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Paladin of Iomedae

Archpaladin Zousha's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 2,036 posts (2,804 including aliases). No reviews. No lists. No wishlists. 7 aliases.


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Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Since the upcoming evil AP, Hell's Vengeance, is your AP, essentially, I have one question: you guys made it clear it won't undo the work done in the preceding Hell's Rebels, as it doesn't visit Kintargo or its environs, but WILL it undo the work possibly accomplished in Council of Thieves, as the grand finale is literally titled Hell Comes To Westcrown?

I'd rather not have my HV PC execute my CoT PC. :(

Silver Crusade

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James Jacobs wrote:
brad2411 wrote:
James with the 6th adventure of Hell's Vengeance called Hell comes to Westcrown is this AP going to be somewhat a sequel to Council of Thieves?
Sort of, yes. In the same way Jade Regent is sort of a sequel to Runelords. We assume so, but it's not required, and there'll be advice to run it otherwise.

Aw man, I hope it doesn't mean all the work PCs do in Council of Thieves gets undone! Will it?

Silver Crusade

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I'm Hiding In Your Closet wrote:
One word: Deekin.

Two words: IS AWESOME!

Silver Crusade

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I...don't get it.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The main thing about Kendra is that one of Professor Lorrimor's explicit requests in the will is to stay in Ravengro for a month to help her get things in order and decide what she wants to do (which is mainly a pretense for them to protect her if things in Harrowstone get as ugly as he expected they will).

She doesn't really appear after book 1, so it's easily doable. I know Wes has suggested keeping her involved with the PCs by sending letters either left behind by her dad, doing research on their behalf or joining up with the Esoteric Order of the Palatine Eye. "Being the Oracle to the PCs' Batman" as Wes put it. But Oracle WAS once Batgirl, so if the player has their heart set on playing Kendra, then that's certainly an option. I imagine the fact that she starts out with an extra level on the PCs should probably even out in the long run.

Silver Crusade

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What would you say the narrative themes and ideas in Kingmaker are besides the obvious struggle between civilization and the natural world?

Silver Crusade

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Wu Nakitu wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Is Sorshen having a party we can't see?
I'm not sure what this question is referencing or asking or if it's just being silly... but in any event, nope. No party.
It's a reference to her Tumblr.
Which has some NSFW stuff on there, so please tag it as such :/

I'm sorry. :(

I should have thought of that. Now it's too late for me to go back and edit it!

Can you ever forgive me? (Needed a question)

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
Is Sorshen having a party we can't see?
I'm not sure what this question is referencing or asking or if it's just being silly... but in any event, nope. No party.

It's a reference to her Tumblr.

Silver Crusade

1 person marked this as a favorite.
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Is Sorshen having a party we can't see?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Adam Daigle wrote:
Archpaladin Zousha wrote:
I'm more worried about HOW evil you'll have to be in Hell's Vengeance. I can handle playing someone who's ruthless and harsh, like Darth Vader, Lady or Julius Caesar (in my humble opinion the EPITOME of the Lawful Evil alignment), but I draw a line at sadistic stuff like rape, torture or systematic slaughter.
Ummm... didn't he blow up his daughter's home planet?

HE didn't. TARKIN did.

Silver Crusade

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Merisiel Sillvari wrote:
Archpaladin Zousha wrote:
Who are your new buddies from the cover of Cohorts and Companions? You even got them matching outfits!
Minions. I have had minions for a while. They don't last long though. Not sure I remember who those two were. Or even how they died. They were in it for the money, in any event.

If they don't last long, then why do you bother with the matching outfits? Seems like a waste of money.

Silver Crusade

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Who are your new buddies from the cover of Cohorts and Companions? You even got them matching outfits!

Silver Crusade

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James Jacobs wrote:
Samy wrote:
James Jacobs wrote:
Skeld wrote:
are we really going to dwell in Cheliax for a year?
We really are, yes.

Okay, that's a bit of a gutpunch, but okay. Thanks for being straight, and now instead of the denial phase of mourning, I will start to try to move on to the acceptance phase.

Will Hell's Vengeance also focus on a very tightly defined geographic locale like Rebels, or will it range over a larger area?

Hell's Vengeance will go all over the place in Cheliax. With the notable exception of not going up to the Kintargo region.

Um...they won't be sniffing around Westcrown, will they?

