|Anthony Adam Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015|
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So, let's start with the first open call - beginning with the circus itself. In the first part of the suggested storyline, the PC's will start travelling with a small circus of around 4-6 wagons, one will contain the circus tent, signs, banners and so on, a couple will be gypsy like caravans, brightly coloured homes to the circus population. Others will contain the stalls, stands and smaller tents for the sideshows and attractions to entice visitors to the circus tent.
So, please send me by PM any side stall attractions rules crunch...
a) The name of the attraction (max 5 words)
b) A read to pc description of what they see when they first encounter it.. (min 30 words, max 200 words).
c) What dangers could be presented by the attraction (200 words max)
i) while it is running
ii) while it is closed during circus down time
iii) while it is on the road
d) What rewards can be won (if any) if that attraction is a competitive one as opposed to a side "show".
Don't worry about detailing NPCs yet, we simply want a goodly selection of pre-circus show entertainments to allow the PCS the ability to mingle and rumor gather and the like.
Don't worry about formatting, I'll handle that as part of putting the selections into a pdf to share and vote on.
e.g. This is an example for a show like submission...
A red and yellow striped tent, crusted with the dirt of age and use, sits behind a small staging area. The hawker calls forth that the show will soon be starting, and at just 1 copper per person!
"Come one, come all, see pan and hear the pipes play, but, I warn you all, hold tight to your loved one lest you lose them to pan's charms!"
The GM can choose whether the creature is male or female but should note that it's music charms those of the opposite sex to itself.
On entry to the tent, you find a number of chairs arranged in 3 rows, slightly arcing around what appears to be a small stage covered with potted trees and shrubs, creating a hidden wild grotto as the setting for the show.
Ethereal pipe music is heard as a creature, half human and half goat, steps out eliciting gasps of horror and wonder from the audience.
The creature, although appearing harmless, is one of the advance vanguards of the invasion, using the circus as cover to assess the lands and spy out weaknesses in those they wish to subjugate.
It wanders free when the circus sleeps, seeking stragglers and those loners who often hand around a circus after the lights dim. It will lead them away, and when far enough away, will open a portal leading the victim from the mortal lands.
While moving, it sits impassively in an cage like wagon, allowing potential customers a glimpse, to enthral and entice them to the circus.
The GM is encourages to entice the PCs or allow them to observe the pan disappearing into the woods late at night with another npc. Allow them to follow it and observe the portal opening. Let them decide if they wish to act or retreat to consider their actions.
It is their first clue that something is odd about some of the circus denizens and that maybe they have stumbled onto something that needs to be stopped.
- in this example, the abilities, CR, etc., are not defined, these and all of its abilities, skills, attacks will be detailed by either a reference to a bestiary entry or detailed in full as a new creature in the adventure indexes.
I think that should be enough to give you a good run at what is needed at this point.
We are starting with the circus as it is the circus that will provide the central and connecting theme between the chapters and so although not all submissions may get used in the first chapter, there is a good chance for submissions to be used to grow the circus as it travels and merges with similar wandering shows.