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Efreeti

Anthony Adam's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Companion Subscriber. 1,978 posts (2,097 including aliases). No reviews. No lists. 4 wishlists. 4 aliases.


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Marathon Voter 2013, Marathon Voter 2014

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Still working through your item reviews folks (just 9 left now), as I can get the time - just posted Earthbind Boots review, next up will be Deck of Falling Houses. I hope you are finding them useful/of interest.


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Timitius wrote:
Anthony Adam wrote:
Hey Tim/Paris, we still have a couple of days to deadline, so any chance of an article count update so we can see if there are some gaps needing plugging?

We have 96 submissions as of right now.

<snip>

Awesome, just 4 short of your initial target -

WELL DONE!!!

... to every person who submitted whether your article gets selected or not! And...

GOOD LUCK!

... to all the editors and artists end everyone involved with the task of reviewing, selecting and putting the issue together.

As a reward(?) for your sterling submission efforts, if your article(s) do not get selected, you could post them to the Blazing 9 thread where I will endeavor to perform a Template Fu review on them for you (and you might even get some other thread participants provide you valuable feedback too - it's what we do in that thread!)

Those of you who do get selected, congratulations - please keep your article secret so we all get a nice surprise on release day :)


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So many of us saying how we wish we had met or gamed with the fine fellow.

But we have!

Everytime we read his words, remember fine moments in our encounters, we oft forget the writers on the cover, and inside. Take a look, what are you running / playing right now?

I would bet more than one book involved has been across this mans desk.

So, you see, we all play with the man, every time we roll those dice.

Marathon Voter 2013, Marathon Voter 2014

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Mike Kimmel wrote:

A little while back, Adam Daigle said...

Adam Daigle wrote:
Another thing that can be super helpful is becoming friends with other freelancers. When I first started freelancing I was lucky enough to have a few friends that were already doing it, and then I got invited into a freelancers guild called the WereCabbages. Having a group of people to review work, act as fresh eyes, be sanity-checkers, and just the pool of experience was absolutely one of the most helpful things I could have ever had. A lot of our freelancers are friendly with one another and bounce things off each other pretty often. I always encourage that kind of shared learning.
I like the idea of having what I'll call a "critical freelance group." Any fellow freelancers interested in starting a group like that? Maybe on a private web forum or Google group?

Template Fu is available to anyone who PMs me, whether freelancer, top 32/100 or regular contestant. PM me with your email address and i will mail it with mine.

Marathon Voter 2013, Marathon Voter 2014

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Template Fu Review 2014 - Kalervo Oikarinen - Murktouch Cloak

Template Fu boilerplate: I have yet to make Top 32, therefore much of what follows is from someone learning from your item and may include suggestions you might agree with or not. Please consider anything suggested with your critical designer mind and know that nothing here is personal, it is about your item not you. I try to be thorough every year, taking an hour or more per item, so I hope you find something of value in the review that follows.

Name: I can understand the name derivative, but there is a disjunction between name and effect. Taking murk and touch, it is easy to see how touch describes part of the items effects, but murk, although a derivative of fog, is more akin to a dirty, dusky, smog like fog. This puts the murk part of the name at odds with the fog being described in the item effect. This is not a major issue, more of a speed bump, but it something to be aware of.
Template Fu scores you 8/10 on this.

Template Usage: Excellent execution of the template! Another dis-junction in the description is that the cloak is initially described as dissolving with no description of how it reforms or whether it is consumed in the process making it a single use item. I suspect it reforms somehow as there is a quoted limited uses per day, and so for this reason, the price is more reasonable. It is a difficult item to price, the multi touch aspect is very powerful, making the price seem weak, but the other powers granted are not as powerful making the price seem slightly high. Based on this, I would try to price an item based on it's most powerful effect, so for me, the price of the item is too low and should be revisited comparing the power of that multi-touch in relation to other items on the wondrous item table.
Template Fu scores you 8/10 on this.

Game Balance: That last sentence is a doozy, my touch attacks, spells or otherwise will have a specified attack roll as part of the definition of the touch attack being made. So are we really saying here that I can replace the normal attack bonus of the touch attack with my wisdom or intelligence bonus (which is what I assume is meant by mental ability modifier)? This ambiguity hurts your item with reference to how likely discussions will halt play at the game table determining and agreeing what this sentence actually means.
The multi-touch is very powerful, but it is also not clear whether the touch attack is affected by the miss chance everyone gains in the mist or not. This should be clarified, because if the touch attacks are also subject to miss chance granted, then quite some game balance is restored and the item is not as powerful as first visioned, and likely placing the item correctly for pricing.
Template Fu scores you 7/10 on this.

