I think the Bloodrager bonus spells should kick in when they 1st learn the level of spell thats appropriate (ie. 4th, 7th, 10th and 13th instead of 7, 10, 13 and 16)
There used to be a table in 3.5 (cant find it just now, my google-fu is weak)that listed at certain HD of natural creatues started to overcome some DR (this is when there was DR/+1 DR/+2 etc.)
A bit of a side issue here concerning the mammoth rider.
How would it work if you stated
Generally speaking as a creature grows in size from one size category to the next its size doubles and its weight increases by 8 (2x2x2).Check out enlarge/reduce person and animal groweth. Working backwards 2 size categories i would say its weight is reduced by a factor of 64 (divide by 8 twice)
Its pretty much the same as two handed weapon fighting and improved 2 handed weapon fighting but for bows but with an extra feat tax on top. Its the same BAB requirement.
It doesn't need official ruling as its pretty clear.
A tengu's claw attacks should be more properly called talons as its hard to see wings having claws when you can see great honking claws on its feet. 1D3 is more in keeping with talon damage. But treating them as talons instead of claws open up a whole can of worms (yumm!) when considering combining iterative attacks and natural weapons
1. Lawful Evil
The BAB requirement for dimensional chain is 0/+6/+9/+9
So to edit your list a little...
Bard Level 11/13/15/17 (no change)
I did not take into account where feats are gained so in many cases they will have to wait until next odd numbered level to actually get the feat, also does not take into account multiclassing
Can a witch who is also a barbarian use hexes whilst she rages as a barbarian. Sure some dont make sense such as cauldron, but what about cackle or misfortune? As (Su) abilities do they get round that require patience disclaimer from rage? They certainly seem in flavour (especially cackle)
How about a Scarred Witch Doctor that uses CON for all spell dcs and effects. Does this even mean that a SWD can cast during a rage? (I'm guessing not, just putting out there as devil's advocate)Pain and rage would seem to go well together.
Oops, should be in rules questions i s'pose.
Penumbra is a 0 level rare cantrip available to wiz/sorc. It only lasts 10 minutes/level at a time, but is a cantrip so make of that what you will.
Humans cant ride ponies as they are medium creatures trying to ride a medium creature. Horses are large and meant for riding for people. Children ride ponies as they are small creatures (as well as gnomes and halflings)
As you are changing abundant step to allow the remainder of actions to be used on completion (a move action to DD followed by a standard action to attack probably) why not just give them Dimensional Agility as a bonus feat? It does pretty much the same thing and allows the monk to continue down that feat chain with a leg up, otherwise he would be feat taxed for having to get a redundant Dimensional Agility feat.
Touch of law should be included in Ki strike as the abilities are so very similar, why spread them out?
As for wholeness of body, my take would be to drop the healing quite substantially but make it a swift action to activate, allowing a heal mid combat without thinking its a bad move tactically.
Otherwise nice work :) I too love d4s and have been jealous of mages' magic missiles for a long time. Plus you know, you get a more consistent average. Im sure a monk would appreciate the reduction of randomness in an essential class skill ;)
I had a beastmaster ranger with leadership for extra companions. I worked out with the DM that the minions actually ran by chain of stables/menagerie, allowing me to change my animal companion in the city and in less time than 24 hours. Also meant that i had somewhere to put and pick up my T-Rex companion without scarying the villagers.
Talking of dropping things, there was a game where we dropped a Daewerns (sp?) instant fortress on an underground city from the top of the cavern. It made quite a bang i tell you. (I dont think the stipulations for placing it on the ground were about at the time, but we had access to stone shape and could have made a thin ledge to stand it on that wouldnt hold its weight)
I guess this applies to those that have a luck or re-roll ability.
Why is concealment the only ability that uses a d% when it could so easily be used as a d20 roll (as the %ages only go up in multiples of 5) and does this impact the ability of some people to re-roll a d20 but not anoy other kind of die?
Half Orc Barbarian Breaker Archetype with 2 levels of fighter
Here you have a guy who goes into combat unarmed, breaks your weapon, steals it off you and then proceeds to hit you in the face with it, with extra damage against a flat footed foe. Ouch indeed
Have them meet up with a resistance leader of the slaves. He/she doesn't want the pc's help as it is poorly planned and undermanned. The resistance has a plan and if there is a breakout now the drow overseers will tighten up security, maybe make the resistance plan fail. More slaves will die. Even with the best will in the world the PCs cant expect to rescue ALL the slaves. Simple attrition on the way to the surface will kill a few. Maybe meeting the resistance leader is enough to convince them that this is not over and that they can help, but not by being the heroes, but by being a supplier of weapons, or to ready the surface powers for when they make their move.
Depends on how you describe it. If you flat out call it a tyre iron then yeah, sounds a little odd. If you describe its shape and structure, maybe they could fathom out its use, then work out where something could be used. The wheel still exists, and that has to be secured to the axle somehow. Still sense of wonder...
There's the wild effect for magic armour that allows a druid to retain bonuses from armour in wildform shape. They can turn into fire elementals. I see no reason that an oracle also shifted into a fire elemental shouldn't be able to make use of it. It does count as a +3 enchantment tho so is rather pricey
They have an INT score and language so i suspect they can speak. They have a slam attack so they have arms and are dexterous enough to climb without climb speed or fly. Moreover there is nothing called out explicitly that they cannot cast (dragons can cast with claws for somatic) so i think they should be able to continue to cast spells in that form.
You could drop your weapons and re-equip them after you transform (wooden club may burn but a magical sword may just become a very hot magical sword)but yes, armour will meld and become unusable
As a side line to this, can i cast animate object on a corpse?
School transmutation; Level bard 6, cleric/oracle 6, witch 6; Domain chaos 6
An animated object can be of any non-magical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell.
This spell cannot affect objects carried or worn by a creature.
Animated objects can be made permanent with a permanency spell.