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Efreeti

Anthony Adam's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Companion Subscriber. 2,037 posts (2,157 including aliases). No reviews. 1 list. 4 wishlists. 4 aliases.


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Marathon Voter 2013, Marathon Voter 2014

1 person marked this as a favorite.
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Snorter wrote:

What's the chance of this course resulting in a fresh wave of posters coming on Paizo, and informing the staff how they're doing it wrong?

Better still, backing it up with "And Sean says...yadda yadda...which means you're doing it wrong!"

From my experience of the course, Sean provides you with the tools to be a good writer and designer without preventing your from developing your own style, ideas and creativity.

It is a fine line to walk, to be original and creative yet be within the confines of the Paizo product style.

You will also find, if you take the course, that Sean never "says", he "asks".

For example, you choose to do some ability in a different way - he wont say "ack, that's wrong", what he will say is something like "interesting, can you explain your thoughts behind". And you will end up discussing the reasoning behind the way of designing that sort of thing.

In short, you won't see hardly any of the above, what you are likely to see instead are things like

"When I design that sort of thing, I consider this... I can see why you did xyz, but have you considered this?..."


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Snorter wrote:

Sorry I've been off the radar, due to school holidays, and having to repair a broken shower cubicle, which I can't do when I've an incontinent kid dancing round me, needing it 12 hours a day. Guhhhh.

I do have an idea, but aren't sure the best way to present it.

When you have an idea for expanding a class, which is already designed to be highly customisable, with a buffet of talents/powers/tricks/deeds, etc, what is the deciding factor that justifies the creation of an archetype? And when should it just be extra options on the smorgasbord list?

If you are adding to an existing menu of selections, I guess it's not going to be an archetype. However, once you start comparing relative power of those selections, you might find that you want to start saying "At third level.... This replaces Xyz" - at that point it has become an archetype.

I would seriously consider going the archetype route simply because you can use the templates from RPG Superstar archetype rounds as a good starter for formatting and presentation and at the same time provide good focus on all the various parts you need to be complete :)

Marathon Voter 2013, Marathon Voter 2014

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Ckorik wrote:
Sean K Reynolds wrote:
You can now purchase tickets to my RPG design class on my Etsy store!

Sean - would you consider a similar class or workshop even for help with adventure design?

I stick with pre-published material - frankly because I get overwhelmed trying to get my own ideas to come together - I'd love a similar type of thing to pay for your time helping me organize a plot hook for my players - just wondering.

Although it wasn't part of the course Sean is doing, I think this course is a great lead in to adventure design. if you think about it (as I am doing more and more each day), the real hook behind an adventure design, the things that make it memorable, these are usually the things you fight and the things you loot.

Really good monsters with challenging abilities that scare the pants of your party and give you that adrenaline rush when you win - Sean's course covers monster design, so you do touch on this aspect of games design. The other thing about a memorable monster - they often give rise to the adventure idea, the encounter make up and setting, and the plot and theme.

Phat lewt - item design is the first thing you do on this course.

Two of the biggest contributors to a great and memorable adventure are the components of this course. This means that taking this course is great preparation for designing encounters, working up to full plots and adventures.

You will learn the foundations of good design and good writing - one word at a time :)

You get overwhelmed? Break it down into small manageable tasks - you don't have to write the adventure in full for your players - don't even tell them - continue as you are, writing in secret - one day you will suddenly realize you have your adventure complete - then you can spring it on them.

I need say no more I think :)


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Neil Spicer wrote:
Sounds like we're going to be fiction-heavy. I too am trying to finish off a short story I promised Tim.

My first thought - Awesome - Neil's contributing a story...

immediately followed with

Noooooooooo, Neil's contributing a story to compete for story slots >.<

Grin.

Hmmm, not many beasties mentioned, so I might just have to do another one as my third submission :)


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Nice one Garret!

Come on peeps, lets get those submissions in and get that submission count up to where it should be :)

Marathon Voter 2013, Marathon Voter 2014

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Hah! Something must have stuck in my noggin from studying under Sean, I have seen 3 volunteered items, and found things to feedback on all three! :D

Even better, I could see some of the things I used to fall over on in those items too. :)

So, do find the time to take this course if you can, it may not make you a superstar finalist, but it will make you a better writer and designer.

I am so glad I did this and I have every confidence that if you take the course, you will be glad you did too!

You could all do me one big favor though - don't complete the course before the next superstar competition, 'kay? :P


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Cool, I think I'm safe on that score then, my ending has both a satisfying and ending ending - it doesn't force any follow up/sequel in any way - that was the mistake I made in #11 submissions >.<.

The twist at the end is more of the sort of twist that smacks you between the shoulder-blades after sneaking up on you like an assassin leaping from the shadows ;)

One more submission... sigh, come on muse, wake up - we still have time to do one more before deadline.


