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Paladin of Iomedae

Archpaladin Zousha's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 2,498 posts (3,938 including aliases). No reviews. No lists. No wishlists. 11 aliases.


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Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:

Where in the Inner Sea region did the Rhomphaia emerge from? Which culture/nation would you most likely find it in (you know, similar to how falcatas and the rondelero style originated in Taldor, or how earth breakers and klars are associated with the Shoanti)?

I ask because the Inner Sea region doesn't really have an analogue to the Thracians the same way viking warriors do with the Lands of the Linnorm Kings or how Minkai, Shokuro, Jinin and the Forest of Spirits portray different aspects of Japanese history and culture.

This is the first I've ver heard of that weapon, so... Probably somewhere in Casmaron I guess.

That being the case then, what are some weapons that people would view as traditionally "Kellid" besides the obvious greatsword and greataxe?

Silver Crusade

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Where in the Inner Sea region did the Rhomphaia emerge from? Which culture/nation would you most likely find it in (you know, similar to how falcatas and the rondelero style originated in Taldor, or how earth breakers and klars are associated with the Shoanti)?

I ask because the Inner Sea region doesn't really have an analogue to the Thracians the same way viking warriors do with the Lands of the Linnorm Kings or how Minkai, Shokuro, Jinin and the Forest of Spirits portray different aspects of Japanese history and culture.

Silver Crusade

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What happens if two gods have the same sacred animal/motif? How do mortals tell the difference between the two? For example, Erastil and the Empyreal Lord Cernunnos both have stags as their sacred animal, both use longbows as their favored weapon, and both have dominion over the hunt. What keeps people from seeing Cernunnos as anything but "Erastil-lite?" Or from viewing Felanya (a LG Empyreal Lord who uses the longsword and is all about honorable women warriors) as "Iomedae-lite?"

Silver Crusade

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Probably great-great-grandfather then, especially if the PC's a half-orc like I intend her to be. Thanks! :)

Silver Crusade

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Crystal Frasier wrote:
Archpaladin Zousha wrote:
Crystal Frasier wrote:
Archpaladin Zousha wrote:
Will we ever see more of Flork Fumblepot? He's ADORABLE!

I love all three of the goblin NPCs I wrote up for Dynamite's Goblins series, but I'm honestly not sure if he's a character we get to use again or if he has to live in the comic book universe. I suppose either way I could write up a few new goblin NPCs and make James add them to adventures.

Who wants a 17th level goblin cavalier?

I sure do! I also fell in love with the story of Paz, the Green Knight! You are awesome for bringing Golarion these delightful little green rapscallions! XD
Paz is actually one of my PCs from long, long ago ^_^

That makes him even MORE awesome! :D

Are the names of desert-dwelling orcs any different from the ones in the Hold of Belkzen?

Silver Crusade

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If a PC who takes the Buccaneer's Blood trait and wanted to be a descendant of Cyrus Wolfe, whose treasure the PCs recover in book 2, what would their relationship to him be? What little info we're given indicates Wolfe's career took place about a century before the events of the AP. Would that make Wolfe a PC's grandfather? Great-grandfather? Great-GREAT-grandfather (assuming the PC is of a race with a similar-to-human lifespan)?

Silver Crusade

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Crystal Frasier wrote:
Archpaladin Zousha wrote:
Will we ever see more of Flork Fumblepot? He's ADORABLE!

I love all three of the goblin NPCs I wrote up for Dynamite's Goblins series, but I'm honestly not sure if he's a character we get to use again or if he has to live in the comic book universe. I suppose either way I could write up a few new goblin NPCs and make James add them to adventures.

Who wants a 17th level goblin cavalier?

I sure do! I also fell in love with the story of Paz, the Green Knight! You are awesome for bringing Golarion these delightful little green rapscallions! XD

Silver Crusade

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I suppose the big thing is that druids already have a lot going for them, so they aren't as hurt by multiclassing like some other classes, right?

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:

Something that's been bothering me about elf-dwarf-relations: the books state that elves view other races, like dwarves, as "rash" due to their perception of time. But in other books it succinctly states that dwarves see elves as "flighty." Don't those essentially mean the same thing? It seems like the entire conversation between the two races is:

"You're impulsive and stinky, drunken brutes!"

