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With apologies to Disney, and everyone who starts singing like a parrot... Oh I come from a land, from a Golarion place
When the wind's from the east
Osirion nights
Osirion nights
Blackened Silk Sheer I'll have a look at your pricing too - have you compared to similar priced items in the various books - items of comparative power do seem to be closer to your new price. Also ask yourself, at this price, would I buy this, or something else of equivalent or slightly lesser in value? If it competes well in the price band, then your price is good. LURKERS: Pricing is hard and an art - this is a good example of what to do - use the rules to get the base price - do not use the calculated value, it is only a starter value, you have more to do! Then, go to the books and find items of comparable utility and price - how does your price compare? Ask yourself as a player where your item should sit within the existing items when listed by price. That is the trick to, as Neil, Sean, Clark and others say, "not getting it wrong". I do have one reservation on this item though, so I am going to be honest and brutal now. It's a bit Swiss Army Knife. I can put it across my face, stitch it in my clothes or throw it. I don't think its fully SAK, but it's getting dangerously close for me. Sorry, but that's my gut feel. I'm not sure how that can be fixed, I think if it couldn't be thrown and simply has to be worn in your clothes or across your face, that then makes it cohesive and avoids SAK-ness. I leave it up to you to decide whether you agree or not. As another thought, ripping the item from face or clothes could be your one shot firetrap disposal of the item, in which case, list that last. For me, the air purification is way cooler. I can walk through stinking cloud with it - something my enemy caster wouldn't be expecting. Yeah, for me, that is the cool in this one, and the cool should always come first.
And another for your enjoyment/perusal... This one is way over word count at 377 words and will require some major trimming, but I thought it might be useful for new Blazing 9'ers to follow the editing and revising processes - I will work on this one to get it down in words following initial feedback. I'm also not happy with the pricing, it is a consumable, but I think I need to revisit that too. Insidious Seed
Planting the seed causes a tendril to sprout immediately, that grows to a maximum 30 foot length in the next round. It coils and reaches along the floors or nearby walls, seeking and grasping all the time. Totally silent, and able to pass by alarm without detection, it is a tool of thievery and assassination. After initial planting, the tendril may be given a small vial to grasp. It knows the will of it's planter and will grow towards a sleeping or unconscious victim within 30 feet. It entwines and constricts around the victim gently but firmly. A sleeping victim is allowed a perception check, DC 15 to notice this, but all sleeping penalties apply. Victims that fail their save gain the entangled condition. Making the save allows the victim to wake and avoid being entangled by the vine, but they must move immediately before any other action is taken on their turn. Entangled victims can attempt to break free as a move action, making a Strength or Escape Artist check, DC 15. The vine lasts for 1d4+2 rounds and then withers away, releasing any entangled victim. The vine can be ordered to grow towards an object within 30 feet, grasp it and return the object to it's originating planting spot. Using in this manner allows a single object to be retrieved of up to 10 pounds in weight. The vine is dexterous enough to untie bindings that might hold the object in place. To fetch an object takes a full round, the vine may be instructed to repeatedly fetch objects for up to 1d4+2 rounds, after which it withers away. Spells that detect plants, do detect the vine. Spells that control or command plants will cause the vine to immediately die and crumble to dust. The vine has AC 14, Hardness 2, and 14 health.
Or more simply a check box on the item such that this happens a) voter says "I think it breaks the rules"
... that way, an item can only be flagged for checking just the once?
My personal thoughts (you may agree or not, but they are just my thoughts) I hate doom, quake, etc - I am rubbish at first person, I mean, really really rubbish. Give me a grenade and I throw it so it bounces back and blows me up, give me a machine gun and my team all die in friendly panic fire, you get the picture :) I paid a mid tier amount for the kickstarter which didn't mention any forcing of view perspectives on the players, had it done so, I would likely have not been so generous with my funds. As a person who has helped fund the game, I have a certain expectation of a MMORPG style of game, which isn't first perspective. Now, you can zoom "into" your toon body to gain first person (e.g. use your mouse wheel in Warcraft and you zoom in such a way, but it is not an exclusive thing. That is my expectation and why I was happy to provide goodly funds towards the game development - both styles and preferences are available, but the choice is mine to make. I would feel, as a sponsor, kind of betrayed if I am forced into such a game style as it was not my expectation from the initial threads that garnered my support. As soon as you force a game style, you restrict the player base as well - potential players, like me, who do not like that perspective and with no other choice, will go elsewhere - which is not conducive to a games long term success. I like in RPGs being able to see my "toon", I like seeing the gear changes as I get more shiny to wear. It's a big part of the joy of RPG gaming on the computer for me. But that's just me, I'm wacky in so many ways :)
Okay, I'm not going to reiterate everything covered so well in the other posts, but what I can try to do is provide some food for thought on things you could/might/should have expounded upon/included. Why should I go get some prisoners and escort the 50 miles risking their escape? Here I am, looking at a building which has occupants and the target of my quest - a key. The PC in me says - break in, duff over the people holding the key, get key, leave! So the motivation of the adventure is, for me, needing a little more investment into making the required actions the most desirable actions for the party. Then we look at this further, and this is where I think you could have taken a less trodden path to be really cool and original - what if the dungeon, as said previously by others, becomes the focus of the module - as the route into the library itself - i.e. a catacombs "get in from below" sort of thing. (For my fellow Whovians out there, one of the entrances to Rassilon's Tomb - ref: Doctor Who - The Five Doctor's) being the source of this suggestion. And then taking the catacombs and mixing the library element to make the whole cohesive - the catacombs are filled with rare/dangerous books - with a new creature type that turns illustrations in books into living weapons/encounters. Taking that oblique angle at common themes is one of your strongest points seen in earlier rounds and seems to have gone awry in this round, that's my opinion. That said, I do think you will go on to be a superb contributor and freelancer to Pathfinder and the gaming hobby in general - I'm so jealous (just in case you couldn't tell). Unfortunately, my wallet didn't twitch or want to open for this one as it currently stands.
