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Efreeti

Anthony Adam's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter. Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber. 1,280 posts (1,371 including aliases). No reviews. No lists. 6 wishlists. 4 aliases.



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Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

With apologies to Disney, and everyone who starts singing like a parrot...

Oh I come from a land, from a Golarion place
Where the caravan camels roam
Where it's flat and immense
And the heat is intense
It's barbaric, but hey, it's home

When the wind's from the east
And the sun's from the west
And the sand in the glass is right
Come on down
Stop on by
Hop a carpet and fly
To another Osirion night

Osirion nights
Like Osirion days
More often than not
Are hotter than hot
In a lot of good ways

Osirion nights
'Neath Osirion moons
A fool off his guard
Could fall and fall hard
Out there on the dunes

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

Blackened Silk Sheer

I'll have a look at your pricing too - have you compared to similar priced items in the various books - items of comparative power do seem to be closer to your new price.

Also ask yourself, at this price, would I buy this, or something else of equivalent or slightly lesser in value? If it competes well in the price band, then your price is good.

LURKERS: Pricing is hard and an art - this is a good example of what to do - use the rules to get the base price - do not use the calculated value, it is only a starter value, you have more to do!

Then, go to the books and find items of comparable utility and price - how does your price compare? Ask yourself as a player where your item should sit within the existing items when listed by price. That is the trick to, as Neil, Sean, Clark and others say, "not getting it wrong".

I do have one reservation on this item though, so I am going to be honest and brutal now. It's a bit Swiss Army Knife. I can put it across my face, stitch it in my clothes or throw it. I don't think its fully SAK, but it's getting dangerously close for me. Sorry, but that's my gut feel.

I'm not sure how that can be fixed, I think if it couldn't be thrown and simply has to be worn in your clothes or across your face, that then makes it cohesive and avoids SAK-ness. I leave it up to you to decide whether you agree or not.

As another thought, ripping the item from face or clothes could be your one shot firetrap disposal of the item, in which case, list that last.

For me, the air purification is way cooler. I can walk through stinking cloud with it - something my enemy caster wouldn't be expecting. Yeah, for me, that is the cool in this one, and the cool should always come first.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

And another for your enjoyment/perusal...

This one is way over word count at 377 words and will require some major trimming, but I thought it might be useful for new Blazing 9'ers to follow the editing and revising processes - I will work on this one to get it down in words following initial feedback.

I'm also not happy with the pricing, it is a consumable, but I think I need to revisit that too.

Insidious Seed
Aura faint necromancy; CL 5th
Slot none; Price 400 gp; Weight —
Description
A small black seed striped diagonally with blood red veins sits in your outstretched palm, twitching and pulsating with the need to grow.

Planting the seed causes a tendril to sprout immediately, that grows to a maximum 30 foot length in the next round. It coils and reaches along the floors or nearby walls, seeking and grasping all the time. Totally silent, and able to pass by alarm without detection, it is a tool of thievery and assassination.

After initial planting, the tendril may be given a small vial to grasp. It knows the will of it's planter and will grow towards a sleeping or unconscious victim within 30 feet. It entwines and constricts around the victim gently but firmly. A sleeping victim is allowed a perception check, DC 15 to notice this, but all sleeping penalties apply. Victims that fail their save gain the entangled condition. Making the save allows the victim to wake and avoid being entangled by the vine, but they must move immediately before any other action is taken on their turn. Entangled victims can attempt to break free as a move action, making a Strength or Escape Artist check, DC 15. The vine lasts for 1d4+2 rounds and then withers away, releasing any entangled victim.

The vine can be ordered to grow towards an object within 30 feet, grasp it and return the object to it's originating planting spot. Using in this manner allows a single object to be retrieved of up to 10 pounds in weight. The vine is dexterous enough to untie bindings that might hold the object in place. To fetch an object takes a full round, the vine may be instructed to repeatedly fetch objects for up to 1d4+2 rounds, after which it withers away.

Spells that detect plants, do detect the vine. Spells that control or command plants will cause the vine to immediately die and crumble to dust. The vine has AC 14, Hardness 2, and 14 health.
Construction
Requirements Craft Wondrous Item, command plants; Cost 200 gp

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

Or more simply a check box on the item such that this happens

a) voter says "I think it breaks the rules"
b) flagged, gets checked by Judge, who kills or saves it... saving it then...
c) sets a "has been checked and is ok flag" which disables the "I think it breaks the rules" for that item going forwards.

... that way, an item can only be flagged for checking just the once?

Goblin Squad Member

2 people marked this as a favorite.

My personal thoughts (you may agree or not, but they are just my thoughts)

I hate doom, quake, etc - I am rubbish at first person, I mean, really really rubbish. Give me a grenade and I throw it so it bounces back and blows me up, give me a machine gun and my team all die in friendly panic fire, you get the picture :)

I paid a mid tier amount for the kickstarter which didn't mention any forcing of view perspectives on the players, had it done so, I would likely have not been so generous with my funds. As a person who has helped fund the game, I have a certain expectation of a MMORPG style of game, which isn't first perspective.

Now, you can zoom "into" your toon body to gain first person (e.g. use your mouse wheel in Warcraft and you zoom in such a way, but it is not an exclusive thing. That is my expectation and why I was happy to provide goodly funds towards the game development - both styles and preferences are available, but the choice is mine to make.

I would feel, as a sponsor, kind of betrayed if I am forced into such a game style as it was not my expectation from the initial threads that garnered my support. As soon as you force a game style, you restrict the player base as well - potential players, like me, who do not like that perspective and with no other choice, will go elsewhere - which is not conducive to a games long term success.

I like in RPGs being able to see my "toon", I like seeing the gear changes as I get more shiny to wear. It's a big part of the joy of RPG gaming on the computer for me.

But that's just me, I'm wacky in so many ways :)

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

And next year, taking a phrase from your song, Vrocking around the christmas tree... Will be you module, shiny and new waiting for me.

Congratulations!


1 person marked this as a favorite.

Okay, I'm not going to reiterate everything covered so well in the other posts, but what I can try to do is provide some food for thought on things you could/might/should have expounded upon/included.

Why should I go get some prisoners and escort the 50 miles risking their escape? Here I am, looking at a building which has occupants and the target of my quest - a key. The PC in me says - break in, duff over the people holding the key, get key, leave!

So the motivation of the adventure is, for me, needing a little more investment into making the required actions the most desirable actions for the party.

Then we look at this further, and this is where I think you could have taken a less trodden path to be really cool and original - what if the dungeon, as said previously by others, becomes the focus of the module - as the route into the library itself - i.e. a catacombs "get in from below" sort of thing. (For my fellow Whovians out there, one of the entrances to Rassilon's Tomb - ref: Doctor Who - The Five Doctor's) being the source of this suggestion.

And then taking the catacombs and mixing the library element to make the whole cohesive - the catacombs are filled with rare/dangerous books - with a new creature type that turns illustrations in books into living weapons/encounters.

Taking that oblique angle at common themes is one of your strongest points seen in earlier rounds and seems to have gone awry in this round, that's my opinion.

That said, I do think you will go on to be a superb contributor and freelancer to Pathfinder and the gaming hobby in general - I'm so jealous (just in case you couldn't tell).

Unfortunately, my wallet didn't twitch or want to open for this one as it currently stands.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.
Curaigh wrote:

SuperStar Anthony!

Hope you dinnae mind if I ask. Have you been exercising more eating better, eating less, or just walking the template fu?

Nice job.

Eating better in the main - I use a free diary app - www.myfitnesspal.com - runs on web and on iphone/ipad, so I can scan bar codes, put food in at restaurants and watch my balance between carbs, proteins and fats (and not just be calorie oriented) much better.

Stalled a bit this week, but as it was my birthday week, I'm blaming the triple choccy cake I got for my birthday - back on track now though, so next week the fall should continue.

My wife is so pleased she has made the mistake of promising to pay for a trip to Disneyland, California when I get to 14 stone - and I should be able to get on most of the rides then too!

We've been to them all except the California one, we are kind of amusement park nutters :)

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
2 people marked this as a favorite.

Ohhh yeah - the old ' feet and " inches nut shell - like using -ft *shudder* as well, don't forget that one :)

I am actually in the process of trawling all 6 years of forum threads now...

a) to learn about rounds beyond rd 1,
b) to collate all my notes into one easy to read pdf

I may need some more reviewers later, as I intend to submit it to Paizo when complete as a Superstar Games Designer type freebie for everyone to share and save everyone all that forum trawl.

In answer to some questions that may pop up in forum minds...

Yes, it will include a chapter on the art of pricing,
Yes, and one on writing styles
Yes, and all my template thread stuff tidied up
Yes, and lots of similar chapters for the other rounds :)
Yes, an index of names for every post or answer I use, linking back to the originating post!
Yes, links to the Paizo store for the products I recommend
Yes, history of the competition, including results
Yes, and store links to the winners modules.
Yes, twelve days of Superstar will go in it too
Yes, and edited Superstar presentation transcripts, etc, that I attend or hear on line.

Heck, I have even added a fun appendix of quotes as I come across them - it's bit like the "Overheard in the Paizo Office" threads.

Needless to say, with six years of 1000's upon 1000's of posts and threads, it's probably going to take me most of the year to pull it all together (I get through about 50 threads a week on an average day).

If anyone wants to monitor it's progress and/or feedback on it, create a gmail account for google and PM me that email account - I will then allocate "read and comment" privileges to the pdf for those lucky enough to get selected - a thousand reviewers might be too much :P, so I will probably stop at around 10-20 (I currently have 5).

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

40?

Many happy returns to you and many more to come.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
3 people marked this as a favorite.

Hi all

Here is a quick update now linking this year's arachetypes and adding a few more from other products I missed on the last posting - I just need to scan through my adventure paths now for any stray archetype in those and it's going to be fairly complete with the official and superstar archetypes.

Enjoy.

p.s. if you do spot an error, please don't hesitate to let me know. I have started adding non PRD archetype names to the list and have provided store links to the products containing them for your convenience.

I have just about finished scanning through all my hard copy products I own and will soon start adding those from my immense PDF collection.

Hope you have found the list in it's various incarnations useful and continue to do so.

Enjoy.

Index to Pathfinder Archetypes (v1.3 to 05 Feb 2013 )

Notes on Reading this list
If the name of the Archetype is not followed by a type (e.g. Racial), then it is a Standard Archetype.
Where an Archetype is Racial, it is followed by the qualifying race link.

Racial Types
Core Races - Advanced Race Guide Featured Races - Uncommon Races

Sources: (these are product links to the Paizo Store Item for your convenience)
Advanced Player's Guide - Advanced Race Guide - Campaign Setting - Inner Sea World Guide - Inner Sea Primer - Inner Sea Magic - Pathfinder Society Field Guide - Ultimate Combat - Ultimate Magic - Dragon Empires Primer - Pirates of the Inner sea - Varisia, Birthplace of Legends - Knights of the Inner Sea - People of the North

Alchemist Archetypes
Ultimate Combat - Beastmorph
Adv. Race Guide - Bogborn Alchemist - Gripplis
Adv. Race Guide - Bramble Brewer - Half-Elves
Ultimate Magic - Chirurgeon
Ultimate Magic - Clone Master
Inner Sea Magic - Crypt Breaker
Adv. Race Guide - Deep Bomber - Svirfneblin
Adv. Race Guide - Fire Bomber - Goblins
Society Field Gd - Grenadier
Ultimate Magic - Internal Alchemist
Ultimate Magic - Mindchemist
Inner Sea Magic - Oenopion Researcher
Adv. Race Guide - Plague Bringer - Ratfolk
Ultimate Magic - Preservationist
Ultimate Magic - Psychonaut
Ultimate Combat - Ragechemist
Ultimate Magic - Reanimator
Adv. Race Guide - Saboteur - Gnomes
Ultimate Magic - Vivisectionist

RPG Superstar 2011 - Goldfever Alchemist
RPG Superstar 2013 - Forecaster
RPG Superstar 2013 - Gralton Infiltrator
RPG Superstar 2013 - Huckster
RPG Superstar 2013 - Outsea Delver
RPG Superstar 2013 - Uringen Assayer

Barbarian Archetypes
Ultimate Combat - Armored Hulk
Adv. Player's Gd. - Breaker
Adv. Player's Gd. - Brutal Pugilist
Adv. Player's Gd. - Drunken Brute
Adv. Player's Gd. - Elemental Kin
Adv. Race Guide - Feral Gnasher - Goblins
Adv. Race Guide - Hateful Rager - Half-Orcs
Adv. Player's Gd. - Hurler
Adv. Player's Gd. - Invulnerable Rager
Adv. Player's Gd. - Mounted Fury
Adv. Player's Gd. - Savage Barbarian
Ultimate Combat - Scarred Rager
Ultimate Combat - Sea Reaver
Adv. Player's Gd. - Superstitious
Ultimate Combat - Titan Mauler
Adv. Player's Gd. - Totem Warrior
Ultimate Combat - True Primitive
Ultimate Combat - Urban Barbarian
Ultimate Combat - Wild Rager

RPG Superstar 2011 - Frenzied Protector

Bard Archetypes
Ultimate Magic - Animal Speaker
Adv. Player's Gd. - Arcane Duelist
Ultimate Combat - Archaeologist
Adv. Player's Gd. - Archivist
Pirates Inner sea - Buccaneer
Ultimate Magic - Celebrity
Inner Sea Magic - Chelish Diva
Adv. Player's Gd. - Court Bard
Ultimate Combat - Daredevil
Inner Sea Magic - Dawnflower Dervish Inner Sea Primer has the same named Archetype given to Fighter
Ultimate Magic - Demagogue
Ultimate Combat - Dervish Dancer
Adv. Player's Gd. - Detective
Ultimate Magic - Dirge Bard
Ultimate Magic - Geisha
Dragon Emp Primer - Lotus Geisha
Adv. Player's Gd. - Magician
Adv. Race Guide - Prankster - Gnomes
Adv. Player's Gd. - Sandman
Adv. Player's Gd. - Savage Skald
Adv. Player's Gd. - Sea Singer
Adv. Race Guide - Shadow Puppeteer - Wayangs
Ultimate Magic - Songhealer
Ultimate Magic - Sound Striker
Adv. Player's Gd. - Street Performer
Varisia Birthplace - Thundercaller
Adv. Race Guide - Watersinger - Undines