Silver Crusade

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WhtKnt wrote:

I hate typing rejection letters; they never sound sincere enough. There were some great applicants, but in the end, I chose those I think might have the best chance of success, compliment one another's abilities, and those who met my requirements. If you didn't get picked, don't feel like it was because your character was inferior. All of the applicants were very good.

So, without further adieu, the following characters can report to the Gameplay thread:

Meenak the Weird
Cassiel Hawke
Mathus Kohlheim
Lorant Endronil

Woohoo!

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
Inner Sea Combat mentions that the phalanx fighter archetype is common amongst fighters from Molthune. I'm curious, as the book makes no mention, about what spears/polearms the Molthuni armor favors. Do they prefer pike-like longspears similar to the old Hellenic and Macedonian phalanxes, or shorter ones like what you might find in a Saxon shield-wall? Do they prefer something else, like bills or Lucerne hammers? What shapes are their shields? Round like a Greek hoplon? Oblong like a Roman scutum? Hexagonal like the shields favored by the Germanic tribe of the Suebi? I'm trying to design a character who gets his start as a Molthuni infantryman, you see, and I'm not sure what to kit him out with. Thanks in advance, I know Molthune isn't one of your favorite regions to be asked about. :)

Unrevealed. Again... without actual rules for how mass combat works, I am VERY hesitant to put those things in print, even here on the messageboards. I didn't develop or write Inner Sea Combat, and if I had, I might have not even let THAT bit of information into the book.

And it's not that Molthune isn't fun to talk about. It's an interesting area (although I do prefer Nirmathas)... it's just that one of its defining elements, mass combat, isn't something we have robust rules for yet. Same reason why we didn't talk much about Vudra—no psychic magic rules. That will soon be changing for Vudra. Some day, perhaps, it'll change for the armies of Golarion.

Yeah, I was referring to the fact that you prefer Nirmathas. :P

So...what if I play a character and then a book comes out disproving my concept?

Silver Crusade

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Inner Sea Combat mentions that the phalanx fighter archetype is common amongst fighters from Molthune. I'm curious, as the book makes no mention, about what spears/polearms the Molthuni armor favors. Do they prefer pike-like longspears similar to the old Hellenic and Macedonian phalanxes, or shorter ones like what you might find in a Saxon shield-wall? Do they prefer something else, like bills or Lucerne hammers? What shapes are their shields? Round like a Greek hoplon? Oblong like a Roman scutum? Hexagonal like the shields favored by the Germanic tribe of the Suebi? I'm trying to design a character who gets his start as a Molthuni infantryman, you see, and I'm not sure what to kit him out with. Thanks in advance, I know Molthune isn't one of your favorite regions to be asked about. :)

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'm more worried about HOW evil you'll have to be in Hell's Vengeance. I can handle playing someone who's ruthless and harsh, like Darth Vader, Lady or Julius Caesar (in my humble opinion the EPITOME of the Lawful Evil alignment), but I draw a line at sadistic stuff like rape, torture or systematic slaughter. I sincerely doubt Paizo would go that far, since they're awesome people, and most sane people would be uncomfortable with that kind of stuff anyway, but part of me feels like if I don't cross that line, the most common response I'll get is "You're not evil, you're Lawful Neutral."

Silver Crusade

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68. To spite your enemy, knowing he'll be LIVID when he learns you stopped his planned massacre.

Silver Crusade

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I just did a good deed by giving some money to a guy to help him replace the money he'd accidentally dropped and was picked up by someone else. He'd been crying because without the money he'd be stranded at the airport, so I withdrew some money from my checking account to help him, and his relief was palpable. He even hugged me! I know this was the right thing to do. So why do I find myself feeling guilty about it and trying to convince myself of that? In an RPG I'd do that sort of thing in a heartbeat. Why does it feel like I wasted money instead?

Silver Crusade

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Kalindlara wrote:
the seemingly-universal religion of the Gray Gardeners (the prerequisites for the prestige class are a bit suspect as well).

I got some conspiracy theories regarding that. If you think about it...Galt's practically the ultimate playground for THOSE guys.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'm aware that half-elves who have kids with humans will usually have human kids, but what happens if a half-elf has kids with an elf? What do the kids usually end up as?

Silver Crusade

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I check the forums at least once a day. Maintaining a posting rate shouldn't be too hard.

