Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Arbane the Terrible's page

503 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 503 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Nicos wrote:

In general, I think it would be nice if the books do not present not balanced options as reasonably equals. If an options is supposed to be bad or good just under a very restricted set of circumstances then the books should say it, IMHO.

A good portion of system mastery is to avoid the bad options, wich for a new player (or someone that just do not want to read that much) can be a pain.

The problem with that is that D&D 3 (and PF, by extension) seems to have the (obviously false) idea that every Feat is equal in value, and that a Fighter 20 is just as strong as a Wizard 20. (Or a Commoner 20, for extra hilarity.)


Blackwaltzomega wrote:


Do you really think understanding how to cast fireball and "instead of just hitting him, I'm gonna kick this guy in the balls to sicken him/try to knock him over/try to wrestle that weapon out of his hands" require the exact same amount of intelligence to pull off? Because if so, magic users really need to get off their high horses about how much work magic is.

It is important to keep in mind that the average human being in the real world has 11 or less intelligence. A +1 doesn't sound like much, but in practice it means that requiring 13 int means you need to be significantly smarter than the average man in the real world to try and fight dirty without getting punched in the face. Which, since tripping people and throwing sand in their eyes is typically the style of dumb schoolyard bullies, doesn't seem likely to me.

Yes.

If a drunk would try it in a bar-fight, it PROBABLY shouldn't require sober people to have above-average minimum Int to try it.


Kthulhu wrote:
Its not as horrible if you remove it from all prerequisite lists. Or give it free to all front-line warriors and remove the INT prerequisite.

You mean... allow trained fighters to TRY NOT TO GET HIT... without spending a feat on this esoteric technique?

MADNESS!
[/sarcasm]


You're the GM. Unless they're actually paying you to run the game, you ARE allowed to tell them "stop being such an idiot, it's really annoying me".

Maybe you should try a different adventure. I've heard We Be Goblins is good for comically suicidal dumbasses.

Or give up on Pathfinder and just play Toon or Paranoia like they obviously want to.


3 people marked this as a favorite.

"Once rockets are up, who cares vhere zey come down? Dot's not my department, says Wernher von Braun."


BadBird wrote:
If you charge with Aura of Doom on and use Cornugon Smash and they both succeed, that enemy is now frightened and running.

Does that work? By the rules, Intimidate can't make anyone worse than Shaken. And I'm pretty sure the Aura would affect the enemy first.


TriOmegaZero wrote:
Beacon of Luck.

Oooh, and it's not a Resistance bonus! I'll have to write that one down.


As long as people are posting advice, my Oracle's hit a bit of a jam. I made her to be a combat-monster in her own right (a few self-buff spells and a big sword), but currently our party is a bit overstocked on damage dealers. The rest of the part are a Monk, a Ranger, a Rogue, and a Witch, but the Witch's player is planning on switching to a Gunslinger, and there's an NPC/Cohort Evoker Wizard joining us.

Yeah, this is not the most optimized group ever. :-P

So, we're getting pretty close to level 8 - what are some good crowd-control/mass buff tricks for an Oracle? Already got Bless & Prayer, planning on taking Blessing of Fervor next level. Battle Mystery, so I have Fog Cloud and I get Wall of Fire, so that's good. I may branch out into more 'utility' spells like Stone Shape and Speak with Dead when I have the chance.


Decimus Drake wrote:
Why does animate dead have the [evil] descriptor but not dominate person or unnatural lust?

Because Dominate Person is a LAWFUL spell, not an Evil one. [lawful]Free will is a privilege, not a right. When people abuse it, sometimes it must be restricted. [/lawful]


Don;t think anyone's answered these yet:

An epic-level Sorceress who's engaged in a battle of wits with a low-level Human Aristocrat who has a small advantage, despite the fact she claims she's already killed him repeatedly.

------

"Okay, let's see what you rolled up.
A Human Brawler, okay.
A Catfolk Ninja, okay...
A Human Magus, fine.
A Hu... how the heck are you supposed to swing that thing?!"
"It's okay, I've got a Feat for it."


jagisama32 wrote:

Kill la Kill

Correct!