RPG Superstar 2011 - Con Artist
RPG Superstar 2011 - Crooked Man
RPG Superstar 2011 - Evangelist

Cavalier Archetypes
Ultimate Combat - Beast Rider
Ultimate Combat - Emissary
Adv. Race Guide - Fell Rider - Hobgoblins
Ultimate Combat - Gendarme
Knights Inner Sea - Herald Squire
Ultimate Combat - Honor Guard
Ultimate Combat - Luring Cavalier
Ultimate Combat - Musketeer
Adv. Race Guide - Order of the Paw - Halflings
Ultimate Combat - Standard Bearer
Ultimate Combat - Strategist

RPG Superstar 2011 - Champion of Philosophy
RPG Superstar 2011 - Houndmaster
RPG Superstar 2013 - Oathlorn
RPG Superstar 2013 - Scallywag

Cleric Archetypes
Ultimate Magic - Cloistered Cleric
Ultimate Combat - Crusader
Adv. Race Guide - Demonic Apostle - Drow
Ultimate Combat - Divine Strategist
Ultimate Combat - Evangelist
Adv. Race Guide - Fiendish Vessel - Tieflings
Adv. Race Guide - Forgemaster - Dwarves
Inner Sea Magic - Hidden Priest
Inner Sea Magic - Mendevian Priest
Ultimate Combat - Merciful Healer
Society Field Gd - Scroll Scholar This archetype is also a Wizard archetype.
Ultimate Magic - Separatist
Ultimate Magic - Theologian
Ultimate Magic - Undead Lord
Inner Sea Magic - Varisian Pilgrim

RPG Superstar 2011 - Exhalted Armsman

Druid Archetypes
Ultimate Combat - Ape Shaman
Adv. Player's Gd. - Aquatic Druid
Adv. Player's Gd. - Arctic Druid
Ultimate Combat - Bat Shaman
Adv. Player's Gd. - Bear Shaman
Adv. Player's Gd. - Blight Druid
Ultimate Combat - Boar Shaman
Adv. Player's Gd. - Cave Druid
Adv. Player's Gd. - Desert Druid
Ultimate Magic - Dragon Shaman
Adv. Player's Gd. - Eagle Shaman
Adv. Race Guide - Feral Child - Humans
Adv. Player's Gd. - Jungle Druid
Adv. Player's Gd. - Lion Shaman
Ultimate Magic - Menhir Savant
Ultimate Magic - Mooncaller
Adv. Player's Gd. - Mountain Druid
Adv. Race Guide - Naga Aspirant - Nagaji
Ultimate Magic - Pack Lord
Adv. Player's Gd. - Plains Druid
Ultimate Magic - Reincarnated Druid
Ultimate Magic - Saurian Shaman
Adv. Player's Gd. - Serpent Shaman
Ultimate Magic - Shark Shaman
Adv. Race Guide - Sky Druid - Sylphs
Ultimate Magic - Storm Druid
Adv. Player's Gd. - Swamp Druid
Inner Sea Magic - Tempest Druid
Adv. Race Guide - Treesinger - Elves
Adv. Race Guide - Undine Adept - Undines
Adv. Player's Gd. - Urban Druid
Adv. Player's Gd. - Wolf Shaman
Ultimate Combat - World Walker

RPG Superstar 2011 - First World Druid
RPG Superstar 2011 - Moon Shaman
RPG Superstar 2013 - Brinebinder
RPG Superstar 2013 - Shapegrifter

Fighter Archetypes
Adv. Race Guide - Airborne Ambusher - Strix
Inner Sea Primer - Aldori Swordlord
Adv. Player's Gd. - Archer
Ultimate Combat - Armor Master
Ultimate Combat - Brawler
Ultimate Combat - Cad
Adv. Race Guide - Cavern Sniper - Drow
Pirates Inner sea - Corsair
Adv. Player's Gd. - Crossbowman
Inner Sea Primer - Dawnflower Dervish Inner Sea Magic has the same named Archetype given to Bard
Adv. Race Guide - Dirty Fighter - Orcs
Ultimate Combat - Dragoon
Adv. Race Guide - Foehammer - Dwarves
Adv. Player's Gd. - Free Hand Fighter
Ultimate Combat - Gladiator
Society Field Gd - Lore Warden
Adv. Player's Gd. - Mobile Fighter
Adv. Player's Gd. - Phalanx Soldier
Adv. Player's Gd. - Polearm Master
Inner Sea Primer - Rondelero Duelist
Adv. Player's Gd. - Roughrider
Adv. Player's Gd. - Savage Warrior
Adv. Player's Gd. - Shielded Fighter
Ultimate Combat - Tactician
Ultimate Combat - Thunderstriker
Ultimate Combat - Tower Shield Specialist
Adv. Player's Gd. - Two-Handed Fighter
Adv. Player's Gd. - Two-Weapon Warrior
Ultimate Combat - Unarmed Fighter
Ultimate Combat - Unbreakable
People of North - Viking
Knights Inner Sea - Weapon Bearer Squire
Adv. Player's Gd. - Weapon Master

RPG Superstar 2011 - Gladiator
RPG Superstar 2011 - Impaler
RPG Superstar 2011 - Knife Fighter
RPG Superstar 2011 - Tactician
RPG Superstar 2011 - Tengu Blademaster
RPG Superstar 2011 - Varisian Carver
RPG Superstar 2013 - Mivon Suitor

Gunslinger Archetypes
Adv. Race Guide - Buccaneer - Humans
Adv. Race Guide - Bushwhacker - Kobolds
Adv. Race Guide - Experimental Gunsmith - Gnomes
Adv. Race Guide - Gulch Gunner - Ratfolk
Ultimate Combat - Gun Tank
Knights Inner Sea - Gunner Squire
Ultimate Combat - Musket Master
Ultimate Combat - Mysterious Stranger
Ultimate Combat - Pistolero

RPG Superstar 2013 - Lonesome Rider

Inquisitor Archetypes
Adv. Race Guide - Exarch - Dwarves
Ultimate Magic - Exorcist
Ultimate Magic - Heretic
Ultimate Combat - Iconoclast
Adv. Race Guide - Immolator - Ifrits
Ultimate Magic - Infiltrator
Adv. Race Guide - Kinslayer - Dhampirs
Ultimate Magic - Preacher
Ultimate Magic - Sin Eater
Ultimate Combat - Spellbreaker
Inner Sea Magic - Vampire Hunter
Ultimate Combat - Witch Hunter

RPG Superstar 2011 - Denouncer
RPG Superstar 2013 - Adjudicator
RPG Superstar 2013 - Flagellant

Magus Archetypes
Ultimate Magic - Bladebound
Adv. Race Guide - Elemental Knight - Sulis
Adv. Race Guide - Fiend Flayer - Tieflings
Ultimate Magic - Hexcrafter
Varisia Birthplace - Kapenia Dancer
Ultimate Combat - Kensai
Ultimate Combat - Myrmidarch
Ultimate Combat - Skirnir
Ultimate Combat - Soul Forger
Ultimate Magic - Spellblade
Adv. Race Guide - Spell Dancer - Elves
Inner Sea Magic - Spire Defender
Ultimate Magic - Staff Magus

RPG Superstar 2013 - Red Adder Magus

Monk Archetypes
Ultimate Combat - Flowing Monk
Adv. Race Guide - Gray Disciple - Duergar
Adv. Player's Gd. - Drunken Master
Adv. Player's Gd. - Hungry Ghost Monk
Adv. Race Guide - Ironskin Monk - Hobgoblins
Adv. Player's Gd. - Ki Mystic
Ultimate Combat - Maneuver Master
Ultimate Combat - Martial Artist
Ultimate Combat - Master of Many styles
Adv. Player's Gd. - Monk of the Empty Hand
Adv. Player's Gd. - Monk of the Four Winds
Adv. Player's Gd. - Monk of the Healing Hand
Adv. Player's Gd. - Monk of the Lotus
Adv. Player's Gd. - Monk of the Sacred Mountain
Adv. Race Guide - Nimble Guardian - Catfolk
Ultimate Magic - Qinggong Monk
Ultimate Combat - Sensei
Ultimate Combat - Sohei
Adv. Race Guide - Student of Stone - Oreads
Ultimate Combat - Tetori
Adv. Race Guide - Treetop Monk - Vanaras
Adv. Race Guide - Underfoot Adept - Halflings
Adv. Race Guide - Wanderer - Humans
Adv. Player's Gd. - Weapon Adept
Adv. Player's Gd. - Zen Archer

RPG Superstar 2011 - Filthy Beard Brawler
RPG Superstar 2011 - Still-Water Meditant
RPG Superstar 2011 - Viper Monk
RPG Superstar 2013 - Everbloom Monk
RPG Superstar 2013 - Six Freedoms Acolyte
RPG Superstar 2013 - Water-Born Votary

Ninja Archetypes

Oracle Archetypes
Adv. Race Guide - Ancient Lorekeeper - Elves
Inner Sea Magic - Black-Blooded Oracle
Adv. Race Guide - Community Guardian - Halflings
Ultimate Magic - Dual-Cursed Oracle
Ultimate Magic - Enlightened Philosopher
Ultimate Magic - Planar Oracle
Ultimate Magic - Possessed Oracle
Adv. Race Guide - Purifier - Aasimars
Adv. Race Guide - Reincarnated Oracle - Samsarans
Society Field Gd - Seeker This archetype is also a Sorcerer archetype.
Ultimate Magic - Seer
Adv. Race Guide - Shigenjo - Tengus
Ultimate Magic - Stargazer

RPG Superstar 2011 - Chronologist

Paladin Archetypes
Knights Inner Sea - Combat Healer Squire
Adv. Player's Gd. - Divine Defender
Ultimate Combat - Divine Hunter
Ultimate Combat - Empyreal Knight
Ultimate Combat - Holy Gun
Ultimate Combat - Holy Tactician
Adv. Player's Gd. - Hospitaler
Ultimate Magic - Oathbound Paladin
Adv. Race Guide - Redeemer - Half-Orcs
Adv. Player's Gd. - Sacred Servant
Ultimate Combat - Sacred Shield
Adv. Player's Gd. - Shining Knight
Adv. Race Guide - Stonelord - Dwarves
Inner Sea Magic - Sword of Valor
Adv. Race Guide - Tranquil Guardian - Aasimars
Adv. Player's Gd. - Undead Scourge
Adv. Player's Gd. - Warrior of the Holy Light

RPG Superstar 2011 - Death Warden
RPG Superstar 2011 - Ivory Guardian
RPG Superstar 2013 - Green Knight
RPG Superstar 2013 - River Warden

AntiPaladin (Alternate Class) Archetypes
Ultimate Combat - Knight of the Sepulcher

Ranger Archetypes
Ultimate Combat - Battle Scout
Adv. Player's Gd. - Beast Master
Ultimate Combat - Deep Walker
Adv. Race Guide - Dusk Stalker - Fetchlings
Ultimate Combat - Falconer
Pirates Inner sea - Freebooter
Adv. Player's Gd. - Guide
Adv. Player's Gd. - Horse Lord
Adv. Player's Gd. - Infiltrator
Inner Sea Magic - Nirmathi Irregular
Adv. Player's Gd. - Shapeshifter
Adv. Player's Gd. - Skirmisher
Adv. Player's Gd. - Spirit Ranger
Ultimate Magic - Trapper
Ultimate Combat - Trophy Hunter
Adv. Player's Gd. - Urban Ranger
Ultimate Combat - Warden
Adv. Race Guide - Wave Warden - Merfolk
Adv. Race Guide - Wild Shadow - Half-Elves
Ultimate Combat - Wild Stalker
People of North - Witchguard
Dragon Emp Primer - Yokai Hunter

RPG Superstar 2011 - Saboteur
RPG Superstar 2013 - Frontier Sentinel
RPG Superstar 2013 - Oathkeeper
RPG Superstar 2013 - River Steward
RPG Superstar 2013 - Riverhelm
RPG Superstar 2013 - Wandering Judge
RPG Superstar 2013 - Water Snake

Rogue Archetypes
Adv. Player's Gd. - Acrobat
Ultimate Combat - Bandit
Adv. Player's Gd. - Burglar
Adv. Race Guide - Cat Burglar - Catfolk
Ultimate Combat - Chameleon
Ultimate Combat - Charlatan
Adv. Player's Gd. - Cutpurse
Adv. Race Guide - Deadly Courtesan - Vishkanyas
Ultimate Combat - Driver
Adv. Race Guide - Eldritch Raider - Gillmen
Adv. Race Guide - Filcher - Halflings
Adv. Player's Gd. - Investigator
Adv. Race Guide - Kitsune Trickster - Kitsune
Ultimate Combat - Knife Master
Ultimate Combat - Pirate
Adv. Player's Gd. - Poisoner
Adv. Player's Gd. - Rake
Ultimate Combat - Roof Runner
Ultimate Combat - Sanctified Rogue
Adv. Player's Gd. - Scout
Society Field Gd - Scroll Scoundrel
Adv. Race Guide - Skulking Slayer - Half-Orcs
Pirates Inner sea - Smuggler
Adv. Player's Gd. - Sniper
Adv. Player's Gd. - Spy
Ultimate Combat - Survivalist
Adv. Player's Gd. - Swashbuckler
Adv. Race Guide - Swordmaster - Tengus
Adv. Player's Gd. - Thug
Adv. Player's Gd. - Trapsmith

RPG Superstar 2011 - Charlatan
RPG Superstar 2011 - Grave Robber
RPG Superstar 2011 - Ripper
RPG Superstar 2011 - Treasure Seeker
RPG Superstar 2013 - Arsonist
RPG Superstar 2013 - Awakened
RPG Superstar 2013 - River Wrangler
RPG Superstar 2013 - Thief-taker

