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Anthony Adam's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Companion Subscriber. Pathfinder Society Member. 2,577 posts (2,747 including aliases). No reviews. No lists. 4 wishlists. 4 aliases.


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Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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So, let's start with the first open call - beginning with the circus itself. In the first part of the suggested storyline, the PC's will start travelling with a small circus of around 4-6 wagons, one will contain the circus tent, signs, banners and so on, a couple will be gypsy like caravans, brightly coloured homes to the circus population. Others will contain the stalls, stands and smaller tents for the sideshows and attractions to entice visitors to the circus tent.

So, please send me by PM any side stall attractions rules crunch...

a) The name of the attraction (max 5 words)
b) A read to pc description of what they see when they first encounter it.. (min 30 words, max 200 words).
c) What dangers could be presented by the attraction (200 words max)
i) while it is running
ii) while it is closed during circus down time
iii) while it is on the road
d) What rewards can be won (if any) if that attraction is a competitive one as opposed to a side "show".

Don't worry about detailing NPCs yet, we simply want a goodly selection of pre-circus show entertainments to allow the PCS the ability to mingle and rumor gather and the like.

Don't worry about formatting, I'll handle that as part of putting the selections into a pdf to share and vote on.

e.g. This is an example for a show like submission...

Pan's Parlour

A red and yellow striped tent, crusted with the dirt of age and use, sits behind a small staging area. The hawker calls forth that the show will soon be starting, and at just 1 copper per person!

"Come one, come all, see pan and hear the pipes play, but, I warn you all, hold tight to your loved one lest you lose them to pan's charms!"

The GM can choose whether the creature is male or female but should note that it's music charms those of the opposite sex to itself.

On entry to the tent, you find a number of chairs arranged in 3 rows, slightly arcing around what appears to be a small stage covered with potted trees and shrubs, creating a hidden wild grotto as the setting for the show.

Ethereal pipe music is heard as a creature, half human and half goat, steps out eliciting gasps of horror and wonder from the audience.

The creature, although appearing harmless, is one of the advance vanguards of the invasion, using the circus as cover to assess the lands and spy out weaknesses in those they wish to subjugate.

It wanders free when the circus sleeps, seeking stragglers and those loners who often hand around a circus after the lights dim. It will lead them away, and when far enough away, will open a portal leading the victim from the mortal lands.

While moving, it sits impassively in an cage like wagon, allowing potential customers a glimpse, to enthral and entice them to the circus.

The GM is encourages to entice the PCs or allow them to observe the pan disappearing into the woods late at night with another npc. Allow them to follow it and observe the portal opening. Let them decide if they wish to act or retreat to consider their actions.

It is their first clue that something is odd about some of the circus denizens and that maybe they have stumbled onto something that needs to be stopped.

- in this example, the abilities, CR, etc., are not defined, these and all of its abilities, skills, attacks will be detailed by either a reference to a bestiary entry or detailed in full as a new creature in the adventure indexes.

I think that should be enough to give you a good run at what is needed at this point.

We are starting with the circus as it is the circus that will provide the central and connecting theme between the chapters and so although not all submissions may get used in the first chapter, there is a good chance for submissions to be used to grow the circus as it travels and merges with similar wandering shows.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Ohhhh, that sounds interesting. Good spot on the devil/demon thing.

That's one are that we can put up for discussion - do we want to make it a devil inspired invasion whereby we can utilise the devils ability to disguise themselves and move amongst us (sneaky sneaky style) or do we go for the more monstrous demon (when we appear, we get in your face) approach?

I personally think that with Cheliax and available modules and campaigns there, we probably have enough devil stuff already available - and as for demons, well, that allows us to get all sorts of creative and esoteric ;) - and the weirder stuff could fit in with the circus theme quite well... "Come one, come all, see pan and hear him play, but hold tight to your loved one lest you lose her to his charm and guile!"

I'll read up on the community use license, but will repeat that this is going to be totally free - no one will be making a dime from this other than getting themselves noticed for future opportunities.

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What I would like as an underlying theme connecting each chapter is for the circus to start out as one of those tiny half dozen or so wagons country side types that as it travels through the chapters merges with other circus trains becoming larger and more spectacular.

This allows us to start be defining the side shows, the entertainments small scale in the first chapter and use each subsequent chapter to introduce new circus acts and entertainments building to a grand circus by chapter 5.