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Uh oh - now starts to wonder if his twist is going to be considered a cliff hanger... cry >.<

*whistles innocently while twiddling fingers behind his back*

*move along now, this is not the cliff hanger you think it is*


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OK. It must be a chrome something, Firefox so far seems to be working for me.

Sorry for troubling you.


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Google Chrome, nothing special - it only started recently, so I wonder if a windows update which occurred may have that problem.

It's on windows 8.1 if that makes a difference... I have access to IE and firefox, so will try those too.

Let you know in a moment.


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Hi

Sorry for posting here but I am having trouble with orders of pdf products since yesterday.

I bought Way of the Wicked 7 and the Campaign Setting Numeria yesterday, (Ord ref 3236961) and the items duly appeared in my vast downloads list (I have been a customer for a very long time now :P).

Later I added the Iron Gods Players Guide (free).

In the last 24 hours, I have been completely unable to download any of these three product pdf's from my downloads on my account.

I click the link...

It does its usual pausing before downloading (says at the bottom... waiting for secure.paizo.com)

Then after a while the page refreshes with "No data received" box and no download kicks off.

2 days prior to this I was perfectly able to download my subscription pdfs, including the first iron gods AP.

So something funny is going on somewhere?

On returning to my downloads list, the last download for each item still shows as never, so I suspect it didn't get as far as creating the pdf for download?

I tried an older item on my list that I have downloaded loads before. Nope, no joy. Same "No Data Received" result.

Help?

Thank you in advance.

Anthony Adam.


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I did the same thing, in Wayfinder 8, I managed to get an item in, Wayfinder 9, a whole archetype and Wayfinder 10 a side trek adventure.

Wayfinder is a great way to practice the diversity of the RPG Superstar rounds and it has helped my writing immensely.

With 3 submissions per person, you can trial run doing 3 Superstar tasks, item, monster, encounter, villain, archetype, organisation to name a few options and at the same time add to the diversity of content in Wayfinder for us all to enjoy. No excuses now :P

I am still trying to get a short story in to round out my successes and have now submitted a monster too. So, fingers crossed, at least one other round might get crossed off the list this issue :D

As for passivity, sometimes, (as in very rarely) it can be quite effective in small doses - usually in fluff over crunch in an item etc., so don't religiously remove them, stand back and ask yourself if you think it is better with or without the passive.


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zylphryx wrote:
Anthony Adam wrote:

Yes! 723 words, sending a really nasty nasty for consideration. It is indeed possible to get a really nasty creature at CR 15 in under 750 words - not easy, but can be done :D

And no laundry list either - I managed to reign myself back some. Kind of. But it did eat my party when I tested it out - lol - poor souls, 5 pc's went in, 3 ran away, 1 crawled away after stabilising herself and, ummmm, one didn't.

So that's 2 out of my possible 3 and a couple of weeks left to try and come up with no 3 ;)

that means you have 27 words you can play with to bolster it's descriptive text ... or the top blurb for a bestiary listing. ;)

Lol, my first draft was 838 >.<, so lets call those 27 "just in case they are needed for editing" shall we? :P

Hey, Tim/Paris - hows the submission count looking now? (and please don't say 11 >.<)

Hey everyone else, don't lurk - submit - 'cos Hungry Template Fu says so - rawr!


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Tinkergoth wrote:
Anthony Adam wrote:

Gah! I have hunted high and low for a report errata type link/button and cant find one :(

...

If you can point me to a report errata link, I will use it for anything else I spot.

Cheers.

Generally only hardcovers get errata, because they can do it when they reprint. Books like this normally only get the one print run, and when it's a typo like that, they're probably not going worry about it, particularly when it doesn't affect the game in any mechanical way.

They have been known to update the odd pdf though -if there are enough items to warrant it. That was why i was asking for a typo/errata bucket type link to save this thread. :)


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Yes! 723 words, sending a really nasty nasty for consideration. It is indeed possible to get a really nasty creature at CR 15 in under 750 words - not easy, but can be done :D

And no laundry list either - I managed to reign myself back some. Kind of. But it did eat my party when I tested it out - lol - poor souls, 5 pc's went in, 3 ran away, 1 crawled away after stabilising herself and, ummmm, one didn't.

So that's 2 out of my possible 3 and a couple of weeks left to try and come up with no 3 ;)


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Gah! I have hunted high and low for a report errata type link/button and cant find one :(

The pdf of this product as of 11/08/2014, page 6, Part 3 description ends with:

"but even stranger discoveries lie in store Numeria’s newest heroes."

I think it should have "for" in there like this...

"but even stranger discoveries lie in store for Numeria’s newest heroes."

If you can point me to a report errata link, I will use it for anything else I spot.

Cheers.


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Ohh, the muse returned this weekend with a vengeance, so my second article in production is going to be my first attempt at submitting a Wayfinder beastie - a nasty CR 15 (or thereabouts)!

