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Efreeti

Anthony Adam's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Companion Subscriber. Pathfinder Society Member. 2,555 posts (2,725 including aliases). No reviews. No lists. 4 wishlists. 4 aliases.


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Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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And now The Lost Water Gardens review is up.

Subsidence is sorted.

Plumbing redone.

Ceilings still not up >.< but we are getting there.


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Soon be another list update folks, page 52 of this thread had some long lists posted on it so it is taking some time to work through.

FYI, the requests list has zoomed past 3000 now and is getting close to 3100.

I shall post at the weekend the current updated list, just trying to get to the end of page 52 as a good spot to stop.

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Hey all you peeps working on your blazing 9 entries, here's some very interesting bits of writing you might like to have a look at


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Well, if we can blame Cosmo, we might as well blame big

...

I blame Cosmo for...

a) The leak that started in our kitchen - from a central heating pipe above the ceiling...

b) The ceiling coming down in the kitchen

c) The test for asbestos proving positive that moved us out of our home until it was all removed (yeah, all ceilings, not just the one that was leaked on)

d) Having to turn off the heating until it was fixed with temperatures outside of 1d6 degrees centigrade >.<

e) The first plumber turning up four hours late and then going away doing nothing and not coming back or even telling us he wasn't coming back!

f) The second plumber "fixing" the leak only to have it start leaking in the same spot again 1 day later

g) after the third plumber fixed the leak, the builders who were to put the ceilings back not being available for another month...

Yeah, what a great Easter week eh?

Ah well, it can only get better... right? Please?

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Sean K Reynolds wrote:
Jessica Price wrote:
(I'm not sure if we've ever had a freelancer request to be credited under a pen name, but someone else on staff might be able to answer that).
Yep, frex, Anson Caralya is a pen name.

I have also given serious consideration to having my work labelled as Template Fu, simply because that name will have so much more traction and recognisability than my own real name would due to being a part of this competition and community for so long.

The main reason for this would be the potential for increased sales that it might bring, and as an aspiring game designer, I will admit openly that I will do whatever it takes to become a valuable games design resource to all the companies out there, and part of that is building a widly recognisable name.

I would certainly consider requesting it, but it would be totally up to the publisher if they were happy to do so.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Hey contestants,

I will post to this thread as I catch up with the map reviews. Sorry it's taking so long but with 3pp work and now my house having subsidence and then finding asbestos in the kitchen and being moved to a hotel while its all fixed, it has been a very hectic time this year! >.<

As a sweetener for those of you waiting for your review, #6 (Nanny Pajit) is now up

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Owen K. C. Stephens wrote:
365!

I hope that's not days 'cos if it is, Superstar doesn't start till March next year! >.<

But...

If it is hours...

*joy*

See you all again in 15.2 days! :P

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Yes! Congratulations and big hugs from the UK - I knew you could do this. Awesome!

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Jacob W. Michaels wrote:
Also, leaving feedback is so important, which I've also really tried to push this year. I don't know if other designers do, but I still go back from time to time and read comments on all of my entries, and they can be powerfully motivating, whether they're praise or criticism or both.

Definitely! Although freelancing time demands didn't let me participate hardly at all this year, I have started going back to the map round and adding a review when I get the chance - I will do this through the next month or two until I have done them all :)

5 down, 27 to go ;)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Monica Marlowe wrote:
Curaigh wrote:

Great job Feros.

I hope Monica or you or both do this again next year. Very entertaining and informative. I hope this becomes a tradition :)
It could be a lot of fun. I think I'll be over my sleep deprivation enough to come by again next year ;-)

You had better do missy - this place wouldn't be the same without you!

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Sean K Reynolds wrote:
Owen K. C. Stephens wrote:

Story Time!

...
Relevant story: When I started at TSR, Jeff Grubb and Roger Moore ...