Samurai Archetypes
Dragon Emp Primer - Sword Saint

Sorcerer Archetypes
Adv. Player's Gd. - Aquatic
Adv. Player's Gd. - Boreal
Ultimate Magic - Crossblooded
Adv. Player's Gd. - Deep Earth
Adv. Player's Gd. - Dreamspun
Adv. Race Guide - Imperious Bloodline - Humans
Adv. Race Guide - Kobold Sorcerer Bloodline - Kobolds
Adv. Player's Gd. - Protean
Inner Sea Magic - Razmiran Priest
Society Field Gd - Seeker This archetype is also an Oracle archetype.
Adv. Player's Gd. - Serpentine
Adv. Player's Gd. - Shadow
Adv. Player's Gd. - Starsoul
Adv. Player's Gd. - Stormborn
Inner Sea Magic - Tattooed Sorcerer
Adv. Player's Gd. - Verdant
Ultimate Magic - Wildblooded
Adv. Race Guide - Wishcrafter - Ifrits

Summoner Archetypes
Adv. Race Guide - Blood God Disciple - Half-Orcs
Ultimate Magic - Broodmaster
Ultimate Magic - Evolutionist
Inner Sea Magic - First Worlder
Ultimate Magic - Master Summoner
Adv. Race Guide - Shadow Caller - Fetchlings
Adv. Race Guide - Shaitan Binder - Oreads
Ultimate Magic - Synthesist
Adv. Race Guide - Wild Caller - Half-Elves

RPG Superstar 2011 - Chronologist
RPG Superstar 2011 - Dreamer

Witch Archetypes
Ultimate Magic - Beast-Bonded
Adv. Race Guide - Bonded Witch - Half-Elves
Society Field Gd - Dimensional Occultist
Adv. Race Guide - Dreamweaver - Changelings
Ultimate Magic - Gravewalker
Ultimate Magic - Hedge Witch
Adv. Race Guide - Scarred Witch Doctor - Orcs
Ultimate Magic - Sea Witch
Dragon Emp Primer - White-Haired Witch
Inner Sea Magic - Winter Witch

RPG Superstar 2011 - Juju Snatcher
RPG Superstar 2013 - Feymarked Scoundrel
RPG Superstar 2013 - Floodwalker
RPG Superstar 2013 - Skinchanger

Wizard Archetypes
Inner Sea Primer - Arcanamirium Crafter
Ultimate Combat - Arcane Bomber
Adv. Race Guide - Cruoromancer - Dhampirs
Inner Sea Primer - Egorian Academy Infernal Binder
Inner Sea Primer - Mage of the Veil
Inner Sea Magic - Primalist
Society Field Gd - Scroll Scholar This archetype is also a Cleric archetype.
Ultimate Magic - Scrollmaster
Inner Sea Magic - Shadowcaster
Ultimate Combat - Siege Mage
Adv. Race Guide - Spellbinder - Elves
Ultimate Combat - Spellslinger
Adv. Race Guide - Wind Listener - Sylphs

RPG Superstar 2011 - Hedge Wizard
RPG Superstar 2011 - Wandslinger

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
3 people marked this as a favorite.

Hmmm, pick one winner from RPG Superstar...

Easy!

I pick...

The Winner Is...:
The Pathfinder Community!

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

Argh... Paradox... Is Clark a mini Neil, or is Neil the mini Clark?

I promptly turn into a bowl of petunias and float away watching the whale swish its tail while plummeting to the ground sounding planet below.

Starship Heart of Gold, please save us ;)


2 people marked this as a favorite.

That is not torture!

*points at Template issues*

Now THAT is torture!

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
2 people marked this as a favorite.
Clark Peterson wrote:
This is hard this year because many of these items I am seeing for the first time. It's hard for me to give you a critique of an item I am reading here and considering. It's just different than the gestalt review I give to an item in the judges chambers when I am reviewing 1000 items. Using voters to trim the field has changed inherently the process of how items get kept. Not sure how that will affect the value of this process.

Feedback from the selection panel is one of the most important for guiding us to think and aim for what potential employers are looking for. You can't put a price on that - your reviews have always been insightful and direct to the nub of an items issues.

We all appreciate any feedback provided by yourself and other judges and totally support and understand if this year you can but cherry pick on items with design facets you feel are worth pointing out.

In advance of such, many thanks for looking in.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

Same here, if you need anything reviewing at all, please don't hesitate to PM me.

I have recently received a request for reviewing some material for an independent 3PP, so I must be doing something right. I now feel more confident in offering my services to you should you wish to avail yourselves of them.

Good luck with everything you do, and fingers crossed for you all.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.
Zahir ibn Mahmoud ibn Jothan wrote:
Creepy Shadow wrote:

Facepalm.

If I made it to this round I had a Wizard Archetype and that would have stood out.

[me]Regrets Item submission not taken [/me]

Mine was to be a Bard.

Perhaps we need an "Archetypes that weren't thread?"

There usually is, normally of the form of "What would you have submitted for Round 2" - but please only after Round 2 discussions and votes are done out of respect to the current competitors.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.
Creepy Shadow wrote:

Facepalm.

If I made it to this round I had a Wizard Archetype and that would have stood out.

[me]Regrets Item submission not taken [/me]

Kind of glad I didn't make it now, that would have been +1 ranger and +1 water AND +1 river themed ( yup - hit both in the same archetype I prepared - go me >.< )

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

I think the big deciding factors for my votes will be the simple but obvious ones...

Do I want to play it?

Does it look/sound/feel like it will be fun?

Do any of the abilities bring something new and fresh to the game?

That being said, I will temper with these considerations too...

Why do I want to play this?

Am I power gamer desiring or does it feel right and balanced?

Are the swaps like for like, defensive for defensive, offensive for offensive, movement based for movement based, etc?

Did it follow all of Sean's advice? And if it doesn't, was it a calculated risk and did the author pull it off?

Did the author design for the river kingdoms or is it an obvious shoe horn after thought?

Did the author tackle the setting from an unusual angle or did they go for the obvious choices?

And, for this round and onward, I will be reading everyone else's comments, in full and sitting back and thinking about them. Including the judges comments, because I know that I am not experienced in archetype design and so will need every scrap of help available to make proper informed voting choices.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

And half way :)

Not anything really different to what has been raised elsewhere, but I did come up with an "and" tip that might help in the future.

16 / 32 now done

(sorted alpha within score - no ranking is implied)

Cloudwrangler's Gloves 24/25
Shattered Mirror of the Insect Queen 24/25

Gorum's Stompers 23/25 *new*
Map of Refuge 23/25
Rat-Tread Boots 23/25

Ethersnare Dust 22/25
Spell Winding Timepiece 22/25
Wintertide Candle 22/25 *new*

Gloves of the Frugal Healer 21/25
Hell-Shod Boots 21/25

Icon of Aspects 20/25

Skipping Stone 19/25

Cobra-Hood Cloak 18/25

Ghost Ship Binnacle 17/25
Quiver of Spiderkind 17/25

Goblet of the Elements 16/25
Swarm Slurper 16/25


1 person marked this as a favorite.

As prior entries will tell you, Template Fu is one mean point eating machine, but will also praise where praise is due.

These reviews being this in depth usually take me a while to do and they get fitted in around other demands on my time, so please bear with me if I haven’t gotten to your item yet. I will get there in the end.

Review Caveat: I try to keep things totally dispassionate and all comments herein are my own. Having not made the illustrious levels that you have achieved this year, I can only caveat that anything I propose in feedback may not be totally in line with what Paizo thinks or needs of its freelance game designers, so do consider carefully any and all feedback I make under this light.

I start your review with…

Congratulations on being selected by the public at large and then the stalwart judges!

Review Breakdown:

Template: 3/5
Hungry! Yes, Template Fu points to your weight, singular lb. rather than lbs. and the period is missing too on the abbreviation.

The capitalization is also incorrect on the Requirements and all feats should come before the spells list, and be capitalized in the same as the Craft Wondrous Item feat is.

Template Fu walks away, with a point in each claw, trying to decide which to chew on first, muttering that he was glad to see you hadn’t italicized the commas (well done, that is a common mis-step with multiple spells).

Spelling: 4/5
This bit IS boilerplate to avoid confusion. Everyone should know to use US English, so you just know that I am going to eat points for stray ‘u’ letters and similar.

Template Fu runs in for another point helping – second paragraph, the word “the” is repeated (not exactly spelling, but neither is it template, so here seems the best fit for this). This indicates one of two things, a rush on the entry or insufficient reviews, don’t let it happen going forwards, it will hurt you bad in later rounds.

Readability: 3/5
These are readings you can get from most spelling and grammar check options in word processors, for this, I am pasting everyone’s description into Word for consistency. My grading’s are purely my own personal feelings for target scores but it should be noted these are very helpful during development to spot problems in your writing, especially passivity.

Passive Sentences 75% (-2 pts., work hard on this, or Sean will pounce!)
There are whole threads on this and it is possible to get 0%, which is wicked, but I would expect scores of less than 20% to be around the ideal mark for item descriptions (sometimes, you need the passive, but only rarely).

Flesch Reading Ease 62.8 (good score, spoilt by the passive style)
(0-30 best understood by university graduates, 60-70 easily understood by 13-15 year olds, 90-100 easily understood by 11 year olds)

Flesch-Kincaid Grade Level 9.9 (another acceptable score here)
(This equates to the grades found in the US schooling system, e,g. 8.2 means it should be understandable by the average 8th grade student)

Me as a Designer Review: 4/5
Ok, passiveness was flagged, big style, one of the highest percentages recorded in the first half of my reviews. This style is something I worked on big time this year and it is not easy to break those habits, but work on this you must (ohh, bit yoda). You will find word counts hit you less hard and what you write will be stronger and cleaner. You may never eliminate it completely from your style, but 75% is way, way, too much. I thought I would have a go at re-arranging your first paragraph to try and illustrate the difference it can make – you get to spot words and phrases that are just bloat (points at “usually”) … and here is where I fluff it myself, here goes…

“This three foot tall pillar, carved with the images of ghostly figures attacking sinking ships, is fixed by a ship’s wheel within sight of the incumbent pilot. A slot in its top holds either the ships compass or a wayfinder (Inner Sea World Guide, page 299).”

– Get in, 0% passive, that same paragraph in your original was 100% passive – yours 55 words, mine 46. I hope that sample helps, you may have written slightly differently, but I think (hope) you would agree that the example re-write is stronger.

The next power I would say is probably the weaker power in terms of mojo, it is the third paragraph that for me is the cool factor paragraph – always stand back and examine your powers – are you cool ones buried after yawns-worthy powers. Guess what comes now. Yup. Put the COOL first, the bonus x to y, hum drum powers last.

Any item saying, here is x something’s spend them as you see fit, introduces something bad, that something is “more book-keeping”. Your item falls into this trap – it is especially bad between sessions if they are weekly or less frequent and you have to stop right in the middle of something in game. GM and player will have to track the current available duration remaining for the day – always try to design to keep the game flowing and the book-keeping as low as possible. Due to the nature of this item, you could have said, once per day for up to 9 hours duration and simply left it at that.

Finally, be very wary of +10 bonuses or greater. They run the risk of creating auto succeed situations, these remove tension and excitement from game encounters.

Generally, I think you covered the bases pretty well, but I will dock a point for the ordering of the powers in my view.

Overall Impression: 3/5
The amount of passive writing muddied an otherwise cool item, so you lose again here. But the core ideas in the item show a good creativity, you just need to work on your writing style.

With the creativity shown, I certainly look forward to your archetype with great expectations!

Final Score: 17/25
I won’t give a final score comment as I haven’t for anyone else as I work through the items.

If this interests for personal reasons, please feel free to check out everyone else’s scores and at the same time check out your competition and their feedback too!

Closing, as I started…

Congratulations on being selected!

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.
Neil Spicer wrote:
N. Edward Lange wrote:
...where's neil spicer when you need him? his posts were so prolific last year i thought for sure he'd be posting comments by now.
Nope. Neil has a newborn son (named Noah) and a looming Paizo deadline to deliver on. It's why he opted out of being a judge this year. I've popped in here and there to offer some advice (mostly to the Top 32) and opinions on a few subjects (like the "Women in Gaming" thread), but I know better than to get sucked into the crush of trying to provide item feedback and critiques here when I've got so much else going on in my life right now. Maybe next year.

Heh, heh, that's why I'm trying to do a reasonable depth review this year for the winners and hopefully this thread once I'm done there.

I know I'm no Neil, but hopefully I am providing some useful comment.


1 person marked this as a favorite.

Hmmm, that's an interesting thought for a thread later on - the Template Fu monthly challenge - How many template issues can you find from a deliberately error-ed item posting? - I might just do that a few times for fun... :P

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
6 people marked this as a favorite.

Right. Here goes.

An offer to my fellow contestants.

If you take part in the Blazing 9 thread (or whatever it is called this year), and by this I mean post at least one item for practice discussion and dissemination, I will offer you the same level of review I am doing at the moment on your entries, as PM messages, in next year's competition.

There will obviously be a time / resource limit to me doing this as I am only human, so don't post it to me for review on deadline day for example. I may even, during the competition post saying when I am closing the offer which might be a day or two before deadline.

I can't promise it will make you Superstar, I can promise you will get nailed on template, really nailed.

And I will check your passivity and provide an overview level of feedback on how your items shine.

All you need to do now is think about whether you would find my reviews at all helpful in your design processes and take part in the practice thread after this year is done and we have our winner.

Fair enough?

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.
Adam Blanchard wrote:


"I'm coming in last! I'm coming in last!"

:)

Ummm, I think I'll Ninja the Clark SLAP!

How can you be last when you are, at worst, 32nd out of 1,000+! And even that has yet to be decided!

To put it in persepctive, if your score is the lowest this year, then oh my god what a year! Your score in prior years would easily have been near the top, so I wouldn't pay too much attention to that.

What I want you to pay attention to is anything you can learn or glean from my comments.