750 words stings a bit on beasties it seems >.<, :)

Marathon Voter 2013, Marathon Voter 2014

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Mikko Kallio wrote:
Besides, I think there is a thematic disconnect there: why does magical ink/text deal damage or heal?

My stab at answering this - my thinking was this...

When scribing a scroll, you are placing the spell energy into the scroll so that all that needs to happen to release the spell energy is to read the scroll - so reading the words from the scroll is the trigger. The scribing onto the scroll is the actual "casting" of the spell, it is just being delayed until the scroll is read.

Therefore my brain was saying, if you take the words that form the trigger, you are triggering the scroll in a variant way that doesn't involve reading. The words have the spell energy stored in them purely because of the scribing of them onto the scroll as part of its preparation.

I also thought by throwing the spell energy containing words as an ink ball, effectively turns any spell on a scroll into a ranged spell, so all those get myself into melee touch delivery spells no longer need me to get into melee ;)

Hope that makes sense.

Marathon Voter 2013, Marathon Voter 2014

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Mikko Kallio wrote:

Inkspell Glove

The part about the text dancing and leaping is really beautifully written. Very, very evocative.

As for mojo, I like it that it gives you a new way to use scrolls. The effect also scales with the level of the scroll, which is good.

What I don't like is that in the end you only get a new way to deal damage or heal. I expected something more exciting. Besides, I think there is a thematic disconnect there: why does magical ink/text deal damage or heal? I expected it to cause blindness (inky darkness), a riddle that confuses the target (magical text) or something like that.

If the effect was something more inventive than hit point damage / healing and had something to do with text/ink/languages/inkiness, this item would have a really good chance of making the top 32, in my humble opinion.

Well done, Anthony!

Thanks!

Unfortunately, it was a practice item for the very reason you stated.

I was simply looking at a way of getting use from scrolls that no one in the party can cast and in the case of say the healer going down, allowing a non caster a method of using a healing scroll to get the healer back up, or continue to throw healing at that undead that is hurt by such :D

Marathon Voter 2013, Marathon Voter 2014

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The spell thrower has changed name!

I am fast changing how I name my items so that I can lose my crown of "king of bad names" this year :P

I have held that title for far too long.

I am now only going to worry about the item name as the very last thing to do so that the final item design leads me to a better name.

Well... that's the theory.

Hopefully this has plugged up all the holes :)

Inkspell Glove
Aura faint abjuration; CL 5th
Slot hands; Price 4,500 gp; Weight
Description
This glove, made from woven spider silk, is so pure and brilliantly white that it emanates a subtle nimbus.

Placing a gloved hand onto a scroll animates the writing, the words leaping from page to glove, writhing in a macabre dance to the palm, leaving behind a pristine clean parchment. At the center of the palm, the words merge into a wriggling, pulsating ink ball. One ink ball may be created and held at any one time, lasting as long as the wearer holds it in the gloved hand.

The wearer may throw the ball up to 30 feet as a ranged attack with no range increment, or make a melee touch attack with the gloved hand. A successful hit releases the absorbed spell’s energies against the target dealing 1d6 points of damage per spell level. If the absorbed spell deals damage with a damage type, the damage dealt by the ball is the same type, otherwise it has no type.

If the absorbed spell would normally heal the target, the ink ball heals the target instead of harming it, except it heals 1d6 points of damage per spell level instead of the spell’s original amount.

A held ink ball is discharged harmlessly if it is released in any other way from the gloved hand.

The glove can only absorb a spell if the wearer’s character level is equal to or greater than the caster level of the spell.

Construction
Requirements Craft Wondrous Item, explosive runes; Cost 2,250 gp

Marathon Voter 2013, Marathon Voter 2014

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Weight needs to be lbs. as it is more than 1.

Your English is actually very good.

you need a non italic semi colon after the last spell (secret chest)

Other than that, your template use is pretty spot on.

Your second paragraph makes me believe that I become trapped in the bottle - although this is resolved in the last paragraph, be aware of this impression - it may affect how people would vote for your item as voting fatigue sets in and they start scanning the first half or less of an item.

If no magic works in the lab, does this prevent you crafting magical items in the lab that need spells as part of their construction?

That was a quick 5 minute scan review, but hopefully there is something for you to chew on.

Marathon Voter 2013, Marathon Voter 2014

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eeep - repetition in the first sentence (I also am guilty of doing this at times)

You wrote...

"Beings that become an eidolons may have many reasons for becoming eidolons"

become eidolons x 2

instead try something like...

"Beings that become an eidolon may have many reasons for doing so..."

Then I look at beings and think, "not standard pathfinder phrasing... hmmm...", so what about...

"Creatures choosing to become an eidolon do so for many reasons..."

Although that was an easy fix, you may find that sometimes you need to rewrite the whole sentence - I had one in my recent work with Sean where I was describing seed pods being thrown by the plant creature as grenade like missiles. I used "pod" 4 times in 54 words. Sean showed me the fix, and only 22 words >.<

So this is a common thing to do and does take practice to eliminate, but by spotting and eliminating, your word count does get less and is a great tool towards clarity and brevity.

