MDT, You're talking about napping.
Actually there is a tactic used by commando teams in the military where you both sleep AND march at the same time. And no one can claim these guys are fighting at ANY sort of fatigue penalty. SO short and simple there are a lot of ways to sleep (I would require a feat or two to pull off this trick.)
So lets compare more shows...
By this expanded view this places BBT firmly middle of the pack in quality. BUT BBT scored 6th most watched show of the year back in 2012, while lower quality shows like the much praised (at least on this thread) Community placed 144th calling in to question if it should be canceled.
So while it's quality isn't superior to those top quality shows like 30 Rock it does have a very large number of people that think it's funny. And for a comedy that is what is most important.
Keep in mind my above post assumes a party full of crafters.
If you have just one crafter get them a magic ring or select a sleep free race. This can net you up to 11hrs 45min of extra time per day depending on the need for food, sleep, and skipping watch. Plenty of time for fully productive 8hrs of crafting even while traveling the hard way.
Time isn't an issue for most crafting while adventuring:
1- Wake in the morning and prepare spells... 1hr
Total = 12hrs + some number of rounds
Now on the days where you actually HAVE to travel somewhere for 8hrs the hard way that lowers your free time to 4 hrs. Still enough time to take the craft while traveling bit for half effort.
Kirth Gersen wrote:
Certainly by the industry standards of measuring quality 30 Rock is better than Big Bang Theory which in turn is better than Community...
In terms of PURE popularity Big Bang Theory is a top ten show.
I have watched all of the shows. The part where they were basically told by the people in the diner that they were being childish wasn't what bothered me, that happens all the time to me. What bothered me was that they were ready to give up and go home. Not a funny attitude at all. I would have done that part SO differently. It was somewhat redeemed by the girls comic debate. BUT It was still overall a bad episode.
Since you don't watch the show I can tell you most of the anti-geek stuff ends up either geek affirming or treated as a work in progress. Don't let one depressing moment ruin the whole series. I have to admit if THIS episode had been the first one I saw I might not have watched it either and ranked it poorly too.
I am not saying every joke ends well... this is the only episode of the show I don't like so far. Whoever wrote that episode made it TOO much about them not acting like grown ups and too little affirming. It was an episode in poor taste. But every series fails at some point and I take this one episode as an exception that proves the rule.
Poor Mark Sweetman didn't understand the humor when he watched the girls comic book episode. So I will attempt to explain it.
The girls start out the episode with the popular misconception that comics are just for 12 year olds... which is an amusing and perhaps aggravating real world misconception. But despite their words they end up nerding out just like the boys when they attempt to understand these comic books. Making the joke ultimately ON the girls not on the boys. The episode actually affirms a part of comics appeal and makes the joke at the expense of the popular misconception.
A Rope Trick would be an ideal workspace for any items that don't require a forge. A small fire for small things like melting gold in a crucible over a Bunsen burner could probably be magically or alchemically produced so as to be smoke free and very portable. No having to heft a full sized forge up into a Rope Trick. And secure shelter or other magical alternatives would be an ideal place for any crafting.
The default rule seems to be an example of a caster setting up and tearing down his workspace repeatedly whenever he had an hour to spare. Explaining both why he only has 4 hours (he is just squeezing the time in between other things in various increments) or why 1/2 the effective use of the time (having to constantly tear down and set up his workspace means far less time to work).
Once I did a traveling crafter... I was a divine caster from a race that needed no sleep and was immune to fatigue. So I frequently had vast amounts of time to craft with... on some days I had more than 16 hours to craft. But the GM limited me to a maximum of 8 hours. Still workspace, environment, and time were not an issue. I used a Rope Trick at the time, but then I wasn't trying to forge weapons or armor. I was mostly making rods, staves, and wands... with the occasional wondrous item.
Wouldn't you rather they simply told you you were being mean? That is what I would do. That invites further dialog. Leaving abruptly says you don't even want to talk about it any more. Kinda the opposite of communication.
