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Paladin of Iomedae

Archpaladin Zousha's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 2,464 posts (3,880 including aliases). No reviews. No lists. No wishlists. 11 aliases.


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Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

How much more time do we have to submit? I've got a Herb Witch/Hedge Witch idea, but I'm starting from scratch, so it may take some time to get him ready.

Silver Crusade

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hjgz89 wrote:
A Possessed Oracle with the Haunted curse and the Dark Tapestry mystery who is so insane that he drove the possessing spirit mad.

GADDAMMIT ANDERS!

Silver Crusade

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Of late I've been trying to come up with a way to play a character in Skull and Shackles who's interesting, and I'm hitting a brick wall, namely that it feels like pirate texts tend to follow several very specific stereotypes that EVERYONE is familiar with:

The Naive Noob, a well-meaning young man swept up in the adventure of the pirate's life, whether willingly or by circumstance, and becomes competent over the course of the narrative.
Examples: Guybrush Threepwood from the Monkey Island series, Will Turner from the Pirates of the Caribbean series, Dan from Yellowbeard and Jim Hawkins from Treasure Island.

The Bumbling Lunatic, one or possibly a group of pirates who seem incompetent and goofy when introduced but can achieve surprising things when their act together.
Examples: Captain Jack Sparrow from the Pirates of the Caribbean series, the Pirates of Penzance from the Gilbert and Sullivan comic opera of the same name, most pirates in children's literature.

The Dashing Hero, a charming and handsome man who is acrobatic, chivalrous and a skilled duelist. Basically like Robin Hood, but on the ocean instead of the forest, and with a rapier instead of a longbow.
Examples: The Dread Pirate Roberts (Wesley) from The Princess Bride, almost any character played by Errol Flynn but especially Piter Blood from Captain Blood.

The Grimy and Scary Captain, a fierce, unwashed man, usually with a bushy, unkempt beard who rules his crew through fear and treachery. May be quite charming despite appearance, but this usually only serves to make him seem more menacing.
Examples: Hector Barbossa in the later Pirates of the Caribbean movies, Yellowbeard in the film of the same name, Barnabus Harrigan and Kerdak Bonefist in Skull and Shackles itself, Captain Ahab in Moby-Dick (though not an actual pirate, he behaves very much like this archetype), Blackbeard in both fiction AND real life!

The Hypercompetent Pirate Princess, practically any woman in pirate literature, regardless of actual status in society or among the crew. If they AREN'T a captain already, they probably will be at some point. Usually the brains behind the rest of the cast.
Examples: Elizabeth Swan from the Pirates of the Caribbean series, Elaine Marley from the Monkey Island series, Tessa Fairwind and Sandara Quinn in Skull and Shackles, pretty much ANY historical women pirates but especially Anne Bonny and Grace O'Malley.

The Toadying First Mate, the Captain's right hand man, usually a grimy bearded man whether or not his captain is the aforementioned Grimy and Scary Captain. Usually executes his boss' will faithfully, with an occasional bit of sarcasm or questioning, though not exactly what one would call bright or courageous.
Examples: Smee in Peter Pan, Gibbs in Pirates of the Caribbean, Mr. Plugg and Scourge in Skull and Shackles.

The Monster Pirate, a supernatural creature that was usually a human pirate at some point before being transformed into what they are now, almost ALWAYS an antagonist.
Examples: Hector Barbossa in the first Pirates of the Caribbean film and Davy Jones in the later ones, Captain LeChuck in the Monkey Island series.

And last but not least, The Big Two: Long John Silver of Treasure Island and Captain James Hook of Peter Pan. These two characters are what virtually EVERYONE thinks of when they hear the word "pirate" (though one could make the argument that it's now a Big Three, with Captain Jack Sparrow making such an impression on the pop culture landscape that even current adaptations of pirate stories older than the Pirates of the Caribbean films are utilizing mannerisms from him in their characters). Their missing limbs are iconic (even if Long John Silver never actually HAD a peg leg in the book). Tim Curry has played BOTH of them! If you've had even a passing interest in running or playing in Skull and Shackles, you know about these two, full stop.

