Davashuum

Anuum's page

83 posts. Organized Play character for Tyranius.


Full Name

Anuum

Race

Sylph Psychic 8 | HP 34/34 | AC 20;TCH 12; FF 18; F +5; R +5; W+10; CMB +5; CMD 17; INIT +4

Classes/Levels

Consumables:
Spells (1) 8/8 (2) 7/7 (3) 6/6 (4) 4/4 ; Toppling Trip +13 (Lvl + Int) | Phrenic 9/9 | Clover 3/3 | Wands: CLW 50/50; Mage armor 50/50; Endure Elements 50/50

Gender

Male

Strength 12
Dexterity 10
Constitution 10
Intelligence 18
Wisdom 16
Charisma 8

About Anuum

Anuum

Male sylph psychic 8 ( Pathfinder RPG Bestiary 2 258, Pathfinder RPG Occult Adventures 60)
CN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +14

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Defense
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AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +3 shield)

hp 34 (8d6)

Fort +5, Ref +5, Will +10

Resist electricity 5

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Offense
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Speed 30 ft.

Melee dagger +5 (1d4+1/19-20) or

unarmed strike +5 (1d3+1 nonlethal)

Special Attacks phrenic amplifications (defensive prognostication OA, relentless casting OA, will of the
deadOA), phrenic pool (9 points), physical push (+3, 3/day)

Spell-Like Abilities (CL 8th; concentration +7)
1/day—feather fall

Psychic Spell-Like Abilities (CL 8th; concentration +13)
1/day—detect thoughts (DC 11)

Psychic Spells Known (CL 8th; concentration +13)
4th (4/day)— confusion (DC 19), freedom of movement
3rd (6/day)— haste, mind thrust III OA (DC 19), slow (DC 18)
2nd (7/day)— aversionOA (DC 17), bear's endurance , mirror image, placebo effect OA (DC 17)
1st (8/day)— expeditious retreat , liberating command UC, magic missile , mind thrust I OA (DC 17), sleep
(DC 16), stunning barrier ACG (DC 16)
0 (at will)— daze (DC 15), detect magic , detect psychic significance OA, ghost sound (DC 15), grave
wordsOA, mage hand , open/close (DC 15), telekinetic projectile OA

Psychic Discipline Self-perfection

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Statistics
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Str 12, Dex 14, Con 10, Int 20, Wis 16, Cha 8

Base Atk +4; CMB +5; CMD 17

Feats Expanded Phrenic Pool OA, Great Fortitude, Spell Focus (divination), Toppling Spell UM

Traits magical lineage, reactionary

Skills Acrobatics +3, Bluff +3, Climb +2, Diplomacy +3, Intimidate +3, Knowledge (arcana) +12,
Knowledge (dungeoneering) +12, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge
(history) +12, Knowledge (local) +12, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge
(planes) +11, Knowledge (religion) +11, Linguistics +10, Perception +14, Sense Motive +9, Spellcraft +10,
Survival +3 (+5 to avoid becoming lost), Swim +2, Use Magic Device +7

Languages Auran, Common, Dwarven, Elven, Gnome, Varisian

SQ bodily purge (4d8), breeze-kissed ARG

Combat Gear oil of mage armor , runestone of power (1st) ACG, wand of cure light wounds , wand of
endure elements (50 charges) , wand of mage armor (50 charges) , acid (2), alchemist's fire (2), holy water
(3); Other Gear +1 mithral chain shirt , +1 darkwood heavy wooden shield , dagger, sling bullets (30), belt
of incredible dexterity +2 , clear spindle ioun stone , cloak of resistance +1 , four-leaf clover OA, handy
haversack, headband of vast intelligence +2 , wayfinderISWG, backpack, bedroll, belt pouch, prismatic
crystalOA, trail rations (5), waterskin, wrist sheath, spring loaded (2), 8,556 gp, 3 sp

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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/2
Bodily Purge (4d8/day) (Su) - 0/4
Breeze-Kissed (1/day) - 0/1
Dagger - 0/1
Detect Thoughts (1/day) - 0/1
Feather Fall (1/day) - 0/1
Four-leaf clover (3/day) - 0/3
Holy water - 0/3
Oil of mage armor - 0/1
Phrenic Pool (9/day) (Su) - 0/9
Physical Push +3 (3/day) (Su) - 0/3
Prismatic crystal - 0/1
Runestone of power (1st, 1/day) - 0/1
Sling bullets - 0/30
Trail rations - 0/5
Wand of cure light wounds - 0/50
Wand of endure elements (50 charges) - 0/50
Wand of mage armor (50 charges) - 0/50

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Special Abilities
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Bodily Purge (4d8/day) (Su) You have a pool of dice you can use to heal yourself or remove afflcitions.

Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.

Darkvision (60 feet) You can see in the dark (black and white only).

Defensive Prognostication (Su) 1/2 pool: gain +2/+4 defl bonus AC for 1/round per level of cast div.
spell.

Energy Resistance, Electricity (5) You have the specified Energy

Resistance against Electricity attacks.

Phrenic Pool (9/day) (Su) Pool of points you can use to modify psychic spells as they're cast.

Physical Push +3 (3/day) (Su) Add Wis bonus to a Str, Dex, or Con ability or skill check. Recover 1 pool
if you succeed.

Relentless Casting (Su) 1 pool: roll twice and take better result to overcome SR for linked spell.

Spell Focus (Divination) Spells from one school of magic have +1 to their save DC.

Toppling Spell Spell with the force descriptor knocks targets prone.

Will of the Dead (Su) 2 pool: overcome undead creature's immunity to mind-affecting effects for linked
spell.

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Kidnapped by a powerful guild at a young age. Found a powerful crystal during a small raid releasing
some form of an utherwordly entity that has taken control of this mortal form's body and mind
Voice almost seems to echo slightly as it drifts across the wind. Though he may look human, the wind
always seems to follow him where he goes.