Cinematics:
Sight - check, good imagery - to avoid the meme effect of turning into mist, you could have gone one step further and be wearing a cloak OF mist.
Sound - missed opportunity - fog deadens sounds and makes strange aural effects, this could have been in the description.
Smell - missed opportunity - assuming the for is murky as the name implies, is there a rank odor given off, or is it a metallic rust smell to account for the redness?
Taste - missed opportunity - murky dirty fog make have an acrod taste when you are breathing within it, this could also have been used to heighten the cinematic.
Touch - missed opportunity - is it warm, cold, damp, icy, chilling - fog definitely has these aspects, so use them to heighten your cinematic.
Cinematic Summary I like the imagery - just remember to utilise more than just sight sense to make your descriptions even more evocative.
Template Fu scores you 14/20 on this.

Musings, Meme, and One Step Further:
The cloak has an ethereal quality about it in the description, but the effect fell short of etherealness. I can't put my finger on it exactly, and have tried for some time - maybe it needs to interact with ethereal enemies in some way, I'm not sure, it just feels like a missed opportunity that arose from the choice of words used in describing the base item. Be aware that when you describe an item, you might be opening up alternative effects that you might not have noticed or considered.
Try to remember that if the state of an item changes due to its effects, then consider in your description how it reverts back to its original state at the end of the effect.
Also consider that the "you get 10 rounds, spend them during the day in increments that you need totaling up to 10" is becoming very meme now. Consider instead less book-keeping for the players and just have x times per day for up to y rounds. Once a player has two or three items all having "spend part duration per day" type items, their book-keeping can become onerous for them (and usually the GM as well).
Template Fu scores you 15/20 on this.

Your final score for this item is 52/70, or 74% - An original item, work on your visuals going forwards!

Marathon Voter 2013, Marathon Voter 2014

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Thanks for the kind words everyone, only now am I able to respond without tearing up. The house is very strange feeling at the moment - an empty, cold quiet at night times.

I have to keep soldiering on though, so am burying myself in as many distractions as I can - thank god for Superstar.

And the half way point is reached, Ironmorph Dust is up, one of the highest scoring reviews thus far...

Murktouch Cloak, you're next :)

I also noticed just now that there are 34 item threads in the round 1 forum section, so I will have a look at the two extra items as well - so if they are your items, you will get some feedback ;)


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I too want to wish both of you every success for the future.

It was Sean (amongst others) who took this fan boy and gave him the kick up the a** he needed to take designing seriously.

Sean's honesty coupled with his great love for the game and his audience clearly shines through everything he does, even his posts and more importantly his feedback on your work. I have no doubt that in the RPG Hall of Fame his name is there with Gygax and Arneson, and rightly so.

Learning, taking his feedback - Yes, it was painful, yes, it stung, A LOT, but he was always right on the money with everything he said, you just have to move past the feelings and look critically at what he advises.

I, personally, have grown so much through his advice and assistance found on these forums and on his own blog site. I am still learning to day because of him. I don't know if I will ever be an RPG Superstar (as Clark once said, I could never win that competition) but I have now had articles in three successive Wayfinder's including a whole mini adventure in the latest issue. That wouldn't have happened with out that kick in the pants. So thank's Sean, keep kicking.

I know we will see you posting in the forums, you care too much not to.

I know we will see more from you, as you said, you want to concentrate on your writing.

I have never had the pleasure of meeting you personally as I am on the wrong side of the pond, but if I can ever help you with anything at all, the offer is there, in thanks for all you have taught me over the last few years.

The very best for you and your lady in this new chapter of your lives.

Marathon Voter 2013, Marathon Voter 2014

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No need to be paranoid, you just have to win my vote, that's all there is to it :P

Marathon Voter 2013, Marathon Voter 2014

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Just in case you missed it - Kobold are holding a fantasy fiction contest set in their Midgard setting - if fantasy fiction writing is also your thing you might want to take a look and have a go.