So...it just feels like there's no way to PLAY Skull and Shackles without falling into one of these archetypes. To play something outside these almost feels like they're "not a REAL pirate," and it frustrates me to no end. What do I do to make a pirate character that truly "stands out" amongst these figures, to make a GM say "yes, that character looks interesting, I'll let them join my PbP"?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Why do you think some people continually argue against the validity of alignment as a system, usually along the lines of "Why should my GM penalize me for casting this particular spell, or using this poison, etc. to give us a tactical advantage against TRULY evil people like that crimelord/lich/demon?"

Silver Crusade

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Berinor wrote:
Would you have a problem with a brief writeup of a deity that said "Paroz - LE - Domains: Fire, Sun, Community, Law"? I'm not told why he's evil and there's no reason that those domains are associated with evil.

Just an aside, but if my understanding's correct, Pathfinder's deities always have whatever alignment domains are tied to their actual alignment. If Paroz is truly Lawful Evil, then he'll have both Evil and Law as domains by default, and then two other domains reflective of the rest of his portfolio. If he doesn't have Evil as a domain, he's not wicked enough for his alignment to register as evil, much like how Abadar can tolerate such repugnant practices as slavery and ghettos, but isn't an Evil god the same way Asmodeus is. The Divine Source mythic ability specifically requires the first domains you pick be the ones matching you're alignment, unless you're Neutral one one or both spectrums

Silver Crusade

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James Jacobs wrote:
Squeakmaan wrote:
Kevin Mack wrote:
So now that the first of the two secret projects you are working on has been revealed I'm wondering if the second one has any connection to whats just happend in the final part of the pathfinder hollow mountains comic?
Wait, they were revealed? Oh great Jacobs, what were the two projects that were revealed?
One of them was revealed earlier in the month: the Curse of the Crimson Throne hardcover that's coming out in September.

IN SEPTEMBER?! OMG IT'S ALMOST LIKE A BIRTHDAY PRESENT! That I purchased for myself BUT WHO CARES ONE OF MY FAVORITE APS IS GETTING A SPECIAL EDITION RERELEASE?!

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Both are renowned for superior individual craftsmanship as opposed to the human tendency towards cheap mass-production, aren't they?
Is that what we said in Inner Sea Races? That's the go-to source for dwarves and elves for Golarion. And humans tending toward cheap mass-production isn't exactly accurate either. And remember, Droskar, who's about cheap mass-production to a certain extent, is a dwarven deity.
I suppose not. I was just under the impression that elf and dwarf made stuff tends to be BETTER than anything humans can make (Tyrfing, Mjolnir, Glamdring, Sting, etc.)
Seeing a lot of non-Pathfinder examples there. Something to keep in mind, I guess.

I can't really think of any special weapons in the APs that are characterized as "of dwarven make" or "of elven make." Most of what I can remember seems to have otherworldly origins (Serithtial and Briar, for example). Are there any examples of human craftsmanship being better than those of dwarves or elves?

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
Both are renowned for superior individual craftsmanship as opposed to the human tendency towards cheap mass-production, aren't they?
Is that what we said in Inner Sea Races? That's the go-to source for dwarves and elves for Golarion. And humans tending toward cheap mass-production isn't exactly accurate either. And remember, Droskar, who's about cheap mass-production to a certain extent, is a dwarven deity.

I suppose not. I was just under the impression that elf and dwarf made stuff tends to be BETTER than anything humans can make (Tyrfing, Mjolnir, Glamdring, Sting, etc.)

Silver Crusade

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Both are renowned for superior individual craftsmanship as opposed to the human tendency towards cheap mass-production, aren't they?

Silver Crusade

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Something I've always wanted to play is a dwarf prospector whose adventuring career is secondary to his neverending search for promising veins of ore or suitable deposits of stone. He's as good at splitting skulls with his pickaxe as he is splitting stones, and always has just what he needs to survive in harsh terrain, whether high in the mountains, lost in the woods or weeks underground. Stereotypical? Yes. Fun? HECK YES!