How many he said she said what if tales must we sit through?
Leaving abruptly is rude in all cases.
Never had a problem getting them to work. Everyone of them has worked since release date for me. Though I cannot say the same for NNW2. Ran into a game ending bug and said screw it.
Yeah... Obsidian does shoddy work, especially when updating someone else's game. But the OC bugs are such that you can reload a previous save and miss the bug the next time past the glitchy point. No such luck with SoZ's bugs but at least those ones don't halt your story progress. MotB works flawlessly though. Or you can download any number of well made fan made adventures that run just fine. Even make your own... if you have a lot of patience with the engine.
The not believing turning into immunity sounds like the Nega-psychic from Beyong the Supernatural RPG. Except in the Nega-Psychics case it makes sense. It makes sense because the nega is in reality a powerful psychic whos disbelief is so strong that it transforms their power into a sort of paranormal damping field.
~ Neverwinter Nights 2 (1 doesn't run on a machine as advanced as mine - for when I need a D&D fix)
The 8th Dwarf wrote:
Exactly. Just because I love Firefly doesn't mean the show had any sort of mass appeal. Sadly when the show first aired I, like many people, said "a cowboy western in space, yuck". It wasn't till I was bored a year or three later and surfing reruns that I discovered this show was actually awesome. But again that is merely my opinion. To the world at large this was a silly short lived sci-fi show.
If BBT runs for 20 years, and Community is cancelled after the current season, then Community will still have been the far better show.
Depends on how you define "better show" clearly you are only using personal opinion... obviously making this absurd statement only true for you or a few others like you. But if a show was cancelled than it failed to be pleasing to the vast majority of people. THAT is the true legacy the show will leave... a forgotten piece of stale comedy that people grew tired of after a few short years. BBT on the other hand has proven it's comedic staying power by running for many many seasons and still going strong. Most people certainly aren't tired of BBT we think it's funny. :p
Oh? You are now acknowledging that I did use the right phrase after all. My how fickle you are.
That's hardly an honor... That poor citizen of Poland is being employed as a trap tester. The tragedy!
Ok whatever... you know what I meant. Pick a better phrase if it pleases you, my points stand.
PS: I watched a couple episodes of community, and it was lame. Now I know a couple episodes doesn't make me an expert. But at least I laughed the first time I saw BBT. Can't say the same for community.
Maybe you should actually watch the show before commenting on it.
1- It IS funny to a huge number of people myself included. Just because you don't think it's funny doesn't mean it isn't... It just means the shows humor goes over your head. And that isn't an insult, there is a lot of different kinds of humor not everyone gets all of it. For myself I don't get the humor where people get hurt and others laugh at it.
Also, you don't watch comedies on TV at all do you? I mean how could you if you find the widely used laughing as an insult.
2- You realize you could simply tell them you don't watch the show when they ask about it rather than blame the show... That and you can't be serious that your own family thinks you are like a comedic stereotype. I mean we have to assume they have met you and known you for quite some time.
3- HOW are the women weak? That is absurd. The show largely revolves around Leonard with the two polar opposite characters in Leonard's life being Penny his girlfriend and Sheldon his roommate BOTH strong influences on the show. All three women stars of the show are strong in their own way. Although I am sure Amy Farrah Fowler would be flattered that you only think of her as a sex symbol.
I have never walked out on a game mid session.
If this GM had pulled this on me I would have calmly put that character away and asked him what the character creation rules were for this game. Because it would be illegal to play an unapproved character. Since the current character contains an unapproved feat clearly I need a new character, right? Let him stew when we have to stall the game for a bit so I can make "Miss Expendable the First" although I would have fun with the new character. After all it's a one shot, time to test out something crazy.
Remind me never to invite you over to play at my house... I like my furniture especially my antique table. Also I would need the local police on speed dial to deal with the violent guy.
