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Paladin of Iomedae

Archpaladin Zousha's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 1,738 posts (2,351 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I agree. Following that line, I'm trying to convince a friend that Jennifer Hepler, formerly of BioWare, and her ideas are no threat to the industry. What's a good way to present it so they might actually listen?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

What's a good way to present the idea that there's room in the world of gaming for everyone and a company taking risks by being inclusive in their content isn't going to damage the industry as a whole? You know, since you guys at Paizo are living proof of it?

Silver Crusade

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John Woodford wrote:

This was his last tweet, sent on the 22nd. A fine way to close, if you have to.

@TheRealNimoy wrote:
A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP

That's beautiful. I...I have a few movies I need to watch. And cry over. :(

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Again, worst case scenario. The charm/compulsion magic itself isn't evil. It's how it's used. In the case of satyrs...I dunno, it reminds me too much of deliberately trying to seduce someone while they're drunk and their faculties are compromised. But that's just my personal reading of it.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Dotting (is that the right word?)

Also, my two copper pinch on the "cultural assimilation" problem:

Honestly I think the thing to bear in mind is that these sorts of "orphanages" or things are the best possible answer to the worst possible scenario, the scenario that the PCs have massacred an entire settlement of these people only to discover children that are now orphans because of them. If the PC's (and the GM, more importantly) are relatively competent and/or sane, there shouldn't even be orphans that need care by the end of the adventure, since usually your job in that case is to drive off raiders or marauders attacking human settlements. You can add nuance and roleplaying stuff by "humanizing" the "monstrous" people so there ARE non-combatants in the lair, but these have to be handled VERY carefully, and if the situation IS a massacre, the blame lies squarely on the PCs who didn't stay their hand. If you DO wind up with orphaned monsters, you kinda brought the problem on yourselves, and giving them a home is generally considered a more paladin-friendly alternative to just slaughtering them. Unless you were specifically recruited to slaughter them all, in which case, why did you even accept the job in the first place if you wanted to stay Lawful Good?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I like this. I like it a lot, especially since the whole "Who are you, and what do you want?" question is EXACTLY one I want to cover with him. Another trait I picked for him was Desultory, or aimless. He doesn't know where he fits in. Thank you!

You mind if I ask more questions along these lines in the future? I'd rather not bother the Devs with them, since their ask threads are more about the game and Golarion as a whole rather than in-depth specifics.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
James Jacobs wrote:
Tels wrote:

Are dirty jokes the best jokes?

If not, what kind of jokes are the best jokes?

Jokes that make you laugh are the best ones. Some of them are dirty.

Do you think there's any truth to what Groucho Marx said?

"Anybody can tell a dirty joke and make it funny, but a real comedian can tell a clean joke and make it funny."

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
James Jacobs wrote:
Icyshadow wrote:
Who do you think was more badass, the Ancient Greeks or the Ancient Romans?
Ancient Romans. 'Cause HBO's "Rome" was excellent.

Darnit James, now I have another show I have to binge-watch! :P

And on an unrelated note, here's a question: How do Kellids wear their hair? Do they prefer short hair? Long hair that they can braid? Beards? Women wearing their long hair tied up around their face to look like a beard?

Silver Crusade

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Ashiel wrote:
Archpaladin Zousha wrote:
I am in need of insight for writing a character's personality. Would you be willing to assist?
Sure. Able is a different matter but I'm always apt to try at least. :P

Okay! Long question time. Feel free to just PM me or something if you don't wanna waste time dealing with it here in the thread...

Spoiler:
I'm struggling with picking a proper personality for my latest character, a Flame Oracle, focusing on melee combat (I know, I know, battle is more appropriate, but flame is connected more with Sarenrae).

Here's his story:

Pelaios' parents were supposed to hate each other. His father was a scion of the noble house of Zenderholm, who joined a band of adventurers as his lowly position in the family meant little in the way of inheritance, and his mother was a Shoanti tribeswoman of the Sklar-Quah, exiled for some crime she refuses to speak of, joining the same band of adventurers to make a living the only way she knew how, fighting. But somehow, after adventuring together for a time, they fell in love and Pelaios was the result. His father ended up dying at some point before Pelaios was born, but not before expressing his wish that his son be accepted as a Zenderholm, bastard or no. Naturally, given the enmity between the Shoanti and Korvosa, the Zenderholms didn't give a crap about this, and Pelaios' mother was forced to raise him in the city slums, giving him the best life she could until Gaedren Lamm ambushed her in the street one night, killing her with a lucky shot and stealing the ring Pelaios' father had given her, a signet ring that could serves as proof of Pelaios' birthright.

