I have always used knowledge:nobility as a stand-in skill for an character who wants act as a lawyer facing the justice courts. Proper etiquette and at least some law knowledge (heredity and lines of sucession need laws and these need to cover the passing of wealth so need laws on property, defence of property etc)
The compression ability sounds like a good fit.
Nice handy list of stuff and that fits in a Handy Haversack
Also check out a Raktavarna as an improved familiar. Sure it has a lawful evil requirement but gives some idea of a ballpark for abilities. The Shadow 1.00 mark
A Demon Mother's Mask would reveal all, with disturbing implications for a female half elf wild caller
Not Brother Maynard wrote:
HI there, long time reader and thought it was about time i threw my hat in the ring and set myself up for a contribution. Ive had a look at the existing MCAs and have an idea that i dont think has been done yet. I humbly offer up The Body Mechanik
Tbh, i am kinda surprised that this hasn't been done before given the obvious synergy between mutagens, select discoveries and monk abilities. Think of him as a magical-steroid using warrior who will do anything to improve his prowess. To him, his body is nothing more than an organic machine that can be tuned and maximized. I originally posted a similar idea as a monk archetype about 2 years but i think could really benefit from some MCA love. Queue me up baby!
Half Orc Barbarian Breaker Archetype with 2 levels of fighter Power attack
Here you have a guy who goes into combat unarmed, breaks your weapon, steals it off you and then proceeds to hit you in the face with it, with extra damage against a flat footed foe. Ouch indeed
I was playing around for a half orc battle oracle but noticed that most of the things that i wanted were in the orc blood line for sorcerers. Remebering the paragon prestige classes from 3.5 i threw this together, figuring that the oracle class would best suit a half orc (or orc) paragon. Most of it is copy/pasta from other revelations and the orc bloodline for sorcerors. Suggestions/fixes/omgawdbrokenlol always appreciated. Orc Mystery: Orc Oracle Class Skill: Survival, Intimidate
Bonus Spells: enlarge person (2nd), bull’s strength (4th), rage (6th), divine power (8th), flame strike (10th), transformation (12th), destruction (14th), frightful aspect (16th), meteor swarm (18th). Revelations: At 1st, 3rd, 7th, 11th, 15th, and19th level, choose from a revelation from below. Orc Reborn (Ex): You gain the orc subtype, including darkvision 60 feet. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled. Blood Rage (Su): As a move action, you can call upon your orc ancestors to grant you extra bravery in battle. You gain a +1 morale bonus on attack rolls, damage rolls, and Will saves for a number of rounds equal to your Charisma bonus. At 7th level, this bonus increases to +2, and at 14th level this bonus increases to +3. You can use this ability once per day, plus one additional time per day at 5th level, and every five levels thereafter. Greater Weapon Familiarity (Ex): Choose a weapon with Orc in the name or a greataxe or falchion. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats. Born for War (Ex): You gain proficiency in all martial weapons and heavy armor. Greater Ferocity (Ex): You are not disabled and you do not gain the staggered condition if you are reduced to exactly 0 hit points. At 7th level, you gain Diehard as a bonus feat. At 11th level, you do not lose a hit point when you take a standard action while disabled. You do not need to meet the prerequisite to receive the Diehard feat. Orc Tusks (Ex): You gain a bite attack that does 1D4 (1D6 if you have the Toothy racial trait) points of piercing damage. This is a primary natural attack, or secondary if using a weapon. At 8th level you add Strong Jaw as a bonus 4th level spell. Giant Stride (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame curse may not choose this revelation. Fearless (Ex): You gain a +4 bonus on saving throws made against fear and a +1 natural armor enhancement bonus. At 9th level you gain immunity to fear and your natural armor bonus increases to +2. Strength of the Beast (Ex): You gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. You must be 9th level to choose this revelation. Power of Giants (Sp): You may grow to Large size as a standard action. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments. You must be 11th level to choose this revelation. Final Revelation: Warlord Reborn (Su): At 20th level, you become a true orc warlord of legend. You gain immunity to fire and DR 5/—. Once per day, you can cast transformation as a spell-like ability using your sorcerer level as your caster level. |