Curaigh wrote:
Eating better in the main - I use a free diary app - www.myfitnesspal.com - runs on web and on iphone/ipad, so I can scan bar codes, put food in at restaurants and watch my balance between carbs, proteins and fats (and not just be calorie oriented) much better. Stalled a bit this week, but as it was my birthday week, I'm blaming the triple choccy cake I got for my birthday - back on track now though, so next week the fall should continue. My wife is so pleased she has made the mistake of promising to pay for a trip to Disneyland, California when I get to 14 stone - and I should be able to get on most of the rides then too! We've been to them all except the California one, we are kind of amusement park nutters :)
Ohhh yeah - the old ' feet and " inches nut shell - like using -ft *shudder* as well, don't forget that one :) I am actually in the process of trawling all 6 years of forum threads now... a) to learn about rounds beyond rd 1,
I may need some more reviewers later, as I intend to submit it to Paizo when complete as a Superstar Games Designer type freebie for everyone to share and save everyone all that forum trawl. In answer to some questions that may pop up in forum minds... Yes, it will include a chapter on the art of pricing,
Heck, I have even added a fun appendix of quotes as I come across them - it's bit like the "Overheard in the Paizo Office" threads. Needless to say, with six years of 1000's upon 1000's of posts and threads, it's probably going to take me most of the year to pull it all together (I get through about 50 threads a week on an average day). If anyone wants to monitor it's progress and/or feedback on it, create a gmail account for google and PM me that email account - I will then allocate "read and comment" privileges to the pdf for those lucky enough to get selected - a thousand reviewers might be too much :P, so I will probably stop at around 10-20 (I currently have 5).
Hi all Here is a quick update now linking this year's arachetypes and adding a few more from other products I missed on the last posting - I just need to scan through my adventure paths now for any stray archetype in those and it's going to be fairly complete with the official and superstar archetypes. Enjoy. p.s. if you do spot an error, please don't hesitate to let me know. I have started adding non PRD archetype names to the list and have provided store links to the products containing them for your convenience. I have just about finished scanning through all my hard copy products I own and will soon start adding those from my immense PDF collection. Hope you have found the list in it's various incarnations useful and continue to do so. Enjoy. Index to Pathfinder Archetypes (v1.3 to 05 Feb 2013 ) Notes on Reading this list
Racial Types
Sources: (these are product links to the Paizo Store Item for your convenience)
Alchemist Archetypes
RPG Superstar 2011 - Goldfever Alchemist
Barbarian Archetypes
RPG Superstar 2011 - Frenzied Protector
Bard Archetypes
RPG Superstar 2011 - Con Artist
Cavalier Archetypes
RPG Superstar 2011 - Champion of Philosophy
Cleric Archetypes
RPG Superstar 2011 - Exhalted Armsman
Druid Archetypes
RPG Superstar 2011 - First World Druid
Fighter Archetypes
RPG Superstar 2011 - Gladiator
Gunslinger Archetypes
RPG Superstar 2013 - Lonesome Rider
Inquisitor Archetypes
RPG Superstar 2011 - Denouncer
Magus Archetypes
RPG Superstar 2013 - Red Adder Magus
Monk Archetypes
RPG Superstar 2011 - Filthy Beard Brawler
Ninja Archetypes Oracle Archetypes
RPG Superstar 2011 - Chronologist
Paladin Archetypes
RPG Superstar 2011 - Death Warden
AntiPaladin (Alternate Class) Archetypes
Ranger Archetypes
RPG Superstar 2011 - Saboteur
Rogue Archetypes
RPG Superstar 2011 - Charlatan
Samurai Archetypes
Sorcerer Archetypes
Summoner Archetypes
RPG Superstar 2011 - Chronologist
Witch Archetypes
RPG Superstar 2011 - Juju Snatcher
Wizard Archetypes
RPG Superstar 2011 - Hedge Wizard
Argh... Paradox... Is Clark a mini Neil, or is Neil the mini Clark? I promptly turn into a bowl of petunias and float away watching the whale swish its tail while plummeting to the ground sounding planet below. Starship Heart of Gold, please save us ;)
Clark Peterson wrote: This is hard this year because many of these items I am seeing for the first time. It's hard for me to give you a critique of an item I am reading here and considering. It's just different than the gestalt review I give to an item in the judges chambers when I am reviewing 1000 items. Using voters to trim the field has changed inherently the process of how items get kept. Not sure how that will affect the value of this process. Feedback from the selection panel is one of the most important for guiding us to think and aim for what potential employers are looking for. You can't put a price on that - your reviews have always been insightful and direct to the nub of an items issues. We all appreciate any feedback provided by yourself and other judges and totally support and understand if this year you can but cherry pick on items with design facets you feel are worth pointing out. In advance of such, many thanks for looking in.