I plan on having a Lawful Good alignment since through my conversations with James Jacobs, I've determined that generally when honor's a big part of a character's personality, they'll drift towards lawful even if they don't start there, and will be following Sarenrae's paladin code even though he's not a paladin himself. Here's its dictates:

  • I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.
  • I will seek out and destroy the spawn of the Rough Beast. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.
  • I am fair to others. I expect nothing for myself but that which I need to survive.
  • The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.
  • I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.
  • I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.
  • I will show the less fortunate the light of the Dawnflower. I will live my life as her mortal blade, shining with the light of truth.
  • Each day is another step toward perfection. I will not turn back into the dark.

Using this, and his backstory, I've compiled a list of personality traits that I feel are sort of salient points of his character:

Stoic: He's had an undoubtedly crappy life, but he takes it without complaint. He seeks to endure hardship, rather than avoid it, since he feels he can take it where others can't.

Honorable: He tries to abide by the code above, as well as generally being honest and keeping his promises. This was why the Legalistic initially looked so appealing to me. Haunted fills the spot just as good as I can spin it as he's trying to live up to the expectations the spirits following him have.

Generous: As I said, he's had an undoubtedly crappy life, so he tries to help people with his time, talent and treasure (a phrase I remember from my old Catholic days). He tends to wounded and sick, protects people, and donates to make Korvosa a better place when he's not adventuring.

Wrathful: Following Sarenrae isn't a walk in the park. She's a goddess of forgiveness and redemption as well, and so he struggles with keeping his anger at injustice in check. One of the best examples is how he still wants to kill the man who murdered his mother. Now Sarenrae herself would understand his feelings, but he personally feels ashamed of his desire for revenge, and in combat he's all fire and fury, like he's cutting loose.

I'm trying to pick two more traits to make it an even six, like I've done with previous characters, and I'm stuck. Some people say it's okay as is, others say that he sounds like an overly-serious arse and that he needs some more humanizing/balancing traits:

"Basically you've created Batman, and Batman has always been the least interesting character in the Batman comics."

I want to fix this, especially since I want my upcoming Council of Thieves character to be Batman. :P

Any advice?

Silver Crusade

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Ernakh Steel-Arm, a half-orc archer who's lived in Trunau all his life and served with his dad in the militia. His hopeknife was made from his dad's broken sword after he was killed in an orc attack.

Silver Crusade

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Just make sure Reginald has a plan for when he...comes out of the closet! :P

Silver Crusade

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Adam Daigle wrote:
Archpaladin Zousha wrote:
I'm stuck with a character's personality design. Would you be willing to lend some insight?
I don't see how I can provide a personality idea for your character better than you, but I can try (as long as it doesn't take too much time).

I'm trying to figure out some extra humanizing traits for a character. So far I've given him the following traits:

Stoic
Honorable
Generous
Wrathful

I'm looking to add a couple more that aren't positive or at least ambiguous and still maintain a LG alignment. As one of my friends has said, "Basically you've made Batman, and Batman's always been the least interesting character in Batman comics."

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I am in need of insight for writing a character's personality. Would you be willing to assist?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'm stuck with a character's personality design. Would you be willing to lend some insight?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Does anyone else have any advice, especially in regards to the above post?

Silver Crusade

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Another Germanic barbarian tribe question:

Who do you think were cooler, the Franks or the Saxons?

Silver Crusade

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Generally speaking on Golarion lighter-colored hair and skin comes from Ulfen influence. Kellids, Taldans and other such ethnicities tend towards darker hair, with it lightening as you move further north to the Kellids and Ulfen, though I don't think I've seen Kellids with red hair in illustrations.

In addition, red hair is a trait that apparently appears among Varisians as well, as it's mentioned that any hair color that appears naturally among humans can be found among them.

