|Anthony Adam Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015|
|3 people marked this as a favorite.|
OK, This is your chance to take part in something that I think has never been done before. And I know I am setting myself up for a lot of work and late nights, but I think this could be one of the most interesting challenges ever set before the superstar family.
It begins with Paizo, a company that will soon give us Adventure Path issue #100. The have challenged our minds, our game, our table, our friends for years. They have given us the opportunity to become noticed as a potential game designer of the future. They have taught us, encouraged us and provided feedback on our submissions.
So, as someone on the other side of the fence still, a want to be like so many of us, I thought, how can I show my appreciation for this company that has become so central to my hobby.
Then it hit me.
They have challenged our tables. They have an in company game night. So...
How about WE challenge THEM?
I have the formatting skills, I have adobe acrobat to made the pdf, office to make the documents!
So we, the long term superstars who never seem to break that round 1, the Top 32s and alternates, the top 100s and the 100s who don't even make that list have a chance to write collaboratively a celebratory "Challenge Paizo AP" in honor of 100 APs they have given us.
So, to begin, this is a pdf or series of PDFs that we will write and add maps and art to - I will format it all into pdf(s)/word docs and then send these to all particpants and one or two Paizo volunteers who will run our challenge on Paizo game nights, to give us the kill tallies and game updates.
So our first hurdle is finding those Paizo volunteers willing to do this for us on the Paizo side. So there's the gauntlet Paizo - who amongst you are willing to be our "insiders"?
The next hurdle is, there is NO money in this venture. You work purely to put your encounters, creatures, items, art and design before Paizo - not as a "proposal" but as a full blown "gaming challenge". Another route to getting noticed if you will.
I will happily act as lead designer for the project, I have a core idea for the AP sub theme, so I am now looking for those wanting to take part to let me know by private message.
Our first task once I have chosen from those interested will be to decide on the AP story line, I have a skeletal theme which I can propose, and I will be writing some parts too.
So, who amongst you wants to turn the tables on Paizo and give them an adventure, a challenge that will shake them to their gaming core?
PM me if you are interested.
In that PM, let me know what you like to design and write, do you like fluff or crunch, are yo a monster whizz or an encounter genius, are you a master with art packages, an amazing cartographer, etc?
Above all, please tell me as much as you can about how you would like to contribute and how much time you can spare to the project.
I will endeavour to use as many of those willing to participate as possible.
PMs should be receieved by 12 noon GMT, Friday 8th May, 2015
I will send the skeletal plot synopsis to all those responding on Saturday 9th May, 2015
We will then spend two weeks in conversation via a google doc share, using the comment facilities to thrash out the underlying theme and storyline.
This to complete on Friday 22nd May
I will then break down the tasks for the first part of that adventure, using existing APs as the framework for word counts and the like. I will PM everyone with their assignments and word count targets, and will point to the APs that their assignment should follow for formatting, content, flavor etc.
First draft of work should be returned by the last day of June 2015
I will spend July 2015 reviewing everything, sending edits and change requests all while putting the initial pdf/doc together.
Our aim is to have 1st draft or the first part of the AP complete and ready for proof readers and play testers by the end of August 2015.
September 2015 will see that 1st draft go out to volunteer artists and proofreaders.
The aim, to have Challenge Paizo AP #1 into final edits and ready for issuing by the end of October 2015.
November we will review what we have done, learn from it, read the play reports from the Paizo table, celebrate and then knuckle down on challenge AP #2 - the time table on this one will accouont for 3 months of RPG Superstar, so I will not ask you to give up too much of your time during that period.
Lets do this everyone, lets give something back to Paizo to say thanks for 100 APs.
But please, as exciting as this may sound, IT IS A LOT OF WORK, so please only PM is you are serious and able to spend the time and make the commitment, you need to be willing to take feedback on the chin, to make copious edits and changes and follow through a full development of something that could be unique and special.
Thank you everyone for reading this and giving it your valuable time and consideration.
Please, one last thing, publicise this post to those you know who want to be games designers - lets build not only a challenge but a showcase of as yet undiscovered talent.