JonathonWilder wrote:
I was hoping someone would get it... though I have been rummaging Pathfinder and 3rd Party resources for ways of more closely represent the Mane Six. Some of their capabilities are beyond Pathfinder mechanics...

Someone actually made a published Ponyfinder game.

JonathonWilder wrote:

You have three characters with the young template who become Elemental Knights of the elements Fire, Air, and Water, chosen protectors of the land not their own.

They face off against a Winter Witch, a Master Summoner, a Lotus Geisha, with the second to final boss being a powerful fallen Champion of the Faith (Warpriest) threatening the stability of the land to have and be with the woman he love.

But how do you represent the Mashin mecha in PF? (it's Magic Knight Rayearth.)


Rycaut wrote:

Hijacking the thread a bit but what Oracle mysteries (and curse) would suggest for a Rage Prophet build? I'm considering making a rage prophet - though it has a lot of moving parts and I don't know if the pfs char I am thinking about it for would actually work well.

For Barbarian/Oracle, I believe Barb 8/Oracle 1 with the Lame curse is a popular choice - you get the Lame curse's level 5 immunity to fatigue, allowing you to turn all your 'once per rage' powers into 'once per turn'.

As for Mystery, pick one with Revelations that go well with face-breaking.


Opuk0 wrote:
A Tiefling Fighter with a greatsword and maxed out Use Magical Device and Knowledge Arcana trying to find his twin brother, a Tiefling Kensai that uses a katana, fighting several demons along the way and sometimes using their souls as weapons

Dante from Devil may Cry.

JonathonWilder wrote:

This one involves a lot of characters and I may well be giving too much away by describing them all:

------------------------------

There is gifted young universalist Wizard with a wyrmling dragon familiar, ...

My Little Pony's Mane Six.


Let's get this back up to the top.

A Synthesis Summoner, only her Eidolon has a personality of its own. Her sidekick is a low-level Bard. Her archenemy (at least at first) is a Warlord (PoW class) whose lieutenants include a high-tech Investigator, a Kensai, a Soundstriker Bard, and a Warder who uses whips.


1 person marked this as a favorite.
kestral287 wrote:

Why not?

I mean, you're an armored caster with literally the best saves in the game. Who cares how close you are to the front lines?

Oracles only have a good Will save, for some asinine reason. And none of the stats they want maxed are save-boosters, except Con. Which I suppose makes Divine Protection a class feature you get at level 5 instead of a Feat. :-P


Silent Justice wrote:
The size of the party, including my character, is 6. Is that too much?

Eh, it might be OK. Depends a lot on the group, and how long everyone takes to make their turns.

My bit of advice: Don't get too attached to any one plotline or NPC you've thought up. NPCs die, plotlines get derailed, and players HATE being forced on the rails of your plot, or to put up with annoying NPCs.

By the same token, try not to make puzzles with just one solution, especially if finding that solution would require the players to read your mind.

If you're doing any sort of mystery plot, always try to provide at least three possible clues to get from the current stage to the next part. You can count on players to miss at least two of them...


Spook205 wrote:

I admit I've always had trouble with seeing what people get out of games of Aberrant, Exalted, Godlike or WoD at all.

To me its like living a bad Russian novel. Everything you fight for will collapse horribly, all of your accomplishments mean nothing, and your essentially philosophically boned.

I get enough existential angst just doing my daily life, without having to pretend to be a pointy toothed/ghostly/undead/mummified/frankenstein angster (most WoD), or a guy who has phenomenal power who can't use it (godlike)or a guy who's destined to go bugnuts one day (aberrant/exalted).

I'm sure people like them, and have valid reasons for it, but not my cup of tea.

As an (former) Exalted player, I have two answers to that:

1: It's not guaranteed. Yes, curing the Great Curse and saving Creation is probably impossible, but doing the impossible is literally what the Exalted exist for.

2: Maybe, but on the way I get to punch out Cthulhu! And that tentacled twerp has it coming....


Tinkergoth wrote:
I actually much prefer NWoD in general. The werewolves from OWoD used to really annoy me with their unbelievable stupidity. Stupid Wars of Rage, where they managed to wipe out almost every single breed of weres that could have actually helped them save the world.

OWoD Werewolf was like an NC-17 version of Captain Planet. And every bit as STUPID.

