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Are you sure? My GM was quite emphatic in his assertion that this was correct (of course this was back in 3.5e...) but he is one of my trusted go to sources for rulings. And and as it was explained to me makes total sense... it works so why would this be excluded from transparency?
It wasn't just against gaming... this mentality predates RPGs and probably goes back to the dawn of time. My mom shared stories with me about her church and growing up. According to her church, TV and movies were satanic. You didn't dare listen to music either unless it was holy music sung in the local style which I kid you not sounded like singing dirges. On a trip up there with my mom I got to attend that church and it frightened me. I asked a relative why they sing that way and told them about the upbeat songs from churches in the southern part of the state, and they told me that people who sing joyously are going to hell... I wanted to correct them with a bible passage but my mom took me aside and said to just put up with it till we got home. Sometimes people listen to other people instead of reading the word of God and so they get all these crazy ideas from people they respect.
As for good vs evil.
Lets take a different scenario:
Good: Takes full responsibility, and does anything he can for the victims and their family.
Neutral: Actively or Passively tries to dodge blame. But doesn't necessarily leave them like that.
Evil: Goes and riffles his victims pockets and purse for their valuables before leaving them there.
Now change this to an airliner shot by a missile and you can see the difference. The neutral response is self preservation, the evil one is callus disregard for human life.
Vlad Koroboff wrote:
They can track cell phone and credit card usage. And the terrorists are using them.
Comrade Anklebiter wrote:
Good guys? Obviously not. Assuming what you say is true the US was tactless and arrogant in the extreme. But unless they went in laughing and looted the valuables from the wreckage of the downed Iranian airliner I would not say evil.
Face it the US has been more neutral (maybe even evil) and less good for a long time now... but that doesn't change the evil done here or who did it.
Oh? was Auren talking about balance in terms of broken? I didn't get that impression. I am talking about balance in terms of parity between the two systems and when one or the other are clearly superior in different situations then they aren't balanced vs each other. As far as being broken? No psionics by DSP are not broken as far as I have seen, at least not any more than magic itself is.
I would presume it's because spells scale on their own, without having to be augmented, at higher levels.
I can see this with blaster spells but isn't that balanced by the level cap? A third level Fireball magic spell can't do more than 10d6... While the psion version has no such cap on it's power. Sure it makes it cost more to use... but against the spell becoming useless due to game level getting too far ahead of the cap I am inclined to think psi wins that fight at certain levels while at other levels spells win. As you can see... Not balanced vs magic.
Auren "Rin" Cloudstrider wrote:
psionics are merely easier to track and more balanced.
I have yet to see this assertion hold any truth. While much of the rest of your post is true I find it troubling that you would drop such misinformation in there with it. Psionics are well balanced internally but not well balanced with magic. And as far as ease of tracking powers NOTHING beats the sorcerer. I watched one online game where a player constantly miss spent his psi points. And while his type is probably rare I haven't seen anything like it with slotted magic; maybe slots are easier to understand than points? or even possibly mechanically harder to make errors with? I can't say for sure but nearly every game I played had magic while only a few had psionics, so logically I should be seeing more errors with magic by far if psionics were easier to track.
Also... I found it easier to metamagic psi vs spells, especially if you have the much touted magic/psi transparency since you can use any metamagic feat as a metapsi feat on the fly with a simple application of points. With magic you are often forced to plan ahead your use of the feats (wizard/cleric); which is trickier by far.
And I am curious why you think the spell version of the same power is somehow superior to the psi version. Most people I talk to have the opposite opinion since using points makes using those powers more scalable and easier to select on the fly. It is one of the huge selling points for using the psi system.
I wasn't going to drop my opinion here... but... I changed my mind. I have always supported a people's right to choose their own leaders and if parts of that area wanted to become part of Russia them let them. Unless of course there are a large number of people who don't want that living there. And I guess that is why the separatists in Ukraine proper are more controversial than what happened in Crimea. But this mass murder of the people on that airliner and each sides response to it on the ground has highlighted in absolute certainty who are the good guys and who are the bad guys here. The separatists are pure evil. To commit mass murder of innocent travelers and brag about it needs no words to describe the horror, to threaten away any investigators and loot the plane itself for the victims cell phones and credit cards speaks volumes about the moral depravity of these people. But when I heard the account of one family who traveled to Ukraine to visit the site of their daughter's murder and the selfless support from the Ukrainian people who risked their own lives to help them get closure by holding a memorial at the site of the crash... I was moved to tears.
Ukraine isn't the bad guy... the separatists are the bad guys.
Has anyone had good luck with online play? It occurred to me that we could all have our cake if we could find an online solution. The trouble I have had is the glacially slow pace of PbP and the impossible herding of cats (or players if you prefer) to committing to a set time in chat games. But maybe someone has had better luck and would share their secrets?
