|Anthony Adam Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015|
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A mix of CR is fine as the caravan and circus will "grow" through the AP.
Ideally, we need the CR1-3 range initially, but if you have higher CR ideas, then I will happily file them aside for subsequent chapters.
They may even feed into the storyline providing side quests and hooks that contributers are able to riff off. :)
CR ranges will be something like...
Part 1 - The Circus is in Town
Encounters, etc should target CR 1-3 with maybe some tougher CR 4-5 near the end of the chapter.
This chapter will have the most sideshows and side attractions as it will be a fairly free form investigation and stumble across quests type of affair.
Part 2 - Courtly Endeavours
CR 4-7 in the main with one or two end of chapter CR 8-9
Part 3 - Ballroom Dancer
CR 8-10 with a couple of 11/12's
Part 4 - Wedding Revalations
CR 11-13 with a couple of 14/15s
Part 5 - Don't Knock, Come on In!
CR 14-17 with a couple of 18s
Part 6 - One Hell of a Party!
This last chapter is the "hell" AP closing chapter, so will have very little additional circus extensions - we will be concentrating here on fleshing out a realm of hell and the denizens within and having major encounters at the highest level of play.
This will make heavy use of environment in the adventure design, shifting floors, crumbling walls, lava flows, heat, soot, winds of fire, let your imaginations run wild :)
Although I am thinking what might be a novel twist is if the PC's "invade" hell by joining a "hell's circus"! What sort of things would be in a circus that travels through hell? What sort of sideshows and attractions would be found? This is a potential role reversal for the PC's where the beasts treat them as animals for show.