Silver Crusade

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I'm wondering if my thought process regarding dwarf and elf psychology is accurate:

Both elves and dwarves take a long time to do stuff, but for different reasons. A dwarf will work on one project, to the exclusion of all others, laboring over every detail of it, until it's done. An elf, on the other hand, tends to have multiple projects going at the same time that they switch between when they feel the need a break or to come at it with a fresh perspective. Thus the inherent disconnect between dwarven and elven perspectives, despite having similar lifespans, is that elves find the dwarven propensity to obsessively focus on one thing at a time, sometimes for years, unhealthy, while dwarves don't get why and elf would just leave something unfinished for ANY length of time, only to return to it later, finding it irresponsible or believing elves to be easily distracted.

Would this be an accurate assessment?

Silver Crusade

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Val'bryn2 wrote:
Rabbit, for initiative, and for the jokes involving emergency rations.

Would rabbits work on a ship? They don't like to be held, need plenty of space to run and don't get along well with children or other small animals (like Fishguts' beloved chickens, for example).

Silver Crusade

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"Pieces of eight! Pieces of eight!"

What are good familiars for pirate spellcasters besides the obvious parrot?

Silver Crusade

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What'd be a good familiar, by the by? Parrot seems kind of obvious...

Silver Crusade

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The Shaman wrote:
Archpaladin Zousha wrote:
I've asked this question on these boards before, wondering if something like the Chirurgeon Alchemist or White Mage Arcanist would be a viable substitute, and the answer I got was a resounding NO.
I cannot edit my post anymore, so I will have to reply one more time - I have yet to see a party fail because an alchemist, arcanist or a witch was not providing sufficient healing. Sure, more is better, but I think a 6+ level caster with features and a spell list that lend themselves to curing spells is okay. Yes, you can supplement that healing with items, but you should still be okay if the rest of the group works well.

Well, as others have said, the big issue is apparently that healing hit point damage is actually secondary in battle to removing status effects on your teammates, which is apparently the purview of divine spellcasters.

I'm starting to like the idea of a hedge witch type from the suggestions here, though. It meshes well with the "self-taught doctor" image I'm going for...

Silver Crusade

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Lately I've gotten the itch to play a character whose specialty is healing, since every party needs that, but I've got one problem: I don't want the character to be an ordained priest type like a Cleric, Paladin, Oracle or Druid. I've asked this question on these boards before, wondering if something like the Chirurgeon Alchemist or White Mage Arcanist would be a viable substitute, and the answer I got was a resounding NO.

So...how DO I play an effective healer without playing a religious character? In case folks are curious, I'm angling to play the character in Skull and Shackles, using the Ship's Surgeon campaign trait.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I am absolutely tempted!

Shiver my timbers, shiver my sails, DEAD MEN TELL NO TALES!

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
What are the metaphysical reasons cold iron and alchemical silver/mithral penetrate the DR of chaotic and lawful beings respectively? I know it derives from the real-world superstitions that surround iron and silver, depicting them as banes of and talismans against the supernatural but what's the IN-UNIVERSE reason? Adamantine does the same thing for golems and robots just because it's tougher than normal steel that'd break when trying to cut through solid rock or metal, rather than for mystical reasons, right? So what about cold iron makes it inherently lawful? What about silver makes it inherently chaotic?

Since all of that derives from real world superstitions, those reasons would remain the same in game. It's not that cold iron is inherently lawful, and it's not that silver is inherently chaotic. If that were the case, then there'd be rules for how those materials bolster "allied alignments" and maybe even are more associated with lawful or chaotic spells and so on. That's not the case.

And frankly, I really kind of prefer it NOT being spelled out. Because doing so turns it into science, and this is not science.

Isn't taking magic and doing science to it the whole point of being a wizard? :-P

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

What are the metaphysical reasons cold iron and alchemical silver/mithral penetrate the DR of chaotic and lawful beings respectively? I know it derives from the real-world superstitions that surround iron and silver, depicting them as banes of and talismans against the supernatural but what's the IN-UNIVERSE reason? Adamantine does the same thing for golems and robots just because it's tougher than normal steel that'd break when trying to cut through solid rock or metal, rather than for mystical reasons, right? So what about cold iron makes it inherently lawful? What about silver makes it inherently chaotic?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Having become aware of the nightmarishly beautiful (and expensive!) Kingdom Death: Monster recently (in no small part thanks to our very own Wes Schneider's reviews of the game and its expansions), I've gotten the urge to play something that explores this weird post-apocalyptic-Grimm's-Fairy-Tale-Dark-Souls-Lovecraftian hellscape...that isn't necessarily playing the board game itself, which I can't afford and don't have anyone who'd really play it with me anyway. :(

Silver Crusade

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What's the best Hawke personality in Dragon Age II, in your humble opinion: Diplomatic!Hawke, Sarcastic!Hawke or Aggressive!Hawke?