Finally, there are red-haired Chelaxians as well, as part of the Ulfen influence on their traits (Chelaxians are descended from intermingling Taldan and Ulfen bloodlines). It's specifically mentioned that red hair is viewed by superstitious Chelaxians as an indication that the child's bloodline has infernal heritage and tends to be a badge of pride associated with sorcerers. Whether the red-head IS a sorcerer or not, and whether they do have blood-ties to Hell, rarely occurs to such people.

No word on which ethnicities freckles commonly occur among.

Silver Crusade

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92. A dwarf notices you walk in and immediately shoves a nearby table on its side, yelling "BARFIGHT!" Almost instantly a free-for-all melee begins throughout the establishment, as the dwarf tries to sneak out in the confusion.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
James Jacobs wrote:

Good campaigns aren't always against evil foes, so no, evil campaigns don't always have to be against good ones.

I'm currently playing through Way of the Wicked... it's VERY fun. No spoilers, please!

I actually think Hermea would be great for a chaotic good campaign, frankly.

Ooh, who is your Way of the Wicked character? What's he/she like? What crime did he/she commit prior to the start?

Silver Crusade

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Who in your mind was cooler, the Visigoths or Ostrogoths?

Silver Crusade

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Snickersimba, let James answer the questions, please, it's his thread after all.

And on that note, what are things that Shoanti families might cook or eat besides maxmax (pickled moose fat rolled in powdered sugar)? Trying to get a better idea of what the Shoanti diet is like.

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
In other words... it's a relatively arbitrary choice that may not have initially said "druid" but after 30+ years of that tradition, in my opinion, they DO say druid.

Not quite so arbitrary. Sickles have been associated with druids since Pliny the Elder wrote about wrote about some of their rituals.

What's a good one-word way to describe a person who's uncertain about their identity and future, who feels aimless and lacks confidence in their ability to be a leader or hero?

Sickles weren't part of 1st edition D&D though, and as such weren't weapons that anyone could be proficient in. That they were added to druids at a later date does make sense.

Aimless works. If you want a different one, desultory works as well.

...I learned a new word! Thanks, James! :)

If you could have Sir Christopher Lee provide the voice of a single character from Golarion, who would it be?

Silver Crusade

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I have an idea for a trait, but I'm not sure how to sum it up in a single adjective. Basically I want to communicate the idea that he's unsure of himself in terms of his identity and lacks confidence in his ability to be a leader or hero. He's at ease in a small group of friends, but anxious and uncomfortable when addressing a crowd. That he's passionate, but needs a direction to channel that energy, and has to decide what HE wants. He feels like he's torn between the culture his mom raised him not to be ashamed of, and the culture all around him in Korvosa. Who is he, and what does he want? The missive inviting him into the party provides an initial direction, and then his goals and motivation evolve as the campaign progresses and his character development kicks in.

What'd be a good word to describe this, and how would I best blend it with the stuff that's already there? Insecure or shy really don't send the right message. I know that I want to combine his stoicism with it by having him take trouble without complaint, but feeling powerless against it until the campaign's events cause him to realize that he IS making a difference, and that Korvosa (and later the Shoanti) DO have a place for him among them that isn't a pariah or whipping boy.

Silver Crusade

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James Jacobs wrote:
In other words... it's a relatively arbitrary choice that may not have initially said "druid" but after 30+ years of that tradition, in my opinion, they DO say druid.

Not quite so arbitrary. Sickles have been associated with druids since Pliny the Elder wrote about wrote about some of their rituals.

What's a good one-word way to describe a person who's uncertain about their identity and future, who feels aimless and lacks confidence in their ability to be a leader or hero?

Silver Crusade

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I've read the books back to front about three times now.

Silver Crusade

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What caused Ustalavic Varisians to break off from more traditional wandering Varisians, to the point where they became conquerors and a settled aristocracy? They're the dominant human ethnicity in Ustalav, but they seem more like Taldans or Chelaxians in their behavior. Just curious. Ustalav is such a fascinating anomaly. It's one reason why Carrion Crown is one of my favorite APs. :)

Silver Crusade

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Yes, Love Lost (with a dead parent, of course), granting him a bonus on Perform checks (especially wind instruments, as I plan on attaining a totem spear at the earliest opportunity to help him get in touch with his Sklar-Quah heritage).

