Anton waits silently while the others express their feelings about Grolik, since defending him could just make it worse. "I haven't spoken with him since the last time that I told you about. We already knew that he likes caves in high places, so in retrospect, his presence here is not that surprising. We've been through this over and over. We can agree to disagree on our judgements of someone's character, and still work together." He turns to Nkechi. "We have a job offer, but you would have to promise not to associate with Grolik while you're working with us. Some have... strong opinions."
Anton looks at the water dubiously, since it comes up to the top of his head in places. "Well, I suppose if someone were willing to let me ride on his shoulders..." He looks around at the group as if he'd never seen any of them before, then settles on Nim. "Oh hey! You look like a strong enough fellow, I'm sure it wouldn't be any trouble." The halfling winks.
Anton speaks up, "I know the Ijo fishermen. I'm sure we could find one willing to take us over, and when we get there, I'm not bad with animals. Especially after this attack, I think we should stick together as much possible."
The Ijo have been in his backstory from the beginning, before I even realized that Smuggler's Shiv was in the same bay.
I had started to get embarrassed about how long we were taking in the recon, but I can see now how that could've gone very differently if we hadn't taken out three in advance.
Anton contemptuously lets the two sniveling worms live. They have better things to do with preparing for their expedition; and with Jask down in a chair, he's able to hug his friend's chest, not just his leg. He winces at the man's grunt. "Oops! Sorry about that, I'm just glad to see you alive." The halfling contributes his modest best to treat the priest's wounds.
Heal: 1d20 + 5 ⇒ (18) + 5 = 23
Round 2, Init 7
Anton hears Larissia cry out and rushes forward as best he can on the spiky ground, only to see Crobrius's heart's blood dripping off the blade of the thug that the halfling already shot once. "What did I just say??" He buries another arrow in the idiot.
MA: Move 15' to -N/-2
SA: Ranged attack with darkwood composite longbow (Deadly Aim, Precise Shot) @ -K/-1: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
How much of an action would it be to grab an adjacent corpse, position it like a 5' plank leading from one square to the next, and walk to the other end? Any problems or pitfalls to be aware of? Just curious for future reference.
Furious at the Brotherhood thug that hit Corb, Anton returns the favor, launching an arrow from behind the Nimosaur to avoid stepping on spikes. "Who wants to get shot next?"
No movement. Determining cover from top left corner.
Looks like Aedalis would still have dancing lantern, false life (9 hp) and mage armor active. He might cast unseen servant as prep in order to snatch dropped or disarmed items? He wanted to use the Misfortune hex on Umagro before, but couldn't because of the range, so that might be something to do later. Also, he already used Healing and Fortune on Nim in the earlier battle, but I think he still has enlarge person left.
Anton attempts to finish the injured man so that Corb can safely move on to the next, their actions silently coordinated in a familiar, deadly dance.
Darkwood composite longbow (Deadly Aim, Precise Shot): 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Anton puts another arrow in the guard, then goes back toward his previous vantage point on the whale carcass.
Darkwood composite longbow (Deadly Aim): 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Stealth: 1d20 + 15 ⇒ (10) + 15 = 25
Anton first, then Corb, then whoever else wants to come. (If we don't hear from them, assume Aedalis comes up to take a position prone on the roof where he can watch everything, and Tragershen sticks with Nim for safety.) Anton will put one arrow in the nearest guard with Deadly Aim -- AFAIK fortune is still being extended -- and then go to the edge of the roof facing the open-sided building where he heard Jask.
Anton tries to figure out how to take out the guard, open the gate, and lay down suppressive fire to keep Jask safe from execution, all at the same time. "Too many things to do at once. I can just picture them executing Jask while I'm opening the door. The more that can climb up the rope, the better."
Anton stills and looks off into space at Corbius's offhand comment. "Actually... That might be better, for you guys to break down the door after giving me a few seconds to get on the roof of the front building. That way, I can shoot anyone who tries to hurt Jask or the other prisoners, in case they decide to move the executions up at any commotion." He looks at the Nimosaur. "Which plan do you prefer, number one or number two?"
Anton works his way back the way he came (assuming whatever cover works in both directions), and quietly explains the tactical situation to the others, drawing on the ground in classic scout fashion. "There's a gatehouse, and another building here, then an open-sided structure than I couldn't see inside. Guards here and here. I can go over the wall here, put an arrow in the closer one before he sees me, drop down, go in the gatehouse, and open the front door from the inside. Sound good?"
Anton pulls out the miracle in rope form, concentrates on what he wants it to do, and the tip hovers to just below wall height, in a spot of shade. The halfling climbs up and eases his head over the edge.
Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
I was just assuming, based on the bad cop/good cop rhythm of interrogation in drama. I'll check the rules now...