Darn, the best I can muster as great agog fan-boi moments are

(Gaming World)

I once played in a Gary Gygax DM'd game at Gen Con - Yeah, DM back then ;)
Having Skype lessons from SKR himself! (Sorry Sean, but you are the Roger Moore of the gaming world :p)
Meeting "Willow" and "Grandfather Realms" at GenCon UK, and

(Famous People)

I have met:

Elizabeth Sladen (wow, she was an amazing lady who had all the time in the world for the fans),
Nicola Bryant (man what a crazy lady she is, great fun to talk to),
John Pertwee (a real gentlemen and child at heart),
Tom Baker (totally "who struck" was I that day),
Colin Baker (a really lovely man with a wonderful wit),
Sylvester McCoy (a very enthusiastic gentlemen who really engages the fans), and
Paul Darrow (who is just amazing to talk to)

And 2016 - that's the year I hope to add Customer Care Bears, Store Ninjas, "Aunties", "Uncles", Superstars and Freelance Forger's to the list - I can't make Paizocon this year, but I am going in 2016 as the wife wants to go "American Shopping" - ouchie my wallet >.<


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Wow nice lists - I will add those to the spreadsheet too! It's becoming quite a creature reference list now :)

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Heh heh, sounds like your mum was like mine and instilled old school gentlemanly manners in you too! :)

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Owen K. C. Stephens wrote:

Story Time!

When I first got a job at Wizards of the Coast in 2000, I was eventually paired to work on "Tempest Feud" with Jeff Grubb. I was more than a little in awe of Jeff - I still have the 1st edition Monster Manual II I got as a birthday present from my parents in 1983, which though credited to Gary Gygax has Jeff Grubb as a "design consultant."

So I stammered and goobed and generally made a fanboy of myself, and kept calling him "Mr. Grubb."

Eventually, Jeff said if we were going to get anything done, I'd have to call him Jeff. That felt weird for weeks, but eventually I got used to it. And then it helped me feel like we were in the same community.

I have no issue with people being either polite or formal, and I think there's a time and place for using someone's full name.

I also think of all of us as part of the same community. I was a Pathfinder fan long before I was a Paizo employee.

So if anyone is more comfortable using my full name, that's totally fine. But I'm also perfectly happy with being called by my first name here.

:D

Fact Time :P

At least one of us on these boards is a little in awe of EVERY Paizo employee, past, present and future - and a tad jealous too ;)

So I guess, you are all now our "Mr. Grubb" equivalents!

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Lady Firedove wrote:

I third (fourth? fifth?) the nomination for Curaigh!

The only shame is that Superstar season is almost over for this year, so he wouldn't get the benefit for long.
Maybe he should be the honoree for next season, and next season he nominates someone else. :)

That's okay, my key still fits the lock... so once you get one of us in, you can't get rid of us so easy ;)

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In the words of a very beautiful lady and actress...

Ditto.

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Adam Daigle wrote:

You did a great job running the show this year, Owen!

I was very happy to return to judge the monster round, and I had fun checking out all the items as they came in. I only wish that I had more time to be more involved, but that wasn't in the cards this year. I apologize to the contestants for pretty much dropping off after Round 3 completed.

Quite understandable - that bestiary 5 monster request and index spreadsheet has become a bit of a monster in its own right and I know you look at it ;)

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Another possible suggestion is that...

<cringes in expectation of the response>

Don't open the voting until 3 days after the reveal! But allow the same(ish) voting time once voting opens - this gives those like me time to fully digest the entries and then still have time to consider their votes without the end of vote countdown creeping up on us...

Hey, it was just a suggestion! ;)

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Hi everyone

Last year, I was given an honorary allowance to be allowed into the Superstar only guildhall due to the time and commitment I had shown to the competition.

I think this should be an annual thing and after thinking about it for some time, as the first recipient of this honor, I would like to propose someone for this year. Passing the torch and honor on so to speak.

The nominee I have in mind is someone who feedback's regularly year in, year out. But more than this, they carry the spirit of the competition through the whole year. They have initiated one of the most participated and well loved threads in the competition - one that starts a few weeks after the winner has basked in glory, and it finishes a week or two before the next competition starts.