Silver Crusade

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From what I've seen I think the next one James works on may be set in Taldor or Qadira (or both), focusing on the conflicts between the Cult of the Dawnflower and Sarenrae's more mainstream faithful, with the PCs working to gather allies and thwart the Cult's ambitions for war with Taldor. James has mentioned this issue as something it'd take an AP to tackle, and it sounds like he's interested in telling that story soon, especially since Sarenrae's one of his favorite deities (and his own creation, to boot).

Silver Crusade

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Another silly name question:

What sounds cooler, ARDOIN Endronil or LORANT Endronil?

Silver Crusade

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What IS it with that joke that various mysterious gods and demigods are in fact four short beings stacked on top of one another wearing a trenchcoat as a disguise (i.e. Norgorber is four halflings stacked in a trenchcoat, the demon lord of accidents and gremlins is four gremlins in a trenchcoat)?

Silver Crusade

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Tacticslion wrote:
Mystic_Snowfang wrote:
mmm demon lord of vandalism, mischief and gremlins
Secretly, he's just a normal gremlin, only with divine source. He stands on top of four other normal gremlins in a trenchcoat so no one notices.

Wasn't there a joke like this about Norgorber being four halflings in a trenchcoat?

Silver Crusade

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Been thinking of renaming Lorant to Ardoin. Good idea? Bad idea? Ugly idea?

Silver Crusade

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What name sounds more interesting when paired with the last name Endronil:

ARDOIN Endronil?

or

LORANT Endronil?

Silver Crusade

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How did kobolds become such fan favorites?

Silver Crusade

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Yes, Pantheistic Blessing is official Paizo. It's from Faiths and Philosophies.

Silver Crusade

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Ooh! Ooh! I love Carrion Crown! I'll get a dhampir inquisitor statted up straightaway!

Also, how do you feel about the Pantheistic Blessing feat? I'm interested in this character venerating a pantheon of deities worshipped in his hometown made up of Iomedae, Pharasma, Desna and the Empyreal Lord Andoletta.

Silver Crusade

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I'm struggling to pick a Sarkorian clan name to add to the character I'm making, Eirtor Parnknot-<insertclannamehere>. I can't decide out of the clans listed in Lost Kingdoms:

Allriver - No information in the books.

Balemoon - This clan runs Valahuv, a town of survivors, quietly offering troublemakers and strangers to a sangudaemon living in the tunnels under the town in exchange for protection.

Blackearth - This clanline is functionally extinct, their last clanliege committing suicide after his wife died. Famous for their ancestral artifact, the Crown of Feasting Ravens, which traps the souls of each clanliege who has ever worn it so they remain to advise future clanlieges rather than moving on. There is a pocket of inbred survivors living in the neighboring lands of Ustalav, hiding in the Graidmere swamps where they worship the black dragon that calls it home.

Bloodstone - No information in the books.

Clefthorn - This clan runs Gundrun, the largest settlement of Sarkorian survivors in the area, and is constantly looking for warriors to help defend their town.

Everhearth - No information in the books.

Everleaves - No information in the books.

Foundlast - Once one of the richest families in eastern Sarkoris, one of their last living scions runs the market in Gundrun.

Highbough - No information in the books.

Howlingblood - No information in the books.

Icelodge - No information in the books.

Laurelshield - No information in the books.

Meadbow - No information in the books.

Neverhome - A clan with a long history, famous for their god caller summoners whose eidolons were the dawn-feathered children of Sturovenen the Dragoneagle. Also apparently they accepted elves into their clan, as one elven clan-member now haunts her ruined pleasure barge as a banshee, as mentioned in Undead Unleashed.

Neverrun - No information in the books.

Riversoar - The only information in the books is that this clan's stronghold was burned to the ground. It's unclear whether the demons burned it to prevent the Clefthorns from using it as a military base, or if one of the Clefthorns did it, betraying their family in service to Deskari, the demon lord who made the Worldwound.

Stagheart - This clan also had prominent god callers, who communed with an eidolon called Alglenweis, who they believed to be a daughter of the demon lord Kostchtchie and a likely imaginary being called the Stag Mother of the Forest of Stones.

Stareye - No information in the books.

Stormheart - As you alerted me, this clan had a presence in Ustalav where they were driven out by its Varisian founders, who captured their sacred totem stone and wrapped it in chains. This stone has images of Stormhearts dancing in worship to a horrifying entity made up entirely of storms and eyes and apparently can influence the dreams of the residents of the city it now resides in.