Couple that with social rules for balls and royal engagements and rules for jousts and tourneys, the whole set should be something quite unique in that it provides a story with epic conclusion and at the same time provide a detailing of a fantasy circus at a scale I don't believe is available anywhere else.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Sorry, I am a little behind.

To get things started, the initial phase is travelling with a circus to events and celebrations around the known lands, the national holidays of the regions of Golarion. In a way, an AP of celebrations to parallel celebration AP 100.

All of this is provisional and up for discussion.

What I have so far is:

Part 1 - The Circus is in Town

Fun circus activities and side shows overlaying a detective style quest to find acts that go "missing". Yes, we are defining stage acts and side shows and game crunch to allow the players to win their ducks, goldfish bowls and the like :)

This to be set in gothic like Ustalav.

Part 2 - Courtly Endeavours

The circus wends it's way to it's next destination, where a tourney is being held to celebrate the birth of a crown prince. This one is the knights chivalrous, which will detail rules for old fashioned jousting, courting of ladies at court and so on.

More high profile revellers go missing here, is it the circus itself or something more sinister.

Part 3 - Ballroom Dancer

I think some sort of grand ball setting here. The PC's will finally discover random portals opening for short times, the routes of incursion and kidnap now plainly known.

Some of the extra crunch should be rules for social engagements, dancing, and so on.

Part 4 - Wedding Revalations

And a celebration in the outer regions, say harvest time.
Here the PC's discover that the portals are nation wide and not concentrated on just cities and major events.

Clues will be thick and heavy in this to the protagonists behind the portals and kidnapping.

Part 5 - Don't Knock, Come on In!

A wedding gives the opportunity for a divine gala, parties in the streets and allows a stop over at another major city.

The PC's discover demons emerging from the portals, a prelude to a demonic invasion world wide! They will meet an advance vanguard, and need to beat it back before the close the portal through which they emerged.

Part 6 - One Hell of a Party!

The finale is a simple but ultra dangerous mission - the PC's are to actually go to hell, find the method by which the portals are generated and destroy them (and at the same time, ensure that they can still return)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Tothric wrote:

Curaigh: The important thing is that I got feed back. Not just feedback but critical feedback.

That's a rarity in my parts. Honestly: If my Pustule could be confused with something AA produced... I'm honored.

I wouldn't be - I have never placed in any superstar year :P

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Thank's Curaigh - you were spot on with your feedback...

I did think aberration but I wanted to play more with fey as it's a type I need to become more familiar with and use more.

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For all respondees and those who may still be thinking about contributing...

I will be posting up the brief outline and we will start by expanding that outline via google docs this coming weekend (23/24 May), spending about two weeks thrashing out the story line.

I will therefore need the login id that you use to connect to a shared doc - the document is going to be shared but only by specific login id, so that I can easily trace who contributes to what section.

The resulting pdf(s) will similarly be shared in the same way.

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Lol, what are the odds of two entries that are ear attack based! >.<

Such is my rubbish timing!

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Whispering Insanity CR 2
N Fine fey

A sparkling dust mote drifts in the eddies and swirls of the cooling breeze, radiating a barely audible babbling.

Hidden amongst the motes and dust particles that glitter in streams of sunlight that penetrate wooded canopies and fill secret glades, this capricious mote lies in wait for creatures to sleep. It gently drifts down to a sleeping creature, settling into their ears to feed from the electrical impulses of a living brain. While its target sleeps, it constantly whispers and babbles to their subconscious thoughts, like a poorly remembered dream, thus preventing restful sleep and gradually wearing away the sleepers sanity to increase the brains electrical activity.


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Dragon78 wrote:
I am surprised your finding so many new items for the wishlist after so many pages. But still 3,100 request is still wow, can't wait to see how many it will be when you get to page 60+.

The recent surge was purely the fact that page 52 had a lot of very long lists on it from other posters, rather than the half dozen or so per post of prior pages.


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okay, All posts in this thread to Page 52, post timestamp Sep 18, 2014, 11:29 PM are now in the compiled list.

Unique requests now over 3,100!

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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I am going to extend the deadline for this by a week, not due to lack of response, but because my blog site on games design has been subjected to malware attacks and I am trying to clean things up and make it all safe again.

So, new deadline for stating interest is 12 Noon GMT, Friday 15th May, 2015.

For those of you already saying you are interested, I should now have replied to you all.