Same here, if you need anything reviewing at all, please don't hesitate to PM me. I have recently received a request for reviewing some material for an independent 3PP, so I must be doing something right. I now feel more confident in offering my services to you should you wish to avail yourselves of them. Good luck with everything you do, and fingers crossed for you all.
Zahir ibn Mahmoud ibn Jothan wrote:
There usually is, normally of the form of "What would you have submitted for Round 2" - but please only after Round 2 discussions and votes are done out of respect to the current competitors.
Creepy Shadow wrote:
Kind of glad I didn't make it now, that would have been +1 ranger and +1 water AND +1 river themed ( yup - hit both in the same archetype I prepared - go me >.< )
I think the big deciding factors for my votes will be the simple but obvious ones... Do I want to play it? Does it look/sound/feel like it will be fun? Do any of the abilities bring something new and fresh to the game? That being said, I will temper with these considerations too... Why do I want to play this? Am I power gamer desiring or does it feel right and balanced? Are the swaps like for like, defensive for defensive, offensive for offensive, movement based for movement based, etc? Did it follow all of Sean's advice? And if it doesn't, was it a calculated risk and did the author pull it off? Did the author design for the river kingdoms or is it an obvious shoe horn after thought? Did the author tackle the setting from an unusual angle or did they go for the obvious choices? And, for this round and onward, I will be reading everyone else's comments, in full and sitting back and thinking about them. Including the judges comments, because I know that I am not experienced in archetype design and so will need every scrap of help available to make proper informed voting choices.
And half way :) Not anything really different to what has been raised elsewhere, but I did come up with an "and" tip that might help in the future. 16 / 32 now done (sorted alpha within score - no ranking is implied) Cloudwrangler's Gloves 24/25
Gorum's Stompers 23/25 *new*
Ethersnare Dust 22/25
Gloves of the Frugal Healer 21/25
Icon of Aspects 20/25 Skipping Stone 19/25 Cobra-Hood Cloak 18/25 Ghost Ship Binnacle 17/25
Goblet of the Elements 16/25
As prior entries will tell you, Template Fu is one mean point eating machine, but will also praise where praise is due. These reviews being this in depth usually take me a while to do and they get fitted in around other demands on my time, so please bear with me if I haven’t gotten to your item yet. I will get there in the end. Review Caveat: I try to keep things totally dispassionate and all comments herein are my own. Having not made the illustrious levels that you have achieved this year, I can only caveat that anything I propose in feedback may not be totally in line with what Paizo thinks or needs of its freelance game designers, so do consider carefully any and all feedback I make under this light. I start your review with… Congratulations on being selected by the public at large and then the stalwart judges! Review Breakdown: Template: 3/5
The capitalization is also incorrect on the Requirements and all feats should come before the spells list, and be capitalized in the same as the Craft Wondrous Item feat is. Template Fu walks away, with a point in each claw, trying to decide which to chew on first, muttering that he was glad to see you hadn’t italicized the commas (well done, that is a common mis-step with multiple spells). Spelling: 4/5
Template Fu runs in for another point helping – second paragraph, the word “the” is repeated (not exactly spelling, but neither is it template, so here seems the best fit for this). This indicates one of two things, a rush on the entry or insufficient reviews, don’t let it happen going forwards, it will hurt you bad in later rounds. Readability: 3/5
Passive Sentences 75% (-2 pts., work hard on this, or Sean will pounce!)