A thread of mutual participation, encouragement, learning and feedback that has run for many years now.

I nominate this year that this golden ticket be awarded to the grand master of the Blazing 9 thread.

I nominate Curaigh.

If you second this motion, please add your support here and maybe one of the competition heralds, e.g Owen, can ratify this permission for one of the long time regulars and stalwarts of the competition.

Thank you all for yet another wonderful competition.


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Been a while I know (RPG Superstar and some actual freelancing work took up my time in Jan/Feb)

So here is a small update to the list to get the ball rolling again.

Creature listed now include all posts in this thread to the end of page 51 inclusive.

All AP's bestiaries also now included up to the end of the Iron Gods (that's 90 APs now listed).

This brings the unique requests total to 2,959!

Enjoy.

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I will be revisiting the guide shortly as I get back to my blog site, it needs a lot of updating with the new round 1 types.

The latest version can be found in the resources section of my semi annual blogging site...

This is the resources page.

It hasn't been updated since the competition started this year due to tighter deadlines, voting times and freelancing work - I will return to it shortly, once the competition winner is known.

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Garrick Williams wrote:
Oh, I remembered Sean K. Reynolds saying Paizo didn't make archetypes like that. In one of his Designer Talk videos about prestige classes, he mentioned the archetype system could fill the niche prestige classes do by introducing archetypes that work for multiple classes, but that would be something likely not seen in Paizo work.

Heh, heh, its not for Paizo, I was trying to work out a way of doing it but respecting the general layout as much as possible. I do like breaking things i guess >.<

Thanks for the pointers for samples everyone, i think I have a plan of action now.

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I did wonder about allowing the classes to "get" the ability at the same time as the ability that is replaced.

In the latter game levels the gap between classes can be as much as four levels, which shies me away from a set level across the board for game balance reasons.

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Hi contestants

I thought I would ask my fellow superstar contestants and Paizo at the same time.

Posit: You are designing an archetype that works across MULTIPLE classes... and you want to stay as true to Paizo formats as possible...

When describing the abilities of the class, how should you format it...

Normally it's of the form...

Ability Name (Ex/Su/Sp): At nth level, crunchy description. This ability replaces class ability name.

So, should I format it like this, or in some other way?...

Ability Name (Ex/Su/Sp): crunchy description.
A cleric gains this ability at 1st level, replacing cleric ability
An oracle gains this ability at 2nd level, replacing oracle ability
etc.

What about other sections of an archetype, e.g. replacing the normal skills?

I would like to write this design in a way that people think is a good way to do this, and I cant find any archetype that crosses multiple classes, so I am kind of trying something weird and wonderful.

What do my superstar comrades in arms (and Paizo) suggest?


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If you are looking at the My Downloads page stuff - could you consider having two tabs, one with "My Paizo Downloads" and one with "My 3pp Downloads"?

My page is getting very very long and takes an age to load now :)


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Hi

I don't know if this is a general problem but...

I use Outlook 2010, and recently, when I open emails from Paizo, especially when a product pdf I have has been updated, it takes MINUTES to open the email, sometimes causing Outlook to crash and die.

This started happening to me around 2 months ago or so.

It keeps popping up dialogs about Contacting \\static3.paizo.com\image\product\catalog\.....

So it looks like the image server is not serving images in a timely manner to the email when it is opened.

The most recent email that suffers this issue on trying to open is one with subject

"Community Use Package: Pathfinder Adventure Card Game Character Sheets Updated"

If I leave it opening for about 5 minutes, I eventually get the text but no images at all.

Again, I am not sure if it is me or the server. My outlook uses the outlook connector for my hotmail account, which is fully up to date with all patches.

Just thought I would mention this in case other people are experiencing the same on some emails.

Thanks

Anthony

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Although shortening the contest might help retention of audience and stress the designers under real freelancing deadline conditions, there is that other side to the coin.