Please, if you don't have one, can you create a google account that I can assign to google docs? This can then be used to share and comment on all contributions for everyone AND I can preview the pdf as it is put together for on-going and constant review.

Please let me know via PM your google account (gmail) and how you want your name shown in postscripts for your contributions and the author sections.

I suggest your full name + your main board alias a'la -

Anthony Adam - Template Fu. I can also "click link" your "home" page of your account as exampled, please let me know if you would like this or not. This means if anyone wants to contact your for work, they have your forum contact details to be able to get in touch with you, and a handy link to do so.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Just pinging this, you have a week left to let me know of your interest - the list has grown nicely, but a few more volunteers never hurts.

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Russ Brown wrote:

Great thread Vic! Thanks for starting it.

So since the end of RPG Superstar, I have dipped my toes in the waters of 3rd Party Publishing and released two short PDFs so far.

That's awesome - well done you!

I am in the middle of a 40k word item at the moment, which is why I have been so ubah quiet recently, but it is always good to see new breakout stars doing well.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Well, lets have an early panic poke... :P

Today, 1st May is 7 months exactly away from 1st December...

So the next season is not as far away as you might think! ;)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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CripDyke wrote:

I'm not finding the PM button on your profile page, Anthony Adam.

You could count me in, if I could find the damn button.

Not a problem, I will add you to the list (and check my page to see if there's a problem).

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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LazarX wrote:
Ashiel wrote:

If I understood the purpose of this, I'm not sure why playing a game put together by volunteers would be a legal hazard, anymore than it would be for a Paizo staff member to write about playing a 3PP adventure on a blog or a youtuber doing a Lets Play for an Indie Game.

I didn't see anything about Paizo publishing anything. :|

Because someone who submitted work to this can claim infringement if Paizo later publishes something "that's close to MY idea!".

Every year Superstar comes up, someone puts up a thread where they object to Paizo taking ownership of all submissions. (Demonstrating their ignorance that such IS standard practice for such contests.) You can read those threads, and Paizo's inevitable response to learn more on this topic.

I will draft something that lets all contributors retain rights to their work and send to everyone before any work is agreed/requested on.

This is a volunteer effort to get your work shown to Paizo in a different way is all it is. I will not publish it. I will include credits of all contributors on every part they contribute to, and include the URL link to their Paizo account.

If Paizo want to publish it (unlikely as we are all new to this game), then they will have all the names and account links to contact people for their agreement. I am confident they would do this and trust them.

If you don't trust this, there is nothing I can say or do to change your mind. As this is purely voluntary, it is up to each individual if they want to take part.

Remember, we should be able to trust Paizo to the extent that if they like something enough to publish it, they will contact the writers and artists before doing so. If they didn't they would just alienate future resources.

There is always a certain amount of parallel design across the RPG fields, so I will include in the volunteer agreement that this is a recognized danger. There isn't a lot we can do about it other than leave the ownership of the contributions with the creator.

So to be clear -

This is a free work to illustrate your skills as a writer/artist.
It will not be published in any form by me.
You retain all rights to your contributions on the agreement that you do not ask for such contributions to be removed from this gift pdf.
It is a gift from us to the Paizo staff and effectively and exclusively to all who contribute. These are the only copies I will distribute.


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Ok everyone, I am trying something a bit different and unique here, so please do take the time to check out the detail on the link below.

I am not a publisher, I cannot offer money, only the chance to be put before Paizo in a different but constructive manner. It is a one off exercise that may or may not work out.

This idea is an open challenge that might interest new designers and artists wanting to break into the field through a public domain development to celebrate Paizo's up coming AP #100 achievement.

Feel free to PM me any questions or offers of participation after you have checked out that thread.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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OK, This is your chance to take part in something that I think has never been done before. And I know I am setting myself up for a lot of work and late nights, but I think this could be one of the most interesting challenges ever set before the superstar family.

It begins with Paizo, a company that will soon give us Adventure Path issue #100. The have challenged our minds, our game, our table, our friends for years. They have given us the opportunity to become noticed as a potential game designer of the future. They have taught us, encouraged us and provided feedback on our submissions.

So, as someone on the other side of the fence still, a want to be like so many of us, I thought, how can I show my appreciation for this company that has become so central to my hobby.

Then it hit me.

They have challenged our tables. They have an in company game night. So...

How about WE challenge THEM?

That's right!