Flesch Reading Ease 62.8 (good score, spoilt by the passive style)
Flesch-Kincaid Grade Level 9.9 (another acceptable score here)
Me as a Designer Review: 4/5
“This three foot tall pillar, carved with the images of ghostly figures attacking sinking ships, is fixed by a ship’s wheel within sight of the incumbent pilot. A slot in its top holds either the ships compass or a wayfinder (Inner Sea World Guide, page 299).” – Get in, 0% passive, that same paragraph in your original was 100% passive – yours 55 words, mine 46. I hope that sample helps, you may have written slightly differently, but I think (hope) you would agree that the example re-write is stronger. The next power I would say is probably the weaker power in terms of mojo, it is the third paragraph that for me is the cool factor paragraph – always stand back and examine your powers – are you cool ones buried after yawns-worthy powers. Guess what comes now. Yup. Put the COOL first, the bonus x to y, hum drum powers last. Any item saying, here is x something’s spend them as you see fit, introduces something bad, that something is “more book-keeping”. Your item falls into this trap – it is especially bad between sessions if they are weekly or less frequent and you have to stop right in the middle of something in game. GM and player will have to track the current available duration remaining for the day – always try to design to keep the game flowing and the book-keeping as low as possible. Due to the nature of this item, you could have said, once per day for up to 9 hours duration and simply left it at that. Finally, be very wary of +10 bonuses or greater. They run the risk of creating auto succeed situations, these remove tension and excitement from game encounters. Generally, I think you covered the bases pretty well, but I will dock a point for the ordering of the powers in my view. Overall Impression: 3/5
With the creativity shown, I certainly look forward to your archetype with great expectations! Final Score: 17/25
If this interests for personal reasons, please feel free to check out everyone else’s scores and at the same time check out your competition and their feedback too! Closing, as I started… Congratulations on being selected!
Neil Spicer wrote:
Heh, heh, that's why I'm trying to do a reasonable depth review this year for the winners and hopefully this thread once I'm done there. I know I'm no Neil, but hopefully I am providing some useful comment.
Right. Here goes. An offer to my fellow contestants. If you take part in the Blazing 9 thread (or whatever it is called this year), and by this I mean post at least one item for practice discussion and dissemination, I will offer you the same level of review I am doing at the moment on your entries, as PM messages, in next year's competition. There will obviously be a time / resource limit to me doing this as I am only human, so don't post it to me for review on deadline day for example. I may even, during the competition post saying when I am closing the offer which might be a day or two before deadline. I can't promise it will make you Superstar, I can promise you will get nailed on template, really nailed. And I will check your passivity and provide an overview level of feedback on how your items shine. All you need to do now is think about whether you would find my reviews at all helpful in your design processes and take part in the practice thread after this year is done and we have our winner. Fair enough?
Adam Blanchard wrote:
Ummm, I think I'll Ninja the Clark SLAP! How can you be last when you are, at worst, 32nd out of 1,000+! And even that has yet to be decided! To put it in persepctive, if your score is the lowest this year, then oh my god what a year! Your score in prior years would easily have been near the top, so I wouldn't pay too much attention to that. What I want you to pay attention to is anything you can learn or glean from my comments. ( I'm only scoring really to provide visibility to Template Fu's voracious appetite :) )
I don't want to point anyone out, I had a couple of messages that I chose to rise above. They are long gone, deleted and I am not giving any names, it just isn't done. Maybe I'm old fashioned in that, but that's me. I have had a few hours rest, and some very supportive other messages, so as far as I am concerned, it's all water under the bridge now. I haven't posted a new review recently simply because I want to be sure of maintaining my impartiality. I am about to start up the next few as soon as I finish this lovely cup of morello cherry dark hot chocolate by twining s. it's very lush.
Finally, a list with my item on it (without asterisk too!) - whoo hoo. Thanks for posting this list. Having some experience of bb tags (see the archetype list), I know big posts like this can be painful. So I do very much appreciate this indeed.
I will probably be active in the feedback requests too - but the winners come first of course. Some of you might get short - "see xyz, it's the same problem" type of feedback - especially as the feedback burn sets in, but I will try to get through as many as I can and I will make an effort to be specific to each item I review - heck, I have all year to work through them if necessary. So don't worry too much about how many get listed in the request thread, I will get through as many as humanly possible, it just may take some time.
As prior entries will tell you, Template Fu is one mean point eating machine, but will also praise where praise is due. These reviews being this in depth usually take me a while to do and they get fitted in around other demands on my time, so please bear with me if I haven’t gotten to your item yet. I will get there in the end. There are a couple of feedback categories that are easy to score high on as I do like everyone to get a good grade somewhere, conversely, there are also some categories that will sting everyone – you have been warned ;) Review Caveat: I try to keep things totally dispassionate and all comments herein are my own. Having not made the illustrious levels that you have achieved this year, I can only caveat that anything I propose in feedback may not be totally in line with what Paizo thinks or needs of its freelance game designers, so do consider carefully any and all feedback I make under this light. I start your review with… Congratulations on being selected by the public at large and then the stalwart judges! Review Breakdown: Template: 5/5
This is good, used italics in the right places including the spell reference in the description itself – sure signs that you did some research on the template – big props and 5 out of 5! Spelling: 5/5
Template Fu falls asleep with nothing to eat here! Readability: 5/5
Passive Sentences 16% (very well done)
Flesch Reading Ease 61.3 (no points deducted for 60+!)