Marathon Voter 2013, Marathon Voter 2014

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Thought you might like to see my final (? - lol) version of my spell thrower...

It's still on the long side (277 words), but I think the holes have been plugged quite nicely ;P

Enjoy.

Spell Thrower
Aura faint abjuration; CL 5th
Slot hands; Price 4,500 gp; Weight
Description
This glove, made from woven spider silk, is so pure and brilliantly white that it emanates a subtle nimbus.

Placing the glove onto a written spell such as a scroll causes the symbols to animate, each leaping from page to glove, racing around and down the fingers, curling inwards to the center of the palm where they merge into a pulsating ink ball. One ball may be created and held at any one time, lasting as long as it is held. If dropped, it melts harmlessly into a small puddle of ink.

Throwing the ball as a ranged attack releases the originating spell’s energies against the target on a successful hit. The ball splatters as an ink blot at the end of its flight regardless of whether the attack was a hit or a miss.

The ball inflicts 1d6 points of damage per spell level. If the original spell inflicts damage that has a damage type, the damage dealt by the ball is of that same type, otherwise the damage has no type. Should the original spell deal positive or negative energy, the damage of the ball is treated as an energy source of the same type, however, positive energy will never harm the target, instead healing it for 1d6 points of healing per spell level.

If an appropriate caster of the same level as the character attempting to use the glove is unable to cast the target spell, then the symbols remain inert and the user cannot scoop them from the page.
Construction
Requirements Craft Wondrous Item, explosive runes; Cost 2,250 gp

Marathon Voter 2013, Marathon Voter 2014

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*chuckling a lot*

FYI, I had already given Sean my permission to use my "before" and "after" as part of his course material as examples - and I made plenty of mistakes, so chances are I covered quite a few common problems that most budding designers fall foul of! :D

And for monsters, I am expecting a few more than "a few", more like a "bucket load", of problems, as I have to date created just 2 - yeah, lazy DM uses the APs and doesn't create them that often >.<

In case you were wondering:

One mistake I didn't make though was template use - consider yourselves warned :P


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Ok, this one isn't really Paizo related (Sorry about that) - but if you are looking for some Osirion style miniatures - undead mummies, skeletal egyptian guards, ruddy big evil scorpion dudes and the like to populate your tombs of Wati, well, Games Workshop have these beauties... and the detailing on some of them is freakin' amazing, and there are 3 pages of them to drool over!

Time to get those paints out...


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Hey all,

Don't forget to go to The Ennies 2014 and log your votes by the 30th - and make sure your favorite publishers include Paizo and Paizo Fans United ! ;D


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In case you hadn't seen it - Wayfinder 10 is up on the Ennie 2014 submission list - check it out! - It might not get to be shortlisted to be voted on, but getting listed is a fantastic achievement!

And let me be the first to say well done to everyone involved with this issue!


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He'sDeadJim wrote:

Article #2 sent.

Working on #3.

Nice. I'm 1 of 3 at the moment and... waiting for the muse to come back from her holiday >.<


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Yeah, I intend to get them all, just spreading them over a number of months (looks at Runelords completed box, hmmm, hope we can get some sort of character/add-on storage system >.<)


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Ok, I have taken my idea of describing ancient egyptian artifacts / tools and rather than doing a boring list of items I have attempted to wrap them as the center piece to a scene of life, kind of story like with a twist in the tale at the end.

I don't think I have seen items written in this manner before and it is very experimental submission so I hope you enjoy looking at it even if you decide it's not suitable. It is winging through the internet wiring as I type.

Marathon Voter 2013, Marathon Voter 2014

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I can say on the item part of the course that Sean is an excellent tutor ( we are just starting the monster design part, so Adam Daigle had better watch out ;) )

Sean has already shown me quite a few miss-steps I was making without realizing it! I feel so much more able to produce a quality design now, so much so, that I am this week drafting an intro covering letter to send to 3PP and Paizo touting for work, something I was not confident enough to do prior to this course.

I heartily and without hesitation recommend anyone serious about games design to consider and take this course. Don't worry about the material being Pathfinder related - that is just the vehicle that is the common ground for the coursework, and provides a solid platform for you to learn the ropes.

The lessons I have learnt can certainly be applied to any games design I do in the future for any system or publisher.

@Sean - if you have a laptop at your presentation, I am happy to skype in so people can ask me about my experience from the student side - let me know if you would like this ( I will have to double check the time difference for UK to Gen Con local time, but I am sure I can be awake for an hour or two on that Sunday :P )

@Everyone else, you can also PM me on the message boards here and I will get back to you and answer any queries you have as I can (usually the same day but at most within a day or two or your posting).


