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"Oh, you're still playing D&D? That's cute. I do REAL role-playing with an Apocalypse World hack I've added some FATE elements to. Plus my custom rules for shotguns."
I blame music and TV shows.
You forgot 'video games'. These damn kids with their Fourth Edition and their World of Warhammercraft and their Pac-Man....
I'd submit that if you think the Tomb of Horrors it the apex of adventure design... you might be a Grognard.
The problem with that is that D&D 3 (and PF, by extension) seems to have the (obviously false) idea that every Feat is equal in value, and that a Fighter 20 is just as strong as a Wizard 20. (Or a Commoner 20, for extra hilarity.)
If a drunk would try it in a bar-fight, it PROBABLY shouldn't require sober people to have above-average minimum Int to try it.
Its not as horrible if you remove it from all prerequisite lists. Or give it free to all front-line warriors and remove the INT prerequisite.
You mean... allow trained fighters to TRY NOT TO GET HIT... without spending a feat on this esoteric technique?
You're the GM. Unless they're actually paying you to run the game, you ARE allowed to tell them "stop being such an idiot, it's really annoying me".
Maybe you should try a different adventure. I've heard We Be Goblins is good for comically suicidal dumbasses.
Or give up on Pathfinder and just play Toon or Paranoia like they obviously want to.
As long as people are posting advice, my Oracle's hit a bit of a jam. I made her to be a combat-monster in her own right (a few self-buff spells and a big sword), but currently our party is a bit overstocked on damage dealers. The rest of the part are a Monk, a Ranger, a Rogue, and a Witch, but the Witch's player is planning on switching to a Gunslinger, and there's an NPC/Cohort Evoker Wizard joining us.
Yeah, this is not the most optimized group ever. :-P
So, we're getting pretty close to level 8 - what are some good crowd-control/mass buff tricks for an Oracle? Already got Bless & Prayer, planning on taking Blessing of Fervor next level. Battle Mystery, so I have Fog Cloud and I get Wall of Fire, so that's good. I may branch out into more 'utility' spells like Stone Shape and Speak with Dead when I have the chance.
Decimus Drake wrote:
Why does animate dead have the [evil] descriptor but not dominate person or unnatural lust?
Because Dominate Person is a LAWFUL spell, not an Evil one. [lawful]Free will is a privilege, not a right. When people abuse it, sometimes it must be restricted. [/lawful]
Don;t think anyone's answered these yet:
An epic-level Sorceress who's engaged in a battle of wits with a low-level Human Aristocrat who has a small advantage, despite the fact she claims she's already killed him repeatedly.
"Okay, let's see what you rolled up.
I was hoping someone would get it... though I have been rummaging Pathfinder and 3rd Party resources for ways of more closely represent the Mane Six. Some of their capabilities are beyond Pathfinder mechanics...
Someone actually made a published Ponyfinder game.
But how do you represent the Mashin mecha in PF? (it's Magic Knight Rayearth.)
For Barbarian/Oracle, I believe Barb 8/Oracle 1 with the Lame curse is a popular choice - you get the Lame curse's level 5 immunity to fatigue, allowing you to turn all your 'once per rage' powers into 'once per turn'.
As for Mystery, pick one with Revelations that go well with face-breaking.
A Tiefling Fighter with a greatsword and maxed out Use Magical Device and Knowledge Arcana trying to find his twin brother, a Tiefling Kensai that uses a katana, fighting several demons along the way and sometimes using their souls as weapons
Dante from Devil may Cry.
My Little Pony's Mane Six.
Let's get this back up to the top.
A Synthesis Summoner, only her Eidolon has a personality of its own. Her sidekick is a low-level Bard. Her archenemy (at least at first) is a Warlord (PoW class) whose lieutenants include a high-tech Investigator, a Kensai, a Soundstriker Bard, and a Warder who uses whips.
Oracles only have a good Will save, for some asinine reason. And none of the stats they want maxed are save-boosters, except Con. Which I suppose makes Divine Protection a class feature you get at level 5 instead of a Feat. :-P
Silent Justice wrote:
The size of the party, including my character, is 6. Is that too much?
Eh, it might be OK. Depends a lot on the group, and how long everyone takes to make their turns.
My bit of advice: Don't get too attached to any one plotline or NPC you've thought up. NPCs die, plotlines get derailed, and players HATE being forced on the rails of your plot, or to put up with annoying NPCs.
By the same token, try not to make puzzles with just one solution, especially if finding that solution would require the players to read your mind.
If you're doing any sort of mystery plot, always try to provide at least three possible clues to get from the current stage to the next part. You can count on players to miss at least two of them...