"No, YOU'RE impulsive, and a bunch of poofs!"

I'm not quite sure how elves can be "flighty" if their perception of time causes them to wait centuries for problems to solve themselves instead of acting. What am I misunderstanding here?

Flighty is not a synonym for rash.

Elves see most other races as rushing to get things done before they thing things through.

Dwarves see elves as being given to flights of fancy and mildly crazy.

Also, heads up: don't use "poof" in that context; it's pretty damn offensive.

I'm sorry.

Also "mildly crazy?" I thought the impression elves were supposed to give was "wise and serene," like Galadriel.

Silver Crusade

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I was looking at the Green Faith Acolyte prestige class from Paths of Prestige, and was wondering if it was any good.

It's an easy class for a druid to join, and allows a druid to keep improving some of their existing class feature like wild shape and their animal companion which would normally stagnate when taking a prestige class (or gain druid class features if they entered Green Faith Acolyte from a different base class like oracle or shaman, or took a druid archetype that dramatically alters the class like Nature Fang), plus it's full caster progression, which is always a solid if your class casts spells of ANY kind. I also like how it's kind of a nod to the hierarchical progression the druids of AD&D had. But I'm wondering if it might be more efficient to just continue in the base druid class. I know it would DEFINITELY be more expedient if I was interested in wild shape, but as it stands, I was leaning more towards Nature Fang, and if I combine it with Green Faith Acolyte it essentially allows me to replace a number of druid class features Nature Fang discards, letting me have my cake and eat it too...

What do you folks think, in your optimizing wisdom?

Silver Crusade

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Something that's been bothering me about elf-dwarf-relations: the books state that elves view other races, like dwarves, as "rash" due to their perception of time. But in other books it succinctly states that dwarves see elves as "flighty." Don't those essentially mean the same thing? It seems like the entire conversation between the two races is:

"You're impulsive and stinky, drunken brutes!"

"No, YOU'RE impulsive, and a bunch of poofs!"

I'm not quite sure how elves can be "flighty" if their perception of time causes them to wait centuries for problems to solve themselves instead of acting. What am I misunderstanding here?

Silver Crusade

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What do you do when you've got a lot of vague ideas but feel like you can't combine them into a coherent character or narrative?

Silver Crusade

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Do orcs grow beards?

Silver Crusade

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So where the hell was Biggles, when you needed him last Saturday?

Silver Crusade

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Will we ever see more of Flork Fumblepot? He's ADORABLE!

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
What's the major differences between the philosophies of Hosseter and Jubbanich? We have object lessons of how their ideas worked (Andoran), or didn't work (Galt), but they're so often paired when mentioned that I'm not sure if they were collaborators (like how Marx and Engels co-wrote The Communist Manifesto) or if their works just happened to coincide.
I have no idea what you're talking about now.

The guys who wrote On Government and Imperial Betrayal, which inspired Galt and Andoran to rebel against House Thrune.

Silver Crusade

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KarlBob wrote:

The Galt example gave me an idea: A colony has just won its freedom by way of a revolt, but things are still very chaotic on the ground. The PCs start small, protecting their neighborhood from looters. Eventually they wind up in the role of the Continental Congress after the American Revolution: Establishing the new governing principles of the nation.

Unlike most APs, the climax of Book 6 might not involve combat at all. It could be a series of debates between rival political parties culminating in a decisive vote, rather than a brawl. (This might be the Ultimate Intrigue campaign, as well as the Lawful campaign.)

Can't you essentially do this in Hell's Rebels? Yes, rebellions tend to be viewed as Chaotic, but it seems to me that the emphasis is more rebelling against Barzillai's naked and petty cruelty (the whole "if a paladin sees an unjust law they can't change, they'll break it to do what's right and work to restore order later/Good's more important than Law" thing) after that, you're left with a newly freed Archduchy on your hands that is looking to you for leadership...

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
What's the big difference between the Lawful Evil embodied by Asmodeus and the Lawful Evil embodied by Zon-Kuthon?
Asmodeus is less interesting.
Any smaller differences?

Look at the differences between Nidal and Cheliax for one way. Zon-Kuthon's more controlling than Asmodeus, although Asmodeus mostly just gives you more rope to hang yourself with.