Edit to add:

phantom1592 wrote:
One thing that annoys me about the WoD books is that they simply take themselves WAY too seriously. It's very dark and very scary and massively angsty and they continually beat you over the head by telling you exactly how dark and how scary and angsty they think they are...

Oh yeah. And then the players just shrug and play Trenchcoat: The Katanaing in them anyway.


Wind Chime wrote:
I have been playing in a hyper-lethal game of throne type game that my cm is clearly aiming to be as dark and bloody as possible. So after dying a couple of times I have lost the ability not to find the whole campaign hilarious and have just been having fun hamming it up. This seems to passing off my gm but I just can't seem to get into the right frame of mind. So does anyone have any tips on how to get into the right mindset for a gothic style game?

Well, if you don't care if your PCs live or die, you're going to have a hard time in this game. You could just playing a snivelling, conniving coward, and TRY to survive. (How would Ser Edmund Blackadder do in Westeros, I wonder?)


I've been playing a Battle Oracle who can wreck face at least as well as anyone else on the team, AND can heal & provide partywide buffs and such as well. (But said team consists of a Monk, a Ranger, a Rogue and a Witch, so it's not like I'm competing with AM BARBARIAN.)


Darigaaz the Igniter wrote:
This CG human barbarian/transmuter/eldritch knight travels with a LG warforged quinggong monk on a quest to defeat a cabal of Sin mages and develop an epic level polymorph any object to use on themselves.

Ed and Al Elric, from Full Metal Alchemist.


Which leads to weird things like two succubi being able to try to screw each other to death.


Haladir wrote:
Swamp Thing.

Correct!

Edymnion wrote:


This Chaotic Evil Tiefling Magus rules his own evil demi plane along with his two primary vassals, a succubus and a fallen angel. Though they all reach Epic level on a regular basis, they always seem to go back to level one just as often.

Objection! Despite his claims to the contrary, Laharl's not Chaotic Evil, he's (usually) just a jerk.

And his vassals are Etna and Flonne, obviously. But what about the ensouled constructs who call everybody 'dood'?

----

4 separate teams of Occultists (3rd party class, PF version of 3.5's Binder) all of whom favor different spirits. Mostly Human, but a few VERY odd exceptions.


Edymnion wrote:
This Awakened duck Aristocrat is in the Old age category, and possesses a greater artifact coin that warps reality to ensure that any financial endeavor the owner partakes in is successful, as well as granting him a Burrow speed limited to burrowing through gold coins.

Scrooge McDuck!

----

An Awakened Shambling Mound with Mythic Druid levels. His love for a human woman has often been a source of drama.


Greylurker wrote:

but does it really make sense. I mean why hate on the guy who shoots lasers from his eyes, but the guy with the magic hammer or the super soldier is ok?

I think it's funny that the X-Men have a guy whose superpower is that he can LITERALLY kill you by looking at you funny.

Beyond that, no idea. My personal crazy theory is that some evil aliens are bombarding the Earth with Stupid Rays that cause anti-mutant bigotry in order to slow down human evolution.

So, how about that Avengers collapsing-multiverse plotline, eh? Seems to me they hit the "Only the writer can save us now!" point quite a way back....


The Golux wrote:
Arbane the Terrible wrote:

(Probably easy)

A Human Cleric,
A Orc Fighter,
An Undine Rogue,
And the biggest multiclass munchkin the Vanara species has ever produced.
This may be Journey to the West?

Correct!


Imbicatus wrote:
This alchemist is obsessed with death, and has created a serum that can reanimate a corpse.

That really doesn't narrow it down much, but.... Herbert West?

------

"Okay, let's see what you rolled up.
A Human Brawler, okay.
A Catfolk Ninja, okay...
A Human Magus, fine.
A Hu... how the heck are you supposed to swing that thing?!"
"It's okay, I've got a Feat for it."


Scavion wrote:
Arbane the Terrible wrote:


A Tiefling Ranger who put all his Favored Enemy bonuses into Outsider (Evil) and his favored terrain is Urban.
Hellboy?

Not what I was thinking of, but I guess he fits.

So left me add: Uses the Two-Handed style most of the time.


Imbicatus wrote:


Harry Potter, The Three Musketeers, and The Hobbit.