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Most of the people he'd have relationships with are dead, though.

Silver Crusade

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A few weeks ago, I polled the boards for advice on a curse for my Oracle, Pelaios: An Oracle's Curse to Match the Crimson Throne

Since then, I've ultimately decided on using the Haunted Curse, both because its effective, and because ghosts and spirits play a prominent role in CotCT's narrative. Now I'm trying to determine his personality and how to role-play him.

I plan on having a Lawful Good alignment since through my conversations with James Jacobs, I've determined that generally when honor's a big part of a character's personality, they'll drift towards lawful even if they don't start there, and will be following Sarenrae's paladin code even though he's not a paladin himself. Here's its dictates:

  • I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.
  • I will seek out and destroy the spawn of the Rough Beast. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.
  • I am fair to others. I expect nothing for myself but that which I need to survive.
  • The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.
  • I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.
  • I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.
  • I will show the less fortunate the light of the Dawnflower. I will live my life as her mortal blade, shining with the light of truth.
  • Each day is another step toward perfection. I will not turn back into the dark.

Using this, and his backstory, I've compiled a list of personality traits that I feel are sort of salient points of his character:

Stoic: He's had an undoubtedly crappy life, but he takes it without complaint. He seeks to endure hardship, rather than avoid it, since he feels he can take it where others can't.

Honorable: He tries to abide by the code above, as well as generally being honest and keeping his promises. This was why the Legalistic initially looked so appealing to me. Haunted fills the spot just as good as I can spin it as he's trying to live up to the expectations the spirits following him have.

Generous: As I said, he's had an undoubtedly crappy life, so he tries to help people with his time, talent and treasure (a phrase I remember from my old Catholic days). He tends to wounded and sick, protects people, and donates to make Korvosa a better place when he's not adventuring.

Wrathful: Following Sarenrae isn't a walk in the park. She's a goddess of forgiveness and redemption as well, and so he struggles with keeping his anger at injustice in check. One of the best examples is how he still wants to kill the man who murdered his mother. Now Sarenrae herself would understand his feelings, but he personally feels ashamed of his desire for revenge, and in combat he's all fire and fury, like he's cutting loose.

I'm trying to pick two more traits to make it an even six, like I've done with previous characters, and I'm stuck. Some people say it's okay as is, others say that he sounds like an overly-serious arse and that he needs some more humanizing/balancing traits:

"Basically you've created Batman, and Batman has always been the least interesting character in the Batman comics."

I want to fix this, especially since I want my upcoming Council of Thieves character to be Batman. :P

Any advice?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
Which AP would you say best captures the idea that a wicked, selfish person can't comprehend why someone else might not think and act the way they do? That, part of the reason the PCs can defeat them is because it never occurs to them that the PCs might act out of altruism or willingly abandon power because it's the right thing to do?
None of the APs really use that theme.

Okay, thanks! :)

What people in the Inner Sea would be the ones who'd have a "British accent?"

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Which AP would you say best captures the idea that a wicked, selfish person can't comprehend why someone else might not think and act the way they do? That, part of the reason the PCs can defeat them is because it never occurs to them that the PCs might act out of altruism or willingly abandon power because it's the right thing to do?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

This is the unique issue with Golarion's setup (and honestly, most polytheistic campaign settings). Because the gods are real and generally tolerate each others' presence, their faithful never truly have reasons to basically be bigoted against one another in the same way the emerging monotheistic societies clashed against each other. The only faiths that are universally reviled are ones that actively defy and corrupt civilized society, like Lamashtu, Rovagug and most demon cults.

Norgorber and his faithful operate in almost total secrecy and use society's behaviors and mores to their advantage, so they get a pass. Asmodeus tries to manipulate and run society, so his faith, and by extension those cults of the Archdevils, Whore Queens and Malebranche, since they all answer to Asmodeus ultimately, get passes.

And even these faiths tend to side with the rest of the gods and gang up on faiths like Lamashtu's and Rovagug's etc. And even Lamashtu's faithful hate Rovagug's, since if Rovagug destroys the world there'll be no place for her children.