Midgard is a wonderful setting and Pathfinder compatible loveliness too! It ranges from norse mythology to the legend of the monkey king in scope so should provide some vast diversity for inspiration if you take a shot.

At least one of our Superstar winners and finalists has written for this setting, so you would be in good company!


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Hi contestants

A few things to consider and ponder on your encounters.

a) Be consistent with dimensionality.

If the text says the area has particular dimensionality, does the scale of the map and the representation of the area on the map match?

If you describe entry/exits by compass, does the compass orientation on the map result in the representation of those entry/exit points match?

b) Houses aren't build on grid lines? Drunken dwarves rarely make perfectly straight corridors...

Consider the style of your map, does everything go old school and follow the graph paper grid lines, or is it a more natural evolution where the grid lines purley illustrate scale and spacing without effect on area orientation?

If your dungeon corridors are in hard rock, they would like follow the rock strata and the softer paths of least resistance. Make things gel coherently with the surrounding environment.

c) Symbols are never obvious to anyone but the drawer!

If you have symbols, numbered locations, points of interest, etc, have a key table that depicts those symbols and what they stand for. These may not appear on a flip mat but are invaluable to an artist rendering your map to that flip mat.

It could include a compass rose purely for the artist who may have to render your descriptions and room content onto a flip mat surface, but if your whole map is a single flip map and the orientation is easy to work out, it's not so important for flip mat maps.

Also include that scale - if you have pull outs of the map at different scales, don't forget to include those scales too! Again, the base map at flip mat scale is scaled for miniatures and gridded in 5 foot squares, so unless your map differs from that, it'snot so important.

d) leave room for combat!

If you have a party of 6, that's 6 occupied squares, if the encounter has an opposing forced of equal medium enemies, that's another 6 squares, so the encounter area where they are met must exceed 12 squares.

If you want to encourage tactics and movement into your encounter, use at least double that, 24 squares.

A 20 x 20 room is 4 squares by 4 squares with 5 foot squares, that's only 16 squares and so is unsuitable for a 12 medium creature encounter - be aware of this sort of space on your encounters.

Also consider the "dungeon dressings", if you have chairs, tables, altars, pillars, things that eat up free space, bear that in mind on your encounter design too.

e)Sound carries, dynamise your encounters

If combat breaks out in an area of your encounter map, what nearby will hear and come to investigate or aid the enemy? Monsters won't sit idly by, they will come and make things difficult for the PCs and at the same time minimize the risks to themselves.

Monsters who have survived any length of time will hunt naturally and use whatever advantages they can get, so not these possibilities too. It may take a round or two for them to react and arrive, just make sure you have covered this eventuality if you need to!

f)What makes your encounter unique/exciting?

Consider your local environment - is the area highly flammable, slippery with snow, running across slippery rooftops, dangers of precipice edges nearby (like falling from a third story balcony or roof top), chance of discovery by a night patrol, etc. The urban environment provides many opportunities to affect the encounter.

Is there anything else heightening the danger, a time limit visually represented in some way, a rescue where someone is sinking fast in the towns river or well, the lower floor of a building is fast ablaze and spreading to the upper floor where the PCs awaken, a running ranged combat where the boat on the river is fast heading to clear and wide waters out of town leaving the PC's helpless behind, catching the culprits in the act just as the guard dogs awaken from the magically induced slumber, etc.

Hope you find these initial gotchas useful, and best of luck with the reveal tonight.

Marathon Voter 2013, Marathon Voter 2014

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Hi all - Wayfinder 10 is out!

Now why would Template Fu be saying this to people deep in encounter designs - why, 'tis because he has an encounter in that very issue!

Now, I will admit, I had a lot more words to play with, but if you take away some of the history/backdrop, the introductory encounter, getting into the genies bottle, it's a little closer to what you might be aiming for on your entries.

Now the reason I am suggesting you take a look is I developed this side trek, trying to think of all the salient encounter design advice found over previous years of the competition. Trying to build some of that sage advice into the encounter design.

Take a look, it might provide thoughts and ideas you hadn't considered. The encounter is the main encounter of the side trek Pairi-Daeza’s Abode starting on page 12, the encounter in particular to look at is part 2 - Bottled! - the rest is all padding and getting the PC's into the story.