I have the formatting skills, I have adobe acrobat to made the pdf, office to make the documents!

So we, the long term superstars who never seem to break that round 1, the Top 32s and alternates, the top 100s and the 100s who don't even make that list have a chance to write collaboratively a celebratory "Challenge Paizo AP" in honor of 100 APs they have given us.

So, to begin, this is a pdf or series of PDFs that we will write and add maps and art to - I will format it all into pdf(s)/word docs and then send these to all particpants and one or two Paizo volunteers who will run our challenge on Paizo game nights, to give us the kill tallies and game updates.

So our first hurdle is finding those Paizo volunteers willing to do this for us on the Paizo side. So there's the gauntlet Paizo - who amongst you are willing to be our "insiders"?

The next hurdle is, there is NO money in this venture. You work purely to put your encounters, creatures, items, art and design before Paizo - not as a "proposal" but as a full blown "gaming challenge". Another route to getting noticed if you will.

I will happily act as lead designer for the project, I have a core idea for the AP sub theme, so I am now looking for those wanting to take part to let me know by private message.

Our first task once I have chosen from those interested will be to decide on the AP story line, I have a skeletal theme which I can propose, and I will be writing some parts too.

So, who amongst you wants to turn the tables on Paizo and give them an adventure, a challenge that will shake them to their gaming core?

PM me if you are interested.

In that PM, let me know what you like to design and write, do you like fluff or crunch, are yo a monster whizz or an encounter genius, are you a master with art packages, an amazing cartographer, etc?

Above all, please tell me as much as you can about how you would like to contribute and how much time you can spare to the project.

I will endeavour to use as many of those willing to participate as possible.

Deadlines:

PMs should be receieved by 12 noon GMT, Friday 8th May, 2015

I will send the skeletal plot synopsis to all those responding on Saturday 9th May, 2015

We will then spend two weeks in conversation via a google doc share, using the comment facilities to thrash out the underlying theme and storyline.

This to complete on Friday 22nd May

I will then break down the tasks for the first part of that adventure, using existing APs as the framework for word counts and the like. I will PM everyone with their assignments and word count targets, and will point to the APs that their assignment should follow for formatting, content, flavor etc.

First draft of work should be returned by the last day of June 2015

I will spend July 2015 reviewing everything, sending edits and change requests all while putting the initial pdf/doc together.

Our aim is to have 1st draft or the first part of the AP complete and ready for proof readers and play testers by the end of August 2015.

September 2015 will see that 1st draft go out to volunteer artists and proofreaders.

The aim, to have Challenge Paizo AP #1 into final edits and ready for issuing by the end of October 2015.

November we will review what we have done, learn from it, read the play reports from the Paizo table, celebrate and then knuckle down on challenge AP #2 - the time table on this one will accouont for 3 months of RPG Superstar, so I will not ask you to give up too much of your time during that period.

Lets do this everyone, lets give something back to Paizo to say thanks for 100 APs.

But please, as exciting as this may sound, IT IS A LOT OF WORK, so please only PM is you are serious and able to spend the time and make the commitment, you need to be willing to take feedback on the chin, to make copious edits and changes and follow through a full development of something that could be unique and special.

Thank you everyone for reading this and giving it your valuable time and consideration.

Please, one last thing, publicise this post to those you know who want to be games designers - lets build not only a challenge but a showcase of as yet undiscovered talent.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Welcome back !


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Anthony Adam wrote:

Soon be another list update folks, page 52 of this thread had some long lists posted on it so it is taking some time to work through.

FYI, the requests list has zoomed past 3000 now and is getting close to 3100.

I shall post at the weekend the current updated list, just trying to get to the end of page 52 as a good spot to stop.

Almost to the end of page 52, its taken a little longer than I had hoped. Not long now.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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R Pickard wrote:
I just want to say I check the boards every day, if not several times a day, solely to check on PBPs and see if Anthony's reviewed my map yet.

I'll do yours next then :)

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And now The Lost Water Gardens review is up.

Subsidence is sorted.

Plumbing redone.

Ceilings still not up >.< but we are getting there.


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Soon be another list update folks, page 52 of this thread had some long lists posted on it so it is taking some time to work through.

FYI, the requests list has zoomed past 3000 now and is getting close to 3100.

I shall post at the weekend the current updated list, just trying to get to the end of page 52 as a good spot to stop.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Hey all you peeps working on your blazing 9 entries, here's some very interesting bits of writing you might like to have a look at


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Well, if we can blame Cosmo, we might as well blame big

...