( I'm only scoring really to provide visibility to Template Fu's voracious appetite :) )

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

I don't want to point anyone out, I had a couple of messages that I chose to rise above.

They are long gone, deleted and I am not giving any names, it just isn't done. Maybe I'm old fashioned in that, but that's me.

I have had a few hours rest, and some very supportive other messages, so as far as I am concerned, it's all water under the bridge now.

I haven't posted a new review recently simply because I want to be sure of maintaining my impartiality. I am about to start up the next few as soon as I finish this lovely cup of morello cherry dark hot chocolate by twining s. it's very lush.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
2 people marked this as a favorite.

Finally, a list with my item on it (without asterisk too!) - whoo hoo.

Thanks for posting this list.

Having some experience of bb tags (see the archetype list), I know big posts like this can be painful.

So I do very much appreciate this indeed.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

I will probably be active in the feedback requests too - but the winners come first of course.

Some of you might get short - "see xyz, it's the same problem" type of feedback - especially as the feedback burn sets in, but I will try to get through as many as I can and I will make an effort to be specific to each item I review - heck, I have all year to work through them if necessary.

So don't worry too much about how many get listed in the request thread, I will get through as many as humanly possible, it just may take some time.


2 people marked this as a favorite.

As prior entries will tell you, Template Fu is one mean point eating machine, but will also praise where praise is due.

These reviews being this in depth usually take me a while to do and they get fitted in around other demands on my time, so please bear with me if I haven’t gotten to your item yet. I will get there in the end.

There are a couple of feedback categories that are easy to score high on as I do like everyone to get a good grade somewhere, conversely, there are also some categories that will sting everyone – you have been warned ;)

Review Caveat: I try to keep things totally dispassionate and all comments herein are my own. Having not made the illustrious levels that you have achieved this year, I can only caveat that anything I propose in feedback may not be totally in line with what Paizo thinks or needs of its freelance game designers, so do consider carefully any and all feedback I make under this light.

I start your review with…

Congratulations on being selected by the public at large and then the stalwart judges!

Review Breakdown:

Template: 5/5
Hungry! Staying Hungry!

This is good, used italics in the right places including the spell reference in the description itself – sure signs that you did some research on the template – big props and 5 out of 5!

Spelling: 5/5
Everyone should know to use US English, so you just know that I am going to eat points for stray ‘u’ letters and similar.

Template Fu falls asleep with nothing to eat here!

Readability: 5/5
For me, I believe the rule system target comprehension level is 11 year olds and up, so I have included this to review everyone’s entry using the MS Word Grammar scoring system, which measures passivity, and the reading scores that determine age comprehension. Then using my self appointed expectation of target comprehension level, I have tried to score everyone consistently in this category as it is an area whereby I can mathematically deduce a score.[/i]

Passive Sentences 16% (very well done)
There are whole threads on this and it is possible to get 0%, which is wicked, but I would expect scores of less than 20% to be around the ideal mark for item descriptions (sometimes, you need the passive, but only rarely).

Flesch Reading Ease 61.3 (no points deducted for 60+!)
(0-30 best understood by university graduates, 60-70 easily understood by 13-15 year olds, 90-100 easily understood by 11 year olds)

Flesh-Kincaid Grade Level 10.3 (good, I start docking points from 11 and up)
(This equates to the grades found in the US schooling system, e,g. 8.2 means it should be understandable by the average 8th grade student)

Me as a Designer Review: 4/5
Evocative start, I liked this description straight away and could easily picture them in my mind’s eye. You may have been able to merge both sentences with a bit of re-working and saved a few words, but I am only saying this because when reading the text aloud, there is a distinct focus shift between the two sentences that almost acts as a speed bump if that makes sense.

I did wonder of paragraph two about the touching aspect, if you are wearing these items and a cloud forms around you, does it instantly come under your sway or do you have to actively reach out to it?

The default item activation action is a standard action, so most often, you don’t need to state it is a standard action, you need only state when it isn’t.

I really loved that if the cloud had negative effects, that the gloves didn’t provide protection against them, so that acid cloud would indeed still hurt you. But then the designer within said, wouldn’t touching an acid cloud wear away at the leather gloves? So I did wonder if some sort of stats for the gloves should have been provided to cover for this eventuality.

I then thought about the solid aspect, if you are at the centre of a cloud effect when it appears due to spell casting, and for you it is treated as solid, can you still move through the cloud? This question is pretty guaranteed to arise in game play. I think this is due to the use of the word solid, had the word been something like tangible, I might have been ok on this.

The rest of the rules made sense, but I didn’t get why it couldn’t be rotated – if I were standing beside the cloud at a corner, holding that corner, why shouldn’t I be able to walk in a circle turning the cloud? I think if you could have rotated the cloud and thus changed its direction for release, that would have been cooler but that’s just me.

Template Fu happily dines on the single point meal the game play questions provided.

Overall Impression: 5/5
There was excellent attention and execution of the template indeed (so much so, I privately hope some of it came from reading my template thread from last year, one can but hope).

The name was illustrative and very evocative and would look good on a character sheet, I wish I were as good at naming as this.

Another very close to a perfect entry for me, so I am going to give you 5/5 for the overall impression and feel of this entry. Ohhh look, you dropped only a single point in my review process this year – very impressive indeed.

Final Score: 24/25
I won’t give a final score comment as I haven’t reviewed all the items in this detail yet, I suggest that if it interests, you can watch as I progress through the items to see your final placement in my review scoring system.

Closing, as I started…

Congratulations on being selected!


1 person marked this as a favorite.

As prior entries will tell you, Template Fu is one mean point eating machine, but will also praise where praise is due.

These reviews being this in depth usually take me a while to do and they get fitted in around other demands on my time, so please bear with me if I haven’t gotten to your item yet. I will get there in the end.

There are a couple of feedback categories that are easy to score high on as I do like everyone to get a good grade somewhere, conversely, there are also some categories that will sting everyone – you have been warned ;)

Review Caveat: I try to keep things totally dispassionate and all comments herein are my own. Having not made the illustrious levels that you have achieved this year, I can only caveat that anything I propose in feedback may not be totally in line with what Paizo thinks or needs of its freelance game designers, so do consider carefully any and all feedback I make under this light.

I start your review with…

Congratulations on being selected by the public at large and then the stalwart judges!

Review Breakdown:

Template: 5/5
Hungry! Staying Hungry!

This is good, even the construction capitalising the feats but not the spells, used italics, an emdash too – sure signs that you did some research on the template – big props and 5 out of 5!

Spelling: 4/5
Everyone should know to use US English, so you just know that I am going to eat points for stray ‘u’ letters and similar.

Pocket <space> watch – pocketwatch is not a valid word.

Readability: 4/5
For me, I believe the rule system target comprehension level is 11 year olds and up, so I have included this to review everyone’s entry using the MS Word Grammar scoring system, which measures passivity, and the reading scores that determine age comprehension. Then using my self appointed expectation of target comprehension level, I have tried to score everyone consistently in this category as it is an area whereby I can mathematically deduce a score.[/i]

Passive Sentences 44% (- 1 pt)
There are whole threads on this and it is possible to get 0%, which is wicked, but I would expect scores of less than 20% to be around the ideal mark for item descriptions (sometimes, you need the passive, but only rarely).

Flesch Reading Ease 60.4 (no points deducted for 60+, you just squeaked in!)
(0-30 best understood by university graduates, 60-70 easily understood by 13-15 year olds, 90-100 easily understood by 11 year olds)

Flesh-Kincaid Grade Level 9.3 (nice!)
(This equates to the grades found in the US schooling system, e,g. 8.2 means it should be understandable by the average 8th grade student)

Me as a Designer Review: 4/5
Simple but effective intro – but you could think a little more beyond. The bit that made me think this is when you say “always keeps accurate time.”, the designer mode within me kicked in and postulated, “does this mean, if I change plane of existence that I know what the time is on Golarion core, or does the watch change it’s face representation to match the time periods of where I am currently existing”. For me, that would have enhanced the cool.

The default item activation action is a standard action, so most often, you don’t need to state it is a standard action, you need only state when it isn’t.

I didn’t get why it only affects spells with duration affected by caster level – if a spell has a duration of say 1 hour flat, as opposed to 1 hour per caster level, still be able to be reset? I think what you could have said here and this making the item and sentence structure more game term specific and save a load of words and at the same time give the maximum versatility is to say that “Only spells with duration greater than instantaneous are affected”. But that’s just me.

It took me two reads to register the word “active” in your description (this may be my slow old brain though, so I’m not deducting anything here.

I don’t know if it were intentional, but I quite like that the time piece doesn’t discern between harmful and beneficial affects on the bearer, however, I did wonder if it might have been better to make it such that the caster of a duration based spell must be the bearer and must choose which duration based spell that they cast to affect rather than all spells. It would reduce somewhat the potential for abuse.

Spell selection, I can see why you went with limited wish, but I do wonder if time stop would have been a better and thematically tighter choice for this item.

Template Fu continues to contentedly snooze away his meals from elsewhere but the mean designer in me says, it could have done with maybe one more period of waiting and then returning to for one last review, the spell selection is why I deny you another 5/5. Yes, I am mean sometimes.

Overall Impression: 5/5
There was excellent attention and execution of the template indeed (so much so, I privately hope some of it came from reading my template thread from last year, one can but hope).

The name was illustrative and for me quite evocative and also a good reminder to what the item does when on your character sheet, I wish I were as good at naming as this.

The item gave me food for thought, and it was a little wall of wordy on that first paragraph when sized to match the line word width of a rule book, but that being said, I think this is very close to a perfect entry for me, so I am going to give you 5/5 for the overall impression and feel of this entry.

Final Score: 22/25
I won’t give a final score comment as I haven’t reviewed all the items in this detail yet, I suggest that if it interests, you can watch as I progress through the items to see your final placement in my review scoring system.

Closing, as I started…

Congratulations on being selected!

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

Well done everyone. Template Fu will begin visiting shortly :)

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.
mamaursula wrote:
Anthony Adam wrote:

Hey all,

Just wondering how other people are feeling right now. I feel kind of odd and strangely different to how I felt at this time in prior years.

I don't know if it's because of my experiences and not making it in previous years, or most likely a side affect of the voting process and seeing all the competition... but ...

I feel kind of disconnected right now. (It's the best word i could think of).

Not expecting to make Top 32, but also kind of not expecting to have done badly either.

It's weird, normally I would be looking forward to reveal with great excitement and trepidation, whereas this year, it's more, "I wonder if my picks made it" rather than "I wonder if I made it" excitement.

I don't know, it's kind of hard to describe, but I hope you get what I mean.

So, when it's Monday in your world zone and you have but one day to the reveal, reflect on how you feel right now.

Are you excited, distracted, expectant (better not use that word around Neil - grin - way too dangerous!), disconnected, resigned?

Now, off to devour more of Clark's teasing posts I guess for me :)

I have a cold right now, my shoulders and flanks ache from sneezing so much and I'm exhausted because I can't sleep. Thanks for asking Anthony!

Phones wizard conclave - an army of unseen servants are on the way to foot rub, shoulder rub and administer your every need.

Get better soon. :)

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

Don't forget, what you consider "safe" others might not have thought of, and may even think as exciting.

You were confident enough to enter it, so you have already won - you have defeated that big CR monster called self doubt.

Enjoy the competition to the full whatever happens, if you don't make the top 32, you can still review, vote, cheer on your favorites and learn from their public feedback and missteps as you follow along.

That's one of the beauties of this contest.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

Oh dearie me, I keep coming back, reading the number and in true Sesame Street vampire voice end it with "nyah hah haaa" >.<

The things that stick with you from your days as mini person.


1 person marked this as a favorite.

Whoo hoo! Practice food!

Backstory npc name in item name - eats a point,
Fixed template words not bold or missing entirely - has 4 point dinner.
2 points under custard for bad pricing - caster level & spell costs would indicate much higher price needed - it's trapping a devil, so should be quite high power wise!
Bad spell forming, misdirection doesn't have ranks!
Knowledge is in the feat part of construction.
Cost isn't half the price.

All points eaten in 20 seconds.

Thanks for the practice and early meal!

Bet you all missed me ;)

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.
Eric Morton wrote:
Nazard wrote:
I think if we do get a sub-forum and get to start our own item threads, it would be nice if the community-at-large could agree to a format...
As a Marathon Voter who's read hundreds of items this year, do you really think all of the people asking for feedback on their items are going to follow an agreed-upon thread format? :P

Depends... Is there a provided template? :P

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
2 people marked this as a favorite.

Agreed. Wishing everyone all the best - Template fu is hungry and ready to roll.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
4 people marked this as a favorite.

Ok, I have reworked this list to reduce duplication of links and help make it more maintainable for my own benefit. I have corrected all the issues pointed out previously ( I think ), but if you do spot an error, please don't hesitate to let me know. I have started adding non PRD archetype names to the list and have provided store links to the products containing them for your convenience.

I have just about finished scanning through all my hard copy products I own and will soon start adding those from my immense PDF collection. Therefore you may spot missing arachetypes you know about - check the Sources section - if the source isnt listed, then I haven't yet included that books archetypes, so no need to post about it. Also, double check that you aren't thinking of prestige classes - this list is archetypes only and only Paizo products. If the source is listed, then I have missed it in error, that I will need to know about :)

Going forwards, it will be this format that I maintain and add to. Chances are, I will have to split the list into Forum compatible sized chunks as it grows. If that is the case, if you see a forum post of the list that appears to only be half (or less) of the classes, please wait and refresh a few times, it means I am in the middle of posting updated lisr sections. Many thanks. I will try not to split a class across posts too for ease of favouriting :)

Hope you have found the list in it's various incarnations useful and continue to do so.

Enjoy.

Index to Pathfinder Archetypes (v1.2 to 21 Jan 2013 )

Notes on Reading this list
If the name of the Archetype is not followed by a type (e.g. Racial), then it is a Standard Archetype.
Where an Archetype is Racial, it is followed by the qualifying race link.

