Half-Orc

Aram Barong's page

242 posts. Organized Play character for Barong.


Full Name

Aram Barong

Race

HP 10/10, Init +5, AC: 12, T: 12, FF: 10

Classes/Levels

F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Gender

Male

Size

6'4

Age

16

Alignment

NG

Deity

Sarenrae

Languages

Common, Orc

Occupation

Adventurer

Strength 7
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 9
Charisma 19

About Aram Barong

RACE Half-Orc
GENDER Male
ALIGNMENT NG
DEITY Sarenrae
CLASS/LEVEL Sorceror 1(Rakshasa Bloodline)
AGE 16 HEIGHT 6'4" WEIGHT 274
STR 7 DEX 14 CON 14 INT 12 WIS 9 CHA 19

Racial: +2 CHA, Sacred Tattoo(+bonus on all saving throws), endurance, Orc Blood, Orc Weapon Familiarity

COMBAT STATISTICS
BAB: 0 CMB: -2 CMD: +10 AC: 12 Touch: 12 Flat: 10 SPD: 30 Initiative: +5
SR: 0
HP: 8
FOR +3 REF +3 WIL +3

OFFENSES
Quarterstaff, Crossbow

SKILLS Bluff +8, Knowledge(Arcana) +5, Spellcraft +4, Use Magic Device +8 (all rank 1)

FEATS Spell Penetration

TRAITS
Traits: Focused Mind(+2 to Concentration), Legacy of Sand(+1 to will)

SPECIAL ABILITIES: Darkvision, Bloodline Abilities:

Bloodline Arcana: Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting

Bloodline Powers: At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibness). If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

POSSESSIONS Bedroll, backpack, flint and steel, quarterstaff, light crossbow(with bolts), signel whistle, sack, waterskin, (4)trail rations, traveler's outfit, 88 gold

Spells Known:

0-Level
Acid Splash
Daze
Detect Magic
Spark

1-Level: (bonus spell from having high charisma)
Color Spray
Grease
Endure Elements

CREATION NOTES
Favored Class Bonus - Skill Point

Backstory:

Originally named Klug, Aram has had a hard life. Born the result of orc breeding experiments with humans, his mother escaped the first chance she had when he was five. Around this time his affinity for sorcery was noticed by the chief and he was apprenticed to the tribe's shaman. After suffering awful abuse for two more years, including being painfully inscribed with magical tattoos to focus his powers, he ran away. He was cold, lost, and starving when a kindly androsphinx named Myrixibarong found him. Taking pity on him, the androsphinx took him in. He gave the name of Aram to him to replace his harsh gutteral orc name, which Aram was only too happy to abandon. Myrixibarong tutored Aram on how to use his powers. He was also a devotee of the Empyreal Lord Kelumarion, and passed on his morality to Aram. Some time after his 16 birthday, Aram began to feel a wanderlust. He wanted to develop his powers and help people, but there was another side of him that kept feeling he was destined to live in the lap of luxury, but didn't know quite why. Myrixibarong was worried about the source of his powers, but thought Aram should find out for himself. He gave Aram some gold and told him to find his destiny. Aram to the second part of his adopted father's name as a surname, since he figured most people had one and he wanted to honor his father. Wandering into the nearby town, he heard about the Pathfinder Society, and knew immediately that was his destiny. He quickly made ship to Absalom, where he joined the Andoran Faction, that most closely aligned with his beliefs, although a part of him wanted to join up instead with the wealth-seeking Sczarni Faction instead.
Aram doesn't look like a regular half-orc, with his short hair resembling fur that gathers bushily around his face. Among other goals, Aram wants to find out why this is, track down and reunite with his mother, and discover where his powers come from. He feels a strange compulsion to accumulate wealth and luxury, something that confuses him. Despite his imposing height and fierce visage people find a certain savage nobility in his features which they find fascinating. It doesn't hurt that Aram is polite and good-natured in his dealings with people. He has a tendency to become easily distracted and is prone to daydreaming. His great-grandfather is a bear rakshasa, who might be interested in meeting his progeny, and turning him to a properly neferious state of mind.