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Thomas Long 175 wrote:
How's a barbarian do healing?
Apropos to the thread, this comic seems relevant.
unfortunately the ice tomb hex has no effect whatsoever on undead or constructs
It might do a little cold damage.
There's a spell called Icy Prison, but it's not on the witch list.
I wouldn't bother with the Charm hex - the duration on it is so short that it looks to be nearly useless.
Quark Blast wrote:
I had a GM once who thought Critical Fumbles were a great idea. I took the tables, ran some descriptive stats on them, and it showed typical PCs would be permanently maimed, at a minimum, by the time they reached 3rd level.
Oh, you and your silly "statistics" and "common sense"... :D
Best test for fumble rules I've heard yet: "Run a combat of 10 level 1 Warriors against 10 straw dummies (Medium inanimate object, AC 5). For 2 minutes (20 rounds) each Warrior makes 1 attack per round against the dummies; the dummies do not attack back.
Also, in 1st ed, 1GP = 1XP, and it cost a hefty sum to train up to next level. Although lots of people ignored those rules...
PCs were expected to sneak around, try to avoid fights as much as possible, and go for the big score when they had the chance.
Petty Alchemy wrote:
If you're playing a witch, you can make fumble rules work for you: Just take Misfortune, and give your opponents something you can laugh at.
Personally, I dislike fumble rules in PF - partly because I signed on to play Prospero or Conan, not Laurel and Hardy, and partially because some critical tables will let characters screw themselves up in ways that an enemy battleaxe to the face couldn't do, which just seems _wrong_.
I'd suggest swapping Misfortune and Fortune in your progression plans - dragging your enemies down is at least as good as raising your allies up, there aren't many enemy casters at low levels, and you can use it more often (since each fight is fresh new enemies, usually).
"If you really want to understand humanity, all you have to do is read the comments on YouTube." - Said, cynical undead merchant in The Secret World
Anyway. Probably misquoted from the Gitp forums:
GM says: NO! NO! WHYYYY!
First Rule Of YouTube: Don't read the comments.
"That Gandalf dude is TOTALLY a ripoff of Obi-Wan Kenobi." - Random Idiot in a Dork Tower comic.
Magda Luckbender wrote:
Here's the ** spoiler omitted **. I ran it back in second edition to score a complete TPK. The above poster-version has a kind and generous GM with several survivors shown in the lower-left corner.
One of whom, mind you, is trapped forever in a small room.
(There's a bunch of those walkthrough-comics on the WotC site, for other classic modules. They're awesome.)
Magda Luckbender wrote:
"The Tomb of Horrors is an intelligence test.If you enter it, YOU FAILED."
I was looking at the Cyclops on the SRD, and I think it's a bit under-CRed, simply because it has a 1/day ability to insta-kill most level 5 PCs if they roll a 20.
1: they have a special ability to, once a day, dictate a die-roll they make. Like a crit confirmation.
It seems a bit excessive.
Gold star for you and your improv poetry.
I like the way Legends of the Wulin handles fumbles, which they call 'interesting times': Any roll that ends in a zero digit makes things more complicated in some way, IF the player accepts the luck point offered for it.
Oh and the justice? He ended up marrying a woman who controls his whole life and refuses to let him game, spend more than a few hours a week with friends, or drink ANY alcohol.
This guy's wife is a hero for Saving Roleplaying. :-P
My go-to story for terrible GM calls:
What I can't take is when the same thing happens to the setting, following a sadly predictable pattern: if I need it, it's not true. When I want to dodge airborne surveillance by meeting someone under a tree, there aren't any parks or green spaces in arcologies. When I want to introduce home aquaponics as a money-making scheme (banking on the lack of greenery being a bit irksome to people), the arcologies are lousy with parks and everyone's full up on plants. The same has been true of nearly every aspect of my character's backstory; the surest way for me never to have met an NPC is to ask if I might still have their number from such-and-so incident a decade ago. Until they turn out to be evil, and suddenly we hung out all the time and he can pick me out of a crowd instantly. Bear in mind, I got my backstory written for me. Numbers jump based on who's asking, and I specifically have to give a detailed reason for any question I ask about the setting--and I can be sure that whatever the answer, it will last until I come up with a new plan based on the implications of that answer.
And it actually gets worse (and more hilarious) from there.
I've been lucky. My personal worst GMing story doesn't even come close to some of these. (Edit: GM had us start as level 0 commoners... whose town was then burned down by the Drow who dragged us off for a year of torture. We escaped thanks to one character (the GM's husband's character, who had a split personality as a result of the Drow's abuse) having one of the torturers fall in love with him, and help us escape. She was planning to use this plot on a female PC(!), but thankfully, the only one was a Kender. (This is the only time I have ever been thankful to have a Kender in a D&D party.) Said gay Drow stalker showed up again later. That was a hell of a way to start a campaign.)