I blame Cosmo for...

a) The leak that started in our kitchen - from a central heating pipe above the ceiling...

b) The ceiling coming down in the kitchen

c) The test for asbestos proving positive that moved us out of our home until it was all removed (yeah, all ceilings, not just the one that was leaked on)

d) Having to turn off the heating until it was fixed with temperatures outside of 1d6 degrees centigrade >.<

e) The first plumber turning up four hours late and then going away doing nothing and not coming back or even telling us he wasn't coming back!

f) The second plumber "fixing" the leak only to have it start leaking in the same spot again 1 day later

g) after the third plumber fixed the leak, the builders who were to put the ceilings back not being available for another month...

Yeah, what a great Easter week eh?

Ah well, it can only get better... right? Please?

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Sean K Reynolds wrote:
Jessica Price wrote:
(I'm not sure if we've ever had a freelancer request to be credited under a pen name, but someone else on staff might be able to answer that).
Yep, frex, Anson Caralya is a pen name.

I have also given serious consideration to having my work labelled as Template Fu, simply because that name will have so much more traction and recognisability than my own real name would due to being a part of this competition and community for so long.

The main reason for this would be the potential for increased sales that it might bring, and as an aspiring game designer, I will admit openly that I will do whatever it takes to become a valuable games design resource to all the companies out there, and part of that is building a widly recognisable name.

I would certainly consider requesting it, but it would be totally up to the publisher if they were happy to do so.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Hey contestants,

I will post to this thread as I catch up with the map reviews. Sorry it's taking so long but with 3pp work and now my house having subsidence and then finding asbestos in the kitchen and being moved to a hotel while its all fixed, it has been a very hectic time this year! >.<

As a sweetener for those of you waiting for your review, #6 (Nanny Pajit) is now up

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Owen K. C. Stephens wrote:
365!

I hope that's not days 'cos if it is, Superstar doesn't start till March next year! >.<

But...

If it is hours...

*joy*

See you all again in 15.2 days! :P

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Yes! Congratulations and big hugs from the UK - I knew you could do this. Awesome!

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Jacob W. Michaels wrote:
Also, leaving feedback is so important, which I've also really tried to push this year. I don't know if other designers do, but I still go back from time to time and read comments on all of my entries, and they can be powerfully motivating, whether they're praise or criticism or both.

Definitely! Although freelancing time demands didn't let me participate hardly at all this year, I have started going back to the map round and adding a review when I get the chance - I will do this through the next month or two until I have done them all :)

5 down, 27 to go ;)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Monica Marlowe wrote:
Curaigh wrote:

Great job Feros.

I hope Monica or you or both do this again next year. Very entertaining and informative. I hope this becomes a tradition :)
It could be a lot of fun. I think I'll be over my sleep deprivation enough to come by again next year ;-)

You had better do missy - this place wouldn't be the same without you!

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Sean K Reynolds wrote:
Owen K. C. Stephens wrote:

Story Time!

...
Relevant story: When I started at TSR, Jeff Grubb and Roger Moore ...

Darn, the best I can muster as great agog fan-boi moments are

(Gaming World)

I once played in a Gary Gygax DM'd game at Gen Con - Yeah, DM back then ;)
Having Skype lessons from SKR himself! (Sorry Sean, but you are the Roger Moore of the gaming world :p)
Meeting "Willow" and "Grandfather Realms" at GenCon UK, and

(Famous People)

I have met:

Elizabeth Sladen (wow, she was an amazing lady who had all the time in the world for the fans),
Nicola Bryant (man what a crazy lady she is, great fun to talk to),
John Pertwee (a real gentlemen and child at heart),
Tom Baker (totally "who struck" was I that day),
Colin Baker (a really lovely man with a wonderful wit),
Sylvester McCoy (a very enthusiastic gentlemen who really engages the fans), and
Paul Darrow (who is just amazing to talk to)

And 2016 - that's the year I hope to add Customer Care Bears, Store Ninjas, "Aunties", "Uncles", Superstars and Freelance Forger's to the list - I can't make Paizocon this year, but I am going in 2016 as the wife wants to go "American Shopping" - ouchie my wallet >.<


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Wow nice lists - I will add those to the spreadsheet too! It's becoming quite a creature reference list now :)

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Heh heh, sounds like your mum was like mine and instilled old school gentlemanly manners in you too! :)

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Owen K. C. Stephens wrote:

Story Time!

