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Oh my... psychopath?
Difficulty empathizing with others... no I sometimes over empathize with others letting their emotion cloud my own.
Impulsive? Nope not at all. Well I might get an impulsive moment here and there but most of the time I am a pre-planner.
Do things without considering the consequences? Yeah I have fallen into this trap repeatedly.
Inability to be shocked by horrific imagery? The opposite. I get dizzy and nearly pass out at the sight of blood. And I have walked out of horror films because I couldn't handle the fright.
So probably NOT psychopathy...
You guys realize you are reading WAY too much into plotlines written by disparate writers with wildly differing ideas and wildly differing life experiences. Best to look to the individual GM for the way things TRULY ARE. If gods in this GMs writing are vengeful and seek out blasphemers then that IS WHAT THEY ARE. Live with it or move on to a new GM.
I doubt that Lucy.
Is being a social chameleon a mental problem? I always wondered.
Why is this even still a topic?!
Yeah, there is choosing your own solution... and then there is the problem player who picks Charleston. If the campaign premise was "Terror on the Rails!" ending in a huge battle in NYC. Then the guy who fled stays level 1 and learns basket weaving and yoga. He doesn't get the epic treasure, he doesn't fight epic battles, he doesn't save the day. He ends up bored and as safe as a normal dude can be in a world filled with heroes and villains. Or in game speak, you fled from the module and retired your character. Make a new character or turn your seat over to the guy that DOES want to play.
Freehold DM wrote:
You were born tanned, the rest of us have to work at it.:p
Hmmm... there is a skill involved in tanning. Perhaps your sister knows the skill and you do not? Really it is as simple as knowing what sunscreen works best for your skin type and applying it correctly. A skill I made a point to learn after going to Florida when I was six and ending up a boiled lobster by the time we came back.
Wow that seems hostile.
They are the same thing. Anytime you have to stop and reference mechanics like initiative or attack and damage modifiers you risk breaking immersion. Hence my question.
Oh and you have a strange group if they take 5 min to figure out initiative (something everyone in my group already knows how to do / and can do in less than a minute) vs 5 seconds to add up the various attack modifiers, damage modifiers, ect which wildly varies from player to player; I personally have seen this take as quick as 10 to 15 seconds from a prepared player to as long as 15 minutes from an unprepared caster.
Cuddly Hugs Cap'n Yesterday wrote:
HEY! I take offense to this! I am beautiful in EVERY WAY!
Oh and I already know how to hug stuffed animals.
Now, nobody likes feeling inferior
It may be nitpicking... but this isn't true. I have encountered players that are happiest NOT being the powerful mega hero. And I have also seen different people take the weakest character and make him shine like a sun by brilliant or colorful playing.
Over the years, some of the less-skilled players felt the need to paint it as a strength rather than a weakness. That's where we get expressions like "ROLEplay not ROLLplay"
Wow you love to paint in only one color don't you? While this might be true in some cases It certainly isn't true as a general rule. Many if not most people talk about rollplay vs roleplay as a numbers vs fluff argument, NOT as a slight against rollplayers.
Sorry, while most of your post was spot on, leaving these falsehoods unaddressed would do injustice to the ideas.
Those would go PERFECTLY with a certain top I could wear to the game. Dice should always compliment your outfit. Why else make them in so MANY color combinations?
Like my favorite Blue Jean colored dice that go great when I am wearing jeans.
The best games tell a story.
If you are trying to avoid the evils of sandbox or railroading then start with a story rather than nothing(sandbox) or a module(railroading). Then take that story and view it through the lens of the character stories the players are making. And build a narrative that involves each character's story personally with the main story line in such a way that lets the main story BE the springboard that makes the character's story happen.
Can elements of sandbox or modules be used in your story as a shortcut? Sure if the character stories are particularly strong or if a module has a compelling story then feel to use that in your main story just don't rely solely on THAT or you become the GM with no story.
As for Credit Card theft.
I have had my Credit Cards or info stolen three times.
The first time was when thieves broke into my place and grabbed a couple cards I wasn't using (along with other valuables). And promptly were caught by the police when they tried to use them to buy gas.
The second time I just accidentally left it at a shop. No one tried to use it. And I got a new card soon in the mail.
The third time was online information, and the bank immediately caught that one when they tried to use it.
So far I have been saved from monetary loss. I thank Jesus for that.
Yes ingredients are HUGE in any dish... but... I can't stand the nearly bottom quality cheese Kraft makes. The stuff tastes like plastic. I have been restricting myself to Cracker Barrel cheese for now. If you find a good seasoning brand let me know and I will try it since I haven't found a brand that's suitably tasty yet. Oh and beware of buying Parmesan Cheese in the US, many suppliers recently got in trouble for using anything else BUT Parmesan Cheese, one brand I don't recall which was largely just sawdust.
Munchkins can add a lot to a game as long as you do two things. First be upfront with your munchkin and second restrict him. Many munchkins find great enjoyment NOT in the game itself so much as being able to take a theorycraft build and see it slaughter its enemies at the table. So a HUGE portion of their enjoyment is had before the game even starts, during character creation. As long as your munchkin and you are on the same page the game will run smoothly.
First, remind your munchkin that everyone at the table wants to have fun in their own way and that the restrictions are in place to keep him from VASTLY overpowering the others.
That is how you handle munchkins.
I have exciting news for the fans of this Fan Film.
Hey, FaWtL - any of you know of an iDevice RPG that emphasizes character creation and customization (ala D&D, PF, etc., even if not those rules in specific)?
Not sure if I have ever played an RPG on an iDevice. A quick Google search suggests Final Fantasy... but that is just based on ratings not customization.
One of the greatest joys in first becoming a GM is finally being able to run the game the way YOU want to run it. To many players these days are entitlement players always thankless and demanding the GM cater the game to please their own enjoyment never mind the GMs own fun. If you kill off one of the GMs sources of fun you will get less and less GMs. It is why I stopped running online games. I was just tired of that "you only exist to please me" mentality.
I am watching Macross Delta and I love the setting. VERY Macross with the singing as well.
Also watching Gundam Unicorn totally UC awesome... Even though that typical Gundam sexism moment is coming and I know it... Where the girl has to die to motivate the boy.
I am liking Haifuri. Half WWII naval lesson and half weird mystery all wrapped in a high school drama.
I stopped watching Kananeri of the Iron Fortress. It started as a cool survival zombie horror, but it has mutated into a generic Japanese super team saves everyone show with unlikable characters. Yawn.
I would love to say it was doing something cool... but no. I was in a hurry and didn't check a bags weight before lifting it from the cart with one hand... Some nameless cad had added a box of coin into what should have been a currency bag. So it weighed a LOT more than I was expecting and my arm bent in an unnatural way before I had the good sense to drop it to the floor. Where it impacted with the sound of shattering coin rolls. I would feel guilty about pulling a "manager" and delegating someone to count and reroll all that coin, but I was injured so I had a good excuse.
I suppose it could have been worse; I could have dropped it on my foot and broken that too.