Tamer - No information in the books.

Widowknife - The last scion of this clan, Alase Brinz Widowknife, lives in Gundrun and mostly keeps to herself with her wolf-like eidolon Tonbarse. She doesn't know if he's a god or not, and frankly doesn't care, as she's more concerned with helping people. He clanhold once had a large repository of mystical and arcane lore, which is why Areelu Vorlesh, the half-succubus witch who opened the Worldwound with Deskari's aid, now uses it as a stronghold and lab. Not too keen on using this one, as Alase plays a prominent role in King of Chaos.

Windstep - No information in the books.

Wintersun - This clan stayed behind after the Worldwound first opened to try and fight back against the demons, and when the demons finally came through in full force, they were broken and had to flee to Mendev, but not before a demonic taint entered their bloodline that causes deformities and other problems as they eke out a miserable existence as refugees. They play a prominent role in Wrath of the Righteous with Mahrevok in Demon's Heresy, who, if I do go with the Exposed to Awfulness trait like I'm intending right now, would be kin to my PC.

Youngbow - No information in the books.

Any one of these really stick out or make a good story? I'm leery of using the ones with ties to stuff already in the books, but a lot of the others feel like they don't roll off the tongue with Parnknot very well...

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

A non-Shackled-City-related question; would a mace or a quarterstaff be better representative of a cane, not like a sword-cane mind you, just as a walking cane and beatstick?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
James Jacobs wrote:

Answers:
1) Sub-Tropical. Cauldron would fit in PERFECTLY in the Shackles, probably best on the mainland.

2) Don't change him at all. Leave him as-is, and that'll surprise your party all the more. The only reason beholders aren't in Pathfinder is because they weren't included in the OGL. There's nothing about beholders that makes them not appropriate for a Pathfinder game. In fact, I used beholders in my Sands of the Scorpion God game. No, I won't share the stats I built! ;)

3) Again... don't change it at all. Let them still do what they're doing in the AP. They can still be jailers.

4) I would not advise using Mythic. Although there are certainly elements in Shackled City that work well with Mythic, in my experience today, it causes more problems than it solves. If you and your players are comfortable with it, and you are eager for the challenge of both creating a game that will challenge mythic players AND with the idea that you WON'T be able to challenge them... go for it. If I were running it, I wouldn't touch Mythic. The AP wasn't built with mythic in mind.

More Shackled City Stuff:

1) Okay, so would Cauldron be a relic of Ghol-Gan? The Serpentfolk? I'm not sure.

2) Wouldn't he need basic tweaks to work in Pathfinder rules anyway? And how do I explain a beholder in-universe? Like, a Golarion character going "What the hell IS that thing?!" since they wouldn't know what beholders look like as there's nothing in Golarion lore to account for beholders.

3) Yeah, they can be jailers, but Carceri doesn't exist on Pathfinder, so where would the planned "planar junction" lead to? The Abyss? Abaddon? I'm trying to figure out how best to place the plot into Golarion, and it feels like if I use the demodands without taking the new demodand lore into account, the villains of the AP will be out of sync with the canon.

4) Point taken. So what would that mean for Adimarchus, since the regular rules make him considerably weaker than demon princes like Deskari or Baphomet? Do I just handwave it as "he's lost so much power from being imprisoned for so long that non-mythic characters can take him?" That kinda feels like a copout from where I'm sitting.

Silver Crusade

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Council of Thieves is one of my favorite APs! I'd love to join a PbP of it here, with a tiefling monk/cleric/evangelist of Iomedae! :)

Silver Crusade

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I just got the omnibus book of The Shackled City AP and I am BLOWN AWAY by how awesome it is as a whole! It's actually what brought Paizo to my attention when I'd read the old issues of Dragon and Dungeon in the old Just Thinking Bookstore many years ago, and I finally found a copy.

I had a few questions regarding tweaking it to Pathfinder:

Shackled City Spoilers:
1) What's the climate of Cauldron and stuff? I'm not sure where it should be set.

2) Considering that beholders don't exist on Golarion, what should Vhalantru be replaced with?

3) Since demodands have a completely different role in Golarion's universe, originating in the Abyss and conquering it for their thanatotic titan overlords rather than jailors of a prison plane, how do the Cagewrights and their plans change?