Silver Crusade

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Who came up with those NG "anti-Bebilith" celestial giant spiders in The Inferno Gate? They're SO CUTE! :D

Silver Crusade

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Is it possible on Golarion for deities to be "interpreted" or renamed by other cultures on Golarion? Like, what if, say, the Mwangi god Easivra, was worshipped in Sarkoris as Sturovenen the Dragoneagle by the Neverhome clan (same associations with dawn and avians, but different names)? Or do gods basically "introduce themselves," so to speak, to all their various cults with the same name? It's somewhat confusing given that there are Mwangi who hybridize Gozreh and Desna into Shimye-Magalla (Who does a cleric of Shimye-Magalla get spells from anyway?), yet you've made it quite clear that Shizuru is not just a Tian reinterpretation or aspect of Sarenrae, and despite being interpreted slightly differently in Tian Xia, Abadar and Shelyn evidently don't have localized names.

Silver Crusade

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What bloodrager bloodlines Best fit the themes and narrative ideas explored in Iron Gods, or make the most sense for an Iron Gods PC? Arcane, to oppose the arcanists of the Technic League? Aberrant, to represent alien taint? Destined, since the PCs are performing Herculean feats like singlehandedly liberating Numeria from the League's tyranny, slaying a god and possibly creating one of their own?

Silver Crusade

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What's a good set of names to look at for Nirmathi surnames? At the moment I only know of two: Nirmath and Gavrik, and I'm not sure that's a broad enough sample size to extrapolate from...

Silver Crusade

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DominusMegadeus wrote:
PunchBeef, McLargeHuge, HardCheese, ThickNeck, BigFlank, VanderHuge, DeadLift, RockBone, BlowFist, SlamChest...

...REALLY?! D:<

I like MST3K as much as the next Paizonian, butI'm trying to go for something a bit more serious here.

Silver Crusade

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I'e been struggling to come up with a last name for a character I've been developing. His basic backstory is as follows:

Orendel is a half-elf who was born in a tiny village on the border between Nirmathas and Molthune, which changed hands between the two nations often. His dad was an elf and a part-time bandit/part-time freedom-fighter, while his mom was a human villager. His dad would visit but sometimes be gone for years, and so Orendel came to resent him, eventually enlisting in Molthune's army. Later his dad ambushed and massacred his company, sparing Orendel out of a mix of spite and paternal love. Since he was technically a deserter, he couldn't go back to Molthune, and he was basically a traitor to Nirmathas, he ran and sought to start anew as a mercenary in Varisia.

According to James Jacobs, the resident elfxpert on Golarion, elven surnames are always personal, rather than used to delineate family lines, and they tend to mirror the surnames of the surrounding human culture. For instance, Shalelu's last name, Andosana, is actually Varisian in origin. The trouble for Orendel is I've no real clue what a Nirmathi last name might be like, as we only have two major examples: Nirmath (from which Nirmathas derives its name) and Gavrik. Could some of the more linguistically minded Paizonians please assist me with this?

Silver Crusade

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I've always wanted to play a cocky gnome mage of some sort who uses spellcasting not just to fry foes at range, but to bolster her unarmed strikes so she can pummel and blast things up close and personal, almost like a Street Fighter character. With just enough vanity that she's condescending to her enemies and GODS HELP YOU if you mess up her rainbow-colored hair!, but so enthusiastic about proving her worth in combat that she comes off as lovable anyway. Her goal? To kick enough ass to prove she's the best! Plain and simple.