In particular, have a look at what I did to provide interesting/unusual elements of the encounter design...

a) A well defined entry to the encounter that isn't just "open the door"/"walk in"
b) Environmental impacts on the encounter - immediate effects and environmental hazards that could be brought into play by PC actions
c) Doing something different or unexpected as the encounter centerpiece
d) In this case, a visible tension builder as the rounds progress.
e) Staged introduction of encounter participants

I won't say it's a perfect encounter design because it's not, but I am hoping it might help you look back at your entries and maybe give them some unexpected polish, or an extra twist or turn that it may have inspired.

If all I achieve is that you think about these elements of encounter design then my job is done! ;)

Good luck all.

Marathon Voter 2013, Marathon Voter 2014

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Template Fu Review 2014 - Brian Fruzen - Groundbreaker Cloak

Template Fu boilerplate: I have yet to make Top 32, therefore much of what follows is from someone learning from your item and may include suggestions you might agree with or not. Please consider anything suggested with your critical designer mind and know that nothing here is personal, it is about your item not you. I try to be thorough every year, taking an hour or more per item, so I hope you find something of value in the review that follows.

Name: A solid descriptive name that hints at the effects. It didn't excite me as a name, but for utility it serves its purpose well. I think the reason it didn't excite me was it didn't portray for me the really cool effect of your item. Creating difficult terrain is a "ho hum" ability, but treating solid ground almost like water allowing you to swim through it like a shark, your fin protruding from the surface, now that grabbed me.
Template Fu scores you 7/10 on this.

Template Usage: Spotless template use, everything is where it should be, the spells listed alphabetically, price to cost ratio is correct. Well done indeed.
Template Fu scores you 10/10 on this.

Game Balance: You mention that the burrowing individual has cover from attacks, but you haven't qualified whether it is partial or full. I would assume that the "fin" means that you can be targeted by spells requiring a target perhaps?
Rather than give a standard speed, you could have considered a reduction in the PC's base speed depending upon the type of ground you are moving through - moving through lose sand is probably able to be done faster than through dense granite for example.
Other than that, the game balance is nice and tight.
Template Fu scores you 8/10 on this.

Cinematics:
Sight - check, the visuals and flavor of effect and the item itself are very tight and on theme on this item. I had no problems picturing this in my minds eye.
Sound - missed opportunity, moving through sand would likely produce a swooshing sound, but through stone a rumbling cracking sound.
Smell - not applicable, smell doesn't really play a part of this item or it's effects.
Taste - not applicable, taste doesn't really play a part of this item or it's effects.
Touch - missed opportunity - what does it feel like to slide through solid rock?
Cinematic Summary The item description and main effects conjure a vivid imagery, we could have been given a sense of what it feels like to move through rock, but on the whole, I think you have kept things tight and well described. Well done.
Template Fu scores you 17/20 on this.

Musings, Meme, and One Step Further:
Even though I am a Warcraft player and know of a certain ground travelling quest this could have been inspired from, I found you had distanced the item enough that it didn't bother me in the slightest. This is the trick and subtle difference between replicating an in game effect and using something for inspiration. A tricky line to walk, and for me you achieved that.
Mmmm, a Stone Golem, can I go through it/ into it, using it's own body to spring my charge attack from, if I can burrow a creature does it damage it? Some creatures are created from the elements through which this cloak can move? This should have been covered, simply fixed by choosing to add the word "inanimate" when listing the types that can be burrowed.
I am personally very pro mythic at the moment, so one possibility here would be to allow the wearer to bring his allies with him when empowering the cloaks effect with mythic power.
This was one of my favorite items during voting, very well done.
Template Fu scores you 17/20 on this.

Your final score for this item is 59/70, or 84% - Excellent!

Marathon Voter 2013, Marathon Voter 2014

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The first one is the obviously worst in template, going a little deeper are some mechanical concerns too...

The both have an aura without having a spell in the construction.

The second one has caster level 5th which means 3rd levels spells which means the aura should be faint.

That's just the first few obvious things, but back to my Top 32 mondo reviews for me for now, musn't get distracted, musn't...

Marathon Voter 2013, Marathon Voter 2014

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In that case, I'm a Wayfinder printed issue-aire

Marathon Voter 2013, Marathon Voter 2014

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For those who make the Top 100 and aren't a Top 32, if you want to consider whether you want a Template Fu review, I have now posted up my first full review on Andrew's Scourge Vial, so you can see what you will likely be getting.