Racial Types
Core Races - Advanced Race Guide Featured Races - Uncommon Races

Sources I have scanned through for Archetypes so far are: (these are product links to the Paizo Store Item for your convenience)
Advanced Player's Guide - Advanced Race Guide - Campaign Setting - Inner Sea World Guide - Inner Sea Primer - Inner Sea Magic - Pathfinder Society Field Guide - Ultimate Combat - Ultimate Magic - Dragon Empires Primer

Alchemist Archetypes
Ultimate Combat - Beastmorph
Adv. Race Guide - Bogborn Alchemist - Gripplis
Adv. Race Guide - Bramble Brewer - Half-Elves
Ultimate Magic - Chirurgeon
Ultimate Magic - Clone Master
Inner Sea Magic - Crypt Breaker
Adv. Race Guide - Deep Bomber - Svirfneblin
Adv. Race Guide - Fire Bomber - Goblins
Society Field Gd - Grenadier
Ultimate Magic - Internal Alchemist
Ultimate Magic - Mindchemist
Inner Sea Magic - Oenopion Researcher
Adv. Race Guide - Plague Bringer - Ratfolk
Ultimate Magic - Preservationist
Ultimate Magic - Psychonaut
Ultimate Combat - Ragechemist
Ultimate Magic - Reanimator
Adv. Race Guide - Saboteur - Gnomes
Ultimate Magic - Vivisectionist

RPG Superstar 2011 - Goldfever Alchemist

Barbarian Archetypes
Ultimate Combat - Armored Hulk
Adv. Player's Gd. - Breaker
Adv. Player's Gd. - Brutal Pugilist
Adv. Player's Gd. - Drunken Brute
Adv. Player's Gd. - Elemental Kin
Adv. Race Guide - Feral Gnasher - Goblins
Adv. Race Guide - Hateful Rager - Half-Orcs
Adv. Player's Gd. - Hurler
Adv. Player's Gd. - Invulnerable Rager
Adv. Player's Gd. - Mounted Fury
Adv. Player's Gd. - Savage Barbarian
Ultimate Combat - Scarred Rager
Ultimate Combat - Sea Reaver
Adv. Player's Gd. - Superstitious
Ultimate Combat - Titan Mauler
Adv. Player's Gd. - Totem Warrior
Ultimate Combat - True Primitive
Ultimate Combat - Urban Barbarian
Ultimate Combat - Wild Rager

RPG Superstar 2011 - Frenzied Protector

Bard Archetypes
Ultimate Magic - Animal Speaker
Adv. Player's Gd. - Arcane Duelist
Ultimate Combat - Archaeologist
Adv. Player's Gd. - Archivist
Ultimate Magic - Celebrity
Inner Sea Magic - Chelish Diva
Adv. Player's Gd. - Court Bard
Ultimate Combat - Daredevil
Inner Sea Magic - Dawnflower Dervish Inner Sea Primer has the same named Archetype given to Fighter
Ultimate Magic - Demagogue
Ultimate Combat - Dervish Dancer
Adv. Player's Gd. - Detective
Ultimate Magic - Dirge Bard
Ultimate Magic - Geisha
Dragon Emp Primer - Lotus Geisha
Adv. Player's Gd. - Magician
Adv. Race Guide - Prankster - Gnomes
Adv. Player's Gd. - Sandman
Adv. Player's Gd. - Savage Skald
Adv. Player's Gd. - Sea Singer
Adv. Race Guide - Shadow Puppeteer - Wayangs
Ultimate Magic - Songhealer
Ultimate Magic - Sound Striker
Adv. Player's Gd. - Street Performer
Adv. Race Guide - Watersinger - Undines

RPG Superstar 2011 - Con Artist
RPG Superstar 2011 - Crooked Man
RPG Superstar 2011 - Evangelist

Cavalier Archetypes
Ultimate Combat - Beast Rider
Ultimate Combat - Emissary
Adv. Race Guide - Fell Rider - Hobgoblins
Ultimate Combat - Gendarme
Ultimate Combat - Honor Guard
Ultimate Combat - Luring Cavalier
Ultimate Combat - Musketeer
Adv. Race Guide - Order of the Paw - Halflings
Ultimate Combat - Standard Bearer
Ultimate Combat - Strategist

RPG Superstar 2011 - Champion of Philosophy
RPG Superstar 2011 - Houndmaster

Cleric Archetypes
Ultimate Magic - Cloistered Cleric
Ultimate Combat - Crusader
Adv. Race Guide - Demonic Apostle - Drow
Ultimate Combat - Divine Strategist
Ultimate Combat - Evangelist
Adv. Race Guide - Fiendish Vessel - Tieflings
Adv. Race Guide - Forgemaster - Dwarves
Inner Sea Magic - Hidden Priest
Inner Sea Magic - Mendevian Priest
Ultimate Combat - Merciful Healer
Society Field Gd - Scroll Scholar This archetype is also a Wizard archetype.
Ultimate Magic - Separatist
Ultimate Magic - Theologian
Ultimate Magic - Undead Lord
Inner Sea Magic - Varisian Pilgrim

RPG Superstar 2011 - Exhalted Armsman

Druid Archetypes
Ultimate Combat - Ape Shaman
Adv. Player's Gd. - Aquatic Druid
Adv. Player's Gd. - Arctic Druid
Ultimate Combat - Bat Shaman
Adv. Player's Gd. - Bear Shaman
Adv. Player's Gd. - Blight Druid
Ultimate Combat - Boar Shaman
Adv. Player's Gd. - Cave Druid
Adv. Player's Gd. - Desert Druid
Ultimate Magic - Dragon Shaman
Adv. Player's Gd. - Eagle Shaman
Adv. Race Guide - Feral Child - Humans
Adv. Player's Gd. - Jungle Druid
Adv. Player's Gd. - Lion Shaman
Ultimate Magic - Menhir Savant
Ultimate Magic - Mooncaller
Adv. Player's Gd. - Mountain Druid
Adv. Race Guide - Naga Aspirant - Nagaji
Ultimate Magic - Pack Lord
Adv. Player's Gd. - Plains Druid
Ultimate Magic - Reincarnated Druid
Ultimate Magic - Saurian Shaman
Adv. Player's Gd. - Serpent Shaman
Ultimate Magic - Shark Shaman
Adv. Race Guide - Sky Druid - Sylphs
Ultimate Magic - Storm Druid
Adv. Player's Gd. - Swamp Druid
Inner Sea Magic - Tempest Druid
Adv. Race Guide - Treesinger - Elves
Adv. Race Guide - Undine Adept - Undines
Adv. Player's Gd. - Urban Druid
Adv. Player's Gd. - Wolf Shaman
Ultimate Combat - World Walker

RPG Superstar 2011 - First World Druid
RPG Superstar 2011 - Moon Shaman

Fighter Archetypes
Adv. Race Guide - Airborne Ambusher - Strix
Inner Sea Primer - Aldori Swordlord
Adv. Player's Gd. - Archer
Ultimate Combat - Armor Master
Ultimate Combat - Brawler
Ultimate Combat - Cad
Adv. Race Guide - Cavern Sniper - Drow
Adv. Player's Gd. - Crossbowman
Inner Sea Primer - Dawnflower Dervish Inner Sea Magic has the same named Archetype given to Bard
Adv. Race Guide - Dirty Fighter - Orcs
Ultimate Combat - Dragoon
Adv. Race Guide - Foehammer - Dwarves
Adv. Player's Gd. - Free Hand Fighter
Ultimate Combat - Gladiator
Society Field Gd - Lore Warden
Adv. Player's Gd. - Mobile Fighter
Adv. Player's Gd. - Phalanx Soldier
Adv. Player's Gd. - Polearm Master
Inner Sea Primer - Rondelero Duelist
Adv. Player's Gd. - Roughrider
Adv. Player's Gd. - Savage Warrior
Adv. Player's Gd. - Shielded Fighter
Ultimate Combat - Tactician
Ultimate Combat - Thunderstriker
Ultimate Combat - Tower Shield Specialist
Adv. Player's Gd. - Two-Handed Fighter
Adv. Player's Gd. - Two-Weapon Warrior
Ultimate Combat - Unarmed Fighter
Ultimate Combat - Unbreakable
Adv. Player's Gd. - Weapon Master

RPG Superstar 2011 - Gladiator
RPG Superstar 2011 - Impaler
RPG Superstar 2011 - Knife Fighter
RPG Superstar 2011 - Tactician
RPG Superstar 2011 - Tengu Blademaster
RPG Superstar 2011 - Varisian Carver

Gunslinger Archetypes
Adv. Race Guide - Buccaneer - Humans
Adv. Race Guide - Bushwhacker - Kobolds
Adv. Race Guide - Experimental Gunsmith - Gnomes
Adv. Race Guide - Gulch Gunner - Ratfolk
Ultimate Combat - Gun Tank
Ultimate Combat - Musket Master
Ultimate Combat - Mysterious Stranger
Ultimate Combat - Pistolero

Inquisitor Archetypes
Adv. Race Guide - Exarch - Dwarves
Ultimate Magic - Exorcist
Ultimate Magic - Heretic
Ultimate Combat - Iconoclast
Adv. Race Guide - Immolator - Ifrits
Ultimate Magic - Infiltrator
Adv. Race Guide - Kinslayer - Dhampirs
Ultimate Magic - Preacher
Ultimate Magic - Sin Eater
Ultimate Combat - Spellbreaker
Inner Sea Magic - Vampire Hunter
Ultimate Combat - Witch Hunter

RPG Superstar 2011 - Denouncer

Magus Archetypes
Ultimate Magic - Bladebound
Adv. Race Guide - Elemental Knight - Sulis
Adv. Race Guide - Fiend Flayer - Tieflings
Ultimate Magic - Hexcrafter
Ultimate Combat - Kensai
Ultimate Combat - Myrmidarch
Ultimate Combat - Skirnir
Ultimate Combat - Soul Forger
Ultimate Magic - Spellblade
Adv. Race Guide - Spell Dancer - Elves
Inner Sea Magic - Spire Defender
Ultimate Magic - Staff Magus

Monk Archetypes
Ultimate Combat - Flowing Monk
Adv. Race Guide - Gray Disciple - Duergar
Adv. Player's Gd. - Drunken Master
Adv. Player's Gd. - Hungry Ghost Monk
Adv. Race Guide - Ironskin Monk - Hobgoblins
Adv. Player's Gd. - Ki Mystic
Ultimate Combat - Maneuver Master
Ultimate Combat - Martial Artist
Ultimate Combat - Master of Many styles
Adv. Player's Gd. - Monk of the Empty Hand
Adv. Player's Gd. - Monk of the Four Winds
Adv. Player's Gd. - Monk of the Healing Hand
Adv. Player's Gd. - Monk of the Lotus
Adv. Player's Gd. - Monk of the Sacred Mountain
Adv. Race Guide - Nimble Guardian - Catfolk
Ultimate Magic - Qinggong Monk
Ultimate Combat - Sensei
Ultimate Combat - Sohei
Adv. Race Guide - Student of Stone - Oreads
Ultimate Combat - Tetori
Adv. Race Guide - Treetop Monk - Vanaras
Adv. Race Guide - Underfoot Adept - Halflings
Adv. Race Guide - Wanderer - Humans
Adv. Player's Gd. - Weapon Adept
Adv. Player's Gd. - Zen Archer

RPG Superstar 2011 - Filthy Beard Brawler
RPG Superstar 2011 - Still-Water Meditant
RPG Superstar 2011 - Viper Monk

Ninja Archetypes

Oracle Archetypes
Adv. Race Guide - Ancient Lorekeeper - Elves
Inner Sea Magic - Black-Blooded Oracle
Adv. Race Guide - Community Guardian - Halflings
Ultimate Magic - Dual-Cursed Oracle
Ultimate Magic - Enlightened Philosopher
Ultimate Magic - Planar Oracle
Ultimate Magic - Possessed Oracle
Adv. Race Guide - Purifier - Aasimars
Adv. Race Guide - Reincarnated Oracle - Samsarans
Society Field Gd - Seeker This archetype is also a Sorcerer archetype.
Ultimate Magic - Seer
Adv. Race Guide - Shigenjo - Tengus
Ultimate Magic - Stargazer

RPG Superstar 2011 - Chronologist

Paladin Archetypes
Adv. Player's Gd. - Divine Defender
Ultimate Combat - Divine Hunter
Ultimate Combat - Empyreal Knight
Ultimate Combat - Holy Gun
Ultimate Combat - Holy Tactician
Adv. Player's Gd. - Hospitaler
Ultimate Magic - Oathbound Paladin
Adv. Race Guide - Redeemer - Half-Orcs
Adv. Player's Gd. - Sacred Servant
Ultimate Combat - Sacred Shield
Adv. Player's Gd. - Shining Knight
Adv. Race Guide - Stonelord - Dwarves
Inner Sea Magic - Sword of Valor
Adv. Race Guide - Tranquil Guardian - Aasimars
Adv. Player's Gd. - Undead Scourge
Adv. Player's Gd. - Warrior of the Holy Light

RPG Superstar 2011 - Death Warden
RPG Superstar 2011 - Ivory Guardian

AntiPaladin (Alternate Class) Archetypes
Ultimate Combat - Knight of the Sepulcher

Ranger Archetypes
Ultimate Combat - Battle Scout
Adv. Player's Gd. - Beast Master
Ultimate Combat - Deep Walker
Adv. Race Guide - Dusk Stalker - Fetchlings
Ultimate Combat - Falconer
Adv. Player's Gd. - Guide
Adv. Player's Gd. - Horse Lord
Adv. Player's Gd. - Infiltrator
Inner Sea Magic - Nirmathi Irregular
Adv. Player's Gd. - Shapeshifter
Adv. Player's Gd. - Skirmisher
Adv. Player's Gd. - Spirit Ranger
Ultimate Magic - Trapper
Ultimate Combat - Trophy Hunter
Adv. Player's Gd. - Urban Ranger
Ultimate Combat - Warden
Adv. Race Guide - Wave Warden - Merfolk
Adv. Race Guide - Wild Shadow - Half-Elves
Ultimate Combat - Wild Stalker
Dragon Emp Primer - Yokai Hunter

