Archpaladin Zousha wrote:
Just got the Emerald Spire book, and I was curious.
Were the floors written separately by each writer and then strung together as part of the dungeon, but with little rhyme or reason to what you'd encounter on each floor save that they got tougher? Or did you guys collaborate while writing your floors to ensure the dungeon didn't seem patchwork from a narrative perspective. And speaking of that, if that's the case, what would you say the themes and narrative ideas of the Emerald Spire are?
Every dungeon level in Emerald Spire was written by a separate author, but they were all managed by Rich Baker, who worked with each author to ensure that each level worked well within the whole. Rich then went in and developed the entire adventure to make sure it felt like a cohesive whole. Then Logan Bonner did the same after Rich.
The adventure authors had VERY little interaction with each other. Those of us who are at Paizo did do some back and forth with each other... but the out-of-house authors were all pretty much left to their own devices to make their levels as recognizably theirs as they wanted.
I'd say the narrative idea of the Emerald Spire is that it's a layer cake of denizens who built up on the foundations of previous denizens over and over and over, so it's a dungeon where you see one thing, scratch away that thing and reveal a new thing. It's also kind of a time capsule... the deeper you go, the more into Golarion's past you delve.
So to make a character that fits the best with the module's narrative, an archaeologist sort of character would make the most sense?