Hello everybody. We are playing the Emerald Spire campaign and have been told we may continue to play after the conclusion of the written campaign. As character death sounds inevitable (we already lost one) I would like to play a fighter with a nodachi for my next PC when that time comes.
Our campaign uses a house rule system for stats. We get a sum of stats equal to 81 before racial bonuses, and half of the stats must be odd numbers. Here is what I am thinking:
Human Fighter from Minkai(Tien)
Str 18(20)
Dex 15
Con 16
Int 09
Wis 14
Cha 09
Trait 1: Indomitable Faith or Birthmark
Trait 2: Open
My goal is to be a melee combatant and to dictate the battlefield a bit. We will have ranged damage so I don't need or want to devote feats to that. I have been wrestling with different builds but keep coming back to at least the following feat progression:
Weapon Training 1 (at level 05): Heavy Blades
Weapon Training 2 (at level 09): Close
Weapon Training 3 (at level 13): OPEN
01: Iron Will, Power Attack, Weapon Focus: Nodachi
02: OPEN
03: OPEN
04: Weapon Specialization: Nodachi
05: OPEN
06: OPEN
07: OPEN
08: Greater Weapon Focus: Nodachi
09: Improved Critical: Nodachi
10: OPEN
11: OPEN
12: Greater Weapon Specialization: Nodachi
13: OPEN
14: OPEN
Here is a potential build:
01: Iron Will, Power Attack, Weapon Focus: Nodachi
02: Dodge
03: Mobility
04: Weapon Specialization: Nodachi
05: Improved Overrun
06: Greater Overrun
07: Combat Reflexes
08: Greater Weapon Focus: Nodachi
09: Improved Critical: Nodachi
10: Charge Through
11: Critical Focus
12: Greater Weapon Specialization: Nodachi
13: OPEN
14: OPEN
I am wondering about the utility of overrun as I have never used it before, but the idea here is to be able to move about the battlefield, knock some opponents on their butt and dictate who flanks and who doesn't with a high enough AC while doing so as to not get cut to pieces moving among many combatants.
I was also thinking about a Cleave build, but I haven't done that since 3.0 and don't know if it is as cool as I remember it or about its utility at higher levels.
I know there are a lot of people that don't like crit builds because of the various monsters not subject to critical hits and such, but I enjoy a nice critical and our GM uses critical cards that add all sorts of color to them so I want to keep the focus on getting a 15-20 crit threat as soon as possible.
Is overrun worth it? Should I go after cleave instead? Would bull rush be better?