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Lassiviren

Arasmes Silvertongue's page

189 posts. Alias of Deadmanwalking.


Race

Human (Keleshite)

Classes/Levels

Inquisitor 6

Gender

Male

Size

Medium

Age

23

Alignment

Neutral Good

Deity

Sarenrae

Languages

Kelish, Common, Osiriani, Abyssal, Infernal, Celestial

Strength 17
Dexterity 13
Constitution 12
Intelligence 14
Wisdom 16
Charisma 7

About Arasmes Silvertongue

Medium Humanoid(Human) Inquisitor 6
Init: +4
Senses: Perception +12

Defenses:
HP: 41
AC: 23 (+1 Dex +10 Armor +2 Shield)
Touch: 11
Flat-Footed: 22
Favored Class: +2 Hit Points, Human Alternate for levels 3-6

Fortitude: +7 (5 base +1 con +1 cloak)
Reflex: +4 (2 base +1 dex +1 cloak)
Will: +10 (5 base +3 wis +1 trait +1 cloak)

Base Attack Bonus
+4

CMB
+7

CMD
18

Attacks
Scimitar +8 1d6+4 or 5/18-20
Silvered Mace +7 1d8+3/20
Cold Iron Dagger +7 1d4+3/19-20
Composite Longbow +5 1d8+3/20x3

Skills

Bluff +10 (4 ranks +3 Wis +3 trained)
Climb +2 (1 ranks +3 Str +3 trained, -5 Armor Check)
Diplomacy +10 (4 ranks +3 Wis +3 trained)
Heal +7 (1 ranks +3 Wis +3 trained)
Intimidate +15 (6 ranks +3 Wis +3 trained +3 Inquisitor)
Knowledge(Arcana) +6 (1 ranks +2 Int +3 trained)
Knowledge(Dungeoneering) +6 (1 ranks +2 Int +3 trained)
Knowledge(Nature) +6 (1 ranks +2 Int +3 trained)
Knowledge(Religion) +11 (6 ranks +2 Int +3 trained)
Knowledge(Planes) +11 (6 ranks +2 Int +3 trained)
Linguistics +4 (2 ranks +2 Int)
Perception +12 (6 ranks +3 Wis +3 trained)
Sense Motive +15 (6 ranks +3 Wis +3 trained +3 Inquisitor)
Spellcraft +11 (6 ranks +2 Int +3 trained)
Stealth +0 (1 rank +1 Dex +3 trained, -5 Armor Check)
Survival +7 (1 ranks +3 Wis +3 trained)
Swim +2 (1 ranks +3 Str +3 trained, -5 Armor Check)

Traits

Indomitable Faith - +1 to Will Saves
Blade of Mercy - Doesn't take the -4 penalty to deal non-lethal with a Slashing weapon, and deals +1 damage when doing so

Languages

Common
Celestial
Kelish
Osiriani
Abyssal
Infernal

Feats

Combat Casting
Enforcer
Heavy Armor Proficiency
Power Attack
Precise Strike (Teamwork Feat)
Outflank* (Teamwork Feat, can be changed as a standard action 3/day)

Class Abilities

Bane - 6 rds/day
Cunning Initiative - Adds Wis to initiative
Detect Alignment - Any, at-will
Discern Lies - 6 rds/day
Inquisition - Conversion (Can use Wis instead of Chr on Bluff, Diplomacy, and Intimidate)
Judgement - 2/day
Monster Lore - Add Wisdom mod to Monster Knowledge checks
Solo Tactics - Can use Teamwork Feats with people who don't have them
Stern Gaze - Adds 1/2 level to Intimidate and Sense Motive
Tracking - Adds 1/2 level to Survival checks made to follow or identify tracks

Magic:
Caster Level 6, Concentration +9 (+13 casting defensively), Spell Penetration +6,

Spells Known

0th: Create Water, Detect Magic, Detect Poison, Light, Read Magic, Sift, Stabilize,
1st: Cure Light Wounds, Deadeye's Lore, Divine Favor, Expeditious Retreat, Protection From Evil, True Strike, Wrath,
2nd: Communal Protection From Evil, Lesser Restoration, Remove Paralysis, 1 more,

Spells per day:
1st: 5/day
2nd: 4/day

Equipment:

Full Plate +1, Scimitar +1, Light Steel Shield +1, Cloak of Resistance +1, Handy Haversack, 61 lbs

Worn: Silver Holy Symbol of Sarenrae, Composite Longbow (+3 Str), 20 Cold Iron arrows, 20 Blunted Silvered arrows, Silvered Heavy Mace, Cold Iron Dagger (Piercing), Explorer's Outfit, 2 potions of Cure Light Wounds, 19 lbs

Handy Haversack: Pathfinder's Kit, Deluxe Dungeoneering Kit, Grappling Hook, Crowbar, 4 lbs of soap, 2 sets Masterwork Manacles, 8 sets normal Manacles, 20 Cold Iron arrows, 20 Blunted Silvered arrows, Chain Shirt, Cleric Vestments, Cold Weather Outfit, Traveler's Outfit, 117 lbs of stuff (weighs 5 lbs)

Total Encumberance: Light (85 lbs)

Belt Pouch: 37 GP

215 gp in party Wand fund

Appearance:

Arasmes is a large, well-built man, at around 6'2", and quite imposing in the all-concealing Full Plate he wears while working, which is usually swathed in a light grey robe-like garment, and bristling with various weapons. The stark picture is lightened somewhat by a ornate holy symbol of Sarenrae.

