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Ameiko

Aranna's page

2,969 posts. Alias of Min2007.


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~shrug~
As for my dislike of facial hair... maybe I am just a bit of a germaphobe, although I suspect that is just an excuse my mind grabbed hold of to reinforce my existing displeasure. If the things are too short they are prickly and if they are too long they hide his face. Nothing sexy about that in my opinion.


magnuskn wrote:
Aranna wrote:

I hope they do a good job.

As for books I wouldn't recommend you read any of them. A boyfriend used to go on endlessly about the novels where the inner sphere goes to conquer the clans, but they sounded really bad so I didn't read those. I did read a bunch of the ones where the galactic communication network goes dark... And while one or two might have been sort of good the rest were so poorly written or unbelievable as to make reading them painful. There were some from an earlier age of the game that might be good? But they are before my time and probably not relevant to battle tech any more.

Those earlier books you dismiss so blithely recount the recent history of BattleTech in novel form. As such, your statement kinda boils down to "History books are before my time and probably not relevant to the present anymore", which I say is not something I would support as an argument.

Not to mention that the timeline is really screwed up, anyway. They stopped writing novels when the year 3067 rolled around in-fiction and made a time jump to 31-something. Now that particular line of novels has been cancelled for some years now and they are planning to take up the novel line starting from 3067 again, sadly chaining themselves to the Jyhad storyline they mostly already laid out in detail in various sourcebooks for the game.

To be fair the real world's history doesn't get changed like a fictional world can.

Still there might be some good stories from way back it just seems kind of pointless to read game literature when the game has moved on to new concepts.

Hmmm... Feel free to ignore my dismissal of the older books. It's not like i can really comment past why I personally didn't read them.


I am with Diego Rossi and Jayder22 on this; Any proportional differences from the original are matched when changing sizes. It not only fits one of the only two ways to read RAW but it makes total common sense.


I have been watching both... At first I liked Dark Matter more and Killjoys not nearly as much. But that has reversed as the plot lines in Killjoys are far more interesting as I get to know the setting more.


A www... Don't cry.

I do really like battle tech. I used to play it with my boyfriend when we were bored. I have stories of epic glory and tales of horrific defeat.

I should share a story.

It started out as a quiet night at Pink Wolf Research and Development. The security officer sat at his desk trying to stay awake while watching the satellite monitors that kept watch over the skies. Not that he expected any real trouble this far inside Kurita space. But you never know when an ally can turn on you. That's when it all started to go wrong. The monitors tracked two jump ships bearing on a direct course for the jungle moon the facility was hidden on. The officer frowned and checked the Kurita supply schedule. Nope, nothing scheduled, he sounded the alarms and attempted to hail the ships.

The lead ship didn't respond but the pursuit ship answered on the secure Kurita channel identifying itself as the Tai Pei, a Kurita patrol and response frigate. The officer frowned again. What in blazes was a naval patrol doing so close to a hidden facility such that they could respond this quickly. Something didn't smell right. Still the facility wasn't well armed having just a handful of defense satellites and some prototype battle mechs numbering only enough for lance of light mechs. And that pirate raider in the lead was going to get it's drop ships off before the naval ship could intercept. With permission from the base commander the scout and satellite codes were relayed to the Kurita ship and the test pilots were scrambled to the prototype light mechs.

After taking control of orbit the Kurita naval ship broke off pursuit of the pirate and took a defensive position near the moon... This battle was going to be fought in the jungle.

The scenario: I was the defender and had just one lance of my early Pink Wolf light mech prototypes which were insanely fast had almost no armor and a very lethal array of tiny pulse lasers and a C3 system. My goal was to prevent the base from being captured.

My boyfriend was playing Kurita using a pair of heavy clan Omni mechs. His goal was to defeat the Pirates and if possible take control of the base. He would get partial victory if he only defeated the pirates.

The dog was using his secret new cheaply made pirate mechs which are expendable and he only needs to capture the base to win NOT hold it, since his forces are all expendable and they are only after the R&D data core which can be uploaded quickly then detonated.

We were all allowed custom builds in this 3 way fight. I had police checkpoints through the jungle which revealed the locations of all mech to my side and my boyfriends since he had my codes. But the dog was fighting blind.