RPG Superstar 2011 - Saboteur

Rogue Archetypes
Adv. Player's Gd. - Acrobat
Ultimate Combat - Bandit
Adv. Player's Gd. - Burglar
Adv. Race Guide - Cat Burglar - Catfolk
Ultimate Combat - Chameleon
Ultimate Combat - Charlatan
Adv. Player's Gd. - Cutpurse
Adv. Race Guide - Deadly Courtesan - Vishkanyas
Ultimate Combat - Driver
Adv. Race Guide - Eldritch Raider - Gillmen
Adv. Race Guide - Filcher - Halflings
Adv. Player's Gd. - Investigator
Adv. Race Guide - Kitsune Trickster - Kitsune
Ultimate Combat - Knife Master
Ultimate Combat - Pirate
Adv. Player's Gd. - Poisoner
Adv. Player's Gd. - Rake
Ultimate Combat - Roof Runner
Ultimate Combat - Sanctified Rogue
Adv. Player's Gd. - Scout
Society Field Gd - Scroll Scoundrel
Adv. Race Guide - Skulking Slayer - Half-Orcs
Adv. Player's Gd. - Sniper
Adv. Player's Gd. - Spy
Ultimate Combat - Survivalist
Adv. Player's Gd. - Swashbuckler
Adv. Race Guide - Swordmaster - Tengus
Adv. Player's Gd. - Thug
Adv. Player's Gd. - Trapsmith

RPG Superstar 2011 - Charlatan
RPG Superstar 2011 - Grave Robber
RPG Superstar 2011 - Ripper
RPG Superstar 2011 - Treasure Seeker

Samurai Archetypes
Dragon Emp Primer - Sword Saint

Sorcerer Archetypes
Adv. Player's Gd. - Aquatic
Adv. Player's Gd. - Boreal
Ultimate Magic - Crossblooded
Adv. Player's Gd. - Deep Earth
Adv. Player's Gd. - Dreamspun
Adv. Race Guide - Imperious Bloodline - Humans
Adv. Race Guide - Kobold Sorcerer Bloodline - Kobolds
Adv. Player's Gd. - Protean
Inner Sea Magic - Razmiran Priest
Society Field Gd - Seeker This archetype is also an Oracle archetype.
Adv. Player's Gd. - Serpentine
Adv. Player's Gd. - Shadow
Adv. Player's Gd. - Starsoul
Adv. Player's Gd. - Stormborn
Inner Sea Magic - Tattooed Sorcerer
Adv. Player's Gd. - Verdant
Ultimate Magic - Wildblooded
Adv. Race Guide - Wishcrafter - Ifrits

Summoner Archetypes
Adv. Race Guide - Blood God Disciple - Half-Orcs
Ultimate Magic - Broodmaster
Ultimate Magic - Evolutionist
Inner Sea Magic - First Worlder
Ultimate Magic - Master Summoner
Adv. Race Guide - Shadow Caller - Fetchlings
Adv. Race Guide - Shaitan Binder - Oreads
Ultimate Magic - Synthesist
Adv. Race Guide - Wild Caller - Half-Elves

RPG Superstar 2011 - Chronologist
RPG Superstar 2011 - Dreamer

Witch Archetypes
Ultimate Magic - Beast-Bonded
Adv. Race Guide - Bonded Witch - Half-Elves
Society Field Gd - Dimensional Occultist
Adv. Race Guide - Dreamweaver - Changelings
Ultimate Magic - Gravewalker
Ultimate Magic - Hedge Witch
Adv. Race Guide - Scarred Witch Doctor - Orcs
Ultimate Magic - Sea Witch
Dragon Emp Primer - White-Haired Witch
Inner Sea Magic - Winter Witch

RPG Superstar 2011 - Juju Snatcher

Wizard Archetypes
Inner Sea Primer - Arcanamirium Crafter
Ultimate Combat - Arcane Bomber
Adv. Race Guide - Cruoromancer - Dhampirs
Inner Sea Primer - Egorian Academy Infernal Binder
Inner Sea Primer - Mage of the Veil
Inner Sea Magic - Primalist
Society Field Gd - Scroll Scholar This archetype is also a Cleric archetype.
Ultimate Magic - Scrollmaster
Inner Sea Magic - Shadowcaster
Ultimate Combat - Siege Mage
Adv. Race Guide - Spellbinder - Elves
Ultimate Combat - Spellslinger
Adv. Race Guide - Wind Listener - Sylphs

RPG Superstar 2011 - Hedge Wizard
RPG Superstar 2011 - Wandslinger

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
2 people marked this as a favorite.

Hey all,

Just wondering how other people are feeling right now. I feel kind of odd and strangely different to how I felt at this time in prior years.

I don't know if it's because of my experiences and not making it in previous years, or most likely a side affect of the voting process and seeing all the competition... but ...

I feel kind of disconnected right now. (It's the best word i could think of).

Not expecting to make Top 32, but also kind of not expecting to have done badly either.

It's weird, normally I would be looking forward to reveal with great excitement and trepidation, whereas this year, it's more, "I wonder if my picks made it" rather than "I wonder if I made it" excitement.

I don't know, it's kind of hard to describe, but I hope you get what I mean.

So, when it's Monday in your world zone and you have but one day to the reveal, reflect on how you feel right now.

Are you excited, distracted, expectant (better not use that word around Neil - grin - way too dangerous!), disconnected, resigned?

Now, off to devour more of Clark's teasing posts I guess for me :)

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
3 people marked this as a favorite.

Starts praying with everyone else (not 9, be 37, not 9, be 37)...

Seriously though, it is very heartening to hear this, I look to my list of items and am starting to feel confident that I may actually have a good hit ratio against the final top 32 :)

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
4 people marked this as a favorite.

Well, here's an unusual benefit from the voting this year...

All the time I spent voting, I wasn't feeding my face with Christmas goodies... or huge roast dinners - I simply didn't have the time for the cooking >.<

Now I admit, I was cutting back a little prior to the competition but oh my god, has the no snacking paid off! :D

Net result - I lost weight for the first time in ages and I am now lighter then I have been in the last 7 years!

Needless to say, I am going to work really hard on keeping it off and maybe doing even more!

For the tally, I lost 18 pounds in the last 2 months!

Now that's an unusual voting stat for you!

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.
Dan Jones wrote:

Yeah, I did some more trimming, and now I have 7 words to spare! That's like a small sentence of flavor I can use! :-D

It can adverbly verb an adjectiveish object!

Now that's a convoluted way of saying "It can do it!" :P

Bet you could trim your archetype a bit more :P

I thought I was stumped when I was 160 over, but now my draft is a lean, mean, kickin' archetype :)

Well, I think it is anyways :D

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
4 people marked this as a favorite.

Hi all

I found an old chat log from a Superstar chat from a while back and thought some of you might appreciate it.

I have cut lots of hello's, good-byes and wecomes and general chit chat, corrected a couple of spelling issues, leaving the Superstar meat and potatoes of the chat.

I hope you find it useful and I am sure you will draw some very interesting parallels to your experiences thus far - I certainly did when re-reading this and editing it for sharing.

Oh, and for the eagle eyed, this post contains a "single word" response from Neil, I'm sure you will spot it :P

And I think Neil just may have played too much Gauntlet in the arcades - see if you can spot that one too :)

Enjoy...

Jodi 2:00 AM 12/09/11
So, let's get this thing started! Welcome to our guests this evening,
Neil Spicer, Sean K Reynolds, and who knows who else they get to pop in
there. Guys, introduce yourselves. And while they are doing that,
everyone, please remember it is against the rules to discuss YOUR
potential submission. Any questions that will not point back to your
submission specifically are allowed. We're hosting this so folks can ask
questions of the judges, hear about some points that made previous RPG
Superstar winners really stand out, etc.

Sean K Reynolds 2:01 AM 12/09/11
Go ahead, Neil!

Neil Spicer 2:01 AM 12/09/11
Ha! I was about to say Sean is the senior judge, he can lead off. But I
guess I"ll take it.

Neil Spicer 2:02 AM 12/09/11
I'm Neil Spicer. I won RPG Superstar 2009, the second year of the
competition. We're in year 5 now. The contest really opened a lot of
doors for me in terms of freelancing professionally. And I'm happy to be
able to give back by being a judge these past couple of years.

Neil Spicer 2:02 AM 12/09/11
Take it away, Sean.

Sean K Reynolds 2:03 AM 12/09/11
I'm Sean K Reynolds, designer/developer at Paizo. This is my 3rd year as
an RPG Superstar judge. Before Paizo I worked at Upper Deck on various
card games, at Interplay on D&D video games, at Wizards of the Coast as a
D&D/FR/Greyhawk designer, and at TSR as the online coordinator. Part of
my job at Paizo is dealing with freelancers, including the winners of RPG
Superstar--in fact, I developed his Superstar adventure, Realm of the
Fellnight Queen, which was most excellent. :)

Sean K Reynolds 2:03 AM 12/09/11
his = Neil's :)

Jodi 2:04 AM 12/09/11
http://paizo.com/rpgsuperstar For anyone who wants a refresher on the
rules of RPG Superstar.

Sean K Reynolds 2:05 AM 12/09/11
Jodi this chat is logged, right?

Jodi 2:05 AM 12/09/11
Yes, we will post a transcript of the chat later. When I get around to
it.

Neil Spicer 2:06 AM 12/09/11
Cool. We had some people mention they couldn't make the chat on the Paizo
messageboards and they asked for a transcript so they could catch up on
what they missed.

Clint Black 2:07 AM 12/09/11
So, Sean did you judge the year Neil won or was that the year prior to
your judging?

Sean K Reynolds 2:07 AM 12/09/11
That was my first year!

Sean K Reynolds 2:08 AM 12/09/11
Quite a crazy challenge, it's a lot of work, but I love the game and love
to see the process of people getting better over the course of the
competition.

Jodi 2:08 AM 12/09/11
Well, Sean, tell us what made Neil's submission a winner. Neil, what was
the hardest part for you?

Dawson Berry 2:09 AM 12/09/11
Sean, Neil, are there any items that just make you roll eyes and sigh? If
so which, and how do we avoid such a reaction?

Sean K Reynolds 2:09 AM 12/09/11
Whoa, that's two very diff questions.

Dawson Berry 2:10 AM 12/09/11
So get typing! ;-p

Sean K Reynolds 2:10 AM 12/09/11
Neil's item had just the right mix of flava and mechanics that made it
stand out for being clever, efficient, and smart.

Neil Spicer 2:10 AM 12/09/11
The hardest part, honestly, was outlasting my fellow competitors and
getting to the end just so I could take my shot. When I made the Top 4, I
think I was probably seen as a bit of a dark horse. I was lagging a bit
behind some of the other guys in those final couple of rounds. So, I
really didn't feel a whole lot of pressure in that last round while
pitching my adventure proposal. It all just sort of came together as
something inspired by the fairy tales my children enjoyed...only turned
up a notch for Pathfinder play, of course.

Sean K Reynolds 2:11 AM 12/09/11
Neil also likes to make it hard for himself, then rise to the challenge.
I think I described his work in the later rounds as "guy running a race
with a backpack full of rocks... he's not in the lead, but he's somehow
keeping up, and that's really impressive."

Neil Spicer 2:11 AM 12/09/11
As for my item submission, yeah...that was a bit more of a nailbiter. The
hardest part was second-guessing yourself. Does it have enough appeal? Is
it mechanically right? Does the descriptive text flow well? Is it priced
correctly? Will someone else do something similar or better?

Sean K Reynolds 2:13 AM 12/09/11
Dawson, last year I wrote 27 "auto-reject" categories for items. About
half of those are eye-rollers that make me disappointed in humanity. Like
joke items, items with in-character text quotes, items based on toys,
items that are just a variant of an existing item (ioun stones and
figurines of wondrous power are common in that category), and so on.
Things that make me want to throttle people. :)

Sean K Reynolds 2:13 AM 12/09/11
Here's an update of that list, btw:
http://paizo.com/forums/dmtz4uu2?Seans-consolidated-advice-thread

Jodi 2:13 AM 12/09/11
Good to know, Sean. thanks for the link!

Neil Spicer 2:13 AM 12/09/11
It's true that I intentionally made things hard on myself. That's because
I wanted to take the toughest elements of any challenge round and try to
impress both the judges and Paizo...as well as the voters, of course. But
I wanted to catch Paizo's eye regardless of how the voting shook out.
And, that added pressure helped me turn out stuff that just happened to
appeal to the voters, too. So it was a win-win.

Herremann 2:13 AM 12/09/11
The whole idea of this competition is to write cool stuff for Paizo. What
attributes and attitudes are you looking for from these future writers?

Clint Black 2:14 AM 12/09/11
I admit Neil, I was impressed that your initial item and your final
adventure were kind of thematically linked. Genius or Brilliance? ;)

Sean K Reynolds 2:14 AM 12/09/11
I want to see creativity, rules knowledge, and a sense of what is fun and
cool to add to the game. We can teach grammar, punctuation, and math, but
it's really hard to teach someone to recognize an awesome untapped part
of the design-space and make something that really pops.

Sean K Reynolds 2:15 AM 12/09/11
That's why rule 27 is there: a really awesome item will make us overlook
other flaws and say, "I MUST see what else this person can do, because I
think they GET IT."

Neil Spicer 2:15 AM 12/09/11
I wanted to bring it full circle. The middle parts of the competition had
taken me far enough away from the fey and the nature-themed stuff that I
felt comfortable exploring it again. The contest stretches out over
several weeks. So, it was time to close the circle and do something
awesome that also reminded people of the whole reason I'd made it into
the competition...i.e., the strength of that wondrous item.

Neil Spicer 2:17 AM 12/09/11
One other attribute that I think is really important to look for (and
it's hard to measure in a 300-word item submission) is that someone's in
the game to win it for the express purpose of giving a freelance career a
go. Nothing disappoints me more to find that people entered on a lark and
maybe took a spot from someone else who would have been far more
dedicated had they had a chance and won in their place.