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I was about to subscribe for the skulls and shackles and then noticed that all 7 addon character decks are showing an expected August date - ummm, my poor wallet won't stretch to a new base game, and 7 character addons in one month, and certainly not with the all my other subscriptions.

Are these likely to be stage released to subscribers, maybe one every alternate month or somesuch to spread the load?

At the moment, it looks very "ouchie". Sorry for asking, but I need to plan my finances in the months before Christmas and, at the moment, this apparent release schedule is discouraging me from signing up.

Just spotted the not a subscription comment of Vic's so I guess this changes to how long do you intend having these available so I can spread the cost myself?


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I think you may find that...

a) if it is submitted
b) and follows the word counts
c) AND is on topic

then it definitely will get considered :)

Romance can be found anywhere in the most unlikely of places, but if it's back-dropped with the correct setting and flavor, it can't hurt by being submitted now can it ;)

Short version

Submit!

Marathon Voter 2013, Marathon Voter 2014

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Ok, we are into July, so here is a calendar of things to do that will help maximise your chances of success...

Superstar Preparation

July:
Re-read the Core Rules volume - as a designer not a player.
Look at sentence structures and the language used.
Jot down ideas that are inspired or triggered.
Re-read the Bestiary 1, pay particular attention to the monster creation rules.
Jot down ideas that are inspired or triggered.

August:
Week 1 - read all winning items and judges feedback from 2008 & 2009 (64 items). Jot down ideas that are inspired or triggered. Why are we reading items from another system....? Because the theory craft behind the feedback stands for any system!
Week 2 - move on to items 2010, 2011. Jot down ideas that are inspired or triggered.
Week 3 - items 2012, 2013. Jot down ideas that are inspired or triggered.
Final week - items from 2014.
Jot down idea that are inspired or triggered.

September:
Read the world setting books and the gods setting books.
Jot down ideas that are inspired or triggered - reference back to the lore so if you end up doing that idea, you can get your lore right!

October:
Sort your ideas into possible rounds, Items, NPCs/Villains, Monsters, Encounters.

Week 1 - Develop first cut drafts of at least 5 of your items, and send them out to your review circles.
Week 2 - 3 Monsters at least now, and circulate for review.
Week 3 - Now 3 villains/NPCs, circulate for review.
Week 4 - 3 Encounters, circulate for review AND playtest them over the next 3 weeks.

November:

As your review feedback comes back, narrow your items down - this is your main immediate focus in the December run up.

In the meantime, polish your favorite items, read the extra books teh Advanced's, the Bestiaries

Get at least 3 items to what you think and believe are Superstar quality submissions.

Wait for the December announcement with confidence, knowing you are well prepared.

December

The hard part, when the competition starts, DO NOT POST in the first 5 days. READ THE Round RULES - is your entry going to break them? Rework as necessary.

Beware, the judges/Paizo may add a twist to the item rounds and know that if they really change it up, you have prepared fully and can react quickly and with confidence.

When you Enter = DO NOT mess up your entry, take time to get the formatting right and use the PREVIEW button A LOT.

There are normally two boxes...

The title thin box contains your submission item name - WITHOUT any bb coding - it does not count towards your item words.

Paste your duly bb code formatted item into the larger second box, including the name WITH the bb bold encoding around it.

PREVIEW it at this point

Word count good?
Formatting nice and voter friendly?

If not, cancel the preview and fix up your entry, rinse and repeat.

If you are happy...

SUBMIT!

Good luck!

Marathon Voter 2013, Marathon Voter 2014

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OK, taking the leap time.

Some of you know and some of you don't, but the reason the Fu is so quiet is I have been guinea pigging/trialing for Sean his new online games design course.

It's really rather good, so please do consider it if you are serious about getting into games design. He will, I'm sure, post to the superstar forums when he is fully prepared and ready - I am currently working on monster design to test that bit of the course for him, so you may get a beast at some point to look at.

Anyway, I thought it was time to see if you guys can see any improvement in my designs. Now, the item below was one of my shortlist ideas for the competition. After designing it, reviewing it, it still came in way over my intended word budget for this year.

This year I am targeting to try and do a 200 word item or less. So at 287 words, this item has finally been subjected to my practice bin.

So here you go, the second to last para ("If the total level..." is the one causing me most grief I think now, but I think I can see an improvement in my design and language use, so this will be a good litmus test posting it here.

Have at it everyone :)

Spell Thrower
Aura faint abjuration; CL 5th
Slot hands; Price 4,500 gp; Weight
Description
This glove, made from woven spider silk, is so pure and brilliantly white that it almost fluoresces.

Placing the glove onto a written spell such as a scroll causes the symbols to animate in a dizzying leaping from page to glove, racing to the centre of the palm. There they merge into a pulsating ball lasting as long as it is held. One ball may be created and held at any one time.

Throwing the ball as a ranged attack releases the spell energy against the target on a successful hit. The ball splatters as an ink blot at the end of its flight regardless of whether the attack was a hit or a miss.