We the voters have to read all the submissions, digest them and then vote on them - so by shortening the competition time means we have to do that more frequently (possibly more so than this year) and there have been posts this year where voters have admitted lack of time to fully appreciate and vote on the submissions. See Lady Firedove's admission above for an example. As someone just getting the door open myself, I also am experiencing a great need of time juggling this year too.

So for my tuppence, certainly look at giving the contestants more notice of a rounds rules, but please retain/give the voters time to consider, read and vote too. Make sure you allow sufficient time for voters to properly read and comment based on the wordage of the round and the number of entries in that round.

For myself, the map round was perfect due to the lack of words, but I would have liked a couple more days for each subsequent round - the voting deadline added undue pressure on me to vote.

I now personally wonder if my tiredness/waning interest at this point is due to voting burn out from having to get through those submissions each reveal. Something I hadn't considered till now, but knowing how much I love this competition, I think is the most likely reason.

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Cthulhudrew wrote:

I suspect the more narrowed focus on region/theme is due to developmental needs on the Paizo side...

I took that for granted, I was just pondering and musing and reflecting on the impression that interest wanes towards the end. This is the first year I have felt that waning myself.

Burnout? I don't think so.

Not liking Narvoth and the underworld settings? I like those proper dungeon settings, so I don't think it's that.

It might be that because the entrants have done so well and been so close this year that it actually became more tiring trying to split them and vote for the most worthy.

Maybe there was so much covered of Nar Voth by the submissions in a single round that that round became like a special Wayfinder issue, complete and all encompassing on the region, and so more of the same is like too much cake and ice cream.

I haven't worked out fully why I have lost interest in Nar Voth and hence the competition yet, it is a personal thing - I was just wondering if I was the only one. I also wondered what other reasons there might be that cause loss of traction and interest.

Then again, if there is a tail off in interest, peeps may not be around now to answer - >.<

As a designer, I think it is an interesting question - because if we cannot understand our target audiences and retain their interest, our job is so much harder.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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I was wondering how other people have viewed this years rounds... it is undeniable that we have had another great crop of contestants, entries, and lessons in games design.

So I though a thread where each competitor, finalist or not could suggest one SMALL change for next year what it would be. I'm not talking about the rounds being different or reintroducing rounds that have fallen by (anyone remember trying to design a memorable villain? - sheesh!)

I wonder if this year has left an impression on you on some small way that maybe caused your interest in the competition to wane. There have been comments about the lack of posting (my own reason is freelancing time demands - which is a nice problem to have I suppose), but I wonder if some of the lack of interest is somehow related to the rounds.

I'll start the ball rolling with my thoughts by way of example.

The change of round 1 brought freshness to the competition, exciting and new was in but now, four round in...

Too...

Much...

Nar Voth!

Yup, I said it.

I am losing interest because the variety of setting seems to be missing and I am not being given the chance to assess the contestants work in different environments/areas of Golarion. For a roughly three month period, that underlying central theme has started to wear very thin.

What I found amazing in previous years was the variety of locations, settings, and environments. This year we have, subterranean creatures, now subterranean encounters and soon to be (most likely) subterranean module proposals.

So my summary for this year is not enough variety in the challenges underlying theme, once a competitor has proven they can handle Nar Voth, I would have liked to have been able to assess them working in other thematic areas. Can someone writing well for Nar Voth write as well for Cheliax? If a writer has affinity for Varisia write as well for the Worldwound?

I am being brutally honest here I guess, but my viewing of the round rules in these later rounds has been very much "Sigh, Nar Voth... AGAIN! Sigh."

I hope I am not offending anyone, as my intent is purely to let Paizo know how at least one of us (aka me) feels about the tasks set from the voter point of view.

Anyone else have anything they would like to feedback on the competition? Let's summarise it all here in one thread for Paizo to access easily and please try to be reasoned with not only the what you feel, but why you feel that way. :)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Thank you for the kind shout out Monica.

If I have helped, then let me just say "you are very welcome".