Flesh-Kincaid Grade Level 10.3 (good, I start docking points from 11 and up)
Me as a Designer Review: 4/5
I did wonder of paragraph two about the touching aspect, if you are wearing these items and a cloud forms around you, does it instantly come under your sway or do you have to actively reach out to it? The default item activation action is a standard action, so most often, you don’t need to state it is a standard action, you need only state when it isn’t. I really loved that if the cloud had negative effects, that the gloves didn’t provide protection against them, so that acid cloud would indeed still hurt you. But then the designer within said, wouldn’t touching an acid cloud wear away at the leather gloves? So I did wonder if some sort of stats for the gloves should have been provided to cover for this eventuality. I then thought about the solid aspect, if you are at the centre of a cloud effect when it appears due to spell casting, and for you it is treated as solid, can you still move through the cloud? This question is pretty guaranteed to arise in game play. I think this is due to the use of the word solid, had the word been something like tangible, I might have been ok on this. The rest of the rules made sense, but I didn’t get why it couldn’t be rotated – if I were standing beside the cloud at a corner, holding that corner, why shouldn’t I be able to walk in a circle turning the cloud? I think if you could have rotated the cloud and thus changed its direction for release, that would have been cooler but that’s just me. Template Fu happily dines on the single point meal the game play questions provided. Overall Impression: 5/5
The name was illustrative and very evocative and would look good on a character sheet, I wish I were as good at naming as this. Another very close to a perfect entry for me, so I am going to give you 5/5 for the overall impression and feel of this entry. Ohhh look, you dropped only a single point in my review process this year – very impressive indeed. Final Score: 24/25
Closing, as I started… Congratulations on being selected!
As prior entries will tell you, Template Fu is one mean point eating machine, but will also praise where praise is due. These reviews being this in depth usually take me a while to do and they get fitted in around other demands on my time, so please bear with me if I haven’t gotten to your item yet. I will get there in the end. There are a couple of feedback categories that are easy to score high on as I do like everyone to get a good grade somewhere, conversely, there are also some categories that will sting everyone – you have been warned ;) Review Caveat: I try to keep things totally dispassionate and all comments herein are my own. Having not made the illustrious levels that you have achieved this year, I can only caveat that anything I propose in feedback may not be totally in line with what Paizo thinks or needs of its freelance game designers, so do consider carefully any and all feedback I make under this light. I start your review with… Congratulations on being selected by the public at large and then the stalwart judges! Review Breakdown: Template: 5/5
This is good, even the construction capitalising the feats but not the spells, used italics, an emdash too – sure signs that you did some research on the template – big props and 5 out of 5! Spelling: 4/5
Pocket <space> watch – pocketwatch is not a valid word. Readability: 4/5
Passive Sentences 44% (- 1 pt)
Flesch Reading Ease 60.4 (no points deducted for 60+, you just squeaked in!)
Flesh-Kincaid Grade Level 9.3 (nice!)
Me as a Designer Review: 4/5
The default item activation action is a standard action, so most often, you don’t need to state it is a standard action, you need only state when it isn’t. I didn’t get why it only affects spells with duration affected by caster level – if a spell has a duration of say 1 hour flat, as opposed to 1 hour per caster level, still be able to be reset? I think what you could have said here and this making the item and sentence structure more game term specific and save a load of words and at the same time give the maximum versatility is to say that “Only spells with duration greater than instantaneous are affected”. But that’s just me. It took me two reads to register the word “active” in your description (this may be my slow old brain though, so I’m not deducting anything here. I don’t know if it were intentional, but I quite like that the time piece doesn’t discern between harmful and beneficial affects on the bearer, however, I did wonder if it might have been better to make it such that the caster of a duration based spell must be the bearer and must choose which duration based spell that they cast to affect rather than all spells. It would reduce somewhat the potential for abuse. Spell selection, I can see why you went with limited wish, but I do wonder if time stop would have been a better and thematically tighter choice for this item. Template Fu continues to contentedly snooze away his meals from elsewhere but the mean designer in me says, it could have done with maybe one more period of waiting and then returning to for one last review, the spell selection is why I deny you another 5/5. Yes, I am mean sometimes. Overall Impression: 5/5
The name was illustrative and for me quite evocative and also a good reminder to what the item does when on your character sheet, I wish I were as good at naming as this. The item gave me food for thought, and it was a little wall of wordy on that first paragraph when sized to match the line word width of a rule book, but that being said, I think this is very close to a perfect entry for me, so I am going to give you 5/5 for the overall impression and feel of this entry. Final Score: 22/25
Closing, as I started… Congratulations on being selected!
mamaursula wrote:
Phones wizard conclave - an army of unseen servants are on the way to foot rub, shoulder rub and administer your every need. Get better soon. :)
Don't forget, what you consider "safe" others might not have thought of, and may even think as exciting. You were confident enough to enter it, so you have already won - you have defeated that big CR monster called self doubt. Enjoy the competition to the full whatever happens, if you don't make the top 32, you can still review, vote, cheer on your favorites and learn from their public feedback and missteps as you follow along. That's one of the beauties of this contest.