I have always wanted to run a planescape style game especially around the city of doors. I love reading old settings and I had a great deal of fun with Ravenloft and Dark Sun but no one seems to like the idea of Planescape around here. I mean to me it seems like you can do so much with such a wide open mix, the stories almost write themselves.
Whether it is a good idea or not remains to be seen.
And really how else could someone respond to such a trollish rant?
I guess I do both. Not sure that I fit the categories you give...
I usually start either with a background idea OR a combat role. Not a build or a fully developed character yet. Let's explore what I mean; Say we are starting in an Arabian setting and I am sitting here with our fellow players brainstorming what we will all play. Pete and Fred are planning twins who are palace guards. So I think hey why not make a palace maiden... the daughter of a noble of some sort who will obviously run off to adventure with the boys. Already I am thinking up story ideas for her but now I need to answer a big question: What will she contribute to combat? No one is going to invite Mary Sue worthless to go adventuring despite the entertainment value of watching her mess up over and over. I decide the boys will need a combat healer to keep them going about their slaughtering ways. Cleric will be my class... and I further specialize that out to a reach meleer. I will be just outside the main combat where I can either attack with reach, cast buffs, or heal them if they get clobbered.
Now I have some outlines Human with aristocratic roots and a Cleric class. And I know her fighting style. So let's delve deeper. Why is she a cleric? And who trained her to fight? She has a comfortable existence growing up under the strict supervision of her family and the palace officials. I decide her father is devoted to the local divinity and so my young aristocrat has automatic entry into the clergy via her father's influence; and her desire to further his faith would be met with approval. Combat training is provided by the church... but why would she want to go adventuring? Fred has decided that he wants to play a silver tongued devil breaking a long list of young maiden's hearts and that gives me my break, my young aristocrat begins adventuring to chase after the boy who broke her heart and prove him wrong! Fred is reluctant at first about too much drama but I convince him that my character is doomed to see the folly of her ways as soon as Fred's character begins chasing his next victim er... romantic interest, and that she will decide it best to remain friends from that point on. I am also counting on the GM to toss some exciting and beautiful locations into their early adventures to hook her on being away from the palace and keep her adventuring to find more excitement. After discussing this with the GM he says not to worry he intends to send out to someplace nice with plenty of exiting danger not into the local sewers. And after a laugh I already have a solid plan for who she is, where she came from, and what she is looking for.
Next step is the mechanics. I need to give her the skills an aristocratic temple maiden would possess. I need to select feats and combat options to allow her to function well as a reach melee combatant. And of course I need to go over her spell options and select spells that let her buff herself and others as well as good healing options. If none of the mechanics conflict with her background then I am all set to begin fleshing out her personality. Basically setting up how I want to play her role. I think hopeless romantic fits well so I start there, but I also go with unbridled curiosity about the world outside her sheltered early life in the palace, and fearless advocate of her god's teachings.
This is enough to start but who knows how she will evolve over the levels?
Also by doing things this way we already have a tie in to her background in the form of the old Thor. So an existing character with an established back story the readers probably care about will feature prominently in her story. That is way more mileage than they would have gotten from a brand new character with her own version of Thor like powers.
Thanks guys for being more reasonable... And I would be totally fine if they spin her into her own title later on and keep her as a major face in that universe... I would also be massively let down if they return Thor's hammer later and simply treat her as a discardable character; THAT would be unforgivable, and would prove every neigh sayer right about them. I would boycott all Marvel comics after that... not that they probably care about how one girl feels.
But I guess we won't know till they sell us the issues.
This doesn't alter what I said at all. The spending of points isn't fatigue. Just because DSP has a couple things you can do optionally to improve your power at the expense of your body doesn't somehow equate to points suddenly equaling fatigue does it?
Um...no. As far as I have heard this won't be a sex change.
No THAT isn't misogynistic, It IS to dismiss all female heroes; which most aren't doing with this. What most ARE doing is failing to recognize that Thor is a title as well as a name.
And unless my history is rusty didn't spider woman and bat girl get the same derision by the male majority when they were introduced? So clearly building a NEW character with the same powers as Thor wasn't going to be the correct path to take. If they were going to change up Thor, then THIS was the correct path for better or worse.
Which IS the real point "for better or worse". We don't know if this is going to be great, meh, or pathetic UNTIL we actually read the issues will we?
All the pre judging in here is horrible. It won't just be a temporary thing if people like it and buy it.
Oh and YES this character WILL BE Thor like it or not at least for some amount of time.
Tiny Coffee Golem wrote:
This is what I was thinking of.
It seems a lot of people are confusing fatigue based casting with point pool casting; The two are NOTHING alike. In fatigue based casting your actual physical ability is diminished as you cast, while in point pools your physical ability never diminishes... you can try to reskin it as fatigue but when you can swing a sword just as well at 1000 points versus 0 points your argument fails miserably.
Take it from me making chains is not going to work, no GM will let you get away with it even if it is RAW legal.
