human bodies to prepare them for interment.

What town are we from? What are stats of the town and any major things I should know that may help for background?

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