4) Should mythic be used? Considering the AP has the PCs claiming an Abyssal layer and killing its master, plus preventing what would essentially be like the Worldwound from happening, it seems like there's a lot of parallels with stuff that happens in Wrath of the Righteous.


Thank you guys for this, the awesome AP that started it all. :)

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Sounds like you're trying to get around the built-in limitations of the banner ability to me.

I suppose you could read it like that. It just feels like with the banner any character who takes the Cavalier class is pretty much restricted to lances on horseback or longspears on foot, since those are the only ways you can carry the banner without using a sashimono, which is off-model for the kinds of figures I'm interested in emulating (The Black Company, Julius Caesar, etc.)

Quote:
Kyonin's military is very mobile and swift and has a lot of skirmishers that don't do formations at all. Plus lots of magic and archers. Without rules for mass combat, and with the possibility that in some distant future we MIGHT go there, now isn't the right time or place for me to go into greater detail about elven army fighting tactics.
I see. I'm starting to wonder if the problem is that I'm trying to make individual characters with military careers and aspirations when what I'm really interested in is mass combat. Have I been playing too much Total War?
Time spent playing Total War is time NOT spent playing Pillars of Eternity or Bloodborne or Dragon Age Inquisition, OR time not spent watching Fury Road. So, by definition, ANY time spent playing Total War is too much. :P

I don't have a Playstation, so I CAN'T play Bloodborne. And I have to finish reading The Calling, playing through Dragon Age: Origins and Dragon Age II, and then reading Asunder, The Masked Empire and First Flight, as well as the graphic novel omnibus before I can even THINK about Inquisition! And in Pillars of Eternity I've got no clue what I'm doing. *sigh*

How do you manage to enjoy all these things given how busy your job makes you? When I get home from work all I wanna do is sleep!

Silver Crusade

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I'm just curious as to what the local climate around Cauldron is and where in the world the AP takes place? What's the weather like, the average ambient temperature, that kind of thing. It'll help me figure out where it should be set in Golarion.

Silver Crusade

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James Jacobs wrote:
Sounds like you're trying to get around the built-in limitations of the banner ability to me.

I suppose you could read it like that. It just feels like with the banner any character who takes the Cavalier class is pretty much restricted to lances on horseback or longspears on foot, since those are the only ways you can carry the banner without using a sashimono, which is off-model for the kinds of figures I'm interested in emulating (The Black Company, Julius Caesar, etc.)

Quote:
Kyonin's military is very mobile and swift and has a lot of skirmishers that don't do formations at all. Plus lots of magic and archers. Without rules for mass combat, and with the possibility that in some distant future we MIGHT go there, now isn't the right time or place for me to go into greater detail about elven army fighting tactics.

I see. I'm starting to wonder if the problem is that I'm trying to make individual characters with military careers and aspirations when what I'm really interested in is mass combat. Have I been playing too much Total War?

Silver Crusade

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Does a cavalier's banner being attached to a spear or lance make sense to you? It feels to me like if you attacked things with that spear or lance you'd get your banner covered in blood and stuff. While some characters might go for that image, I tended to feel like historical standard bearers didn't poke things so much as stand there and try not to get hit.

And speaking of warfare, what's Kyonin's military like? The militaries of places like Brevoy, Molthune and stuff are discussed in Inner Sea Combat, but Kyonin is conspicuously absent. How do the elves of Golarion conduct warfare? What are their tactics like? I get that archers are important to them, that's generally assumed of elves, but what about the other types of troops: infantry, cavalry, artillery, etc.?

Infantry is something that interests me in particular. What is the average elven infantryperson like? Do they prefer swords like the Romans or spears like the Greeks? Do they do things like shield walls/phalanxes? Do they do things like throw javelins before closing into melee? What are their formations like?

Silver Crusade

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Does a cavalier's banner being attached to a spear or lance make sense to you? It feels to me like if you attacked things with that spear or lance you'd get your banner covered in blood and stuff. While some characters might go for that image, I tended to feel like standard bearers in real warfare didn't poke things so much as stand there and try not to get hit.

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
What real-world sport is the game rukh, apparently a big deal in Katapesh, based on? What little text there is suggests a full-contact sport like rugby or American football played with a ball that can apparently hurt if it hits you hard enough, and can be played in a circular gladiatorial arena (like it is in Katapesh's Grand Colosseum).
I have no idea. This is the first I've heard of it.

