About Aram Barong
Racial: +2 CHA, Sacred Tattoo(+bonus on all saving throws), endurance, Orc Blood, Orc Weapon Familiarity
SKILLS Bluff +8, Knowledge(Arcana) +5, Spellcraft +4, Use Magic Device +8 (all rank 1)
FEATS Spell Penetration
SPECIAL ABILITIES: Darkvision, Bloodline Abilities:
Bloodline Arcana: Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting
Bloodline Powers: At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibness). If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
POSSESSIONS Bedroll, backpack, flint and steel, quarterstaff, light crossbow(with bolts), signel whistle, sack, waterskin, (4)trail rations, traveler's outfit, 88 gold
1-Level: (bonus spell from having high charisma)
Originally named Klug, Aram has had a hard life. Born the result of orc breeding experiments with humans, his mother escaped the first chance she had when he was five. Around this time his affinity for sorcery was noticed by the chief and he was apprenticed to the tribe's shaman. After suffering awful abuse for two more years, including being painfully inscribed with magical tattoos to focus his powers, he ran away. He was cold, lost, and starving when a kindly androsphinx named Myrixibarong found him. Taking pity on him, the androsphinx took him in. He gave the name of Aram to him to replace his harsh gutteral orc name, which Aram was only too happy to abandon. Myrixibarong tutored Aram on how to use his powers. He was also a devotee of the Empyreal Lord Kelumarion, and passed on his morality to Aram. Some time after his 16 birthday, Aram began to feel a wanderlust. He wanted to develop his powers and help people, but there was another side of him that kept feeling he was destined to live in the lap of luxury, but didn't know quite why. Myrixibarong was worried about the source of his powers, but thought Aram should find out for himself. He gave Aram some gold and told him to find his destiny. Aram to the second part of his adopted father's name as a surname, since he figured most people had one and he wanted to honor his father. Wandering into the nearby town, he heard about the Pathfinder Society, and knew immediately that was his destiny. He quickly made ship to Absalom, where he joined the Andoran Faction, that most closely aligned with his beliefs, although a part of him wanted to join up instead with the wealth-seeking Sczarni Faction instead.