Correct on all three!

----

A Tiefling Ranger who put all his Favored Enemy bonuses into Outsider (Evil) and his favored terrain is Urban.

And another:
"Groan..."
"What's wrong?"
"I had an epic, campaign-spanning quest set up, and you six just torpedoed it utterly. And you did it with a baker, a tailor, a librarian..."
"Yeah, we're just cool like that."


Imbicatus wrote:
Arbane the Terrible wrote:


(And mine wasn't Batman and Robin. It was one of the inspirations for D&D, actually.)

correct.

Yours was Fafhrd and the Grey Mouser.

Yes!

Petty Alchemy wrote:

This human barbarian has some Profession (Bartender) ranks, he still wears the outfit despite his new employment.

His weapons of choice are nearly always oversized improvised weapons.
His main triggers include people talking about brother (positive OR negative) and his smug snake rival from high school.
His best friend who he sometimes adventures with is an immortal headless fae.

Drat, I wanted to do Shizuo and Celty! (From Durarara, for you non-anime-fans.)

These shouldn't be too hard...

"All three of you are playing wizards?"

"All four of you are playing Swashbucklers? I know it's a no-magic game, but still."

"OH COME ON! All fourteen of you can't play fighters! Someone play a Rogue, at least! (Thank heavens they've got an NPC to babysit them...)"


Imbicatus wrote:
This Invulnerable Barbarian wields an minor artifact that can generate an at-will flame blade but has no other magic. He travels with a Sasquatch companion and a Sorceress.

Thundarr the Barbarian.

(And mine wasn't Batman and Robin. It was one of the inspirations for D&D, actually.)


Scythia wrote:

I did have one question:

What stat are you suggesting that Rasputin dumped?

Hygiene.


Four Dwarf Clerics.


(Probably easy)
A Human Cleric,
A Orc Fighter,
An Undine Rogue,
And the biggest multiclass munchkin the Vanara species has ever produced.

(Hopefully harder)
An epic-level Sorceress who's engaged in a battle of wits with a low-level Human Aristocrat who has a small advantage.

(A classic)
A Ranger/Bard and a Rogue/Wizard. Rather a famous team, back in the day...


kamenhero25 wrote:

I'm pretty sure this one is Arcueid Brunestud and Shiki Tohno from Tsukihime.

The cast of Madoka Magica. In order:
(SNIP)
This is a fun game :)

Yes, yes, and yes it is. :D

(The hard part is cramming some of the weirder characters into specific classes.)


Oddman80 wrote:


Is this the cast of Angel?

Not Angel - wrong medium.

Another one:

Human Lich Gunslinger, LG.
Human Lich Fighter, LG.
Human Lich Fighter, CN.
Human Lich Alchemist with Timestop as an at-will power, N.
(All have some other at-will abilities)
Human Commoner, NG.

(Bit of a spoiler, if you haven't seen the series.)


An unusual duo: An epic-level Neutral Good Vampire who's trying to wipe out her own kind, and a Human Assassin whose Death Attack works on anything that is physically capable of dying.

They are sometimes on the same side as a Tiefling Aristocrat and an unkillable Human Inquisitor.


4 people marked this as a favorite.
Lemmy wrote:
It scared me that people are willing to adopt (and publish) can be so obsessed with their blind hatred for the opposition that they decide to instantly dislike something just because their political opponents said they enjoy it.

I've said it before- if Obama wants the Democrats to sweep the next election, he just needs to declare "National Not Setting Yourself On Fire Week" right before the election. The Republicans will have a hard time voting from the burn ward.

Lemmy wrote:
And I don't say this to defend Obama or accuse republicans. This would be just as awful if it went the other way around... And I'm sure it happens. No one political party has monopoly over ignorance, lunacy and blind hatred.

I keep hearing this ("Booooth sides dooo iiiiiit!"), but I'm having a hard time remembering any time in my lifetime the Libruls got HALF as insane as the rightwingers currently are.

Hama wrote:
Purple Dragon Knight wrote:
I think the author tried to convey that he prefers warm and loving altruism (i.e. directly feeding the poor at a soup kitchen and talking/helping a homeless man) instead of the high level for the greater good elitist altruism that seeks to solve problems at the society level.