If the ball was created from a spell that deals damage, it inflicts 1d6 points of damage per spell level. If the spell damage has a damage type, the damage dealt by the ball is of the same type, otherwise the damage has no type.

If the spell channels energy, then 1d6 points of healing per spell level is granted for positive energy spells, or 1d6 points of damage per spell level is inflicted for negative energy spells. This counts as an energy source of the appropriate type.

If the total level of the character when treated as levels of the appropriate caster type for the spell being touched result in being an insufficient level to cast the spell, then the writing remains on the touched parchment and no ball is formed.

If the ball is released without being thrown, it melts into a small puddle of ink.
Construction
Requirements Craft Wondrous Item, explosive runes; Cost 2,250 gp


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Yeah, title is a challenge on this one, but I have done so much research on Ancient Egypt in prep for my holiday at Luxor, I thought it would be a shame to waste the opportunity ;)


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Quick question as I'm not 100% sure, one of my submissions is going to be an article on "typical Osirion life" that will exhibit the tools, life and foods of Ancient Egypt re-themed for Osirion.

So, it's not really magical items (but I might make some items from the article as magical items as another submission), and I'm not really sure what category of submission it does fall under. So, can I assume that the 1500 word limit applies to this type of article?

Thanks in advance for your kind attention.


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Hey all

As promised, here is my linked article freebie that didn't make the cut - use or not as you see fit. Yes, the articles were linked, but I did talk to Tim and Paris before creating and sending the submission ;)

The submission consisted of Item, Organisation and Side Trek Seed.

Enjoy (I hope).

Anthony.

Indelible Bindings
Aura faint illusion and divination; CL 7th
Slot none; Price 6,000 gp; Weight
Description

Shimmering golden letters rise from the pages of historical tomes encased by these scarlet hued leather bindings, shifting and reordering to provide an accurate and true account of the history being described where the written text is incomplete or incorrect.

The bindings can be separated as the spine that would join them has been rent apart, a result of being torn from the original editions of Cheliaxan History. Placing the bindings around any historical tome, results in the changes, additions and deletions since the previous edition of that tome to be made known via the floating text as each page turns. This provides the reader a +4 circumstance bonus to Knowledge checks related to research into noble bloodlines, houses, and history of Cheliax as they occurred rather than how they are now being represented.

Separating the covers over two editions of the same tome will reveal all changes in the rear binding encased tome from the front binding encased tome, providing the same circumstance bonus on the same types of research.

Using the indelible bindings this way conveys writing made in the front binding encased tome to the rear binding encased tome as each sentence is completed. The two bindings must be on the same plane of existence when separated in this manner. Let the writer beware, the truth of what is written is conveyed even if they attempt to mislead by writing false text.

Being caught with these bindings in Cheliax is regarded as high treason, resulting in immediate public execution.
Construction
Requirements Craft Wondrous Item, illusory script, witness, creator must be a bard and member of The Way of Indelible Truth; Cost 3,000 gp

___________________________________________________

The Way of Indelible Truth
Alignment: N
Headquarters: Two main headquarters exist: Verso, located in Egorian, and Recto, located in Westcrown. Both headquarters are built into the sewers of both cities, each with a sliding wall defense system that can close access to the headquarters in such a way that the sewer channels appear to run naturally without creating suspicious dead ends.
Leader: Verso Folium leads Verso, Recto Folium leads Recto. These hereditary names are assumed on taking office as an identity protection for the leaders.
Structure: Nationalist Hierarchy
Scope: National
Resources: Real property and liquid assets worth tens of millions of gold piece across Cheliax. Sixty percent of this held equally between the two headquarters.

During the treacherous break of Molthune from Cheliax in the year 4632, a number of nobles of Westcrown, fearing the total break up of Cheliax and an end to their own power and holdings, formed an alliance to preserve the ideals, society, treasures and noble lines of the true and powerful Cheliax from which their lines ascended.

The organization was driven underground during the years of the interregnum and the rise of the House of Thrune. During this time, the order has been publicly denounced, reinforcing the members desire to preserve not only the histories of Cheliax, but its noble bloodlines.

In order to provide resilience to the organization’s continued existence during this turbulent time, a second headquarters was formed in the new capital, Egorian. This facilitated closer monitoring of the activities of the House of Thrune and expedited the discovery of noble lines in danger of being deposed in the new capital.

Over the years, the order came to realize that historical artifacts were being perverted or destroyed by the ruling houses, effectively removing the proof of the old histories. These acts were seen as abhorrent by the members of this order, reinforcing their determination to preserve all aspects of the true history of Cheliax.

Today, they continue to work tirelessly behind the scenes, bringing those of true noble blood, survivors and strays loyal to the old ways to the safety of their hidden safe houses; preparing those they save to spread dissension, to plot and grow in power, to build their bands and armies in secret with the final aim of tearing down the House of Thrune and restoring the original Cheliax order.