Whoo hoo! Practice food! Backstory npc name in item name - eats a point,
All points eaten in 20 seconds. Thanks for the practice and early meal! Bet you all missed me ;)
Eric Morton wrote:
Depends... Is there a provided template? :P
Ok, I have reworked this list to reduce duplication of links and help make it more maintainable for my own benefit. I have corrected all the issues pointed out previously ( I think ), but if you do spot an error, please don't hesitate to let me know. I have started adding non PRD archetype names to the list and have provided store links to the products containing them for your convenience. I have just about finished scanning through all my hard copy products I own and will soon start adding those from my immense PDF collection. Therefore you may spot missing arachetypes you know about - check the Sources section - if the source isnt listed, then I haven't yet included that books archetypes, so no need to post about it. Also, double check that you aren't thinking of prestige classes - this list is archetypes only and only Paizo products. If the source is listed, then I have missed it in error, that I will need to know about :) Going forwards, it will be this format that I maintain and add to. Chances are, I will have to split the list into Forum compatible sized chunks as it grows. If that is the case, if you see a forum post of the list that appears to only be half (or less) of the classes, please wait and refresh a few times, it means I am in the middle of posting updated lisr sections. Many thanks. I will try not to split a class across posts too for ease of favouriting :) Hope you have found the list in it's various incarnations useful and continue to do so. Enjoy. Index to Pathfinder Archetypes (v1.2 to 21 Jan 2013 ) Notes on Reading this list
Racial Types
Sources I have scanned through for Archetypes so far are: (these are product links to the Paizo Store Item for your convenience)
Alchemist Archetypes
RPG Superstar 2011 - Goldfever Alchemist Barbarian Archetypes
RPG Superstar 2011 - Frenzied Protector Bard Archetypes
RPG Superstar 2011 - Con Artist
Cavalier Archetypes
RPG Superstar 2011 - Champion of Philosophy
Cleric Archetypes
RPG Superstar 2011 - Exhalted Armsman Druid Archetypes
RPG Superstar 2011 - First World Druid
Fighter Archetypes
RPG Superstar 2011 - Gladiator
Gunslinger Archetypes
Inquisitor Archetypes
RPG Superstar 2011 - Denouncer Magus Archetypes
Monk Archetypes
RPG Superstar 2011 - Filthy Beard Brawler
Ninja Archetypes Oracle Archetypes
RPG Superstar 2011 - Chronologist Paladin Archetypes
RPG Superstar 2011 - Death Warden
AntiPaladin (Alternate Class) Archetypes
Ranger Archetypes
Rogue Archetypes
RPG Superstar 2011 - Charlatan
Samurai Archetypes
Sorcerer Archetypes
Summoner Archetypes
RPG Superstar 2011 - Chronologist
Witch Archetypes
RPG Superstar 2011 - Juju Snatcher Wizard Archetypes
RPG Superstar 2011 - Hedge Wizard
Hey all, Just wondering how other people are feeling right now. I feel kind of odd and strangely different to how I felt at this time in prior years. I don't know if it's because of my experiences and not making it in previous years, or most likely a side affect of the voting process and seeing all the competition... but ... I feel kind of disconnected right now. (It's the best word i could think of). Not expecting to make Top 32, but also kind of not expecting to have done badly either. It's weird, normally I would be looking forward to reveal with great excitement and trepidation, whereas this year, it's more, "I wonder if my picks made it" rather than "I wonder if I made it" excitement. I don't know, it's kind of hard to describe, but I hope you get what I mean. So, when it's Monday in your world zone and you have but one day to the reveal, reflect on how you feel right now. Are you excited, distracted, expectant (better not use that word around Neil - grin - way too dangerous!), disconnected, resigned? Now, off to devour more of Clark's teasing posts I guess for me :)
Starts praying with everyone else (not 9, be 37, not 9, be 37)... Seriously though, it is very heartening to hear this, I look to my list of items and am starting to feel confident that I may actually have a good hit ratio against the final top 32 :)
Well, here's an unusual benefit from the voting this year... All the time I spent voting, I wasn't feeding my face with Christmas goodies... or huge roast dinners - I simply didn't have the time for the cooking >.< Now I admit, I was cutting back a little prior to the competition but oh my god, has the no snacking paid off! :D Net result - I lost weight for the first time in ages and I am now lighter then I have been in the last 7 years! Needless to say, I am going to work really hard on keeping it off and maybe doing even more! For the tally, I lost 18 pounds in the last 2 months! Now that's an unusual voting stat for you!