As an (former) Exalted player, I have two answers to that:
1: It's not guaranteed. Yes, curing the Great Curse and saving Creation is probably impossible, but doing the impossible is literally what the Exalted exist for.
2: Maybe, but on the way I get to punch out Cthulhu! And that tentacled twerp has it coming....
I actually much prefer NWoD in general. The werewolves from OWoD used to really annoy me with their unbelievable stupidity. Stupid Wars of Rage, where they managed to wipe out almost every single breed of weres that could have actually helped them save the world.
OWoD Werewolf was like an NC-17 version of Captain Planet. And every bit as STUPID.
Edit to add:
One thing that annoys me about the WoD books is that they simply take themselves WAY too seriously. It's very dark and very scary and massively angsty and they continually beat you over the head by telling you exactly how dark and how scary and angsty they think they are...
Oh yeah. And then the players just shrug and play Trenchcoat: The Katanaing in them anyway.
Wind Chime wrote:
I have been playing in a hyper-lethal game of throne type game that my cm is clearly aiming to be as dark and bloody as possible. So after dying a couple of times I have lost the ability not to find the whole campaign hilarious and have just been having fun hamming it up. This seems to passing off my gm but I just can't seem to get into the right frame of mind. So does anyone have any tips on how to get into the right mindset for a gothic style game?
Well, if you don't care if your PCs live or die, you're going to have a hard time in this game. You could just playing a snivelling, conniving coward, and TRY to survive. (How would Ser Edmund Blackadder do in Westeros, I wonder?)
I've been playing a Battle Oracle who can wreck face at least as well as anyone else on the team, AND can heal & provide partywide buffs and such as well. (But said team consists of a Monk, a Ranger, a Rogue and a Witch, so it's not like I'm competing with AM BARBARIAN.)
Darigaaz the Igniter wrote:
This CG human barbarian/transmuter/eldritch knight travels with a LG warforged quinggong monk on a quest to defeat a cabal of Sin mages and develop an epic level polymorph any object to use on themselves.
Ed and Al Elric, from Full Metal Alchemist.
Objection! Despite his claims to the contrary, Laharl's not Chaotic Evil, he's (usually) just a jerk.
And his vassals are Etna and Flonne, obviously. But what about the ensouled constructs who call everybody 'dood'?
4 separate teams of Occultists (3rd party class, PF version of 3.5's Binder) all of whom favor different spirits. Mostly Human, but a few VERY odd exceptions.
This Awakened duck Aristocrat is in the Old age category, and possesses a greater artifact coin that warps reality to ensure that any financial endeavor the owner partakes in is successful, as well as granting him a Burrow speed limited to burrowing through gold coins.
An Awakened Shambling Mound with Mythic Druid levels. His love for a human woman has often been a source of drama.
I think it's funny that the X-Men have a guy whose superpower is that he can LITERALLY kill you by looking at you funny.
Beyond that, no idea. My personal crazy theory is that some evil aliens are bombarding the Earth with Stupid Rays that cause anti-mutant bigotry in order to slow down human evolution.
So, how about that Avengers collapsing-multiverse plotline, eh? Seems to me they hit the "Only the writer can save us now!" point quite a way back....
The Golux wrote:
This alchemist is obsessed with death, and has created a serum that can reanimate a corpse.
That really doesn't narrow it down much, but.... Herbert West?
"Okay, let's see what you rolled up.
Not what I was thinking of, but I guess he fits.
So left me add: Uses the Two-Handed style most of the time.
Correct on all three!
A Tiefling Ranger who put all his Favored Enemy bonuses into Outsider (Evil) and his favored terrain is Urban.
Petty Alchemy wrote:
Drat, I wanted to do Shizuo and Celty! (From Durarara, for you non-anime-fans.)
These shouldn't be too hard...
"All three of you are playing wizards?"
"All four of you are playing Swashbucklers? I know it's a no-magic game, but still."
"OH COME ON! All fourteen of you can't play fighters! Someone play a Rogue, at least! (Thank heavens they've got an NPC to babysit them...)"
This Invulnerable Barbarian wields an minor artifact that can generate an at-will flame blade but has no other magic. He travels with a Sasquatch companion and a Sorceress.
Thundarr the Barbarian.
(And mine wasn't Batman and Robin. It was one of the inspirations for D&D, actually.)
Yes, yes, and yes it is. :D
(The hard part is cramming some of the weirder characters into specific classes.)
Not Angel - wrong medium.
Human Lich Gunslinger, LG.
(Bit of a spoiler, if you haven't seen the series.)