This will be the format of the review I use for all Top 32 and for all any of the Top 100 who request their item is reviewed in this way.

Naturally I will concentrate on the Top 32 initially, so expect me to open the Top 100 thread in a few days, just hang in there and I will get to you :)


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Template Fu Review 2014 - Andrew Marlowe - Scourge Vial

Template Fu boilerplate: I have yet to make Top 32, therefore much of what follows is from someone learning from your item and may include suggestions you might agree with or not. Please consider anything suggested with your critical designer mind and know that nothing here is personal, it is about your item not you. I try to be thorough every year, taking an hour or more per item, so I hope you find something of value in the review that follows.

Name: A fairly solid name - ties in with the component of the effect rather than the effect itself - because the visual is strong, the name does help recall the item and what it does, I just would have preferred it to concentrate more on what is being provided as a benefit than the source of the visual.
Template Fu scores you 8/10 on this.

Template Usage: The 5th edition change to none; for slot is well caught, emdash rather than dash on weight, spells italicised and ordered alphabetically, the comma separating the two spells is not italicised (well done on that one), cost is half of price. You pass the US Spelling check in Word 2010 without a problem and your template execution is flawless.
Template Fu scores you 10/10 on this.

Game Balance: Wow, a cheap item that lets everyone flank the target. This is so ubah powerful at this cost, I can see GMs having this in just about every thieve's guild they run - it would make taking the thieve's guild proportionately more dangerous and magnify potential backstabbing damage by orders of magnitude without need to moving around. Template Fu loves flowing combats with lots of movement and he says this item actually can discourage movement as the PCs no longer need to jockey for flanking bonuses, so he is eating a point for that, and a couple more for the power to cost ratio, even taking into account it is a one shot item.
Template Fu scores you 7/10 on this.

Cinematics:
Sight - check, a good description of what is seen when the item is used, full of flavor. Not sure about the paragraph break, especially considering in the second paragraph you mention the distraction effect and then the first sentence of paragraph three describes why it is distracting - these two short sentences could have been merged bringing cause and effect together.
Sound - check, the effect can produce a sound, nicely described.
Smell - missed opportunity - you have an item that produces smoke and embers - does it smell like a wood smoke fire, the pits of hell, cloying burnt hair, etc. Your description kind of screams out that smell is a missed opportunity.
Taste - missed opportunity - you have an item that produces smoke and embers, which will get in your mouth, is it dry, oily, gritty, greasy, etc? The more you give to the senses in your cinematics the stronger the associations and memories of your item being used will be.
Touch - check - you throw the item as a touch attack at a target which implies impact, and then from that impact the vial shatters releasing a smokey skull - nice imagery, which could have made your intro stronger if a miniature skull was visible moving around inside the vial before it is broken for example.
Cinematic Summary I found the imagery overall to be very strong with this item. It probably could have done with one more pass through the description to bring related descriptions together.
Template Fu scores you 16/20 on this.

Musings, Meme, and One Step Further:
One thing that struck me as not covered, the item genreates smoke, and if the taregt moves, the item moves with it - so i did find myself wondering if the space they vacate has a lingering smoke that could sicken anyone passing through that space. It's not major, but is something that could come up at the gaming table if the target moves.
From the rules, "Throw Splash Weapon" your last paragraph is kind of stating the obvious for a thrown vial (the first sentence of the rules linked pretty much state what this item is), you could have simplified here and just described what happens if no target is hit by the touch attack. This is one of Sean's great pieces of advice about not repeating the rules in your item, so I felt it worth pointing out.

Template Fu looks at the description and sighs. How many vials are crystalline? You could have stood out so much more without using that meme for vial construction, rather than use crystalline, what if it was made from fused, cracked, translucent fish scales for example.

I am personally very pro mythic at the moment, so you could have amazed me even more with some sort of mythic enhancement, maybe something like infusing the throw with mythic power causes the target to be affected on a successful attack, with extra skulls per mythic power splashing out to adjacent creatures. You chose to go non mythic though, so I respect that choice.

Overall, a very solid item, just one "at game table" concern in my musings.
Template Fu scores you 16/20 on this.

Your final score for this item is 57/70, or 81% - Well done

Marathon Voter 2013, Marathon Voter 2014

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Very honored (note the US spelling there :D) I am too! Most unexpected!