When not 'on the job' his garb is much less forbidding, tending towards bright colors and comfortable, well-worn, outfits or priestly vestments, but the clothing is still body-covering, and his face invariably remains concealed.

Arasmes voice is smooth, melifluous, and lovely (part of the reason he is known as 'Silvertongue'), and he often sounds amused, and always sounds relaxed and calm regardless of the situation. If his voice rises in anger it's very likely he's already attempting to kill somebody, and in a far more vicious manner than is typical.

Underneath his clothing, Arasmes is covered in rather unpleasant burn scars over his entire head (leaving him hairless), most of his torso, and his upper left arm, though his lips, eyes, and ears are all basically untouched (his tormentors enjoyed his pleas for mercy, and didn't wish to impair his senses). Where it isn't burned, his skin is light brown and relatively hairless, and shows all the signs of his having once been a handsome man.

Personality:

Arasmes is invariably kind, courteous, and friendly to people. He is charming, makes jokes, and laughs easily. He's honestly just a really nice, likable guy. The kind who makes friends easily, and can talk people into doing things they might never contemplate otherwise. It's honestly a good thing he uses this power for good. He's also very cool under pressure, constantly thinking, assessing, and deciding on the best course of action. And finally, he is extraordinarily devout. He would never do anything he thought Sarenrae would disapprove of, and, if ordered by her, would likely do almost anything for the greater good (though he would need an explanation and some proof it was actually his Goddess speaking).

While working, that calm is more all-encompassing, and he becomes very focused on his goal, not ceasing to care about other things per se, but putting them aside to some degree while he focuses on doing what he believes must be done. He tries to bring evildoers in alive, so that repentanceis possible, but if they demonstrate an unrepentant nature, strive to trick him, or (like most fiends) are simply impossible for him to redeem, he will serve as their judge, jury, and executioner, a role he believes he has every right to assume.

While not out on a mission of some such, he's a much more fun guy. He vastly enjoys philosophical, theological, and other intellectual discussions, or reading a good book, but has an even more overpowering love for music and dance and while he's personaly abysmal at both, he can often be found watching or listening to a performance of some sort. And finally, there are the women.

Arasmes likes beautiful women, he likes looking at them, talking to them, associating with them, and sleeping with as many of them as he can conveniently arrange. One might expect that his scars would hamper this particular pastime, but they don't seem to, the mask he wears, followed by dark rooms, probably helps, but his charm has even more to do with it. He is always honest in these liaisons, as befits a good man, and has left surprisingly few bad feelings in his wake.

Background:

Arasmes grew up in a small rural community in the nicer part of Katapesh. His mother was the local priestess of Sarenrae and his father the theoretical mayor of the community (though he deferred to his wife, and through her the Goddess, quite a bit), and they were and are wonderful parents and good people. He grew up handsome, athletic, well spoken, studious, and with an abiding devotion to the Dawnflower. And so, when he was 15, he went away to a nearby monastery to recieve formal tutelage to become a Priest.

He served his noviate there for two years, and was considered both promising and trusted, when he was sent to accompany a caravan to another monastery and deliver them a message. Unfortunately, the caravan was attacked by a Cult of Rovagug, made up of equal parts Gnolls and Humans, and when they saw his robes they took him captive instead of simply killing him.

He was tortured for weeks, burned repeatedly and given just enough care so as to survive, but no magical healing so he kept the scars. He feigned being broken quite convincingly, and managed to escape into the hills and find civilization before he was caught. He led the authorities back to the cult's lair, but fearing discovery much of the leadership had fled. So he decided to hunt thos bastards down, and devoted himself to doing precisely that.

Arasmes has spent the last six years hunting. Both those who scarered him and others he was sent to bring in for justice, execute, or (for other kinds of targets) rescue and aid. He's become a very skilled hunter and killer in that time, and has finally (quite recently) actually found and slain the last of the particular cult that tortured him, and was enjoying a well-deserved break (as is his custom after a hunt) when his ostensible superiors in the church informed him of this mission. Arasmes is a sucker for a rescue mission, and had known and liked Father Bahjat, and so he leapt at the chance, even helping to recruit some of the team from useful people he'd met over the years.

Consumables:

HP: 41
Bane Rds: 5
Discern Lies Rds: 4
Judgements: 2

Spells:
1st Level: 3
2nd Level: 4

Wands:
Cure Light Wounds (41)
Undetectable Alignment (43)

Potions:
Cure Light Wounds (2)


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