And that's probably because I spelled it wrong. >.<

It's actually called ruk. Does that change things?

Silver Crusade

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Shisumo wrote:
Merisiel Sillvari wrote:
Andrew Crossett wrote:

Have you seen the new abilities you'll be getting with the Unchained rules? What do you think? Will it now be DEBILITATE instead of STAB?

("Debilitate" is not "bats" spelled backwards, so there's that...)

Nope. It's still stab. And of course the reverse of stab is the worst thing. Because stab is the best.
I'm curious (and the above exchange didn't quite tell me) - did you get to rebuild for Unchained? Did you want to?

AND WILL YOU GET AN XTREEEME SKATEBOARD?!

Silver Crusade

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What real-world sport is the game rukh, apparently a big deal in Katapesh, based on? What little text there is suggests a full-contact sport like rugby or American football played with a ball that can apparently hurt if it hits you hard enough, and can be played in a circular gladiatorial arena (like it is in Katapesh's Grand Colosseum).

Silver Crusade

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Rysky wrote:
Archpaladin Zousha wrote:
Can I ask you a long, complicated, semi-serious question?
If it balances out this short, concise, and semi-vague question.

Okay...

Lately I've been flustered trying to plan out the mythic tier abilities I want to pick for the Wrath of the Righteous character I'm building and preparing for. Here's the basics of his story:

Eirtor Parnknot-Laurelshield (or Parnknot-Bloodstone, I can't decide) was born in Mendev to Kellid parents, the descendant of Sarkorian refugees that fled the Worldwound when it opened. His life was relatively quiet until a demon slipped through the wardstones. He jumped in front of the demon, who slashed his face and cast him aside before murdering his parents. The demon was slain by Prelate Hulrun and his inquisitors, who'd arrived to question his parents on suspicion of witchcraft. Finding their suspects dead and their son barely alive, Hulrun committed a rare act of charity, bringing the boy back to Kenabres and having Iomedean priests nurse the lad back to health.

When Eirtor awakened, he was changed. His left eye, where the demon's claw struck him, had turned inky black, with a golden iris and it now seemed unable to close. Whether the lad blinked or slept or sneezed, only his right eye would ever close, his left staring ominously out of a scarred eyelid. Hulrun prepared to interrogate him, seeing this development as a sure sign of demonic taint, only to be stopped by an unlikely source: Crocris the park druid. Crocris was kin to Eirtor's parents, and vouched for him, claiming the boy could have known nothing about such matters, and even if his parents had been involved in anything, it didn't matter now, as they were dead. Hulrun grudgingly allowed Crocris to take Eirtor in.

Crocris raised Eirtor like a son, and the pair tended to Truestone Park in the city as Eirtor grew. Crocris taught him the ways of the Green Faith, and set him on the path to becoming a druid himself. But Eirtor also felt some measure of awe at the crusaders that populated Kenabres, often going among the camps near the city and watching them ride, though he had to wear an eyepatch to hide his left eye. He even held a small measure of respect for Prelate Hulrun, despite the man's stubborn zeal and suspicious nature. It's hard NOT to respect a man who saved your life, after all. During this time, Eirtor noticed that he was more hale and hearty than other children his age. One time he'd taken a kick to the head from a crusader's horse and stood up immediately after, no worse for wear. He almost never became ill, and one time even ate a poisonous weed on a dare and was completely unharmed (though he DID get in trouble after several less hardy boys attempted to replicate his feat). Crocris told him of his late parents and their time together as youths, of the glories of lost Sarkoris and her Circle of Hierophants, of Pulura's Fall and the Forest of Stones and the Crystal Citadel of Iz, now all lost to taint and evil. Eirtor decided that when he was ready, he would venture with the crusaders into the Worldwound and fight the demons that had despoiled his ancestors' home, and make a new Sarkoris for the scattered peoples. Crocris, for his part, was cynical of these grand dreams.

As Eirtor took his first level in the Druid class (specifically the Nature Fang archetype), he looked forward to the upcoming Armasse. Though a holiday brought by southerners, he couldn't wait to watch the knights parade...He had no idea that soon his destiny would come rushing to greet him...

