Gardner

Ardish's page

45 posts (46 including aliases). No reviews. No lists. No wishlists. 1 alias.



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The classes are fine the way they are. If you want all the classes to be the same then play 4E. Yes magic is powerful, but so is being power crited by a fighter. Remember spell slots run out.


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The Core book and Bestiary 1, that's it. I would recommend the other bestiaries, the NPC codex is just super helpful, and the Advanced Player book.


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Start punching the NPC who is talking, instant combat. Now you are very useful!


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A buddy of mine is starting a campaign and he is has laid down the law. CORE BOOK ONLY! Bummer huh. I am planning on making a specialist wizard conjuration school, starting level is 4. For opposition schools going with enchantment(of course), but the other one not so sure evocation or necromancy. Race going with either elf or human. The rest of the group are human rouge, half elf druid, and human fighter. Looking for some advice on what to pick for this caster; race, op schools, feats, spells, and gear. Remember CORE ONLY. All those other books and can't use them, grumbles. Thanks for any of the tips!


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Done. We need more of these.


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When I GM I think of all the NPCs as my PCs, and run them accordingly. That way I get to hve fun running a character while not interfering with the group. That way everyone has fun, thats why we play.


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First Paladins don't suck, they are a beast. I think people hate on rogues because of the Bard archetype Archaeologist can do everything a rogue can, except sneak attack but they get great spells. It really does make rogues a little obsolete. Finally Monks.....hmm how to not start a flame war over this class. I think they are a good class, but they are very MAD. That is a reason many have hate for the class. It is a hard class to min-max, but a fun class to play at the end of the day.


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You ever notice that the players that complain the most and give you the most hassle, are the ones that never DM or if they do thay put the least amount of effort into it.