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Ganyavesha

Arabeth's page

268 posts. Alias of Sunset.


Race

Female Aasimar, Init +3,Perc +7 HP 15,Speed 30' Fly 30'(Good),AC 17,Touch 13,Flat-F 14,DR /Armor,F +3 R +3 W +4,Bab +1, Inquisitor Lvl 2

About Arabeth

Female Asimar; Inquisitor: Lvl 2

NG medium humanoid

Init: +3; Senses: Dark Vision 60',Perception: +7
,
Languages: Common, Celestial,
---------------------------------------------
AC: 17(+3Dex,+4Chainshirt), Touch: 13, Flat-footed: 14

HP: 15

Hit Point Loss: [/b]

[b]Ability Damage:

Fort: +3, Ref: +3, Will: +4,

Spell Resistance: -
---------------------------------------------
Speed: 30 ft. Fly: 30' (Good)

Melee: +3,

Dam: 1d8+1,Crit: 19-20/×2,Type: S, Weight: 3 lbs

Melee:
Ranged: + () Rng Inc:
Ranged: + () Rng Inc:
Face: 5 ft. Reach: 5 ft.
Bab: +1; CMB: +1; CMD: +14

---------------------------------------------

Known Inquisitor Spells: (CL 1st):

1st(Known2) - 1)Bless, 2) Cure Light Wounds, 3)Shield of Faith D) Charm Person

Cast: (.), (.), (.),

0th(Known4) - 1) Create Water 2)Guidance 3)Light 4)Stabilize 5)Acid Splash
Cast: At will

D) Dazzling Touch 3/Day

---------------------------------------------
Abilities:
Str: 11,
Dex: 17,
Con: 10,
Int: 10,
Wis: 17,
Cha: 13,

--------------------------------------------------------------

Traits(1): Heirloom Weapon;

Spoiler:
Aldory Dueling Bladed

You carry a weapon that has been passed down from generation to generation in your family.

Benefit: This heirloom weapon is of masterwork quality (but you pay only the standard cost at character creation). You gain a +1 trait bonus on attack rolls with this specific weapon and are considered proficient with that specific weapon (but not other weapons of that type) even if you do not have the required proficiencies.

Source Adventurer's Armory 30

Traits(2): Rich Parents

Spoiler:

You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoyed a one-time benefit to your initial finances.

Benefit: Your starting cash increases to 900 gp.

Pathfinder Companion: Second Darkness Player’s Guide. Copyright 2008, Paizo Publishing, LLC; Authors: James Jacobs, F. Wesley Schneider, Amber Scott, Greg A. Vaughan.

Traits(3) Wary (Aasimar)

Spoiler:
You grew up around people who were jealous of and hostile toward you. You grew up mistrustful of others and believing your unique appearance to be a curse.

Benefit: You gain a +1 trait bonus on Disguise and Sense Motive checks. Wary (Aasimar)

You grew up around people who were jealous of and hostile toward you. Perhaps your parents were not pleased to have a child touched by the divine—they may have berated or beaten you, or even sold you into slavery for an exorbitant price. You grew up mistrustful of others and believing your unique appearance to be a curse.

Benefit: You gain a +1 trait bonus on Disguise and Sense Motive checks.

Trait(4) Calistrian Prostitute (Calistria)

Spoiler:
You worked in one of Calistria’s temples as a sacred prostitute, and you know how to flatter, please, and (most of all) listen.

Benefit: You gain a +1 trait bonus on Sense Motive checks and Diplomacy checks to gather information, and one of these skills (your choice) is always a class skill for you. *Choosing Sense Motive

Trait(5) Quick Learner

Spoiler:
You’re skilled at learning the feel of a particular weapon after a few swings in combat.

Benefit: After your first attack with a weapon in which you are not proficient, the non-proficiency penalty decreases by 2 (to a –2 penalty). This effect lasts only while you have the weapon in hand; you must “relearn” the weapon each time you pick it up.

-----------------------------------------------------------

Special Qualities:

Garuda blooded: Link

Celestial Resistance: Acid resistance 5, Cold resistance 5, and
Electricity resistance 5.

Spell-Like Ability (Sp): Plumekith gain 'See invisibility' as a spell-like ability.

---------------------------------------------
Feats:

1st Lvl General: Additional Traits

Spoiler:
You have more traits than normal.

Benefit: You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose — this feat cannot enable you to select a Dwarf character trait if you are an Elf, for example.

--------------------------------------------------------------

1st Lvl Inquisitor Abilities:

Domain:

Judgment 1/day

Monster lore

Orisons

stern gaze

2ndlvl Inquisitor feats:

Cunning Initiative

Detect Alignment

Track

----------------------------------------------------------

Skills='6+Int mod' 4 Skill points to spend.

Spoiler:

Acrobatics(): +4=(+1R,+3Dex)
Appraise(): ,
Bluff(I): ,
Climb(I):
Craft(I):
Craft():
Diplomacy(I):
Disguise(I): +8=(+1R,+3Cha,+3Cl,+1T)
Escape Artist():
Fly(R): +7=(+1R,+3Racial,+3Dex)1
Heal(I): +4 =(+1R,+3C,+0Int)
Intimidate(I):
Knowledge (Arcana)(I):
Knowledge (Dungeoneering)(I):
Knowledge(Engineering):
Knowledge(Nobility):
Knowledge (Nature)(I):
Knowledge (History):
Knowledge (Planes)(I):
Knowledge (Religion)(I): +4=(+1R,+3Cl,+0Int)
Linguistics:
Perception:(I): +8=(+2R,+3Wis,+3Cl)
Perform:
Profession(I):
Ride(I):
Sense Motive(I): +7=(+1T,+3Cl,+3Wis)
Spellcraft(I): +4=(+1R,+0Int,+3Cl)
Stealth(I):
Survival(I):
Swim(I):
UseMagicDevice*:

---------------------------------------------
Possessions:

Mstwk Aldori Deuling Blade, 370 Gp
Mstwk Armored Coat, 200 Gp
Chain Shirt, 100 Gp
Meteor Hammer, 1D8 Dam, Crit 20/X2, Type Blunt, Reach/trip, 10 Gp
Mstwk Backpack, 50Small Chest, 2 Gp
Bandoleer(X2), 10 Gp
Blue Book, 5 Gp
Perfume(X2), 10 Gp
Smoked Goggles, 10 Gp
Courtiers Outfit(X2), 60 Gp
Travelers Outfit(X2), 5 Gp
Misc Jewelry(Cloak clasps, Hair pins, Bracelets, Bangles) 50 Gp

Remaining Coin: 18 Gp

Character working:



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