Faiths of Golarion don't really HATE each other to the point where they seek supremacy over all others (though there are specific places where this is occuring, like Asmodeus in Cheliax and Pharasma in Ustalav, Razmiran in Razmir and no religion at all in Rahadoum, these are generally regarded as places that are broken and need fixing by heroic PCs).

Silver Crusade

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To answer your "question" regarding the sarissa, James, it was just statted up in the Giant Hunter's Handbook that was recently released.

And now a question for you:

Is the Dragon Horse of Bestiary 2 based on the Longma of Chinese mythology? If so, why is it illustrated like a regular horse that's just a little shinier? Was there a miscommunication or something? Not criticizing it, I mean, a GM can say they look different, but I'm curious.

Silver Crusade

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I think you're right, StDrake. Looking at the halberd again, bracing and tripping seems pretty effective. It has piercing and slashing right out of the gate, and it works with Thunderstriker pretty well. I think I'll go with it. Thanks for your advice everyone! :)

Silver Crusade

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I'm trying to avoid using magic with this character. I'm already playing a wizard in one game and plan to play an oracle in another.

Silver Crusade

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James Jacobs wrote:
Alexander Augunas wrote:
What's the worst place in the Inner Sea to bring someone on a Valentine's Day date?
Hermea.

Okay, what's the BEST place in the Inner Sea to bring someone on a Valentine's Day date? :D

Silver Crusade

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Halberds just don't feel very dwarven, or much like a Varangian Guard...plus halberds have always felt weird to me. Halberds I've seen in photos look like reach weapons, but halberds in Pathfinder aren't. I have a similar problem with bardiches (how come they're reach weapons when the bardiches I've seen in photos look too short?).

Silver Crusade

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Urgosh was my first idea, but I eventually decided against it when I learned that you couldn't use a double weapon with Thunderstriker.

Silver Crusade

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The proliferation of these kinds of threads reminds me of the old Mature Boards back on the WotC D&D boards. Spoiler warning, they weren't that mature.

Silver Crusade

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Kind of an awkward set of questions; changelings are always female when they're born. What happens if a changeling is transgendered, and transitions through alchemical treatments? Are they effectively male changelings, or would this cause some kind of transformation into a human essentially? What about instances of magical transitioning like with the elixir of sex shift? How would a trans changeling's hag mother react to his transition? Would he be "cut off" from her in effect, or could she still change him into a hag, effectively undoing his transition?

Silver Crusade

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Magda Luckbender wrote:
The two Dwarven reach weapons (presumably developed by the dwarves to overcome giants' reach) seem like the obvious place to start. Do you plan to fight with reach tactics, or do you plan to get close to the foe and trade full attacks?

That's something I'm debating right now and wanted advice on, actually.

I'm torn between the Thunderstriker archetype, which feels functionally similar to how the Varangian Guard were depicted (a two-handed axe coupled with a round shield), and the Polearm Master archetype, which would allow me to overcome some hang-ups I've got with reach weapons by allowing me to use it against adjacent foes. Plus it'd be good for multiclassing into Stalwart Defender, since it feels like Thunderstriker really requires you to go single-class fighter, as the big shield-bashy benefits, where it really starts to shine, come at levels after 7th.

That's part of why I'm asking this question; once I know what weapon I should use as the base I'll pick an archetype accordingly.

Silver Crusade

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I'm in the process of attempting to make a warrior style character with an interesting weapon of dwarven make. I intend on using the feat from Undead Hunter's Handbook that lets you alter the type of damage your weapon does (bludgeoning, piercing or slashing) to simulate him using different parts of the weapon for different situations. The catch is that I need to decide what "base" weapon to use.

Essentially, the weapon would function like a pollaxe, with one side of the head being an axe-blade while the other side acts as a hammer-head, with a spear-point in the middle.

The first instinct is to go to the pollaxe's closest cousin, the halberd, but I feel like it doesn't mesh with the concept as well (sort of like a Varangian Guard). Other things I've considered include the greataxe and the dwarven longaxe and urgosh. Any advice?

Silver Crusade

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James Jacobs wrote:
Archpaladin Zousha wrote:
What would you say were the narrative themes and ideas explored in Shackled City back in Dungeon Magazine? Had I known how things were going to end up, I'd have bought the issues from my town's old bookstore before it closed down. :(
There weren't really any intentional themes and ideas explored overall in that first AP. Being the first one, it wasn't really outlined and pre-planned to NEAR the extent of even Age of Worms.