Silver Crusade

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Amber Scott has to be one of my all-time favorite RPG writers. She started off Wrath of the Righteous most epicly, and somehow managed to top that with her harrowing of Hell finale in Hell's Rebels. Those are two of my favorite APs! Thank you, Ms. Scott!

Silver Crusade

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If you got a lovely bunch of cocoanuts, what would you do with them?

Silver Crusade

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Have it be devoured by Talos the triple-iron golem.

Silver Crusade

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That's sort of what I thought. I suppose I can use good ol' Weapon Versitality to allow me to cut as well as thrust (this seems to be my go-to feat when I want to simulate a real-world weapon Pathfinder hasn't covered in a book yet).

Silver Crusade

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If I were looking to use a partisan or ox-tongue spear like we see depicted here, what polearm would I use as a chassis for it? Most of the polearms seem to have curved blades meant for slashing or spear-points for piercing, with only the venerable halberd combining the two.

Silver Crusade

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If you put a breastplate over a suit of chain or scale armor, would you essentially have half-plate armor?

Silver Crusade

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If one were looking for Character Creation Inspiration for Iron Gods what would be some good source material to look at besides the obvious Star Wars?

Silver Crusade

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WotR Spoilers:
I've previously asked you about the Azverindus Rite detailed in Demon's Heresy, and you confirmed that it's one way a tiefling could come into existence without being BORN as such (the idea being that the Rite was interrupted before the victim's transformation into a demon is complete, which is the essence of the Stolen Fury character background). My question now is an elaboration on that and its effect on Demon's Heresy's narrative: how "transformed" might such a character be without "giving away" the nature of the Azverindus Rite? Part of the narrative arc for players who take the Stolen Fury trait is that they have no clue as to what the rite they were subjected to as a child actually DID, and stopping it in Demon's Heresy causes them to finally understand what happened to them, and how close they came to becoming a monster. I wonder if an Azverindus-transformed tiefling who had obvious marks of Abyssal heritage he/she didn't have before the Rite, like a deformed arm or even the basic horns and a tail might be a dead giveaway as to the purpose of the Azverindus Rite, or at least clue the player in enough that they can figure it out on their own before the big reveal in Demon's Heresy. What are your thoughts, both as a GM and as one of the masterminds behind WotR in general?

Silver Crusade

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I know you're probably sick of questions regarding the CotCT omnibus, but I have to wonder if we'll get to see more of Majenko the adorable pseudodragon (aka the REAL star of CotCT! :P )?

Silver Crusade

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What special weapon materials (specifically metals, for obvious reasons) can be "pattern forged" or made like a "Damascus sword?"

If my understanding is correct, it'd be impossible to produce a sword like this out of cold iron, given that cold iron gains its mystical qualities (and name) from being forged at a lower temperature than normal, which is in direct contrast to the methods used to forge wootz steel, which requires the forge to be extremely hot. Can alchemical silver swords be made this way, or are those more like a steel sword with a silver-plated blade?

I've always wanted to play a character who uses a sword like this, but my concern has always been that such a weapon would need to be made of plain old steel, while at higher levels you NEED cold iron or alchemical silver weapons to penetrate the damage reduction of things like Devils or Demons.

Silver Crusade

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Say I had a pair of swords, one made out of cold iron and the other out of alchemical silver, and wanted to name them Lily and Iris, which should I call which?

Silver Crusade

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How do I stop thinking from a kind of "Total War: Golarion" mindset when designing characters to play in APs, since, as you've stated before, you and the other devs haven't really placed much consideration towards the various militaries of the Inner Sea region (what weapons are considered "standard issue," preferred tactics, which places have commanders prefer to fight among the infantry as opposed to riding with the cavalry, etc.) beyond broad strokes, especially given that it's a role-playing game centered on the actions and heroics of a small group of individual heroes rather than a wargame about large groups of relatively faceless soldiers grinding each other down with the occasional bout of economics to break up the monotony?

Silver Crusade

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Kyonin's army is geared more for woodland skirmishing and guerrilla operations rather than large-scale field engagements where cavalry would be best utilized, right?