In my head-canon, at least, Zon-kuthon's evil is more inward focused on an individual level, whereas Asmodeus is more outward focused on a regional level. Again, look at Nidal vs. Cheliax. Nidal's probably the OLDEST nation in the region, but in the nearly 10 thousand years it's been around, it's not grown that huge or powerful, whereas Cheliax under Asmodeus' influence has become one of the superpowers of the Inner Sea region in less than a century. But that said, Nidal is the stronger nation overall, with less of a chance of ripping itself apart or being crushed by enemies that surround it.

That makes a lot of sense. Thank you! (And you're right, Zon-Kuthon IS the more interesting of the two. XD )

What's the major differences between the philosophies of Hosseter and Jubbanich? We have object lessons of how their ideas worked (Andoran), or didn't work (Galt), but they're so often paired when mentioned that I'm not sure if they were collaborators (like how Marx and Engels co-wrote The Communist Manifesto) or if their works just happened to coincide.

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
What's the big difference between the Lawful Evil embodied by Asmodeus and the Lawful Evil embodied by Zon-Kuthon?
Asmodeus is less interesting.

Any smaller differences?

Silver Crusade

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What's the big difference between the Lawful Evil embodied by Asmodeus and the Lawful Evil embodied by Zon-Kuthon?

Silver Crusade

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Another thing to remember is that Fex's plan hinges on everyone around him not spotting the threat he poses until it's too late. His endgame appears, ultimately, to use the Inferno Gate to bolster his own forces so he can secede from Cheliax and rule his own little infernal kingdom.

But in order for that to WORK, he has to gain control of the Gate without arousing the suspicions of House Thrune, whose wrath towards traitors is great and terrible. Ultimately, he views the PCs as assets that, while valuable, are ultimately expendable. He doesn't particularly care if their loyalty is divided between House Thrune and himself because he's ultimately going to kill them anyway, and only needs to ensure that they don't catch on to what he's really up to until he springs the trap. The big "twist" in the Inferno Gate IS that he's underestimated the cunning of his "pawns." What he doesn't expect is the PCs being smart enough to figure out he's setting them up, which grants them the opportunity to reverse the trap, ultimately hoisting Fex by his own petard.

Silver Crusade

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I just got the crazy idea of a Bard from Alkenstar who incorporates his firearms into his bardic performances like Chaikovsky's 1812 Overture!

Silver Crusade

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Wouldn't it be awesome if Alkenstar incorporated their famous guns in their music, like Chaikovsky did with the 1812 Overture?!

Silver Crusade

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I asked James Jacobs this, but he said you'd be able to answer it better, since your work on Jade Regent was more in-depth than his...

Jade Regent SPOILERS!:
Assuming there are Frozen Shadow ninja that survive the wrath of the PCs and Ameiko, and that the PCs ultimately win when they arrive in Minkai proper, what do the remains of the ninja clan do after their masters in the Five Storms are beaten and they're left without orders? I ask because Frozen Shadow is now a new archetype for the Ninja class with the release of Inner Sea Intrigue, and I found myself thinking, "Hey, a Frozen Shadow survivor desperately looking for a purpose after the events of Jade Regent would be a PERFECT Reign of Winter PC!"

Silver Crusade

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Jade Regent SPOILERS!:
Assuming there are Frozen Shadow ninja that survive the wrath of the PCs and Ameiko, what do they do after their masters in the Five Storms are beaten and they're left without orders?

Silver Crusade

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Does it make sense for casters with familiars who take Improved Familiar to say the familiar is the same being they partnered with at the start of their career, but it's just now come into its full power (like, say, a regular cat turning out to have been a silvanshee agathion in disguise the whole time)? It just kinda feels like a jerk move to abandon the adorable critter you've basically shared a piece of your soul with the minute extraplanar or magical ones become available...

Silver Crusade

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Something else that crossed my mind: How would a Reign of Winter PC with the Failed Winter Witch Apprentice background survive their backstory? It seems to me like the Winter Witches are the type of sadists who'd prefer torturing and killing apprentices who disappoint them, rather than just kicking them out. And aren't they worried such failed apprentices would spread Winter Witch secrets to foreigners, especially enemies like the Linnorm Kings?

Silver Crusade

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James Jacobs wrote:
Of course it would annoy them. In world, what makes a weapon a weapon is its appearance as much as anything else. If you make something look like a sawtooth sabre, even though it isn't, if it's close enough that you'd be worried the Red Mantis would be offended, then you'd pretty much be right to worry.

