Arcturus24's page

Organized Play Member. 90 posts (91 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.




Hey all,

Lately I've started reading a lot more (and rereading less), and I would like to start a good long fantasy epic next. However, I'm still in doubt as to what series to pick up, as it's quite the investment time and money wise.

Some of the stuff I've already read includes the Song of Ice and Fire, the Wheel of Time, some books of the Robin Hobbs' Assassin series and classics like the Chronicles of Narnia and the Lord of the Rings. Oh yeah, I should probably mention Harry Potter as well, even though it's debatable whether it's a fantasy epic.

Series I'm currently having in mind are the Kingkiller Chronicle (although I'm fearful of the third book being delayed so much), Mistborn and the Stormlight Archive (which I'm inclined to postpone, so I can read it when it's done), the Belgariad and the Sword of Truth. I'm also interested in the Malazan Book of the Fallen, which I decided to read after the series I'll read next.

Perhaps a bit more of my personal preferences, I like series that have some depth and/or are somewhat atypical (I adored aSoIaF in particular).

So what are everyones opinions on these series and how they compare? And are there good, underrated series I've missed?

Arcturus24


Fallen paladins are some of the most tragic beings in fantasy: they become their own antithesis, giving up everything they once valued. But what triggers it? Why do these paragons of Good become the vilest of villains?
I'm starting this thread because I can only think of a few reasons why a paladin would become an antipaladin. I hope it will create a repository of good ideas for antipaladin backgrounds.
So, to start off with a classic:

1. Blood Vengeance: some creature, or group of creatures, has caused the death of someone you cared for. Now, your only purpose is to destroy them, and you will stop at nothing, even if it damns your soul.


4 people marked this as FAQ candidate.

The Cybernetic Combat class feature of the Cyber-Soldier (Fighter archetype in the Technology Guide) has some unclear text.

At 5th level, a cyber-soldier gains a +1 bonus on attack rolls with implanted weapons, cybernetic arms, and melee or thrown weapons wielded with a cybernetic arm. Weapons wielded with two cybernetic arms receive double the bonus, except when such weapons are thrown. This damage bonus increases by 1 for every 4 levels gained. This attack bonus does not stack with the attack bonus for weapon training. A cyber-soldier gains a slam attack for each cybernetic arm. These attacks deal 1d6 points of bludgeoning damage for a Medium cyber-soldier and 1d4 points of bludgeoning damage for a Small cyber-soldier.

Emphasis mine. First of all, the first sentence talks about an attack bonus in certain conditions. In the third sentence, it's suddenly a damage bonus, but changes back to attack in the fourth sentence.

Second, the text says the bonus increases by one for every for levels gained. As written, this suggests that the bonus starts off as 2, as you have already gained four levels.

I hope these questions can be answered, as I really like the archetype, but it's really confusing as written.


Very cool stuff. I look forward to more information soon!


Hey guys,

I would like to play a wildshaping-focused druid in PFS, but that is a 4th level ability. I want to focus on the physical ability scores, and less on spells. But what could I do before 4th level? I was thinking of just going into melee with shelai... You know that +1, 2d6 quarterstaff spell. Another thing I was wondering about; as human, is the extra bonus feat really important for such a bit, or can I switch it for +2 on 2 ability scores? Without it could be like:
STR 16 DEX 14 CON 14 INT 10 WIS 14 CHA 10
Or with that:
STR 16 DEX 14 CON 14 INT 10 WIS 16 CHA 10

Feats I'd like are natural spells at 5th level, and powerattack at some stage.

Thanks!