So where does it fail? Probably on the real market side. No one wants to buy the chains. You COULD set up shop to sell them yourself (or hire a shopkeeper to do it) but that could take years and the wages and building upkeep would dramatically lower your massive windfall.
If you want the market to absorb this then there ARE ways... make a good that the people normally import and sell it at reduced prices. It could still take weeks to unload and you are going to have the guys who import the stuff putting a price on your head. But if you can survive the assassins, go for it.
The powers, the name, the hammer, everything else is staying the same, rendering that one change a silly gimmick that benefits no one.
Um? Excuse me? It benefits young girls who could use more role models. And if what they are doing is a little deliberately sensational then who cares? You should applaud their efforts to revive a dying industry by drawing in new readers. Thor sells 45 thousand comics... any other industry would have given up on such a low rate of consumption. Think about that a second 45k versus the millions of people who still read comics. Clearly he isn't on more than a tiny fraction of pull lists. If this more than doubles his sagging sales and the writing/art can hold the new readers then I predict the female Thor will be a long term addition to the Marvel line up. Who knows if enough of the old Thor readers like the new Thor then people may forget the poorly read old male version all together.
Except rats are tiny things that can live happily in areas we can't reach. Goblins and Orcs are much much larger. A real world equivalent might be wolves and wolves survive by avoiding human lands. As humans expand we tend to wipe out any enemies we find and wolves have been hunted out of existence in many areas. In my own state they had to import wolves from other wild areas to help keep the deer population down, since we hunted down all our native wolves.
Orcs I usually run as a prmative culture often borrowing ideas from Klingons. Goblins I run as cowardly but cruel. Very different than the brave Golarion goblins.
Kydeem de'Morcaine wrote:
Awesome, you sound like a good GM.Let us know how it goes, please.
I would rule that the player can do whatever they want... but I would simply assign a +0.5 STR bonus on off hand attacks for each off hand used; so two off hands wielding a two handed sword would do +1x STR mod instead of the +1.5x STR mod that a primary and off hand would combine for. And yes that means the primary hand adds in +1x STR when used.
As long as you avoid doing any diplomacy yourself the best is no effect at all and the worst you could do is apply a situational penalty on their rolls depending entirely on how you play this role or who your group is talking to.
Hmmm... good idea. Normally I grill chopped brussel sprouts and use them on sandwiches instead of lettuce. But serving them with a cheese sauce might be tasty as well; although I would use real cheese.
Now your being deliberately difficult. A GM who has mastery of spells doesn't lose that when new spells come out. They just wisely don't include them in their game until they have had time to review them and decide for themselves if they will fit.
As for the bet you will probably lose... most of these people probably spend at least an hour perusing the various powers they can get. And most of them probably at least spent 15 minutes skimming through how powers work.
As for options: I have done that to good effect before. It depends on the theme I am going for... horror? I probably remove many of the classes that specialize in slaughtering undead or keeping people healthy. Gives them good reason to fear the night. So yes with a psionics themed game I would remove the spell casters.
It isn't weaksauce nor will someone do a very good job incorporating psionics on only 15 minutes of reading. Aranna's rule of good game mastery #1: Know the Rules. If you want to incorporate psionics you will need to be well versed NOT JUST on the mechanics involved in spending psi points and manifesting powers BUT you will also need a strong knowledge of all the various powers that will come up in play PC or villain. And if you want to make psionics shine then you will also need to learn all those tricky little bits that you can combo up with psi powers. That's a lot of learning for some GMs who may be happy with things the way they already are.
Take for example how many times people bring up the fact that not knowing the limit to how much you can pump a power breaks the game... That's a lot of GMs and players getting the basic mechanics wrong and I bet they spent far more than 15 minutes on the rules.
PS: Options are fine... I just prefer tightly themed games. Just a preference it isn't superior just different.
I may be a bit of a newbie to comics having only recently read Ms Marvel... BUT I like that they made Thor a woman. It is as much a title as it is a name, the original Thor will probably still be called Thor, and the new Thor will also have her own real name; just her super hero name will be "Thor". This also makes a lot more sense than creating a new super hero with a hammer and lightning powers because this ties her into a long and glorious history and gives her back story instant depth. Hopefully bringing in old Thor readers as well as the batch of new ones who like the idea.
I have always said since psionics is better, why not just ditch the spell casting classes and go straight psionics in your games. Which is great in theory... now the hard part; finding a GM that not only hasn't banned psionics but knows them well enough to pull this off. Because that is probably the biggest reason psi gets banned anyway; GMs don't know the new system well enough to incorporate it into their game.
I think the concern was two fold; not only was it (mostly) impenetrable in 3.5e but I could use it once or twice in at least six or more encounters. Which was our typical number of encounters before resting.
A dispel needed to roll to take it down and since we were like just hitting early epic levels at this point that wasn't an easy roll to make. Oh the GM did take it down on me a couple times with disjunction I believe but that didn't really detract from it's usefulness.
Is that a serious response?Wizard's have a similar spell I believe but can't use it this frequently.