One of the things that has gotten me so excited about the new edition is the idea that we get a brand new Core World to explore. The key problem with the last edition for me was that Greyhawk kind of got lost. It was nominally the core setting so it didn't get the kind of love Faerun or Eberron did, with a dozen books each, because the presumption was that every Core book was supposed to be a Greyhawk book. On the other hand, rather than explore Greyhawk as it is, there was a big pressure to marginalize the things that made it distinctive and turn it into more the "generic vanilla D&D". The Races series of books retooled each race, as if for some new setting, rather than use the original Greyhawk cultural stuff. They spliced in a whole bunch of new gods and wierd origin stories, until it was hard to know where Greyhawk ended and the Pseudo-Greyhawk Core Setting began. It was a mess. Lots of books did this, all of them pushing and pulling at the identity of Greyhawk as a setting and giving me the kind of knife-behind-the-eyeballs headache that only a continuity hound like me can get.
So I was looking through the Worlds & Monsters book and on the whole I was very impressed. A whole fresh world, with historical underpinnings for its races, whole nations and cultures, unfolding histories. They even give some names for this place--Creation (which, okay, was lifted straight outta' Exalted *sigh*) and The Middle Realm (which I really kind of like, halfway between the Elemental Vortex and the Astral Sea, and likewise straddling the Shadowfel on one side and the Feywild on the other).
Great. A new setting at last! Now Greyhawk can be Greyhawk without everyone messing with it. Awesome.
Then I catch the bit about "What the Development Team Means When We Say World"
Uh-oh.
See a world isn't a world in any conventional sense. It's not a plane or a realm or a planet. Nothing like that. It's the D&D game in its essence that makes it different from every other setting out there. It's like a template for a game to make it "feel D&D". It's a brand.
So now I'm right back to not knowing what they're talking about.
So when they describe the history of Io creating the dragons, is that how it works now in EVERY setting? The one country where the Tiefings come from, is that supposed to exist across all settings? In none of them? I don't get it! Are they saying that their ideas of empires falling all the time and the world being stuck in a mapless dark age, is something that applies to every D&D setting out there?
I just don't know.
Here's my take. The Middle Realm IS a world. It's a real physical world. It's made of dirt. It's not a template or a brand name. Those kingdoms and histories and whatnot exist THERE. The modules and whatnot written for 4e exist THERE. It's a big freeform dark age place full of excitement and adventure and I WILL NOT ALLOW it to become some big floaty "not-really-a-world" thing because that will kill me-- and after a whole edition of having to put up with mealymouthed crap I will have my way on this dangit!!
So...yeah okay that's my peace.