Kydeem de'Morcaine wrote:
Since you can't be bothered to read let me try again:
whats-her-face from Resident Evil 4, who you constantly have to protect, because she cannot do jack poop.
That IS useless.
Kydeem de'Morcaine wrote:
I would also allow a reroll here. But that isn't the point. The point is he had an opportunity to play a slightly more challenging character while having fun and impressing the others, maybe even making some new friends... or he could do something sure to get him uninvited from all future games... like walk out.
Kydeem de'Morcaine wrote:
Everything in your life is your life. The game, your job, your children, how you do everything, it ALL is your life. And working hard isn't even required. All you really need is a positive attitude.
Kydeem de'Morcaine wrote:
If the character is able to handle every challenge thrown at it then clearly it wasn't sub par now was it? This is why you should make something fun to play. I know it is HARD for power gamers to look past the numbers and see a character, but it is rewarding when you learn to do that.
Kydeem de'Morcaine wrote:
A +1 to +2 difference is significant??? Wow you have some serious expectations from a friendly game. Sure having to play with a loner cue that is slightly off straight will put your game at a minor disadvantage. Unless you are a master pool player you likely won't notice the difference a slightly off straight cue makes. But with THAT attitude that you DEMAND the best pool cue in the place if you have to play more than once or you won't even play a friendly game... wow is all I have to say. Soon you will be playing pool alone.
Kydeem de'Morcaine wrote:
My quote was from a poster that said useless.
There is ALWAYS a difference between characters in rolled stats. Life (and how much fun you have in life) isn't about how fair the hand you were dealt was, it is about how much you can do with the hand you were dealt. Besides, this is a RPG you always have more lives after this one. So why not just have some fun with it? If you are SO convinced that you are doomed by these stats then that should make you happy then that it will be that much sooner to the next character. BUT why sit there unhappy in the mean time? Make someone awesome, someone fun to play, and worry about your uber build mega stat room sweeper character next time.
But huge gaps in points forces some characters to be more or less sidekicks or whats-her-face from Resident Evil 4, who you constantly have to protect, because she cannot do jack poop.
I fail to see how a couple +1s difference equates to useless? In fact with three 13s this character should have few issues selecting feats. So this person ends up with a 15 primary stat... when the others may have between 16 and 18 in their primary stat. Your spells have a 1 or 2 point weaker DC or you do 1 or 2 points less damage in combat... Hardly something to cry about. Sure it makes combat marginally tougher for you, but that hardly makes you useless. Why must power gamers always have the pinnacle stat or they go home? Can't they enjoy the challenge of a lower stat?
Not that the OP is a power gamer we can't know that yet. Many would have felt put upon by that GM and his odd quirks...
I recently had a character with five 12s and a 10... played a human rogue and bumped the 12 Int to a 14. I had a lot of fun. She ended up being a good skill monkey despite her fairly difficult time in combat.
That being said 3.5e had a reroll clause. Better than a 13 stat and better than +0 total mods = playable. You just barely inch under the the reroll conditions, because you have no stats over a 13. So maybe if you explain that he will give you the reroll... although I am uncertain if Pathfinder kept the reroll clause?
I would have played anyway. I have in the past. The best way to handle this is to ignore the stats and play what you want. Have fun and be ready with a back up character. If you want to hurry to the back up character put your low stat in Con and refuse to be raised from the dead. BUT don't go in with a bad attitude. Just have fun and don't worry about whether you might get killed.
Who made that statement? I would consider not having a list to be lazy. But to leave you guessing what is allowed??? Why keep character generation a secret?! If this is the only reason you have to not accept "I hate elves" as a reason then ok... but you probably have other issues to worry about with this GM, making it a poor example for a honest discussion. In general "I hate elves" is a perfectly acceptable reason.
Kirth Gersen wrote:
Now you're being disingenuous since you have a list of what is banned and can see whether druids or half elves are on that list or not, you REALLY are just fishing for an excuse to badger the GM.
