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Profile
About AntalHit Points: 20 Armor Class: 15 (+4 Dex +1 Size) Touch 15, Flat-footed 11
Initiative: +4 FORT: +4
BAB: +1
Melee Attack: +1
Cold Ray +7 ranged (1d6+2 cold) Abilities Keen Senses (+2 racial bonus on Perception skill checks.) Sure-footed (+2 racial bonus on Acrobatics and Climb skill checks.) Halfling Luck (+1 racial bonus on all saving throws.) Fearless (+2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.) Weapon Familiarity (Proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.) Cantrips Bloodline Arcana (Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.) Elemental Ray (Cold) (You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. Usable 7/day.) Elemental Resistance (Cold Resistance 10) Feats Proficiencies (All simple weapons)
Skills Bluff +10
Spells 0 level Detect Magic
1st level (6/day)(DC 15) [x][x][x][][][] Burning Hands (Cold)
Equipment Backpack
Physical Description Height: 2'10"
Antal has short black hair and piercing blue eyes. He prefers to dress in simple blue breeches and tunic. He constantly has a mischievous smile on his face and often has a small rubber ball in his hand making him look like a human child. Antal grew up in the Floating Metropolis of Midsky. Raised by loving parents he was blessed with a quiet life. As a youth he would often seek out visiting bards and listen to the tales of heroes, monsters and exotic locations. As luck would have it he was born with a natural talent for magic. After convincing one of the foreign bards to instruct him in the basics of how to control the magic in his blood, Antal left to find adventure. After a year of traveling, Antal decided to take a trip back home to visit his family. |
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