As this story indicates, Eirtor will be taking the Exposed to Awfulness trait, and I plan on taking the Dual-Path feat to take both Guardian (which ties in with the trait) and Hierophant, both of which are potent. What I hope to do is take Divine Source three times and make Eirtor into a new god, but I'm not sure just what domains to take, based on his story and whatever themes I might want to introduce for him. I want to base him off the Celtic peoples of Britain, especially Iron Age tribes like the Iceni and later the Ebdanians of ancient Ireland and the infamous Picts, as Wes Schneider has said the ancient Irish clans were part of his inspiration for Sarkoris. My goal was to sort of create a god with Celtic/Arthurian overtones who could accomodate both druids and paladins in his faith, and wasn't completely detached from humanity's issues like Gozreh, or so monofocused on the simple life that their faithful couldn't aspire to things like heroism or kingship like Erastil.

Good is a given, as I plan on making him NG, and taking the Agathion subdomain at subsequent tiers of Divine Source, since Nirvana is the NG plane and Agathions have a bestial aspect that meshes well with druidism, even if Eirtor doesn't wildshape himself.

In other threads where I've asked about building Eirtor, the Glory Domain came up as a suggestion, especially with the Heroism subdomain and I have to agree it's a good idea. Not only are the spells it offers conducive to my goal of making Eirtor sort of like a druidic pseudo-paladin. It also ties in nicely with the sort of warrior hero culture that appears in Celtic mythology frequently with figures like Cuchulain, Fionn mac Cumhaill, Bran the Blessed and, of course, King Arthur himself.

Which leads to the inevitable question: "What next?" I have room for two more domains with the second and third Divine Source, and I can't figure out what else to take. Weather, with the Storms subdomain to sort of set myself up as a rival to Korramzadeh, the Storm King? With the Seasons subdomain to reflect the Green Faith's emphasis on the cycles of nature? Earth to represent a connection to the land? Plant, to emphasize the tree in his name (LAURELshield)? I can't decide. Any assistance you guys can give would be most appreciated. I know you're probably all tired of hearing me ask about building this guy, but I really want to make sure that I don't overload him with symbols and stuff to the point where it feels ridiculous. I want to use Celtic symbols like the wheel, various trees, swords and cauldrons, but I want to be subtle about it so the character is actually a character rather than a coat-rack to hang various Celtic stuff on.

I should add that SPOILERS! are not an issue for me. I own all six books of Wrath of the Righteous, and have read them probably more than any other AP I own. In fact I actively seek SPOILERS! out in order to better align my character's story and progression with Pathfinder canon and the narrative themes the AP explores and the ideas it discusses.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Crystal Frasier wrote:
Archpaladin Zousha wrote:
Would it be okay to ask you a long complicated question regarding a character I'm designing?
Sure!

Alright, here we go...

Don't say I didn't warn you, it's a whopper!:
Lately I've been flustered trying to plan out the mythic tier abilities I want to pick for the Wrath of the Righteous character I'm building and preparing for. Here's the basics of his story:

Eirtor Parnknot-Laurelshield (or Parnknot-Bloodstone, I can't decide) was born in Mendev to Kellid parents, the descendant of Sarkorian refugees that fled the Worldwound when it opened. His life was relatively quiet until a demon slipped through the wardstones. He jumped in front of the demon, who slashed his face and cast him aside before murdering his parents. The demon was slain by Prelate Hulrun and his inquisitors, who'd arrived to question his parents on suspicion of witchcraft. Finding their suspects dead and their son barely alive, Hulrun committed a rare act of charity, bringing the boy back to Kenabres and having Iomedean priests nurse the lad back to health.

When Eirtor awakened, he was changed. His left eye, where the demon's claw struck him, had turned inky black, with a golden iris and it now seemed unable to close. Whether the lad blinked or slept or sneezed, only his right eye would ever close, his left staring ominously out of a scarred eyelid. Hulrun prepared to interrogate him, seeing this development as a sure sign of demonic taint, only to be stopped by an unlikely source: Crocris the park druid. Crocris was kin to Eirtor's parents, and vouched for him, claiming the boy could have known nothing about such matters, and even if his parents had been involved in anything, it didn't matter now, as they were dead. Hulrun grudgingly allowed Crocris to take Eirtor in.