An unusual duo: An epic-level Neutral Good Vampire who's trying to wipe out her own kind, and a Human Assassin whose Death Attack works on anything that is physically capable of dying.
They are sometimes on the same side as a Tiefling Aristocrat and an unkillable Human Inquisitor.
It scared me that people are willing to adopt (and publish) can be so obsessed with their blind hatred for the opposition that they decide to instantly dislike something just because their political opponents said they enjoy it.
I've said it before- if Obama wants the Democrats to sweep the next election, he just needs to declare "National Not Setting Yourself On Fire Week" right before the election. The Republicans will have a hard time voting from the burn ward.
And I don't say this to defend Obama or accuse republicans. This would be just as awful if it went the other way around... And I'm sure it happens. No one political party has monopoly over ignorance, lunacy and blind hatred.
I keep hearing this ("Booooth sides dooo iiiiiit!"), but I'm having a hard time remembering any time in my lifetime the Libruls got HALF as insane as the rightwingers currently are.
[strawman]Well, maybe, but so what? The purpose of charity isn't to help those filthy Poors, it's to demonstrate what a Good person the charity-giver is.[/strawman]
And I concur. Tremors was a very fun movie.
Ok I am confused... your character just got Syphilis out of thin air?
I've had characters catch syphilis, rabies, hemophilia, the runs, and 'the Yips'. There's a list of random diseases you can get, mostly from Swine enemies or messing with corpses. (And the rabid dog enemies have a small chance of causing rabies. Thankfully, they're all somehow curable.)
This is a fun game. I've actually got to the point where I can get through missions without anyone dying/cracking up (Aside from the Vestals. For some reason, they are stress-magnets). I've beaten all the bosses released so far!
One bit of advice I got from another forum: Use +Protection% trinkets - they reduce damage a lot more than you'd expect.
The reposition abilities are actually more useful than you might expect - some enemies have weaker moves when pushed out of position, and I think one Bone enemy type (Conscript maybe?) has NO attacks in the back row.
Are Marks good for anything besides the Bounty Hunter's "Collect Bounty" attack? (Which they are awesome with. Double damage!) I haven't noticed any other damage-boost.
Two systems that might also work well for this are Feng Shui (which is designed to fast-paced action-movie-style crazy stunts) and Legends of the Wulin (designed for Wuxia-style martial arts battles), which would both be half-decent fits for RWBY's Aura- and Dust-fueled powers.
Now it's time to reboot comics again for the younger set who buy the bulk of them.
The problem being that 'the younger set' AREN'T buying comics. They're buying manga and videogames.
For extra fun, try to kill the DMPC. Watch in awe as they casually break the laws of physics and the game effortlessly avoiding your every effort, and REFUSE TO TAKE THE HINT. >:(
Warhammer RPG? :D
Sounds like every '90s metaplot-heavy gameline ever.
DM Under The Bridge wrote:
Where is that dm that had his game interrupted by a Peruvian death squad when you need him?
I hope you mean the Brazilian Police Death Squad story.
Because I'd hate to think there were two of them.
Anyway, it's not my story (thank heavens), but here's a terrible GM who inspired three threads AND a blog with his unending stonewalling of every PC effort, his laughable UberNPC, his idiotic metaplot, his amazing egocentrism, and his hilarious delusions of competence. Add to this the stubbornness of the player who started the threads, and you have an epic tale of madness, tenacity, and katana-based electrochemistry.
And here's the time a player had to call the cops to get their (terrible) GM to leave.
My worst GM? Eh, that would probably be the one who I'm pretty sure was a pathological liar - he was an uberhacker who made viruses, he was a chef for a star, he was dating a porn star... but one accomplishment he couldn't boast was 'getting a game together and running'. That was the annoying one -all that drama and I only got to play one or two sessions.
Yeah, but characters get Ablative Plot Plating (aka 'Hit Points') against being stabbed to death, but magic goes right through them, BECAUSE MAGIC.
My biggest problem with PF currently is the same as one of the problems with 3.5: "Nickel and Dime" game design - non-spellcaster classes, when they level up, generally get nickels (+1) or dimes (+2) to abilities they already had. Spellcasters, meanwhile, get whole new capabilities with every spell.
My second-biggest is "Realism": The toxic notion that because fighters can't cast spells, they shouldn't do anything superhuman except absorb (and deliver) physical abuse.
Matthew Downie wrote:
Game balance at the levels when Wish comes into play is a pretty nebulous concept in the first place.
Not really. There's the ones who can cast Wish and Miracle, and then there's the useless ones.</hyperbole>