Structure and Leadership
The two leaders each have a tome encased between two halves of a matched pair of indelible bindings, facilitating secret two way communication between them when needed. These tomes are reverently referred to as the bifolium.

Reporting to the leaders are the chapter house heads dispersed throughout all major towns and cities of Cheliax, referred to collectively as the quire. Order heads in villages and towns have four subordinates, known as quarternion, cities have eight, known as octernion. Although their title may differ, for all intent and purposes, they are regarded with equal status irrespective of their title.

It is these individuals that, through the use of adventuring parties and Annalist Bindings, locate and retrieve the articles, treasures and lost nobles who form the true history and lifeblood of Cheliax as they deem it should be. All that work through them are referred to as signatures.

Goals
Their greatest desire is the preservation of the true histories and bloodlines of Cheliax, seeing this as the only way to ensure that Cheliax is kept pure and able to rise once more to its illustrious heights without the need of any pacts with devils or any other external agencies. The order strives to this end, using whatever means necessary: acquiring historical treasures, secreting away survivors of deposed noble lines, subversive activities to undermine the ruling houses, assassinations, thievery, seeding of dissent, and so on.

Public Perception
Those loyal to house Thrune and their view of the future of Cheliax regard members and adventurers working for this organization as traitors, although any noble who finds they have fallen into disfavor will often quickly change their allegiance. Those few who have escaped the bands of slavery see this organization as a life line, an escape from the slaver’s noose, and a cause they can join to re-establish Cheliax to its purest and greatest heights.

_______________________________________________________

Egorian, Cheliax – House Championship

Plot Hook
If the PCs are playing as loyalists to House Thrune, they are approached by an agent noble house to act as champions in the forthcoming annual house championships held in Egorian’s arena. Should they be working against House Thrune, they are approached by either an agent of House Thrune pretending to be a member of The Way of Indelible Truth or one of that organization's octernion.

They are advised that a deposed noble was captured recently and put to the arena by House Thrune. This noble knows of the location of a sacred artifact of Aroden that must be retrieved – the agent of House Thrune intends to destroy it, otherwise it is to be preserved and secreted away to safety. To that end the PCs must enter the arena, identify the noble, win his trust and keep him alive, making him a member of their party as the rules of championship combat dictate (see background). The noble knows that this information is his only route out of the arena and so will not divulge this information to anyone at any time, even to the PCs.

Arrangements are made that the PCs are taken to the arena 3 days before the grand contest, where they will billet amongst all combatants. It is during this three days they need to locate and identify the target of their search.

Background
Once per year, House Thrune holds a Championship in the Egorian arena, consisting of multiple bouts, some house versus house and some house champions versus slaves. The latter events being a thinly disguised method of cleaning house. Instead of the actual nobles of a house taking part in the arena, they are allowed to proxy champions in their stead, encouraged and approved of by House Thrune as a way of preventing the loss of staunch allies to a lucky blade.

The house versus house results affect a houses rank within the noble hierarchy and their esteem by House Thrune. They are fought fiercely unto the death of all of a house’s champions. The house versus slaves events are fought to the death of all slaves. Rarely, a slave fights so well that the house champions offer them leniency should they elect to join them against the remaining slaves. This must be offered to the slave by a house champion during the contest, a slave asking for this boon is always killed. It is this route that the agent wishes the PCs to take.

Potential Resolutions
Should the PCs fail to identify the noble agent, or they fail to protect him during the championship bouts, he dies resulting in all arrangements to retrieve the PCs from the arena are cancelled. They are left as arena slaves seeking their own route to freedom.

If the PCs successfully protect the noble agent, the resolution depends on whether you chose to play the introduction that the employer was a member of The Way of Indelible Truth or was an agent of House Thrune.

For the former, the PCs and the agent are bought and paid for by an anonymous party who arranges their safe delivery to a safe house where they meet their employer who rewards them for a job well done.

For the latter, only the noble agent is bought out of the arena. The PCs, realizing they have been duped, hear through the slave vine of his summary trial and execution. Should they escape their current predicament, they may plot and enact their revenge.

Marathon Voter 2013, Marathon Voter 2014

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Don't fret Kerney, I think we are just all ubah busy right now, items will pick up again soon, I promise (a.k.a I will post something soon, gah!) ;)

I like the ladder, but some advice I was given is that sometimes the ideas I come up with are over used/meme, and crossing things with ropes, ladders etc is one of those.

One other aspect of pricing for example, which I don't recall seeing mentioned much, is not only to examine where something fits on the price tables but also what can a party do of the right level with that sort of disposable gold.

For example, by the time my mage got to be able to afford a 9 grand item, I could levitate, feather fall and blink - which negated most of the problems with crossing something - and quite often, the rope was tied to the "mage who could get there", helping the party too. So do consider that with your items, not only is it priced well, but are the benefits likely to already be bettered by character skills.