I'm not sure if it's close enough, actually.

Here's a picture of one.

Is this too close to what a Sawtooth Sabre looks like? Or am I just being paranoid?

Silver Crusade

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Is it my imagination, or are cutlasses and scimitars essentially identical, statwise?

Silver Crusade

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Some random questions:

Dark Souls series SPOILERS!:
What Covenant(s) have you joined, in any of the games?

Which NPCs' story arcs are your favorite, and why?

What do you prefer to do in the end at least in the last two games? Link the Fire? Let it fade? Why?

Would a cutlass with a sawback draw the ire of the Red Mantis for "copying" or "imitating" their sacred weapon? Or would they only notice if a GENUINE sawtooth sabre was discovered in the hands of an outsider, not caring if some sailor happened to modify his weapon to use as a crude carpentry tool in case of emergency?

Dragon Age II SPOILERS!:
What did you ultimately decide to do with Bartrand in the "Family Business" quest? Get him to the sanitarium for help or give him a mercy-kill?

Silver Crusade

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Why is it easier for me to read horror (whether as graphic novel, regular novel or Pathfinder AP) than it is to watch horror films?

Silver Crusade

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Part of me wants to go REAL off-the-wall and use a khopesh, but I'm uncertain if that's essentially "too small" for a bloodrager. Cutlass has the same issue really. Is there any reason for a bloodrager to NOT opt for a big two-hander like a falchion or a reach weapon? Or could I get away with a khopesh?

Silver Crusade

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I'm interested in taking the bloodrager for a spin in Skull and Shackles, and am wondering what weapon such a character might use. Bloodragers don't get spell combat the way a magus does, so rapiers might not be as effective. Am I better off using a big two-hander, and if so, what two-handers are the most piratical? I intend on using the Arcane Bloodline, in case people are curious, both because it's pretty darn solid and because it fits the character's story very well (great-grandpa was a powerful sorcerer pirate).

Silver Crusade

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In your opinion, is it better for a bloodrager to use one-handed or two-handed weapons? They don't get spell combat like a magus does, right?

Silver Crusade

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How much more time do we have to submit? I've got a Herb Witch/Hedge Witch idea, but I'm starting from scratch, so it may take some time to get him ready.

Silver Crusade

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hjgz89 wrote:
A Possessed Oracle with the Haunted curse and the Dark Tapestry mystery who is so insane that he drove the possessing spirit mad.

GADDAMMIT ANDERS!

Silver Crusade

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Of late I've been trying to come up with a way to play a character in Skull and Shackles who's interesting, and I'm hitting a brick wall, namely that it feels like pirate texts tend to follow several very specific stereotypes that EVERYONE is familiar with:

The Naive Noob, a well-meaning young man swept up in the adventure of the pirate's life, whether willingly or by circumstance, and becomes competent over the course of the narrative.
Examples: Guybrush Threepwood from the Monkey Island series, Will Turner from the Pirates of the Caribbean series, Dan from Yellowbeard and Jim Hawkins from Treasure Island.

The Bumbling Lunatic, one or possibly a group of pirates who seem incompetent and goofy when introduced but can achieve surprising things when their act together.
Examples: Captain Jack Sparrow from the Pirates of the Caribbean series, the Pirates of Penzance from the Gilbert and Sullivan comic opera of the same name, most pirates in children's literature.

The Dashing Hero, a charming and handsome man who is acrobatic, chivalrous and a skilled duelist. Basically like Robin Hood, but on the ocean instead of the forest, and with a rapier instead of a longbow.
Examples: The Dread Pirate Roberts (Wesley) from The Princess Bride, almost any character played by Errol Flynn but especially Piter Blood from Captain Blood.

The Grimy and Scary Captain, a fierce, unwashed man, usually with a bushy, unkempt beard who rules his crew through fear and treachery. May be quite charming despite appearance, but this usually only serves to make him seem more menacing.
Examples: Hector Barbossa in the later Pirates of the Caribbean movies, Yellowbeard in the film of the same name, Barnabus Harrigan and Kerdak Bonefist in Skull and Shackles itself, Captain Ahab in Moby-Dick (though not an actual pirate, he behaves very much like this archetype), Blackbeard in both fiction AND real life!