And the second kind is far better than slopping soup in plates once a week.

[strawman]

Well, maybe, but so what? The purpose of charity isn't to help those filthy Poors, it's to demonstrate what a Good person the charity-giver is.[/strawman]

And I concur. Tremors was a very fun movie.


Aranna wrote:
Ok I am confused... your character just got Syphilis out of thin air?

I've had characters catch syphilis, rabies, hemophilia, the runs, and 'the Yips'. There's a list of random diseases you can get, mostly from Swine enemies or messing with corpses. (And the rabid dog enemies have a small chance of causing rabies. Thankfully, they're all somehow curable.)


This is a fun game. I've actually got to the point where I can get through missions without anyone dying/cracking up (Aside from the Vestals. For some reason, they are stress-magnets). I've beaten all the bosses released so far!

One bit of advice I got from another forum: Use +Protection% trinkets - they reduce damage a lot more than you'd expect.

The reposition abilities are actually more useful than you might expect - some enemies have weaker moves when pushed out of position, and I think one Bone enemy type (Conscript maybe?) has NO attacks in the back row.

Are Marks good for anything besides the Bounty Hunter's "Collect Bounty" attack? (Which they are awesome with. Double damage!) I haven't noticed any other damage-boost.


Two systems that might also work well for this are Feng Shui (which is designed to fast-paced action-movie-style crazy stunts) and Legends of the Wulin (designed for Wuxia-style martial arts battles), which would both be half-decent fits for RWBY's Aura- and Dust-fueled powers.


1 person marked this as a favorite.
LazarX wrote:
Now it's time to reboot comics again for the younger set who buy the bulk of them.

The problem being that 'the younger set' AREN'T buying comics. They're buying manga and videogames.


revaar wrote:

Adventures of the DMPC

The DM has an amazing story planned out. Unfortunately, this story is about one person, the NPC the DM forces the group to adventure with. The DMPC will have stats equivalent to a 40 point buy, be 3 levels higher than the party, and be the best equipped to handle any given situation. You party will inevitably end up sitting on the sidelines while the DMPC cleans up during combat, or be stuck fighting minions while the DMPC handles the Balor alone.
How to fix: Explain to the DM that no one enjoys listening to him narrate battles between himself. Failing that, run. In character or not, your choice.

The Never-ending Escort Mission
Similar to the Adventures of the DMPC, the story is all about the DM's favorite NPC. However, rather than being a Deus ex DMPC, they will be about as useful in any given situation as a bag full of kittens, yet will attract trouble like a kender at a magical flea market . At least one party member will be forced to spend all their time keeping the fool alive.
How to fix: Chances are, this DM is recovering from an Adventures of the DMPC game that fell apart, and learned the wrong lesson. Explain to the DM that the story should really be about the party, not an NPC. Failing that, let the fool get themselves killed.

For extra fun, try to kill the DMPC. Watch in awe as they casually break the laws of physics and the game effortlessly avoiding your every effort, and REFUSE TO TAKE THE HINT. >:(

Hama wrote:

The Pathetic Peasant Torturer

This GM is usually a good GM storywise and makes a good setting. But the PCs are pathetic, useless wretches, with either no equipment or basic, almost useless stuff.

And no matter how long they play, they will never get any better, or acquire equipment that works properly. And they will fail a lot.

Warhammer RPG? :D

Laurefindel wrote:

In Frodo's Footsteps...

The DM has the players evolve in his favourite literary universe in the wake of the the book's main protagonists. Obviously, the players can never meet the book's protagonists, because "it didn't happened in the book". Their actions can never outshine those of the book's protagonists, otherwise the book would have been about the players and not the protagonists. PCs' actions can't change anything that will happen to the book's protagonists either, affect the outcome of the story or meet anyone that the protagonists will eventually meet cause that could alter the story as written in the book. In all other respect the game is just like the book, swears the DM, except that the players know that the real story happens offstage and that their story is doomed to be secondary.

Solution: Roll with it or rebel. Either the DM does it well and the PCs don't feel cheated, or try to derail the game as mush as possible and watch the DM's struggle to keep his precious story intact!

Sounds like every '90s metaplot-heavy gameline ever.