Marathon Voter 2013, Marathon Voter 2014

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Ohhhh, is this the server button that switches things off for a while while "THE" post is made...?

Mmmm, dare I press it?

<plonk>

I dared :P

Marathon Voter 2013, Marathon Voter 2014

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Please read this after the reveal, it's an old post which I am re-linking on behalf of Clark who couldn't commit to judging this year.

Everything he says is as true today as then.

It's just like Clark to miss potentially the best year yet, so take the time to pop in here and give him a friendly wave, let him know he's missed.

And a quote from a latter post in the same thread...

"It's all good. :) Just a friendly reminder from me. And the reason the reminder is necessary is that it is human nature from an enthusiastic group such as this to want to get to work right away. I appreciate that. Which is what leads me to post the gentle reminder every year (and I have done it every year I think)."

So don't worry Clark, a proxy repeat is now made in your name so you can keep your 100% posting ;)

Marathon Voter 2013, Marathon Voter 2014

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That linked in mail line made me laugh so hard, i lost half my cup of tea! ;)

Marathon Voter 2013, Marathon Voter 2014

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My monster is about done. I survived the cull. Anything else is a bonus.

I am now thinking about how I will do my Template Fu reviews this year. The ONLY escape from one of these is my getting a Top 32/alternate slot!

:D

Even then you wouldn't be safe as I would likely return and do them anyway after the whole competition is over. ;)

Marathon Voter 2013, Marathon Voter 2014

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Ok, around 11 hours to go to Top 32 reveal.

I must say I am very excited to see the winners this year, I think this year is definitely going to be a tough one to vote on.

So let me take this opportunity to wish every one of you the very best of luck.

Marathon Voter 2013, Marathon Voter 2014

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Be radical - choose both and just have an extra alternate this year!

Marathon Voter 2013, Marathon Voter 2014

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My theory is that there is no consipiracy.

Shutting down the forums doesn't really qualify as secret - the whole competition is rather like the X Factor, which means

"Loss of Forums" is just replicating that pause, you know the one... when the Host says...

"And the next person safe and through to the next round is..."

<forums gone pause>

:P

>.< - omg what a twist that would be... On reveal, they reveal the top 32, one every 10 minutes until all top 32 are revealed. Can you just imagine the pain of waiting then as the number of places goes down one by one? >.<

Marathon Voter 2013, Marathon Voter 2014

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I think there is something worth point out here...

Don't get despondent if your item is not on the lists you see. Don't count yourself out of the running.

These are lists of one persons take on their favorites and what the Top 32 should be.

BUT remember this, all of us voted on more than just our favorites, likely up-voting items which didn't appear in our favorites list, even down-voting items we saw on other peoples shared lists.

Some people voted on their preferences on items, some voted on formatting, some on content, some on word count, some on name, some looked to the designer behind the item itself.

Only the sorting algorithm on the server and now the judges know the averaged and final ordered list covering all our voting choices. You may find that when the top 32 (or more) get revealed, that it is wildly different to every list we have shared.

So chin up to everyone, keep the hope alive a little longer and don't worry about disparity in our lists.

Marathon Voter 2013, Marathon Voter 2014

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Hi Judges/Host,

As it's now Friday, I got to wondering the usual last week before reveal things, like...

Any tid-bits for us to voraciously devour?

Are you having a hard time agreeing on your choices?

Have you gone beyond top 64?

Come on, tease us a little :D

Marathon Voter 2013, Marathon Voter 2014

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Wicht wrote:
Amy Gillespie wrote:
Rabbitball wrote:
I cast every vote I could for the Cheese Wheel of Fortune. You're welcome.
Sadly, there is no Zagyg in Golarion,...
Actually there is, he just goes under a different name.

Adam Daigle? :P


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*twitch*

Mustn't.

*twitch* *twitch*

These are not real items... not real, not... real

*twitch*

Marathon Voter 2013, Marathon Voter 2014

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Ohhh another one...

In House Developer Assessor - gets all in house creative talent to submit an item, removing them at vote end and noting their final placement in all entries. This position is then fed into their next staff review! ;P

Taking it further... getting all freelance talent to submit and then offering work to those avoiding the cull >.<

Marathon Voter 2013, Marathon Voter 2014

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The White wrote:
Price is about right for the effect but completely wrong for spell used and CL.