Kirth Gersen wrote:
"because I said so" isn't an explanation... it is the GM shutting down an argumentative player. I will give you that. BUT "I hate elves" is perfectly valid. DO you really need to know exactly what about elves they hate? This sort of opinion can't be changed by making a nuisance of yourself. If the person behind the GM screen "hates elves" then you know all you really need to know. Play another race and have fun or walk out with an attitude and likely not get invited back.
Unless you have a history of being a problem player I can't imagine a GM not giving you an explanation. WILL you accept that explanation even if you don't like the explanation? THAT is what separates an entitlement player out. WHAT do you do with the explanation? Do you argue about how the GM is wrong? Do you dismiss the GMs opinion as not relevant? Sometimes the GM has a strong opinion "I hate elves" for example. They dislike so many things about elves that trying to figure them all out may takes weeks of therapy. Do you hold the game up while you argue every bit of fluff and mechanic elven? Or do you accept the GMs quirk and play a gnome or a human? If your go to response is to argue then you are ruining everyone's fun.
Kirth Gersen wrote:
Why are you being so difficult? NO, asking is fine. NOT accepting the answer IS entitlement.
This is the GMs game she sets the rules. She IS doing this to create a fun, immersive, and challenging form of entertainment. She IS doing this for her own AND the players enjoyment. Part of the enjoyment of sitting in the GMs seat and doing all the extra prep work IS to see how a scenario will play out, how a house rule will affect enjoyment, how a thematic setting will inspire fun role play. Right or wrong it IS the GMs moment to try out the big decisions. Often learning as much about a good game from her failures as her successes. Entitlement players want to rob a game master of her fun by challenging every little detail they don't like. Woe to the GM who doesn't want to let your half fiend/half celestial/half fey minotaur jedi gunslinger from ancient china into their game. They will argue endlessly every little point till you shut them down or kick them out(as some suggest). The have NO interest in playing in your world regardless of the other players interest in the setting. The entitlement player just wants you to be a platform for their latest concept, you have NO say in it. The irony is these players won't be happy even if they find a doormat GM... because a doormat GM isn't going to care or challenge their whatever character at all.
When I saw arbitrary I don't mean because you don't like it, I mean if you have no reason for not liking it.
There is always a reason for everything. The point is it ISN'T that player's right to sit in judgement over the reasoning whether you agree with it or not. THAT is entitlement thinking.
Ditto... though I think I am very close to good.
PS: I reserve the right to smack you down if you are being an evil jerk... I guess that makes me neutral despite the volunteering to help those in need.
John Kretzer wrote:
Because not all table dynamics are the same. Sometimes it's less complicated to just shut them down rather than go through the complicated effort of getting them kicked out. For example games where the GM isn't the host or where the GMing is shared or any other mix of invite authority. And in nearly every case a problem player knows exactly what problems they are creating and how, they don't need it explained. Keep in mind they have to get labeled a problem player first before they start getting the short end of the stick. Up until then they get all the consideration everyone else does. If someone steps out of line people, GM or not, tell them. If it persists THEN no explanation is needed, they just earned a place on the naughty list and they will have a difficult time till they either shape up and start playing nice OR ship out if they can't see past their pride and would rather miss out rather than join the fun. It isn't lowering yourself at all to shut them down it is doing a good service to the rest of the players.
Except, again, intelligence is not a measure of how much you know, it's a measure of how much you have the CAPABILITY to know.
In every case how well you learn something in real life is NOT based on a stat, it is based on how much you want to learn it and how relatable the knowledge is to your experiences. It's why otherwise brilliant people do poorly in a particular class or two. If someone were stat driven then all their classes would end in the same grade. With the exception of mentally handicapped people EVERYONE is fully capable of being very smart. Remember the huge controversy over IQ tests unfairly being biased against black people? This is a perfect example of making material relatable.