|Arbane the Terrible|
I don't want to proselytize, so I'll leave it alone at this post. If you think of role-playing as something to do to pass the time between combats, then that's all a role-playing game will be for you. There's certainly nothing wrong with that, and Pathfinder is an incredibly crunchy system that absolutely 100% supports that kind of play.
Role-playing games can be so much more than that, however. Think of every novel ever written; how many of them are *not* about the main characters killing monsters? Anything that a novel can do, so can a role-playing game. You could have a game centered around a murder mystery, torrid romance, slapstick comedy, inter-family drama, exploration of an alien (but friendly) culture, medical emergencies, or about a million other things. Pathfinder is certainly not the best system for some of those things, but it can still be used to tell those stories. When we broaden our horizons, RPGs can be about more than just combat, just like prime-time TV can be about more than police procedurals--even though neither usually are :) The hard part is finding the players and the GM to tell stories outside the conventional ones.
Yes, but Pathfinder is mostly about combat, magic, killing things and taking their stuff. That's about 2/3rds of the rulebook.
And there's a lot of things that work in novels that often won't work well in an RPG. Like a mystery where the PCs relentlessly miss ALL THE CLUES.