I loved reading each of your submissions and can see how you have grown already as a designer. I also see that same growth in all the designers each round.

That's why I love this competition, seeing the birth of new stars and maybe the next Gary Gygax.

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Wife > Superstar >.<

I got commanded to the garden this weekend because the sun was out... and I am a dutiful husband! I believe she uses the term "well trained". ;)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Having just completed my first gig for Outland, let me also show how 3PPs can be a great boon. It started something like this...

"We have a product range, xyz and we think you could contribute - would you be interested in a, b or c?"... So I looked at the existing products, thought about a, b or c and then sent back a brief (as in two short paragraphs of email) saying I was quite kean on "b" and my thoughts would be "to take it down this line..."

We had about 4-5 e-mails thrashing out the direction and agreed on the content expected, word count and so forth. So we kind of collaboratively fleshed out the specification of the requirement together in a quite friendly and supportive manner.

Then, again, because I was kind of untried, I sent in a weekly document with my progress thus far, the first couple were looked at and the feedback returned was quite light, sort of "yes, you are on the track we agreed, keep going" sort of thing.

About mid way, I received more detailed feedback on the sections I considered done and ready for review and also received other items, spells and so forth from other designers to assist in choosing which extras would be added to the final product and for me to review them for a close fit to my original concept.

I fixed up the feedback on my work, provided detailed feedback on the extra pieces I had been supplied with. Two more weeks of working closely with my "producer" contact, the document for my side was done.

I am now in that dead zone of waiting (the product is in art acquisition, editing, layouts and so forth) before I can say "I did this!", but for a first piece of work, the amount of guidance and support I received truly showed how every games producer understands what it is like to be that first time contributor, and is usually very willing to give that guidance you might need. Paizo and the larger companies don't have the time for this, so 3PPs are an excellent way to learn the real ropes and hone your craft.

Yes, some of the feedback was on point, some I could argue my case, and some caused the odd section to be redone - but - I took it on the chin and buckled down. Now, I am able to look at my submission and understand why things were changed, why the feedback I received was so important to the product, how they guided my writing to their style and so on.

They have already nailed me down for another one - only this time, there isn't going to be so much hand holding - so it is both satisfying that they want more, but also a little more scary as this submission will be much more of my own imagination and direction. Here's hoping I can get it right.

So, just like GM_Beernorg said above - thanks Paizo, without this competition, I think I would still be dreaming wistfully rather than being a writer and game designer with a product in the works and a new shiny to work on already.

I will pop into Superstar threads once my first actual product is out - and encourage you all to come back and have a look and let me know what you think.

And to all you finalists and fellow dreamers, it can be done, and although it can be painful and long hours, it seems to be a great deal of fun and provides a great sense of achievement too. Well worth the effort. I promise.

And look, be honest now, if this here 52 year old can learn how to do it, I am sure all you young whipper snappers can too! So, put yourself out there. I look forward to playing in your imagination too!

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Christopher and Monica for me, with Kalervo a close third. Gosh darn it, I needed 3 votes not 2! >.<

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Work submitted, signed off and paid for!

Officially a freelancer now :D

I am just finalising a list of thoughts and ideas for another item I have been asked to look at - I must have done something right because the 3PP wants more :)

What this means is that this weekend is my first free weekend for a while, which means I can get back at those maps and start posting again. Better late than never I guess ;)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Captain Phoenix wrote:
RonarsCorruption wrote:
I just want to say, as a usability geek, this is one of my favorite threads of this years competition. I really appreciate all the contributions within.

So true. Such a wealth of information. This is what I've been loving about RPGSS, it's a free school for 3PPs and freelancers.

I'm interested to know how an editor runs through a writers work and checks dashes. Find & Replace was mentioned, but is there more to it than that? Does Find & Replace catch all the variations?

Also, with regard to style guides, what other guides are common in the industry? Are there British English style guides that anyone can recommend?

The Oxford one is about the one and only one to refer to - BUT - your best style guide is to look at the products produced by the company you are freelancing for... their style is the style to which you should refer and emulate.