The pirate dropped two drop ships into the jungle spaced apart to immediately begin looking for Pink Wolf R&D. And moments later a Kurita drop ship settled somewhere between them. The pirates swept into the jungle in two lances one moving toward Pink Wolf base and the others moving to intercept Kurita's heavies. Pink Wolf assembled its forces defensively waiting to see how the opening round would play out. Kurita quickly seized a hill overlooking the approach to the base and settled in to blast anyone who dared approach. That's when the pirates lost their nerves and began circling wide around the Kurita Hill hoping to claim victory without a fight. And that's when the elite Pink Wolves attacked blasting to rubble almost half the pirate forces in one round of surprise attack. Unfortunately the Pink Wolf flank was exposed on the side nearest Kurita Hill. The two Kurita heavies each selected and destroyed a Pink Wolf each. That's when the Pirates moved to take Kurita Hill with their remaining 4 trash can mechs. Managing to destroy one Kurita heavy by taking it's head off with concentrated rapid fire machine gun attacks. My remaining two Pink Wolves joined the fray on Kurita Hill one moving to attack the traitorous Kurita defender and the other slicing a trash can mech to pieces. Unfortunately for me my boyfriend knew my build used lasers exclusively and had his mechs covered in laser resistant armor. So the Kurita heavy stoically weathered my laser storm and split its fire into two pirate trash can mechs crushing the unarmored monstrosities. The three trash can mechs that could fire targeted and destroyed the remaining Kurita heavy and one more Pink Wolf. The forth was ambushed and out of position to fire at anything. That left just one Pink Wolf vs the last Trash can mech... They destroyed each other. So I won by default.


Is anyone else playing this? It reminds me of Myst or choose your own adventure books. Cool game.


I hope they do a good job.

As for books I wouldn't recommend you read any of them. A boyfriend used to go on endlessly about the novels where the inner sphere goes to conquer the clans, but they sounded really bad so I didn't read those. I did read a bunch of the ones where the galactic communication network goes dark... And while one or two might have been sort of good the rest were so poorly written or unbelievable as to make reading them painful. There were some from an earlier age of the game that might be good? But they are before my time and probably not relevant to battle tech any more.


Scarletrose wrote:
Aranna wrote:

Ok lets look at the tables that like secret agendas and lone wolves.

YOU can't predict how other players will feel about mr evil. They could be anything from interested to irritated to horrified. It's probably worse if it happens away from the party because now the players have to act like they don't know while adventuring with the evil nasty person. The game stops being fun while they watch you do horrible torture, murder, or worse while they can't stop you, the game becomes ALL about the evil guy and not about doing good deeds.

umh wait I think I spotted the problem here.

Do you feel that the usual natural flow of the story should be "a group doing good deeds"?

I was building on someones earlier example of an evil character in a good party. It applies to anyone playing an outlier alignment against the group. Like mr good in the evil party is disruptive.


Entryhazard wrote:
Aranna wrote:
Entryhazard wrote:
I'd say intentions factor into alignment, as motives and mentality are determinant for who someone truly is

No... intentions and words are both really bad ways to judge a person, it's why really bad people get away with SO much in real life, because people judge them on their intentions. "Officer this nice boy didn't mean to (insert serious crime) he was only trying to help! Show leniency since he is such a good boy."

Except you can't lie to your alignment.

You don't have to lie to your alignment, just your GM.

If intent was the rule than LG character can behave CE all he wants as long as he can smooth talk the GM into believing his character was intending to do good.

Action is the only REAL foundation we humans have to judge alignment by. Everything else is loose sand.


Entryhazard wrote:
I'd say intentions factor into alignment, as motives and mentality are determinant for who someone truly is

No... intentions and words are both really bad ways to judge a person, it's why really bad people get away with SO much in real life, because people judge them on their intentions. "Officer this nice boy didn't mean to (insert serious crime) he was only trying to help! Show leniency since he is such a good boy."


Ashiel wrote:
It's also very possible to play "good" characters who are grossly disruptive to the game and played as bad caricatures as well. Like I said, the problem is not the alignment but the players OOC.

Regardless of any other disagreement this is very true. If the group is going evil and that guy plays mr good, it is every bit as disruptive.


Scarletrose wrote:
Aranna wrote:
Ashiel wrote:
No alignment, including chaotic evil, prevents a character from being a valued member of an adventuring party other than the players outside of game.

Wrong.

Is your CE character going to commit evil acts? Yes? [...] So unless your planning to always be restrained into NOT being evil then you ARE going to cause friction. And that is NOT a valued member of the team.

the evil acts can (and usually in my experience are) performed when the rest of the party is absent or they are otherwise in no position to know they happened.

