Mark Seifter wrote:Well I hope that monsters have been reworked to include weaknesses to spell damage more often. I do not recall a lot of monsters have spell damage weakness in PF1. (Red dragons & fire elementals not vulnerable to cold for example) Even in the PF1 preview, zombies have a slashing vulnerability with no magic vulnerability while skeletons get both resistance to non-bludgeoning and fire attacksDeadmanwalking wrote:Dasrak wrote:I wonder why he didn't mention that when he was involved in this thread. Elemental resistances being less prevalent and weaknesses being more common is a rather big deal.Mark is very careful not to give out major system revelations in random forum posts. Especially ones that will be covered with a blog later in the planned reveal progression. He often collates information that's already been revealed, hints at things, or occasionally even reveals minor stuff...but major reveals in a non-Blog Thread? Probably not gonna happen.
Very much this. Not going to drop spoilers before the blog, but happy to mention things in their due time.
Also, PF2 weaknesses are particularly good for AoE or DoT effects, as they apply a static amount of extra damage (the 1.5x calculation on the last page is using PF1 vulnerability). So if you are fighting a bunch of monsters with weakness 25 to fire, even a tiny AoE that does minor fire damage to all of them is going to be very effective.
Casters have a telekinetic projectile cantrip they can use to take advantage of physical vulnerabilities. It'll scale up since it's a cantrip and I'm sure there will be other, higher level spells that also do physical damage as well.