As a new freelancer who is British in origin, I know how painful this can be, but if you work at it, it does start to become second nature.

Most Publishers, 3PP, etc., are US based and for those that aren't, more often than not, the non US ones do follow US styles and spellings for consistency in the market. There are exceptions, but in the main, US is the best starting point to learn well.

In short - the style you want is the style of the product you are writing for. You will often be able to get a company / product style guide once you are commissioned and contracted to a company for work. So always ask, it doesn't hurt.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Kalervo Oikarinen wrote:
Well there's still some pain left to be experienced this year, maybe enough to last a lifetime. :9

Nope, you get to experience a new pain - the freelancer pain - and that is far, far worse :P

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Wow, not long now till the Top 8 are known.

Those lucky souls will never have to face the Superstar pain again! :)

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In alphabetical order, I voted

Coryphae
Deeplit
Dread Glutton
Narrick

Had I had a 8 votes, the next 4 would have been...

Dwarf Agaric
GeoMaw
Gloomwasp
Spiroskek

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Monica Marlowe wrote:
I just found out that my father will be having an angiogram on Tuesday at 1pm EST and possibly surgery. So, Tuesday just got a lot more exciting for me and not in a good way.

Hugs from the UK.

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Monica Marlowe wrote:
Kalervo Oikarinen wrote:
Jeff Heikkinen wrote:
Chris Shaeffer wrote:

I really don't know how well this round is going to go for me. I'm worried! :|

But hey, let's remember: the worst case scenario for this round is that we lose now and enter again next year older and wiser. Right? :)

Actually, I kind of feel like the worst-case scenario is making the top 8 but not the top 4, because then you can't enter again.
I think I'd prefer top 8 to trying to tempt fate and achieve consecutive four-peat. :)
At this point I would be thrilled with a Top 8 tag and never having the temptation of entering the contest again. I only entered because of temporary mental illness and I fear I would give into the temptation again if I didn't have something binding to prevent me from doing so.

Actually, if you don't make Top 8, what you will have... is me nagging you to enter again! You all nagged at me this year, so turn about is fair play I guess :P

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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I'm hoping for some weird and wonderful - when you imagine creatures living in the ground, away from sunlight for life, you have to imagine what sort of developments mother nature would give them to survive.

In the same way the fish that have surfaced from the depths of the ocean have exoskeletons and their own form of light, sightless eyes, and so on, carrying that through to the underground...

It would make sense that the creatures are blind, maybe seeingthrough other senses, scent, tremor sense, bat like sonar and so on. Those with eyes would certainly take penalties in any light, even torchlight should hurt them, but those using other senses shouldnt be affected by a light source.

Would they be humanoid, hmmm, maybe, but I also envisage elongated and stretched torsos for squeezing through gaps in the walls. Maybe spiked appendages for clinging to sheer rock walls or even cavern ceilings.

Would they all be carnivorous, well, there would be the predator vs prey thing but what about something that exists on fungus and molds, or something that eats minerals from the very rocks in which it lives.

How would they carve their dens/homes/nests - claws or shovel like hands maybe.

In short, for me, the vote winners in this next round will be the original creep me out entries. I want my Nar Voth to be scarier than spending a night with Count Strahd von Zarovich!

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Hey all

As it was discussed quite fervently about compass roses and north, here are some thoughts for you to consider, a lot of this is very personal, but you may find it of use...

Let me start with -

I have no problem with north being always up on the page!

But...

When you draw, for example, a building that is represented in a city map, please ensure the compass rose on the building is at the same and correct orientation for how the building is represented on the city map! Yeah, I peeve on that one >.< - I loves my consistency!

How many of your mountains, caves, and dungeons, all have holes in the south side for entrances? It's like a plague of mining locusts all decided to fly towards the pole, drilling into south facing escarpments and mountain sides during their periods of rest.