Also... a "good" Evil character in a good party can often offer a lot of interesting moral dilemma to the rest of the party.

Ok lets look at the tables that like secret agendas and lone wolves.

YOU can't predict how other players will feel about mr evil. They could be anything from interested to irritated to horrified. It's probably worse if it happens away from the party because now the players have to act like they don't know while adventuring with the evil nasty person. The game stops being fun while they watch you do horrible torture, murder, or worse while they can't stop you, the game becomes ALL about the evil guy and not about doing good deeds.

This is just one example... it's entirely possible to play off mr evil as comedy relief with the intention of being stopped and the group could have fun with it. BUT this is the exception the rule is far closer to the first example. It's normally special snowflaking at it's worst. Now in this kind of anti-team game special snowflaking isn't bad... but when the group is good and that guy wants to be mr evil YOU can't know going in if it's going to explode in your face or be great. BUT it would be a safe bet to assume the players who are going for a good game are more likely to be highly annoyed if the GM allows a mr evil into the game. It's like allowing ONE player to dictate the whole direction of the campaign.


Crazy compulsions of chaotic characters? My CG sorceress would vehemently disagree there is nothing crazy about being chaotic.


The internal volume is NOT set. It can hold up to 2 cubic feet. And since it's non-dimensional space it has no effect on the exterior of the sack, a full or empty bag of holding is the same size and weight. And yes you can scrunch up a bag to fill a much much smaller space than it takes all ballooned out.


Faelyn wrote:
Aranna wrote:
Snowblind wrote:
Aranna wrote:
Ashiel wrote:
No alignment, including chaotic evil, prevents a character from being a valued member of an adventuring party other than the players outside of game.

Wrong.

Is your CE character going to commit evil acts? Yes? Is this going to anger the Good party he is traveling with? Yes. So unless your planning to always be restrained into NOT being evil then you ARE going to cause friction. And that is NOT a valued member of the team.

Causing friction!=not a valued member. These two are very different things.

I certainly don't "value" friction.

Some people might value friction within their gaming group. Who are you to tell them otherwise? Also, I think it's a little presumptuous of you to tell someone that their opinion is flat-out wrong. Especially with something as open-ended as alignment and the myriad ways to interpret it. You can disagree with that opinion, but to say it's wrong is overboard.

I you had bothered to read everything I said then you would see the qualifier I used. IF you want a cooperative team style game... I wasn't talking to the people who want the group full of personal agendas and lone wolves are welcome. I was talking to the other people, I made that clear. And yes in my context there IS a wrong. If you don't play that way then my experience probably isn't going to help you.


Huh?

I didn't say the CE person couldn't function as a party member even in a good group, just that he wouldn't be "valued". The friction he causes would at best irritate and at worst cause serious alignment conflicts among his good peers.

TOZ raises an interesting character; Jayne Cobb. First the crew of the Serenity is NOT a Good party. They are probably decidedly neutral on the good evil axis as a party. Jayne starts out evil (sells out his ship mates for a pay out) but gets less so as the show evolves his character into Jayne the Hero of the mud farmers. AND YET he still irritates his crew with his antics. Mal was even prepared to space him at one point. Is he "valued" no he isn't, but he does have a place among these misfits and criminals. They would all probably be much happier with a less evil gunslinger in their crew, but criminals can't be picky.

Good PC groups on the other hand CAN be picky. And alignment restrictions smooth this out considerably.


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Snowblind wrote:
Aranna wrote:
Ashiel wrote:
No alignment, including chaotic evil, prevents a character from being a valued member of an adventuring party other than the players outside of game.

Wrong.

Is your CE character going to commit evil acts? Yes? Is this going to anger the Good party he is traveling with? Yes. So unless your planning to always be restrained into NOT being evil then you ARE going to cause friction. And that is NOT a valued member of the team.

Causing friction!=not a valued member. These two are very different things.

I certainly don't "value" friction.


Ashiel wrote:
Aranna wrote:
Kthulhu wrote:

I am pretty sure that I have literally never seen a "Trigger Warning".

Or if I did, it seemed so ridiculous to me that I immediately forgot about it.

Don't you watch TV? You've never seen the "Warning: This show contains scenes of extreme violence" or similar depending on the show and it's content? This is what trigger warnings are for. They are good and useful in helping people avoid content they don't wish to see.

