Imrijka

Anthony A. Scott's page

Goblinworks Executive Founder. Organized Play Member. 43 posts. 1 review. No lists. 1 wishlist. 2 Organized Play characters.




As a Pathfinder GM, I seem to constantly be teaching new players how to play Pathfinder. I started using the Pathfinder Beginner Box as a tool to teach new players how to play and this has helped tremendously. After running the initial adventure, however, I still get asked basic questions about what dice to roll, what actions players can take in combat, what players should do next, etc. Tabletop Role Playing is complex and I don't expect everyone to understand everything in one sitting, but I wonder if there are some tips and tricks others have picked up to make the on-boarding of new players even easier. These could be anything like:

  • Place mats that use weapons as slots for dice.
  • Have a large initiative board so everyone can see whose turn it is.
  • Or simply make a point to pick up the die that is expected to be used when you ask for a check.

I'm interested in anything and everything that you've found gets ideas across more clearly to brand new players. I'm also interested in stories about what specifically you find players having a hard time with. Maybe we can come up with some ideas that may solve those issues too.

Thanks everyone!


I've been running Pathfinder for quite some time, but I haven't found a good way to use technology at the table. I'm curious if any of you have found great ways to speed up their game, more deeply engage your players, or create a better experience through the use of technology. Do any of you have some good tips on technology at the table whether praise or horror stories?


Hello Everyone,

I am a graduate student at Carnegie Mellon University and am pitching a project that aims to create an app or game aid that makes it easier for new players to get into the game. Here is my problem statement:

Enable Pathfinder RPG to be intuitive and easy to learn for beginners using mobile devices.

My team and I are doing research in the space and are wondering what players and GM's already use to help new players learn to play the game. As a veteran player, I am aware of a few tools that make the game much easier to play including:

1. Beginner's Box, Bash Scenarios and transition to full core rules.
2. Auto Fill Character Sheets like the Mod Neceros PDF.
3. Hero Lab
4. D20PFSRD.com and Official Pathfinder Rules Reference
5. Pathfinder Wiki

What other tools do you use to teach players how to play?

These tools can be physical or digital tools. They can even be techniques you've picked up that have proven to be effective for new players to learn. I'm really looking for any and all information on the subject to increase my awareness of the current solutions and allow for better improvement in the space.

Are there any tools available for assisting players in learning how to role-play?

Thank you for your time, and if there is a thread that already explains this topic, please point it out.

Thanks again!

Goblinworks Executive Founder

I am not sure if this type of thread exists already, but please let me know if it does.

My question is: What should a software developer with a bachelor's degree in computer science focus on if I want to work at Goblinworks?

I am a software developer who is very interested in getting into a company like goblin works. Most of my experience is in web technologies including PHP, C#, Javascript, and html, but I do have a bachelor's of science in computer science. Other languages that I have experience in are C++, Java, and Flash/Flex (Actionscript). I have over 4 years work experience as a web developer making tools and custom software.

I have played and GM'd Pathfinder since beta soft covers were out, and played D&D 3.0 and 3.5 before that. I've been playing MMO's since Ultima Online and am quite excited to see Pathfinder Online on the horizon.

I'm fairly certain that I don't quite have the experience for Goblinworks yet, since the Goblinworks job page says they are looking for developers with experience in the MMO industry. I would, however, like to break into the MMO industry and am curious what skills are necessary. Once I fill out my skill set to be more in line with a typical entry level Goblinworks Developer, I plan to apply to work there.

Any and all advice is appreciated.


I currently run a game for players at work, but a co-worker and I are looking for a new game to play in. We are familiar with Pathfinder and would like to join a game. We both live on the southwest part of town.