ETA: I don't see anything explicit. In fact, given the dramatic trope, I'll petition for a +2 circumstance bonus from Corbius's successful Intimidate (if anyone makes a Diplomacy check for my Aid Another to aid).
Aid Another (diplomacy): 1d20 + 0 ⇒ (12) + 0 = 12 Success
The halfling gets a sly look. "Say, it just occurred to me to wonder how the other guy in the pit died. Was that blood I saw on your leader's hands, before he slithered away into the dirt like a worm? Did I interrupt him before he could kill you too?" He leans forward and smiles. "Can your uncle protect you from him?" Anton raises his eyebrows at the slimeball, already knowing (or at least guessing) the answers to his own questions.
Intimidate: 1d20 + 4 ⇒ (4) + 4 = 8
Anton scowls at the captured arsonist and scours his memory for hints of what to ask. "Are you not proud of your group? Brag to us of who you are, what you would do, and the animal that leads you."
Round 4, Init 5
Figuring that being on fire might distract someone from casting spells, Anton trots up to the pit and tosses the vial inside, hoping to hit the ursine man who commanded the bear.
MA: Move 30' to -B,14
Round 3, Init 5
Anton snorts at the sudden appearance of the bear; he's seen the summoning trick before, and knows that the real danger is the spellcaster. He shuffles forward a couple of yards to get out from under the long arms of the grizzly, trusting his companions to take care of it. A pit opens under the remaining miscreants, leaving only one facing him directly; with a mental shrug, the halfling draws and nocks an arrow, pulls back the drawstring, and releases it in a single, smooth motion. Reaching back into his magical rucksack, Mr. Green pulls out a vial of alchemist's fire that he'd been saving for a rainy day.
NA: 5' step south to -G,12
Round 2, Init 5
Anton sneers at the fools that brought longswords to a longbow fight. It isn't a traditional weapon of his people, but he spent five years as a "special operative" in the Molthuni army, and so he appreciates how easy it is to load a bow: draw an arrow, nock it, and pull back. The martial halfling takes a couple of steps forward and does just that, burying a missile in the masked man directly in front of him.
FA: Strength of Personality on self (inspire courage on 1 person for 5 rounds)
Again, I'd rather have drow poison for unconsciousness, since then they only have to fail a DC 13 Fort save once, versus failing a DC 14 Fort save twice with blue whinnis. True, it will usually not work; but it's cheap enough to use indiscriminately against a horde of commoners (or housecats).
I get what you're saying about baneberry; and what I'm saying is that no, the brevity of the paralysis doesn't seem that odd to me for a poison that does multiple attribute damage, requires two saves, and only costs 90 gp. Your representation is accurate for what I'm reading on pg. 14 of Guide to the River Kingdoms. It looks to me like a plot device that would mostly see use by NPCs, and mostly on food.
Anton avoids most of the dogs, ignoring the whimpering and snarling ones to get a better shot at the bear-masked thugs; however, they provide enough of a distraction to throw off his aim.
MA: Move 30' to -I/12 by way of -M/14.
Anton has seen plenty of savagery in his short life, but never thought to witness such chaos and violence in the middle of a city. The shock of it makes him slow to react. What the... Too tall and pretty for goblins, and anyway they're working with dogs... What kind of person would kill a horse?!
Just roleplaying his low initiative, and my failure to post any preparation.
With baneberry, the paralysis is just icing on the ability damage cake, and the slow frequency is what keeps it cheap. If what we want is unconsciousness, then I think that drow poison is better than blue whinnis, since it only takes one failed save to put them under for a minute (which should usually be long enough); blue whinnis has +1 DC, but gives them two chances to save before taking a nap.
I'm rethinking the Str poisons, since they'd probably just sit there unused. My answer to the question "Is it worth hundreds of gold to slowly weaken this foe (y/n)?" would almost always be "Umm... maybe? Not sure..." If we really stock up on drow poison, then Anton won't hesitate to actually use it. Also, I expect poison to be more of a problem than disease (just assuming).
(15) Drow Poison (1125gp)
Now that I've had a chance to take a closer look, I don't see the point of thornapple with its 10 minute onset; and I'd like to add a purple worm poison to the list, for the DC 24 and 2 saves. It would be like a nuclear option for someone who's clearly evil and too strong to take on directly: snipe, wait six rounds, then attack. Of course, that's also partly because I can't imagine needing more than five each antitoxin and antiplague; if you think we'll need more, then never mind.
(2) Baneberry (180gp)
Anton continues to prefer the government. He would also still rather not try and play two sides, but it looks like he's outvoted.
I will respond to Trag sometime this week. I have work and a new game, so might not be able to until Thursday or the weekend.