The biggest difference is that warnings like that explain some of the content and remark that viewer discretion is advised. Its noted purpose being to allow you to decide whether or not you want to watch it or whether or not you want to allow your children to watch it.

It does not, however, imply that it is to keep you from being "triggered".

EDIT: In fact, that's probably the most telling because we have movie and tv rating systems for children. When something pops up on your tv and says this show is rated X-Y for A, B, C, and D, or says "this show contains scenes of X, viewer discretion is advised", it's been primarily a warning to adults in regards to their children.

What manner of strange definition are you using for "trigger"? Being triggered is simply having an emotional reaction to the triggering event. And yes while TV ratings were designed to help parents decide what they want their kids exposed to, the trigger warnings are for ANYONE who might have an emotional reaction to the scenes; "Viewer discretion is advised" means ALL viewers. This IS what trigger warnings are for.


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Ashiel wrote:
No alignment, including chaotic evil, prevents a character from being a valued member of an adventuring party other than the players outside of game.

Wrong.

Is your CE character going to commit evil acts? Yes? Is this going to anger the Good party he is traveling with? Yes. So unless your planning to always be restrained into NOT being evil then you ARE going to cause friction. And that is NOT a valued member of the team.


Qaianna wrote:
CriticalQuit wrote:
Of the characters I made that were any good, I had a chaotic evil character who was impulsive and sadistic, but at most a nuisance. She typically played the devil's advocate character, suggesting the cruelest solutions to problems, and often tried to be intimidating even when conflict wasn't necessary. Luckily, she was a a weak as hell witch, so the other characters tended to quite literally hold her back so she wouldn't be a problem. But she was fun and silly and people loved her.
'Lemme at 'em! LEMME AT 'EM!'

This is a character designed to back down from alignment conflicts. As a GM I might make an exception in such a case.


Alignment restrictions make sense for any GM wanting to run a game for a team of players rather than a pack of uncooperative (at best) to PvP (at worst) lone wolves. Why? because alignments each have their own ways of doing things. Having a wide array of alignments in the group means you WILL HAVE alignments conflicts at some point. And most players don't back down during such arguments. So you turn the group into the good faction vs the evil faction/the lawful faction vs the chaotic faction... or end the session with a PvP battle.

Now if the players are mature enough to ignore their characters alignments and reach a consensus on how to play then great, but at that point you probably aren't using alignments any more anyway.


Yes you can do this.

A haversack is made of cloth and leather and can be compressed down to fit in a smaller container. While it wouldn't fit into the fist sized area it can fit into the non-dimensional area of the pouch. Note that while it rests inside the non-dimensional area it will not function and items stored inside the haversack will be inaccessible. You would need to squeeze the haversack out of the pouch before you could get at the items within.


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Kthulhu wrote:

I am pretty sure that I have literally never seen a "Trigger Warning".

Or if I did, it seemed so ridiculous to me that I immediately forgot about it.

Don't you watch TV? You've never seen the "Warning: This show contains scenes of extreme violence" or similar depending on the show and it's content? This is what trigger warnings are for. They are good and useful in helping people avoid content they don't wish to see.


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Ashiel wrote:
thejeff wrote:

But the "stupid stuff" isn't the "traumatic stress" kind and doesn't need even amateur therapy, so there's no danger there either. Since you specifically said, "traumatic stress", it seemed clear that you were talking about the more serious kind and I really wanted to push back against anyone thinking they should be using their RPG as therapy for any serious issues. Especially without informed consent from the players.

Since you also say you do give trigger warnings ("alerts for things that crop up in play") or at least are sure to know your audience well enough to know what will be a problem, it seems we're really only arguing about where we should draw the line between super intense things that need warnings and stupid stuff that doesn't.

I don't check about content because of "triggering" but because of enjoyment, not because I'm concerned they can't handle it. Not everyone enjoys grimdark material and if everyone would rather play something more lighthearted then that's what we'll do. Someone doesn't need to be "triggered" to simply not enjoy something and that's what the goal is, to enjoy the game and story.

However, trigger warnings I most frequently see on things not intended for entertainment but academia and I feel that's a poor idea. Especially given how I've seen them used. If you want start another thread about it and link me, we can talk about it at length. In the meantime, this feminist explains most of my issues with it fairly well.

Quote:

And to extend the metaphor - In any metaphorical conflict, you need both diplomats and warriors.