That is part of the art of pricing. Quite often the "calculated" to the rules price is way off. Knowing how to fit the price to the effect is part of the game of game designing :)

Marathon Voter 2013, Marathon Voter 2014

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SCSi wrote:
Drejk wrote:
Golden kitten fang?
Can you in fact make kittens even more irresistible?

Yup, increase their caster level of "plaintive meow" and "big wide eyes" spells.

Also increase the DC for resisting "purr attack" and "leg rub" actions. Purr is a swift action usually ;)

Marathon Voter 2013, Marathon Voter 2014

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mamaursula wrote:
For your Urban Monster inspiration viewing pleasure. I shuddered watching this. It is completely safe for work and your family, but shudder

Holy moly, what sort of weird searches do you do between votes to find things like that!

Marathon Voter 2013, Marathon Voter 2014

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I think Feros should also win "Grand Moff Tag Collector"

Marathon Voter 2013, Marathon Voter 2014

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You need to have the winner in your keep file, otherwise you get consigned to cleaning up all of the culled items :p

Marathon Voter 2013, Marathon Voter 2014

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If anyone wants private feedback, PM me your item and I will Template Fu them for you in private, in order received up to reveal day as time permits. If you then decide to post in the critique thread, all I ask is you include my feedback as well, so I don't have to keep and post in a mega post.

Marathon Voter 2013, Marathon Voter 2014

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As we have a whole minute timer and the voting period is reduced, may I make a small request please?

Can you add two extra tag points between Marathon and Champion. Something like...

"Power Voter" at 2,000 and "Super Voter" at 3,500 ?

I think with the reduced voting period, Champion is beyond most of us mere mortal voters.

Thanks for your time, and back to voting.

Marathon Voter 2013, Marathon Voter 2014

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Hmmm, I wonder... Round 2 is monster creation, so where o where could I find inspiration.

A dangerous, potentially lethal, yet cunning plan... ( if you try this, I deny everything :D )

1) Get wife really, really angry with me ( leave both toilet seats up whenever I pass by them for example ;) )
2) Take notes of the resulting scary creature
3) Build scariest monster ever :D

Nah, I think I would rather stay alive and vote some more...

Marathon Voter 2013, Marathon Voter 2014

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Drejk wrote:
Another item with multiple auras of various strength. I wonder how they do that?

I suspect if you look at the effects of the item, the spells being used are being cast at the minimum level to satisfy the creation.

e.g. if you have two spells, one requiring to be cast at 7th level to produce a 7 dice effect in the item, and another which really only needs to be cast at 3rd level to add to that effect, then it is likely that if the two spells are from different schools, then two strengths get quoted. (If they are from the same school, then only the highest strength gets quoted).

I don't regard this as a problem if I can identify in the item effects that the spell levels being cast are appropriate.

Marathon Voter 2013, Marathon Voter 2014

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Two new items for me too - actually took me 10 minutes of research on the spells used before I could decide which pipped the other. Well done both of you, you are sure to get lots of up-votes when you are not vying against each other.

Oh, thanks everyone on my review circle for letting me know my item is alive and well post cull. It seems the Paizo Server Random Number Generator is letting everyone see it but me - again! >.<

Marathon Voter 2013, Marathon Voter 2014

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Jeff Lee wrote:
Voice Of Reason wrote:

oh man...I hate when I read posts here and link them to my item...only one post was specific enough that I knew...with others it may just be in my head.

I don't think I'll make the top 32, but I can't help but have a sliver of hope.

Oh why did I let my gaming buddy talk me into this???

Not getting into the Top 32 isn't as bad as you think. I've been doing that for the last six years.

You learn from your mistakes and you get better, if that's what you want. The things people say in here aren't nearly as bad as judges' feedback has been in past years if you ask to see it. "Reject...reject...reject..." isn't exactly comforting, but if you take the time to find out why your item was a reject, then you just might improve.

I know that feeling too Jeff. let me make you feel so much better :P ...

I trump your "Reject...reject...reject..." feedback with "This is giving me a headache. I'm going home".