Christina Stiles 2:17 AM 12/09/11
People do that, Neil? I would have thought only the serious got involved
in the contest

Sean K Reynolds 2:18 AM 12/09/11
Yep, what Neil said--some people plan for this all year, and some person
with a lot of talent but no staying power may take their Top 32 spot. :(

Neil Spicer 2:18 AM 12/09/11
Oh, there've been people who admitted exactly that. Thankfully, I don't
believe many of them have made it into the Top 32. But folks have
mentioned after they've been rejected that "oh, well, I didn't really
want to win anyway...wouldn't have had the time...whatever..."

Sean K Reynolds 2:19 AM 12/09/11
It's a bit more of a time investment than buying a lottery ticket. :)

Dawson Berry 2:19 AM 12/09/11
Sean or Neil, Do you think that some people may have missed out because
the rounds did not play to their strengths? For example, I entered last
year but was honestly dreading if I made the cut because, I had no idea
of what to do for an archetype.

Christina Stiles 2:19 AM 12/09/11
How did you deal with the ramping up of the competition for the long run,
Neil?

Sean K Reynolds 2:20 AM 12/09/11
Dawson: yeah, the competition is a little odd in that it's trying to suss
out several aspects of game design, and not everyone is good at all of
them. That's partly why we vary the challenges from year to year--if you
didn't do well in archetypes last year, you may perform strongly in
organizations this year.

Caias Ward 2:21 AM 12/09/11
Sean, Neil: right to assume that the process of the contest is to not
only measure writing ability but also workmanship skills (ie able to keep
up a certain work pace)? What I like to call The Forbeck Factor :)

Neil Spicer 2:21 AM 12/09/11
Ramping up for the competition is a big element to consider as soon as
you find out you made the Top 32. You HAVE to plan for the longhaul. Not
so much anticipating what each round will bring...but just being light on
your feet and ready to roll with the punches. I took some vacation time
from work in some rounds so I'd have all day to work on my next
submission. Small things like that help. Really, whatever fits your
process.

Sean K Reynolds 2:21 AM 12/09/11
And we've gotten better about selecting our top finalists for other work.
Several of the Top 8 are now frequent freelancers, like Dennis Baker, Ben
Bruck, and Jim Groves.

Sean K Reynolds 2:21 AM 12/09/11
Oh to add to what to Neil said...

Russ Taylor 2:22 AM 12/09/11
Dennis Baker was top 16 at that, so the brass ring's within your reach

Sean K Reynolds 2:22 AM 12/09/11
The competition parallels life as a freelancer in a way. As a pro
freelancer, you're not just thinking about your current project, or the
next project, but also about the NEXT next project. Forward-thinking is a
very helpful skill.

Marie Small 2:22 AM 12/09/11
Sean or Neil: I made Top 32 last year, and I find myself second guessing
what I've got this year. Any advice on how to quiet the voices in your
head and telling the difference between nerves and real flags? Thanks,
btw for the experience. :D

Jim Groves 2:23 AM 12/09/11
I don't want to comment to self-promote, but I think you have to prepare
yourself emotionally not to make the Top 32, but you also have to prepare
for *IF* you do make. A lot of pacing the floor. Hard work. And life
doesn't stop. One Round I had a dental crisis, but the contest goes on
(and I squeaked by). If you make it in, you need to take care of
yourself. You need to plan for the possibility of success.

Neil Spicer 2:23 AM 12/09/11
I like how James Jacobs (Creative Director for Paizo) described it once.
They really sort of internally rate/measure what their freelancers are
best out. Some are awesome storytellers. Some have awesome rules-fu. Some
have great mapmaking skills or are great world builders. Some are just
really good at making monsters. An RPG Superstar is going to be tested on
elements of all those things over teh course of the competition. Those
who excel at most of them, live to compete another round. But you HAVE to
appeal to the voters and know what moves the meter with them. That means,
sometimes you can take risks and push the envelope. Just be careful you
don't get burned.

Sean K Reynolds 2:24 AM 12/09/11
There's been a lot of talk on the boards about being a new writer, and it
comes down to this: all great writers started as crappy writers, writing
a lot of junk in their early years. Keep writing, keep practicing, keep
working on the parts you know aren't up to par. I've suggested working on
several items over the month, polishing them, and selecting your favorite
toward the end of the submission period. You don't HAVE to submit right
away... something 1 day before the deadline has just as good a chance as
something in on day 1.

Neil Spicer 2:25 AM 12/09/11
With regards to testing you for the pacing of freelancing, this
competition very much does that. The turnaround times from round to round
are very short. That's why I took vacation days from work to make sure I
had enough time. My process is a little slower than most. And I'm a
perfectionist, so I tend to need more time than some. Real freelancing is
a lot like the trauma the contest simulates.

Sean K Reynolds 2:25 AM 12/09/11
In other words, we don't run out of Top 32 slots as time goes by... we
make a list of ones we like and sort them down to 32 once the submission
period is closed. So... find what you're good at, and take that leap. :)

Christina Stiles 2:25 AM 12/09/11
That sounds like the truth, Sean +1

Dawson Berry 2:25 AM 12/09/11
Last year there were trends of items. One being changing lighting
conditions. Any expectations of trends this year based on what Paizo has
published so far?

Sean K Reynolds 2:26 AM 12/09/11
So, Marie, just work on what you have. If you're nervous about it, that's
okay... I still get nervous about parts of stuff I write, and I've been
doing this professionally for 10+ years. :)

Neil Spicer 2:26 AM 12/09/11
@Marie - My advice is to quiet those voices by finding the item you love
the most. Not so much that you're blinded by it. But rather, the one that
just keeps coming back in your mind. Take that idea that you're
passionate about and make it the best that you can according to all the
design-fu and creativity you can muster. And be awesome with it. That's
what the judges pick up on when we're assessing items in the judging
chambers.

Sean K Reynolds 2:26 AM 12/09/11
Dawson, I suspect the ninja, magus, and samurai may influence items this
year, as they're the newest classes/alternate classes/big archetypes.

Marie Small 2:27 AM 12/09/11
That's good to know, Sean. Especially the part about it not going away.
;)

Sean K Reynolds 2:28 AM 12/09/11
Marie, I think when that nervousness goes away, you've turned into an
arrogant jerk. Now, while I like to PRETEND to be arrogant now and then,
I'm not really. Others' opinions may vary, of course.... :)

Neil Spicer 2:29 AM 12/09/11
@Dawson - The judges have often said that innovation is appealing to
them. One of the best ways to be innovative is to look at some of the new
classes, rules, magic, etc. that can be drawn upon. It's easier to carve
out a new, innovative niche with those things, because very little is out
there in the wondrous item category that makes use of those things yet.
And, if someone can do something creative in that space, we often
recognize that's smart design, because the author recognized an
underutilized space and created something especially for it.

Sean K Reynolds 2:29 AM 12/09/11
Dawson, a new rule element tends to draw attention for superstar. For my
first year as judge, it was the year of the Beta, and people were crazy
about sorcerer bloodline powers, and we saw several items about those.
Not that that's a bad thing--recognizing "there is a new space to
explore" is a good talent.

Sean K Reynolds 2:29 AM 12/09/11
Neil and I are mindlinked tonight, it seems. :)

Neil Spicer 2:30 AM 12/09/11
I've been mindlinked to you far longer than you realize. I studied your
freelancing do's and don'ts long before submitting for Paizo's RPG
Superstar.

Guest Hugo 2:30 AM 12/09/11
So what is the take on a wonderous item that also has non-magical natural
effects?

Sean K Reynolds 2:31 AM 12/09/11
Hmm. Well, not to prod you for examples that would identify and
disqualify you...

Neil Spicer 2:31 AM 12/09/11
And I guess that's an important thing to mention, too. I wanted to get
into freelancing anyway I could. I did some freelancing prior to
competing in RPG Superstar, just nothing "heavy" enough to disqualify me.
But by educating myself on a lot of what publishers look for, it prepared
me for the gauntlet that is RPG Superstar. I think it made a big
difference.

Sean K Reynolds 2:31 AM 12/09/11
... R1 is about a wondrous item. If aspects of your item aren't from
being a magic item, it's sort of distracting you from the point of making
a wondrous item. If there's stuff you can't do with Craft Wondrous Item,
I'm not sure it belongs in the competition.

Sean K Reynolds 2:32 AM 12/09/11
thanks, Greg. I may come off as a jerk online, but in person, I really,
really, like talking to fellow gamers. :)

Neil Spicer 2:32 AM 12/09/11
I agree with Sean. You may be exploring an idea for a new alchemical item
(which isn't a wondrous item) or a new piece of equipment, etc.

Russ Taylor 2:33 AM 12/09/11
Has anyone mentioned what a huge, generous word limit you guys get for
your magic items? :)

Neil Spicer 2:33 AM 12/09/11
lol

Neil Spicer 2:33 AM 12/09/11
True, Russ. In my day...we had to walk through snow both ways. And we
only got 200 words.

Marie Small 2:33 AM 12/09/11
That 300 word limit helps verbose people like me. ;)

Sean K Reynolds 2:34 AM 12/09/11
That's part of the test. If you can create a really cool item in 200, and
you resist the temptation to pad it out to 300 words, that's a smart
designer.

Sean K Reynolds 2:34 AM 12/09/11
But if you NEED those 300 words, that's okay, too. :)

Caias Ward 2:34 AM 12/09/11
Brevity is the soul of wit. Besides, your editors complain if you get
paid by the word and try to cheat out a few extra few cents. :)

Clint Black 2:34 AM 12/09/11
Succinct writing is one of the biggest challenges.

Sean K Reynolds 2:35 AM 12/09/11
Unfortunately, many of us grew up on Gygax's flowery language and like to
make big, convoluted sentences. Write tightly. :)

Russ Taylor 2:35 AM 12/09/11
300's a really long item in a book. About half the page if there's art on
it. So even if it was in a book, it'd need to be loaded with the awesome
to make the cut

Sean K Reynolds 2:36 AM 12/09/11
Don't get me wrong, I enjoy his style, but if you're writing a magic item
that you'll have to skim in the middle of battle, tighter prose is more
helpful to the player and GM.

Neil Spicer 2:36 AM 12/09/11
No matter what word limit you're given, you'll always use it up. The
trick is to define a smaller limit and hold yourself to that to ensure
you don't go over. Then, when refining the item, if you feel you need to
widen the explanation of something, you've got the extra words to play
around with without having to make excruciating cuts first.

Jack Mann 2:36 AM 12/09/11
I like to write out /everything/ on a concept first, and then figure out
what the reader actually needs to know.

Jodi 2:36 AM 12/09/11
On the other hand, editors like me have trouble reading your mind at
times: "What were they trying to say here?" So more description can be
better sometimes. Far easier to chop words than read minds. So explain
yourself completely.

Christina Stiles 2:37 AM 12/09/11
Jack, sounds like great for pre-writing...but shouldn't be the final

Marie Small 2:37 AM 12/09/11
I was a late intro to Mr Gygax. I read a bunch of fantasy by Anne
McCafferey and Andre Norton. I think in adjectives. ;) I'm trying, and
getting better, though.

Neil Spicer 2:37 AM 12/09/11
300 words is a useful limit, because that's generally the size of a
sidebar in a typical Paizo layout.

Jack Mann 2:37 AM 12/09/11
Like I said, figure out what the reader /needs/.

Sean K Reynolds 2:38 AM 12/09/11
Yes, don't cut just for the sake of cutting. But if an item's power is
"Once per day on command you can use it to cast death knell," don't say
"As a standard action, once per day, the bearer can speak a command word
and have the item create an effect identical to death knell." Same
content, tighter writing.

Sean K Reynolds 2:38 AM 12/09/11
Writing the Beginner Box gave me a whole new perspective on writing
short, concise sentences.

Ben McFarland 2:39 AM 12/09/11
you don't find clarifying whether the item provokes or not to be useful
in the description?

Neil Spicer 2:39 AM 12/09/11
Generally items do. If it doesn't, that's when you need to clarify it.

Sean K Reynolds 2:39 AM 12/09/11
Many times, the rules for that are built into the general magic item
rules, so stating them is redundant.

Dawson Berry 2:39 AM 12/09/11
Beginner's Box=Love. Any plan to add more characters? I know the
Barbarian is up.

Sean K Reynolds 2:40 AM 12/09/11
BBox = love for me, too. :) We are going to add some supplemental
material about using regular PF material, but the other classes are weird
enough that we'd really have to gut them to make them work in a BBox
format from level 1?5. But I don't want to digress about the BBox in this
chat. :)

Jim Groves 2:41 AM 12/09/11
Sean, you can't do this (because you wouldn't get enough variety in the
entries), but it's a shame you can't have them write magic rods,
according to your recent guidelines (i.e. something not easily
reproducible with a spell, be creative, be crazy). That would be fun. :)

Greg Kerner 2:42 AM 12/09/11
@Sean Will you ever go back and write Fewer Absolultes Part3?

Sean K Reynolds 2:44 AM 12/09/11
Jim, I personally think the rod category isn't needed. "We don't have a
spell that does this" could be applied to many wondrous items in the Core
Rulebook. There's no reason a rod item couldn't be a wondrous item
(likewise, rings as a separate category could go away, too).

Dawson Berry 2:45 AM 12/09/11
Sean/Neil. Do you see more items come in early, middle, or on the wire of
the deadline? Do you think it makes a difference?

Sean K Reynolds 2:45 AM 12/09/11
@Greg wow, haven't thought about that in a while. Maybe. I think I wrote
that after I left WotC, so it was a pie-in-the-sky sort of thing.
Nowadays, that sort of rules-tinkering would probably end up in an actual
book. :)

Pedro Coelho 2:46 AM 12/09/11
Sean/Neil, I have a question regarding grammatical gender. Some items in
the core rulebook use the male person to refer to the wearer/bearer/user,
while others use the female person. Is there a rule for this?