Nor am I sure why "equity" is preferable to "justice".

Because the goal is education, re-education, and equality. However, by definition, while Justice has involvement in moral equality it is also concerned with doling out retribution, rewards, and punishments, which frankly do very little to quell unjustified hatred and can sow seeds where none existed prior....

Why do you listen to the Anti-Feminist?

Trigger warnings are a good thing... a warning that you are about to encounter disturbing content of a serious nature like rape or violence against women. It gives us a choice of whether we wished to be exposed to traumatic content ahead of time so we could harden ourselves against it or avoid it. They are much like the content warnings on TV or movies, and NOBODY is saying those are bad.

That some tiny minority of people are taking it to ridiculous extremes is NOT a reason to throw away trigger warnings. It is far more reasonable to call out the people using it in the ridiculous extreme way and getting people to stop listening to them. I mean really some people really need professional help if they need a warning for "clapping" how is that in any way traumatic?! It cheapens the whole point of trigger warnings. This is as bad as teachers expelling students for taking a tiny GIJoe plastic gun to school... It isn't trigger warnings that are bad it's idiot teachers who couldn't find reality with a road map.


I was searching to see if Al Gore was recorded actually saying anything people accuse him of and I ran across this video which while it seems to start out as a political attack on Al Gore has some interesting science after you get past it about how global warming (or climate change if the previous word bothers you) is happening on all the planets... wait... did climate scientists factor this interplanetary increase into their models? Did someone debunk it? It seems to attribute most of the change to natural solar activity. I went to my usual debunking site and they just say solar radiation has remained constant in the last 32 years. So have they figured out what IS causing the other planets to warm up if it isn't solar radiation? It seems they would need this information to build an accurate climate model.

interesting video

Anyway some of you seem to know more than I do about this stuff, so what news have you heard?


I finally have a 70 in each class! Now I was able to delete all the extra characters.


captain yesterday wrote:
My God how many hippy festivals do we need hides Playa Del Fuego hat with Bonneroo shirt and whatever that is from Burning Man But no sorry to say it's not Playa Are those trails Del shouldn't have eaten that Fuego, getting close tho, it's a meme of Robotech Defense Force, really pisses the moderators off:-) I kinda like it actually and sounds better then fan boy :-)

Palladium Defense Force? (The makers of the Robotech RPG)


I prefer my hair longer... I had it down to my mid back but lack the patience to keep that much hair clean and looking great. So yes laugh all you want I tried a pixie cut... But didn't really like the look. So these days I wear it shoulder length.

In men? I prefer short hair. Maybe it's a family thing but all the men in the family have served in the military so something about a strong buzz cut man in uniform is all kinds of attractive. Oh and NO facial hair please, you would understand if you had to kiss that mess.

Pets? I prefer my pets to be adorable. Hair length only matters if it aids in that goal.


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Wait... People actually play as someone who wants to switch genders?! Why? Why not start out with the gender you want to play as?


Trans wouldn't exist in the same way as the real world... first magic can remake you in your preferred gender, and second the player can select their preferred gender right from character creation.

Gay I only include if I end up with a gay player. It isn't a big deal to toss a few gay friendly NPCs here and there. But if my players are all straight I don't include any gays.


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The poster has a post as recent as this June. But I wouldn't get your hopes up about the cards.


Aranna wrote:

What we need to do 'NEED to do' is find the replacement for fossil fuels. The world economy is built on fossil fuel. Honestly I haven't met ANYONE (except for a couple left wing anarchists) who WANT the world to die. The guys on the right want you to have nice things and a good lifestyle... the guys on the left want you to be nice to things and have a happy lifestyle. The positions aren't that far apart. And whether we trash the economy to save the environment or trash the environment to save the economy the end result is a s#%!ty lifestyle which nobody wants. So we NEED do do both... we need to save both the economy and the environment.

In case you missed it THIS is my middle position.


What we need to do 'NEED to do' is find the replacement for fossil fuels. The world economy is built on fossil fuel. Honestly I haven't met ANYONE (except for a couple left wing anarchists) who WANT the world to die. The guys on the right want you to have nice things and a good lifestyle... the guys on the left want you to be nice to things and have a happy lifestyle. The positions aren't that far apart. And whether we trash the economy to save the environment or trash the environment to save the economy the end result is a s!#@ty lifestyle which nobody wants. So we NEED do do both... we need to save both the economy and the environment.