This story, however, is an epic tale of railroading, egomania, katanas, bad fanfic, possible delusions, an amazingly stubborn player, and improvised chemistry.
GM says: I've spent years writing this world!
One data point here: I played a witch in a game where the main enemies ended up being vampires. So, no Slumber, no Ice Tomb... So, I saved those for the living mooks, and used Fortune (boost allies), Summon Monsters, Black Tentacles, Bestow Curse... I managed to keep busy. Enjoyed it, too. The worst thing about the character was picking all her spells each day.
Why didn't the girl just resurrect the rogue player? She is a level 8 cleric after all.
She was probably hoping Black Leaf's player would reroll as something better.
The guys who made the Gamers movies are making a movie out of Dark Dungons. The mind boggles...
Dust Form won't keep an opponent away, but may seriously gimp the damage they can do.
Web and Black Tentacles are good for keeping opponents from getting close. So are Vomit Swarm and Summon Swarm.
Hold Person, and the Slumber, Agony, and Ice Tomb hexes are all good for keeping an enemy from hitting you.
Regardless of whether you meant it as a negative to prove a point, the idea of spell chains/trees is pretty intriguing.
That's pretty much how GURPS has its default magic system work - it's a skill-based system, so each spell is its own skill, and some require you to already know some weaker spells in the same group.
Yeah, Animate Dead could be swell, and only slightly disturbing for bypassers.
For a less ethically dubious approach, how about Unseen Servants? You'll have to sit in the field while multiple castings work (due to the short range), but bring a book and some lemonade.
Andrew R wrote:
i believe in minimal taxation for the few things the governments are actually good at, maintaining borders and roads and very little else. I get charged to call an ambulance, utilities come from private companies in many areas.
Gonna test your own food for salmonella, eh?"IS A MAN NOT ENTITLED TO THE SWEAT OF HIS BROW?"
Oh, and there's this: Ted Cruz (R-Dingbat) asked people on Facebook if they liked Obamacare - people said "yes" by a landslide. :D
Good looks <> Charisma. That said, it should be higher.
Hm. Maybe Paladin for WW? She _is_ on a mission from the Gods...
Fighter is not the bar one should use for balance.
Which is itself part of the problem. The fighter's entire schtick is... FIGHTING. If they're not as good at fighting as other classes, something has gone very wrong.
That particular trick won't work - (Su) Hexes can't be dispelled.
Tiny Coffee Golem wrote:
No uranus jokes? Seriously? WIth an opener like "diamonds come from uranus" no one took that and ran with it? You disappoint me.
As was pointed out by Ashiel, Lunar beat you to it.
One other reason Retribution can be good is that it doesn't have the 'immune for 24 hours' clause most hexes do - if the enemy makes the save, just smack them with it again next round.
Mathwei ap Niall wrote:
Wait, what? My GM ruled that all Ice Tomb does to undead is 3d8 cold damage, save for half, and that it doesn't work at all on inanimate objects. (If it did, I could freeze a lake solid with a little time. That'd be fun...) Was there a new ruling I missed?
Here's a guide to playing a sorcerer that might come in handy. It might be a bit advanced for a complete noob, so just ask if you have questions.
Basic character-building advice: Charisma should be you highest stat, then Constitution and Dexterity, then Intelligence (for Spellcraft and the skill points, mainly) and/or Wisdom (for will saves & perception rolls). Strength is a good choice for a dump stat.
Pick spells you can expect to use all the time. Save the 'it might be handy' spells for the Wizards.
Play a human - each level, they can get an extra spell known instead of a skill point or hitpoint, which is kind of a big deal.
Grimnir Gunnarslag wrote:
As usual, The Onion is way ahead of the lamestream media in capturing the zeitgeist of this country.
(Oh, ignore the article about the last non-telepath. Good thing this is just a funny satire magazine for non-telepathic people, which is all of them. Yes.)
Grey Lensman wrote:
That's a tough one - "Nothing is foolproof, because fools are so ingenious." Just how poor are we talking in regard to the options?
After all, you can always make a fighter with 8s in Str/Con/Dex. :-P
Oh, look at this:
Of course, to the True Believers, this was just a smoke screen to cover Obama's VILE PERSECUTION OF FREEDOM-LOVIN-
In fact, one of those groups even had their tax-exempt status changed, whereas none of the Tea Party groups were required to change anything.
Well, what's next on the Outrage Of The Day menu?
The press is having a field day calling these things white house scandals.
Can you blame the poor dears? They've been starved for years, now. Bush could be counted on for at least one new scandalous incidence of utter corruption or incompetence a week, Obama's barely had any worth mentioning by non-Republicans. (Since Republicans consider everything Obama does from 'existing' on up to be a scandal.)
It gets better - now we have a Benghazi Scandal scandal. Seems the GOP was altering emails to make them sound worse....
Tiny Coffee Golem wrote:
And if mines had a tendency to become infested with horrible monsters.
Now... _synthetic_ diamonds as spell components. Discuss. :D