Dan Jones wrote:
Now that's a convoluted way of saying "It can do it!" :P Bet you could trim your archetype a bit more :P I thought I was stumped when I was 160 over, but now my draft is a lean, mean, kickin' archetype :) Well, I think it is anyways :D
Hi all I found an old chat log from a Superstar chat from a while back and thought some of you might appreciate it. I have cut lots of hello's, good-byes and wecomes and general chit chat, corrected a couple of spelling issues, leaving the Superstar meat and potatoes of the chat. I hope you find it useful and I am sure you will draw some very interesting parallels to your experiences thus far - I certainly did when re-reading this and editing it for sharing. Oh, and for the eagle eyed, this post contains a "single word" response from Neil, I'm sure you will spot it :P And I think Neil just may have played too much Gauntlet in the arcades - see if you can spot that one too :) Enjoy... Jodi 2:00 AM 12/09/11
Sean K Reynolds 2:01 AM 12/09/11
Neil Spicer 2:01 AM 12/09/11
Neil Spicer 2:02 AM 12/09/11
Neil Spicer 2:02 AM 12/09/11
Sean K Reynolds 2:03 AM 12/09/11
Sean K Reynolds 2:03 AM 12/09/11
Jodi 2:04 AM 12/09/11
Sean K Reynolds 2:05 AM 12/09/11
Jodi 2:05 AM 12/09/11
Neil Spicer 2:06 AM 12/09/11
Clint Black 2:07 AM 12/09/11
Sean K Reynolds 2:07 AM 12/09/11
Sean K Reynolds 2:08 AM 12/09/11
Jodi 2:08 AM 12/09/11
Dawson Berry 2:09 AM 12/09/11
Sean K Reynolds 2:09 AM 12/09/11
Dawson Berry 2:10 AM 12/09/11
Sean K Reynolds 2:10 AM 12/09/11
Neil Spicer 2:10 AM 12/09/11
Sean K Reynolds 2:11 AM 12/09/11
Neil Spicer 2:11 AM 12/09/11
Sean K Reynolds 2:13 AM 12/09/11
Sean K Reynolds 2:13 AM 12/09/11
Jodi 2:13 AM 12/09/11
Neil Spicer 2:13 AM 12/09/11
Herremann 2:13 AM 12/09/11
Clint Black 2:14 AM 12/09/11
Sean K Reynolds 2:14 AM 12/09/11
Sean K Reynolds 2:15 AM 12/09/11
Neil Spicer 2:15 AM 12/09/11
Neil Spicer 2:17 AM 12/09/11
Christina Stiles 2:17 AM 12/09/11
Sean K Reynolds 2:18 AM 12/09/11
Neil Spicer 2:18 AM 12/09/11
Sean K Reynolds 2:19 AM 12/09/11
Dawson Berry 2:19 AM 12/09/11
Christina Stiles 2:19 AM 12/09/11
Sean K Reynolds 2:20 AM 12/09/11
Caias Ward 2:21 AM 12/09/11
Neil Spicer 2:21 AM 12/09/11
Sean K Reynolds 2:21 AM 12/09/11
Sean K Reynolds 2:21 AM 12/09/11
Russ Taylor 2:22 AM 12/09/11
Sean K Reynolds 2:22 AM 12/09/11
Marie Small 2:22 AM 12/09/11
Jim Groves 2:23 AM 12/09/11
Neil Spicer 2:23 AM 12/09/11
Sean K Reynolds 2:24 AM 12/09/11
Neil Spicer 2:25 AM 12/09/11
Sean K Reynolds 2:25 AM 12/09/11
Christina Stiles 2:25 AM 12/09/11
Dawson Berry 2:25 AM 12/09/11
Sean K Reynolds 2:26 AM 12/09/11
Neil Spicer 2:26 AM 12/09/11
Sean K Reynolds 2:26 AM 12/09/11
Marie Small 2:27 AM 12/09/11
Sean K Reynolds 2:28 AM 12/09/11
Neil Spicer 2:29 AM 12/09/11
Sean K Reynolds 2:29 AM 12/09/11
Sean K Reynolds 2:29 AM 12/09/11
Neil Spicer 2:30 AM 12/09/11
Guest Hugo 2:30 AM 12/09/11
Sean K Reynolds 2:31 AM 12/09/11
Neil Spicer 2:31 AM 12/09/11
Sean K Reynolds 2:31 AM 12/09/11
Sean K Reynolds 2:32 AM 12/09/11
Neil Spicer 2:32 AM 12/09/11
Russ Taylor 2:33 AM 12/09/11
Neil Spicer 2:33 AM 12/09/11
Neil Spicer 2:33 AM 12/09/11
Marie Small 2:33 AM 12/09/11
Sean K Reynolds 2:34 AM 12/09/11
Sean K Reynolds 2:34 AM 12/09/11
Caias Ward 2:34 AM 12/09/11
Clint Black 2:34 AM 12/09/11
Sean K Reynolds 2:35 AM 12/09/11
Russ Taylor 2:35 AM 12/09/11
Sean K Reynolds 2:36 AM 12/09/11
Neil Spicer 2:36 AM 12/09/11
Jack Mann 2:36 AM 12/09/11
Jodi 2:36 AM 12/09/11
Christina Stiles 2:37 AM 12/09/11
Marie Small 2:37 AM 12/09/11
Neil Spicer 2:37 AM 12/09/11
Jack Mann 2:37 AM 12/09/11
Sean K Reynolds 2:38 AM 12/09/11
Sean K Reynolds 2:38 AM 12/09/11
Ben McFarland 2:39 AM 12/09/11
Neil Spicer 2:39 AM 12/09/11
Sean K Reynolds 2:39 AM 12/09/11
Dawson Berry 2:39 AM 12/09/11
Sean K Reynolds 2:40 AM 12/09/11
Jim Groves 2:41 AM 12/09/11
Greg Kerner 2:42 AM 12/09/11