2 people marked this as a favorite.
DM Under The Bridge wrote:
Where is that dm that had his game interrupted by a Peruvian death squad when you need him?

I hope you mean the Brazilian Police Death Squad story.

Because I'd hate to think there were two of them.

Anyway, it's not my story (thank heavens), but here's a terrible GM who inspired three threads AND a blog with his unending stonewalling of every PC effort, his laughable UberNPC, his idiotic metaplot, his amazing egocentrism, and his hilarious delusions of competence. Add to this the stubbornness of the player who started the threads, and you have an epic tale of madness, tenacity, and katana-based electrochemistry.

And here's the time a player had to call the cops to get their (terrible) GM to leave.

My worst GM? Eh, that would probably be the one who I'm pretty sure was a pathological liar - he was an uberhacker who made viruses, he was a chef for a star, he was dating a porn star... but one accomplishment he couldn't boast was 'getting a game together and running'. That was the annoying one -all that drama and I only got to play one or two sessions.


Neo2151 wrote:

2)"Save or suck"/1) Save or die.

This one. Oh man, this one. I will NEVER understand the community and their tears about this one!
So it's totally fair and okay for the Rage-Pouncing Barbarian to one-shot the enemy, but if a Wizard does it with waggly fingers the rules are somehow broken and unfair?
Oh please, such hypocrisy!

Yeah, but characters get Ablative Plot Plating (aka 'Hit Points') against being stabbed to death, but magic goes right through them, BECAUSE MAGIC.

My biggest problem with PF currently is the same as one of the problems with 3.5: "Nickel and Dime" game design - non-spellcaster classes, when they level up, generally get nickels (+1) or dimes (+2) to abilities they already had. Spellcasters, meanwhile, get whole new capabilities with every spell.

My second-biggest is "Realism": The toxic notion that because fighters can't cast spells, they shouldn't do anything superhuman except absorb (and deliver) physical abuse.


Matthew Downie wrote:
Game balance at the levels when Wish comes into play is a pretty nebulous concept in the first place.

Not really. There's the ones who can cast Wish and Miracle, and then there's the useless ones.</hyperbole>


Durngrun Stonebreaker wrote:

Bard, Perform (Oratory), Disguise Spell

DM asked me not to play bards anymore.

What did he do? Disguise himself as a bigshot and start a revolution?


Barathos wrote:
I'm not a fan of all-or-nothing abilities. I much prefer M&Ms system of degreed success and failure. The save DCs are higher, but failing in the "just failed" bracket merely reduces your save a little until your next rest.

On the all-or-nothing abilities: Imagine a system where being attacked required a defense roll to avoid ending up immediately face-down in a pool of your own blood. There are systems like that, but D&D/PF is not one of them (past level 2 or so).

Why do characters get Ablative Plot Armor against melee attacks, but not weird instant-death magic stuff?


5 people marked this as a favorite.

Hm.... Some D&Disms:

New experiences always lead to improvement, not PTSD or other trauma.

The gods and the afterlife are really, verifiably real. This has remarkably little impact on religion, politics, or daily life.

Magic is always better than non-magic. No exceptions.


UnArcaneElection wrote:

I don't know the details of what saves go on what ability scores in D&D 5th Edition, but the basic idea makes sense (the following is NOT necessarily the same as what is in D&D 5th Edition):

Most Fortitude Saves: Go on Constitution, as traditional
Fortitude Saves against purely mechanical damage: Go on Strength
Reflex Saves: Go on Dexterity, as traditional
Most Will Saves: Go on Wisdom, as traditional
Will Saves against Illusions: Go on Intelligence
Will Saves against Domination, Possession, and similar effects: Go on Charisma

Eh, given how hard it is to get decent saves AND a good AC, I'm ok with only having saves tie into three stats.

Oh, yeah, there's another feat we can use:
AD&D Throwback
Requirement: At least one level in Fighter.
All three save bonuses for the fighter class use the 'good' save progression. (Starts at +2, increases 1 every even level.)

Back in AD&D, fighters had the best saves at EVERYTHING at high levels - except spells, where they lost out to Magic-Users by one point, IIRC. No idea why they got hobbled in 3rd ed.

1 to 50 of 503 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.