The Hypercompetent Pirate Princess, practically any woman in pirate literature, regardless of actual status in society or among the crew. If they AREN'T a captain already, they probably will be at some point. Usually the brains behind the rest of the cast.
Examples: Elizabeth Swan from the Pirates of the Caribbean series, Elaine Marley from the Monkey Island series, Tessa Fairwind and Sandara Quinn in Skull and Shackles, pretty much ANY historical women pirates but especially Anne Bonny and Grace O'Malley.

The Toadying First Mate, the Captain's right hand man, usually a grimy bearded man whether or not his captain is the aforementioned Grimy and Scary Captain. Usually executes his boss' will faithfully, with an occasional bit of sarcasm or questioning, though not exactly what one would call bright or courageous.
Examples: Smee in Peter Pan, Gibbs in Pirates of the Caribbean, Mr. Plugg and Scourge in Skull and Shackles.

The Monster Pirate, a supernatural creature that was usually a human pirate at some point before being transformed into what they are now, almost ALWAYS an antagonist.
Examples: Hector Barbossa in the first Pirates of the Caribbean film and Davy Jones in the later ones, Captain LeChuck in the Monkey Island series.

And last but not least, The Big Two: Long John Silver of Treasure Island and Captain James Hook of Peter Pan. These two characters are what virtually EVERYONE thinks of when they hear the word "pirate" (though one could make the argument that it's now a Big Three, with Captain Jack Sparrow making such an impression on the pop culture landscape that even current adaptations of pirate stories older than the Pirates of the Caribbean films are utilizing mannerisms from him in their characters). Their missing limbs are iconic (even if Long John Silver never actually HAD a peg leg in the book). Tim Curry has played BOTH of them! If you've had even a passing interest in running or playing in Skull and Shackles, you know about these two, full stop.

So...it just feels like there's no way to PLAY Skull and Shackles without falling into one of these archetypes. To play something outside these almost feels like they're "not a REAL pirate," and it frustrates me to no end. What do I do to make a pirate character that truly "stands out" amongst these figures, to make a GM say "yes, that character looks interesting, I'll let them join my PbP"?

Silver Crusade

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Why do you think some people continually argue against the validity of alignment as a system, usually along the lines of "Why should my GM penalize me for casting this particular spell, or using this poison, etc. to give us a tactical advantage against TRULY evil people like that crimelord/lich/demon?"

Silver Crusade

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Berinor wrote:
Would you have a problem with a brief writeup of a deity that said "Paroz - LE - Domains: Fire, Sun, Community, Law"? I'm not told why he's evil and there's no reason that those domains are associated with evil.

Just an aside, but if my understanding's correct, Pathfinder's deities always have whatever alignment domains are tied to their actual alignment. If Paroz is truly Lawful Evil, then he'll have both Evil and Law as domains by default, and then two other domains reflective of the rest of his portfolio. If he doesn't have Evil as a domain, he's not wicked enough for his alignment to register as evil, much like how Abadar can tolerate such repugnant practices as slavery and ghettos, but isn't an Evil god the same way Asmodeus is. The Divine Source mythic ability specifically requires the first domains you pick be the ones matching you're alignment, unless you're Neutral one one or both spectrums

Silver Crusade

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James Jacobs wrote:
Squeakmaan wrote:
Kevin Mack wrote:
So now that the first of the two secret projects you are working on has been revealed I'm wondering if the second one has any connection to whats just happend in the final part of the pathfinder hollow mountains comic?
Wait, they were revealed? Oh great Jacobs, what were the two projects that were revealed?
One of them was revealed earlier in the month: the Curse of the Crimson Throne hardcover that's coming out in September.

IN SEPTEMBER?! OMG IT'S ALMOST LIKE A BIRTHDAY PRESENT! That I purchased for myself BUT WHO CARES ONE OF MY FAVORITE APS IS GETTING A SPECIAL EDITION RERELEASE?!