Thank you Orfamay Quest for your advice. I will indeed look at IPCC.

Oh and thanks for explaining this misleading 97% really is. Really it is just 97% of the people who want to place blame or excuse blame... and so it really shouldn't be surprising that most of them are the ones who wish to place blame, it's just human nature. Odds are if you are a scientist and don't see any problems then you will be researching something else. The fact that only 32% (the real number) of climate studies claim human cause is the real issue isn't it... far far from the majority the left wants to claim. 67% don't place blame, isn't that the more interesting number? If the world is at stake you would expect far more than 32% of climate researchers to be sounding an alarm.


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I love tinkering with rule systems and world building. The strangest ideas sometimes see expression in my games.

Like my world where everyone is perfect. Nobody even has words for ugly or stupid. Character creation was an array; take six 18s and arrange them any way you like across your six stats, pre racial of course.

My beautiful world campaign where no ordinary landscapes exist. Everything is majestic and awe inspiring. I would have loved to be a tourist there traveling from the Crystal Mist Mountains, across the painter's fields, and arriving at the Saphire Coast. Then of course I would have to take a swan boat out to explore the sea of jeweled fish.


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As someone in the middle how on earth do you expect us to know good science from bad science? There are REAL scientists on both sides, are you suggesting we shouldn't trust the real scientists? I sure hope not. So the only course we have is to look at both sides data equally. Anything less is pure "faith" that either the left or the right aren't feeding you BS.

Since people will ask I define real scientist as someone with a scientific degree who has worked researching climate... NOT one of these horde of people with a degree in POLICY which just makes them a politician even if they pretend to be a scientist.


Maybe Coriat is right the best way may be to have a 50-50 funded research team that can explore the validity of all these claims?


BNW???
I found a site explaining from the pro man made global warming side why they falsified data (although they don't call it that) (they call it changing the actual readings to better reflect what they should be if mankind and weather didn't keep messing up their experiments).

A quick web search revealed climate analysts make between 74k (Texas) to 105k (Washington DC) per year. I would like to know where your from that a bake sale raises enough to pay multiple 6 figure salaries.


I... guess then there is no way to remove the politics?

I just can't see it as good to have two groups throwing muck at each other. If the pro man made global warming people are even partially correct then we need to have a plan in place to completely switch over to green energy... and force or convince the rest of the world to do the same in a timely fashion. China is one of the worst polluters and they don't exactly like us. Any change is going to HAVE to include these countries or no progress at all will be made. And if the man made global warming people are not correct then we need to know that as well to move forward.


I decided to spend the morning doing a little climate change research. You know to see what people were saying since the reveal a couple years ago that pro man made global warming side had been falsifying temperature data. And... it doesn't look like any actual science has happened since then. Wow what a mine field of political bias and lies from both sides. So I decided to filter out the BS being spread by fake scientists. There is a laundry list of pro man made global warming types all asking for donations to help them lobby for change. But did they have actual scientists or were they all just politicians? Actually at the very least some of them are indeed centered around actual scientists... it was also sad to note there were a staff filled with politicians built around the actual scientists. Way to go politicize the issue global warming people... although to be fair the opposition seems to be packed with just as many politicians. Who started the politicizing of the issue? Heck if I know, but I had hoped the global warming people would have at least stuck to the science that started this and not ran to politicians the first chance they got. What also surprised me in this little research session is that while MOST of the climate deniers haven't done any climate research that is in any way backed by anyone (and quite easy to tear to pieces as lies) there have been a few who HAVE published peer reviewed work supporting natural rather than man made global warming. So clearly not ALL the science is on one side.

If the fate of our planet is in the balance then we NEED to do real research NOW. Make a law that sentences anyone from either side who dares politicize the issue to mandatory prison time and fund actual scientists to simultaneously do research both for and against man made global warming so that we can see the real science behind both sides clearly.

Am I making any sense?


Yeah those damn humans if they would only get their s#&@ together.
I blame corporations. Someone had to make the silly call to fix the train with epoxy and to ignore the handbrake fines.

"Hey lets save a few bucks"
-the notorious corporate bean counter.


Well I am doing the modern American thing and walking the beach while typing on a phone.


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Freehold DM wrote:
David M Mallon wrote:
Manwolf wrote:

Excellent choices. In the play through I just finished I was playing an Adept and had fun taking down the Illusive Man's base with the M-11.

