Vsevolod

Apedemak's page

113 posts. Alias of Loup Blanc.


Full Name

Apedemak Lionheart

Race

Lesser Deity

Classes/Levels

| Attack 4d6, Defense 4d6, Hit Points 40/40

Gender

Male

Alignment

Lawful Good

About Apedemak

Name: Apedemak; the Crimson Dawn, the Lionheart, the Voice
Played by: Loup Blanc
Domains and Portfolios: Glory, Nobility, Protection, War; Defense, Heroism, Leadership, Lions, Righteous Battle
Theme: Noble Lion God of Kings
Alignment: Lawful Good
Deity Type: Lesser
Attack: 4d6
Defense: 4d6
Hit Points: 40/40
Abilities: Lord of War
AP: 0

Description: Apedemak is a new god, born into this new universe, likely from the dying vestiges of Karrak, an old god of combat and conquest. The world is still young, and Apedemak has yet to fully make his mark, but he has begun to involve himself in mortal affairs--seeking to create and raise up life, and to spread concepts of honor and personal justice.

Stories of Apedemak's appearance and demeanor vary from telling to telling. In some, he is a wild titan of a man with the head of a lion, roaring in triumph as he tears a demon in two with his bare hands; in others, he is a four-armed champion, wrestling a pair of dragons into a great crevasse, defeating their threat and sealing up the dangerous landmark in one fell swoop. The most popular tales recount him as a man, albeit a great hero blessed with divine strength and skill, and tell of great deeds he accomplished in his mortal form--overthrowing tyrants, slaying threats to a poor village, championing a kingdom against the forces of darkness. Among the other gods, he typically appears as a powerful man with long hair, which calls to mind a lion's mane if not bound back by leather.

Apedemak is worshiped most often by kings and other leaders who seek his blessing, for it is said that if the Lionheart guards your throne, no man may usurp it. Wandering heroes also seek his favor, desiring that he might keep them safe as they follow in his footsteps. Although he is a god of war, and no stranger to bloody conflict, Apedemak bears a noble visage and a righteous dignity--he is a god of knights and defenders, not brigands or base warmongers.

To witness a lion or slay one in battle is considered a great blessing among his followers; to find a dead one is a portent of trouble, and to cast such a great beast in chains is considered a terrible affront to the god. His priests pray for his favor at dawn, and wear robes of crimson and gold.

Servants and Connections in the Mortal Realm:

Lions: These great cats are the chosen of Apedemak, his most favored beasts in the mortal world. They were created by Zakaz during the Great Hunt, but Apedemak won them from him in a contest of prowess. Now they are the kings of beasts, prey of none and among the most powerful mortal creatures. (Blessed monstrous life; +1 in combat)

The Crimson Dawn: A lord among lords of the beasts, this lion stands nearly twice the size of others of his kind. His mane glows like a sunrise, and his hide is resistant to most forms of danger. He is something of a herald for Apedemak, a living symbol of the god's favor. (Blessed monstrous life Legend with Artifact; +5 in combat)

The Lion Tribe: A collection of humans who prefer a more active and mobile lifestyle to their island-dwelling kin, these were blessed by Apedemak at the dawn of their existence, and formed into a society by his blessing and will. They dwell primarily where the forest meets the plains of this world, hunting and gathering for their sustenance. Though the Lion Tribe are primarily regular humans, albeit hardy and fierce, they are led by the Lion King, who has the blood of the Hero in their veins. (Society of sentient life led by a Hero; +0/+1 to combat)

--The Claws: An elite order of the Lion Tribe, these warriors are among the bravest, fiercest, and most skilled the tribe has to offer. They wear hide armor and wield particularly finely-crafted spears, and often mark themselves with primitive paints. Most importantly, however, they possess a potent talent for communicating with bonded lions: each Claw performs a special ceremony which links them with a great beast forevermore, bonding their spirits and minds. This allows for incredible coordination and camaraderie in battle, and Claws riding into a fight astride their bonded steeds are a singularly dangerous force. (Order of sentient life, utilizing advanced and magical concepts: +4/+5 to combat)

AP Action History:

In the Beginning--Gain Ability: Lord of War (5 AP)
Shaping the World--Alter Land: The Vault of the Gods (1 AP)
The First Godsmoot--Gather Pantheon: The First Gods of the Vault (2 AP)
Winning the Lions--Bless: No living creature preys on lions (1 AP)
Winning the Lions--Raise Legend: The Crimson Dawn (4 AP)
Winning the Lions--Create Artifact: The Lion Lord's Hide (3 AP)
Crowning the First King--Gather Society: The Lion Tribe (1 AP)
Crowning the First King--Raise Hero: The Lion King (2 AP)