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Both are renowned for superior individual craftsmanship as opposed to the human tendency towards cheap mass-production, aren't they?
Is that what we said in Inner Sea Races? That's the go-to source for dwarves and elves for Golarion. And humans tending toward cheap mass-production isn't exactly accurate either. And remember, Droskar, who's about cheap mass-production to a certain extent, is a dwarven deity.
I suppose not. I was just under the impression that elf and dwarf made stuff tends to be BETTER than anything humans can make (Tyrfing, Mjolnir, Glamdring, Sting, etc.)
Seeing a lot of non-Pathfinder examples there. Something to keep in mind, I guess.

I can't really think of any special weapons in the APs that are characterized as "of dwarven make" or "of elven make." Most of what I can remember seems to have otherworldly origins (Serithtial and Briar, for example). Are there any examples of human craftsmanship being better than those of dwarves or elves?

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
Both are renowned for superior individual craftsmanship as opposed to the human tendency towards cheap mass-production, aren't they?
Is that what we said in Inner Sea Races? That's the go-to source for dwarves and elves for Golarion. And humans tending toward cheap mass-production isn't exactly accurate either. And remember, Droskar, who's about cheap mass-production to a certain extent, is a dwarven deity.

I suppose not. I was just under the impression that elf and dwarf made stuff tends to be BETTER than anything humans can make (Tyrfing, Mjolnir, Glamdring, Sting, etc.)

Silver Crusade

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Both are renowned for superior individual craftsmanship as opposed to the human tendency towards cheap mass-production, aren't they?

Silver Crusade

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Something I've always wanted to play is a dwarf prospector whose adventuring career is secondary to his neverending search for promising veins of ore or suitable deposits of stone. He's as good at splitting skulls with his pickaxe as he is splitting stones, and always has just what he needs to survive in harsh terrain, whether high in the mountains, lost in the woods or weeks underground. Stereotypical? Yes. Fun? HECK YES!

Silver Crusade

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I'm wondering if my thought process regarding dwarf and elf psychology is accurate:

Both elves and dwarves take a long time to do stuff, but for different reasons. A dwarf will work on one project, to the exclusion of all others, laboring over every detail of it, until it's done. An elf, on the other hand, tends to have multiple projects going at the same time that they switch between when they feel the need a break or to come at it with a fresh perspective. Thus the inherent disconnect between dwarven and elven perspectives, despite having similar lifespans, is that elves find the dwarven propensity to obsessively focus on one thing at a time, sometimes for years, unhealthy, while dwarves don't get why and elf would just leave something unfinished for ANY length of time, only to return to it later, finding it irresponsible or believing elves to be easily distracted.

Would this be an accurate assessment?

Silver Crusade

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Val'bryn2 wrote:
Rabbit, for initiative, and for the jokes involving emergency rations.

Would rabbits work on a ship? They don't like to be held, need plenty of space to run and don't get along well with children or other small animals (like Fishguts' beloved chickens, for example).

Silver Crusade

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"Pieces of eight! Pieces of eight!"

What are good familiars for pirate spellcasters besides the obvious parrot?

Silver Crusade

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What'd be a good familiar, by the by? Parrot seems kind of obvious...

Silver Crusade

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The Shaman wrote:
Archpaladin Zousha wrote:
I've asked this question on these boards before, wondering if something like the Chirurgeon Alchemist or White Mage Arcanist would be a viable substitute, and the answer I got was a resounding NO.
I cannot edit my post anymore, so I will have to reply one more time - I have yet to see a party fail because an alchemist, arcanist or a witch was not providing sufficient healing. Sure, more is better, but I think a 6+ level caster with features and a spell list that lend themselves to curing spells is okay. Yes, you can supplement that healing with items, but you should still be okay if the rest of the group works well.

Well, as others have said, the big issue is apparently that healing hit point damage is actually secondary in battle to removing status effects on your teammates, which is apparently the purview of divine spellcasters.

I'm starting to like the idea of a hedge witch type from the suggestions here, though. It meshes well with the "self-taught doctor" image I'm going for...

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Lately I've gotten the itch to play a character whose specialty is healing, since every party needs that, but I've got one problem: I don't want the character to be an ordained priest type like a Cleric, Paladin, Oracle or Druid. I've asked this question on these boards before, wondering if something like the Chirurgeon Alchemist or White Mage Arcanist would be a viable substitute, and the answer I got was a resounding NO.

So...how DO I play an effective healer without playing a religious character? In case folks are curious, I'm angling to play the character in Skull and Shackles, using the Ship's Surgeon campaign trait.

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