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Do you feel that the new archetypes from Ultimate Intrigue, the Tyrant for Antipaladins and the Gray Paladin for regular paladins, are "off-model" for what a paladin and antipaladin should be like, considering that now there are archetypes that allow all three kinds of evil for antipaladins (regular ones for CE, Insinuators from Agents of Evil for NE and the aforementioned Tyrant for LE) and now there can be things like "Paladins of Milani" by playing a Gray Paladin (since they can be LN, NG or LG)? I believe you've expressed sentiments to this effect in the past, that using archetypes to extend the Antipaladin and Paladin to other alignments cheapens what it means to be a member of those classes.
I am not all that familiar with the archetypes in Ultimate Intrigue. Personally, I'm not a fan of non-lawful good paladins at all, but there's obviously a demand for them, so this archetype should delight folks who want to play with that. Don't expect any in-print examples though... at least not in books I work on.
And the same is true for antipaladins, correct?
Nope. I like antipaladins, and have used them in books and adventures now and then.

I mean in regards to alignment, that we wouldn't see Neutral Evil or Lawful Evil ones in your work, just regular Chaotic Evil ones.

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
Do you feel that the new archetypes from Ultimate Intrigue, the Tyrant for Antipaladins and the Gray Paladin for regular paladins, are "off-model" for what a paladin and antipaladin should be like, considering that now there are archetypes that allow all three kinds of evil for antipaladins (regular ones for CE, Insinuators from Agents of Evil for NE and the aforementioned Tyrant for LE) and now there can be things like "Paladins of Milani" by playing a Gray Paladin (since they can be LN, NG or LG)? I believe you've expressed sentiments to this effect in the past, that using archetypes to extend the Antipaladin and Paladin to other alignments cheapens what it means to be a member of those classes.
I am not all that familiar with the archetypes in Ultimate Intrigue. Personally, I'm not a fan of non-lawful good paladins at all, but there's obviously a demand for them, so this archetype should delight folks who want to play with that. Don't expect any in-print examples though... at least not in books I work on.

And the same is true for antipaladins, correct?

Silver Crusade

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Do you feel that the new archetypes from Ultimate Intrigue, the Tyrant for Antipaladins and the Gray Paladin for regular paladins, are "off-model" for what a paladin and antipaladin should be like, considering that now there are archetypes that allow all three kinds of evil for antipaladins (regular ones for CE, Insinuators from Agents of Evil for NE and the aforementioned Tyrant for LE) and now there can be things like "Paladins of Milani" by playing a Gray Paladin (since they can be LN, NG or LG)? I believe you've expressed sentiments to this effect in the past, that using archetypes to extend the Antipaladin and Paladin to other alignments cheapens what it means to be a member of those classes.

Silver Crusade

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I know Chaotic Good is your personal favorite alignment, but would you say it's "the quintessential adventurer alignment" as some on these boards seem to believe? That, barring APs written explicitly for a particular alignment (Wrath of the Righteous for Good and Hell's Vengeance for Evil), the APs as written assume the PCs are on average Chaotic Good?

Silver Crusade

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Galnörag wrote:
You could argue that King Maker was "Lawful" where encapsulated under Law is settlement and expansion of civilization. Arguably you could have made your kingdom anything you wanted (alignment wise) but the villains are chaos oriented, including bandits, "the wild", the first world, and corrupt duplicitous neighbour kings.

Spoiler:
I hesitate to label Kingmaker as "Lawful" because a big part of WHY the PCs are establishing their kingdom is as a sneaky way of rebelling against the current monarch of Brevoy, and the campaign's primary artifact, Briar, is a CN intelligent weapon, requiring someone in the party to have a Chaotic alignment to even utilize it.
Silver Crusade

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Why does getting rejected hurt so much?

Silver Crusade

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Is that better than stewing in frustration and self-doubt for days?

Silver Crusade

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WHY?! WHY CAN'T I GET IN A CURSE OF THE CRIMSON THRONE GAME AROUND HERE?! WHAT'S WRONG WITH MY CHARACTER?! WHAT'S WRONG WITH ME?!

Silver Crusade

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Why do Agathions have animal aspects, besides the fact that their predecessors, the Guardinals, did? What's the in-universe reason they take on animal features?

Is it true that a vegan gluten-free pizza is the least evilly aligned pizza of them all?

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