Would you believe that after 30 odd years of playing, one of my old timers actually said to the group "dont go to the north side, the entrances are always on the south side!" >.< - I turned my map upside down at the point! :P - One of those days I was awake and thinking on my feet ;)

The other problem with "always north" is the tendency to let it AND the grid lines dictate subconsciously lines of parallelism in the design, e.g. all the corridors are plumb bob straight, angular corners, regimented rows of buildings with perfectly straight roads built on a hill side, etc.

To sum up, "North up" works for gaming purposes as it simplifies everything into an expected norm, the phrasing for directions and room descriptions are unified - so as they say, "if it ain't broke..."

I guess what I was trying, really badly, to illustrate was that you should try to avoid letting the compass rose, the grid lines, the north/page orientation force subconscious design decisions into your vision unless you really want it to.

That is where this design scored so well with me, the gridlines and compass rose didn't seem to affect the design to any great extent. Even though north was up, it wasn't a big influence on the design.

One thing to maybe try as an experiment, rough out your maps on plain paper, then transfer the design to graph paper - i.e. remove the horizontal and vertical distractions and see where it leads :)

Hope that ramble clarified what I was trying to say >.<

Now back to typing up more reviews for me... :D

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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It also isn't a very big ask that, if you win and thus write for paizo, you are willing to invest in one or two pdf's - they aren't ubah expensive, and knowing about what you intend to write for is not a bad thing to strive to do.

I have just purchased a couple of core books in pdf for another game settings that has intrigued me to want to try and write for it. So I look at that as research costs.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Rope bridges aren't the only means of getting from tree to tree - what about swings, tarzan like vines and the like?

I would have expected rope bridges on the established centre, but outlying structures might not yet have them, so requiring ladders, lifts, climbing ropes, vines and the like to get to them.

What are the bridges and trees over? Imaging the tress are along two edges of a chasm with some of the central trees being attop a rock pillar - such a thing would give depth to the map, a sense of heights and falling.

Alternatively, you could have a cut away showing the scale of the tree, how tall they are, how high the rope bridging is, how far the pcs could fall.

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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8 out of 8 for me too - I must FINALLY be grasping this here superstar thang! ;)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Feros wrote:

Hmmm...I wonder if we commentators can work together to make sure each commentary mentions a fatal flaw in every map...but not explain specifically what the fatal flaw actually is until after the voting is complete.

I wonder how that would affect the Top 32's sanity levels? An interesting sociological experiment is born! ;)

Or pointing out the fatal flaws now with just enough time left for a despairing wail! ... something like this maybe?

*evil grin*

Titulus in omnibus debuit convertere in chartis.

*really big evil grin* as they all rush to google translate...

Don't spoil it now! ;)

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Just touching base with this years Top 32 - I know most of you are waiting for your Template Fu map reviews and I will be posting more shortly.

I am very busy right now, but hope to post some more by the end of the week. Please bear with me. Those reviews are coming, on the slow train... >.<

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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I see the Bestiary 5 cover now... introducing the new mythic titan called... "The Awesomer" :P

Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015

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Ok, I doubt if revealing more exit polls will affect voting much now, so here are my 8 (in no particular order)...

Kalervo Oikarinen — Ancient Cyclops Stronghold in the Icerime Peaks
Gabriel Almer — Caverns of Steam, Near Dwimovel (Darklands, Sekamina)
Christopher Wasko — The Drowning Temple
Monica Marlowe — Firebrand's Redoubt: Stronghold of Lady Delbera Axebringer
Jeff Heikkinen — Inside the Glacier
Brian Fruzen — Salvation's End
Scott LaBarge — Shadde-Quah Shoanti Cliff Dwelling. Calphiak Mountains
Charlie Bell — Smokemount Hold


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OK, the "A creature's essence" article I submitted has a single creature in the article where I stepped through the process of designing the essence of the creature.

The source of the design arose from having to do the dad thing many times for checking there is no "monster under the bed" for my daughter.

I hope the spin I took is novel enough but I am now checking out that site due to heightened paranoia! >.<

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