|Archomedes Star Voter 2013|
I really like the class as it stands post revision. I agree with concerns that setting up tricks needs a bit of fiddling with. Perhaps the utility of hypnotic gaze could be increased in order to address some of the concerns playtesters are expressing.
What if the Mesmerist could end his stare to plant a post-hypnotic suggestion on an enemy, as the spell Hypnotism, Command or Suggestion?
What if he could focus his stare on an ally to implant a post hypnotic suggestion and bolster their mental faculties? For example,on an ally , the hypnotic stare could provide a +2 morale bonus to will saves and painful strike could give temporary HP that apply to the first attack taken each round. Applying tricks or the effects of "touch treatment" to an ally you turned you focus onto would address some of the action economy and having to be right next to all the party members concerns that have been brought up.
As far as action economy is concerned I think that whether you up the utility of hypnotic gaze or not, a class that uses so many immediate actions would benefit from having the gaze be usable as a "move or swift" action rather than being swift exclusively. Instead of spending move actions trying to dodge and weave around the battlefield the Mesmerist could let his subtle psychic influence do the walking.
Wouldn't it be an iconic and flavorful ability for all Mesmerists to be able to enthrall an audience, as the spell Enthrall a number of times per day or at will, preferably from level 1 onward?
I really like painful strike. I hope it will be amended so that the mesmerist personally deals an extra 1d6 damage at level 1 and an additional 1d6 damage every 3 levels thereafter, specifically because the mesmerist does not seem to get a way to lower AC or boost his own attack outside of turning invisible, as I look through his spell selection. I appreciate the subtle choices you've made to make this class not scale up to hit bonuses or scale down enemy AC in order to force it to make other choices but when a focused Mesmerist's blows do connect I feel it should have quite a bit of impact. Maybe scaling up the damage could be a bold stare improvement?
Speaking of spell selection I echo the concern that dominate monster is not on the mesmerist spell list but is on the Summoner spell list. I also think that Astral Projection would make sense for a class that draws their magic from the Astral Plane.
I like what you've come up with initially and I'm floored in a good way by how the class has improved with your first pass at revisions,