Crocris raised Eirtor like a son, and the pair tended to Truestone Park in the city as Eirtor grew. Crocris taught him the ways of the Green Faith, and set him on the path to becoming a druid himself. But Eirtor also felt some measure of awe at the crusaders that populated Kenabres, often going among the camps near the city and watching them ride, though he had to wear an eyepatch to hide his left eye. He even held a small measure of respect for Prelate Hulrun, despite the man's stubborn zeal and suspicious nature. It's hard NOT to respect a man who saved your life, after all. During this time, Eirtor noticed that he was more hale and hearty than other children his age. One time he'd taken a kick to the head from a crusader's horse and stood up immediately after, no worse for wear. He almost never became ill, and one time even ate a poisonous weed on a dare and was completely unharmed (though he DID get in trouble after several less hardy boys attempted to replicate his feat). Crocris told him of his late parents and their time together as youths, of the glories of lost Sarkoris and her Circle of Hierophants, of Pulura's Fall and the Forest of Stones and the Crystal Citadel of Iz, now all lost to taint and evil. Eirtor decided that when he was ready, he would venture with the crusaders into the Worldwound and fight the demons that had despoiled his ancestors' home, and make a new Sarkoris for the scattered peoples. Crocris, for his part, was cynical of these grand dreams.

As Eirtor took his first level in the Druid class (specifically the Nature Fang archetype), he looked forward to the upcoming Armasse. Though a holiday brought by southerners, he couldn't wait to watch the knights parade...He had no idea that soon his destiny would come rushing to greet him...

As this story indicates, Eirtor will be taking the Exposed to Awfulness trait, and I plan on taking the Dual-Path feat to take both Guardian (which ties in with the trait) and Hierophant, both of which are potent. What I hope to do is take Divine Source three times and make Eirtor into a new god, but I'm not sure just what domains to take, based on his story and whatever themes I might want to introduce for him. I want to base him off the Celtic peoples of Britain, especially Iron Age tribes like the Iceni and later the Ebdanians of ancient Ireland and the infamous Picts, as Wes Schneider has said the ancient Irish clans were part of his inspiration for Sarkoris. My goal was to sort of create a god with Celtic/Arthurian overtones who could accomodate both druids and paladins in his faith, and wasn't completely detached from humanity's issues like Gozreh, or so monofocused on the simple life that their faithful couldn't aspire to things like heroism or kingship like Erastil.

Good is a given, as I plan on making him NG, and taking the Agathion subdomain at subsequent tiers of Divine Source, since Nirvana is the NG plane and Agathions have a bestial aspect that meshes well with druidism, even if Eirtor doesn't wildshape himself.

In other threads where I've asked about building Eirtor, the Glory Domain came up as a suggestion, especially with the Heroism subdomain and I have to agree it's a good idea. Not only are the spells it offers conducive to my goal of making Eirtor sort of like a druidic pseudo-paladin. It also ties in nicely with the sort of warrior hero culture that appears in Celtic mythology frequently with figures like Cuchulain, Fionn mac Cumhaill, Bran the Blessed and, of course, King Arthur himself.

Which leads to the inevitable question: "What next?" I have room for two more domains with the second and third Divine Source, and I can't figure out what else to take. Weather, with the Storms subdomain to sort of set myself up as a rival to Korramzadeh, the Storm King? With the Seasons subdomain to reflect the Green Faith's emphasis on the cycles of nature? Earth to represent a connection to the land? Plant, to emphasize the tree in his name (LAURELshield)? I can't decide. Any assistance you guys can give would be most appreciated. I know you're probably all tired of hearing me ask about building this guy, but I really want to make sure that I don't overload him with symbols and stuff to the point where it feels ridiculous. I want to use Celtic symbols like the wheel, various trees, swords and cauldrons, but I want to be subtle about it so the character is actually a character rather than a coat-rack to hang various Celtic stuff on, which is why I asked you that question about symbolism earlier.

I should add that SPOILERS! are not an issue for me. I own all six books of Wrath of the Righteous, and have read them probably more than any other AP I own. In fact I actively seek SPOILERS! out in order to better align my character's story and progression with Pathfinder canon and the narrative themes the AP explores and the ideas it discusses.

Thank you. I apologize for the WALL OF TEXT that was just thrown at you...

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Would it be okay to ask you a long complicated question regarding a character I'm designing?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Can I ask you a long, complicated, semi-serious question?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

What kinds of music do you enjoy most?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

All three of those suggestions look good (though I'll only have the spells they grant, as he's not a cleric but a druid taking Divine Source multiple times). My only concern is that none of them really feel connected to his class. None exactly scream "I was a druid in my mortal life," yanno?

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