Yes, in earlier years, I sent a judge home feeling ill from my item >.< - not just any judge, it was Sean >.< o-O O-o >.<

Marathon Voter 2013, Marathon Voter 2014

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Sean McGowen wrote:
Cthulhudrew wrote:
Feros wrote:
(Note to self: If I make it to the encounter round, I want to write a scenario where the PCs are both chasing and being chased. :p )
Make sure to include lots of doors. :)

Ohh! Good idea. An entire Escherian landscape with doors and stairs!

If only I'd gone with my first Wondrous Item idea- the Banana Peel of Outrageous Laughter. ;_;

Badly want to see you in the encounter round now - just to see you draw that map ;)

Marathon Voter 2013, Marathon Voter 2014

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James Risner wrote:

So I'm starting to copy every item I see, so I can tell if I'm just voting for the same 100 items in every combination.

Still not seen my item and not yet at 1000 votes, but should be close.

Don't lose heart, I got to around 1150 votes before I saw mine.

Marathon Voter 2013, Marathon Voter 2014

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Finally, the gods of random number generation relent and I see my item!

I can now relax until the cull :)

Marathon Voter 2013, Marathon Voter 2014

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I really love my daughter sometimes....

Her: Have you entered that again?

Me: of course, every year.

Her: oh well, you'll get lots of friends then!

Me: ?

Her: for saving them all from coming last, silly!

>.<

Marathon Voter 2013, Marathon Voter 2014

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Feros wrote:
Anthony Adam wrote:
Anthony Adam wrote:
Azouth wrote:
Saw my item for the 6th time, what luck.
Grrrrrrr! Argggggh!

Double Argh with bells on.

It can be done, Marathon without seeing your own item once!

I just saw a new item Anthony! Hold out hope! :)

It's not worry for me anymore, just frustration, all of my inner circle have seen it, just not me.

Marathon Voter 2013, Marathon Voter 2014

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Wordcount is starting, it seems, to be a major criteria to whether an item is assessed or not. So please consider the following.

To be fair to those spending the time to try to inspire and stretch for the stars, this is RPG Superstar, not RPG Standard.

I would much rather vote for an item that says things like "Angel wings sprout from your shoulders, a golden nimbus haloing your form as you ascend (as levitate)." than "You rise as levitate." any day of the week.

The are some very cool items of 200+ words - these competitors have striven to give you something special, to add that wow factor.

Yes, some will not be as special as others, that's why we have the minute count down, so we can take the time to read and assess before casting our vote.

This competition isn't looking for the "standard" designer/entrant, it is looking for that really special designer. The designer who is so creative, so vivid in phrase and design, that you truly desire to see more from them.

You owe it to yourselves to check every item, regardless of word count, and seek out those designers that make you go wow.

Marathon Voter 2013, Marathon Voter 2014

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Azouth wrote:
Saw my item for the 6th time, what luck.

Grrrrrrr! Argggggh!

Marathon Voter 2013, Marathon Voter 2014

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Maurice de Mare wrote:

Saw something official again

Also saw the RPG Superstar 2014

But the real question is: where is my item, I want to vote for it again.

Again he says - lol.

At least one of us is waiting to vote on their item for the first time, like me! :P

Marathon Voter 2013, Marathon Voter 2014

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OK, Durations, a lot of items have said things like, "You have a pool of time length A, which must be spent in increments of B, which do not need to be spent consecutively" - that's a lot of words.

What are you doing with this phrasing? You are allowing something to be started that will last for the length of the encounter without needing to make any tactical decisions to renew the effect. It's kind of yuk. It involves a lot of book-keeping on the owning player and/or the GM.

Let's look at what it really is.

A pool A spent in increments of B - what we are really saying is, the duration of the effect is B, and you can use this effect A divided by B times per day.

Use this wording (or something like it) - it's what is expected and allows those tactical decisions to be made if the encounter lasts longer than B. It's also a lot less words.

"The effect lasts for B, useable Y times per day."

No need for consecutively, if the effect expires, I choose to use another charge or not at my discretion. Book keeping is also reduced to how many times have I used this today!

This isn't a deal breaker, I don't think anyone has yet to lose a vote pair because of it in my voting, but it is starting to grate a little.

Rant over. Back to voting.

Marathon Voter 2013, Marathon Voter 2014

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mamaursula wrote:
Apparently I stopped too soon earlier, I only needed two more items. Okay, 498 more to go.

About 150 for me to get Marathon, and guess what... Yup... Still haven't seen my item!

Thanks to my private review circle for letting me know it has been seen!

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