Just sort of an episodic, old-fashioned tale of adventure? Those are pretty fun too!

Silver Crusade

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404. Someone made an error. A file was not found.

Mark Hoover wrote:
348. BEES!

405. Oh, I dunno. I think if you REALLY wanna start up a brawl you go earwigs.

Silver Crusade

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Kobold! They're more like me in personality and they're so adorable!

Would you rather be starved by a daemon or force-fed by a Daughter of Urgathoa?

Silver Crusade

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I dunno, that seems kinda metagamey, doesn't it? I mean, I do start with Shoanti due to a trait (Child of Two Peoples from People of the North), but most of the other languages that fit Curse of the Crimson Throne are kinda mundane, like Varisian, Halfling or Dwarven...

Is there a good way to mitigate Haunted's stuff? I'm told it negates the advantage of the Handy Haversack, the most essential magic item in the game.

Silver Crusade

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What would you say were the narrative themes and ideas explored in Shackled City back in Dungeon Magazine? Had I known how things were going to end up, I'd have bought the issues from my town's old bookstore before it closed down. :(

Silver Crusade

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Rules updates say that if you take Lame, you CAN'T take Cinder Dance.

Silver Crusade

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I'm struggling with picking a proper curse for my latest character, a Flame Oracle, focusing on melee combat (I know, I know, battle is more appropriate, but flame is connected more with Sarenrae).

Here's his story:

Pelaios' parents were supposed to hate each other. His father was a scion of the noble house of Zenderholm, who joined a band of adventurers as his lowly position in the family meant little in the way of inheritance, and his mother was a Shoanti tribeswoman of the Sklar-Quah, exiled for some crime she refuses to speak of, joining the same band of adventurers to make a living the only way she knew how, fighting. But somehow, after adventuring together for a time, they fell in love and Pelaios was the result. His father ended up dying at some point before Pelaios was born, but not before expressing his wish that his son be accepted as a Zenderholm, bastard or no. Naturally, given the enmity between the Shoanti and Korvosa, the Zenderholms didn't give a crap about this, and Pelaios' mother was forced to raise him in the city slums, giving him the best life she could until Gaedren Lamm ambushed her in the street one night, killing her with a lucky shot and stealing the ring Pelaios' father had given her, a signet ring that could serves as proof of Pelaios' birthright.

After his mother's death, he was taken in by the church of Sarenrae. During this time, he began to manifest power over fire. He's not sure whether this power is a blessing from Sarenrae, or the manifestation of the spirits his mother worshiped, resulting in him becoming an Oracle.

What curse would make the most sense for Pelaios' oracle curse?

  • Blackened is all about fire, and that ties in with Pelaios' powers, but it hampers wielding weapons, so it's not something that would be effective.
  • Clouded Vision could imply that Pelaios was blinded by a holy flash of fire or from staring at the sun, but I've heard that it really hampers you.
  • Haunted could imply that his ancestors really are influencing him, whether it's his mother's restless shade, or even older spirits. However, its drawbacks would be problematic if someone disarms him
  • Legalistic is one that I really, REALLY like, as it could be reskinned as Pelaios taking his word very seriously and trying to be honorable in a city that seems determined not to be, but as it stands, it's an infernal-themed curse, and may be more appropriate if he were a tiefling, but that isn't the case here.
  • Tongues is a relatively mild curse, so it's okay, but none of the languages offered really tie into the themes of Curse of the Crimson Throne that much. If it included mortal languages like Shoanti or something, it'd make more sense to his character.
Any advice you can offer I'd really appreciate. Thank you!

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Since you're the guy to talk to on Taldor, what are things that would get a member of the Ulfen Guard disgraced, but not executed for treason?

And did the Ulfen Guard exist prior to the Age of Lost Omens?

I'm interested in writing up a character for my character's backstory who was kicked out of the Ulfen Guard and founded a mercenary company (though it was back before the start of the Age of Lost Omens, the backstory is for a Forlorn elf this ex-Ulfen-Guard adopted).

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