When I first got a job at Wizards of the Coast in 2000, I was eventually paired to work on "Tempest Feud" with Jeff Grubb. I was more than a little in awe of Jeff - I still have the 1st edition Monster Manual II I got as a birthday present from my parents in 1983, which though credited to Gary Gygax has Jeff Grubb as a "design consultant."

So I stammered and goobed and generally made a fanboy of myself, and kept calling him "Mr. Grubb."

Eventually, Jeff said if we were going to get anything done, I'd have to call him Jeff. That felt weird for weeks, but eventually I got used to it. And then it helped me feel like we were in the same community.

I have no issue with people being either polite or formal, and I think there's a time and place for using someone's full name.

I also think of all of us as part of the same community. I was a Pathfinder fan long before I was a Paizo employee.

So if anyone is more comfortable using my full name, that's totally fine. But I'm also perfectly happy with being called by my first name here.

:D

Fact Time :P

At least one of us on these boards is a little in awe of EVERY Paizo employee, past, present and future - and a tad jealous too ;)

So I guess, you are all now our "Mr. Grubb" equivalents!

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Lady Firedove wrote:

I third (fourth? fifth?) the nomination for Curaigh!

The only shame is that Superstar season is almost over for this year, so he wouldn't get the benefit for long.
Maybe he should be the honoree for next season, and next season he nominates someone else. :)

That's okay, my key still fits the lock... so once you get one of us in, you can't get rid of us so easy ;)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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In the words of a very beautiful lady and actress...

Ditto.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Adam Daigle wrote:

You did a great job running the show this year, Owen!

I was very happy to return to judge the monster round, and I had fun checking out all the items as they came in. I only wish that I had more time to be more involved, but that wasn't in the cards this year. I apologize to the contestants for pretty much dropping off after Round 3 completed.

Quite understandable - that bestiary 5 monster request and index spreadsheet has become a bit of a monster in its own right and I know you look at it ;)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Another possible suggestion is that...

<cringes in expectation of the response>

Don't open the voting until 3 days after the reveal! But allow the same(ish) voting time once voting opens - this gives those like me time to fully digest the entries and then still have time to consider their votes without the end of vote countdown creeping up on us...

Hey, it was just a suggestion! ;)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Hi everyone

Last year, I was given an honorary allowance to be allowed into the Superstar only guildhall due to the time and commitment I had shown to the competition.

I think this should be an annual thing and after thinking about it for some time, as the first recipient of this honor, I would like to propose someone for this year. Passing the torch and honor on so to speak.

The nominee I have in mind is someone who feedback's regularly year in, year out. But more than this, they carry the spirit of the competition through the whole year. They have initiated one of the most participated and well loved threads in the competition - one that starts a few weeks after the winner has basked in glory, and it finishes a week or two before the next competition starts.

A thread of mutual participation, encouragement, learning and feedback that has run for many years now.

I nominate this year that this golden ticket be awarded to the grand master of the Blazing 9 thread.

I nominate Curaigh.

If you second this motion, please add your support here and maybe one of the competition heralds, e.g Owen, can ratify this permission for one of the long time regulars and stalwarts of the competition.

Thank you all for yet another wonderful competition.


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Been a while I know (RPG Superstar and some actual freelancing work took up my time in Jan/Feb)

So here is a small update to the list to get the ball rolling again.

Creature listed now include all posts in this thread to the end of page 51 inclusive.

All AP's bestiaries also now included up to the end of the Iron Gods (that's 90 APs now listed).

This brings the unique requests total to 2,959!

Enjoy.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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I will be revisiting the guide shortly as I get back to my blog site, it needs a lot of updating with the new round 1 types.

The latest version can be found in the resources section of my semi annual blogging site...

This is the resources page.

It hasn't been updated since the competition started this year due to tighter deadlines, voting times and freelancing work - I will return to it shortly, once the competition winner is known.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Garrick Williams wrote:
Oh, I remembered Sean K. Reynolds saying Paizo didn't make archetypes like that. In one of his Designer Talk videos about prestige classes, he mentioned the archetype system could fill the niche prestige classes do by introducing archetypes that work for multiple classes, but that would be something likely not seen in Paizo work.