Sean K Reynolds 2:46 AM 12/09/11
Dawson, it's weird because there's a holiday in the middle. I think in
general, it starts off a little slow, then becomes steady for most of the
time period, a slight gap at Christmas, then steady, with a rush right
before the deadline. :)

Neil Spicer 2:46 AM 12/09/11
@Dawson - There's usually a rush in the beginning, steady throughout the
middle, and then another rush at the end. It all just depends on who's
been working over the entire summer and ready to go right from the start
vs. those who either procrastinated or worried over their submission all
the way up to the deadline. Either way, it doesn't make a difference to
us.

Sean K Reynolds 2:47 AM 12/09/11
Pedro, we try to balance use of gender pronouns equally. So pick one that
you prefer. However, if referring specifically to a class, it's best to
go with the gender of the iconic character shown in the Core Rulebook. So
if your item is for rogues, use "she." (Personally, I'd like to see a
trend toward using "you," like we do in spells and feats... the current
style is a holdover from 3.5.)

Jim Groves 2:47 AM 12/09/11
@Sean, the spirit of "come up with something that you can't reproduce
with a spell very easily." I'm just clarifying that I wouldn't want to
judge a thousand rods either. :) But I think striving to avoid
something that can be derived from a spell easily is a good idea. And I
really enjoyed writing some rods, because of the attitude you encouraged
to take in doing it.

Greg Kerner 2:47 AM 12/09/11
And Fewer Absolutes is still the basis for some of my 3e house rules.

Neil Spicer 2:48 AM 12/09/11
@Pedro - The genders correspond to the iconic character who might be
using a particular item. Say it's an item that's clearly for clerics.
It'll say "she" or "her" because Kyra is the iconic cleric for Pathfinder
and she's female.

Sean K Reynolds 2:48 AM 12/09/11
Jim, gotcha. Yeah, that spirit would hopefully result in fewer "spell in
a can" items. :)

Christina Stiles 2:48 AM 12/09/11
Where do we find this Fewer Absolutes?

Sean K Reynolds 2:49 AM 12/09/11
Fewer Absolutes is two articles I wrote on my website:
http://www.seankreynolds.com/rpgfiles/misc/misc.html

Greg Kerner 2:49 AM 12/09/11
http://www.seankreynolds.com/rpgfiles/misc/variantfewerabsolutes1.html

Greg Kerner 2:49 AM 12/09/11
oops. sean beat me to the enter key

Sean K Reynolds 2:49 AM 12/09/11
Talks about how absolute values in the game (like "you can't be critted"
or "you are immune to fire") are kinda poopy in game design.

Wild Gazebo 2:50 AM 12/09/11
I get stuck sometimes when I?m playing with new ideas for items. I enjoy
conflict and tension?and the idea that you trade power with the potential
of destruction: but get suckered into the grind of damage/hardness/hp.
Now I enjoy that type of documentation because I think it breeds a type
of calculated risk for the players and GM alike; but, from a design
standpoint it is clunky. It would be far better to just have percentage
failures or destructions to eliminate the tallying and metrics of that
type of item.
Is there room for these types of inelegant constructs in a competition
such as this?

Tommy Brownell 2:50 AM 12/09/11
I gotta say, I always preferred items that had "unique effects" and
didn't just "cast x spell at x level".

Sean K Reynolds 2:52 AM 12/09/11
Wild, if the Core Rules supported a system for that, it would be fine to
include in your item, but designing a subsystem just for your item is
beyond the scope of the competition. However, something like the oldschool,
"each time you use this, there's a 1% chance it's destroyed" has
a certain appeal... but also may affect your item pricing. :)

Greg Kerner 2:53 AM 12/09/11
For those two things, it does not bother me so much depending upon the
circumstances- the god of fire being immune to fire. However, in
general, I agree.

Sean K Reynolds 2:53 AM 12/09/11
Yes, the god of fire should be immune to fire. But should the fire giant
be immune to fire, so the god of fire can't burn him? That's sort of
thing. ;)

Sean K Reynolds 2:54 AM 12/09/11
Oh, I thought it would be funny to characterize all four judges as PF
character classes. Lemme paste those in here....

Neil Spicer 2:54 AM 12/09/11
Oh, great. This should be good...

Sean K Reynolds 2:54 AM 12/09/11
Ryan is the bard of RPG Superstar judges. He wants to see an exciting
performance and doesn't want things to be dull. He'd rather see someone
swing for the fences and make something epic and exciting than have a
solid item that's dull or even average.

Sean K Reynolds 2:55 AM 12/09/11
Clark is the paladin. He wants to find the best in everyone's item, he's
showing off that shiny aura of courage to get everyone enthusiastic about
the competition, but quite ready to smite any item that disregards the
holy purpose of the competition--including something submitted only as a
joke or to waste the judges' time.

Sean K Reynolds 2:55 AM 12/09/11
Neil is the wizard. He'll scrutinize every item and write a lengthy
scroll about its pros and cons. Given time, he can prepare an appropriate
response to any competitor's submission, question, or argument, and back
it up with references to one of his many spellbooks.

Sean K Reynolds 2:55 AM 12/09/11
I'm the inquisitor. It's my job to find and eliminate problems, and by
doing so, I protect the nature of the contest. I preach a lot of advice
on how not to make mistakes, and get grumpy when people insist on making
those mistakes anyway. Like the wizard, I have a lot of knowledge and
access to a lot of books... but inquisitors aren't as forgiving as
wizards are when it comes to errors.

Sean K Reynolds 2:55 AM 12/09/11
Yes, I'm a big gamer nerd. :p

Brian Cortijo 2:56 AM 12/09/11
Ooh, I have a question: Has there ever been any thought to having RPG
Superstar wondrous item entries include math for the pricing? I know it
might cut the cool-factor a bit, but I think it might help voters (and
judges, and future participants) to get a peek under the hood...

Clint Black 2:56 AM 12/09/11
When I see Neil from now on, I will yell, "Wiz-ZARD!"

Neil Spicer 2:56 AM 12/09/11
Wizard shot the food. :(

Christina Stiles 2:56 AM 12/09/11
But we never see, Neil, Clint :)

Neil Spicer 2:56 AM 12/09/11
That's because I cast invisibility, Christina. ;)

Neil Spicer 2:57 AM 12/09/11
No one can "see" the wizard.

Neil Spicer 2:57 AM 12/09/11
Unless you follow the yellow brick road (to a gaming convention).

Sean K Reynolds 2:57 AM 12/09/11
Brian, good question. I like seeing that in actual freelance turnovers.
For Superstar, hmm... it may be useful. But it would probably mean we'd
have to add word count to the round so people could add that info.

Sean K Reynolds 2:58 AM 12/09/11
And last questions to round out the hour?

Dawson Berry 2:58 AM 12/09/11
It's a good point Brian. I think that making something as unique as the
judges want, often requires thinking outside the pricing scale given in
the book.

Herremann 2:58 AM 12/09/11
Organizations seems a really cool idea for round 2; can you say anything
further? I think that top 32 win a copy of the Inner Sea World Guide, is
that the best early clue we're going to get?

BTW, we're not closing the chat, so if you need to go, thanks for joining
us. But as long as any one of the RPG Superstar judges will type, you
can stay and ask questions!

Sean K Reynolds 2:59 AM 12/09/11
Herremann, we'll reveal more details about the Orgs round when we figure
it out OOPS I MEAN when R1 submissions are closed. :)

Sean K Reynolds 2:59 AM 12/09/11
And it's a safe bet that the orgs would be for Golarion. :)

Neil Spicer 3:01 AM 12/09/11
We're going to hang out a bit longer and see what else folks might want
to ask about the competition. Should give Ryan a chance to offer his
insights a bit, too.

Ryan Dancey 3:02 AM 12/09/11
I agree with Neil

Russ Taylor 3:02 AM 12/09/11
Sean K Reynolds: rationalizing pricing is SUCH A PAIN in a turnover

Sean K Reynolds 3:02 AM 12/09/11
Jodi, thanks for the invite, and Neil, thanks for suggesting we fill this
slot with Superstar talk. :)

Sean K Reynolds 3:02 AM 12/09/11
gnight, have fun, and be safe! and listen to what Ryan says... we may not
always agree, but he is a very smart man. :)

Brian Cortijo 3:03 AM 12/09/11
@Russ: It can be a pain, but I think it's also an important step for nonstandard
items.

Sean K Reynolds 3:03 AM 12/09/11
Ask him to tell you the diff between Coke marketing and Pepsi marketing,
BTW.

Neil Spicer 3:03 AM 12/09/11
@Ryan - You've got to start establishing your own opinions. ;)

Paul Klotz 3:05 AM 12/09/11
Neil, how did you research what area was under explored and/or how did
you arrive at your round one submission?

Neil Spicer 3:08 AM 12/09/11
@Paul - My round one submission was just something that came to me while
watching a variety of films. The Chronicles of Narnia with Prince Caspian
had this scene with a swirling bunch of flower petals that formed a
humanoid figure that spoke with some of the characters. That got me to
imagining a bunch of leaves doing something similar in a Pathfinder game.
I'd also been watching a variety of Disney movies with my kids and ideas
kept coming together for it. I"ve also been a fan of dryads for a long
time and thought it might be cool to weave it into that. And basically, I
just kept adding elements for explaining why a dryad druid/sorcerer might
have created these magic leaves...i.e., for what purpose. And it grew
from there.

Paul Klotz 3:10 AM 12/09/11
Neil, that is a relief to see, as I draw a great deal of inspiration from
film and art, often without even realizing it. Thanks for the lengthy
response :)

Aaron Webber 3:10 AM 12/09/11
I have a question. Sorry I'm coming in late, funny enough I was just
watching Chronicles of Narnia ... but what other ways would you suggest
for someone to get into RPG design either as a freelancer or working in a
company? Other than things like Superstar.

Pedro Coelho 3:11 AM 12/09/11
@Sean RPG Superstar attracts contestants from all over the world. Aside
from the language barrier, what are the main difficulties of working with
freelancers outside USA, if any?

mattgoodall 3:11 AM 12/09/11
PFS society open submission is another way.

Russ Taylor 3:11 AM 12/09/11
Aaron Webber: Participate in an Open Design project. Submit pitches to
Kobold Quarterly. Inquire with Supergenius or Rite Publishing if they're
looking for writers.

Ryan Dancey 3:12 AM 12/09/11
@Aaron - id do a lot of web writing to build a resume & portolio

Russ Taylor 3:12 AM 12/09/11
Oh, and write for Wayfinder! :)

Russ Taylor 3:12 AM 12/09/11
Write a character class or archetype guide on the Paizo boards

Pedro Coelho 3:12 AM 12/09/11
oops, Sean has already left.

Jodi 3:13 AM 12/09/11
@Pedro - I work with international folks a lot, and I recommend you get a
gamer person in the US if at all possible to read your submission before
you post it.

Neil Spicer 3:13 AM 12/09/11
@Aaron - The approach I took was to research all the game companies I
wanted to write for...visit their websites...learn their submission
guidelines...hang out on their messageboards...pitch in where you can
with wise, intelligent input...submit for any open calls...and so on.
Paizo has open calls running for Pathfinder Society still. So RPG
Superstar isn't even the only way to write for them. And there are other
3rd party publishers out there open to freelancers as well.

Jim Groves 3:13 AM 12/09/11
Someone mentioned KQ, don't forget the KQ website... That can be a
stepping stone up to the magazine as well

Russ Taylor 3:14 AM 12/09/11
If you have an online presence, consider using your real name instead of
a nickname. It helps when the people you're submitting to recognize your
name from the community, assuming you're a positive influence there.

Russ Taylor 3:15 AM 12/09/11
Write in-depth reviews of products and post them to company websites and
amazon. Be sure to not just nitpick if you go that route :)

... at this point, thethread wound up with talk of gencon, babies and goodbyes - hope you found it an interesting and useful read.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
3 people marked this as a favorite.
Eric Morton wrote:
Curaigh wrote:
The twist will most likely involve something that a freelancer might be asked to do. Here is the art we ordered: make something fit. Here is a mini that got munched in casting but came out cool: make something fit. Here is what a previous author started (R2?): make something fit.
Here is a screenshot of a monster from Pathfinder Online: make something fit.

Here is a sword - *stab* - look, it fits! :)

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
4 people marked this as a favorite.
agirlnamedbob wrote:
Jacob W. Michaels wrote:
Ironically, I did actually sort my sock drawer yesterday (OK, not sort, but cleaned it out)... It's not really a good substitute for RPGSS.
Clearly your socks are not sufficiently wondrous. You should work on that.

Maybe they didn't come in pairs!

>.< - sorry, couldn't resist that...

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
3 people marked this as a favorite.

I saw my item in total about 7 times, it was up against what I believed were poorer items 5 times and superstar items twice.

I will admit, it was so very hard admitting to myself that the other items beat it, and I will admit the countdown to activate the buttons was well and truly exceeded before making those two votes.

I voted honestly and gave those two items their deserved votes. I believe that was the only professional and honest vote I could have made. Did I think mine wasn't potential top 32, no, were those two items better - hand on heart, yes they were.

Being true to the competition and voting appropriately is all we can ask and strive to do really.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

If it's a greater cliche, shouldn't that be pulsating in it's chest / heart cavity?

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.
Jerrycnh wrote:
I hope they show you your entry at the end, because I've pretty much forgotten it.

You only see the top 32 once revealed. You should keep a copy of all your own work, that way if you don't make top 32, you can post for feedback in the open discussions that follow the reveal. Plus it is part of your portfolio which may be needed to show what you can do elsewhere.

Marathon Voter

Pathfinder Adventure Path Charter Subscriber; Companion, Comics Subscriber
1 person marked this as a favorite.

I think the biggest issue is if people post their top 32, then entrants may make comment if they see their item being discussed... and if you make Top 32 for real, you aren't supposed to say anything.

So for you own entry safety sake, treat the week before reveal as NDA, don't post anything, don't say anything. That way you can't get yourself disqualified.

It's the only way to be sure.

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