Go really wild on your next one, something way out there that you might think is likely to be too much - this is a practice thread so we really want to see you stretch yourself, so go for it. Yes, you will likely take it too far the first time, but that's the whole point, reach for the Superstar!


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Ohh fun - for those posting questions here, you might get a quicker response by posting to the official questions mail addy in the rules.

Posted here for ease of your finding it... ;)

pathfinderchronicler.net/contest-details wrote:


If you have a question, contact us at pfcontestquestions@pathfinderchronicler.net


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The next one is an escape story -

We be goblins FREE!:

That is purely a fun title and in no way is it to be taken as truth...

:P


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Paris Crenshaw wrote:
Just to give you an idea of where we are, now, in the process, I currently have an image in my mind of our fearless Editor-in-Chief standing next to a very large, noisy machine shouting, "Print, d***n you! Print faster!"

We know Paizo better than that.

At the centre, the printer, spitting lava gouts and steam from its vents between each completed issue...

To the left, the lead Webstore Ninja and her "encouragment whip", evil smile and readiness to act...

To the right, the editor in chief nodding when encouragement is needed... gently stroking his small horns and tucking his barbed tail back under his shirt...

And poor Cosmo feeding the printer as fast as he can to avoid the lash :P

Come on... it's a Chelish issue, so get on theme :P


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Bit of an odd one this, so I thought I'd ask publicly as others may have had similar thoughts previously...

This year (October), I am taking my wife for a cruise down the Nile, the upshot being I will become the proud taker of many royalty free Osirion like photo's ;)

Would you be interested in receiving a batch of Osirion themed "scenery" photos or would this timing be a bit late for the issue.

I could zip them up and post in small batches to not blow your mail account, and you could choose any you thought suitable or not as you need?

Are photo's something you might consider for the issue when they are likely on theme?

Cheers for your time.


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Paris Crenshaw wrote:

<snip>

1) Place: Cheliax
2) Noun: Chelaxian ...a person from Cheliax (as in, "The Chelaxian looked at him quizzically")
3) Adjective: Chelish
4) Languages: Common (aka Taldane) and Infernal.

<snip>

1) Place: Osirion
2) Noun: Osirian/Osirians (as in, "The Osirian looked at him quizzically.")
3) Adjective: Osirian
4) Language: Osiriani

I hope that helps folks.

Does anybody else smell the beginning of a wonderful blog post with a table of places and four columns called Place, Noun, Adjective, Language...

hint hint.

Goblin Squad Member

I will post the customer support response here to help anyone else having similar issues.

Goblin Squad Member

Thanks so much!

Goblin Squad Member

Hi,

Sorry for hi-jacking the paizo forums, but I am trying to contact the goblinworks peeps with a query and there is no "mail/contact us" link anywhere I can find on their goblinworks web site.

I received the update recently saying I had to finalise my pledge - found this, so this bit is done :)

It also mentioned logging into the goblinworks site so I can check my access level (I pledged the $100 level during the active time of the kickstarter, purchased no addons, and this pledge shows in my account on Paizo).

I tried logging in using the same email as my Paizo one on the goblinworks site, and clicked the forgot my email and password link as it has been quite some months I think. It came back as unknown account. The email on the Paizo site hasn't changed and I have an active pledge, so what should I do now to check my access level and confirm I am ready to go?

Sorry for asking here, I am just unable to locate a better email link to ask directly.

Marathon Voter 2013, Marathon Voter 2014

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Hi all

Something a bit strange and wacky for you to review and vote on please. My creation for the McDonalds design a burger competition.

Behold the tangy, garlic loaded Garlic Blast burger.

Thanks to all who vote for me ;)

And now, back to the normality that is Blazing 9 :D


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I think it was but can't find the post that specifically said so. I have found a few that say "potential theme" in this thread.

So what you can do is make some Osirion themed submissions and wait for the call announcement. That way, if it is finally, irrevocably confirmed by that submission call, you are well prepared - and if, shock, horror, it's a curve ball theme, then you have prepared by practicing and can keep them for when the issue is Osirion.

Either way, you are on a win-win. :)


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Paris Crenshaw wrote:
... Tim has been gracious enough to give me time to work on another Paizo freelance project. It's the first time I've worked on this type of thing for Paizo. ...

Although you are a tease, let me say Congrats on trying something new!

Now to start the guessing game as to what it might be. Here's a starter to get people smiling ;)

Wayfinder Papercrafting - Issue 1

Expect to see...

Modern fold up walls and flooring, enough to build a replica to miniature scale of the Paizo offices - populate and run it as a dungeon! Comes with a set of paper stand ups including web store ninja's, customer care bears and the oft quoted and dreaded end boss encounter - the Cosmo!

Origami trees - paperfolding gone Bonzai! Lifelike to scale miniature trees to populate your table top wilderness encounters - this issue, oaks, elms and weeping willows, and no Glue required!

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