Heh, heh, its not for Paizo, I was trying to work out a way of doing it but respecting the general layout as much as possible. I do like breaking things i guess >.<

Thanks for the pointers for samples everyone, i think I have a plan of action now.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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I did wonder about allowing the classes to "get" the ability at the same time as the ability that is replaced.

In the latter game levels the gap between classes can be as much as four levels, which shies me away from a set level across the board for game balance reasons.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Hi contestants

I thought I would ask my fellow superstar contestants and Paizo at the same time.

Posit: You are designing an archetype that works across MULTIPLE classes... and you want to stay as true to Paizo formats as possible...

When describing the abilities of the class, how should you format it...

Normally it's of the form...

Ability Name (Ex/Su/Sp): At nth level, crunchy description. This ability replaces class ability name.

So, should I format it like this, or in some other way?...

Ability Name (Ex/Su/Sp): crunchy description.
A cleric gains this ability at 1st level, replacing cleric ability
An oracle gains this ability at 2nd level, replacing oracle ability
etc.

What about other sections of an archetype, e.g. replacing the normal skills?

I would like to write this design in a way that people think is a good way to do this, and I cant find any archetype that crosses multiple classes, so I am kind of trying something weird and wonderful.

What do my superstar comrades in arms (and Paizo) suggest?


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If you are looking at the My Downloads page stuff - could you consider having two tabs, one with "My Paizo Downloads" and one with "My 3pp Downloads"?

My page is getting very very long and takes an age to load now :)


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Hi

I don't know if this is a general problem but...

I use Outlook 2010, and recently, when I open emails from Paizo, especially when a product pdf I have has been updated, it takes MINUTES to open the email, sometimes causing Outlook to crash and die.

This started happening to me around 2 months ago or so.

It keeps popping up dialogs about Contacting \\static3.paizo.com\image\product\catalog\.....

So it looks like the image server is not serving images in a timely manner to the email when it is opened.

The most recent email that suffers this issue on trying to open is one with subject

"Community Use Package: Pathfinder Adventure Card Game Character Sheets Updated"

If I leave it opening for about 5 minutes, I eventually get the text but no images at all.

Again, I am not sure if it is me or the server. My outlook uses the outlook connector for my hotmail account, which is fully up to date with all patches.

Just thought I would mention this in case other people are experiencing the same on some emails.

Thanks

Anthony

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Although shortening the contest might help retention of audience and stress the designers under real freelancing deadline conditions, there is that other side to the coin.

We the voters have to read all the submissions, digest them and then vote on them - so by shortening the competition time means we have to do that more frequently (possibly more so than this year) and there have been posts this year where voters have admitted lack of time to fully appreciate and vote on the submissions. See Lady Firedove's admission above for an example. As someone just getting the door open myself, I also am experiencing a great need of time juggling this year too.

So for my tuppence, certainly look at giving the contestants more notice of a rounds rules, but please retain/give the voters time to consider, read and vote too. Make sure you allow sufficient time for voters to properly read and comment based on the wordage of the round and the number of entries in that round.

For myself, the map round was perfect due to the lack of words, but I would have liked a couple more days for each subsequent round - the voting deadline added undue pressure on me to vote.

I now personally wonder if my tiredness/waning interest at this point is due to voting burn out from having to get through those submissions each reveal. Something I hadn't considered till now, but knowing how much I love this competition, I think is the most likely reason.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Cthulhudrew wrote:

I suspect the more narrowed focus on region/theme is due to developmental needs on the Paizo side...

I took that for granted, I was just pondering and musing and reflecting on the impression that interest wanes towards the end. This is the first year I have felt that waning myself.

Burnout? I don't think so.

Not liking Narvoth and the underworld settings? I like those proper dungeon settings, so I don't think it's that.

It might be that because the entrants have done so well and been so close this year that it actually became more tiring trying to split them and vote for the most worthy.

Maybe there was so much covered of Nar Voth by the submissions in a single round that that round became like a special Wayfinder issue, complete and all encompassing on the region, and so more of the same is like too much cake and ice cream.

I haven't worked out fully why I have lost interest in Nar Voth and hence the competition yet, it is a personal thing - I was just wondering if I was the only one. I also wondered what other reasons there might be that cause loss of traction and interest.

Then again, if there is a tail off in interest, peeps may not be around now to answer - >.<

As a designer, I think it is an interesting question - because if we cannot understand our target audiences and retain their interest, our job is so much harder.

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