I most like playing Vanguards in ME2 and ME3. Charge into a group, blast away with the shotgun, rinse and repeat. Throw in an occasional Nova to spice things up.

Currently finishing ME3 as an Adept, which is pretty fun, what with detonating combos and stuff. My all-time favorite, though, is the Infiltrator. Tactical Cloak is the best.
I did enjoy blowing up heads as an adept, I am playing as a infiltrator now. The cloak has saved my life several times,but I enjoy being a sniper for the first time in game history. Next playthrough is either a soldier or an engineer, as chosen by CH.

I always play as an infiltrator mostly because I love sniper rifles so I can kill them before they know I am near, and because in ME I seem to be rather helplessly unable to aim in close quarters. Oh and it lets me hack locks and data in ME1.


Prince of Knives wrote:
Aranna wrote:

Well thanks for the attempts at examples... but I am unfamiliar with the Kirthfinder house rules (they were house rules right?), Five Moons (is it even out yet?), or Legend (Legend seems to be an actual system and seems to be available now)

But since I don't wish to learn a new game just for an argument perhaps people familiar with these 3 examples can tell me how they balance classes?

Legend relied on asymmetric balance; that is, options that play differently are still balanced to the same standards. The big feature of Legend is the Tracks system. A character has three Tracks, which advance at different rates for a total of one class feature per level. Each Track plays differently and has different roles and abilities; that is, Tactician Spellcasting plays differently from Acrobatic Adept which is in turn different from Iron Magi.

The idea is that even if you drunkenly picked three Tracks at random you'd end up with an effective character. Play experience suggests that Rule of Cool succeeded in this.

That sounds... absolutely intriguing. Does this system have a free download for a demo of the rules? I may read it after all.


Well thanks for the attempts at examples... but I am unfamiliar with the Kirthfinder house rules (they were house rules right?), Five Moons (is it even out yet?), or Legend (Legend seems to be an actual system and seems to be available now)

But since I don't wish to learn a new game just for an argument perhaps people familiar with these 3 examples can tell me how they balance classes?


TriOmegaZero wrote:
Aranna wrote:
TOZ wrote:
This will only end in tears.

~hands TOZ a box of tissues~

Balance between classes? Do we really want this?

Absolutely.

Well I can't fault you on your conviction.

:)


Lemmy wrote:

Ah, the good old "If I don't see the problem, it doesn't exist". I have never gone hungry or homeless, therefore, everyone in the world is well-fed and has a nice home.

And of course, another instance of the great 4th Edition Fallacy... "4e achieved balance through homogenization, therefore all attempts at balance lead to homogenization". Because, obviously the game design used in 4e is the only possible way of balancing an RPG game. There are zero alternatives. ZERO!

And yet you fail to present a counter example.

If it's so easy to balance without homogenizing then where is the example?


2 people marked this as a favorite.
TOZ wrote:
This will only end in tears.

~hands TOZ a box of tissues~

Balance between classes? Do we really want this? Part of the fun of games like Pathfinder, d20, and 3.x was building your personal hero using a big toolbox of options. When you homogenize the classes like 4e you loose that sense of building something uniquely yours. Of course there IS a drawback to the big toolbox of options; people with a greater mastery of the system can make stronger characters than people without this skill and if there are clearly superior options soon all the build masters will be using only those options making it just as cookie cutter as the homogenized system.


David M Mallon wrote:

So I almost just got f!~*ing killed today. Ever since I moved into my apartment around 3 years ago, there have been two wires dangling about 2 feet above my head in the hallway where a smoke alarm was once hard-wired in. Since none of the hall lights work, I assumed that the whole circuit was disconnected, and left it alone for years. Today, I was moving a table between rooms, and must have knocked the two wires together. Big arc, big flash, and all of the lights in the apartment went out.

Turns out that the labels in the fuse box are WRONG WRONG WRONG. All of the lights in the apartment are on the same circuit, as well as the wall outlets in the bathroom (and at one point the missing smoke alarm), not just the hall lights. I capped off the hot and neutral lines, pulled the now blackened fuse out of the box, and plan on getting up bright and early tomorrow morning to have a nice little chat with my landlord.

In the mean time, I need a f%!&ing drink.

I am shocked you waited 3 years before thinking to complain to the landlord. I would have been b~%%~ing about it from day 1. Thank the Lord you weren't hurt.


The only one not in the team lineup was Joker... so I am guessing the Joker is the big bad guy.

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