Sean K Reynolds 2:44 AM 12/09/11
Dawson Berry 2:45 AM 12/09/11
Sean K Reynolds 2:45 AM 12/09/11
Pedro Coelho 2:46 AM 12/09/11
Sean K Reynolds 2:46 AM 12/09/11
Neil Spicer 2:46 AM 12/09/11
Sean K Reynolds 2:47 AM 12/09/11
Jim Groves 2:47 AM 12/09/11
Greg Kerner 2:47 AM 12/09/11
Neil Spicer 2:48 AM 12/09/11
Sean K Reynolds 2:48 AM 12/09/11
Christina Stiles 2:48 AM 12/09/11
Sean K Reynolds 2:49 AM 12/09/11
Greg Kerner 2:49 AM 12/09/11
Greg Kerner 2:49 AM 12/09/11
Sean K Reynolds 2:49 AM 12/09/11
Wild Gazebo 2:50 AM 12/09/11
Tommy Brownell 2:50 AM 12/09/11
Sean K Reynolds 2:52 AM 12/09/11
Greg Kerner 2:53 AM 12/09/11
Sean K Reynolds 2:53 AM 12/09/11
Sean K Reynolds 2:54 AM 12/09/11
Neil Spicer 2:54 AM 12/09/11
Sean K Reynolds 2:54 AM 12/09/11
Sean K Reynolds 2:55 AM 12/09/11
Sean K Reynolds 2:55 AM 12/09/11
Sean K Reynolds 2:55 AM 12/09/11
Sean K Reynolds 2:55 AM 12/09/11
Brian Cortijo 2:56 AM 12/09/11
Clint Black 2:56 AM 12/09/11
Neil Spicer 2:56 AM 12/09/11
Christina Stiles 2:56 AM 12/09/11
Neil Spicer 2:56 AM 12/09/11
Neil Spicer 2:57 AM 12/09/11
Neil Spicer 2:57 AM 12/09/11
Sean K Reynolds 2:57 AM 12/09/11
Sean K Reynolds 2:58 AM 12/09/11
Dawson Berry 2:58 AM 12/09/11
Herremann 2:58 AM 12/09/11
BTW, we're not closing the chat, so if you need to go, thanks for joining
Sean K Reynolds 2:59 AM 12/09/11
Sean K Reynolds 2:59 AM 12/09/11
Neil Spicer 3:01 AM 12/09/11
Ryan Dancey 3:02 AM 12/09/11
Russ Taylor 3:02 AM 12/09/11
Sean K Reynolds 3:02 AM 12/09/11
Sean K Reynolds 3:02 AM 12/09/11
Brian Cortijo 3:03 AM 12/09/11
Sean K Reynolds 3:03 AM 12/09/11
Neil Spicer 3:03 AM 12/09/11
Paul Klotz 3:05 AM 12/09/11
Neil Spicer 3:08 AM 12/09/11
Paul Klotz 3:10 AM 12/09/11
Aaron Webber 3:10 AM 12/09/11
Pedro Coelho 3:11 AM 12/09/11
mattgoodall 3:11 AM 12/09/11
Russ Taylor 3:11 AM 12/09/11
Ryan Dancey 3:12 AM 12/09/11
Russ Taylor 3:12 AM 12/09/11
Russ Taylor 3:12 AM 12/09/11
Pedro Coelho 3:12 AM 12/09/11
Jodi 3:13 AM 12/09/11
Neil Spicer 3:13 AM 12/09/11
Jim Groves 3:13 AM 12/09/11
Russ Taylor 3:14 AM 12/09/11
Russ Taylor 3:15 AM 12/09/11
... at this point, thethread wound up with talk of gencon, babies and goodbyes - hope you found it an interesting and useful read.
Eric Morton wrote:
Here is a sword - *stab* - look, it fits! :)
agirlnamedbob wrote:
Maybe they didn't come in pairs! >.< - sorry, couldn't resist that...
I saw my item in total about 7 times, it was up against what I believed were poorer items 5 times and superstar items twice. I will admit, it was so very hard admitting to myself that the other items beat it, and I will admit the countdown to activate the buttons was well and truly exceeded before making those two votes. I voted honestly and gave those two items their deserved votes. I believe that was the only professional and honest vote I could have made. Did I think mine wasn't potential top 32, no, were those two items better - hand on heart, yes they were. Being true to the competition and voting appropriately is all we can ask and strive to do really.
Jerrycnh wrote: I hope they show you your entry at the end, because I've pretty much forgotten it. You only see the top 32 once revealed. You should keep a copy of all your own work, that way if you don't make top 32, you can post for feedback in the open discussions that follow the reveal. Plus it is part of your portfolio which may be needed to show what you can do elsewhere.
I think the biggest issue is if people post their top 32, then entrants may make comment if they see their item being discussed... and if you make Top 32 for real, you aren't supposed to say anything. So for you own entry safety sake, treat the week before reveal as NDA, don't post anything, don't say anything. That way you can't get yourself disqualified. It's the only way to be sure.
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